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Manual HI Software (C5.2.x STD) 1.6-1
Manual HI Software (C5.2.x STD) 1.6-1
)bility™
Rev. 1.6
November 2009
1. Release Info 1. Release Info /
Disclaimer
ATRONIC Hi(!)bility™
Software / Basic Setup
for C-Level Software
Version C5.2.x STD
Rev. 1.6
Copyright Notice:
© 2009, ATRONIC. All rights reserved.
No part of this publication may be copied or distributed, transmitted, transcribed, stored in a
retrieval system, or translated into any human or computer language, in any form or by any
means, electronic, mechanical, magnetic, manual, or otherwise, or disclosed to third parties
without the express written permission obtained from a properly authorized official of ATRONIC.
DISCLAIMER
ATRONIC makes no representation or warranties, express or implied, with respect to this
publication, or any product of ATRONIC, including but not limited to warranties of
merchantability or fitness for any particular purpose. ATRONIC reserves the right to make
changes, enhancements, revisions and altera tions of any kind to this publication or the
product(s) it covers without obligation to notify any person, institution or organization of such
changes, enhancements, revisions and alterations.
TRADEMARKS
This document may contain trademarks of ATRONIC. All other brand and product names are
trademarks or registered trademarks of their respective companies.
Software / Basic Setup - C5.2.x
2
2.
Introduction..........................................................................................
....................... 7 2.1 About this
Manual......................................................................................... 7 2.2
Included Software
Releases....................................................................... 8 2.3 How to
identify the Software Level......................................................... 9 2.4
Related
Publications...................................................................................10
2.5 Boards and
EPROMs....................................................................................11
2.5.1
Mainboard......................................................................................11
2.5.2 Multimedia Board ........................................................................12
2.5.3 Graphic Board VP-11...................................................................12
2.5.4 Commboard 68k V2.10 (optional)..........................................12
2.5.5 Equipment required for Configuration................................13
2.6 Software
Naming.........................................................................................
14 2.7 Basic Setup - Overview
..............................................................................15 2.7.1
General.........................................................................................
....15
2.7.2 Prerequisites for Linked Machines.........................................16
2.7.3 Prerequisites for Stand-alone machines..............................16
3. RAM
Reset............................................................................................
.......................18 3.1
Overview.......................................................................................
..................18 3.2 RAM Reset
Procedure.................................................................................19
3.3 Commboard DIP
Switches........................................................................20
4. Initial
Setup.....................................................................................................
...........22 4.1
Overview................................................................................................
.........22 4.1.1 Initial Setup
Flowchart...............................................................23
4.2 Initial Setup Procedure
..............................................................................24 4.2.1
Touch Screen Calibration
.........................................................24
4.2.2 Cabinet Configuration................................................................24
4.2.3 Date and Time ...............................................................................24
4.2.4 Jurisdiction.....................................................................................24
4.2.5 Game Language...........................................................................25
4.2.6 Game Style .....................................................................................25
4.2.7 Major Currency Unit....................................................................25
4.2.8 Minor Currency Unit ...................................................................25
4.2.9 Denomination Activation .........................................................26
4.2.10 Paytable Lines.............................................................................26
4.2.11 Paytable Bet Per Line................................................................26
4.2.12 Player Denominations.............................................................27
4.2.13 Autoreset to Default Denomination...................................28
4.2.14 SAS Progressive Setup.............................................................28
4.2.15 Comms Config Summary........................................................29
4.2.16 Highbet Steps Allowed............................................................29
4.2.17 Accounting Denomination ....................................................30
4.2.18 Coin/Token Denomination.....................................................30
4.2.19 Tokenisation String ...................................................................30
4.2.20 NRI-G13 Type .............................................................................31
6. Service Menu*
.............................................................................
..............................56 Service Menu -
Flowchart.............................................................
...................58 1. Machine Information*
.............................................................................
.....59
1.1 General Machine
Settings............................................................59
1.2 Commboard
Settings................................................................
.....60 2.
Settings................................................................
..............................................61 2.1
Basic....................................................................
..................................62 2.1.1 Date /
Time.....................................................................
..................63
2.1.2 Top
Light.....................................................................
