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Abstract: Stroke is now one of the leading causes of death and disability in both motor and cognitive functions. In
addition, rehabilitation for stroke survivors also faces many physical and human difficulties. To address this issue, we
studied the use of Augmented Reality (AR) in rehabilitation using a system called RARS. This system creates limbs
rehabilitation exercises in the form of games using an AR interface. The goal of the RARS is to increase patient’s positive
emotions, which motivates them to enjoy rehabilitation exercises. As a result, recovery efficiency will be improved, and
the burden on physiotherapists will be reduced. The RARS is evaluated through a research about the effectiveness of this
system on rehabilitation for patients after stroke (n=10). Reported results showed that the RARS produced significant
improvement in the patient’s indicators of functional status. From that, this system shows that it not only creates great
benefits for personnel and economic but also bring about huge potential for future growth.
2021 21st International Conference on Control, Automation and Systems (ICCAS) | 978-89-93215-21-2/21/$31.00 ©202110.23919/ICCAS52745.2021.9650059
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entire joints, a camera was employed. Image processing world. The program is intended to help patients practice
using the open source MediaPipe package was used to rehabilitation activities so the suggested prototype is a 3D
detect key points on the frame. The location and angle of bike riding game in which players must reach
the patient’s joints will be obtained as a result of this. The checkpoints in order to gain bonus points. Another good
algorithm then compares the erroneous poses to a idea is the Rowing game, Obstacle bike ride game (Fig.
standard data set to assess thema and then sends a 3), in which players must ride to various locations to
notification to the patient to swiftly alter his or her collect prizes.
posture.
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put through the practicing stage, which was also the hospital and the consent of the patient as well as their
study’s main focus. For ten weeks, patients were trained relatives.
five times per week for 20 minutes each. In total, during
the whole experiment, these patients were assessed 3 4.3 Results
times: Base, After and Final. The results of the experimental process are shown in
Table 2 (group A) and Table 3 (group B).
Baseline Evaluation Final
evaluation after training evaluation Table 2. Assessment results of group A
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and the Final evaluation were calculated by these (49.7% and 49%) after 11 weeks of exercise, compared
formulas: to patients in group A (just 34.7% and 30%).
Rehabilitation exercises helped patients improve not only
( After Base) *100 (1) their limb function, but also their communication,
After _ improve
Total cognition, movement, and living skills. In this practice,
( Final Base) *100 AR has been shown the ability to accelerate the recovery
Final _ improve (2)
Total process and balance life.
In the evaluation, we extracted data of 3 patients from
group B: 7th, 9th and 10th who were paralyzed on the right
Mean FMA side. Experiment results in Fig. 7 showed the average
torque exerted on the right arms and legs of these patients
Improvement (%)
48.2
which were received from the torque sensors. Their
average torque of arm and leg were only 6 and 31.7 in the
33.4 first week, but they improved significantly by the last
7.8 week, reaching 26.7 in the arm and 74.7 in the leg.
Although the patient’s levels of increase varied
0 depending on their condition and motivation to exercise,
4.2
they all showed that the RARS had a positive impact
Base After Final during exercise.
Group A Group B
Torque (Kg.cm)
30
34.7 20
10
5.5
0 0
2.9
1 4 7 11
Base After Final Weeks
Group A Group B
7th patient 9th patient 10th patient
Mean Barthel
Right leg
49
Improvement (%)
100
Torque (Kg.cm)
80
60
30
40
8
20
0
3 0
Base After Final 1 4 7 11
Group A Group B Weeks
7th patient 9th patient 10th patient
Fig. 6. The average percentage of improvement
Fig. 7. The average torque of 3 patients
Despite the not large size of the group, there is a trend
that group B, who practiced with AR’s help, improved The findings also showed that when using traditional
more than group A. Using the FMA scale of motor physical equipment, the patient’s morale was a bit low
functioning in the upper and lower extremities, we (average 3.2 on the Sas scale). This can be explained by
discovered that rehabilitation practicing with limb the fact that motorized equipment training is often very
rotation exercises helped all 10 patients improve their boring and does not change day to day, resulting in low
limb function. The improvements in limb function motivation to practice, despite the fact that training
appeared within the first week, when the patients were results improved but were still at a low level limit. Group
just getting used to the system. Finally, group B finished B, on the other hand, showed satisfaction when practicing
the study with a higher average improvement than group with the RARS, with an average satisfaction score is 4.4,
A (48.2% versus 33.4%). with up to three patients (7th, 9th and 10th) being
Meanwhile, we saw a positive signal on the FIM and completely satisfied. This demonstrates that AR had a
Barthel scales, which measure functional independence. very positive impact on the practice spirit of patients.
