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The Scumbag's Guide To Scrapbridge
The Scumbag's Guide To Scrapbridge
TO SCRAPBRIDGE
A SETTING FOR
PUNKAPOCALYPTIC: THE ROLEPLAYING GAME
The Scumbag’s Guide to Scrapbridge is © 2021 Schwalb Entertainment, LLC. All Rights Reserved.
PunkApocalyptic: The Game is © 2014 Bad Roll Games.
PunkApocalpytic: The Roleplaying Game is © 2020 Schwalb Entertainment, LLC. All rights reserved.
PunkApocalyptic: The Game and its associated logos are trademarks of Bad Roll Games. Shadow of the Demon Lord,
Schwalb Entertainment, and their associated logos are trademarks of Schwalb Entertainment, LLC.
Schwalb Entertainment, LLC
TABLE OF CONTENTS
WELCOME TO SCRAPBRIDGE....................... 4
ANYTHING ELSE GOES..............................................................................................................................................5
WALLS AND BARRICADES......................................................................................................................................5
THE GUARDS................................................................................................................................................................................................. 5
GETTING AROUND TOWN........................................................................................................................................5
THE LIFTS........................................................................................................................................................................................................ 5
LOCALS............................................................................................................................................................................. 6
NATIVES........................................................................................................................................................................................................... 6
TOURISTS........................................................................................................................................................................................................ 6
LAW & ORDER.............................................................................................................................................................................................. 6
CITIZEN COUNCIL.........................................................................................................................................................................................7
CITIZEN WATCH............................................................................................................................................................................................ 8
UNION FOR MORAL DECENCY AND FAMILY.................................................................................................................................. 8
YES WE MUTATE.......................................................................................................................................................................................... 8
ANTI-MUTANT REPRESSION FORCE.................................................................................................................................................. 8
JUDGES............................................................................................................................................................................................................. 8
THE GROSS WAY................................................................................................... 8
BLEACHED ASSHOLES.............................................................................................................................................................................. 8
THE BEAM.............................................................................................................. 9
LA TRINI GANG............................................................................................................................................................. 9
THE SKOOL..................................................................................................................................................................... 9
SHITHOLE.............................................................................................................. 11
THE DETENTION CENTER........................................................................................................................................11
THE REXXOL...................................................................................................................................................................11
SHELTER............................................................................................................... 12
FOOTLICKER......................................................................................................... 12
THE MONSTER............................................................................................................................................................................................ 13
SCRAPBRIDGE METHANE AND MEAT ELECTRO-PROTEIC GUILD...................................................13
YELLOW................................................................................................................ 13
THE PROMENADE................................................................................................ 13
ARMPIT................................................................................................................. 14
TITGRAB................................................................................................................ 15
BARRY’S DIRTY LITTLE SECRET.........................................................................................................................15
FACESMACK......................................................................................................... 15
THE TUNNEL WACKOS............................................................................................................................................15
TUNNEL 666.................................................................................................................................................................16
RATCUTTER...................................................................................................................................................................................................17
MAX’S BUTCHER SHOP...........................................................................................................................................17
2
TABLE OF CONTENTS
DRUGGIETOWN................................................................................................... 17
CANDYCORN.................................................................................................................................................................17
COVENANT SQUARE........................................................................................... 17
SPEECHMAKER AND RABBLEROUSER...........................................................................................................18
THE STADIUM....................................................................................................... 18
OUTER LANDS...................................................................................................... 18
BACKGROUNDS................................................ 19
BENDER...........................................................................................................................................................................19
BLEACHED ASSHOLE..............................................................................................................................................20
BURNOUT......................................................................................................................................................................20
GREASE JOCKEY.........................................................................................................................................................21
LA TRINI SCUMBAG...............................................................................................................................................22
NARC................................................................................................................................................................................22
OUTER LANDER..........................................................................................................................................................23
SEX WORKER..............................................................................................................................................................23
TEACHER’S PET..........................................................................................................................................................23
TUNNEL WACKO........................................................................................................................................................24
FRESH MEAT................................................. 25
BUFFAMEL............................................................................................................26
FACEFLIP..............................................................................................................26
GASPUMPER........................................................................................................ 27
GIGGLER ..............................................................................................................28
THE GRIM..............................................................................................................29
MIGRANT............................................................................................................. 30
MOUTHER............................................................................................................. 31
PUNKICORN.........................................................................................................32
RATUS BAD-ASSUS.............................................................................................33
RUSTMOTH...........................................................................................................34
SCALY VIXUMS.....................................................................................................35
SHREDDER...........................................................................................................36
MERCS.................................................................................................................. 37
CAPTAIN HAMMERICA............................................................................................................................................37
CRAZY MEL..................................................................................................................................................................38
LIZZY DEVILLE............................................................................................................................................................38
EIGHTFINGERS...........................................................................................................................................................39
IMPERATRIX RABIOSA............................................................................................................................................39
MAGNUS........................................................................................................................................................................39
3
Welcome to Scrapbridge
Quickstart
WELCOME TO SCRAPBRIDGE
Even mercenary bands need a place to call home, a place to But don’t be a cheapskate: go out and buy a fucking copy of
kickback, drink a few beers, and chow down on a couple of the PunkApocalyptic: The RPG rulebook so I can feed my cats. Do
lizardcock kebabs without having to worry about some fuckers you want them to eat me?
trying to kill them. As the PunkApocalyptic: RPG rulebook notes, OK. Enough bullshitting. Turn the goddamned page.
there ain’t many places that can offer these kinds of comfort Even Jasper the Dink knows about Scrapbridge, and he’s a
with anything that comes close to reliability. Scrapbridge, fucking moron who eats rocks and uses his bare hands to wipe
though, offers all this and a bit more. Hence, it makes a lot of his ass. Scrapbridge earned its fame for being just about the only
sense to start here when exploring the Wasteland and all the place a body can go and let down their guard long enough to
fucked-up shit kicking around there. guzzle cheap beer, suck down a few lizardcock kabobs, bet on a
The Scumbag’s Guide to Scrapbridge does a few things. First, sand hockey game, and find true love, all without having to keep
it offers more detail on the Wasteland’s number one destination an eye out for fuckery.
and the only actual place of relative safety for poor bastards You see, Scrapbridge doesn’t give a shit about whatever beef
living in the great unknown. Second, you’ll find all kinds of visitors might have with each other. Bridgers don’t care that the V
shit about the various people and places in the town. And Reich butchered your whole family or that your daughter ran off
third, you’ll get plenty of plot hooks upon which you can hang with a Black Blood Child and is now so burned you can’t recognize
missions of your own making. Fun! her. The community has survived all these years by keeping its
This book also gives you a few new options for the kids, nose out of other people’s business and making damn sure the
mechanical bits and bobs for the players. You’ll also find some people living inside its walls, including visitors (especially visitors),
new paths, backgrounds, and some other goodies as well. keep their bullshit outside the burg’s limits where it belongs.
Last, this book adds more creatures to the game. These Some amount of violence does happen, but then the
critters come from the warped imagination of the folks at Bad community comes down like a hammer when anyone takes
Roll Games and are presented here for your players to hack the fighting too far. You kill some shitheel? You’re going to be in
apart and blow up to their hearts’ content. the same boat. You jump some dude in an alley, and the hastily
Hopefully, you have a copy of PunkApocalyptic: The RPG, since assembled Watch catches you? You’re out, your Scrapbridge
you’ll need it for this product. However, if you’re coming to this privileges forever revoked, assuming they don’t outright kill you
setting by way of Shadow of the Demon Lord and, specifically, the on the way to throwing you out the main gate. The risk of losing
Godless setting book, a lot of this book is useful as you can easily access to clean hookers, a steady supply of blow, and all the
drop the setting, places, and characters in whatever fucked-up comforts the place offers keeps most folks on the level since no
version of post-apocalyptic North America you’re using. one wants to be the asshole who fucks it all up.
4
Welcome to Scrapbridge
ANYTHING In the early days after the Big Nasty, people used tall ladders
or rope-and-pulley mechanisms to move folks and materials up
ELSE GOES
and down Scrapbridge. However, the ladders tended to collapse,
and the mechanisms often broke, leaving a squalling buffamel
twisting in the air. One day, a clever fellow named Cletus
Outside the prohibition against violence, Scrapbridge tolerates
McFetus, figured out a way to move a lot of people at once.
just about anything. Drugs, prostitution, god-bothering, gambling, With the aid of his first born, Nugget, Cletus fashioned a large,
booze, and much worse go on within its walls. Scrapbridge wooden crate with a big hook bolted onto the crate’s top, to
makes a fair number of bullets on catering to people’s vices, which he attached a thick, heavy rope dropped down from the
so no matter how disgusting the predilection, there’s probably bridge above. The plan was simple: his hired hands would haul
someone here that will provide it—for the right price, of course. on the rope from the bottom, causing the box to climb up toward
the bridge or let loose the slack to lower the box back down to
WALLS AND the ground. It didn’t go as planned. When the muscle started
tugging the rope to lift the box, it started swinging around all
BARRICADES over the place, sending passengers and goods tumbling out the
front. Worse, McFetus completely overlooked the need to build a
Folks stick to Scrapbridge’s rules for the most part. However, platform for people to get off once the box reached the bridge. It
there’s always some asshole out there who believes the rules was up to them to figure out how to get off. Oops.
don’t apply to them. For that reason, Scrapbridge’s folk invested As badly as he botched the lift process, though, he inspired
heavily in defense. From the riverbed to either side rise big ass others to come after him and improve on the design. The lifts have
walls that look a lot like dams. Above, concrete barriers and been stabilized with additional ropes, and a landing platform
barbed wire barricades make attacking Scrapbridge from along has been built near the top, accessible to the rest of Scrabridge.
the cracked and pitted road a nightmare. Here and there, watch Despite the added protections, accidents still happen, and more
towers stand above it all, giving the sentries a great vantage than a few Bridgers lost their lives after the hauling rope slipped,
point for picking off nefarious ne’er-do-wells before they ever the hook on top ripped off, or the rotted floor in the lift collapsed.
come close. The number of lift inspectors in Scrapbridge? Zero.
5
Welcome to Scrapbridge
Quickstart
Still, people use the lifts all the time, knowing the risks.
Passage costs a quarter-ration of food or water per person, but it LOCAL COLOR
includes a return trip at any time. Now, that’s a bargain! d20 Bridger
LOCALS
1 Inés, a mutant with three boobs looking for a boy with extra limbs.
2 Ben Banker, buys gold for bullets, no questions asked, teeth
welcome.
Scrapbridge’s leadership never bothers to count heads to get an
3 Lovely Snouts, looking for someone to escort pigs to Samanthia,
accurate number of people living within the community’s walls, payment on return.
but the general estimate is that about a thousand folks are in the
4 Pamela Lillian, a friendly green mutant woman.
place at any given time. People come and go all the time, and
more than a few go and never come back. Accidents, sickness, 5 “Rattle” Joe, complains about seeing shit coming out of the
desert in the night under gray clouds.
stupidity, and the occasional outbreak of disease or violence
keep the numbers manageable. There’s always someone new 6 Isaac, local man troubled by someone shitting in front of his place.
outside, though, knocking on the door, asking to be let in. 7 Tara, woman looking for Jax of the Sons of Entropy who went to
buy smokes and never came back.
