Professional Documents
Culture Documents
Troika City Running
Troika City Running
TROIKA!
(Crime & Punishment inspired by Ready Ref Sheets, Volume 1, Judges Guild, 1978)
(Cover art "Paris-Neuf, ou Reve et Réalité. Grande fantasmagorie, etc. [In verse.]"
by Charles Simon Pascal, 1861. Elongating and coloration by Matrox Lusch)
Limited Glossary (If you see something else in this booklet you do not understand, imagine):
Core Cult: Nine families that, with the queen, rule The City.
Deicidium: A dark ornate building where the Godless live, train, and study.
Godless: Guards sworn free of religion or allegiance to anything other than The City.
Maleficar: A spell-user who practices forbidden arts including blood magic.
Mondmilch: Living milk-like oozes found underground that glow in darkness, smell as vanilla.
Tosh: A small-beast or larger-sized occupied knutsack traveling unattended.
INDEX
Hex Weather Table ....................................................................................... Inside Front
FOREWARD …............................................................................................... 2
The City Where Roads Met …....................................................................... 5
THE CITY ….................................................................................................. 5
CITYCRAWLING …........................................................................................ 7
MAPPING …................................................................................................... 14
ALLEYCRAWL …............................................................................................ 14
ROOFCRAWLING .......................................................................................... 15
SEWERCRAWLING ........................................................................................ 16
SWARMS ….................................................................................................... 18
UNEXPECTED LANDMARKS ........................................................................ 19
WHO LIVES HERE? ....................................................................................... 19
LODGING …................................................................................................... 21
FOOD, SERVICES …...............…..................................................................... 21
GENERIC CREATURE STATS …...................................................................... 21
ALL OF THE CATS …...................................................................................... 22
CRIME & PUNISHMENT …............................................................................. 23
GATES TO THE CITY ….................................................................................. 24
THE CITY MAP ............................................................................................... Inside Back
(Hell Mouth from an old German Print copied in Thomas Sharp's “Dissertation on the Coventry Mysteries.”)
least two other reigning families. The opposing
The City families then appoint a champion to face arena
Where Roads Met challenges set by the rest of the Core Cult, with
victory granted to the family whose champion
survives the arena.
The City is bounded by the sea to the East, by
the steppe-deserts and Great Wall to the South, While the champion isn’t required to be part of
by the unexplored mountains to the West, and by the family, they must represent them out of faith
the Great Brown Wastes of the North that in their ability to govern, not how well they pay.
contain large deposits of metal, machinery, and The discovery of mercenary champions is not
ancient weapons. taken lightly by the Core Cult.
The City was constructed to avoid any
The City Runs on a 12 month calendar of perfect
domestication; an alienating atmosphere of
28 day lunar cycles. The 12th cycle bears a black
power-structures culture is designed to hide and
full moon, during which lobotomized harvest
a statement of philosophical, if not to say
soldiers are lead underground to procure
ethological, despair.
Mondmilch to entrap in lanterns for the wealthy
Eighteen empires rose. None lasted less than a and influential. More superstitious sects spend
millennium, none more than ten; each dwindled the month in celebration, either of the end of
and died. days if the moon remains black, or of the new
The last ventured in the stars, but none later year if it returns to white.
can find them. It built enduring technologies that
have remained operational for well over a In the center of the city is the Emerald Pit, a 30-
thousand years. foot-wide well, with lush ferns and grasses
covering its walls as far down as the sun
Five hundred years or more after the final illuminates. Attempts to discover its depths were
empire's collapse The City was renovated by a abandoned after the tenth group of explorers
hero and taken for his capital, opening again disappeared without trace. At the full moon
thoroughfares that had been choked by time, and the ferns raise themselves up with every
adding artifacts from the rust wastes. imitation of song, until the twelfth cycle when
Four hundred years of renaissance finds the they turn as black as the moon and rot into the
supply of metals and old machines declining. A depths of the Pit.