......................63
2.1.2.1 General Configuration
2.1.2.2 Standard Top Light Handling
2.1.2.3 Advanced Top Light Handling
2.1.3 Playfield Height Adjustment
............................................................64
Table of Contents
Table of Contents
2.2 Hardware............................................................................................65
2.2.1 General Configuration ......................................................................66
2.2.2 Coin Acceptor....................................................................................66
2.2.2.1 Activate Coin Acceptor
2.2.2.2 G13 Channels
2.2.3 Bill Acceptor .....................................................................................67
2.2.3.1 Operation Mode
2.2.3.2 Bills Enabled
2.2.3.3 Voucher Redemption
2.2.4 Hopper .............................................................................................68
2.2.4.1 General
2.2.4.2 Empty Procedure
2.2.4.3 Payout Limit Procedure
2.2.4.4 Jam Procedure
2.2.5 Printer ..............................................................................................69
2.2.5.1 Barcode Payout
2.2.5.2 Casino Information
2.2.5.3 Casino Information Host
2.2.5.4 Currency String Setup
2.2.5.5 Currency Sign Setup
2.2.5.6 Currency Format Setup
2.3 Machine ..............................................................................................72
2.3.1 Sound...............................................................................................73
2.3.1.1 Sound Configuration
2.3.1.2 Master Volume
2.3.1.3 Base Volume
2.3.1.4 Game Volume
2.3.2 Displays............................................................................................74
2.3.2.1 Bottom Screen
2.3.2.2 Top Screen
2.3.3 Cabinet Illumination.........................................................................75
2.3.4 Touch Screen Calibration...................................................................75
2.4 Game....................................................................................................76
2.4.1 Game Language...............................................................................77
2.4.2 Games Mode....................................................................................77
2.4.2.1 Double Up
2.4.2.2 Auto Play
2.4.2.3 Continuous Play
2.4.3 Limit Settings...................................................................................79
2.4.3.1 Celebration Limit
Celebration Limit - Requirements and Restictions
2.4.3.2 Handpay Limit
Additional Information: Use Cases for Win Limits
2.4.3.3 General Limits
2.4.4 Player Denominations......................................................................85
Additional Information: Activate/Deactivate Player Denominations Remotely
2.4.5 Available Games...............................................................................86
2.6 Communication Settings..............................................................87
2.6.1 Jackpot Configuration.......................................................................88
2.6.2 AFT Transfer Flags.............................................................................89
2.6.3 AFT Registration ...............................................................................90
2.6.4 Bonus...............................................................................................91
2.6.5 Commboard Settings........................................................................91
3.
Diagnostics..........................................................................
.............................93 3.1 Coin
Acceptor..............................................................................
.....94
3.2 Bill Acceptor ......................................................................................95
Software / Basic Setup - C5.2.x
5
...............................114 3.2.1 Last
Games.................................................................
...................114
3.2.2
3.3 Hopper Statistics..............................................................
............................................................................. ..........................115
...................96 3.4
3.2.3 Statistics per
Printer.................................................................. Denom.................................................................
................................97 3.5 Other .....117
Tests.................................................................... 3.2.3.1 General Statistics
.....................98 3.2.3.2 Bet - Line Table
4. History 3.2.4 Statistics per
............................................................................. Game...................................................................
.................................100 5. .....119
Help..................................................................... 3.2.5 Available
..............................................101 Out of Service Games.................................................................
Mode.................................................................... ...........120
....................101 3.3
Logs.....................................................................
7. Audit ...............................121 3.3.1 Money
Menu................................................................... Log.......................................................................
...........................................103 To access the ..............121
Audit 3.3.1.1 Coins
Menu:.................................................................1 3.3.1.2 Bills
3.3.1.3 Vouchers
04 Audit Menu 3.3.1.4 Transactions
Flowchart............................................................. 3.3.1.5 Others
...........104 3.3.2 Event
1. Machine Information Log.......................................................................
/............................................................................ ................125
....105 1.1 General Machine 3.3.3 Background
Settings..........................................................105 Exceptions...........................................................
1.2 Commboard .......125
Settings................................................................ 3.4 Cashless and
...106 Progressive..........................................................
2. Service ..126 3.4.1 Cashless and Progressive
Game................................................................... Information............................................127
..............................107 3. History 3.4.2 Progressive Split Information
............................................................................. ........................................................132
.................................108 Meter 3.4.2.1 Progressive Split Statistics
Limits................................................................... 3.4.2.2 Hidden Split Statistics
.........................108 3.1 Accounting 3.4.3 Progressive
............................................................................. Table....................................................................
.........109 3.1.1 Accounting .......134
Information........................................................... 3.4.4 Voucher and
......109 Handpay...............................................................
3.1.2 Periodic Accounting Information .....135
...................................................113 3.4.5 Jackpot
3.1.3 Each Bill Statistics..............................................................
Count................................................................... .............137
............113 4.
3.2 Help.....................................................................
Game................................................................... ..............................................138 4.1 Hardware -
Error
Codes...............................................................1
38 5. Touch Screen
Calibration............................................................
...............140
8. Appendix
.............................................................................
.....................................141 8.1 Commboard
Note: The numeration used within this chapter
Connectors..........................................................
relates to the numera tion of the Audit Menu
...............142 8.2 Commboard DIP
screens.
Switches..............................................................
