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Manual HI Software (C5.1.2 STD) 2.2
Manual HI Software (C5.1.2 STD) 2.2
)bility™
Rev. 2.2
September 2009
1. Release Info
Rev. 2.2
Copyright Notice:
© 2008-2009, ATRONIC. All rights reserved.
No part of this publication may be copied or distributed, transmitted, transcribed, stored in a retrieval
system, or translated into any human or computer language, in any form or by any means, electronic,
mechanical, magnetic, manual, or otherwise, or disclosed to third parties without the express written
permission obtained from a properly authorized official of ATRONIC.
DISCLAIMER
ATRONIC makes no representation or warranties, express or implied, with respect to this publication,
or any product of ATRONIC, including but not limited to warranties of merchantability or fitness for any
particular purpose. ATRONIC reserves the right to make changes, enhancements, revisions and altera-
tions of any kind to this publication or the product(s) it covers without obligation to notify any person,
institution or organization of such changes, enhancements, revisions and alterations.
TRADEMARKS
This document may contain trademarks of ATRONIC. All other brand and product names are trademarks
or registered trademarks of their respective companies.
Table of Contents
1. Release Info / Disclaimer......................................................................................... 2
2. Introduction.................................................................................................................. 7
2.1 About this Manual.......................................................................................... 7
2.2 Included Software Releases........................................................................ 7
2.3 How to identify the Software Level.......................................................... 8
2.4 Related Publications...................................................................................... 9
2.5 Boards and EPROMs.....................................................................................10
2.5.1 Mainboard.......................................................................................10
2.5.2 Multimedia Board.........................................................................11
2.5.3 Graphic Board VP-11....................................................................11
2.5.4 Commboard 68k V2.10 (optional)...........................................11
2.5.5 Equipment required for Configuration.................................12
2.6 Software Naming..........................................................................................13
2.7 Basic Setup - Overview...............................................................................14
2.7.1 General.............................................................................................14
2.7.2 Prerequisites for Linked Machines..........................................15
2.7.3 Prerequisites for Stand-alone machines...............................15
3. RAM Reset....................................................................................................................17
3.1 Overview..........................................................................................................17
3.2 RAM Reset Procedure..................................................................................18
3.3 Commboard DIP Switches.........................................................................19
4. Initial Setup.................................................................................................................21
4.1 Overview..........................................................................................................21
4.1.1 Initial Setup Flowchart................................................................22
4.2 Initial Setup Procedure...............................................................................23
4.2.1 Touch Screen Calibration ..........................................................23
4.2.2 Cabinet Configuration.................................................................23
4.2.3 Date and Time................................................................................23
4.2.4 Jurisdiction......................................................................................23
4.2.5 Game Language............................................................................24
4.2.6 Game Style......................................................................................24
4.2.7 Major Currency Unit.....................................................................24
4.2.8 Minor Currency Unit....................................................................24
4.2.9 Denomination Activation..........................................................25
4.2.10 Paytable Lines..............................................................................25
4.2.11 Paytable Bet Per Line.................................................................25
4.2.12 Player Denominations..............................................................26
4.2.13 Autoreset to Default Denomination....................................27
4.2.14 Progressive Jackpot Terminal ID...........................................27
4.2.15 Commboard Initial Setup Information...............................28
4.2.16 Highbet Steps Allowed.............................................................28
4.2.17 Accounting Denomination.....................................................29
4.2.18 Coin/Token Denomination......................................................29
4.2.19 Tokenisation String....................................................................29
4.2.20 NRI-G13 Type (only with G-13 installed)...........................30
5. Jackpot Configuration............................................................................................50
5.1 Progressive Calculation Sheet..................................................................50
5.2 Prerequisites...................................................................................................51
5.2.1 Hardware Prerequisites...............................................................51
5.2.2 Game Prerequisites......................................................................51
5.2.3 A-Link Versions...............................................................................51
5.3 Jackpot Configuration Procedure...........................................................52
2.2 Hardware.............................................................................................64
2.2.1 General Configuration.......................................................................65
2.2.2 Coin Acceptor.....................................................................................65
2.2.2.1 Activate Coin Acceptor
2.2.2.2 G13 Channels
2.2.3 Bill Acceptor......................................................................................66
2.2.3.1 Operation Mode
2.2.3.2 Bills Enabled
2.2.3.3 Voucher Redemption
2.2.4 Hopper..............................................................................................67
2.2.4.1 General
2.2.4.2 Empty Procedure
2.2.4.3 Payout Limit Procedure
2.2.4.4 Jam Procedure
2.2.5 Printer...............................................................................................68
2.2.5.1 Barcode Payout
2.2.5.2 Casino Information
2.2.5.3 Currency Setup
2.2.5.2 Casino Information (Ticket Data)
2.2.5.4 Currency String Setup
2.2.5.5 Currency Sign Setup
2.2.5.6 Currency Format Setup
2.3 Machine...............................................................................................71
2.3.1 Sound................................................................................................72
2.3.1.1 Sound Configuration
2.3.1.2 Master Volume
2.3.1.3 Base Volume
2.3.1.4 Game Volume
2.3.2 Displays.............................................................................................73
2.3.2.1 Bottom Screen
2.3.2.2 Top Screen
2.3.3 Cabinet Illumination..........................................................................74
2.3.4 Touch Screen Calibration....................................................................74
2.4 Game.....................................................................................................75
2.4.1 Game Language................................................................................76
2.4.2 Double Up.........................................................................................76
2.4.3 Limit Settings....................................................................................77
2.4.3.1 Celebration Limit
2.4.3.2 Handpay Limit
2.4.3.2 Payout Limit
2.4.4 Player Denominations.......................................................................81
2.4.4.1 Activate/Deactivate Player Denominations Remotely
2.4.5 Available Games................................................................................81
2.6 Communication Settings...............................................................82
2.6.1 Jackpot Configuration........................................................................83
2.6.2 AFT Transfer Flags..............................................................................84
2.6.3 AFT Registration................................................................................85
2.6.4 Bonus................................................................................................86
2.6.5 Commboard Settings.........................................................................86
3. Diagnostics........................................................................................................88
3.1 Coin Acceptor....................................................................................89
3.2 Bill Acceptor.......................................................................................90
3.3 Hopper.................................................................................................91
3.4 Printer...................................................................................................92
3.5 Other Tests..........................................................................................93
4. History.................................................................................................................95
5. Help......................................................................................................................96
Out of Service Mode...........................................................................................96
8. Appendix...................................................................................................................136
8.1 Commboard Connectors.........................................................................137
8.2 Commboard DIP Switches.......................................................................138
2. Introduction
2.1 About this Manual
Scope
This document describes how to set up and configure ATRONIC
e™, e-motion™ and Harmony™ gaming machines based on
ATRONIC‘s technology platform Hi(!)bility™.
