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Rogue 3 DaigoWail

CLASS & LEVEL PLAYER NAME


Vanovar Agnello Botkin Biddercombe IV
Half-Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+0 Constitution +3 14 18 --
+2 • +4 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
15
+3 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+3 DEFENSES HIT DICE DEATH SAVES

17 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 +0

+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Longsword, Rapier,
Shortsword, Simple Weapons

10 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Disguise Kit, Dragonchess Set, Poisoner's
P +5 Deception CHA
Kit, Thieves' Tools
P +4 History INT
INTELLIGENCE
+0 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Dwarvish, Elvish, Infernal, Thieves’
+2 +3 Intimidation CHA
Cant
+2 Investigation INT
14 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+3 Performance CHA === ACTIONS === ranged weapon if you have advantage on the attack
+0 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that
Help, Hide, Ready, Search, Use an Object, enemy isn’t incapacitated, and you don’t have
+2 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, disadvantage on the attack roll.
E +7 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Cunning Action
+0 Survival WIS
You can take a bonus action on each of your turns

+3 to take the Dash, Disengage, or Hide action.

=== SPECIAL ===


Sneak Attack
16 Once per turn, you can deal an extra 2d6 damage
to one creature you hit with an attack with a finesse or
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Dagger +6 1d4+3 Piercing Simple, Adamantine, Finesse, Light, Thrown, Range (20/60)
10 PASSIVE WISDOM (INSIGHT)

Saraded Dagger +5 1d4+3 Piercing +2d4 Slashing, Simple, Finesse, Light, Thrown, Range (20/60)

12 PASSIVE INTELLIGENCE (INVESTIGATION)


Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

Darkvision 60 ft. Shortsword +5 1d6+3 Piercing Martial, Finesse, Light

Unarmed Strike +4 3 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Rogue 3 DaigoWail
CLASS & LEVEL PLAYER NAME
Vanovar Agnello Botkin Biddercombe IV
Half-Elf Noble (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === poisoner’s kit.

* Hit Points • PHB 95 * Assassinate • PHB 97


You have advantage on attack rolls against any
* Proficiencies • PHB 95 creature that hasn’t taken a turn in the combat yet, and
any hit you score against a creature that is surprised is
* Expertise • PHB 96 a critical hit.
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose
two additional proficiencies. === HALF-ELF RACIAL TRAITS ===

* Sneak Attack • PHB 96 * Ability Score Increase • BR 39


Once per turn, you can deal an extra 2d6 damage to
one creature you hit with an attack with a finesse or * Darkvision • BR 39
ranged weapon if you have advantage on the attack You can see in darkness (shades of gray) up to 60 ft.
roll. You don’t need advantage on the attack roll if
another enemy of the target is within 5 ft. of it, that * Fey Ancestry • BR 39
enemy isn’t incapacitated, and you don’t have You have advantage on saving throws against being
disadvantage on the attack roll. charmed, and magic can’t put you to sleep.

| Special * Skill Versatility • BR 39


You gain proficiency in two skills of your choice.
* Thieves’ Cant • PHB 96
You have learned thieves’ cant, a secret mix of dialect, * Languages • BR 39
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to === FEATS ===
speak the same idea plainly.
* Telekinetic • TCoE 81
* Cunning Action • PHB 96 You learn the <em>mage hand</em> cantrip, and can
You can take a bonus action on each of your turns to cast it without verbal or somatic components and make
take the Dash, Disengage, or Hide action. the spectral hand invisible. If you already know this
spell, its range increases by 30 ft. Its spellcasting
| 1 Bonus Action ability is the ability increased by this feat.

* Roguish Archetype • PHB 96 As a bonus action, you can try to telekinetically shove
one creature you can see within 30 ft. of you. When
| Assassin you do so, the target must succeed on a Strength
saving throw (DC 10 + the ability modifier of the score
* Bonus Proficiencies • PHB 97 increased by this feat) or be moved 5 ft. toward or
You gain proficiency with the disguise kit and the away from you. A creature can willingly fail this save.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Saraded Dagger 1 1 lb. Hammer 1 3 lb.

Leather 1 10 lb. Lantern, Hooded 1 2 lb.

SP 0 Dagger 1 1 lb. Oil (flask) 2 2 lb.

Shortbow 1 2 lb. Piton 10 2.5 lb.


EP 0 Shortsword 1 2 lb. Rations (1 day) 5 10 lb.

Arrows 20 1 lb. Rope, Hempen (50 feet) 1 10 lb.


GP 32 Backpack 1 5 lb. Tinderbox 1 1 lb.

Clothes, Fine 1 6 lb. String 10 --


PP 0 Signet Ring 1 --

Thieves' Tools 1 1 lb.


WEIGHT CARRIED

68.14 lb. Dagger 1 1 lb.

ENCUMBERED Ball Bearings (bag of 1,000) 1,000 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

225 lb. Bell 1 --

PUSH/DRAG/LIFT Candle 5 --

450 lb. Crowbar 1 5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 23 Medium 6' 180
GENDER AGE SIZE HEIGHT WEIGHT
Vanovar Agnello Botkin Biddercombe IV
Chaotic Good Tanned white Blue Long Dark Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

Despite my noble birth, I do not place myself


above other folk. We all have the same blood.

PERSONALITY TRAITS

Independence. I must prove that I


can handle myself without the
coddling of my family. (Chaotic)
IDEALS

BONDS

I have an insatiable desire for


decadent pleasures.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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