........143
Table of Contents
Software / Basic Setup - C5.2.x
6
2. Introduction 2. Introduction
2.1 About this Manual
Scope
This document describes ATRONIC’s gaming machine software
of software level C5.2.x . This software is used to operate gam
ing machines with ATRONIC’s electronic platform Hi(!)bility.
It describes how to carry out a RAM Reset and the Initial Setup
and explains configuration and test options available in the
Service Menu. Further it describes the machine and game sta
tistics available in the Audit Menu.
Chapter Overview
1. Introduction
2. RAM Reset
3. Initial Setup
4. Jackpot Configuration
5. Service Menu
6. Audit Menu
7. Appendix
Target Audience
We address qualified technical personnel, who are involved in
setup and configuration of ATRONIC gaming machines. With
this user group we assume that they are basically computer
literate and familiar with gaming machines and casino related
terminology. Please read this document carefully before you
start, to avoid incorrect configuration.
1. Open the maindoor and open the logic box. Software Manuals:
2. Remove the mainboard and check the label ATRONIC software manuals refer to a certain
of the EPROM mounted on socket U5. software level (major version) or to several
software levels that are equal or similar in their
functionality. For example:
U2-F
ATRONIC Hi(!)bility™
+
Software / Basic Setup for
SD
U5 U6 U7 U8
C-Level Software C5.2.x
P1
HBS-STD-12.0.0.xxx
C-Level 5.1.1
U9 U22 HBS-STD-12.0.1.155
C-Level 5.1.2
HBS-STD-12.3.0.194
Software Level Matrix C-Level 5.2.1
HBS-STD-12.3.1.216
Main Base Version
C-Level 5.2.2
Software Level
HBS-STD-12.5.0.269
HBS-STD-11.0.x.xx
C-Level 5.2.6
C-Level 4.0.x
HBS-STD-12.6.0.291
HBS-STD-11.1.x.xx
C-Level 5.2.7
C-Level 4.1.x
HBS-STD-12.6.1.293
HBS-STD-11.3.x.xx
C-Level 5.2.8
C-Level 4.2.x 66001234 MB U05 8M MX27C8000PC-10
HBS-STD-11.5.x.xx HBS-STD-11.1.2.81
C-Level 4.3.x
HBS-STD-13.0.1.285 C-Level 5.3.2 (Tree of Riches™)
Machine Installation:
(incl. safety instructions, technical data, etc.)
-> See manual “Installation" for e-motion™,
e™ or Harmo ny™ cabinets.
Peripherals:
(Coin- and bill acceptors, hopper, printer, etc.)
-> See folder "Peripherals" on ATRONIC
Service Manual CD.
Spare Parts:
-> See "Parts Catalogue" for e-motion™, e™
or Harmony™ cabinets.
Service Manual CD 2009
ENG v1.1
Graphic Board +
U
P1
operating system for
security relevant
SD
game routines. The U2-F
1
base software is 1
available in different U5
jurisdictional ver sions U6
(STD, USA, NLD, U7
CZE, etc.). U8
U9
• The game software
• The security device (SD) is located on • The MEMEX board holds the security
an add-on board (MEMEX Board). It device (SD), EPROM sockets U10 and
provides for copy protection of games U11 and a memory extension. The ME
and determines available progressive MEX board and the mainboard act as a
jackpot modes and paytable features unit. During a RAM Reset the MEMEX
(such as CASH FEVER™, eMillions™, board always has to be installed to the
Hot Link™, etc.). mainboard to clear the memory located
on the MEMEX board, too.
Important: Games of software level
C5.x.x require programming revision F Important: An exchange of the MEMEX
on mainboard PLD-chip U2 (labeled board will require a RAM reset.
U2-F), to support the security device. MEMEX Board
Software / Basic Setup - C5.2.x
11
P1 U34 U35
ON
ON
0
9
0
9 0
9 0
9 0
1 1 1 1 0
9
1
1
9
2
2
2
2
2
2
(MEMEX Board)
e
y
l
n F
o
66004657 MB U07 8M
MX27C8000PC-10 THE
CRAZY
e
lp
m
NEST
a HGM-STD-CRNE-4.0.4.1
x
22AD UUC0
e
o
Checksum Kobetron
2.7.1 General
Important: It is necessary to carry out the pro
ATRONIC machines usually come configured gressive jackpot configuration directly after the
as specified dur ing order processing. However Initial Setup. Do not insert credits before the
it might be necessary to recon figure basic jack pot configuration data is uploaded.
machine settings, such as denomination, meter
ing, paytable, etc. These settings can not be
altered during
normal operation, as they require a machine
reinitialisation for technical or jurisdictional
reasons. Applying new progressive jackpot
settings also requires a RAM Reset.
