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Version1.

002/18/2008

SpecialCombatRules
AreaAttackp.155 Make a single atk. If result is 10, compare with the Ref. Def. of all targetsintheAoE.Thosehittakefulldmg,missedtakehalfdmg. Natural20sautohit,butdonotdeal2xdmg.Targetswithcovertake nodamageiftheresultfailstoovercometheirRef.Def.(5applies) Autofirep.156 Makeasingleatkat5andcomparewiththeRef.Def.ofalltargetsin the 2sq x 2sq AoE. Those hit take full dmg, missed take half dmg. Consumes10shots/bullets. BurstRadius&SplashWeaponsp.155 Same as Area Attack above; Center of burst/grenade must be on a crosshairofsquaresongamematgrid. Dmg Strength StatisticsforObjectsp.151 DR HP Thr (Break)

WeaponRangesp.129
WeaponType Thrown Pistols&Simple Rifles Heavy
Standard: Attack AidAnother Suppress Charge Disarm Fight Defensively Grab Grapple Pt.Blk(0)/Short(2)/Med(5)/Long(10)

StatisticsforSubstancesp.152
Paper(flimsiplast,durasheet) Rope(syntherope,liquidcable) SoftPlastic(synthmesh,synthleather) Glass(duraplex,plastex) Iceordelicatecrystal Ceramic(ceramisteel) HardPlastic(duraplast,plasteel) Wood(synthwoodoranynaturalwood) LightMetal(transparisteel) Stone(permacrete,ferrocrete) Metal(durasteel,quadaniumsteel) HeavyMetal(duranium,lanthanide) ExoticMetal(neutronium,MandalorianSteel)
+vsFort +5 Effectonhitormiss

DR

HPPer CM

ExamplesofActionsp.150
Move: Move Drawor Holster Weapon Manipulate anItem StandUp Withdraw Swift: Activatean item Aim(x2) Catcha SecondWind DropanItem FallProne Recover(x3) Switch WeaponMode

6 20 30 50

/ / / /

8 40 60 100

/ / / /

10 60 150 250

/ / / /

12 80 300 500

FullRound: Coupde Grace FullAttack Run

ManufacturedObjects
Fine(comlink) Diminutive(datapad) Tiny(computer) Small(storagebin) Medium(desk) Large(bed) Huge(conferencetable) Gargantuan(smallbridge) Colossal(house) 2 5 5 10 10 10 5 5 5 10 10 10 10 1 1 2 3 5 10 10 20 30 5 2 5 10 10 20 1 2 4 5 20 5 5 5 6 10 20 35 55 85 10 10 12 15 17 30 15 19 20 26 25 5 10 15 30 35 25 30 35 10 30 40 1(10) 1(10) 1(10) 4 (12) 10(15) 10 (15) 20(20) 40(30) 80 (50) 10(15) 10(15) 15(17) 20(20) 25(25) 30(30) 20(20) 28(24) 30(25) 32(26) 40(30) 1(10) 10(15) 20(20) 50(35) 60(40) 40(30) 50(35) 60(40) 10(15) 50(35) 70(45)

2 5 5 10 10 10 20

1 1 1 1 1 1 2 5 5 5 10 15 20

EnvironmentalHazards
Acid&CorrosiveAtmosphere p.253
2d6aciddamage onmisstakeshalf.Thisattackoccurs everyrounduntiltheacidiswashedoffortreated.

SecondWind p.146
Onceperday,IfyouarereducedtoyourmaxHP,youcan catchasecondwindasaswiftaction.Thishealsyourmax HP total or a total equal to your Con score, whichever is greater.

ToxicAtmosphere p.253
+5

ToolsandWeapons
ComputerConsole Weapon,Tiny(holdoutblaster) Weapon,Small(BlasterPistol) Weapon,Med.(BlasterRifle) Weapon,Large(HeavyBlastRifle) Weapon,Huge(EWeb)

ConditionTrack p.148

1d6 damage & 1 persistent step on condition track. onmisstakeshalfdamageanddoesnotmovedownon theconditiontrack.