Dark Age approaches.
The Godless
Now two queens make pretense to The City's
throne. Northern Tribes attack from without
Order is maintained in The City by guards sworn
sending sentient killings machines. Riots are in
free of religion or allegiance to anything other
the streets, warring factions, and voices crying
than The City itself, not even the Core Cult are
for Young Queen or Old Queen.
beyond their judgment.
THE CITY
The tests and trials to enter their ranks are said
to last weeks, but none who pass them ever
The City overflows with mercenary bands such as
speak of what they endured, and those who fail
the Seventh Goat and Golden Harpies, and gangs
inevitably find their way to the Sanctorium in
like the inherited-wealth Youngbloods.
their madness.
The City is presently governed by the Young
They are said to be privy to many of The City’s
Queen and nine families, collectively known as
forgotten secrets.
the Core Cult. The Old Queen is cousin to the
Young Queen, and rules an alliance of many
Most boroughs in The City have a Deicidium, a
Northern Tribes.
dark ornate building where the Godless live,
train, and study.
Anyone can challenge a family’s place in the
Core Cult provided they can gain petition from at
THE CITY – The Godless
5
Sporous Apiary The Midnight Market
A sprawl of alleys and multi-leveled stone Some of the most valuable artefacts, ingredients,
buildings, infested with purple mold and fungus, information and narcotics are to be found at the
inhabited by the poor and lost. Midnight Market, but unless you’ve been initiated
you’ll never know where or when it’s popping up
The mold can be dried and ground into a powder, next.
then fermented to produce the viscous purple
narcotic known as Royal Honey. Under its The Cathedral of Lost Virtue
influence the body requires no sustenance,
seemingly living off sun and squalor, but the The most powerful and imposing of all The City’s
euphoric haze is sometimes accompanied by pleasure houses, where the only stains you’ll find
constant hallucinations of flying pure black are the windows.
insects the size of lobsters, multiple clawed limbs
clacking beneath them as they stare impassively Overseen by Sister Nektaria Siourthas, who
through negative-space eyes. jealously collects all Whaugers that dwell within
The City, prizing them above all the Cathedral’s
Addicts have been known to collapse like other Sisters.
putrefying mushrooms when their body can no
longer bear the strain, while others enter a The Dockmaw
symbiotic state with the fungus, becoming
infested with it inside and out in a constant state Harbour along River Lumlé allowing passage
of euphoria. The bodily fluids of these “Sporous upriver west to Lake Lumlé and east to Earth's
Queens” is like having distilled Royal Honey on End Coast and the Hollow Sea.
tap, making them lucrative possessions.
Monolithic black stones rise from the waters.
There are records of infested addicts called
Sporophytes leaving the Apiary and wandering Moored floating docks and counter-weighted
into outer neighborhoods, stopping in the middle bridges service anything much larger than a
of the street and staring into the sky until their fishing boat.
body swelled and burst, showering everything
around them in spores. The Hall of Many Things
The Families have had the Apiary burnt out Down the stairs and to the left, down more stairs
multiple times, but the mold always grows back. but never turn left again, go right, ignore the
The last purge was 10 years ago, but no new doors along the wall and don’t touch the
Sporophyte incidents have been recorded since knockers, the clouds beyond the reaching walls
then. above you are dark and soft, at the end of the
hall-alley is a door with a dirty glass window and
The Sanctorium intersecting triangles carved into the smooth
worn wood of its surface, open it.
Architecturally disturbing asylum and monument
to madness. The Hall of Many Things houses many things.
Books, treasures, biological and anatomical
Many of The City's mentally unsound find their specimens, weapons of dead empires, they line
way to The Sanctorium even without ever having the walls and hang from the roof and sit upon
heard of it. haphazard stacks of shelves.
None within its walls are free of madness, and Owned and operated by Solivius Juergen, a
the incomprehensible raucous rituals constantly reclusive and wizened gentleman. Some of the
taking place seem almost akin to worship. things are for sale, most are not. The Hall’s main
trade is in purchasing rather specific things
sought by Solivius.