It describes how to carry out RAM Reset and Initial Setup and
explains configuration and test options available in the Ser-
vice Menu. Further it describes the machine and game statis-
tics available in the Audit Menu.
Target Audience
We address qualified technical personnel, who are involved in
setup and configuration of ATRONIC e-motion™ and Harmo-
ny™ gaming machines. With this user group we assume that
they are basically computer literate and familiar with gaming
machines and casino related terminology.
1. Open the maindoor and open the logic box. Software Manuals:
ATRONIC software manuals refer to a
2. Remove the mainboard and check the label of the EPROM certain software level (major version)
mounted on socket U5. or to several software levels that are
equal or similar in their functionality.
For example:
U2-F ATRONIC Hi(!)bility™
Software / Basic Setup
U5
+
HBS-STD-11.1.2.81
Machine Installation
(incl. safety instructions, technical data, etc.)
-> See manual “Installation" for e-motion™, e-motion™ or
Harmony™ cabinets.
Peripherals
(Coin- and bill acceptors, hopper, printer, etc.)
-> See folder "Peripherals" on ATRONIC Service Manual CD.
Spare Parts
-> See "Parts Catalogue" for e-motion™, e™ or Harmony™
cabinets.
If this manual did not came with this CD-ROM, please ask
ATRONIC Technical Service for a free copy of the latest revi-
sion.
Multimedia
Board
2.5.1 Mainboard
This board performs all security relevant routines and stores
Graphic Board
game statistics. It holds seven EPROMS (U5 - U11) and the
security device (SD). EPROMs U10 and U11 are located on an
add-on board (MEMEX Board).
• The base software EPROMs (U5, U6, U10, U11) store the
operating system for security relevant game routines. The
base software is available in different jurisdictional ver-
U10
U11
U2-F
sions (STD, USA, NLD, CZE, etc.).
U5
+
+
• The game software EPROMs (U7, U8) store gameplay func- P1 U6
tions and game theme. U7
SD
U8
• The paytable EPROM (U9) stores the paytable. U9
MEMEX Board
• The security device (SD) is located on an add-on board
(MEMEX Board). It provides for copy protection of games
and determines available progressive jackpot modes and
paytable features (such as CASH FEVER™, eMillions™, Hot
Link™, etc.).
P1
tions. Security relevant routines are not performed on this
board. Graphic and sound files and the multimedia operating
system are stored on the multimedia software CD in the DVD-
drive.
IC27
on socket IC27.
0 0 0 0 0 0 ON ON
1
1
7 89
7 89
7 89
7 89
7 89
7 89
2 34
2 34
2 34
2 34
2 34
2 34
S1 S2 S3 S4 S6 S7 S5 S8
Checksum Kobetron
2.7.1 General
Important: It is necessary to carry out the pro-
gressive jackpot configuration directly after the
Initial Setup. Do not insert credits before the jack-
pot configuration data is uploaded.
• SAS address and APL address (if required) are set by means
of the commboard rotary switches.
5 4 3 2 1 1 2 3 4 5
• Jackpot configuration software Alink Config 3.0.x is in-
stalled on PC or notebook. 9 8 7 6 Solderside 6 7 8 9
1 x x 1
• The device drivers for the Alink Config USB dongle are in- 2
3
2
3
stalled. 4
5
x x 4
5
6 x x 6
• The Alink Config USB dongle is connected to one of the PC 7
8
7
8
USB ports (the older parallel port dongle does not work 9 x x 9
3. RAM Reset
3.1 Overview
Performing a RAM Reset will clear all statistical data and ma-
chine settings. After RAM Reset was carried out, the Initial
Setup will start automatically, allowing to configure machine's
basic settings. Changing the progressive jackpot configura-
tion also requires a RAM Reset.
U10
U11
U2-F
+
P1 U6
Replace commboard EPROMs U34 and U35 with comm- U7
SD
board clear EPROMs "Q-CB-RAM-CLEAR" U34 and U35. U8
U9
5. Reinstall mainboard and commboard and switch machine
power on. This step must be carried out with the MEMEX MEMEX Board
board installed! LED D19
1
7 89
7 89
7 89
7 89
7 89
7 89
commboard.
2 34
2 34
2 34
2 34
2 34
2 34
5 6 5 6 5 6 5 6 5 6 5 6
1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
S1 S2 S3 S4 S6 S7 S5 S8
HBS-STD-5.1.1.279
MB U05 8M AT27C080
xxxx xxxxxxxxxxxxxxxxx
The RAM Reset Procedure is now completed and the machine Groove
will automatically enter the Initial Setup. Proceed with the Ini-
tial Setup procedure.
Switch Function
1 2 3 4 5 6 7 8
OFF OFF OFF Mikohn MS-10 Progressive (use this setting for non-progressive mode)
ON OFF OFF SAS Progressive
Off ON OFF APL (Atronic Progressive Link)
ON ON OFF Mikohn MS-27 Mystery
OFF OFF ON Mikohn MS-27 Mystery + Progressive
ON OFF ON Accounting System 3rd Channel
DIP Switch Block S5
ON ON ON SAS Progressive with ADL (SAS progressive using Atronic Display Link, if available)
ON APL Master
OFF APL Slave
ON Legacy Handpay Reporting (data overwritten if not read, to prevent buffer overrun)
OFF Handpay Queue (typical)
OFF
ON 2 Channel Coupon Redemption (SAS channel 1 = Bally Promotional, SAS channel 2 = EZPay)
OFF Allocate Ticketing polls to SAS channel 1 4C, 4D, 57, 58, 70, 71, 7D (Exp. 3F, 57, 67, 68)
ON Allocate Ticketing polls to SAS channel 2
After the last setting has been configured, the Initial Setup
Summary page is displayed.
Note: Date and time can also be set later using SAS poll 7F (if ap-
plicable) or in the Service Menu.
4.2.4 Jurisdiction
Select the appropriate jurisdiction setting.
4.2.9 Denomination Activation
Denomination Activation:
Disallow - All configured player denominations are ac-
tive and available for game play (default).
Select the maximal bet per line setting for game play.