Bindings
MeshTape LiquidCable Syntherope Chain BinderCuffs

Locks
Cheap Average Good HighSecurity UltrahighSecurity 1 2 5 5 10 10 120 20 150 10 30 10 150 10 150 5 25 10 50 10 750

Normalstate(nopenalties) 1step+1step 1penaltytoalldefenses; 1penaltyonattackrolls,abilitychecks,andskillchecks 1step+1step 2penaltytoalldefenses; 2penaltyonattackrolls,abilitychecks,andskillchecks 1step+1step 5penaltytoalldefenses; 5penaltyonattackrolls,abilitychecks,andskillchecks 1step+1step Moveathalfspeed;10penaltytoalldefenses; 10penaltyonatkrolls,abilitychecks,andskillchecks 1step+1step Helpless(unconsciousordisabled)

Vacuum p.253
+20

1d6 damage & 2 persistent step on condition track. on miss takes no damage but moves down 1 step. Cannot move up until out of vacuum. Unconscious creatures take cumulative 1d6 damage per round of exposure.

ExtremeHeatorCold p.254
+5

2d6 temp & 1 persistent step on condition track on miss takes half damage and does not move down on theconditiontrack.

+5
+5

Fire p.255 1d6firedamageonmisstakeshalf. Smoke p.256


2d6 temp & 1 persistent step on condition track on miss takes half damage and does not move down on theconditiontrack.Grantsconcealment.

DamagefromFallingObjectsp.254
Object Size Example(s) Atk. Bonus Dmg StrCheckDC

Barriers
Metalbars(2cmthick) Permacretewall(30cmthick) Metalwallorhull(15cmthick) Woodendoor(5cmthick) Metaldoor/Airlock(5cmthick) Blastdoor(50cmthick)

Tiny Blaster,Datapad Small BlasterRifle Med. Locker,HeavyArmor Large SpeederBike Huge Landspeeder Gargantuan Starfighter Colossal ATAT

5 2 +0 +2 +5 +10 +20

1d4 1d6 2d6 4d6 8d6 12d6 20d6

5 10 15 20 25

FallingDamage p.255 Whenacreature,droid,objectorvehiclefalls,makeanattackroll+20 vs. its Fort Defense. If successful, the subject takes 1d6 / 3 meters fallen(max20d6).Iftheattackfails,theytakehalf.Thesubjectalways landsprone. Exception: Those trained in Acrobatics can reduce the damage by 3m (DC15)and3additionalmetersforevery10theyclearabove15.Ifthe checksucceedsandtheytakenodamage,theylandontheirfeet. Lava commonsense Jedi,Please!Youdie.NoSave.AvoidtheLavanexttime.HandPlayera newcharactersheetandtheCoreRulebook.

CompiledbyDominicAcetaminophenCrawford,withmanythanksto:RavingDork,Jindy,Daeglan,EmirikolTheChaotic,CodeArtist0815&everyonewhofindsthisuseful.Fornoncommercial,personaluseONLY. ForusewithStarWarsSAGAeditionRolePlayingGame,whichisthepropertyandcopyrightofWizardsoftheCoastandLucasfilm,Ltd.Ijustformatstuff,andmakenoclaimorchallengetothiscopyright. Checkhttp://forums.gleemax.com/showthread.php?t=979888tosubmitcorrections,newversions,andanythingelserelatedtothisscreen.

Version1.002/18/2008

Skillspage#(KeyAbility)
Acrobaticsp.62
TrainedOnly

Use AC Untrained? Penalty?

Skillspage#(KeyAbility)
Mechanicsp.68 (INT)

Use AC Untrained? Penalty?

Skillspage#(KeyAbility)
Swimp.74 (STR) (WIS) TreatInjuryp.74

Use AC Untrained? Penalty?

(DEX)

Yes

Yes

No

No

Yes Yes

Yes No

Climbp.63

(STR) (CHA)
+5 +0 5 10 20

Yes Yes

Yes No

Deceptionp.64
Simple Moderate Difficult Incredible Outrageous
Deception Check Modifiers

Perceptionp.70 Persuasionp.71
AttitudeSteps

(WIS) (CHA)

Yes Yes

No No

UseComputerp.75

TrainedOnly

Requires ToolKit

CrossDifficultTerrain FallProne ReduceFallingDamage(DC15;treatfallasifitwere3m shorter.Every10aboveDC,subtractanother3mfrom totalfordeterminingdamage) StandUpfromProne Tumble Gain+5toRef.Def.whenfightingdefensively

