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CYBERPSYCHOLOGY & BEHAVIOR

Volume 11, Number 3, 2008


© Mary Ann Liebert, Inc.
DOI: 10.1089/cpb.2007.0098

Cultural Differences in Morality in the Real and Virtual


Worlds: A Comparison of Chinese and U.S. Youth

LINDA A. JACKSON, Ph.D.,1 YONG ZHAO, Ph.D.,2 WEI QIU, M.A.,2


ANTHONY KOLENIC III, M.A.,3 HIRAM E. FITZGERALD, Ph.D.,1 RENA HAROLD, Ph.D.,4
and ALEXANDER VON EYE, Ph.D.1

ABSTRACT

In this research, we examined cultural differences in morality in the real and virtual worlds
and the relationship between the two. Approximately 600 Chinese and 600 U.S. youth, aver-
age age 12 years old, completed surveys assessing their moral attitudes and behavior in the
real world and the acceptability of a diverse set of morally questionable online behaviors.
Findings indicated that (a) Chinese youth considered good moral character to be more im-
portant than did U.S. youth, whereas U.S. youth considered exceptions to moral behavior that
advanced individual goals to be more acceptable than did Chinese youth; (b) Chinese females
had the highest level of moral behavior, followed by U.S. females and then Chinese and U.S.
males, who did not differ; (c) Chinese youth found morally questionable online behaviors to
be more acceptable than did U.S. youth, with the exception of videogame violence, which
U.S. youth, especially males, found more acceptable; (d) moral attitudes and behavior in the
real world predicted the acceptability of morally questionable online behaviors, whereas the
importance of good moral character and the extent of Internet and other technology use did
not. The more accepting youth were of exceptions to moral behavior that advanced individ-
ual goals, and the less moral their behavior in the real world, the more acceptable they found
morally questionable online behaviors. Cultural differences are explained in terms of differ-
ences in perceptions of cyberspace as a venue for expressing individual autonomy.

INTRODUCTION ciples, with nurture entering the picture to set the


parameters and guide us toward the acquisition of
particular moral systems.”3 This relatively new evo-
C HILDREN AROUND THE WORLD are socialized into
the moral value system of their culture, a so-
cialization that helps them to do what is “right” and
lutionary argument is consistent with an absolutist
perspective on morality which holds that some be-
avoid doing what is “wrong.”1,2 To some extent haviors are never acceptable. At the same time, it
there are cultural invariants in moral value systems allows for cultural variation in the acceptability of
that promote the development of a universal set of other behaviors, as well as situational influences on
morally acceptable and unacceptable behaviors. In- acceptability (e.g., utilitarian perspective).4 For ex-
deed, evolutionary psychologists have recently ar- ample, although both Eastern and Western cultures
gued that “we are born with abstract rules or prin- value honesty and discourage dishonesty, Eastern

1 Department of Psychology, Michigan State University, East Lansing, Michigan.


2 Department of Teacher Education, Michigan State University, East Lansing, Michigan.
3 Department of Cultural Studies, Michigan State University, East Lansing, Michigan.
4 Department of Social Work, Michigan State University, East Lansing, Michigan.

279
280 JACKSON ET AL.