NATIVES 8 Aaron, a recuiter for the V Reich, seeking pure, sober, hard-
working humans to clean out the filth in the Wasteland.
Locals grant “native” status to anyone born in Scrapbridge,
and about a third of the folks living here qualify, and nearly all 9 Elizabeth, looking to give away mongrelmorph puppies.
of them, if they bothered, could follow the family tree through 10 Daryl, cook known for his leather jacket with angel wings on
a bunch of natives going all the way back to Scrapbridge’s the back.
founding. To be clear, though, many have no idea who sired 11 Scam Joe, always has a hustle.
them, let alone have the wherewithal or interest to look back a 12 Rosy the Bristles, famed for her bristles.
generation or more. No Ancestry.com subscribers here!
Nearly all the natives work in a trade related to keeping the 13 Carlos Bismark, runs a general store.
community going. Scrapbridge relies on trade and scavenging 14 Incoming Martinez, person who puts up fences.
for many things, but without the poor bastards scrubbing in 15 AB Normal, corpse-buyer.
the riverbed to grow crops or to cook the food in the fryers and 16 Fynn, recently lost his Enchiridion, will pay top bullets to anyone
ovens, the people would have starved a long time ago. These who finds it.
folks, then, form the community's unbreakable backbone and 17 Crazy Bitch at Crooked Point (at the end of the cliff east of the
produce what passes for finished goods here. bridge) claims to have weird powers to know things. Sometimes
Generally, natives tend to be dirty folks in worn and patched sends pronouncements to the Gazette.
clothing. They benefit from the safety Scrapbridge provides, 18 Sam Hell, a fertile man looking for action.
but nearly everyone living here has something to bitch about, 19 T Dunphy, dumbass looking for a highjacker claw to impress or
whether it’s the Council, the fucking mutants, or the lizardcock kill his father-in-law.
kabobs at the market. Deep down, Bridgers must know how lucky 20 “Cirrhosis” Pete, a drunk who eats weird lizardbats.
they are not to have to face death and disaster day in and day
out, but most of them, like people in our day, are selfish pieces of of earshot, one is bound to hear a snide comment or spot an eye
shit who can’t think past their own comforts or see beyond the roll. Tourists don’t give two shits for the people living here, and
ends of their noses. the natives know it. So as much as the natives need visitors, they
Speaking of mutants, mutations among the native are would much rather live without them.
uncommon at best. Sure, everyone has a relative with an extra Tourists have free access to Scrapbridge and thus might
finger or a weird patch of skin, but few have anything that would appear anywhere in the community. That said, most stick to the
count as a serious mutation. Those who do usually hide their Promenade, Titgrab, and the Beam. They might be scavengers
unusual features to get along in town or hang about in areas and junkers, V Reich assholes, or mutants, but most are survivors,
of the settlement where they’re less likely to be messed with. gangers, and their ilk, who came to the outpost to rest their heels
Even though Scrapbridge offers unprecedented protections for for a spell before hitting the road once more. Tourists have a few
mutants, locals are not always so generous and tend to show obvious tells: they ask/demand directions, talk too loud, make a
their bigotry in the revulsion and fear they show when they mess, and get in a huff when shit doesn’t go their way.
encounter “the changed.”
LAW & ORDER
TOURISTS Scrapbridger police their own for the most part. Law-breakers
Everyone else in Scrapbridge is a tourist, at least by local find the whole community will rise up against them to shut down
standards, and being a tourist is a tricky deal for people hoping any shit before it becomes a serious mess. Some districts run a
to make their way in this place. Yes, folks are all too happy to tighter ship than others, but pretty much everyone in town looks
take the bullets from visitors, but they don’t really want them as after everyone else, and no one puts up with fuckery, especially if
neighbors. Natives smile and say the right things, but once out it comes from a tourist.
6
Welcome to Scrapbridge
these days. He has a thick white beard, thinning hair, and wears
CITIZEN COUNCIL a monocle over his left eye. He’s held his seat the longest of
Scrapbridge’s council consists of five or so people drawn from anyone and has seen councilors come and go. Bitter, cynical,
the community’s major districts. On average, the councilors get and given to grumbling about everything, he’s close to giving
together around the middle of the month to hash out problems, up his seat to a younger and more enthusiastic heir, but he has
complain, posture, and make deals between each other’s yet to find anyone in his district to make a genuine go at looking
districts. These leaders lack much in the way of competence, but out for their community. Until then, Lucius shows up, adds little
they really don’t need to be good at their jobs as Scrapbridge is to the conversation, and gathers what information he can to
pretty self-sufficient. benefit Yellow.
7
Welcome to Scrapbridge
Quickstart
endowed King Dong gave him the beating of his life. Faced with that if Salgado doesn’t shut up and disperse his mob, the town
a miserable retirement in the violence of Facesmack, the old pit might tear itself apart.
fighter decided to get into politics. He’s new to the Council and
doesn’t much like it, as he’s finding he can’t solve problems with JUDGES
his fists and teeth anymore. Dissatisfied with the Citizen Watch’s ability to curtail crime, the
Judges formed to protect good and innocent people from theft,
CITIZEN WATCH robbery, assault, murder, and the like. The Judges avoid spilling
Scrapbridge maintains a small peacekeeping force, but few blood when possible, but they know that sometimes you have no
people want the job, given how dangerous and unfun it is. choice but to beat justice into some people.
Instead, each district, except Facesmack, has a Citizen Watch,
8
Welcome to Scrapbridge
9
Welcome to Scrapbridge
Quickstart
10
Welcome to Scrapbridge
11
Welcome to Scrapbridge
Quickstart
remains, and it does a brisk business serving the residents of The first people who made their homes in Shelter understood
Shithole. The Rexxol consists of a one-room building with a few the limitations of available space and began building upward
wobbly stools in front of a bar. Candles and an old hurricane almost as fast as the district spread out. Using whatever
lantern provide what passes for light, and no one here really materials they had on hand, the place has become a maze of
wants any bright light. Here one can find prostitutes of dubious crates, containers, cinderblock structures, with some sharing
quality, drug dealers, scumbags, the broken and destitute. As walls and others cemented together and riddled with tight,
few people have bullets to spare, the Rexxol takes treasures narrow passageways that crawl through the stacks. Since safety
from the mound as trade for drink and whatever they happen to was always a priority, the construction throughout Shelter is
have on hand for eating. quite sound, and collapses and slides almost never happen.
People take their lives in hand when they visit the Rexxol since A residential community first and foremost, Shelter has few
none of Scrapbridge’s rules apply here. It’s nothing to hide a body operating businesses, and the ones it does have tend to be
in the mound, and if someone from the outside pisses off the side hustles. One family might take in clothes for patching,
wrong person, that someone is going to disappear, and there’s no while another bakes a thick, chewy bread with crunchy grubs
one who can or will even want to do a thing about it. baked in the dough. People living here work elsewhere, many in
construction and labor, and come home to a place chosen for its
SHELTER quiet and security. Shelterites keep their heads down and avoid
causing trouble; they want everything to stay just the way it is.
FOOTLICKER
Nearly everyone who makes a living on the Beam lives in
Shelter, which takes its name for the relative safety it offers.
Positioned under the bridge, those living there generally don’t
have to worry about being on the ugly end of lift failures, Not as nice a place to live as Shelter, but a quaint and active
shipping containers snapping free, urine showers, tossed community all the same, Footlicker grew from Shelter’s overflow,
rubbish, or any of the other things that happen as a result of and its population has enjoyed steady growth while Shelter’s has
falling off the bridge. Shelter’s relative security and popularity stagnated due to lack of room. Less crowded, Footlicker offers
encouraged Bridgers to settle there to the point that there’s not inhabitants a place to call home with a little space between
much room left for any further expansion. themselves and their neighbors.
12
Welcome to Scrapbridge
By all rights, though, Footlicker ought to be a squalid dump offices, the Scrapbridge Methane and Meat Electro-proteic Guild
due to its proximity to Shithole and Druggietown. One can works towards some goal, one held close to the chest so far, but
see the ever-increasing mound rising from Shithole from the witnesses have spotted the comings and goings of numerous
community's streets, but the smell somehow never intrudes. hooded and masked individuals in and around the large white
Similarly, people often use Footlicker’s paths to reach the drug brick building standing on the edge of Shithole. And from the
dens in neighboring districts, but they hardly ever cause any numerous pipes jutting up from the roof, one can see bright blue
trouble. The main thing about Footlicker’s folk is that they are flames and trailing smoke. Since the Guild began its work, foul
mostly a hard-working, honest group of people who are doing odors drift from the place and creep through Footlicker, stronger
the best they can to provide for themselves and their families, odors than have ever come out of the giant rubbish heap next
and they want none of the trouble from their neighboring door in Shithole. This malodorous atmosphere raises concerns of
communities. many since no one knows what the doctor hopes to accomplish
A foul current of murky water passes through the heart of here. Whatever it is, anyone familiar with the doc’s reputation
Footlicker, flowing through the neighborhood until it joins the knows it can’t be good.
Cleavage, the broad, shallow sludge-filled stream that passes
for the river these days. Since this runoff comes from Shithole,
several enterprising locals make a decent amount of bullets
filtering the water with old screens from windows and then
YELLOW
The central tower of the Beam overlooks the thick sludge
boiling the stuff to make it potable. It smells and tastes awful, but known as the Cleavage as it struggles to flow westward.
folks in the Gross Way buy the shit up, suckered into believing Originally known as Riversight for its fine view of Scrapbridge’s
“it’s artesianal!” (sic), with many healthful benefits. waters, construction on the tower has seen the growth of
Footlicker also boasts a number of legitimate businesses, from dozens of levels extending out from it, upon which stand
restaurants to some manufacturing. Recycling sees big business numerous shops, bars, and cheap accommodations. Riversight
here, and Big Johnson’s Second Chance turns all kinds of never quite stuck as a name, and the district soon acquired
garbage into useful things. He buys materials from the shitlarks, the moniker Yellow: local custom has people pissing from the
and some whisper he even buys things he cannot use just to sidewalks and railings directly into the river below. Years of
keep the poor kids fed. spraying urine on the pillar have turned it from yellow to a vile
shade of brown.
THE MONSTER A near-constant state of violence defines life in Yellow. Even
Footlicker earned its name for the monster purported to live in though the town prohibits fighting within its bounds, Yellow’s
the river and that sometimes “attacks” the people who wade people just don’t give a fuck. It’s been years since hard-
in its dark waters. The monster, called the footlicker, wriggles working, honest folk lived here—they have all since moved out
about the muddy sediment and runs its tongue (or some other to Footlicker or elsewhere, and into their vacuum have come
unspeakable appendage) all over the feet, toes, arches, and a whole host of undesirables. Most killings and brutal acts
heels of the unfortunate individuals who caught its attention by happen in secret to avoid attracting too much attention from
standing in the stew. A few surprised individuals have tried to outside of Yellow, with clandestine battles spilling from level
organize an effort to rid the waters of the monster, but efforts to level, plunging the whole district into chaos. Power swings
sputter out before they start as many people find the attentions from one faction to another, often in the same day, as people
of the footlicker quite nice. brutally claw and fight each other to become the rulers of this
stinking quarter.