3. Carry out the Initial Setup Note: Find more detailed information on
After a RAM Reset the machine automatically commboard setup and cabeling in the setup
enters the Initial Setup menu. The Initial Setup manuals that refer to a certain linked gaming
allows to configure all basic machine setting. product, such as "Hot Link™ - Setup and
Configura tion".
4. Carry out (Progressive) Jackpot
Software / Basic Setup - C5.2.x
15
are set by means of the commboard rotary
switches.
• Jackpot configuration software Alink Config
3.0.2 is in stalled on PC or notebook.
2.7.2 Prerequisites for Linked Machines
5432112345
x
x
1
1
• The device drivers for the Alink Config USB dongle are in
2
2
3
3
stalled.
x
x
4
4
5
5
x
x
6
6
USB ports (the older parallel port dongle does not work
x
x
9
9
+
U
switch machine P1
+
Button
1
U5
page for details).
U6
U7
4. Replace paytable
U8
EPROM on
U9
mainboard socket U9
A flashing LED (D19) on the
power on. This step must be
commboard confirms that the
carried out with the MEMEX
commboard clear was
board installed!
successful.
6. Wait at least until the P1 U34 U35
7. Switch machine power off
ATRONIC logo and a
and remove mainboard and
progress bar is displayed +
1
1
ON
ON
commb 0
0
9
90
0
9
0
9
8 3 67 4 2 8 3 67 4 67 4
67 4 2 8 3 67 4 2 9 2
2 8 3 67 4 2 8 3 8 3
5 5 5 5 5 5 123 4 5 6 7 8 123 456 7 8
8. Replace RAM reset EPROM U9 with 10. Wait approx. 5 minutes until the message
original paytable EPROM U9. “Press Reset but ton to continue with
formatting RAM” is displayed. Press
Replace commboard clear EPROMs U34 and mainboard Reset button.
U35 with original commboard EPROMs U34
and U35. Check for cor rect mounting! The RAM Reset Procedure is now completed
and the machine will automatically enter the
9. Reinstall mainboard and commboard and Initial Setup. Proceed with the Ini tial Setup
switch machine power on. procedure.
S1 S2 S3 S4 S6 S7 S5 S8
direction. Wrong insertion can cause per
manent damage to EPROMs and boards!
3. RAM Reset
c y
S8
s
S
S2 APL Address x01 (Address "00" S4 SAS Address, Channel 2 x01 (Address S5
disables APL address) "00" disables SAS channel 2)
e
r
Switch Function
a 12345678
Note: If a slot machine interface board (SMIB) provides the SAS
t
OFF OFF OFF Mikohn MS-10 Progressive (use this setting for non-progressive mode) ON OFF OFF SAS
Progressive
Off ON OFF APL (Atronic Progressive Link) ON ON OFF Mikohn MS-27 Mystery
OFF OFF ON Mikohn MS-27 Mystery + Progressive
5
ON OFF ON Accounting System 3rd Channel
ON ON ON SAS Progressive with ADL (SAS progressive using Atronic Display Link, if available)
S
ON APL Master
B
h
OFF APL Slave
c
I
OFF APL 2 mode (non-overtaking progressive meters)
D
ON Legacy Handpay Reporting (data overwritten if not read, to prevent buffer overrun) OFF Handpay Queue (typical)
OFF
ON 2 Channel Coupon Redemption (SAS channel 1 = Bally Promotional, SAS channel 2 = EZPay)
OFF Allocate EFT/AFT polls to SAS channel 1 22 to 26, 28, 29, 62 to 67, 72 to 76 *
o
OFF Allocate Bonusing polls to SAS channel 1 2E, 8A, 8B
l
OFF Allocate Ticketing polls to SAS channel 1 4C, 4D, 57, 58, 70, 71, 7D (Exp. 3F, 57, 67, 68) ON Allocate
Ticketing polls to SAS channel 2
4.1 Overview
After a RAM Reset, the machine automatically enters the
Initial
Setup. The Initial Setup is intended to configure basic
settings
of the machine. These settings can not be changed after
the
Initial Setup is completed. Any subsequent change of
these
setting requires a RAM reset and a new Initial Setup.
After the last setting has been configured, the Initial Setup
Summary page is displayed.
Paytable Lines
Denomination Activation Bonusing Paytable Bet per Line
Only if a selectable paytable is installed
Paytable Lines* Serial Number Autoreset to Default Denomination
Only with Multidenom
Paytable Bet per Line* Asset Number
SAS Progressive Setup
Only if commboard is set to progressive
Player Denominations Additional Jackpot Key Functionality mode
Note: Date and time can also be set remotely using SAS
poll 7F (if
applicable) or in the Service Menu.
4.2.4 Jurisdiction
Select the appropriate jurisdiction setting.
Depending on the selected jurisdictional setting, certain func
tions are unavailable, restricted or altered to apply to the juris
dictional requirements.