Strict records of The City's history have been When entering a new borough roll below (3d6):
kept for the past 100 years, though nothing
exists from before that time and none now live 14-18 Well, You Don't See That Every Day..
who might explain why. 4-13 Another Day In Paradise
3 End Times Cometh
Once initiated as a Chronoscribe, undertaking
the sacred duty of record keeping, most will Another Day In Paradise (4d6)
never leave the spire.
4. A young woman bumps into a random PC as
The roof of the spire is a mess of overlapping they push through a crowd, she blushes and
sections, allowing views of the sky. Older apologizes and continues on her way. Further on
Chronoscribes believe the moon speaks to them in the neighborhood the PC will find an old man
through the howling of the wind through the hawking something that looks very much like
gaps. something important to them, something they no
longer seem to be carrying. There are already
To Name a Few Indulgences several interested buyers standing by his stall.
Black-Throats rub a black salve into their throats, 5. A shrieking man falls to his knees in the
if its been too long since they last had a bit of street, clawing at his skin.
Black the stain on their throats eats into their
windpipe, older users often have crusted holes in 1. He is the son of a Core Cult family, prone to
their throat. Someone on the Black cannot be fits of madness. Discretion would be
poisoned by anything consumed orally and feels appreciated.
pretty fucking confident in themselves. 2. A wasp has crawled under his skin to lay her
eggs.
Toad-Droppers keep a small toad with 3. He's just a plain old loon.
translucent lime green blisters on their backs. A 4. He is a Haruspex, suffering a vision of locust
delicate glass eye-dropper can be pushed into the plague, harbinger to the coming of the
blisters without bursting them. In addition to a Locust Queen.
pleasant mild high the fluid makes the user’s skin
incredibly smooth and firm and vaguely moist. 6. A young woman is bitten by a dog.
When in withdrawal the user’s skin takes on
quite a different aspect. 7. A Speaker of the Godless announces a curfew
in light of unnatural maulings in the
The Thing in a Bottle sits in the bottle, too large neighborhood the past few nights.
now to fit through the neck, its urine swirls
about at chest height, it blinks at you and 8. A couple of inherited wealth dandies sitting at
doesn’t seem to mind, things would seem a coffee house laugh at a random PC's attire.
different if it was on the other side of the glass.
The urine is green and luminescent, vaguely
12. A multicolored procession of painted fools 17. Returning explorers parade the head of some
dances through the street, they gibber and drool exotic beast through the streets. The head is the
and hoot and wave vibrant streamers in the faces size of a buffalo's, with closely-curled blonde fur
of those they pass. and 2d6 spiraling ebony horns protruding around
the crown of its skull. Its muzzle is pocked with
Anyone that joins their procession will be drooling pink-flecked holes in place of a mouth,
led to the Sanctorium to be initiated via a and it stares at onlookers with limp-lidded
hammer and spike to the brainpan. golden eyes. A trail of honey-colored blood is left
in their wake, drawing in hundreds of flies, half
13. A man drags himself out of a sewer opening of which seem to burst.
before passing out. His fist is clamped around a
distorted gold nugget and his legs are missing (The beast's blood is a powerful accelerant,
beneath the knee, trailing a mess of pink and causing wounds to heal rapidly and allowing
white clumps of filth. incredible physical feats, but on a failed save vs.
Stamina the stress on your internal organs is too
(Beneath the streets a blasphemy of fused arms great and they explode out of your torso, still
and mouths and flesh covered in dry-blood pumping and churning in the dust.)
alchemical symbols devours sewage and excretes
gold, it has flesh-memory of pleasure, but its 18. A young woman knifes an old man in the
kiss will melt your body.) street and flees with blood-covered hands.