YES:
All high bet steps available in the paytable can be selected
by pressing the HighBet Step button. Each time the button is
pressed the game toggles through the bet steps (for example:
15 - 20 - 25 - 30 - 40 - 50 credits per line)
4.2.17 Accounting Denomination
Token String and Token Unit are added automatically. Use the
SET buttons to enter new strings manually, if necessary. Set
the Token String Position to trailing (european style) or lead-
ing (american style).
Note: When setting the token string to "Token", make sure to set
token unit to "1".
This menu defines the coin handling for NRI G-13.mft coin ac-
ceptors. It is assumed that only one type of coin shall be ac-
cepted and that all other coin types are disabled by means of
the acceptor DIP switches or the acceptor programming.
Set Multiplier:
Set all multipliers to 1 (standard setting if only one type of coin
is accepted).
This menu allows to disable bills and to edit the bill table.
Use the Enable/Disable button to permanently disable the ac-
ceptance of a particular bill. Bills that have been disabled in
this menu can not be enabled in the Service Menu.
Mechanical Meter 1
(Meter is labeled "Credits Wagered")
Mechanical Meter 2
(Meter is labeled "Credits Won")
• Money Won + Prog. + Bonus, with Jackpot (in currency) Note: The threshold for jackpot hand-
Total amount of money which has been won, including wins, progressives and pays has to be adjusted by means of
bonus awards that directly result in a jackpot handpay. the setting 4.2.42. Handpay Limit.
• Cents Won + Prog. + Bonus, with Jackpot (in cents)
Same as Money Won + Prog. + Bonus, with Jackpot, but metered in cents (sub-
currency).
• Credits Won + Prog. + Bonus, with Jackpot (in accounting credits)
Same as Money Won + Prog. + Bonus, with Jackpot, but metered in accounting
credits.
• Money Won + Prog. + Bonus, without Jackpot (in currency)
Total amount of money which has been won, excluding wins, progressives and
bonus awards that directly result in a jackpot handpay.
• Cents Won + Prog. + Bonus, without Jackpot (in cents)
Same as Money Won + Prog. + Bonus, without Jackpot, but metered in cents
(subcurrency).
• Credits Won + Prog. + Bonus, without Jackpot
(in accounting credits)
Same as Money Won + Prog. + Bonus, without Jackpot, but metered in ac-
counting credits.
Mechanical Meter 3
(Meter is labeled "Coins Drop")
Mechanical Meter 4
(Meter is labeled "Hand Paid")
• Money Handpaid with Jackpot (in currency) Note: The threshold for jackpot hand-
Total value of all handpays, including key money out, handpaid jackpot wins, pays has to be adjusted by means of
handpaid progressives and handpaid bonus awards. the setting 4.2.42. Handpay Limit.
• Cents Handpaid with Jackpot (in cents)
Same as Money Handpaid with Jackpot, but metered in cents (subcurrency).
• Credits Handpaid with Jackpot (in accounting credits)
Same as Money Handpaid with Jackpot, but metered in accounting credits.
• Money Handpaid without Jackpot (in currency)
Total value of handpays initiated by a cash out request (cancelled credits), in-
cluding key credit out, but excluding handpaid jackpot wins, handpaid progres-
sives and handpaid bonus awards.
• Cents Handpaid without Jackpot (in cents)
Same as Money Handpaid without Jackpot, but metered in cents (subcurren-
cy).
• Credits Handpaid without Jackpot (in accounting credits)
Same as Money Handpaid without Jackpot, but metered in accounting credits.
• Games Won
Total number of won games.
Games lost in the double-up feature are not booked to this meter.
• Money True In
Total amount of money from accepted coins and bills, card cashable in, card non
cashable in, card promotional in, voucher cashable in, voucher promotional in,
voucher nonrestricted in, key money in.
• Cents True In (in cents)
Same as Money True In, but metered in Cents (subcurrency)
• Credits True In (in accounting credits)
Same as Money True In, but metered in Accounting Credits.
Mechanical Meter 5
(Meter is labeled "Games")
• Games Played
Total number of games played.
• Money Bills in (in currency)
Total amount of money from accepted bills.
• Cents Bills in (in cents)
Same as Money Bills In, but metered in cents (subcurrency).
• Credits Bills in (in accounting credits)
Same as Money Bills In, but metered in accounting credits.
• Money True Out (in currency)
Total amount of money from coins paid from hopper, card cashable out, card
non cashable out, card promotional out, voucher cashable out, voucher promo-
tional out, key money out, handpaid with Jackpot
• Cents True Out (in cents)
Same as Money True Out, but metered in cents (subcurrency).
• Credits True Out (in cents)
Same as Money True Out, but metered in accounting credits.
Mechanical Meter 6
(Meter is labeled "Jackpot")
• Money Jackpot with Progressive and Bonus (in currency) Note: The threshold for jackpot hand-
Total amount from wins that automatically result in a jackpot handpay, includ- pays has to be adjusted by means of
ing handpaid progressives and handpaid bonus awards. the setting 4.2.42. Handpay Limit.
Cancelled credits (handpaid after a player initiated cash out request) are not
booked to this meter.
4.2.25 Double Up
Defines the availability of the double up feature.
This setting does not activate the double up feature directly.
It just allows or blocks the activation of the double up feature
via Service Menu.
4.2.31 Bonusing
This menu configures the handling of bonus awards.
Bonusing Enabled:
• NO - Bonusing disabled
• LEGACY - Enables legacy bonusing (SAS 3). Disables AFT
bonusing.
• AFT - Enables AFT bonusing. Disables legacy bonusing.
• BOTH - Enables both AFT bonusing and legacy bonusing.
Presentation Type:
• ADVANCED - A player interruptible bonus presentation is
displayed. Bonus amount is displayed in credits.
• REDUCED - A bonusing text message is displayed in the
lower part of the game screen. Bonus amount is displayed
in currency.
Presentation Type Advanced
• BOTH - Both methods ADVANCED and REDUCED are used
depending on the bonus amount. Configurable by the
PRESENTATION LIMIT function.
Presentation Limit:
Bonus awards equal to or exceeding this limit (in currency) use
presentation type ADVANCED. Bonus awards below this limit
use presentation type REDUCED. Use the SET button to adjust
the limit.
Enter a unique asset number for AFT and ticketing. Each ma-
chine must have a unique asset number.
If no asset number has been entered in this menu, the as- Note: Do not enter more than 8 digits,
set number is set automatically according to the following if a ticket printer is installed.
scheme:
Handpay / Locked:
When residual credits remain after a cash out, "press cashout
for handpay or continue gameplay" is displayed. When the
cashout button is pressed again, the machine goes into hand-
pay mode and the message "Call Attendant for Handpay xx
(currency)" is displayed. The button panel is deactivated. An
attendant must confirm the handpay using the jackpot key.