HandleExplosives SetDetonator HandleExplosivesPlaceDevice JuryRig RechargeShields RegulatePower RepairObject DisableDevice HandleExplosivesDisarmExplosiveDevice ModifyDroid Repair RepairDroid

FirstAid(req.Medpac) Fullroundaction DC15 TargetgainsHPequaltoitslvl+1/total>15.Medicalkitprovides +2tocheck. Maximumofoneapplicationper24hourperiod. InstallaCyberneticProsthesis(req.Feat) PerformSurgery(req.SurgeryKit) Revivify(req.MedicalKit) TreatDisease(req.MedicalKit) TreatPoison(req.MedicalKit) TreatRadiation(req.MedicalKit)

(INT)

Yes

No

Endurancep.66 GatherInfop.67 Initiativep.68 Jumpp.68 Knowledgep.68

(CON) (CHA) (DEX) (STR) (INT)

Yes Yes Yes Yes Yes

Yes No Yes Yes No

Attitude TheCreatureis Hostile Takesriskstoharmyou,usuallyAoS Unfriendly Wishesyouillbutwontgooutofitsway Indifferent Regardsyouinaneutralmanner Friendly Wishesyouwell,butwontrisktheirlife Helpful Takesriskstohelpyou Situation Modifier Targetishelplessorcompletelyatyourmercy +5 Targetisclearlyoutnumberedordisadvantaged +0 Targetisevenlymatchedwithyou 5 Youareclearlyoutnumberedordisadvantaged 10 Youarehelplessorcompletelyatthetargetsmercy 15

TrainedOnly

AccessInformation(req.computerattitudeofindifferentor better) Astrogate DisableorEraseProgram(req.comp.attitudeofhelpful) ImproveAccess(RollComputerUsevs.thecomputersWill Defense;Applyapplicablemods:

CurrentComputerAttitude
Hostile Unfriendly Indifferent Friendly

Modifier
10 5 2 +0

Intimidate Modifiers

Circumstances&DCModifier

Bureaucracy:Businessprocedure,legalsystems andregulations,andorganizationalstructures. GalacticLore:Planets,homeworlds,sectorsof space,galactichistory,andtheForce. LifeSciences:Biology,botany,genetics, archaeology,xenobiology,medicine,andforensics PhysicalSciences:Astronomy.astrogation, chemistry,mathematics,physics,engineering SocialSciences:Sociology,psychology, philosophy,theology,andcriminology Tactics:Techniquesandstrategiesfordisposing andmaneuveringforcesincombat Technology:Functionandprincipleof technologicaldevices,aswellasknowledgeof cuttingedgetheoriesandadvancements.
Expert Knowledge Has a chance to know something thatisnotcommonknowledge,specifictotheirfieldof study.ThisisanyknowledgewithaDChigherthan15.

Pilotp.71
T.O

(DEX)

Yes

No
ComputerAttitudeSteps

IssueRoutineCmd.(req.comp.attitudeofFriendly) ReprogramDroid(req.ToolKit)

Attitude
Hostile

TheComputertreatsyouas

EngagetheEnemy IncreaseVehicleSpeed

Ridep.72 Stealthp.72
T.O

(DEX) (DEX) (WIS)

Yes Yes Yes

Yes Yes No
1 +1 +1 +5 +5 +5 10 5 +0 +5 +10

Survivalp.73

Track DCbytypeofground: Soft:DC10Firm:DC20Hard:DC30

Every3creaturesinthegroupbeingtracked Everydaysincethetrailwasmade Everyhourofrainsincethetrailwasmade Freshsnowcoversincethetrailwasmade Poorvisibility Trackedtargethidestrail(&movesatspeed) Largestcreaturebeingtracked: Hugeorbigger Large Medium Small TinyorSmaller

A hostile intruder and attempts to trace your locationandisolateyourconnection. Unfriendly Anunauthorizeduserandblocksyouraccesstoits programsandinfo. Indifferent A guest or visitor and grants you access to non secretprogramsandinfo.(aslongasthisdoesnot conflictwithprev.commands) Friendly An authorized user and grants you access to any programs and nonsecret information (as long as this does not conflict with prev. commands). You may add any equipment bonus provided by the computertoyourUseComp.checks. Helpful Owner/Admin, granting you access to all of its programs and info (even if doing so overrides previouscommands).Youmayadd anyequipment bonus provided by the computer to your Use Computerchecks.