Information available in this manual refers to the default set
ting Standard if not otherwise stated.
Denomination Activation:
Disallow - All configured player denominations are
ac
tive and available for game play (default).
YES:
All high bet steps available in the paytable can
4.2.15 Comms Config Summary
be selected by pressing the HighBet Step
button. Each time the button is pressed the
This information page shows the current
game toggles through the bet steps (for
commboard config uration which has been set
example: 15 - 20 - 25 - 30 - 40 - 50 credits per
by means of the commboard DIP switches and
line)
rotary switches.
NO:
Check all entries carefully.
Only the highest bet step is available (for
example: 50 credits per line). A dedicated
• If any configuration setting does not meet
HighBet Step button is not necessary.
your require ments, switch power off and
change the commboard con figuration
4. Initial Setup / Initial Setup Procedure
immediately (see also section "3.3 Commboard
DIP Switches"). Then carry out a RAM Reset
and repeat the initial setup from the beginning.
Token String and Token Unit are added automatically. Use the
Set buttons to enter new strings manually, if necessary.
Set
the Token String Position to trailing (European style) or
lead
ing (American style).
This menu allows to disable bills and to edit the bill table.
Use the Enable/Disable button to permanently disable
the
acceptance of a particular bill. Bills that have been
disabled in
this menu can not be enabled in the Service Menu.
Mechanical Meter 1
(Meter is labeled "Credits Wagered")
Mechanical Meter 2
(Meter is labeled "Credits Won")
• MoneyWon + Prog. + Bonus, with Jackpot (in • Money Drop with Bills (in currency)
currency) Total amount of money from accepted bills and
Total amount of money which has been won, tickets, and coins to dropbox.
including wins, progressives and bonus
• Cents Drop with Bills (in cents)
awards that directly result in a jackpot handpay.
Same as Money Drop with Bills, but metered in
• CentsWon + Prog. + Bonus, with Jackpot (in cents (subcurrency).
cents)
• Credits Drop with Bills (in accountingcredits)
Same as Money Won + Prog. + Bonus, with
Same as Money Drop with Bills, but metered in
Jackpot, but metered in cents (sub currency).
accounting credits.
• CreditsWon + Prog. + Bonus, with Jackpot (in
• Money Drop without Bills (in currency)
accountingcredits) Same as Money Won +
Total amount of money from coins to dropbox.
Prog. + Bonus, with Jackpot, but metered in
accounting credits. • Cents Drop without Bills (in cents)
Same as Money Drop without Bills, but
• MoneyWon + Prog. + Bonus, without Jackpot
metered in cents (subcurrency).
(in currency) Total amount of money which has
been won, excluding wins, progressives and • Credits Drop without Bills (in
bonus awards that directly result in a jackpot accountingcredits)
handpay. Same as Money Drop without Bills, but
• CentsWon + Prog. + Bonus, without Jackpot
(in cents)
metered in accounting credits. continues on
Same as Money Won + Prog. + Bonus, without
Jackpot, but metered in cents (subcurrency).
• CreditsWon + Prog. + Bonus, without Jackpotnext page...
(in accounting credits)
Same as Money Won + Prog. + Bonus, without
Jackpot, but metered in ac counting credits. Note: The threshold for jackpot hand pays has
to be adjusted by means of the setting 4.2.42.
Celebration Limit.
Mechanical Meter 3
(Meter is labeled "Coins Drop")
Software / Basic Setup - C5.2.x
34
Mechanical Meter 4
(Meter is labeled "Hand Paid")
money out, handpaid jackpot wins, handpaid
• Money Handpaid with Jackpot (in currency) progressives and handpaid bonus awards.
Total value of all handpays, including key
Total amount of money from accepted coins
• Cents Handpaid with Jackpot (in cents)
and bills, card cashable in, card non cashable
Same as Money Handpaid with Jackpot, but
in, card promotional in, voucher cashable in,
metered in cents (subcurrency).
voucher promotional in, voucher nonrestricted
• Credits Handpaid with Jackpot (in in, key money in.
accountingcredits)
• CentsTrueIn (in cents)
Same as Money Handpaid with Jackpot, but
Same as Money True In, but metered in Cents
metered in accounting credits.
(subcurrency)
• Money Handpaid without Jackpot (in
• CreditsTrueIn (in accountingcredits)
currency)
Same as Money True In, but metered in
Total value of handpays initiated by a cash out
Accounting Credits.
request (cancelled credits), in cluding key credit
out, but excluding handpaid jackpot wins,
handpaid progres sives and handpaid bonus
awards.
• Cents Handpaid without Jackpot (in cents)
Same as Money Handpaid without Jackpot, but
metered in cents (subcurren cy).