Handpay / Playable:
When residual credits remain after a cash out, "press cashout
for handpay XXX or continue gameplay" is displayed. When
the Cashout button is pressed again, the machine goes into
handpay mode, but the button panel stays active. When now
a new bet is placed, the machine returns to game mode and
sends a handpay cancelled message to the system.
No Handpay:
When residual credits remain after a cash out and the cashout
button is pressed again, the message "Insert money or play off
residual credits" is displayed. No handpay is possible.
Printer Enabled:
Enables or disables the printer in general.
Note: The printer must be connected before the Initial Setup was
started, to allow enabling the printer.
Validation Type:
Sets the validation type for cashout vouchers and validated
handpays as required by the host system.
• If the printer is enabled, validation modes Secure En-
hanced and System are available.
• If the printer is disabled, validation modes Secure En-
hanced and None are available.
Handpay Validation:
Enable or disable the validation of handpays. Available with
validation type Secure Enhanced only. With handpay valida-
tion enabled the gaming machine remains locked until a gam-
ing machine validation ID has been configured by the host
system.
Note: When selecting a currency sign, make sure the printer soft-
ware supports printing it. Otherwise select a currency abbrevia-
tion instead.
4.2.40 Limits
Credit Limit (in currency):
Defines the maximum amount of money that can be ac-
cumulated to the credit meter. Touch the SET button to ad-
just the credit limit between 0 and 5.000.000,00 (default =
5.000.000,00).
• If the credit limit would be exceeded by inserting a bill or
a voucher, this bill or voucher is rejected and the message
"Bill Value Exceeds Maximum Credit" is displayed.
• If the credit limit is exceeded with a win, the entire win
amount is paid out immediately.
• Handpay Limit
The handpay limit determines the threshold for jackpot
handpays.
• Celebration Limit
The celebration limit is an additional win limit that allows
to configure a dedicated payout device.
Depending on your operation, you can use both limits or only Note: To configure a threshold for
one of the limits. handpays triggerd by a cash out (can-
celled credits) use the Service Menu
Typical Setting: setting Payout Limit instead.
The typical setting for most standard application is as follows:
• Handpay Limit:
Adjust the handpay limit to the games top award (5x top
symbol).
• Celebration Limit
Deactivate the Celebration Limit
4.2.41 Handpay Limit
The setting Handpay Limit determines the threshold for jack-
pot handpays.
The Handpay Limit can be activated/deactivated and adjusted Note: When the handpay limit is set,
separately for different types of wins the celebration limit (next page) is
adjusted to the same value automati-
• paytable wins cally, because the celebration limit can
• progressive wins not be higher than the handpay limit.
• total game wins (does not include bonus)
• external bonus wins
Operators may adjust the limits in accordance with casino re- Note: In certain jurisdictions (e.g. US
quirements. jurisdictions), the handpay limit is not
adjustable and set to a fixed value.
Note: You can also adjust the Handpay Limit later in the "Service
Menu / Settings / Game / Limit Settings" menu.
The celebration limit can be activated and adjusted separately Note: The celebration limit can not be
for different types of wins higher than the handpay limit. When
a handpay limit was set, you can not
• paytable wins
adjust the celebration limit to values
• progressive wins
higher than the handpay limit.
• total game wins (does not include bonus)
• external bonus wins
• If the host sends SAS poll A8, but the payout by Voucher or
to Host fails for other reasons, the win amount is booked
to the credit meter instead.
Note: You can also adjust the celebration limit later in the "Ser-
vice Menu / Settings / Game / Limit Settings" menu.
After the last page of basic settings has been configured, the
base summary page is displayed. The base summary page con-
sists of several pages. Use the scroll bar to navigate through
the pages.
After the Initial Setup basic settings have been configured, the
game specific part of the Initial Setup starts. Depending on
game type and game theme there are different menus and
functions available for configuration.
After the last page of game specific settings has been config-
ured, the game summary page is displayed.
5. Jackpot Configuration
This section describes the jackpot configuration procedure in
brief. You will need an ATRONIC ALink Kit to carry out this pro-
cedure.
5.2 Prerequisites
Make sure to meet following prerequisites before you start the
jackpot configuration procedure.
1 x x 1
2 2
• RAM Reset and Initial Setup were carried out. 3
4 x
3
x 4
5 5
• Only one player denomination was set during Initial Set- 6
7
x x 6
7
up. 8
9 x
8
x 9
At the PC:
Select Download from the Alink menu.
10. When the upload was successful, click Quit to exit the pro-
gram, remove the PC-setup cable and close logic box and
maindoor.
Apply Changes
Bills Enabled
Validator Test with Stacking
3.2 Bill Acceptor
Validator T. without Stacking
3. Diagnostics
Pay out 1 coin
3.3 Hopper Pay out x coins
Pay out all coins
Toplight
Lamps
Switches
3.5 Other Tests
Buttons
ALink Status
Game Authentification
Software Information:
Lists the current software versions and the activated game, as
well as the accounting and progressive protocols, that have
been configured.
Hardware Information:
Machine ID: A unique ATRONIC ID number
Bill Acceptor: Type of bill acceptor and acceptor
firmware version
Coin Acceptor: Type of coin acceptor
Printer Type: Type of printer and printer firmware
version
Button Panel Style: Style and layout of button panel
Parameters:
Shows parameters coin/token denomination, accounting de-
nomination, player denominations and corresponding pay-
table version, credit limit, purchase limit and bill/coin acceptor
limit as defined in the Initial Setup.
Mechanical Meters:
Lists the hardmeter configuration as defined in the Initial Set-
up.
Additional Information:
Lists the current machine configuration as defined in the Ini-
tial Setup and the Service Menu. Following items are listed:
General Configuration:
Shows the accounting protocoll version and if it has been en-
abled/disabled by means of DIP switch S5-6.
Jackpot Configuration:
Shows the progressive mode (as a coded number) and the
(progressive) jackpot system.
2. Settings
This menu is intended to configure machine settings, which
are allowed to be altered during normal operation.
• Basic
• Hardware
• Machine
• Game
• Communication Settings
(incl. progressive jackpot configuration)
2.1 Basic
• Date / Time
• Top Light
• Playfield Height Adjustment
Date and time can also be set by the online system using SAS
poll 7F (if applicable).
General:
Configures availability of the manual height adjustment using
the UP and DOWN buttons at the playfield.