cultures are more tolerant of dishonesty that helps “inappropriate” information and activities available
the group, whereas Western cultures are more tol- online clearly raise moral concerns for youth. For
erant of dishonesty that helps the individual.5–7 example, it has already been well documented that
The most popular theory of children’s moral de- youth view pornography online (cyberporn), down-
velopment is Kohlberg’s cognitive-developmental load files illegally, bully friends and acquaintances
theory.8 According to Kohlberg, moral development (cyberbullying), interact in “intimate” ways with
is primarily a matter of developing more sophisti- strangers, and “steal” information online, repre-
cated cognitive structures—structures that are more senting it as their own in the “real world” (i.e., pla-
complex, differentiated, integrated, logical, orga- giarism).16 Do such online behaviors raise moral is-
nized, and based on superior perspective-taking sues for today’s youth?
skills. These more sophisticated cognitive structures Perhaps the closest approximation to a consider-
give rise to more prescriptive, universal, and im- ation of moral behavior online is the acceptable use
partial moral decisions. With respect to moral rea- policy. Internet service providers and public and
soning and moral behavior, the assumption is that private institutions that provide Internet access
the more advanced one’s understanding of why a (e.g., schools) typically require that users sign a
moral choice is correct (i.e., the more sophisticated statement agreeing to refrain from unacceptable on-
the cognitive structure), the greater the likelihood line behaviors. Whether doing so is viewed as a
of behaving accordingly.9 moral imperative to youth is unclear. Similarly un-
Research testing Kohlberg’s theory suggests clear is whether morality that applies to the “real
cross-cultural invariance in the developmental se- world” influences beliefs about what constitutes
quence and cognitive structures involved in moral morally acceptable and unacceptable behaviors in
reasoning.10 However, cultural differences in moral the virtual world and whether culture influences
values systems have frequently been observed, par- these beliefs.
ticularly between Eastern cultures, such as China, The present research is the first systematic cross-
and Western cultures, such as the United States.11–13 cultural investigation of morality in both the real
At the conceptual level, it has been argued that and virtual worlds and how the two are related. Ap-
different cultures provide different sanctions for proximately 600 Chinese youth and 600 U.S. youth
children’s moral conceptions and behavior depend- completed surveys assessing their moral attitudes,
ing on what is most valued in that culture.5,6,13 East- moral behavior in the real world, and the accept-
ern cultures value the group over the individual and ability of a diverse set of morally questionable on-
self-effacement and modesty over self-promotion line behaviors. This report focuses on four ques-
and pride.7 These values are rooted in the histori- tions. First, are there cultural differences in moral
cal, political, and religious foundations of Confu- attitudes and moral behaviors in the real world?
cianism, Buddhism, and Taoism. In contrast, West- Second, are there cultural differences in the accept-
ern cultures value the individual over the group and ability of morally questionable online behaviors?
self-promotion and pride over self-effacement and Third, do moral attitudes and behavior in the real
modesty. These values are rooted in the “rugged in- world predict the acceptability of morally ques-
dividualism” and freedom of choice that are the tionably online behaviors? Fourth, does the extent
foundations of Western cultures.5–7 At the empiri- of Internet and technology use predict the accept-
cal level, ample research indicates that Chinese cul- ability of morally questionable online behaviors
tural values, such as the maintenance of harmony, across cultures? Also considered in addressing each
obedience, and filial piety, do affect Chinese moral of these questions were gender differences and
judgments as do other cultural factors, such as con- whether gender interacts with culture to influence
text, rules, and expectations. Gender also plays a moral attitudes and behaviors in both the real and
role in moral reasoning,14 although it is unclear virtual worlds.
whether and how gender effects interact with cul-
tural effects.
Research has yet to consider the issue of moral-
METHODS
ity in the virtual world. In some ways this neglect
is surprising given evidence that youth, especially
Participants and procedures
youth in Western, affluent nations, spend a signifi-
cant portion of their daily lives online15 where op- Chinese youth were recruited from four public
portunities to engage in morally “questionable” be- schools in the Wuhua School District, Kunming,
haviors abound. In particular, the anonymity of the China. Kunming is the capital of Yunnan Province
Internet, its 24/7 availability, and the plethora of in southwestern China and has a population of over
CULTURAL DIFFERENCES IN REAL AND VIRTUAL MORALITY 281