13
Welcome to Scrapbridge
Quickstart
PETE’S JOINT the marketplace, which is pisspoor at best. At some point, an
arrangement will need to be made, or people will go elsewhere
The most famous foodery in Armpit, Pete’s Joint offers tangy for their shopping.
barbeque year-round, and the smoke from its ovens carries
ARMPIT
the alluring odors of cooking meat across much of the
community. Pete hosts an annual Big Pig Raffle, which gives
the winner a free meal a week for the whole year and also
helps him stay in business with a nice big infusion of bullets.
A lively district wholly given over to commerce and
entertainment, Armpit occupies a series of levels climbing up
MONROE’S PROBLEM from the riverbed to within reach of the Beam. At every level,
one finds fast-food joints competing for customers, open-air
Monroe’s Place, a seedy little dive bar near the bottom of the bars, gambling dens, and numerous tables and chairs for people
‘Pit, recently gained attention after Monroe, the owner, fell afoul
of a scam. He claims a young girl with ponytails, built like a to eat, drink, and swap rumors. The district takes its name from
brick shithouse, with a kitten in her bag, used witchcraft to rob the thick atmosphere of cooking grease, sweat, vomit, and the
him of over 50 bullets worth of stuff. He’s posted a reward for yeasty odor of booze. Adding to the ambiance is the ever-
the same amount, but he’s been tightlipped about the “spell” present noise of ringing bells, frying food, screams, barking,
she cast. Folks all over Armpit have been gossiping about his
misfortune, and a lurid story about “a pussy in a sack” has and more. Armpit has all the chaos of Yellow but without
been making the rounds. any of the unrest and danger. Armpit attracts people from all
over Scrapbridge since you can get just about anything you
might want to eat, drink, or otherwise ingest, from fried food,
barbeque, noodles, soups, and more.
14
Welcome to Scrapbridge
WHISKEYDICK’S His shop is little better than a gloomy, reeking cave dimly lit
by flickering tube televisions showing people doing what they
Named for the unfortunate side-effect suffered by some men
do in all sorts of positions and with all manner of partners.
from drinking way too much whiskey, this tavern attracts the
Racks hold well-thumbed magazines, VHS tapes, costumes, and
lowest of the low in the Armpit. A charming place, the air inside
the concrete bunker has the trifecta of odors—puke, piss, and merchandise appealing to even the most discerning customers,
shit. The daytime regulars are fixtures, pickled from the vast while rentable curtained rooms grant views through small holes
quantities of cheap liquor they pour down their throats. The staff into rooms containing worn-out sex workers too fat, too old, or
consists of six burly bouncers (guards) and a few bartenders too sick to work the streets, but still spry enough to avoid the
and servers who all grow more attractive the more one drinks. horror of life in Shithole.
If you’re looking for a brawl, this is the place. The furniture looks Barry himself sits behind a high counter, littered with
like it’s holding itself together by sheer willpower alone, having greasy bags and Buffalocamelslammer wrappers. He normally
been thrown, fallen upon, or picked up and used as weapons. conducts business with only one hand showing. A disgusting
Everything wobbles and has been patched, taped, and glued and shameless man, a thin sheen of grease covers his pimpled
together several times over. The bouncers try to keep order, but face, and his black hair is always glued to his brow. He wears an
they enjoy a good fight as much as the next person, so they’re old, stained t-shirt, and it’s a mystery that none care to solve as
bound to let a melee rock the place for a bit for the chance to get a to whether he bothers wearing pants. Yet, despite his vileness,
few punches in before tossing the unruly patrons out. Barry deals with folks all over Scrapbridge and could tell you a
thing or two about his clientele. In fact, he’s just as happy to sell
BARRY’S DIRTY district, wiping out a few structures and even one of the lifts.
Repairs are happening slowly, with armed guards on site to
15
Welcome to Scrapbridge
Quickstart
No one fucks with the Tunnel Wackos. They know the sewers d6 Result
better than anyone else and made their name smashing other
1 The device explodes and deals 4d6 damage to the wacko and
gangs by coming up from below to attack. everything within 5 yards of it. A creature that would take this
A few weeks ago, the gang made a big play and wiped out damage can roll Feet and takes half the damage on a success.
most of their rivals in Facesmack and sent the rest packing. This 2 Nothing happens. Suck it, wacko.
hasn’t stopped the violence there—the Tunnel Wackos have 3 The device does something hilarious and unexpected. The
little interest in making it safe for any who live there besides wacko takes 1d6 damage, and one randomly determined
themselves. Instead, they’re extorting everyone for anything they creature within 5 yards takes 2d6 damage.
can get, letting all the smaller fries battle each other for whatever 4 The device tries to turn a creature of your choice within 5 yards
scraps are left. inside out. The target must roll Meat, taking 4d6 damage on a
failure or half the damage on a success.
5 The device makes an irritating sound, not unlike the noise
TUNNEL WACKO DIFFICULTY 25 created by babies on an airplane. For 1d6 rounds, every
creature within 5 yards of the wacko becomes impaired but
Defense 11 Health 18 Size 1 Speed 6 deals 1d6 extra damage with melee weapons.
Muscles 11 Hands 12 Brains 10 Mouth 9 6 Roll a d6. On any number other than a 6, the wacko disappears
Meat 12 Feet 12 Eyes 11 Guts 11 and reappears somewhere within 1d20 yards, preferably
somewhere unpleasant. On a 6, you must ignore page 30 of the
Overwhelming Force During the first round of combat, a tunnel wacko PunkApocalyptic rulebook for 1 hour of real-time. If you don’t,
increases the number of moves it can make and the number of someone will likely shit in your mouth at least once before you die.
So, just ignore this fucking page and pretend that anything that
actions it can use by one each. references a rule on it just doesn’t happen. Just do it. Make it work.
WEAPONS .
Hammer (melee or range 5) Roll Muscles (+1) with 1 asset to hit
Defense: Success: 2d6 damage.
SPECIAL ACTIVITIES
TUNNEL 666
Somewhere in Facesmack stands the entrance to Tunnel 666.
Wacko Tech Use an action to make use of a bit of wacko technology.
Roll a d6 to see what happens on the table below. Once used, the Everyone knows it exists, but no one can agree where it opens.
wacko loses this special activity until the end of time. Some claim Tunnel 666 leads to Hell, while others suggest it
16
Welcome to Scrapbridge
MAX’S
the edge off their hunger after losing their shirts. Recently,
Candycorn has had a bit of trouble after he was caught watching
BUTCHER SHOP
the kiddies. He didn’t mean anything by it and even offered the
tots free candy, but angry parents don’t want him around and
call him terrible names. He’s become angry and has started
Max’s Butcher Shop does a brisk business in Facesmack. If you
thinking about getting revenge on those people—revenge in the
need to get rid of a corpse, Max is the man to see. Much of what
form of rusty nails, razor blades, and the like that he could hide
he sells is from legitimate or semi-legitimate sources, but he
sells a special mix of ground meat, very popular with the more inside his sweets.
COVENANT
ghoulish types, that’s said to be divine.
DRUGGIETOWN SQUARE
Druggietown occupies a stretch of rushes and reedbeds off to
the side of Shithole, and it’s here where people can come and Where Armpit, Titgrab, and Facesmack meet stands Covenant
wreck their bodies with whatever chemical they like without Square, the very place where the warring factions came together
fear of interference or judgment. Tents, sleeping bags, and crude back in the day and established Scrapbridge as neutral territory.
17
Welcome to Scrapbridge
Quickstart
Now, Covenant Square serves as a large, open-air market for Currently, the Gross Way, the Beam, Armpit, Facesmack,
merchants, junkers, and other peddlers, all of whom pay a Titgrab, Shelter, Yellow, and Service Road, a small outlying
small fee to keep pickpockets and other scum from preying on settlement, all have hockey clubs. The Beam Hockey Club
customers. Business runs day and night, and many vendors dominates the league thanks to their star player, Janett the
sleep in their stalls to keep the best spots. Badass. People are still talking about how she was benched
On the northeastern edge stands the Citizen Council Building, after beating the shit out of a referee for making what she
and the city leaders meet here and hash out the bullshit goings- thought was a bad call in the Beam’s last match against the
on in the community. Compared to much of Scrapbridge’s Service Road 32. The ref’s expected to pull through, though
construction, the Council Building appears quite nice, built he might not walk or piss right again. The other referees
from brick and mortar, with only a few sections walled with the complained to the Council and demanded that Janett be banned,
traditional rusting corrugated steel sheets commonly found in but their complaints fell on deaf ears—the councilors know a
Scrapbridge construction. moneymaker when they see one.
18
Backgrounds
BACKGROUNDS
BENDER
Books like these usually include new character options to make
sure they’re valuable to everyone who fucks around with the
roleplaying game (in other words, I need to put something out
to make money, right?). So, as you might expect, this chapter You wanted to be one thing when you grew up and one fucking
introduces some new toys for players. Now, lots of this shit ties thing only. You wanted to represent your neighborhood as a
directly to Scrapbridge, which makes all of it fucking aces for sand hockey player. The trouble was you were shit at the sport.
those mercs using the town as a starting point for a new series Maybe you had asthma. Perhaps you thought you were supposed
of missions set in the Wasteland. It also works for those who to wear ice skates and showed up with them on your feet. Hell,
make a pitstop here before moving on to do other shit. Here’s maybe you just didn’t have the hand and eye coordination
what you’ll find. needed to hit the goddamned ball. Whatever the reason, the
Just as the runoff from the mound in Shithole carries lumpy league drummed you out before you got a start. You hope to win
chunks of shit and rubbish into the Cleavage, so too does the a place one day, but you know it’s going to take a lot more than
Wasteland spew filth into Scrapbridge. Here, you can expect wishing to get you there.
to find all kinds of weirdos, from drugged-out loonies hanging Attribute: Increase your Muscles by 1.
around the sewer entrances listening for wisdom from the Language: You know a language of your choice.
depths to the pompous, fancily dressed assholes parading along Chirper: You know how to trash-talk your opponents—it’s
the Gross Way, looking down their noses at everyone they meet. probably the one thing you are good at. In combat, you can
The following backgrounds give you some interesting options choose to run your mouth at one creature that can hear you. This
for mercs living in the town. For learning about how to use isn’t an action, and you can do it while doing something else, but
backgrounds, see the rulebook, page 8. you make any rolls during your turn with 1 complication since
19
Backgrounds
Quickstart
you’re spending a fair amount of time bullshitting instead of
paying attention. Anyway, roll Mouth against the target’s Guts. On
BENDER BACKGROUNDS
a success, you piss the target off, and it goes insane for 1 round. d6 Background
On a failure, the target becomes immune to your use of this talent 1 You had talent. Really. But you pissed off the wrong person, and
for a good long time. they smeared you.