Time Out:
Defines the time span for the automatic playfield height ad-
justment. The playfield automatically moves back to the de-
fault position after the game was XX minutes in idle mode.
Default Position:
Defines the default position of the playfield.
2.2 Hardware
• General Configuration
• Coin Acceptor
• Bill Acceptor
• Hopper
• Printer
Note: Bills that have been disabled during the Initial Setup are
permanetly disabled and can not be enabled in this menu.
Redemption Enabled:
Enables or disables voucher redemption (ticket in) in general
(default = off )
Code Length:
Sets the barcode code length. Applicable for certain bill ac-
ceptor types only.
2.2.4 Hopper
Configures the hopper handling.
2.2.4.1 General
Hopper Payout Limit:
Adjust the maximal number of coins that the hopper is al-
lowed to pay out at once. Hopper pays exceeding this limit are
handled as adjusted in “2.2.4.3 Payout Limit Procedure”.
Hopper Refill:
Enable or disable the hopper refill menu (default = disabled). If
enabled, the refill menu is displayed in case of a hopper empty
situation, allowing to enter the number of coins refilled.
Refill:
Allows to enter a default value for the hopper refill menu.
2.2.5 Printer
Configures the printer for ticketing application.
Pay Mode:
This settings determine how a payout is splitted into voucher
pays and hopper pays.
VOUCHER 1
All credits are paid by a voucher.
VOUCHER 2
A voucher rounded to the maximal multiple of the
VOUCHER BASE VALUE is printed. The remaining amount
is paid by hopper.
HOPPER 1
The hopper pays up to the hopper payout limit. The re-
maining amount is paid by a voucher.
HOPPER 2
If the payout is below hopper payout limit:
All credits are paid by hopper.
If the payout is above hopper payout limit:
A voucher rounded to the maximal multiple of the
VOUCHER BASE VALUE is printed. The remaining amount
is paid by hopper.
Example: If the Voucher Base Value was set to 10,00 Euro, only
vouchers of a multiple of 10 Euro (10, 20, 30, ...) are printed.
Residual Credits:
This setting defines the handling of residual credits.
HOPPER
Residual credits are paid as configured with setting Re-
sidual Credits Payout (Initial Setup).
VOUCHER
Residual credits are added to the voucher value.
This may result in odd voucher values, even if a voucher
base value was set.
Jackpot Receipt:
If set to enabled, a jackpot receipt is printed, when a jackpot
handpay is reset by an attendant. The receipt is intended for
casino internal accounting use only and is not cashable or
playable.
2.3 Machine
• Sound
• Displays
• Cabinet Illumination
• Touch Screen Calibration
2.3.1 Sound
Configures sound and volume settings.
High to adjusted
Starts with 100% volume and fades to the volume as ad-
justed in the Base Volume menu (next page).
Adjusted
Volume as adjusted in the Base Volume menu.
• Sliders
• +/- Buttons (adjusts in 10% steps)
• Set Button (set a % value)
• Sliders
• +/- Buttons (adjusts in 10% steps)
• Set Button (set a % value)
• Sliders
• +/- Buttons (adjusts in 10% steps)
• Set Button (set a % value)
2.3.2 Displays
Configures the TFT monitor(s).
• Sliders
• +/- Buttons (adjusts in 10% steps)
• Set Button (set a % value)
2.4 Game
• Game Language
• Double Up
• Limit Settings
• Player Denomination
• Available Games
2.4.2 Double Up
Configures the Double Up feature. This feature gives players
the option to wager the won credits of the recent game in an
additional double or nothing bet.
Double Mode:
Set the double up mode to Double disabled (disabled) or Red
/ Black (enabled).
Maximum Double:
Adjust the number of allowed double up steps to Gamble 1x,
Gamble 5x or Max Allowed.
Note: Gamble wins will never exceed the game top award. If the
following double up step may exceed the top award, "NO MORE
DOUBLE UPS" is displayed and the feature ends.
Limits Overview
• Celebration Limit
The celebration limit is an additional win limit that allows
to configure a dedicated payout device.
• Handpay Limit
The handpay limit determines the threshold for jackpot
handpays.
• Payout Limit
The payout limit determines the threshold for cashout
handpays (cancelled credits).
The celebration limit can be activated and adjusted separately Note: The celebration limit can not be
for different types of wins higher than the handpay limit.
• paytable wins
• progressive wins
• total game wins (excluding bonus)
• external bonus wins
If the host sends SAS poll A8, but the payout by VOUCH-
ER or to HOST fails for other reasons, the win amount is
booked to the credit meter instead.
Hardmeters:
- Mechanical Meter 6:
(Jackpots with progressive and bonus)
Hardmeter:
- Mechanical meter 4, if set to
"Unit" Hand Paid without Jackpot Note: "Unit" can be money, cents or
or credits.
"Unit" Hand Paid with Jackpot.
Toggle Attribute:
Use this button to activate/deactivate player denominations.
Only activated player denominations are available for game
play. You can use this feature, for example, to activate different
player denominations at different times of the day.
Set as Default:
Use this button to set a default player denomination. The de-
fault player denomination is selected at boot up. If Autoreset
to Default Denomination is enabled, the game resets to the
default player denomination, after one minute in idle mode.
This menu is available only with games titles that feature spe-
cial game specific settings. It lists the available games and al-
lows to configure the game specific settings.
Note: The game specific settings (if available) vary with the game
title and are not described in this manual.
This menu shows the AFT registration status. The AFT regris-
tration is primary intended to register a gaming machine for
AFT debit transfers. However, some AFT systems may require
AFT registration to allow AFT transfers in general. AFT registra-
tion is done by means of long poll 73 (AFT register gaming
machine).
Asset Number:
Shows the asset number configured during the Initial Setup.
The asset number is an operator-entered unique machine
identifier.
Registration Status:
Shows the AFT registration status.
POS ID.:
Shows the identifier of the allocated POS terminal (for debit
transfers).
Request Registration:
Touch this button to request AFT registration by the AFT host
system. The machine will send SAS exception 6C (AFT request
to register).
Cancel Registration:
Touch this button to cancel (delete) the AFT registration (ex-
ception 6E).
2.6.4 Bonus
Presentation Type:
ADVANCED
A full screen bonus presentation is displayed. The bonus
amount is displayed in currency or in credits, depend-
ing on the credit meter display (touching the credit
meter area changes credit meter units from credits to
currency).
REDUCED
A bonusing text message is displayed in the lower part
of the game screen. Bonus amount is displayed in cur-
rency.
