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HOW TO USE THIS DOCUMENT

1. Create a copy by going to File > Make a Copy - that way, you can edit your own version instead of viewing this locked o
2. The "Blank Character Sheet" is best left protected so no one fiddles with it. Duplicate that tab to add new character sh
3. The "Character Ability Matrix" is a reference doc for the GM. It's currently setup to pull information automatically from
4. IMPORTANT - refrain from manually editing the Matrix unless you KNOW WHAT YOU'RE DOING. It's setup to colorco
5. The rest of this is pretty self-explanatory, I think. Have your characters maintain their sheets during the game and you
6. Have fun!
ead of viewing this locked one.
ab to add new character sheets.
rmation automatically from the 3 character sheets that follow it. If you need to add more character sheets, follow the same pattern I
DOING. It's setup to colorcode player skills so you can make bonus clues and all that good stuff, so try not to break it.
ts during the game and you can just watch your GM dashboard/matrix. You can give players the link to your saved version of the doc
s, follow the same pattern I've laid out there.

ur saved version of the doc and everyone can use this workbook collaboratively.
Esoterrorists Character Sheet
Character Name
Off-Duty Occupation

Investigative Abilities Weapons


ACADEMIC Rating Pool TECHNICAL Rating Pool
Anthropology Astronomy
Archaeology Ballistics
Architecture Chemistry
Art History Cryptography
Forensic Accounting Data Retrieval
Forensic Psychology Document Analysis
History Electronic Surveillance
Languages* Forensice Entomology
Law Evidence Collection
Natural History Explosive Devices
Occult Studies Forensic Anthropology
Research Fingerprinting
Textual Analysis Photography
Trivia
GENERAL ABILITIES Rating Pool
INTERPERSONAL Rating Pool Athletics†
Bullshit Detector Driving
Bureaucracy Filch
Cop Talk Health
Flattery Infiltration
Flirting Mechanics
Impersonate Medic
Interrogation Preparedness
Intimidation Scuffling * 1 language per rating pt.
Negotiation Shooting † rating of 8+ increases Hit Thresh
Reassurance Shrink ‡ rating of 8+ grants 1 pt Electroni
Streetwise Stability
Surveillance‡
Weapons

nguage per rating pt.


ng of 8+ increases Hit Threshold by 1
ng of 8+ grants 1 pt Electronic Surveillance
Esoterrorist Ability Matrix

player's name PC 1 PC 2 PC 3 total per


character's name 0 0 0 ability

Academic
Anthropology 0 0 0 0
Archaeology 0 0 0 0
Architecture 0 0 0 0
Art History 0 0 0 0
Forensic Accounting 0 0 0 0
Forensic Psychology 0 0 0 0
History 0 0 0 0
Languages 0 0 0 0
Law 0 0 0 0
Natural History 0 0 0 0
Occult Studies 0 0 0 0
Research 0 0 0 0
Textual Analysis 0 0 0 0
Trivia 0 0 0 0

Interpersonal
Bullshit Detector 0 0 0 0
Bureaucracy 0 0 0 0
Cop Talk 0 0 0 0
Flattery 0 0 0 0
Flirting 0 0 0 0
Impersonate 0 0 0 0
Interrogation 0 0 0 0
Intimidation 0 0 0 0
Negotiation 0 0 0 0
Reassurance 0 0 0 0
Streetwise 0 0 0 0

Technical
Astronomy 0 0 0 0
Ballistics 0 0 0 0
Chemistry 0 0 0 0
Cryptography 0 0 0 0
Data Retrieval 0 0 0 0
Document Analysis 0 0 0 0
Electronic Surveillance 0 0 0 0
Forensice Entomology 0 0 0 0
Evidence Collection 0 0 0 0
Explosive Devices 0 0 0 0
Forensic Anthropology 0 0 0 0
Fingerprinting 0 0 0 0
Photography 0 0 0 0

General Abilities
Athletics 0 0 0 0
Driving 0 0 0 0
Filch 0 0 0 0
Health 0 0 0 0
Infiltration 0 0 0 0
Mechanics 0 0 0 0
Medic 0 0 0 0
Preparedness 0 0 0 0
Scuffling 0 0 0 0
Shooting 0 0 0 0
Shrink 0 0 0 0
Stability 0 0 0 0
Surveillance 0 0 0 0