14. Black clouds tinged in pink boil overhead and 1. He has been haunting her steps for weeks,
a torrential thunderstorm floods over The City he will not die.
for 3d6 hours. Every 10 minutes spent in the rain 2. She's a prostitute deep in debt with a
carries a 10% chance of contracting Sturg's bottom-rung procuress called Maggie
Sickness. Your hacking coughs produce orange “Feathers” Rheinhold, this assassination
mucus and you become ever more sensitive to was meant as a payment.
light, if you haven't been cured within a week 3. The trail of blood is blue, when you track
your pupils swell and consume the iris of your the woman down she appears dead.
eyes, you develop orange blisters on your chest 4. The man is not dead, just wounded, he
that spill mucus when burst. After another week pleads with you to bring back his drug-
save vs. Stamina or drown by your own mucus- addicted daughter so he can get her help.
filled lungs. If successful your lungs will clear up, (50% chance she's his unwilling bride)
but your eyes will never return to normal.
15. An earthquake shakes The City, around the Later those looking on from further back
neighborhood a filthy black oil oozes up through report that the fishermen walked into the water
cracks in roads and foundations. The streams of of the Dockmaw and disappeared into its depths,
colored dust and decomposition that swim but cannot recall what happened to the thing
through its mass are enthralling, many won't be that had been dragged ashore.
able to resist cupping it in their hands to admire.
19. When you are next in the neighborhood, a
It will dry and harden in the sun within the Chronoscribe screams something that sounds like
hour, but those who touched it go home murder as he plummets from the Howling Spire
changed. Altered. They want to watch the oil of Time.
swim again and they know that they can make it
happen, all they need to do is sit here in the dark (The body cannot be found but the stain remains,
and wait, the oil will swim within them. the Chronoscribes in the spire don't know what
you're talking about, you've never heard of the
The transformation cycle takes two weeks, reigning Families, city guards are not Godless,
and once their bodies have blackened and they worship the Great Pestilence, Rot of All
swelled and burst the oil will grow quickly within Things. The Chronoscribes say it has always been
the dark nest of their homes. this way, and who would know better than a
Chronoscribe?)
16. Dim waves of multicolored light appear in the
sky to the West, growing steadily larger and 20. The Hall of Many Things is defiled and
brighter as each night passes. Vunfragh the looted, Solivius Juergen is murdered, but he will
Many-Eyed, toothless Maleficar and blight of the be back in a few days.
5 Mongrel dog.
4 Dead end.
6 1-2 Fungus infested
5 Roof in disrepair.
3-4 Horribly mutated
5-6 Parasite infested... (roll again) 6 Whispering conspirators/rituals.
7 Golden-haired baboon. 7 Interrupted
4. Murder
8 Bloodmouth Monkey, honey-colored fur
5. Pursuit
and void-black eyes, shrieking at you with a
6. Coitus
crimson void of a mouth.
8 Solitary creature.
9 Mordhund
1-3 Escaped 9 Cosmic filth.
4-6 Released for training and being 10 Solitary figure.
watched.
11 Unexpected landmark.
10 Escaped angry goat.
12 Corpse of note/mess of organic material.
11 The nigh-invisible web of a Golden-Dawn
Orb Weaver, with its fist-sized spiked 13 d6 people poorly disposed toward PCs.
monolith of an abdomen covered with 14 Sudden open window.
glistening eyes, grasping at you with legs
15 Shiny shiny valuable trap.
like amber, fangs full of transcendent
poison. 16 A hushed voice from the shadows tells you
to stop. They point to a loping misshapen
12 Free hog.
shadow two rooftops away. Want to make
some coin?
7 A thief-trained Mandrill on the long con. Minor tunnel, you'll 3 Sewer exit.
have to hunch.
8 Bloodmouth Monkey, honey-colored fur
and void-black eyes, shrieking at you with a Tunnel big enough to 4 Lesser tunnel.
crimson void of a mouth. crawl through.
SWARMS
18
UNEXPECTED LANDMARKS (2d6) WHO LIVES HERE?