BOTH
Both methods ADVANCED and REDUCED are used de- Presentation Type Advanced
pending on the bonus amount. Configurable by the
PRESENTATION LIMIT function.
Presentation Limit:
Bonus awards equal to or exceeding this limit (in currency) use
presentation type ADVANCED. Bonus awards below this limit
use presentation type REDUCED. Use the SET button to adjust
the limit.
3. Diagnostics
The Diagnostic folder provides several in-machine hardware
tests for maintenance and trouble shooting.
• Coin Acceptor
• Bill Acceptor
• Hopper
• Printer
• Other Tests
Optics Test:
Tests the coin channeling optics (light barriers).
Select the Coin Target, touch the Start Test button and insert
a coin. The color of the boxes in the test menu indicates the
state of this optic.
Optic 1
Coin Acceptor
Optic 2
Optic 3
Optic 4
Optic 5
Bills Enabled:
A billtable overview is displayed.
3.3 Hopper
Tests hopper adjustment and hopper switch timings. Check
that the hopper has paid out the correct number of coins and
check the hopper switch timings.
Note: Coins paid out during hopper test will not be listed in the
machine statistics.
3.4 Printer
Shows the operating state of the ticket printer and allows a
test print.
Barcode Voucher:
Shows the operating state of the ticket printer.
Toplight:
Tests the top light (candle) lamps for defects.
Lamps:
Tests the button LEDs and the decal illuminations for defects.
Switches:
Switches and sensors can be tested in this menu. Activating a
switch by hand should change the state.
Buttons:
Tests the function of button panel buttons and service panel
buttons. Pressing a button will illuminate it.
ALink Status:
Displays the ALink™ status overview.
General:
ALink Status Master or Slave
Adress Displays the APL/Alink address
(01- 32) of this machine
Game Phase Option not used
CRC Errors Number of checksum errors
during ALink transmissions
Machine Status:
Displays the Alink status of each machine in the link
(master, slave or not avialable)
Game Authentification:
(Used in certain jurisdictions only)
Enables communication to an external Game Authentication
Terminal (GAT) via multimedia board serial connector. The
Game Authentication Terminal (GAT) application is used by
regulatory field agents to identify casino games and game
software revisions, as defined by the Gaming Standards Asso-
ciation (GSA).
4. History
This folder tab contains the game softmeters.
This folder tab can also be accessed from within the Audit
Menu. Find a complete description in section "Audit Menu /
History" on pages 103 - 132.
5. Help
Provides a hardware error-code listing. Use this listing if a
hardware error has occured.
This folder tab can also be accessed from within the Audit
Menu. Find a complete description in section "Audit Menu /
Help" on pages 136 - 137.
Machine Information:
Displays software revisions, and machine and game settings.
Service Game:
Allows simulated game play for test purposes.
History:
Contains accounting and game statistics (softmeters), ma-
chine logs and last game recall.
Help:
Contains are hardware error listing
Touch Screen Calibration:
Allows recalibration of the touch screen controller.
2. Service Game
3.1.1 Accounting Information
3.1 Accounting
3.1.2 Each Bill Count
1. Machine Information /
The machine information info pages list General Machine Set-
tings and Commboard Settings. Most machine settings can be
reviewed on this pages.
Software Information:
Lists the current software versions and the activated game, as
well as the accounting and progressive protocols, that have
been configured.
Hardware Information:
Machine ID: A unique ATRONIC ID number
Bill Acceptor: Type of bill acceptor and
acceptor firmware version
Coin Acceptor: Type of coin acceptor
Printer Type: Type of printer and
printer firmware version
Button Panel Style: Style and layout of the
button panel
Parameters:
Shows parameters coin/token denomination, accounting de-
nomination, player denominations and corresponding pay-
table version, credit limit, purchase limit and bill/coin acceptor
limit as defined in the Initial Setup.
Mechanical Meters:
Lists the hardmeter configuration as defined in the Initial Set-
up.
Additional Information:
Lists the current machine configuration as defined in the Ini-
tial Setup and the Service Menu. Following items are listed:
Jurisdiction, Denomination Activation Allowed, Autore-
set to Default Denomination, Double Up Allowed, Fund
Transfers, Asset Number, AFT Inhouse, AFT Partial In Al-
lowed, AFT Partial Out Allowed, AFT Transfer to Host of
less than full Amount Allowed, AFT Transaction Receipt,
Bonusing, Bonusing Presentation Type, Bonusing Pre-
sentation Limit, Jackpot Key Credits, Auto Play, Continu-
ous Play, Fast/Individual Reel Stop Allowed, Commboard
required, Serial Number, Billacceptor enabled, Residual
Payout, Currency, Sub Currency, Printer, Validation Type,
Handpay Validation, Barcode Payout, Jackpot Receipt.
Note: See also section 3.3 Commboard DIP Switches on page 19.
2. Service Game
The service game allows simulated gameplay without altering
any meters. It is intended for servicing, training or promotion-
al reasons. Coin acceptor, hopper, bill acceptor and printer are
disabled during service game mode.
3. History
The History menu gives access to the softmeters, machine logs Note: A RAM Reset (see page 17) will
and the last game recall. The following menus are available: reset all softmeters , statistics and logs.
Only values since the last RAM Reset
Accounting: are recorded.
Provides accounting statistics (softmeters).
Game:
Provides game statistics (softmeters) and last game recall.
Logs:
Provides machine logs and money logs.
Cashless and Progressive:
Provides statistics of cashless transfers, ticketing and progres-
sive jackpots.
Meter Limits
3.1 Accounting
Money Wagered:
(in currency)
Total amount of money wagered. (wagers from coins, bills, de-
duction from credit meter or any other mean).
Total Drop:
(in currency)
Total amount of money from accepted bills, vouchers and
coins to dropbox.
Coin Drop:
(in currency)
Total amount of money from coins to dropbox.
Games Played:
(counter)
Total number of games played.
Games Won:
(counter)
Total number of won games. Games lost in double-up feature
are not booked to this meter.
Jackpot without Progressives and Bonus: Note: Cancelled credits (handpay af-
(in currency) ter cashout request) are not included
Total amount of money from wins that automatically result in on this meter.
a handpay, excluding progressives and bonus awards.
Jackpot with Progressives and Bonus: Note: Cancelled credits (handpay af-
(in currency) ter cashout request) are not included
Total amount of money from wins that automatically result in on this meter.
a handpay, including progressives and bonus awards.