Starting Stuff: You have a sand hockey uniform that’s seen 2 You took a hit in the mouth and lost most of your chiclets as
better days, a sand hockey stick (treat it as a spiked club a result. You cried like a little bitch and got laughed out of the
arena. You’ll show them!
because why not?), a bag carrying a few jockstraps, an old, furry
stick of deodorant, and some talcum powder for your crotch. You 3 You confused the rules of sand hockey with Ummerikan
football. Back to square one for you.
also have 2d6 bullets.
4 Your arch-enemy plays for a sand hockey team. This
MISSION 4 BENEFIT motherfucker stole your main squeeze, kicked sand in your
face, and took a shit in your mouth. You hate this asshole so
When you wrap your fourth mission, you get the following stuff. much, you fantasize about killing them.
Health: Increase by 5 5 Having failed to make a go of sand hockey in Scrapbridge, you
Take a Hit: The first time you become injured, you can use this set your sights abroad. You want to try out for a team in another
talent to recover. Then, for 1 whole round, you make Muscle rolls, community. You just need to find someone to help you get there.
and Guts rolls with 1 asset. Once you use this talent, you need 6 You heard about this pro sand hockey player named Shoresy.
to hunker down and rest for about 8 hours before you can use it You’ve been keeping your ears opened to see if you can learn
where you can find this dude. You believe that if you kill him
again. and eat his heart, you will steal his power. Hardcore.
BURNOUT
started using to make the pain go away. Some old creditors
have been sniffing around and you worry they’ll find you.
5 You’re trying to get clean and have done everything you can.
You don’t have a problem. You can quit at any time. You need your Maybe Scrapbridge is the problem. The sooner you quit this
medicine. It’s the only way you can cope. Yeah, you might spend town the better.
days in a stupor, and you probably shit your pants when you are. 6 You ran with a gang for a time and it was in their company
You have a nasty rash that won’t heal now too. Really, just one that you picked up your habit. You washed out and have been
more fix, and you’ll quit for good. circling the drain since.
20
Backgrounds
MISSION 4 BENEFIT
When you wrap your fourth mission, you get the
following stuff.
Health: Increase by 2.
Fire It Up! You treat recreational drugs as combat
drugs.
Portable Lab: You know how to make your own
drugs using a portable stove. It takes 1 hour of work
using ingredients worth 2 bullets. At the end of this
time, you manufacture a dose of recreational drugs.
GREASE
JOCKEY
You’ve flipped burgers, shoved dubious meat into
tacos, turned the spit at the rotisserie. You’ve burned
just about every part of your body, and you have so much MISSION 4 BENEFIT
grease in your clothes that if you wrung them out, you could When you wrap your fourth mission, you get the following stuff.
refill the frier with not-so-fresh oil. Working in fast food is Health: Increase by 5.
thankless, shit work, one that pays little and gets next to no Look Busy: In combat, if you’re within 5 yards of one of your
respect from the fuckers up on the Gross Way, but they sure love pals, you can use an action and move on a fast turn. If you’re not,
coming down to Yellow on high holy days to fill their craws with you can only use an action or move, regardless of when you take
the shit you peddle. Bitter, jaded, and battle-scarred, you’ve no your turn. It’s good to conserve your resources, man.
fucks left to give.
Attribute: Increase your Meat by 1. GREASE JOCKEY BACKGROUNDS
Language: You know two languages of your choice.
d6 Background
Immune to Pain: You don’t suffer from the impaired affliction
when you’re injured. You can just slather some grease on it 1 You started working in food to avoid going to Skool. You stuck
around when everyone else found better work anywhere else.
and keep going. Also, when fatigued, you reduce the number of
complications the affliction imposes on your rolls by 1. 2 You have management ambitions. You work hard, put in long hours,
and all for the same pay that lazy fucker who works fries gets.
Starting Stuff: You have a filthy, stinking uniform stained
with hardened ketchup, grease, blood, sweat, and plenty of 3 You owe bullets to some ganger, more bullets than you will ever
be able to pay back.
your tears. The uniform comes with a paper hat, which you
wear all the time. A manager yelled at you enough for not 4 You’re new to Scrapbridge and slaving in a hot kitchen was the
only place hiring.
wearing it that you start crying when you can’t find it. You
5 Your rich parents on the Gross Way thought that you having a
have an old plastic bag with a change of underwear, the stub job would give you character. What it got you was burns and a
of your last check, a box of smokes, a lighter that works half nasty STD from sleeping with your manager.
the time, and a moldy sandwich you stole from work. You also 6 You’ve been fired so many times from so many places, you can’t
have a spatula with a sharpened edge (as a knife—maybe also remember if you’ve worked at this joint before or not. Who the
a metaphor for you, too). fuck cares? You sure don’t.
21
Backgrounds
Quickstart
22
Backgrounds
SEX WORKER 2
3
You got the hots for one of your teachers, and your favorite
song is Not Standing So Close to Me or something like that.
You killed one of your classmates. No one knows. You’d like to
Despite regular efforts by some serious assholes to shut down keep it that way.
the industry in Scrapbridge, the oldest profession remains alive
and well in these parts, along with many others. If it’s A-OK to 4 You don’t think you’re doing anything wrong. Your teachers
deserve the respect and adoration you show them.
folks to give it away for free, what’s wrong with charging a few
bullets for it? So, you’ve found your niche and fill it nicely—or get 5 You got a hall pass to use the bathroom. When you got there,
you looked in the mirror and felt such self-loathing that you
it filled nicely, so to speak. To be clear, you’ve chosen this line of never went back to Skool. You still have the hall pass, and you
work, and you’re happy doing your thing. While practicing your keep it as a reminder of who you once were.
trade, you meet all kinds of folks who say all kinds of things 6 Naïve, you have no idea how irritating you are. You just want to
in bed, and odds are, you’ve learned something that could get along with everyone!
land you in a whole heap of bullets or a whole heap of shit.
TEACHER’S PET
Jury’s still out.
Attribute: Increase your Mouth by 1.
Language: You know a language of your
choice. You’d eat the peanuts out of your teacher’s shit if
Seen It All: When you would be it meant scoring an A on the exam. You’re so far
surprised or frightened, roll a d6. On a 4 or up your teachers’ asses, you only seem to breathe
higher, you’re not surprised or frightened. when they break wind. Your klassmates hate you,
Starting Stuff: You have provocative clothing, since you rat them out all the fucking time, and since
normal clothes for when you’re off the clock, a knife, you’re the first one with an answer to any question, every
a can of mace, 1 medicine, and a couple of loyal, question, even when you don’t know. You ply your teachers
regular customers. with gifts, usually shit you find or stole, and they put up
MISSION 4 BENEFIT with you. Maybe you fooled them. Maybe they do like
When you wrap your fourth mission, you get the you. Then again, maybe they hate you just as much as
following stuff. everyone else does. No one has to like you so long as
Health: Increase by 4 you’re safe and you succeed.
Been Around: When you would gain any affliction, Attribute: Increase your Brains by 1.
you can roll a d6. On a 4 or higher, you don’t Language: You know three languages, you
gain the affliction. On a 3 or less, you lose this goddamned nerd.
talent until you spend 1 grit to regain it or you
complete a rest.
23
Backgrounds
Quickstart
THE SHIT GIBBON
BACKGROUND TUNNEL WACKO
Well, folks, I’m sorry to report that I cut the shit gibbon Fun fact: Tunnels run under and all around Scrapbridge and
background from this book. While immensely funny, I’m house all sorts of fucked-up things. Some folks believe that
sure it would piss off three people to whom I’ve already there was some secret government installation under the river,
given enough shit to be pissed off about. So rather than
throwing gasoline on the fire, I’m going to skip it. though why any government would put a bunker under a river
If, though, you want to play a politician in Scrapbridge is anyone’s guess. True or not, the tunnel wackos, of which you
or elsewhere, go right ahead. Some suggestions follow. are one, find all kinds of cool toys under Scrapbridge. You know
If such a background were to exist, you’d probably boost your way around under the town and have a few safehouses
your Mouth by 1 and know a language. You might have a underground. But—and this is the big, swinging ass of it—the
talent that lets you inflame your friends by feeding them
horseshit. I’m thinking you’d grant them 1 asset for 1 round, tunnels are the exact opposite of safe. People go bananas
but grant all your enemies 1 asset on rolls made to attack seeing some of the shit that’s down there. Worse, not everything
your friends. under Scrapbridge is dead, and what’s not dead is typically
For starting equipment, a bad tan, ill-fitting clothing, super hungry.
Wasteland notoriety, a stupid red hat, a golf club, and Attribute: Increase your Feet by 1.
so on. For mission 4, you don’t get to boost your Health,
because fuck you. And, your talent would be a limited, say Language: You know a language of your choice.
a couple of times per day, ability to foist damage you’ve Tunnel Vision: You’re accustomed to spending long stretches
taken onto one of your pals. in gloomy places. As a result, your eyes adjust themselves so
But, this is all just speculative bullshit, since, you know, you can see pretty well. For obscured terrain, you treat the level
I’m not going to make this about politics or anything. of obscurement as being one less. So, you treat rain, which is
normally partially obscuring, as clear, and darkness, which is
totally obscuring, as heavily obscured.
Starting Stuff: You have a coverall stained with oil, mud,
blood, and nastier stuff, a wrench, a backpack, 1 food, 1 water, and
two random pieces of junk, one of which you found on your last
Suck Up: In combat, choose one hostile creature and foray into the tunnels.
ingratiate yourself to it. You impose 2 complications on rolls
made to attack you by everyone but the target and grant the MISSION 4 BENEFIT
target 2 assets on rolls it makes to attack you. This shit lasts When you wrap your fourth mission, you get the following stuff.
until the fighting stops, the target kicks the bucket, or you Health: Increase by 5
become incapacitated. Once you use this talent, you gotta wait Tunnel Rat: You can always retrace your steps underground.
a bit before you can use it again, like at least 1 minute. In addition, you reduce the degree of obscurement by one
Starting Stuff: Fancy clothes, all clean and pressed, a additional step.
backpack containing a few textbooks, paper, a couple of pencils,
a Valentine’s Day card for one of your teachers, and a small
journal listing all the people you hate and why. You also have a TUNNEL WACKO BACKGROUNDS
packed lunch that consists of 1 food, 1 water, and 1 medicine. d6 Background
1 You followed some shitheads into the tunnels, and they left
MISSION 4 BENEFIT you there after taking all of your sand hockey cards. You had
When you wrap your fourth mission, you get the following stuff. to find your way out.
Health: Increase by 4 2 You got really, really, REALLY high and had a vision that there
I’m Telling: When you become injured, you can use a reaction was something badass in Tunnel 666. You’ve been scouring
to scream and cry. Move up to your Speed away from the source the tunnels ever since.
of the damage, and this movement doesn’t trigger any free 3 You saw an old movie called Whore of the Rings that led
attacks. you to believe you’d find true love in the tunnels under
Scrapbridge.