3. Single adult and 1d6-1 children. 1-2 Discolored patches on the skin, small
hidden sprouts.
4. Bachelor/Bachelorette. 3-5 Root clusters in the darkness at the
back of their throats, speaking for them, a
5. Spell-user. fledgling mother plant beginning to grow
in the area.
6. Priest. 6 A large, established plant, protected by
those given over more wholly to its
7. Specialist. symbiosis.
8. Fighter type. 16. Insect cult. If six or more homes are affected,
a shrine containing a physical manifestation of
9. Widow/Widower. their worship exists in the area.
11. Extended family. 18. Dress like demons and prance around burning
pyres when the moon is full.
12. d6+1 friends and lovers.
19. Militant nudists.
Common Curiosity (6d6)
20. Share a psychic connection to one another
6. Ostracized from the community, more than that allows them to simultaneously experience
happy to help ruin the plans of others for good everything that happens to each individual
or bad. member, and grants them terrifying powers of
the mind when their number exceeds fourteen.
7. Were once caught in a compromising position
with a well-bred member of large livestock. It 21. Extremely welcoming towards outsiders.
brings everyone else great joy to ensure they
never live it down. 22. Enthusiastic practitioners of a strange
pastime.
8. Have a surprisingly large assortment of goods
for trade or sale. 23. Speak in a dialect not used for centuries.
11. Protectors of an ancient and terrible secret. 26. Capture children of all ages as offering to the
toad beast in the woods for protection. The
12. Cannibals. sacrifices sleep curled within amber pus-filled
holes in the hardened skin of its belly until they
13. Members of the same bloodline. emerge as misshapen children of the fae.
14. Addicted to a strange and wonderful new 27. Their windows are dark and they do not
drug they have discovered. answer their doors.
Disorderly Conduct, Escapee, Damage Property, The outcome is less determinative on facts than
Trespassing, Vagrancy. demonstrating heinous crimes must be punished. A
(Add +2 to Judicial Outcome roll.) chance to escape or bribe your way free are luck
rolls with the listed modifier to your Luck score.
Arson, Fugitive, Indigent, Manslaughter, Theft of
Property, Unlawful Intercourse. 3 or less Favorable Judgment
(Add +3 to Judicial Outcome roll.)
4 Case Dismissed -
Bandit, Extortion, Injury to a Person, Kidnapping.
(Add +4 to Judicial Outcome roll.) 5 Court Costs -
Evade Taxes, Murder, Outlaw, Spit or Slap Family to 6 Probation (2d6 Length of Sentence below)
Core Cult, Treason, Unlawful Entry to The City.
(Add +5 to Judicial Outcome roll.) 7 Fined (1d6)
1-4 d66sp, 5 d666sp, 6 Lose all possessions.
Other Adjustments to Judicial Outcome roll.
8 Stocks (2d6 days) (Luck -1)
Illegal Spells or other Magic +2
Any fight that was fairly fought -2 9 Humiliated (1d6) (Luck -1)
Resisting Arrest +2 1-4 Shaming, 5 Lose standing, 6 Branded.
The undying head of a little girl sits in an Entrance requires a gift or action
iron cage suspended from a lantern post, limp dependent on the cycle of the moon. Nothing
red hair hanging now almost to the ground. may pass through the Tributary during the full
Each group of travelers leaving by her gate must moon.
ask a question or curse their own journey.
The Uroboros Gate
Roll a d6.
A gate bounded by an enormous wyrm
1-3 she answers your question true crafted from thousands of small white stones and
4-6 she spouts prophecy unavoidable depicted eating its own tail.
Each group of travelers entering by her No matter the outside temperature or how
gate must answer a question of her own, and if great a heatwave occurs, the stones of this gate
they do not know, must seek out the answer have a constant icy pallor and are freezing to the
before the moon's next phase. touch.
Lie to the little girl and face the laughing This gate is used only for military
living light which spills from her mouth. processions.
Fishwall Gullet