Jackpot Hits:
(counter)
Non progressive mode: Number of top award hits
Progressive mode: Number of progressive jackpot hits
Door Opens:
(counter)
Total number of maindoor opens.
True In:
(in currency)
Total amount of money from accepted coins and bills, card
cashable in, card non cashable in, card promotional in, vouch-
er cashable in, voucher promotional in, key money in.
True Out:
(in currency)
Total amount of money from coins paid from hopper, card
cashable out, card non cashable out, card promotional out,
voucher cashable out, voucher promotional out, key money
out, handpaid with jackpot
Net Win:
(in currency)
Money wagered - Money won without progressives and bonus.
Coins Overpaid:
Number of coins overpaid by the hopper.
Games/Door:
Number of games played since last door opening.
Games/Power:
Number of games played since last power up.
Hopper Drawer:
Number of hopper drawer openings.
Logic Door:
Number of logic box openings.
Drop Door:
Number of drop box openings.
Billbox Door:
Number of bill door openings.
Billacceptor Stacker:
Number of cashbox (stacker) removals.
Key In:
(in currency)
Total amount of money added to the credit meter by means of
the remote money in function (jackpot key).
Key Out:
(in currency)
Total amount of money cleared from the credit meter by
means of the remote money in function (jackpot key).
Double Utilization %:
Ratio of double up screen entered / double up possible.
Double Up Wagered:
(in currency)
Total amount of credits wagered during double up feature.
Double Up Won:
(in currency)
Money won in double up feature. Note: Calculation of meters DOUBLE
UTILIZATION % and DOUBLE UP PAY-
Double Up Payout %: OUT % is based on a meter range from
( Double up won / Double up wagered ) * 100 0,00 to 184.467.440.737.095,51.
Coins Out:
(in currency)
Total amount of money won wagered + money won paid by
hopper + money won booked to card.
True In - Periodic:
(in currency)
Total amount of money from accepted coins and bills, card
cashable in, card non cashable in, card promotional in, vouch-
er cashable in, voucher promotional in, voucher nonrestricted
in, key money in.
3.2 Game
3.2.2 Statistics
This menu provides general game statistics.
Money Wagered:
(in currency)
Total amount of money wagered. (wagers from coins, bills, de-
duction from credit meter or any other mean).
Jackpot Hits:
Non progressive mode: Number of top award hits
Progressive mode: Number of progressive jackpot hits
Games played:
Number of games played
Games Won:
Number of games won.
Games played:
Number of games played
Games Won:
Number of games won.
Games Lost:
Number of games lost.
Money Wagered:
(in currency)
Total amount of money wagered. (wagers from coins, bills, de-
duction from credit meter or any other mean).
Game Hold:
Percentage of money hold by the game.
Games played:
Number of games played
Games Won:
Number of games won.
Games Lost:
Number of games lost.
Money Wagered:
(in currency)
Total amount of money wagered. (wagers from coins, bills, de-
duction from credit meter or any other mean).
Game Hold:
Percentage of money hold by the game.
3.3 Logs
• Money Log
• Event Log
• Background Exceptions
• Coins
Hopper payouts und refills
• Bills
Bills inserted and stacker (cash box) clearance
• Vouchers
Tickets in and tickets out
• Transactions
Cashless transfers and bonusing
• Others
Handpays, denomination changes
and progressive jackpots
3.3.1.1 Coins
3.3.1.2 Bills
3.3.1.3 Vouchers
3.3.1.4 Transactions
The statistics available in the Transaction menu depends on
the cashless transfers setting (AFT or EFT) made in the Initial
Setup.
Bonus:
Lists AFT bonus transfers and legacy bonus transfers. Shows
date / time, bonus type (AFT or Legacy) and the amount of
the last bonus awards transfered to the machine. Touching the
show details button shows details bonus type, transaction ID,
credit type and tax type.
AFT Transfers:
Lists AFT in-house transfers. Shows date / time, transaction ID
and the amount of the last AFT transfers. Touching the show
details button shows details asset number, transfer type, trans-
fer code, receipt printed and credit type.
Bonus:
Shows date / time and amount of the last legacy bonus awards
transfered to the machine.
3.3.1.5 Others
Last 10 Handpays:
Shows date, time, amount, handpay type and validation num-
ber of the last 10 validated handpays. The validation number
is available only with handpay validation enabled.
Show Details:
Lists the entire entry (if truncated).
Go To Page:
Enables to navigate to a certain page in the log.
Go To Timestamp:
Enables to navigate to a certain date and time in the log.
Page Up:
Navigates to the previous page in the log.
Page Down:
Navigates to the next page in the log.
Active Cashable:
(in currency)
Current cashable amounts available to play. Cashable amounts
can be cashed out by any device.
WAT In :
(in currency)
Cashable amounts received from cashless system.
AFT: Cashable AFT in-house amount from host to gaming
machine.
EFT: Cashable money from host to gaming machine.
WAT Out:
(in currency)
Cashable amounts cashed out to a cashless system.
AFT: Cashable AFT in-house amount from gaming
machine to host.
EFT: Cashable money from gaming machine to host.
---- Section - AFT In House Information---- Note: Use the scroll bar to scroll down
to the AFT in-house information en-
Cashable In: tries.
Total of cashable amounts received from an AFT system.
Restricted In:
Total of restricted promotional amounts received from an AFT
system.
Non-Restricted In:
Total of nonrestricted promotional amounts received from an
AFT system.
Cashable To Host:
Total of cashable amounts transferred to an AFT system.
Restricted To Host:
Total of restricted promotional amounts transferred to an AFT
system.
Non-Restricted To Host:
Total of nonrestricted promotional amounts transferred to an
AFT system.
Cashable To Ticket:
Total of cashable amounts directly transferred from the AFT
system to a ticket.
Restricted To Ticket:
Total of restricted promotional amounts directly transferred
from the host to a restricted ticket.
Example: The progressive value on level 3 reaches the base value Note: The base value of a progressive
of level 2. The incrementing of level 3 stops. The increments of jackpot level can be reviewed in menu
level 3 are now added to an other level. If possible this will be level 3.4.5 Jackpot Statistics.
4, as this is the lowest possible level.
Note: Jackpot level 1 is the highest
level (highest amount). Jackpot level
With 4 progressive levels there are several combinations of
4 is the lowest level.
blocked and redistributed increments possible. Each combi-
nation is metered in a seperate split statistic Split 0 to Split
15. The percentage values in the green columns indicate the
distribution of increments for this split. Split 0 (all levels incre-
menting) is the default distribution as defined during jackpot
configuration.