4 You changed your name to Pardu and became obsessed
with wandering the steam tunnels under Scrapbridge.
5 Some kids played this game in which they talked about their
feelings in between chopping up dragons in old dungeons.
You were inspired. Maybe one day, you’ll make your way to
the Lizards of the Moat.
6 You lost your best friend to something wandering in those
tunnels. You’re going to find whatever it was and kill the
fucker.
24
Fresh Meat
FRESH MEAT
What’s a fucking roleplaying game expansion without a new set No. That shit will most def-fuckin-itely NOT happen here. This
of things to kill? Nothing! What? Were you expecting a whole means you’re going to have to FIGURE IT FUCKIN’ OUT on your
section on getting in touch with your feelings through better own using the words the Schwalb gave you. Fuck all the rest.
roleplaying? OK. Enough. This writer has beer to drink.
Nope. Fuck that. This is the Wasteland, and Scrapbridge, and
your insatiable need to impregnate the bad guys with bullet
babies. And that’s what this chapter’s all about. It’s got all kinds
of things to kill. You’ll find fuckers who deserve to die, fuckers ACCORDING TO
just out minding their own business that might be fun to kill, DOCTOR SARIOUS
fuckers who’ll plead with you to not kill them, and fuckers so
Everyone knows that all sorts of dangerous critters live
overcome with self-loathing, they’ll suck your dick or whatever in the Wasteland, real scary shit that can rip your balls
else it takes to earn a blessedly quick end to their awful off if you don’t know what you’re doing. But folks just run
existence. Good stuff. Real good. around, fucking off like jackasses, never sparing a thought
How do creatures work, you ask? Jesus fucking Christ on a about what actually lives out there. And then, wouldn’t you
know, something finds them, or they find something, and
pogo stick, have you not read PunkApocalyptic: the RPG?! All the that’s when all the crying and bleeding starts.
shit for using creatures and whatnot can be found in that book. I want to help people. I do. I really do. That’s why I
Doubt me? Go look it up. It’s in the chapter entitled, “Assholes, have decided to consecrate my life to be a boffin about all
this, a respected Official Bugger and Mutantologist from
Shitheads….” (named for YOU and your dumbass questions). the Scrapbridge Methane and Meat Electro-proteic Guild
Now, pay close attention because I can promise you there will (of which I am founding member, as well as president,
not be a legion of self-congratulatory Twitter-lovin’ fuckbags secretary, treasurer, and field specialist). I am Doctor
to take you by your wee little hand and hop, skip, and jump Sarious, and I will try in this Guide to the animals, critters,
and mutations of the Wasteland to make a cool study
you to the magical land of love and happiness that is tabletop about the animals that live in our world.
roleplaying.
25
Fresh Meat
Quickstart
Salvage: You can use just about every part of the buffamel
BUFFAMEL carcass, and most people in the Wasteland depend on them for
survival. Buffamel hide makes great, durable clothing, and the meat
and organs of just one beast can feed a settlement for months.
“During my long years as an expert in things, animals, beasts
and toxic people in general, I have captured, dissected, Some folks even drink buffamel milk, claiming the beverage is not
researched, experienced, documented and even fuc… whatever, only tasty but nutritious too. Horns and hooves can be carved into
enough with this list… dozens of creatures useful tools or boiled for gelatin, if that’s your thing.
of all sizes and shapes. Some of them are really strange and, of Most folks, though, use buffamels for labor, and it’s nothing to
course, very interesting… Well, this buffamel ain’t nothing of that!” see a buffamel dragging a cart or plow. You can get a buffamel in
—Doctor Sarious reasonable health from just about any settlement for 80 bullets,
give or take. Or, speaking of take…
It’s been theorized that the buffamel appeared long before
society went down the crapper and was, in fact, some unhappy BUFFAMEL DIFFICULTY 10
merging of two species to make a better one. Most buffamels
Defense 9 Health 30 Size 2 Speed 4
look like oxen with two humps on their backs. Big and resilient,
they are giant slabs of muscle under thick hides and coarse hair. Muscles 15 Hands 9 Brains 7 Mouth 8
They have large heads, with large noses and bulging brown eyes. Meat 14 Feet 8 Eyes 10 Guts 10
The males have horns extending out from the sides of their heads
right above their small ears. A full-grown buffamel stands six feet WEAPONS
tall, nine feet long, and weighs around two thousand pounds. Head, Horns, or Hoof (melee) Roll Muscles (+5) with 1 complication to
Roaming Grazers: A great many buffamels live in captivity, hit Defense: Success: 1d6 damage.
raised by herders and slaughtered for their meat, hides, and
SPECIAL ACTIVITIES
other parts. In the wild, buffamels gather in herds that roam the
rare green zones. Some travelers claim there’s a sanctuary for Spit When a creature within 5 yards that the buffamel can see attacks
these beasts somewhere west of the Black Hole. it, use a reaction to have the buffamel spit at the triggering attacker.
The attacker must succeed on a Feet roll or become blinded for
Buffamels might combine the traits of other animals, and some 1 round. Once the buffamel uses spit, it must wait 1 minute before
even can develop mutations, but, at the end of the day, they’re it can use it again.
animals. They think as animals do and behave as such. They
don’t fuck with other creatures, though males become dangerous
during mating season, and every buffamel spits when irritated.
Otherwise, they are harmless. Mostly.
FACEFLIP
“Across the Wasteland, you can find quite a few creatures that
will kill you in a thousand creative ways. There are others that
will make you chuckle at their funny looks. Many of them are just
minding their own business. But there are few creatures as mean,
cunning, and dastardly as a faceflip can be.”
—Doctor Sarious
26
Fresh Meat
27
Fresh Meat
Quickstart
GIGGLER
“They say laughter adds years to your life. Fuck that! If you
suddenly hear some giggling in the Wasteland, you better start
running like your ass was on fire, or stand still as a post. Hell. Stop
breathing. Because hearin’ loud, hysterical laughter means one of
these two things: either my brother-in-law Julio is laughin’ at one
of his own unfunny jokes, or, maybe even worse, there’s a Giggler
nearby.”
—Doctor Sarious
WEAPONS
Muscles 18 Hands 10 Brains 10 Mouth 10
Trunk (melee) Roll Hands (+2) to hit Defense: Success: 1d6 damage. Meat 19 Feet 12 Eyes 12 Guts 15
28
Fresh Meat
Critter Sense A giggler can pinpoint the location of each creature of at help. The skin stretches taut over its bent, hunched back, and
least size 1/4 that’s within 100 yards of it. it bristles with spurs, spikes, and nodules, with vents to release
Blinder Than a Bat A giggler can’t see obstacles. puffs of toxic mist. The worst part of it, by far, is its face, which
Giggling A giggler makes a hysterical giggling noise that’s quite
upsetting to everyone who hears it. The sound carries out to about is really just a big pair of bulging bloody eyes and needle-sharp
100 yards. Any creature that’s not a giggler that hears this noise has teeth jutting out in all directions from its maw.
to succeed on a Guts roll or become frightened. During each upkeep, Evil Intelligence: Folks throw around the evil label a little
a creature frightened in this way can repeat the roll and remove too often. You know, just because a person beats the fuck out
the affliction from itself. Any creature that succeeds on a Guts roll of other people to take their bullets doesn’t mean they’re evil.
becomes immune to this giggler’s Giggling for 24 hours.
Shake It Off A giggler shakes its bigass body. Each creature within 1 Maybe they’re just misunderstood. Maybe they asked nice first.
yard of it must succeed on a Feet roll with 1 complication or take 1d6 Heck, maybe they just really needed those bullets.
damage and fall prone. When it comes to the Grim, though, it’s evil. Really fucking evil.
It thrives on making others suffer. When it hunts, it plays with its
WEAPONS
victims. It pulls them apart, bit by bit, reveling in their screams.
Claws (melee) Roll Muscles (+8) with 2 assets to hit Defense: Success: It shows cunning when on the hunt and sets traps for its prey. It
4d6 damage.
even shows itself to terrify its victims, disappearing long enough
SPECIAL ACTIVITIES for them to overcome the initial shock, and then springing out of
Maul The giggler makes two claws attacks. hiding to punch a claw in their delicate bits.
Headlong Charge The giggler moves up to twice its Speed in a straight- Septic Tank…and Beyond? The Grim lives in the waters and
line toward a creature. If the giggler runs into an obstacle, it takes 2d6 area around Septic Tank. Locals don’t talk about it but get them
damage, and its turn ends. Otherwise, the creature it’s running toward drunk enough, and they’ll spill the details about townfolk being
must succeed on a Feet roll or be slammed to the ground, taking 8d6
damage, falling prone, and becoming stunned for 1d6 rounds. picked off ever so often by the beastie.
Most folks think there’s only one Grim, and maybe they’re
right. But goddamn if there aren’t rumors
THE GRIM
of one being spotted hundreds of
Few people outside of Septic Tank have ever heard of the Grim;
locals there like to keep their troubles to themselves as
they won’t do nothing that fucks with their leechcrab
business, for which they are famous. But every now
and then, stories about the Grim bubble up like
trapped air in the bottom of a septic tank, and
it’s worth paying attention if you ever had plans
to spend a weekend in the Tank and fill yourself
to the brim on steamed leechcrabs in buffamel
cream butter sauce.
The most anyone can really say about the Grim is
that it’s a creature born from corruption. Legend has
it that somebody in olden times committed an unspeakable
crime, one so foul that it went against the very laws of nature.
Or it might just be a really nasty psycho mutant with an axe to
grind against everyone.
The Grim is a fucking nightmare in the flesh. Vaguely
human, it moves about on backwards-bent, saggy legs that
end in talons, and its wiry arms have hands with long, slender
fingers. A second set of arms jut out from its chest, almost
as if something had grown inside its body and now reaches for
29
Fresh Meat
Quickstart
DOWNRIGHT NASTY
The mission “Downright Nasty” features The Grim
MIGRANT
as the central antagonist. Feel free to subject the “I bet my balls you have sometimes felt one of those horrible
mercs to all the fun contained in that delightful headaches like someone was punching a hole through your
romp through Septic Tank. brains. The pain usually includes dizziness and a strong urge
to puke. Maybe sometimes, although I find it hard to believe,
those headaches were for no reason and not due to some heavy
drinking the night before. Hear this, buddy, because all that
suffering is nothing compared to the effect a big migrant can
cause on you if it’s nearby.”
