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▪ Principals of theme:
1. Theme should be expressible in the form of a statement with a subject and a
predicate.
2. The theme should be stated as a generalization about life.
3. not to make the generalization larger than is justified by the terms of the story
(Terms like every, all, always should be used very cautiously; terms like some,
sometimes, may are often more accurate.)
4. Theme is the central and unifying concept of a story. Therefore a) it accounts for
all the major details of the story. b) The theme is not contradicted by any detail of
the story. c) ) The theme cannot rely on supposed facts—facts not actually stated
or clearly implied by the story. The theme exists inside, not outside, the story.
5. There is no one way of stating the theme of a story.
6. We should avoid any statement that reduces the theme to some familiar saying
that we have heard all our lives.
Chapter 5: Point of View
✓ With the growth of artistic consciousness, the question of point of view—of
who tells the story, and therefore of how it gets told—has assumed special
importance.
✓ To determine the point of view: ask, “Who tells the story?” and “How much
is this person allowed to know?” and especially, “To what extent does the
narrator look inside the characters and report their thoughts and feelings?
✓ Third-person limited: third person, but from the viewpoint of one character
in the story. this perspective may move both inside and outside these
characters but never leave their sides. They know everything about their
point-of-view characters—often more than the characters know about
themselves. no direct knowledge of what other characters are thinking or
feeling or doing, except for what the point-of-view character knows or can
infer about t:hem. The chosen character may be either a major or a minor
character, a participant or an observer.
✓ First-person: author disappears into one of the characters, who tells the
story in the first person. May be major or a minor character, protagonist or
observer. shares the virtues and limitations of the third-person limited. no
opportunity for direct interpretation by the author. offers opportunities for
dramatic irony and for studies in limited human perceptiveness.
➢ The ability to recognize and identify symbols requires perception and tact.
➢ observe the following cautions for finding symbols in the story:
1. The story itself must furnish a clue that a detail is to be taken symbolically.
2. the meaning of a literary symbol must be established and supported by the entire
context of the story.
3. To be called a symbol, an item must suggest a meaning different in kind from its
literal meaning.
4. A symbol may have more than one meaning.
➢ Allegory: An allegory is a story that has a second meaning beneath the
surface. relates each literal item to a corresponding abstract idea or moral
principle. different from symbolism because it puts less emphasis on the
literal meanings and more on the ulterior meanings. Also, those ulterior
meanings are more fixed, and they usually constitute a pre-existing system
of ideas or principles. an author employing allegory usually does not intend
simply to create two levels of reality. serious writers often introduce an
element of ambiguity into their allegorical meanings, undercutting easy and
simplistic interpretation.
➢ Fantasy: a type of story that abandons factual representation altogether.
Such stories require from the reader “a willing suspension of disbelief”.
human beings into a world where the ordinary laws of nature are suspended.
The improbable initial situation in fanatasy may yield as much truth as the
probable one. fantasies may be purely commercial entertainment or they
may be serious literary works. truth in fiction is not to be identified with a
realistic method. Fantasy may employ the techniques of symbolism or
allegory, or it may simply provide a nonrealistic setting as a way of observing
human nature.
➢ magical realism: in which magical events are woven into ordinary situations,
creating memorable effects unavailable to either realism or fantasy alone
➢ The purpose of any literary artist is to communicate truths by means of
imagined facts.
Chapter 7: Humor and Irony
• Irony: a term which has a range of meanings that all involve some sort of
incongruity or discrepancy. Irony evokes laughter in the reader even as they
express a significant insight into human nature.
• sarcasm (to belittle or ridicule another) ≠ irony (more complex, a technique
used to convey a truth about human experience)
Verbal irony: simplest kind. a figure of speech in which the speaker says the
opposite of what he or she intends to say. often employed to create sarcasm.
dramatic irony: the contrast is between what a character says or thinks and
Irony what the reader knows to be true. The value of this kind of irony lies in the
truth it conveys about the character or the character’s expectations. First-
person stories use dramatic irony to suggest that the narrator is not reliable.
irony of situation: the most important kind for the fiction write. the
discrepancy is between appearance and reality, or between expectation and
fulfillment, or between what is and what would seem appropriate.
• Irony, like symbol and allegory, is often a means for the author to achieve
compression. By creating an ironic situation or perspective, the author can
suggest complex meanings without stating them.
• Irony is important because it achieves its effects through indirection. Art
needs to be indirect because if it was a simple direct statement, it had no
emotional effect and we need to feel the truth.
• stories that try to elicit easy or unearned emotional responses are guilty of
sentimentality. Sentimentality in fiction is not the same as genuine emotion;
rather, it is contrived or excessive emotion.
• A sentimental narrative oversimplifies and exaggerates emotion in attempt
to arouse a similarly excessive emotion in the reader.
• Genuine emotion, like character, is presented indirectly—it is dramatized
First, they often try to make words do what the situation faithfully presented
by itself will not do. They editorialize—that is, comment on the story and, in a
manner, instruct us how to feel. Or they overwrite and poeticize—use an
immoderately heightened and distended language to accomplish their effects.
Second, they make an excessively selective use of detail. All artists, of course,
must be selective in their use of detail, but good writers use representative
details while sentimentalists use details that all point one way—toward
producing emotion rather than conveying truth.
Third, sentimentalists rely heavily on the stock response—an emotion that has
its source outside the facts established by the story. They depend on stock
materials to produce a stock response. Thus, they need not go to the trouble
of picturing the situation in
realistic and convincing detail.
• The writers we value most are able to look at human experience in a clear-
eyed, honest way and to employ literary techniques such as humor and irony
as a way to enhance, not reduce, the emotional impact of their stories.
The Most Dangerous Game
Conflict
The various conflicts illuminated in this story are physical (Rainsford against the sea
and Zaroff), mental (Rainsford’s initial conflict of ideas with Whitney and his battle
of wits with Zaroff during the manhunt, which Zaroff refers to as “outdoor chess”),
emotional (Rainsford’s efforts to control his terror), and moral (Rainsford’s refusal
to “condone cold-blooded murder,” in contrast to Zaroff’s contempt for “romantic
ideas about the value of human life”).
Suspense
in “The Most Dangerous Game,” the author initiates suspense in the opening
sentences with Whitney’s account of the mystery of “Ship-Trap Island,” of which
sailors “have a curious dread”—a place that seems to emanate evil. The mystery
grows when, in this out-of-the-way spot, Rainsford discovers an enormous château
with a leering gargoyle knocker on its massive door and confronts a bearded giant
pointing a long-barreled revolver straight at his heart. Connell introduces a second
mystery when General Zaroff tells Rainsford that he hunts “more dangerous game”
on this island than the Cape buffalo. He then frustrates Rainsford’s (and the
reader’s) curiosity for some thirty-six paragraphs before revealing what the game
is. Meanwhile, by placing the protagonist in physical danger, Connell introduces a
second kind of suspense. Initiated by Rainsford’s fall into the sea and his
confrontation with Ivan, this second kind becomes the principal source of suspense
in the second half of the story. Simply put, the issues of whether Rainsford will
escape and how he will escape are what keep the reader absorbed in the story.
The Lottery
Characterization
There are some literary stories, of course, where the exploration of individual
character is not the main focus of interest—Shirley Jackson’s “The Lottery” (page
264) is an example—and in such stories none of the characters may be developed
fully. Such instances, however, are relatively rare