FieldsofStudy

UsetheForcep.77
Trained Only

(CHA)

Yes

No

Trained Only

ActivateForcePower ForceTrance MoveLightObject(upto5kg) SenseForce

CompiledbyDominicAcetaminophenCrawford,withmanythanksto:RavingDork,Jindy,Daeglan,EmirikolTheChaotic,CodeArtist0815&everyonewhofindsthisuseful.Fornoncommercial,personaluseONLY. ForusewithStarWarsSAGAeditionRolePlayingGame,whichisthepropertyandcopyrightofWizardsoftheCoastandLucasfilm,Ltd.Ijustformatstuff,andmakenoclaimorchallengetothiscopyright. Checkhttp://forums.gleemax.com/showthread.php?t=979888tosubmitcorrections,newversions,andanythingelserelatedtothisscreen.

Version1.002/18/2008

SlicingSystemsbyGarySarli ComputerWillDefense=15+Intmodifier
Int Exampleof/TypesofComputers 1213 Datapad,mostcivilianvehicles(nonstarship) 1415 Portablecomputer,mostmilitaryvehiclesand civilianstarships 1617 Desktop computer, most military starships (noncapitalship) 1819 Local/Minorserver,mostmilitarycapitalships 2029 Moderate/regionalserver 30+ Major/Galacticserver,majorsecuresystem
Currently, no computers have an INT above 40 that represents cuttingedgeAIsupercomputerswiththebestsecurityprotocols.

AstrogationDetailsSotGp.12
AgeofAstrogationData DC

TravelinRealspaceSotGp.11
Distance
Surfaceofplanettoorbit Orbittosafehyperspacejumpdist. Planetaryorbittoplanetsmoon Planetaryorbittoanotherplanetinsamesystem Planetaryorbittoouteredgeofsystem

TimeReq.
15min 1min 1030min 26H 1224H

Lessthan1day Atleast1daybutlessthan1std.week(5days) Atleast1weekbutlessthan1std.month(35days) Atleast1monthbutlessthan1std.year(368days) Atleast1yearold

10 15 20 25 30

HyperspaceMishapsSotGp.13
D20 Result

StarshipWeaponRangesp.168
WeaponType
Pt.Blk(0)/Short(2)/Med(5)/Long(10)

15

Typeofsystem StartingAttitude SecureSystem(e.g.Secret/Classifieddata) Hostile PrivateSystemwithnostrictsec.protocols Unfriendly Informationaltothepublic(e.g.aHolonet) Indifferent


SeetheComputerUseforchangingattitudes

610

UsingForcePointsp.92 Unlessnoted,youcanonlyspendoneForcepointperround.
Asafreeaction,addd6toanysingleatk,skillorabilitycheck 1st7th=1d6 | 8th14th=2d6* | 15th20th=3d6* *=Onlycountthehighestdieroll. If a force user, use to return a spent Force power to your activesuite. If reduced to 0 HP and would be killed, use as a reaction to avoiddeathandinsteadfallunconscious AsaSwiftactiontoloweryourDarkSideScoreby1.

1115 1619 20

Starship passes too close to a supernova, overloading internal computer systems with solar radiation. All Use Computer checks aboard the starship take a 5 penalty until all persistent conditionsareremoved.Atleastitwasntlava. Starshipskirtstheedgeofablackhole,causingthe intense gravity to warp the vessels structural integrity.Thestarshipsarmorbonusisreducedby 5untilallpersistentconditionsareremoved. Starship nearly collides with a massive gas giant, corroding the ships hull plating and causing the shiptotakeanadditional10%ofitstotalHPindmg. Starshipfliesthroughasuperdenseclusterofstars, the stress of which causes the ships hyperdrive to burn.Hyperdriveisdestroyed. Rerollontheabovetabletwice.