4 million. The Wuhua School District includes both To assess moral attitudes, participants rated 23
urban and rural schools that are similar in terms of statements on 4-point scales: 1, strongly disagree; 4,
student and teacher characteristics and resources. strongly agree. To assess moral behaviors in the real
Half the participants came from rural schools and world, participants rated 10 behaviors on 3-point
half from urban schools. Of the 602 participants, scales: 1, never done this behavior; 2, done this at least
52% were females. Average age was 12.16 years old, once; and 3, done this two or more times. To assess the
with age ranging from 10 to 15 years old. Most par- acceptability of morally questionable online behav-
ticipants were Han (66%), the majority ethnic group iors, participants rated 34 behaviors on 3-point
in China. The second largest group was Bai (29%), scales: 1, never or almost never OK; 2, sometimes or usu-
with the remaining participants distributed among ally OK; 3, always or almost always OK. All items are
11 other ethnic groups (e.g., Yi, Miao). described in the Results section.
Surveys were administered in the classroom in The Youth Survey was translated into Chinese by
the presence of both a researcher and the homeroom a bilingual graduate student. Both the Chinese
teacher. Students required approximately 30 min- translation and the English version were then
utes to complete the surveys. checked by three bilingual speakers: one educa-
U.S. youth were recruited from 20 middle schools tional psychologist in the United States and two
geographically distributed throughout the southern psychologists in the provincial educational research
lower peninsula of Michigan. An additional 100 institute in China. Inconsistencies were discussed
youth were recruited from an after-school center in and resulted in a few minor changes in the Chinese
Detroit, Michigan. Rural, suburban, and urban wording. Two questions about religion were
youth were represented in the sample, with more deleted for two reasons. First, it was considered un-
urban and suburban than rural youth. Of the 604 likely that Chinese children would have a concept
participants, 54% were females. Average age was of religion. Second, it would be more difficult to ob-
12.10 years old, with age ranging from 11 to 16 years tain permission for the survey if questions about re-
old. Racial/ethnic group membership was as fol- ligion were included.
lows: 57% White Caucasian; 29% African American;
5% Hispanic American; 2% Native American; 1%
Asian American; 6% Other.
RESULTS
Surveys were distributed by mail to children par-
ticipating in the Children and Technology Project, a 3-
Culture, gender, and moral attitudes and behavior
year longitudinal study of the impact of technology
use on cognitive, social, psychological, and moral de- Multivariate analyses of variance (MANOVAs)
velopment. The project is funded by a grant from the on the 23 moral attitude measures revealed signifi-
National Science Foundation (http://www.msu.edu/ cant F ratios for culture [F(23, 913)  39.51, p 
user/jackso67/CT/children/). 0.001]; gender [F(23, 913)  2.55, p  0.001]; and
their interaction [F(23, 913)  1.69, p  0.05]. Signif-
icant F ratios for the univariate analyses ranged
Materials
from 3.90 to 157.04, dferror  935. Means for these
The Youth Survey was developed for the U.S. and all subsequent univariate analyses are available
sample based on questions from three sources: the from the first author.
Josephson Institute Report Card on the Ethics of Main effects of culture indicated that Chinese
American Youth,17 the Prosocial Moral Reasoning youth were more likely than U.S. youth to agree that
Scale,18 and the HomeNetToo Project.19 The Joseph- (a) it is important to be a person of good character;
son Institute Report Card is a survey instrument de- (b) their parents want them to do the right thing re-
veloped biannually by the Institute to assess the gardless of cost; (c) being a good person is more im-
ethics of American youth. It includes a diverse set portant than being rich; (d) when it comes to doing
of questions to assess attitudes about character, the right thing, they were better than most kids they
cheating, trust, and other ethical issues (www. know; (e) trust and honesty are necessary in per-
josephsoninstitute.org/Survey2004/2004report sonal relationships; (f) trust and honest are neces-
card_pressrelease.htm). The Prosocial Moral Rea- sary in business and the workplace; (g) their par-
soning Scale consists of 71 items designed to mea- ents would rather they cheated than get bad grades;
sure values and cognitions related to helping (h) it is sometimes OK to hit or threaten someone
behavior and harmonious relationships. The Home- who makes you angry; (i) they are prejudiced
NetToo Project measures were developed to assess against certain groups; (j) in sports, if you are not
attitudes about Internet behavior. cheating, you are not trying hard enough; (k) they
282 JACKSON ET AL.

