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System.

[10] Players can choose from multiple affiliations—or groups—at the start of
the game, including families, religions, guilds, and even bandits or pirates.[9]
Players rise in their affiliation by gaining Influence Points, with those achieving
the most points in a group becoming the Senior Player who has additional authority
and resources.[9] Alliances and cross-faction missions and tasks are also possible.
[17]

Midgard is an open-ended game. However, players at the pinnacle of their factions


who reach a secret point total are promoted out of the game.[17] Players who do
this five times receive the title of Grand Master.[17]
Reception and legacy

Nicky Palmer reviewed the game in the Spring 1985 issue of Flagship. He concluded
that "the game requires a fairly high degree of player commitment, but offers an
exciting life as you lead your gallant band through the vicious cross-currents of
Midgard's planetary power struggle. Anyone interested in games in the Tribes of
Crane tradition should give it a close look".[17]

Reviewer Charles R. Day stated in the July–August 1986 issue of Paper Mayhem
magazine that the quality of the game's products such as the turnsheets and reports
were the "best ever offered in a PBM game".[10] He concluded that "If you're
looking for a game which will test your skills of not only military, but politics
and economics as well; if you're looking for game that offers excellent player
inter-action or just to be on your own style of play, then Midguard [sic] is the
game", noting that it is for players of all levels.[10]

Midgard also ships with MidCOM content management system (CMS) built on the Midgard
framework.[3][4] MidCOM's features include web-based authoring WYSIWYG interfaces
and a component interface for installing additional web functionalities,[5]
including wikis[6] and blogs.[7]

Midgard is built on the GNOME stack of libraries like GLib and libgda, and has
language bindings for C, Python, Objective-C and PHP.[8][9] Communications between
applications written in the different languages happen over D-Bus.[10] The CMS
functionalities run on the LAMP (Linux, Apache, MySQL and PHP) platform.[11]
Midgard can also be used with PHPCR, the PHP implementation of the Java Content
Repository standard.[12][13] In early 2000s (decade) there was also a pure-PHP
implementation of the Midgard API called Midgard Lite that has since been re-
implemented as the midgard-portable project.[14][15]

The project follows the synchronized, 6 month rmbat systems.[14] The combat system
can accommodate battles in size from 200 to over 200,000 troops.[14] Reviewer Nicky
Palmer stated that battle reports were extremely detailed.[15] A gamemaster during
the playtest provided a battle report for a siege with four pages of maps and eight
pages of text.[15][d]

The purpose of Midgard is to achieve high status in the feudal The main complaint
players had in the initial years was a slow turnaround time for game turns which
had been corrected by 1987.[11] Midgard scored #9 on the Best Play By Mail Game of
1987 li

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