• Credits Handpaid without Jackpot (in
accountingcredits)
Same as Money Handpaid without Jackpot, but
metered in accounting credits.
continues on next page...
• GamesWon
Note: The threshold for jackpot hand pays has
Total number of won games.
to be adjusted by means of the setting 4.2.42.
Games lost in the double-up feature are not
Celebration Limit.
booked to this meter.
• MoneyTrueIn
Software / Basic Setup - C5.2.x
35
Mechanical Meter 5
(Meter is labeled "Games")
• GamesPlayed
Total number of games played.
• Money Bills in (in currency)
Total amount of money from accepted bills.
• Cents Bills in (in cents)
Same as Money Bills In, but metered in cents (subcurrency).
• Credits Bills in (in accountingcredits)
Same as Money Bills In, but metered in accounting credits.
• MoneyTrue Out (in currency)
Total amount of money from coins paid from hopper, card cashable out, card
non cashable out, card promotional out, voucher cashable out, voucher promo
tional out, key money out, handpaid with Jackpot
• CentsTrue Out (in cents)
Same as Money True Out, but metered in cents (subcurrency).
• CreditsTrue Out (in cents)
Same as Money True Out, but metered in accounting credits.
Mechanical Meter 6
(Meter is labeled "Jackpot")
cents)
• MoneyJackpot with Progressiveand Bonus Same as Money Jackpot with Progressive and
(in currency) Bonus, but metered in cents (sub currency).
Total amount from wins that automatically result
in a jackpot handpay, includ ing handpaid • Credits Jackpot with Progressiveand Bonus
progressives and handpaid bonus awards. (in accountingcredits) Same as Money Jackpot
with Progressive and Bonus, but metered in
Cancelled credits (handpaid after a player
accounting credits.
initiated cash out request) are not booked to
Note: The threshold for jackpot hand pays has
this meter.
to be adjusted by means of the setting 4.2.42.
Celebration Limit.
• Cents Jackpot with Progressiveand Bonus (in
4.2.25 Double Up
Presentation Limit:
Bonus awards equal to or exceeding this limit
(in currency) use presentation type
4.2.31 Bonusing
ADVANCED. Bonus awards below this limit
use presentation type REDUCED. Use the Set
This menu configures the handling of bonus
button to adjust the limit.
awards.
Note: AFT bonusing and legacy bonusing use
Bonusing Enabled:
different ways of metering. Please refer to
• NO - Bonusing disabled chapter “Audit Menu / History” for de tails.
Presentation Type:
• ADVANCED - A player interruptible bonus
presentation is displayed. Bonus amount is
displayed in credits.
• REDUCED - A bonusing text message is
displayed in the lower part of the game screen.
Bonus amount is displayed in currency.
• BOTH - Both methods ADVANCED and
REDUCED are used depending on the bonus
amount. Configurable by the PRESENTATION
Presentation Presentation
Type Advanced Type Reduced
Handpay / Locked:
When residual credits remain after a cash out, "press
cashout
for handpay or continue gameplay" is displayed. When the
cashout button is pressed again, the machine goes into hand
pay mode and the message "Call Attendant for Handpay XXX
(currency)" is displayed. The button panel is deactivated. An at
tendant must confirm the handpay using the jackpot key.
Handpay / Playable:
When residual credits remain after a cash out, "press cashout
for handpay XXX or continue gameplay" is displayed. When the
Cashout button is pressed again, the machine goes into hand
pay mode, but the button panel stays active. When now a new
bet is placed, the machine returns to game mode and sends a
handpay cancelled message to the system.
No Handpay:
When residual credits remain after a cash out and the cashout
button is pressed again, the message "Insert money or play off
residual credits" is displayed. No handpay is possible.
Printer Enabled:
Enables or disables the printer in general.
Note: The printer must be connected before the Initial
Setup was
started, to allow enabling the printer.
Validation Type:
Sets the validation type for cashout vouchers and validated
handpays as required by the host system.
• If the printer is enabled, validation modes Secure En
hanced and System are available.
• If the printer is disabled, validation modes Secure En
hanced and None are available.
Note: Validation type “Standard” is not supported.
Handpay Validation:
Enable or disable the validation of handpays. Available with
validation type Secure Enhanced only. With Handpay Valida
tion enabled the gaming machine remains locked until a gam
ing machine validation ID has been sent by the host system.
4.2.40 Limits
Credit Limit (in currency):
Defines the maximum amount of money that can be accumu
lated to the credit meter.
• If the credit limit would be exceeded by inserting a bill or
a voucher, this bill or voucher is rejected and the message
"Bill Value Exceeds Maximum Credit" is displayed.
• If the credit limit is exceeded with a win, the entire win
amount is paid out immediately.
