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Esoterrorists Character Sheets + Linked Matrix - Make A Copy of This Document So You Can Edit It
Esoterrorists Character Sheets + Linked Matrix - Make A Copy of This Document So You Can Edit It
1. Create a copy by going to File > Make a Copy - that way, you can edit your own version instead of viewing this locked o
2. The "Blank Character Sheet" is best left protected so no one fiddles with it. Duplicate that tab to add new character sh
3. The "Character Ability Matrix" is a reference doc for the GM. It's currently setup to pull information automatically from
4. IMPORTANT - refrain from manually editing the Matrix unless you KNOW WHAT YOU'RE DOING. It's setup to colorco
5. The rest of this is pretty self-explanatory, I think. Have your characters maintain their sheets during the game and you
6. Have fun!
ead of viewing this locked one.
ab to add new character sheets.
rmation automatically from the 3 character sheets that follow it. If you need to add more character sheets, follow the same pattern I
DOING. It's setup to colorcode player skills so you can make bonus clues and all that good stuff, so try not to break it.
ts during the game and you can just watch your GM dashboard/matrix. You can give players the link to your saved version of the doc
s, follow the same pattern I've laid out there.
ur saved version of the doc and everyone can use this workbook collaboratively.
Esoterrorists Character Sheet
Character Name
Off-Duty Occupation
Academic
Anthropology 0 0 0 0
Archaeology 0 0 0 0
Architecture 0 0 0 0
Art History 0 0 0 0
Forensic Accounting 0 0 0 0
Forensic Psychology 0 0 0 0
History 0 0 0 0
Languages 0 0 0 0
Law 0 0 0 0
Natural History 0 0 0 0
Occult Studies 0 0 0 0
Research 0 0 0 0
Textual Analysis 0 0 0 0
Trivia 0 0 0 0
Interpersonal
Bullshit Detector 0 0 0 0
Bureaucracy 0 0 0 0
Cop Talk 0 0 0 0
Flattery 0 0 0 0
Flirting 0 0 0 0
Impersonate 0 0 0 0
Interrogation 0 0 0 0
Intimidation 0 0 0 0
Negotiation 0 0 0 0
Reassurance 0 0 0 0
Streetwise 0 0 0 0
Technical
Astronomy 0 0 0 0
Ballistics 0 0 0 0
Chemistry 0 0 0 0
Cryptography 0 0 0 0
Data Retrieval 0 0 0 0
Document Analysis 0 0 0 0
Electronic Surveillance 0 0 0 0
Forensice Entomology 0 0 0 0
Evidence Collection 0 0 0 0
Explosive Devices 0 0 0 0
Forensic Anthropology 0 0 0 0
Fingerprinting 0 0 0 0
Photography 0 0 0 0
General Abilities
Athletics 0 0 0 0
Driving 0 0 0 0
Filch 0 0 0 0
Health 0 0 0 0
Infiltration 0 0 0 0
Mechanics 0 0 0 0
Medic 0 0 0 0
Preparedness 0 0 0 0
Scuffling 0 0 0 0
Shooting 0 0 0 0
Shrink 0 0 0 0
Stability 0 0 0 0
Surveillance 0 0 0 0
Usage:
* fill in the ability scores of all c
* mark abilities with a total of ze
* mark abilities with especially low totals y
* mark abilities with especially high totals