Patients in group B improved their function significantly Every day, the games in the patient’s exercise were
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changed according to the patient’s wishes, assisting them 2006.
in creating a sense of self-control in practice and as a [3] Cacioppo, JT &Gardner, “Emotion”, Annual
result, increasing motivation to practice. Furthermore, Review of Psychology, vol. 50, no. 1, pp. 191–214,
practicing with AR games allowed them to forget about 1999.
their current body’s pain by immersing them in a virtual [4] Soskin, D. P., Carl, J. R., Alpert, J., & Fava, M.,
world, making the exercise as simple and gentle as “Antidepressant Effects on Emotional
playing a game. Temperament: Toward a Biobehavioral Research
Paradigm for Major Depressive Disorder”, in
Proc. CNS Neuroscience & Therapeutics, pp.
5. CONCLUSIONS 0441–0451, 2012.
[5] J. Jerald, The VR book: Human-Centered Design
The RARS is an AR-integrated system whose primary for Virtual Reality, California, USA, 2015.
purpose is to assist patients with rehabilitation exercises [6] Martijn J. Schuemie, Peter van der Straaten, Merel
with the ability to provide patient with restorative Krijn, and Charles A.P.G. van der Mast, “Research
exercises through interactive mini-games in real time on Presence in Virtual Reality: A Survey”,
between user and system. It increases exercise motivation CyberPsychology & Behavior, vol. 4, no. 2, pp.
and experiences an AR world where they can perform 183–201, 2004.
sport activities while their current health condition in real [7] Feng Zhou, H. B. Duh and M. Billinghurst, "Trends
life remains disallowed. The presence of feedbacks such in Augmented Reality Tracking, Interaction and
as scoring and exercise duration are additional features to Display: A Review of Ten Years of ISMAR," in
prolong the patient’s interest in exercise. In addition, we Proc. 2008 7th IEEE/ACM International
demonstrated our development at Thu Duc General Symposium on Mixed and Augmented Reality, pp.
Hospital with a trial with 10 patients. The RARS was 0193–0202, 2008.
evaluated by patients as more comfortable and effective [8] Hsin-Kai Wu a, Silvia Wen-Yu Lee, Hsin-Yi Chang,
than previous traditional methods, thereby reducing Jyh-Chong Liang, “Current status, opportunities
rehabilitation training time. Patients can do their own and challenges of augmented reality in education,”
low-cost rehabilitation exercises at home without the Computer & Education, vol. 62, no. 1, pp. 41–49,
need for a regular doctor’s presence. However, their 2013.
exercise is still monitored by the system and notified to [9] D. Zhang, Y. Shen, S. K. Ong and A. Y. C. Nee, "An
the doctor when necessary. This helps to reduce the Affordable Augmented Reality Based
overload for patients and physiotherapists in medical Rehabilitation System for Hand Motions," 2010
facilities. In the future, we will develop and improve the International Conference on Cyberworlds, pp.
existing weaknesses so that this system soon becomes an 0346–0353, 2010.
important solution in the field of rehabilitation. [10] M. S. Cameirao, S. Bermudez i Badia, E. D. Oller
and P. F. M. J. Verschure, "Using a Multi-Task
Adaptive VR System for Upper Limb
ACKNOWLEDGEMENT Rehabilitation in the Acute Phase of Stroke," 2008
The authors wish to thank HCMC University of Virtual Rehabilitation, pp. 0002–0007, 2008.
Technology and Education which funded and facilities [11] R. A. Keith, C. V. Granger, B. B. Hamilton, and F.
supported to complete this project. The authors also S. Sherwin, "The Functional Independence
express gratitude to the Department of Traditional Measure: A New Tool for Rehabilitation,"
Medicine at Thu Duc General Hospital for assisting the Advances in Clinical Rehabilitation, vol. 1, pp. 6–
team throughout the research at the hospital, as well as 18, 1987.
the volunteers who took part in the experiment about the [12] F. I. Mahoney and D. W. Barthel, "Functional
RARS. Evaluation: The Barthel Index," Maryland State
Medical Journal, vol. 14, pp. 61–65, 1965.
[13] A. R. Fugl-Meyer, L. Jaasko, I. Leyman, S. Olsson,
and S. Steglind, "The Post-Stroke Hemiplegic
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