CharacterScale(inSquares) BlasterCannon 120 / 240 / 600 LaserCannon,Point 150 / 300 / 750 Defense,TractorBeam IonCannon 300 / 600 / 1,500 Missile/torpedo 450 / 900 / 2,250 Turbolaser 600 / 1,200 / 3,000 StarshipScale(inSquares) BlasterCannon 1 / 2 / 4 LaserCannon,Point 1 / 2 / 5 Defense,TractorBeam IonCannon 2 / 4 / 10 Missile/torpedo 3 / 6 / 15 Turbolaser 4 / 8 / 20

/ 1,200 / 1,500 / 3,000 / 4,500 / 6,000 / 8 / 10 / 20 / 30 / 40

SystemDamageSotGp.13
D20 Wheneverastarshipisdisabled,rollad20: Result*

Docking,Fuel&MaintenanceSotGp.14
AverageDockingFees(actualfeescanvary) 20 credits / day. Longterm storage availablein some places (~200 / month).Ittakes~8hourstoreadyastoredshipforflight. Refueling ForstarshipsofColossalsize,1daysworthoffuel(1kg)costs~50c. Multiplythosecostsby100foreverysizecategorygreaterthanCol. Astarshipuses1unit(kg/100kg/etc.)offueldoingthefollowing: 1dayofflightinRealspace/Hyperspace 1hourinAtmosphere/Combat 1jumptoLightspeed RestockingConsumablesCost: ~10creditsX numberofpeopleonboardX daysofoperation Costincreditsshownforcommonquality.Seetradegoodsforbetter. RoutineMaintenance After20jumps,astarshipneedstoundergoroutinemaintenance. This costs the same as about 4 days of fuel (200 credits for a ship Colossalsize).Ifitdoesnotreceivemaintenanceafter20jumps,roll twicewhencheckingsystemdamage.

TradeGoodsp.118
Commodity: Animal,common Animal,exotic Animal,livestock Art,common Art,quality Art,precious Bacta,1liter(1kg) Food,common(1kg) Food,quality(1kg) Food,exotic(1kg) Fuel,1liter(1kg) Gems,semiprecious(1g) Gems,precious(1g) Item Candle Torch FusionLantern GlowRod Cost 100 2,000 500 100 1,000 10,000 100 10 20 50 50 100 1,000 Commodity: Cost Gems,exotic(1g) 10,000 Holovid 10 Metal,common.(1mton)2,500 Metal,semiprec.(1kg) 200 Metal,precious(1kg) 10,000 Ore,common(1mton) 1,500 Spice,common(1kg) 1,500 Spice,exotic(1gram) 20 Textiles,common(1m) 5 Textiles,quality(1m) 20 Textiles,exotic(1m) 100 Water,1liter(1kg) 1 Duration 12hours 2hours 24hours 6hours

110 1115 16 17 18 19 20

Nosystemdamage. StarshipbecomesusedSotGp.10 Communications/sensorsdestroyed Weaponsdestroyed Hyperdrivedestroyed Sublightenginesdestroyed Lifesupportdestroyed;2d12hoursofLSleft

*Ifaresultisnotapplicable,rolltwiceandapplybothresults.

SpacePeriodicDamageSotGp.34
Hazard Frequency DmgDealt

LightSourcesp.257
Light 1Square 3Squares 6squares 3sq./beam6sqlongx1sqhigh

Rare&Light Often&Light Frequent&Light Rare&Mod. Often&Mod. Frequent&Mod. Rare&Severe Often&Severe Frequent&Severe

1d4+1rounds Everyotherround Everyround 1d4+1rounds Everyotherround Everyround 1d4+1rounds Everyotherround Everyround

3d10x2 3d10x2 3d10x2 6d10x2 6d10x2 6d10x2 3d10x5 3d10x5 3d10x5

CrewQualityp.174
CrewQuality Untrained Normal Skilled Expert Ace

AtkBonus 5 +0 +2 +5 +10

CheckMod. +0 +5 +6 +8 +12

CLMod. 1 +0 +1 +2 +4

CompiledbyDominicAcetaminophenCrawford,withmanythanksto:RavingDork,Jindy,Daeglan,EmirikolTheChaotic,CodeArtist0815&everyonewhofindsthisuseful.Fornoncommercial,personaluseONLY. ForusewithStarWarsSAGAeditionRolePlayingGame,whichisthepropertyandcopyrightofWizardsoftheCoastandLucasfilm,Ltd.Ijustformatstuff,andmakenoclaimorchallengetothiscopyright. Checkhttp://forums.gleemax.com/showthread.php?t=979888tosubmitcorrections,newversions,andanythingelserelatedtothisscreen.

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