—Doctor Sarious
miles away. That might mean there’s more than one. And if there
is more than one? Folks in the Wasteland are well and truly Migrants are like the badass cousins of regular ants, and each
fucked. one is about the size of a dog. A real dog, I mean, not like one
Sneaky Killer: The Grim uses stealth to take its prey. If you see of those fancy-ass pussylickers that fit in a lady’s purse. These
it, you’re probably not its target. But you won’t forget it. Ever. critters are bigass ants with black bodies and some reddish
Salvage: Ah, right. No. Don’t even think about trying to hunt hues, and from the back of their heads protrude what appear to
this thing. Run. be pincers. But those aren’t pincers. Nope. They don’t use them
for eating, scrapping, or carrying; they’re high-powered antennae
THE GRIM DIFFICULTY 100 to broadcast a nightmarish psychic signal that wrecks the fuck
out of the minds of just about everyone in range. No one knows
Defense 13 Health 39 Size 1 Speed 7
why, or who (or what) the fuck it’s for.
Muscles 13 Hands 11 Brains 10 Mouth 9 They have some small teeth for biting and chewing and big
Meat 12 Feet 14 Eyes 13 Guts 15 whitish eyes for seeing, and they always seem to be judging,
frowning, as if they find you to be somehow beneath them.
Scary as Fuck When a creature sees the Grim, the creature must
succeed on a Guts roll with 1 complication or become frightened
for 6 rounds. Once the creature makes this roll, regardless of the
outcome, the creature does not have to do so again until after it
completes a rest.
Stealthy Motherfucker The Grim only makes sounds when it moves if
it chooses to. In addition, other creatures can’t see the Grim while it’s
obscured by shadows and darkness.
Toxic Fumes At the end of the round, each living and breathing creature
within 2 yards of the Grim must succeed on a Meat roll or become
sickened for 1 round from toxic fumes. If the creature is already
sickened, it instead takes 1d6 damage.
Implant Foul Seed Any creature who is incapacitated from damage
dealt by the Grim and left alone with it for 1d6 rounds will become a
host for its foul seed—after the number of rounds have elapsed, the
Grim will depart, leaving the creature alive. Within 1d6 hours, a grim-
spawn (as subhuman) tears free from the host, instantly killing it. The
newly born grim-spawn can immediately stand up and act normally
thereafter. Kill it, kill it a lot. Trust me.
WEAPONS
Claws (melee) Roll Muscles (+3) with 2 assets to hit Defense: Success:
1d6 + 2 damage.
Grab (melee) Roll Muscles (+3) with 2 assets to hit Defense: Success:
The target becomes grabbed for 1 round. While grabbed in this way,
the target grants 1 asset on attack rolls made against it and the Grim
imposes 1 complication on rolls made to escape.
SPECIAL ACTIVITIES
Grab and Rend The Grim uses grab and then attacks with its claws.
Grab and Go When the Grim successfully grabs a target, it can
immediately move up to its Speed without triggering free attacks.
30
Fresh Meat
31
Fresh Meat
Quickstart
Relentless Predators: Considering their size and slowness
and bright, obvious colors, it’s a wonder anyone falls afoul of
them. Here’s the thing: they never stop. Once they pick up a
scent, they follow, moving at the same constant pace until they
PUNKICORN
“Although my job here is talking about the beasts that roam the
eventually wear down their prey and then scoop it up in their big, Wasteland, I don’t have a fuckin’ clue whether these things fall into
cavernous mouths. that category or not, as their origins seem to be rooted in
Oh sure, a scavenger who picks up a mouther can easily the very, very strange mind of some weird scientist from the World
outpace it. Can go miles and miles and then settle in for a long of Before, apparently to be living weapons of mass destruction. But
night’s rest, with the mouther nowhere to be seen. But a couple let’s be honest, isn’t that true for most of the creatures I talk about?”
hours later, there it is, closing the gap, ready to eat. —Doctor Sarious
Swallow Whole: When a mouther finally reaches its prey,
it grabs it with its mouth and swallows it down. Its big spongy Quite possibly the loveliest, fluffiest creatures you’ll ever see,
teeth hold it in place and muffle the sounds of its screaming. punkicorns are soft, cuddly animals with big, wet eyes that say
There’s not much chance of cutting oneself free since the “Love Me!” Like the horses of legend, they have a single horn on
mouther’s innards match its hide for toughness. their foreheads, but are otherwise short, chubby, and funny-colored.
You might think this is the end of the poor fucker, but no. The Rare Sights: You don’t normally see punkicorns roaming
mouther’s digestive juices start working on the poor bastard, enough free in the wild, but they’re out there, and most critters won’t
to cause extreme pain, but not enough to kill it, yet. Eventually, the fuck with the goofy things because they know better. Instead,
mouther pukes up its meal so another, different mouther can take you’re more likely to spot one in captivity, waiting to carry out
a turn digesting. This goes on and on until the last mouther just dry their purpose as living weapons. Captors keep them in cages,
heaves. Then, the pack moves on to find something else to eat. all wrapped up in soft, plushy cloth so that the punkicorns can’t
Salvage: A living mouther has no fucking use, but their press themselves up against a hard surface.
carcasses provide a cornucopia of salvage. The mouther Hug Me: Every punkicorn wants to be hugged, and when
has tough hide and, though tough to treat and cut, it makes hugged hard enough, they explode. Isn’t that wonderfully
outstanding armor. One mouther hide can produce two sets of fucked-up? Kind of a metaphor there. Not like martabbits,
light armor that offer Defense 15 and offer the same protections where one pop only covers everything nearby in their guts.
as a bulletproof vest except that you take half damage on a roll No, these cute fuckers fly apart with the force of a car bomb.
of 3 or higher. The only drawback to the armor is its color: it Their bones splinter and scatter in every direction, tearing
imposes 1 complication on rolls made to hide or be sneaky. bystanders to ribbons. And when the smoke and red mist clear,
only a crater remains.
When a punkicorn sees a person, it perks up and jogs toward
MOUTHER DIFFICULTY 250
them, lovely eyes wide, and spraying rainbow-colored pellets
Defense 9 Health 90 Size 3 Speed 4 from their asses—they poop adorable multi-colored turds.
Muscles 15 Hands 9 Brains 7 Mouth 6 And when the punkicorn comes close, the person feels an
overpowering urge to hug the little fellow and coo and preen
Meat 15 Feet 8 Eyes 10 Guts 12 and say shit like “did the punkicorn go potty?” or “cuddly
Obvious Target A mouther grants 1 asset on rolls made to attack it. widdles.” You get the idea. It sure feels nice, and it’s not a bad
Tough Hide A mouther takes half damage from weapons. way to commit suicide, but the experience is generally fatal for
everyone nearby. Friendship is magic!
WEAPONS
The resulting explosion takes out the punkicorn, the hugging
Mouth (melee) Roll Muscles (+5) to hit Defense: Success: 1d6 damage nitwit, and pretty much everything nearby, while filling the air
and a size 2 or smaller target is grabbed. with a lightweight, colorful confetti of the punkicorn’s guts.
SPECIAL ACTIVITIES Designed to Kill: Whatever psycho made these things made
Swallow Use a reaction when the mouther grabs a target to have it swallow them to kill, and some folks have grown wise to their uses as
the target, causing it to move inside its space. A mouther’s gullet can walking bombs. Throw open the cage door, and they’ll find your
hold a number of creatures whose combined size is no more than 2. enemies soon enough. You can be confident that their charm will
A swallowed creature is blinded, deafened, immobilized, and take care of the rest.
impaired. Each hour the creature remains swallowed, it takes 1d6 Wastelanders frown on using punkicorns in this way, since
damage from the mouther’s digestive juices. A swallowed creature
can attack only with light melee weapons and then only weapons children are especially susceptible to the critter’s appealing
with a point or edge do anything—half damage. nature. It’s possible to keep a punkicorn as a pet, but it’s rarely
Any creature in the mouther’s gullet, when the mouther dies, a good idea since the punkicorn’s adorable nature eventually
removes the immobilized affliction from itself and, if it climbs out, erodes any common sense you might have, and soon enough,
removes the other afflictions from itself. you find yourself moving in for that warm, inviting embrace.
Vomit Use an action to have the mouther puke up everything inside Salvage: Dried punkicorn shit, sometimes called a turdbow,
its gullet, which moves out of the mouther’s space and lands prone
in a space you choose within 2 yards of the mouther. Any creatures has a pleasant appearance and sells as decorative stones,
among the contents that are still alive must succeed on a Guts roll or usually worth a few bullets. Legend has it that the horn works
become stunned for 1 round. better than the little blue pills, but you have to insert the thing
32
Fresh Meat
in an orifice for it to work. Finally, punkicorn hide can be used to basically harmless unless you’re old, a small child, sleeping, sick,
line cushions, but it’s hard to harvest as the li’l bastards remain or camping near their nests. You get the idea.
explosive for a few hours after death. If you’re not careful, you Ratus Bad-assuses belong to a whole separate category for
might find you’re the one filling the cushions. fuckery. We’ve seen how some critters out there got a lot bigger
since the time before, but these motherfuckers went from being
PUNKICORN DIFFICULTY 100 maybe a foot in length to six fucking feet long. Yeah, this includes
that long, fleshy pink tail, but still. These are god-damned huge!
Defense 10 Health 10 Size 1 Speed 5 OK. Maybe not huge, but they’re three feet long and drag three-
Muscles 10 Hands 10 Brains 8 Mouth 12 foot-long tails behind them. That’s big.
Meat 10 Feet 10 Eyes 10 Guts 12 You can find all kinds of ratus bad-assuses out there. Some
with black fur, others white, gray, brown, blotchy, red, whatever.
Hug Me! Whenever a creature moves to within 5 yards of a punkicorn They excrete grease from their pores, probably to help them
or takes a turn there, it’s gotta succeed on a Brains roll with 1 squeeze through tight spots, but it gives them a downright nasty
complication or become confused. While confused in this way, smell. Think about whipping up a soft turd with mayonnaise.
the creature becomes friendly to the punkicorn and feels an
overwhelming urge to hug it. Unless stopped, the creature moves
Leave it in the sun for about an hour and take a good whiff.
toward it and uses an action to hug on its next turn. Fast and Furious: You might think their big size would
Punkicorn Go Boom! If a punkicorn takes any damage or becomes make them slow as old plugged up Bobby gets after eating at
grabbed, the punkicorn explodes. Everything within 5 yards of it takes Fromunda’s Cheesery for a week, as he’s given to do, but they’re
10d6 damage. A creature that has the punkicorn grabbed takes double not. You see, they have big, strong legs, and they run about like
damage and all other creatures that would take this damage can roll they’re on fire. They got long, nasty claws for climbing, so don’t
Feet and take half the damage on a success. After it explodes, the
falling confetti of the punkicorn’s organs partially obscure everything be surprised to see one hanging on a wall or creeping along the
within 5 yards of the place where it exploded for 1d6 rounds. ceiling. That’s messed up.
Watchful Buggers: These varmints all have triangular heads
RATUS with two big eye sockets on each side. But—and this is the
big but—each socket holds two fucking eyes! Worse, each eye
BAD-ASSUS
moves all independent-like, which lets them see in any direction.