frequently volunteer to help others or do charity they were angry; (f) cheated or “bent the rules” to
work. win in sports. The only behavior Chinese youth re-
U.S. youth were more likely than Chinese youth ported engaging in more frequently than did U.S
to agree that (a) most adults in their life set a good youth was copying another person’s homework.
example; (b) a person has to lie and cheat sometimes However, it is important to note that the mean moral
in order to succeed; (c) they sometimes lie to save behavior rating for all items for all youth was closer
money; (d) it is important that people trust you; (e) to 1 (never) than 2 (at least once), indicating that
physical violence is a big problem in their school; youth never or rarely engaged in these behaviors.
(f) people should play by the rules even if it means Compared to females, males more frequently (a)
they lose; and (g) they are satisfied with their own lied to a parent about something important; (b) lied
sense of right and wrong. to a teacher about something important; (c) copied
Main effects of gender indicated that females an Internet document for an assignment; (d) bullied,
were more likely than males to agree that (a) being teased, or taunted someone; (e) used racial slurs or
a good person is more important to them than be- insults; (f) mistreated someone who was in a dif-
ing rich; (b) trust and honesty are necessary in per- ferent group; (g) hit a person because they were an-
sonal relationships; (c) trust and honesty are neces- gry; (h) cheated or bent the rules to win in sports.
sary in business and the workplace; (d) it is Interactions between culture and gender were ob-
important that people trust them; (e) it’s not worth tained on 4 of the 10 measures of moral behavior.
it to lie or cheat because it hurts one’s character; (f) Chinese males were more likely than Chinese fe-
they frequently volunteer to help others or do char- males to have cheated during a test at school,
ity work. Males were more likely than females to whereas U.S. males and females did not differ on this
agree that (a) they sometimes lie to save money; (b) measure. Chinese males were more likely than any
people who lie, cheat, or break the rules are more other group to copy another person’s homework.
likely to succeed than people who don’t; (c) their Chinese females were less likely than any other
parents would rather they cheated than got bad group to have bullied, teased, or taunted someone or
grades; (d) it’s sometimes OK to hit or threaten a to have hit a person because they were angry.
person who makes you very angry; (e) physical vi-
olence (fighting, bullying, intimidation) is a big
Culture, gender, and the acceptability of morally
problem at their school; (f) they are prejudiced
questionable online behaviors
against certain groups.
Only 4 of the 23 culture by gender interactions Multivariate effects of culture [F(34, 960)  13.53,
were significant. U.S. males and Chinese females p  0.001]; gender [F(34, 960)  3.14, p  0.001]; and
were more likely than U.S. females and Chinese their interaction were significant [F(34, 960)  1.98,
males to agree that in the real world successful peo- p  0.001] in the analyses of the 34 morally ques-
ple do what they have to do to win, even if it means tionable online behaviors. Significant F ratios for the
cheating. Chinese females were least likely of all univariate analyses ranged from 4.98 to 266.41,
groups to agree that it’s not cheating if everyone is dferror  993. Chinese youth found it more accept-
doing it. Chinese males were most likely and U.S. able than did U.S. youth to (a) use a friend’s Inter-
males least likely to agree that in sports, if you’re net account without asking; (b) send an e-mail that
not cheating, you’re not trying hard enough. U.S fe- contains sexually explicit language to someone you
males were more likely than U.S males to agree that know, to a stranger, or to a chat room; (c) send an
they frequently volunteer to help others or do char- e-mail that contains violent, threatening language to
ity work. There was no difference between Chinese someone you know, to a stranger, or to a chat room;
females and males on this measure. (d) delete files or other information that belongs to
MANOVAs on the 10 moral behavior measures re- someone else without asking; (e) download and
vealed main effects of culture [F(10, 1,112)  11.42, save pornographic, obscene, or sexually explicit ma-
p  0.001]; gender [F(10, 1,112)  11.25, p  0.001]; terial; (f) hack into a government Web site without
and their interaction [F(10, 1,112)  3.78, p  0.001]. permission; (g) intentionally spread a computer
Significant F ratios for the univariate analyses ranged virus; (h) e-mail strangers with the answers to a test
from 6.44 to 68.07, dferror  1,121. Compared to Chi- they have to take; (i) text message (using a cell
nese youth, U.S. youth more frequently (a) lied to a phone) your friends with answers to a test they are
parent about something important; (b) lied to a taking; (j) e-mail strangers; (k) meet in real life some-
teacher about something important; (c) copied an In- one you met on the Internet.
ternet document for an assignment; (d) bullied, U.S. youth found it more acceptable than did Chi-
teased, or taunted someone; (e) hit a person because nese youth to (a) text message (using a cell phone)
CULTURAL DIFFERENCES IN REAL AND VIRTUAL MORALITY 283