Total per character 0 0 0

Usage:
* fill in the ability scores of all c
* mark abilities with a total of ze
* mark abilities with especially low totals y
* mark abilities with especially high totals

red abilities: no core clues can be based on these abi


yellow abilities: do not create too many bonus clues
green abilities: the players are strong in these areas, so spend
bonus clues
Esoterrorists Character Sheet
Character Name
Off-Duty Occupation

Investigative Abilities Weapons


ACADEMIC Rating Pool TECHNICAL Rating Pool
Anthropology Astronomy
Archaeology Ballistics
Architecture Chemistry
Art History Cryptography
Forensic Accounting Data Retrieval
Forensic Psychology Document Analysis
History Electronic Surveillance
Languages* Forensice Entomology
Law Evidence Collection
Natural History Explosive Devices
Occult Studies Forensic Anthropology
Research Fingerprinting
Textual Analysis Photography
Trivia
GENERAL ABILITIES Rating Pool
INTERPERSONAL Rating Pool Athletics†
Bullshit Detector Driving
Bureaucracy Filch
Cop Talk Health
Flattery Infiltration
Flirting Mechanics
Impersonate Medic
Interrogation Preparedness
Intimidation Scuffling * 1 language per rating pt.
Negotiation Shooting † rating of 8+ increases Hit Thresh
Reassurance Shrink ‡ rating of 8+ grants 1 pt Electroni
Streetwise Stability
Surveillance‡
Weapons

nguage per rating pt.


ng of 8+ increases Hit Threshold by 1
ng of 8+ grants 1 pt Electronic Surveillance
Esoterrorists Character Sheet
Character Name
Off-Duty Occupation

Investigative Abilities Weapons


ACADEMIC Rating Pool TECHNICAL Rating Pool
Anthropology Astronomy
Archaeology Ballistics
Architecture Chemistry
Art History Cryptography
Forensic Accounting Data Retrieval
Forensic Psychology Document Analysis
History Electronic Surveillance
Languages* Forensice Entomology
Law Evidence Collection
Natural History Explosive Devices
Occult Studies Forensic Anthropology
Research Fingerprinting
Textual Analysis Photography
Trivia
GENERAL ABILITIES Rating Pool
INTERPERSONAL Rating Pool Athletics†
Bullshit Detector Driving
Bureaucracy Filch
Cop Talk Health
Flattery Infiltration
Flirting Mechanics
Impersonate Medic
Interrogation Preparedness
Intimidation Scuffling * 1 language per rating pt.
Negotiation Shooting † rating of 8+ increases Hit Thresh
Reassurance Shrink ‡ rating of 8+ grants 1 pt Electroni
Streetwise Stability
Surveillance‡
Weapons

nguage per rating pt.


ng of 8+ increases Hit Threshold by 1
ng of 8+ grants 1 pt Electronic Surveillance
Esoterrorists Character Sheet
Character Name
Off-Duty Occupation

Investigative Abilities Weapons


ACADEMIC Rating Pool TECHNICAL Rating Pool
Anthropology Astronomy
Archaeology Ballistics
Architecture Chemistry
Art History Cryptography
Forensic Accounting Data Retrieval
Forensic Psychology Document Analysis
History Electronic Surveillance
Languages* Forensice Entomology
Law Evidence Collection
Natural History Explosive Devices
Occult Studies Forensic Anthropology
Research Fingerprinting
Textual Analysis Photography
Trivia
GENERAL ABILITIES Rating Pool
INTERPERSONAL Rating Pool Athletics†
Bullshit Detector Driving
Bureaucracy Filch
Cop Talk Health
Flattery Infiltration
Flirting Mechanics
Impersonate Medic
Interrogation Preparedness
Intimidation Scuffling * 1 language per rating pt.
Negotiation Shooting † rating of 8+ increases Hit Thresh
Reassurance Shrink ‡ rating of 8+ grants 1 pt Electroni
Streetwise Stability
Surveillance‡
Weapons

nguage per rating pt.


ng of 8+ increases Hit Threshold by 1
ng of 8+ grants 1 pt Electronic Surveillance

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