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# Configure Rolls

rollFormula = "2d6"

# Configure stat toggle label and formula modifier.


[statToggle]
label = "Destaque"

# Define roll result ranges.


[rollResults]
[rollResults.failure]
range = "6-"
label = "Falha"
[rollResults.partial]
range = "7-9"
label = "Sucesso Parcial"
[rollResults.success]
range = "10+"
label = "Sucesso!"

########################################
## CHARACTERS ##########################
########################################
[character]

[character.stats]
agility = "Agilidade"
drama = "Drama"
muscles = "Músculos"
magnetism = "Magnetismo"
swagger = "Presunção"
camaradagem = "Camaradagem"

[character.attributesTop]

[character.attributesTop.harm]
label = "Dano"
type = "Clock"
max = 5
default = 0
description = "No 5, você deve morrer"
[character.attributesTop.xp]
type = "Xp"
label = "Experiência"
max = 5
description = "No final de sessão você marcará seus ganhos"
[character.attributesTop.marcacoes]
type = "Number"
label = "Marcações"
description = "Marque sempre que rolar 10 nos destaques"
[character.attributesTop.starpower]
type = "Number"
label = "Poder de Estrela"
description = "Sua fama acumulada ao longo dos filmes"

[character.attributesLeft]
[character.attributesLeft.garantias]
type = "ListMany"
label = "Garantias"
description = "Cada ponto pode ser gasto para obter um efeito específico."
options = [
"[Text]|3",
"[Text]|3",
"[Text]|3",
"[Text]|3"
]
[character.attributesLeft.charactername]
type = "Checkbox"
label = "Protagonista"
[character.attributesLeft.moviename]
type = "Text"
label = "Nome do Filme"
[character.attributesLeft.nomedoator]
type = "Text"
label = "Nome do Ator"
[character.moveTypes]
basic = "Básicos"
extra = "Manual"
script = "Roteiro"
camaradagem = "Camaradagem"

[character.equipmentTypes]
gear = "Equipamentos"

########################################
## NPCS ################################
########################################
# Define stats.
[npc]
# Define attributes.
[npc.attributesTop]

[npc.attributesLeft]

# Define logical groups for moves.


[npc.moveTypes]
sm = "Movimentos de Vilão"

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