your friends during class; (b) pretend to be some- been using a computer longer than had Chinese fe-
one else in a chat room; (c) play videogames that males.
contain violence against characters who are not peo- A similar pair of questions assessed the extent of
ple; (d) play videogames that contain violence Internet use. U.S. youth had been using the Internet
against other people; (e) play videogames that con- longer and used it more often than did Chinese
tain destruction of property; (f) play videogames youth. Culture by gender interactions on both mea-
that contain sexual violence. However, once again sures indicated that Chinese males had been using
it is important to note that the mean acceptability the Internet longer and used it more often than did
rating for all items for all youth was around 1, in- Chinese females.
dicating that youth found these behaviors unac- Youth were asked how often they played
ceptable (i.e., 1  never or almost never OK). videogames (1, I don’t play videogames; 2, about once
Compared to females, males considered it more a month; 3, a few times a month; 4, a few times a week;
acceptable to (a) play videogames that contained vi- 5, every day, but for less than 1 hour; 6, every day, for
olence against characters who are not people; (b) 1 to 3 hours; 7, every day, for more than 3 hours). U.S.
play videogames that contained violence against youth played videogames more often than did Chi-
other people; (c) play videogames that contained de- nese youth. Males played more often than did fe-
struction of property; (d) play videogames that con- males. A culture by gender interaction indicated
tained sexual violence. Females found it more ac- that U.S. males played more than any other group
ceptable than did males to (a) pretend you were and Chinese females played less than any other
someone else in a chat room and (b) text message group. Chinese males and U.S. females did not dif-
(using a cell phone) your friends during class. fer in the extent of their videogame playing.
Culture by gender interactions were obtained on U.S. youth used cell phones more than did Chi-
all 4 of the 4 videogame measures but on only 3 of nese youth. A culture by gender interaction indi-
the remaining 30 measures. On all 4 videogame cated that U.S. females used cell phones more than
measures, U.S. males were most accepting of vio- did any other group and Chinese females used them
lence, followed by U.S. females, who were more ac- less than did any other group. U.S. males did not
cepting of violence than were Chinese males, who differ from Chinese males in the extent of their cell
were more accepting than were Chinese females. phone use.
U.S. females and Chinese males were more accept-
ing of keeping track of another person’s online ac-
Predicting the acceptability of morally questionable
tivities than were U.S. males and Chinese females.
online behaviors
Chinese males found it more acceptable to send e-
mails containing sexually explicit language to a Factor analyses (varimax rotation) were used to
stranger than did any other group. U.S. females reduce the number of variables for the hierarchical
found it more acceptable to text message other stu- regression. Factor analyses of the 23 moral attitudes
dents during class than did any other group. measures resulted in 2 factors, labeled Moral char-
acter (6 items; e.g., “It’s important for me to be a
person of good character,” “In personal relation-
Culture, gender, and Internet and other
ships, trust and honesty are necessary”) and Ex-
technology use
ceptions to moral behavior that advanced individ-
Significant F ratios for the univariate analyses of ual goals (4 items; e.g., “A person has to lie or cheat
Internet and other technology use items ranged sometimes in order to succeed,” “I sometimes lie to
from 4.55 to 637.20; dferror ranged from 1,050 to save money”). Factor analyses of the 10 moral be-
1,192. Two questions assessed the extent of com- havior measures resulted in 1 factor, labeled Moral
puter use. “How long have you been using a com- behavior. Factor analyses of the 34 morally ques-
puter?”(1, I have never used a computer; 2, less than one tionable online behaviors revealed 5 factors, labeled
year; 3, about one year; 4, 1–2 years; 5, 2–5 years; 6, Intentional harm online (12 items; e.g., “Send an
more than 5 years) and “How often do you use a com- e-mail that contains violent, threatening language to
puter?” (1, I don’t use a computer; 2, about once a someone you know,” “Delete files or other infor-
month; 3, a few times a month; 4, a few times a week; 5, mation that belongs to someone else without ask-
everyday, for less than 1 hour; 6, everyday, for 1 to 3 ing”), Virtual-to-real world harm (8 items; e.g., “Use
hours; 7, everyday, for more than 3 hours). U.S. youth the answers e-mailed to you from a friend to do bet-
had been using a computer longer and used it more ter on test you have to take,” “E-mail strangers with
often than had Chinese youth. The culture by gen- the answers to a test they have to take”), Invasion
der interaction indicated that Chinese males had of privacy (6 items; “Read another person’s e-mails
284 JACKSON ET AL.