They also have good sniffers. They reek, so they can cut
through their own stinking, rotting stench and pick out prey
“During my long life as a bugger, I have run into many different that’s hidden from them. They can also hear good too.
creatures, of all sizes and shapes and in places all across The Goddamned Teeth and Claws: Ratus Bad-assuses prefer
the known Wasteland. And I have to say, as big honcho of the meat, and their teeth make this pretty damned clear. They have
critterology guild of Scrapbridge, that you can find these little sharp, chisel-like teeth—you’d call them incisors—capable of
fuckers skittering around any place with heaps of rubbish, waste, chewing through flesh, bone, brick, even metal pipes. Give them
or any organic decaying material… which, now that I think enough time, they’ll chew through corrugated metal
about it, is a description fit for all Scrapbridge…. siding, so it’s impossible to keep them out if they really
“I’m talking about the Ratus Bad- want in.
assus—or in your illiterate language— They also have claws, natch. Each one is a
big-ass rats. They are steroid-buffed retractable scythe designed to create pain and
cousins of their lesser kin, the misery in any poor fucker they scratch. Of
cockrats, which you can find hiding course, these claws are filthy, and the ratus
in any pipe, tunnel or drainage bad-assusses carry all sorts of sickness,
system in almost any decent which they spread through their shit,
settlement.” their scratching, and bites. Don’t
—Doctor Sarious invite these guys to dinner.
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Fresh Meat
Quickstart
RATUS BAD-ASSUS
Defense 13 Health 13 Size 1
DIFFICULTY 50
Speed 7 RUSTMOTH
Muscles 11 Hands 14 Brains 8 Mouth 8 “When you walk around the Wasteland for a while you end up
Meat 12 Feet 14 Eyes 12 Guts 9
picturing an addled Creator with brains only to put together the
different parts of animals and see what they made. Well, with
See in Shadows A ratus bad-assus can see into areas of shadows as if these rustmoths he certainly won the first prize. Those huge-ass
those areas were light. moths (not saying they have big asses, mind me, you pervs) that
Keen Fucking Senses The ratus bad-assus can pinpoint the exact flap around leaking corrosive acid as they fly. Why the fuck?
location of anything it might eat within 20 yards of it. Because, that’s why. How would I know, I’m just a scholar.”
Climber The ratus bad-assus moves at full Speed while climbing. —Doctor Sarious
Squeezy The ratus bad-assus can fit through openings that are at least
1-foot wide.
Down With the Sickness Any creature that takes 10 damage or more Most folks know rustmoths in their final forms: fucking huge
from the ratus bad-assus has gotta succeed on a Meat roll or become flappy things. They don’t, though, start out looking like that. Like
sickened. While sickened, the poor bastard runs a fever, shits all other moths, they begin as long, larvae about the size of human
the time, and develops nasty sores around the wound. Each time babies and nearly as wrinkled and ugly as them. Their greenish
the creature wraps up a rest, it’s gotta roll Meat and loses 1 Grit on a skin recalls throw-up, especially since they’re speckled with dots
failure. Three successes, none of which have to be consecutive, lets ranging in color from violet to bubblegum pink. Thick hairlike
the creature shake off the sickness. spines bristle all over their bodies; prick your finger on one and
WEAPONS you’re dealing with a nasty rash worse than what Grandma gave
Teeth and Claws (melee) Roll Hands (+4) with 1 asset to hit Defense: you at the last gangbang.
Success: 2d6 + 2 damage. In time, the larva creeps off, encases itself in a cocoon that
pulses as the larva liquifies, and remakes its body. A couple of
SPECIAL ACTIVITIES
weeks later, a damp, sopping rustmoth emerges. In this form, it
Scurry When a roll fails to hit the ratus bad-assus’s Defense or Feet, use has a long, slender body with big old butterfly wings giving them
a reaction to move up to half its Speed. a five-foot wingspan. Rather than the color of split pea soup, they
Dark, Wet Holes: Caves are your best bet if you’re hunting for have bright green, almost iridescent bodies, and the feathers on
a colony of ratus bad-assuses, though why anyone would is an their wings might be green, purple, brown, yellow, or some mix of
open question. By cave, we mean any damp hole in the ground. all, usually making weird patterns.
This includes old sewer systems, natural caverns, big heaps of Rustmoths might be just bigger, weirder versions of the other
rubble with plenty of twisty-turny openings. shit that used to live in the lands before the world went to shit,
Scrapbridge has plenty of these fuckers, and all kinds of but don’t be deceived. See, they excrete corrosive liquid from
desperate folks make good bullets killing them. You can also find their wings, and when they fly around, they rain the shit on
them in Pigsty. The biggest colony is under Gleaming Towers. everything below them. The fluid can burn right through skin,
Thousands of these assholes live there, and the junkers can tell melt bone, and score metal. Nasty stuff.
you all you need to know about how hungry they can get. Pollution’s Spawn: Rustmoth larvae thrive in areas polluted
Hunting and Fucking: You thought, probably, that ratus bad- with radiation, chemicals, and heavy metals, so adult rustmoths
assuses have complex societies, with art, culture, and all that tend to hang about places like the Acid Lands. Unfortunately,
shit. Nope. These things are smart, but they’re still wild animals. they don’t stay there, sticking around only long enough to lay
Males tend to be the hunters, while females lurk about in their eggs and flutter away to fuck with the environment.
lairs, shitting out litter after litter of young, until they can’t do it Hungry, Hungry Larvae: Part of what makes polluted
any more and get eaten as a result. sites such a perfect breeding ground for rustmoths is the
Salvage: Ratus bad-assuses have little of worth. You don’t preponderance of “causticsap,” a bizarre plant that thrives in
want to eat their meat. If you do, you’re bound to sicken and die these environments and whose sap can melt the flesh off the
fingers before you’ve even gotten the thing halfway out of the
in a few days. If you survive, your asshole is bound to look like
ground. (Contact with this shit deals 1d6 damage from the acid
a pink tubesock, so wear loose pants. That said, you can safely
plus 1d6 damage at the end of each round until cleaned away,
eat the tail and snout, if you’re desperate enough; a typical snout usually with alcohol.) Rustmoth larvae have no trouble eating
and tail yields 1d6 + 3 food units. and digesting the stuff and seem to prefer it since they spend
The skins, while waterproof, tend to be heavy, and you can their time munching and growing fat on it.
never, ever get the smell out of them. If you have your heart set Destructive Scavengers: Adult rustmoths must lose their
on ratus-skin armor, it counts as light armor, but you make rolls taste for causticsap since they largely subsist on scraps and
in social situations with 1 bane since you smell like a sewer. The other plants. They don’t stick around in places for long, though,
skins are waterproof and make for decent containers. since their excretions burn away any excess fodder.
The claws are too brittle to serve as weapons, but the incisors A rustmoth infestation can wipe out an entire crop in a matter
can be turned into knives with a bit of work. Say, two knives per of hours. Stories abound of caravans that camp in the Wasteland
carcass. in the night, only to find their cargo destroyed in the morning.
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Day or Night: Larvae stay active at all times, while the adult
rustmoths appear more active at night. Like ordinary moths,
light attracts them, and open fires, electric lights, or anything of
the kind might draw them close. Rustmoths pose grave danger
to people living in the Wasteland, but there’s no malice in them.
They’re just doing their thing like everyone else.
Stinging Hairs Any creature that touches the larva or hits it with a
melee weapon must succeed on a Hands roll or take 1 damage and
become sickened for 1d6 hours from the hives that rise around the
puncture wound.
WEAPONS
Teeth (melee) Roll Muscles (+0) to hit Defense: Success: 1d6 damage.
RUSTMOTH DIFFICULTY 10
35
Fresh Meat
Quickstart
Keen Ears and Fast Feet: A scaly vixum’s ears can shift in any
direction and pick up even the faintest whisper from a hundred SCALY VIXUM PACK DIFFICULTY 25
yards away. The ears also help the vixum maintain its balance Defense 12 Health 24 Size 2 Speed 6
when it takes off, which it does when it needs to flee a predator Muscles 6 Hands 12 Brains 7 Mouth 8
or when it gathers a few friends to take their prey apart.
Ruin-Dwellers: The ruins from the World of Before provide Meat 8 Feet 12 Eyes 12 Guts 10
scaly vixums with plenty of places for them to hide from larger Mass of Biting Vixum The scaly vixums form a mass of creatures that
predators. They can wriggle through tight places, small openings cover every surface in their space. When moving, the scaly vixum
through which nothing bigger than them can follow. Vixums pack can move freely through any opening large enough to permit
make their dens in hollows accessed by these cramped, twisting the passage of at least one of their number (about the size of a small
passages. dog), and the scaly vixum pack can move through spaces occupied
by other creatures. Likewise, other creatures can move through and
A vixum colony has at least a dozen members and can grow as occupy spaces occupied by the scaly vixums, but their space counts
large as four times as many. The colony depends on having large as fucked-up terrain, and creatures are impaired for as long as they
numbers for their survival since they work together to make remain in their space.
a kill. So, they reproduce at a steady rate, having two to three The scaly vixums take no damage from attacks made by rolling
to hit the pack’s Defense or attributes, but make rolls to resist area
litters each year to replenish their dead. attacks with 1 complication.
Vicious Carnivores: Scaly vixums eat other animals and can Gnashing Teeth At the end of the round, any creature inside a space
survive on insects, rodents, and other small varmints, but when occupied by the scaly vixums takes 1d6 damage.
food becomes scarce, they can take down much larger prey. WEAPONS
When on the hunt, they squeeze every advantage they have from
Teeth (melee) Roll Hands (+2) with 1 asset to hit Defense: Success:
their superior numbers. Like a wave, they crash over their victims, 1d6 damage.
using their sharp teeth to rip and tear the flesh until their victim
SHREDDER
stops moving and screaming. Then, they eat. It doesn’t take them
long to strip a carcass down to the bone. Minutes. At most.
Sometimes Pets: If you can separate a scaly vixum from
the colony, it becomes a little less aggressive and might even “We ain’t discovering gunpowder when we say that since the
become docile as their courage and viciousness grows with World went kaboom, some weird as fuck creatures have been
their numbers. By themselves, they don’t cause much trouble. showing up. Some are quite cracking and others would be so if
They spend their time sleeping, eating, and ignoring not for being so damned nasty. I’ve talked about all of them here
their owners. Provided they receive regular because I think they are all fun to watch.
feeding, they stick around. If they don’t, “But if you still think the Wasteland ain’t so bad, you haven’t
they take off. been out there. Anyone you meet out there would waste you for
Salvage: A scaly vixum’s hide a dirty bullet, but the Wasteland is a place where you can find
can be used to create small really horrible creatures that seem to have been engineered to
items—belts, wallets, kill in the most gruesome ways. If there is one of them beasts
and pouches—so that should scare the shit out of anyone just by their name
and if you find it you better start praying to any god who
they might
gives a fuck about you, that’s the shredder.”
fetch a bullet
—Doctor Sarious
or two.
Not just predators, shredders are the apex
predators of the Wasteland. They hunt and
kill, and that’s it.