Note: The setting Credit Limit can also
Purchase Limit (in currency): limit value is read from the paytable. If the
Defines the maximum amount of money that paytable does not contain a gamble limit value,
can be booked to the credit meter by inserting the games top award is used instead.
coins, bills, vouchers or by ad vanced fund
transfers. Adjustment Range
be adjusted in the Service Menu. See section
• If the purchase limit is reached, the coin
2.4.3.3 Service Menu / Settings / Game / Limit
acceptor and the bill acceptor are disabled.
Settings / General Lim its / Credit Limit.
• If the purchase limit would be exceeded by
inserting mon ey or a voucher, it is rejected and
an error message is dis played.
• AFT transfers that exceed the purchase limit
are rejected (if AFT / PARTIAL IN ALLOWED is
set to NO).
• Destination:
This setting selects the payout device, for wins
exceeding the limit.
• Handpay:
Wins exceeding the limit initiate a jackpot
handpay. Reset ID = 00.
Note: The
setting Celebration Limit can also be adjusted voucher, host or credit meter. They always
in the Service Menu. See section 2.4.3.1 require a handpay. Jackpot handpays that
Service Menu / Settings / Game / Limit were actually handpaid, are booked to the
Settings / Cel ebration Limit for a more detailed jackpot meters.
de scription and advanced options.
Handpay polls sent with reset ID “01” can be
reset to voucher, host or credit meter, if the
host supports this func tion. Jackpot handpays
actually reset to voucher, host or credit meter
are booked to the money won meters, not to
Additional Information - Reset ID: Handpay the jackpot meters.
polls sent with reset ID “00” can not be reset to
Value for Software
Level = C5.2.8
Max. Value for
Software Levels <
C5.2.8
5. Jackpot Configuration
5.2 Prerequisites
Make sure to meet following prerequisites
before you start the jackpot configuration
procedure.
x
x
1
1
2
2
up.
8
8
x
x
9
9
At the machine:
Press the green Service button on the mainboard to en
ter the Service Menu. Select “2.6.1 Settings / Communica
tion Settings / Jackpot Configuration” and touch the Start
Jackpot Configuration button.
At the PC:
Select Download from the Alink menu.
10. When the upload was successful, click Quit to exit the pro
gram, remove the PC-setup cable and close logic box and
maindoor.
6. Service Menu
The Service Menu consists of folders that *Note: The numeration within this chapter
contain pages of information and settings. To relates to the numeration of the Service Menu
navigate to the desired folder, touch the screens.
assigned folder tab.
Software / Basic Setup - C5.2.x
56
6. Service Menu
Apply Changes
6. Service Menu
Availability of some menus pages depends on
hardware and software configuration, and juris
diction.
Note:
Hardware Information:
Machine ID: A unique ATRONIC ID number Bill
Acceptor: Type of bill acceptor, acceptor
firmware version and checksum Coin Acceptor:
Type of coin acceptor
Printer Type: Type of printer and printer
firmware version
Button Panel Style: Style and layout of button
panel
Parameters:
Shows parameters coin/token denomination,
accounting de nomination, player
denominations and corresponding pay table
version, credit limit, purchase limit and bill/coin
acceptor limit as defined in the Initial Setup.
Additional Information:
1.1 General Machine Settings continued
Lists the current machine configuration as
defined in the Ini tial Setup and the Service
Mechanical Meters: Menu. Following items are listed:
Shows the progressive mode (as a coded
Jurisdiction, Denomination Activation Allowed, number) and the (progressive) jackpot system.
Autoreset to Default Denomination, Double Up
Allowed, Fund Transfers, Asset Number, Ticket Note: “Jackpot System = Mikohn MS10” is also
Machine ID (as of software level C5.2.2 only), shown in non progressive mode.
AFT Inhouse, AFT Partial In Allowed, AFT
Partial Out Al 6. Service Menu / Machine Information
lowed, AFT Transfer to Host of less than full
Amount Allowed, AFT Transaction Receipt,
Bonusing, Bonusing Presentation Type,
Bonusing Presentation Limit, Jackpot Key
Credits, Auto Play, Continuous Play,
Fast/Individual Reel Stop Allowed, Com
mboard required, Serial Number, Billacceptor
enabled, Resid ual Payout, Currency, Sub
Currency, Printer, Validation Type, Handpay
Validation, Barcode Payout, Jackpot Receipt.
General Configuration:
Shows the accounting protocol version and if it
has been en abled/disabled by means of DIP
switch S5-6.
SAS Channel Attributes: Note: See also section 3.3 Commboard DIP
Shows the configuration status of special Switches on page 19.
commboard op tions.
Jackpot Configuration:
Software / Basic Setup - C5.2.x
60
• Basic
• Hardware
• Machine
• Game
• Communication Settings
(incl. progressive jackpot configuration)
2.1 Basic
• Date / Time
• Top Light
• Playfield Height Adjustment
Software / Basic Setup - C5.2.x
62
General:
Configures availability of the manual height adjustment
using
the UP and DOWN buttons at the playfield.