without asking,” “Use a friend’s Internet account over, additional regression analyses indicated that
without asking”), Videogame violence (4 items; e.g., Internet and other technology use did not predict
“Play videogames that contain violence against the acceptability of morally questionable online be-
characters who are not people,” “Play videogames havior, with one exception. More videogame play-
that contain destruction of property”), and Con- ing predicted greater acceptability of videogame vi-
tacting strangers online (3 items; e.g., “E-mail olence.
stranger,” “Talk to strangers in a chat room”). Com-
posite measures (arithmetic averages) were com-
puted for each factor just described. All had ade- DISCUSSION
quate reliabilities (  0.65) for the Chinese, U.S.,
and combined samples. This research examined cultural differences in
Culture by gender analyses of variance were per- morality in the real and virtual worlds among Chi-
formed for each of the composite measures. Signif- nese and U.S. youth to answer four questions. First,
icant F ratios for these analyses ranged from 5.43 to there are cultural differences in moral attitudes and
243.89; dferror ranged from 1,052 to 1,159. Main ef- moral behavior in the real world. Second, there are
fects of culture and gender on Moral character in- cultural differences in the acceptability of morally
dicated that having a good moral character was questionable online behaviors. Third, for both cul-
more important to Chinese youth and to females tural groups, moral attitudes and behavior in the
than to U.S. youth and to males respectively. The real world predict the acceptability of morally ques-
reverse was true for Exceptions to moral behavior tionably online behaviors. Fourth, for both cultural
that advanced individual goals. U.S. youth and groups, the extent of Internet and other technology
males found these behaviors more acceptable than use does not predict the acceptability of morally
did Chinese youth and females respectively. Main questionable online behaviors with one exception:
effects of culture and gender on the composite more videogame playing is associated with greater
measure of moral behavior were qualified by their acceptability of videogame violence.
interaction. Chinese females were the most likely U.S. and Chinese youth differed on 16 of the 23
of all groups to behave in moral ways in the real measures of moral attitudes. Analyses of the two
world. underlying dimensions of these attitudes indicated
There was a main effect of culture on Intentional that Chinese youth believed that having a good
harm online. Chinese youth found Intentional harm moral character was more important than did U.S.
online to be more acceptable than did U.S. youth. A youth, whereas U.S. youth believed that exceptions
culture by gender interaction on Invading privacy to moral behavior that advanced individual goals
online indicated that Chinese males found this be- were more acceptable than did Chinese youth. Gen-
havior more acceptable than did any other group. der differences in moral attitudes indicated that, in
Main effects of culture and gender and their inter- general, females in both cultures valued good moral
action on Videogame violence indicated that while character more than did males and were less ac-
U.S. youth and males found such violence more ac- cepting of exceptions to moral behavior that ad-
ceptable than did Chinese youth and females, re- vanced individual goals than were males.
spectively, it was U.S. males who found this vio- Cultural differences in real-world moral behav-
lence most acceptable. Lastly, a culture main effect ior were obtained for 7 of the 10 items measuring
on acceptability of Contacting strangers online in- this construct. Chinese females were less likely to
dicated that Chinese youth found this behavior engage in questionable moral behavior in the real
more acceptable than did U.S. youth. world compared to any other group. U.S. and Chi-
Regression analyses to predict the acceptability nese males did not differ in their real world moral
of morally questionable online behaviors from behavior, both groups being more likely than U.S.
moral attitudes and behavior indicated that the females to engage in questionable moral behavior.
more youth considered exceptions to moral behav- Cultural differences were obtained on 21 of the
ior that advanced individual goals acceptable, and 34 morally questionable online behaviors. On 14
the less moral their behavior in the real world, the of the 21, Chinese youth were more accepting of
more likely they were to find acceptable all forms morally questionable online behaviors than were
of morally questionable online behaviors. Signifi- U.S. youth. Analyses of the five dimensions under-
cant standardized betas ranged from 0.07 to 0.38; lying these behaviors indicated that Chinese youth
dferror ranged from 1,050 to 1,085. The importance of found it more acceptable to engage in intentionally
moral character in the real world did not predict the harmful online behaviors and to contact strangers
acceptability of any of these online behaviors. More- online. Other effects of culture depended on gen-
CULTURAL DIFFERENCES IN REAL AND VIRTUAL MORALITY 285