Mon. Wagered:
Sum of money wagered, recorded during this split was active.
JP 1-4:
Lists the increment percentage and the amount of money
added to this progressive level, recorded during this split was
active.
Overpaid
Money that could not be redistributed to other jackpot levels
because all levels have reached their mamimum amount.
Mon. Wagered:
Sum of money wagered, recorded during this split was active.
JP 1-4:
Lists the increment percentage and the amount of money
added to this progressive level, recorded during this split was
active.
Overpaid
Money that could not be redistributed to other jackpot levels
because all levels have reached their mamimum amount.
Level:
Progressive level 1 to 4.
(level 1 has the highest amount)
Attendant Paid:
Progressive wins that have been handpaid by an attendant.
Machine Paid:
Progressive wins that have been booked to the credit meter.
Total Paid:
Sum of progressive pays for each progressive level and in to-
tal.
Hits:
Number of progressive hits for each progressive level and in
total.
Voucher Accepted:
(in currency)
Total amount of cashable money from accepted slot machine
wagering vouchers.
Voucher Printed:
(in currency)
Total amount of cashable money paid via voucher.
Total Accepted:
Total number of accepted vouchers.
Total Printed:
Number of all printed vouchers (includes cashout vouchers
and jackpot receipt vouchers).
Cumulative Payout:
Sum of payouts.
Current Value:
Current progressive jackpot value. Note: Menu Jackpot Statistics is only
available if an ATRONIC Progressive
Base Value: Link™ (APL) is configured.
Base value configured by means of the Alink tool.
Upper Limit:
Max. allowed progressive value. Further increments will go to Note: Upper limit "0" = No limit.
the hidden jackpot or the overflow.
Hidden Value:
Current value of the assigned hidden jackpot.
Hidden Increment:
Percentage share of credits wagered, which is paid into the
assigned hidden jackpot.
Reset Value:
Current restart value (= Base Value + current Hidden Value) if
this level would be hit.
Max. JP Payout:
Value of the highest progressive jackpot payout.
Min. JP Payout:
Value of the lowest progressive jackpot payout.
4. Help
4.1 Hardware - Error Codes
This menu lists the hardware error codes. Touch the Show De-
scription button to display a brief description of the error trig-
ger, the error reason and a how to solve the error.
01 - 001
Reason: Mainboard is defective.
Release: Turn off machine and replace mainboard.
01 - 002
Reason: AVR1200 on mainboard is defective.
Release: Turn off machine and replace mainboard.
01 - 003
Reason: Revision of mainboard is not supported by
the software.
Release: Turn off machine and replace mainboard by a
valid type.
01 - 004
Reason: Revision of backplane is not supported by
the software.
Release: Turn off machine and replace backplane by a
valid type.
01 - 005
Reason: Revision of coinboard / peripheralboard is Note: The peripheralboard is used
not supported by the software. in Harmony™ machines only and in-
Release: Turn off machine and replace commboard by corporates coinboard, hopperboard,
a valid type. counterboard in one board.
01 - 006
Reason: Revision of hopperboard / peripheralboard is
not supported by the software.
Release: Turn off machine and replace hopperboard
by a valid type.
01 - 007
Reason: Revision of counterboard / peripheralboard is
not supported by the software.
Release: Turn off machine and replace counterboard
by a valid type.
01 - 008
Reason: Revision of buttonboard is not supported
by the software.
Release: Turn off machine and replace buttonboard by
a valid type.
01 - 009
Reason: Mainboard is defective or not installed.
Release: Turn off machine and install a valid mainboard.
01 - 010
Reason: Backplane is defective or not connected.
Release: Turn off machine and install a valid backplane.
01 - 011
Reason: Coinboard / peripheralboard or cable is
defective or not connected.
Release: Turn off machine and install valid coinboard
and cable.
01 - 012
Reason: Hopperboard / peripheralboard or cable is
defective or not connected.
Release: Turn off machine and install valid
hopperboard and cable.
01 - 013
Reason: Counterboard / peripheralboard or cable is
defective or not connected.
Release: Turn off machine and install valid
couterboard and cable.
01 - 014
Reason: Buttonboard or cable is defective or not
connected.
Release: Turn off machine and install valid
buttonboard and cable.
01 - 017
Reason: Revision of MEMEX board is not supported.
Release: Turn off machine and install a valid
MEMEX board.
01 - 018
Reason: 1) MEMEX board is defective or not connected.
2) The mainboard revision does not support
MEMEX boards.
Release: 1) Turn off machine and replace
MEMEX board.
2) Replace the mainboard by a revision that
supports the MEMEX board or update
the PLD revision to U2-F.
4. If you are satisfied with the result, touch the accept but-
ton to finish recalibration. Otherwise touch the recalibrate
button to calibrate again.
8. Appendix
P17 P5
P18
P9
B1
CPU 68k
U28
S9 P16
P3 12V
5V
P7 P15
P1 U34 U35
P12 P4 P19
P20
1
7 89
7 89
7 89
7 89
7 89
7 89
2 34
2 34
2 34
2 34
2 34
2 34
5 6 5 6 5 6 5 6 5 6 5 6
1 2 3 4 5 6 7 8 1 2 3 4 5 6 7 8
S1 S2 S3 S4 S6 S7 S5 S8
Jumper
S9 Close to apply +5V or +12V to pin 1 of connector P2
B1 Close jumper to bridge electrical (galvanic) isolation
of ground connection on SAS connectors.
Switch Function
1 2 3 4 5 6 7 8
OFF OFF OFF Mikohn MS-10 Progressive (use this setting for non-progressive mode)
ON Off OFF SAS Progressive
OFF ON OFF APL (Atronic Progressive Link)
ON ON OFF Mikohn MS-27 Mystery
OFF OFF ON Mikohn MS-27 Mystery + Progressive
ON OFF ON Accounting System 3rd Channel
DIP Switch Block S5
ON ON ON SAS Progressive with ADL (SAS progressive using Atronic Display Link, if available)
ON APL Master
OFF APL Slave
ON Legacy Handpay Reporting (data overwritten if not read, to prevent buffer overrun)
OFF Handpay Queue (typical)
OFF
ON 2 Channel Coupon Redemption (SAS channel 1 = Bally Promotional, SAS channel 2 = EZPay)
OFF Allocate Ticketing polls to SAS channel 1 4C, 4D, 57, 58, 70, 71, 7D (Exp. 3F, 57, 67, 68)
ON Allocate Ticketing polls to SAS channel 2