Shredders take their name from the
long claws that curl out from their front
and back paws. The front claws can
be as long or longer than a scythe
blade. These monsters can grow
to enormous size, the biggest
reaching up to twelve feet
in length. Thick fur
covers their bodies,
growing longer
along their spines.
Coloration runs
from light sand to
the color of bloody
36
Fresh Meat
stool. Beneath all that fur is thick hide that even gunfire can’t
penetrate. SHREDDER DIFFICULTY 500
When on the hunt, little stops these hunters. They can keep Defense 16 Health 100 Size 2 Speed 9
pace with a Black Blood cultist riding a motorbike at top speed. Muscles 16 Hands 14 Brains 10 Mouth 10
Their long claws can find purchase on almost any surface, and,
given sufficient motivation, they can tear through concrete walls. Meat 18 Feet 18 Eyes 14 Guts 16
Once a shredder picks up your trail, you’re dead. It’s just a matter Uncanny Senses The shredder ignores the blinded and deafened
of time. afflictions. It can pinpoint the location of each creature within 100
The weird thing about these creatures is that they all have yards of it.
really small heads that lack much, if anything, in the way of facial This Fucker Goes First The shredder always goes first in combat, and,
features. No eyes, ears, or noses: but if their lack fucks with them on each of its turns, it can move twice and use an action.
in any way, it doesn’t show. Most likely, they pinpoint prey by Bulletproof The shredder takes no damage from ranged attacks made
from more than 5 yards from it and takes half damage from ranged
sensing vibrations in their surroundings. attacks made from within 5 yards of it.
Shredders do have mouths, but compared to their claws, Incredibly Fast In a chase, the shredder adds 10 to its Feet rolls.
they don’t pose much of a threat. Their teeth, claws, and bones
WEAPONS
all have a metallic sheen, almost as if they had been coated in
metal. Does this mean they’re machines? Probably not. It just Claw (melee) Roll Muscles (+6) with 3 assets to hit Defense: Success:
3d6 damage.
means they’re fucking hard to kill.
Territorial Brutes: Shredders avoid large settlements, where SPECIAL ACTIVITIES
prey can organize to take them down and instead stake out large Rending Claws The shredder makes two claw attacks. If it hits the same
territories in the Wasteland. They live in pairs, mated for life, target with both attacks, the target takes 2d6 extra damage.
but they do not tolerate other shredders encroaching on their Fuck You Up If the shredder takes 7 damage or more, use a triggered
territory. Such encounters turn ugly quick, as they are, more action to have it make a claw attack at one creature it can reach.
often than not, equally matched. Sometimes the best approach to
deal with a shredder on the hunt is to flee to another shredder’s
territory and let the monsters tear each other apart.
Idle Hunters: When not on the hunt, which happens about
MERCS
Given the Wasteland’s many dangers, most folks work together
once a week, shredders pass their time sleeping, mating, and to improve their chances at survival, but there’s always someone
fooling around. Nothing hunts them, so they have nothing to fear, out there who wants to go their own way, much like the player
other than other shredders, of course. characters, who typically sell their services to the highest bidder.
Shredders might be big brutes, but they’re smart. They change As the player characters explore the Wasteland, they might
up their hunting grounds so as not to deplete prey. When encounter any of the following famous mercs, who might be
working in pairs, they cooperate to flush out prey so the other
working for one faction or another or might sell their services to
can open them up with their claws. They have an uncanny ability
the team if the characters can cough up enough bullets.
to track their victims and can be silent when they need to be.
Since shredders require significant amounts of meat to
survive, they go after the biggest targets they can find. Travelers
through the Wasteland often bring buffamels along with them, CAPTAIN
sacrificing the beast to the shredder if needed to cover their
flight. HAMMERICA
Salvage: Taking down a shredder is no mean feat. Only a few People all over the Wasteland have heard about Captain
large hunting parties have managed to take one down, and most Hammerica; he’s something of a legend. Some folks see him as
came away from the effort with half or fewer of their numbers. a great, noble warrior who fights for justice. Most others see him
If someone manages to kill a shredder, the carcass has much to as a weirdo and loony.
offer. According to him, he was fighting in a great war for freedom
A shredder’s claws can cut through steel and thus make in the World of Before, but after some fucked up accident, he
excellent swords, machetes, or spear tips. Weapons made from wound up frozen for years until some dudes in crazy outfits
shredder claws grant 1 asset on rolls made to attack with them. pulled him out of the ice. Most people don’t believe this shit,
Shredder hide serves well for armor, though you need a tough and neither should you. He’s probably just some crazy old dude
blade to cut through it. One shredder hide can produce two sets who lost his shit after reading too many books from the World of
of armor. The armor counts as light but offers a Defense 15. Before and has since decided to fight for truth, justice, and the
A person could eat shredder meat, but it has a metallic taste, Hammerican way.
plus it’s hard and chewy. Edible, but barely. You can get 2d6 + 10 As incredible as it might sound, though, a scientist from
food units from a carcass. the Kraken Organization of the V Reich, fed up with all the
Hanging a shredder head on your wall, though, can do mutant-hating stuff, ran off with the only viable sample of the
wonders for your popularity. People will clamor for the chance Ubersoldat’s serum and gave it to a truly gentle and good soul
to buy you drinks to hear how you pulled it off. (or the first crackpot he came upon): Captain Hammerica.
37
Fresh Meat
Quickstart
Not long after, Red Helmet killed the scientist, and Captain
Hammerica barely escaped with his life.
Now, all juiced up on the punkserum, Hammerica has shown CRAZY MEL
he has balls big enough to take on the worst offenders in the A true legend of the Wasteland, Crazy Mel roams the Wasteland
Wasteland. He won’t hesitate to kick all kinds of ass when he in his car with Meatball, his dog and best friend. Crazy Mel says
thinks someone is doing something shitty, and he’s committed little, and no one really knows where he came from. Most folks
himself to protecting the good folk of the Wasteland. believe he became the sour, taciturn dude he is today after losing
Hammerica’s Shield: The Captain carries a reinforced shield someone special. Although he avoids sticking his nose where it
made from some super-rare metal. Its Defensive property grants doesn’t belong, he often finds himself dragged into whatever shit
a +3 bonus to Defense instead of the usual +2. is going down.
Hammer Time If incapacitated, Captain Hammerica heals 3d6 damage, Meatball Crazy Mel’s loyal dog follows him wherever he goes. The dog
stands up, and makes rolls with 1 asset for 1 minute. He then loses is a good dog, so it’s immune to everything. Thanks to Meatball, Crazy
Hammer Time for 24 hours. Mel never triggers free attacks when moving. Also, Meatball fucks
Stuff medium armor, hammer, reinforced shield with people that fight with his friend and grants Crazy Mel 1 asset on
rolls made for his melee attacks.
WEAPONS Stuff medium armor, machete, shotgun
Hammer (melee) Roll Muscles (+3) with 1 asset to hit Defense: Success:
2d6 damage. WEAPONS
Reinforced Shield (melee) Roll Muscles (+3) with 1 asset to hit Defense: Machete (melee) Roll Muscles (+2) with 1 asset to hit Defense: Success:
Success: 2d6 damage. 2d6 + 2 damage.
Shotgun (range 50) Roll Muscles (+2) with 1 asset to hit Defense:
Success: 3d6 damage.
Worst Time Possible When Crazy Mel attacks with a shotgun, roll a d6.
On an even number, the gun misfires and is worthless until a creature
uses an action and spends 1 salvage to repair it.
LIZZY DEVILLE
A familiar face to most people of the Wasteland, Lizzy DeVille has
been wandering since she was a child. She’s seen it all and been
in more shit than anyone else her age. She’s comfortable taking
up with other mercs, but the arrangement lasts only so long as
she feels comfortable. She’ll leave her companions swinging in
the wind the first time she gets a bad vibe.
Cover Girl Lizzy Deville earned her status as an icon of the Wasteland
by her almost supernatural ability to escape harm. She can dodge
bullets, twist away from sword thrusts, even walk away when struck
by a falling anvil. Whenever Lizzy DeVille would take damage, roll a
d6. On a 4 or better, she takes no damage.
Stuff Light armor, pistol, medium blade
WEAPONS
Medium Blade (melee) Roll Muscles (+1) with 1 asset to hit Defense:
Success: 1d6 + 2 damage.
Pistol (range 50) Roll Hands (+4) with 1 asset to hit Defense: Success:
1d6 + 3 damage; burst fire
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Fresh Meat
Speed 6
Nowater’s most famous pit fighter, Eightfingers won the “Da Big Muscles 12 Hands 14 Brains 12 Mouth 12
Blow” twice. In the old days, he’d sign on for all kinds of shit, but now
his Crib thinks he’s too valuable for mercenary work, and it takes Meat 11 Feet 13 Eyes 14 Guts 15
a fuckton of bullets and a damned good reason to drag him out. Mechanical Arm Imperatrix Rabiosa has a mechanical arm. It grants her
Eightfingers is a hulking monster. He scrapes all the stubble a +2 bonus to Defense (included).
from his face and scalp and wears nothing but pants. He’s Never Forget a Face If a creature deals damage to Imperatrix Rabiosa,
nothing special in a fight until he gets hurt, at which point he make all rolls to attack that creature with 1 asset and her attacks deal
1d6 extra damage to it.
loses his shit and goes bananas. Stuff Leather armor, rifle with scope, knife
WEAPONS
EIGHTFINGERS DIFFICULTY 100
Rifle with Scope (range 300) Roll Hands (+4) with 2 assets to hit
Defense 10 Health 24 Size 1 Speed 5 Defense: Success: 2d6 damage.
Knife (melee or range 5) Roll Muscles (+2) with 1 asset to hit Defense:
Muscles 12 Hands 10 Brains 9 Mouth 10 Success: 1d6 damage.
Meat 12 Feet 10 Eyes 10 Guts 13
RABIOSA MAGNUS
Defense 10 Health 51 Size 1
DIFFICULTY 250
Speed 5
The Lord of Bullets rules over the Junker bands working far to Muscles 15 Hands 11 Brains 10 Mouth 10
the north. For a long time, Imperatrix Rabiosa was the warlord’s
favored scout as she was the best, by far, of all the other scum in Meat 17 Feet 10 Eyes 10 Guts 15
his employ when it came to unearthing good salvage. However, Scary Motherfucker Magnus imposes 1 complication on rolls made to
the relationship soured after the Lord of Bullets betrayed her, for attack him.
reasons unknown, to the Black Blood Children. She was to deliver Stuff Cool Automatic Rifle with Scope, Chainsaw
a gigantic rig to the cultists, but when she got there, they were WEAPONS
fixin’ to put her in chains and sacrifice her, something else nasty, Chainsaw (melee) Roll Muscles (+5) with 2 assets to hit Defense:
or worse. Anyway, she cut, shot, and butchered her way free and Success: 3d6 + 3 damage and wooden targets take double damage
now roams the Wasteland as a merc. Cool Automatic Rifle (range 300) Roll Hands (+1) with 2 assets to hit
Defense: Success: 4d6 damage; Magnus uses this weapon on full
auto only.
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Quickstart
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