der. Chinese males found it more acceptable to in- as an arena for expressing individual autonomy that
vade other people’s privacy online than did any they feel they cannot express in the real world? How
other group. U.S. youth and males found video- do U.S. youth perceive the virtual world with re-
game violence more acceptable than did Chinese gard to the expression of autonomy or other per-
youth and females respectively. U.S. males found sonal characteristics? What are the implications of
such violence more acceptable than did any other cultural differences in youths’ perceptions of the
group. virtual world as a venue for personal expression for
Youth who engaged in morally questionable be- the development of new information and commu-
havior in the real world, and youth who found ex- nication technologies?
ceptions to moral behavior that advanced individ-
ual goals more acceptable, also found all types of
morally questionable online behaviors more ac- ACKNOWLEDGMENT
ceptable. In contrast, the importance of moral char-
acter in the real world did not predict the accept- This research was supported in part by a
ability of morally questionable online behaviors. grant from the National Science Foundation
Cultural differences in moral attitudes and be- (HSD#0527064). Details about the Children and
havior observed in our research are consistent with Technology Project can be found at www.msu.
theoretical perspectives arguing that children are edu/user/jackso67/CT/children/
socialized into the moral value system of their cul-
ture1,2 and with empirical findings that these value
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Address reprint requests to:
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15. Pew Internet & American Family Life (2006) Teens
Dr. Linda A. Jackson
and the Internet. Findings submitted to the House Department of Psychology
Subcommittee on Telecommunications and the Inter- Michigan State University
net. www.pewinternet.org/ppt/Pew%20Internet%20 East Lansing, MI 48824
findings%20-%20teens%20and%20the%20inter-
net%20-%20final.pdf (accessed May 23, 2007). E-mail: jackso67@msu.edu

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