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Stars Without Number Character Sheet

This character sheet summarizes the key attributes and abilities of the character Derek Hessel. It lists his attributes, skills, hit points, armor, weapons, and special abilities like being an Armsman and Hacker. Derek is a level 1 Expert with above average intelligence and charisma. His primary skills are in programming and biopsionics.

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Damian Larrosa
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0% found this document useful (0 votes)
109 views2 pages

Stars Without Number Character Sheet

This character sheet summarizes the key attributes and abilities of the character Derek Hessel. It lists his attributes, skills, hit points, armor, weapons, and special abilities like being an Armsman and Hacker. Derek is a level 1 Expert with above average intelligence and charisma. His primary skills are in programming and biopsionics.

Uploaded by

Damian Larrosa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Stars Without Number Character Sheet

Name Derek Hessel Administer Pilot Work Hitpoints / Conditions Max: Attributes
6
Connect 1 Program 1 Biopsionics 3 (-2) | 4-7 (-1) | 8-13 (+0) | 14-17 (+1) | 18 (+2)
Background Criminal Exert Punch Metapsionics
STR 11 +0
Fix Shoot Precognition
Heal Sneak 0 Telekinesis
(1D6 + Con) x Level Warriors: Additional +2 per level DEX 8 +0
Know Stab 0 Telepathy
Lead Survive Teleportation System Strain Permanent:
Class Expert 11 CON 11 +0
Notice Talk
Perform Trade
INT 16 +1
+3sp per lvl (Experts: +1 bonus non-combat) Cost: new value + 1 Max: +2 at lvl 3 | +3 at lvl 6 | +4 at lvl 9 Max = CON
Level 1 XP
Warrior = +Lvl | Other = +(Lvl ÷ 2) Saves WIS 11 +0
Base Atk Bonus ++0 Partial Warrior = +1 at lvl 1 & lvl 5
Skill Points
Physical Evasion Mental
Homeworld Lvl 2 = 3xp Lvl 7 = 39xp
Lvl 3 = 6xp Lvl 8 = 54xp CHA 14 +1
Foci +1 Focus at lvl 2, lvl 5, lvl 7 & lvl 10 15 14 14
Employer Lvl 4 = 12xp Lvl 9 = 72xp
Lvl 5 = 18xp Lvl 10 = 93xp Boosts: 1st: 1sp (lvl 1) | 2nd: 2sp (lvl 1)
ARMSMAN: Stab +1. Draw or sheath a Stowed melee or thrown weapon as an Lvl 16 - lvl - [Str | Con] 16 - lvl - [Dex | Int] 16 - lvl -[Wis | Cha] 3rd: 3sp (lvl 3) | 4th: 4sp (lvl 6) | 5th: 5sp (lvl 9)
Species Lvl 6 = 27xp Lvl 11+ = +24 Instant action. Add your Stab skill level to a melee or thrown weapon’s damage
1
roll or Shock damage.
Cybernetics / Innate Abilities
Weapons Range and Ammo Total Atk Bonus
Lvl
Hacker:Program +1. Roll 3d6 and drop lowest die on
skill checks to hack a computerized system. 1
Name Laser Pistol
Mods
+-2 1d6+0
Lvl
Name Monoblade Knife
Mods
++0 1d6+0
Psionic Techniques +1 on new Psychic Skill Lvl
Shock: 1/AC15 Lvl
Name
Mods
+
Lvl
Name
Mods
+
Lvl
Name
Mods
+
Readied Items Max Enc = STR ÷ 2
Armor Backpack (TL 0)
Name Unarmored AC Compad
10 Low-light Googles
Mods
Metatool
Name Armored Undersuit AC
13 Psionic Effort Effort: 1 + Highest Psychic Skill + Highest of Wis or Con Max:
Mods 0
Credits Debts
Name AC
Mods
Stowed Equipment (Backpack) Max Enc = STR Notes to Remember Noteworthy Achievements
Climbing Harness
2 x Power Cell (type A)

Vehicle, Robot, and Drone Details Aliases / ID’s

Non-Encumbering Equipment
Contacts and Allies

Equipment in Storage Starship Details

Languages Known

Current Goals

Assets / Owned Property

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