Time Out:
Defines the time span for the automatic playfield height ad
justment. The playfield automatically moves back to the de
fault position after the game was XX minutes in idle mode.
Default Position:
Defines the default position of the playfield.
2.2 Hardware
• General Configuration
• Coin Acceptor
• Bill Acceptor
• Hopper
• Printer
If a hardware component is not available its corresponding
button is not displayed or greyed out.
Redemption Enabled:
Enables or disables voucher redemption (ticket in) in
general
(default = off)
Code Length:
Sets the barcode code length. Applicable for certain bill ac
ceptor types only.
2.2.4 Hopper
Configures the hopper handling.
2.2.4.1 General
Hopper Payout Limit:
Adjust the maximal number of coins that the hopper is al
lowed to pay out at once. Hopper pays exceeding this
limit are
handled as adjusted in “2.2.4.3 Payout Limit Procedure”.
Hopper Refill:
Enable or disable the hopper refill menu (default =
disabled). If
enabled, the refill menu is displayed in case of a hopper
empty
situation, allowing to enter the number of coins refilled.
Refill:
Allows to enter a default value for the hopper refill menu.
Pay Mode:
This settings determine how a payout is split
into voucher pays and hopper pays.
VOUCHER 1
All credits are paid by a voucher.
VOUCHER 2
A voucher rounded to the maximal multiple of
the VOUCHER BASE VALUE is printed. The
remaining amount is paid by hopper.
HOPPER 1
The hopper pays up to the hopper payout limit.
The re maining amount is paid by a voucher.
HOPPER 2
If the payout is below hopper payout limit:
All credits are paid by hopper.
If the payout is above hopper payout limit:
A voucher rounded to the maximal multiple of
the VOUCHER BASE VALUE is printed. The
remaining amount is paid by hopper.
Residual Credits:
This setting defines the handling of residual credits.
HOPPER
Residual credits are paid as configured with setting
Re
sidual Credits Payout (Initial Setup).
VOUCHER
Residual credits are added to the voucher value.
This may result in odd voucher values, even if a voucher
base value was set.
Jackpot Receipt:
If set to enabled, a jackpot receipt is printed, when a jackpot
handpay is reset by an attendant. The receipt is intended for
casino internal accounting use only and is not cashable or
playable.
2.2.5.2 Casino Information
(Voucher Text, Ticket Data)
This menu allows to manually enter ticket data. Enter
alphanu
meric strings for casino name, address 1 and address 2
to be
printed on vouchers. Use English alphabet only.
2.3 Machine
2.3.1 Sound
Configures sound and volume settings.
2.3.1.1 Sound Configuration
High to adjusted
Starts with 100% volume and fades to the volume as ad
justed in the Base Volume menu (next page).
Adjusted
Volume as adjusted in the Base Volume menu.
• Sliders
• +/- Buttons (adjusts in 10% steps)
• Set Button (set a % value)
• Sliders
• +/- Buttons (adjusts in 10% steps)
• Set Button (set a % value)
• Sliders
• +/- Buttons (adjusts in 10% steps)
• Set Button (set a % value)
2.3.2 Displays
Configures the TFT monitor(s).
• Sliders
• +/- Buttons (adjusts in 10% steps)
• Set Button (set a % value)
2.4 Game
• Game Language
• Games Mode
• Limit Settings
• Player Denomination
• Available Games (with certain games only)
Software / Basic Setup - C5.2.x
76
the won credits of the recent game in an
additional gamble bet. See Operating manual
for details.
Note: This menu is accessible only without
2.4.1 Game Language credits on the credit meter.
Set the desired language for game play and
on-screen mes sages. Default setting is Double Mode:
English. Single language game ver sions do Set the double up mode to Double Up Disabled
not support this feature. (disabled) or Red / Black (enabled).
Maximum Double:
Adjust the number of allowed double up steps
to Gamble 1x, Gamble 5x or Max Allowed. If
set to Max Allowed, the setting Gamble Limit
limits the maximum win amount. See also sec
tion 2.4.3.3 Service Menu / Settings / Game /
Limit Settings / General Limits / Gamble Limit.
2.4.2 Games Mode
6. Service Menu / Settings / Game
The Games Mode menu allows to configure
following game features (if available):
• Double Up
• Auto Play
• Continuous Play
2.4.2.1 Double Up
Configures the Double Up / Gamble feature.
This feature gives players the option to wager
Screenshot
of the Double Up / Gamble feature.
• Celebration Limit
• Handpay Limit
• General Limits:
(Credit Limit, Payout Limit, Gamble Limit)
Software / Basic Setup - C5.2.x
79