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Exploring how live streaming affects immediate buying behavior and


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DOI: 10.1080/10548408.2022.2052227

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Exploring how live streaming affects immediate


buying behavior and continuous watching
intention: A multigroup analysis

Xingyang Lv, Rui Zhang, Yiran Su & Yang Yang

To cite this article: Xingyang Lv, Rui Zhang, Yiran Su & Yang Yang (2022) Exploring
how live streaming affects immediate buying behavior and continuous watching intention:
A multigroup analysis, Journal of Travel & Tourism Marketing, 39:1, 109-135, DOI:
10.1080/10548408.2022.2052227

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https://www.tandfonline.com/action/journalInformation?journalCode=wttm20
JOURNAL OF TRAVEL & TOURISM MARKETING
2022, VOL. 39, NO. 1, 109–135
https://doi.org/10.1080/10548408.2022.2052227

Exploring how live streaming affects immediate buying behavior and continuous
watching intention: A multigroup analysis
a
Xingyang Lv , Rui Zhanga, Yiran Su b
and Yang Yangc
a
School of Business Administration, Faculty of Business Administration, Southwestern University of Finance and Economics, No. 555, Liutai
Avenue, Wenjiang District, 611130, Chengdu, Sichuan Province, China; bDepartment of Kinesiology & the Institute for Artificial Intelligence,
University of Georgia, Athens, Georgia, USA; cSchool of Economic Mathematics, Southwestern University of Finance and Economics, Chengdu,
Sichuan, China

ABSTRACT ARTICLE HISTORY


This study employed an attention-interest-desire-action (AIDA) model to explain viewers’ immedi­ Received 29 March 2021
ate purchase decision-making processes and continuous watching intentions within tourism live Revised 31 October 2021
streaming. Results revealed that informativity, entertainment, and interactivity each positively Accepted 7 March 2022
influenced immersion; immersion positively influenced viewers’ interest in tourism products and KEYWORDS
live streaming. Furthermore, product interest positively influenced buying desire, promoting Tourism live streaming; AIDA
immediate buying behaviour. Whereas live streaming interest did not influence buying desire. model; entertainment;
Finally, both product interest and live streaming interest positively impacted continuous watching interactivity; immersion;
intention. This study also detected group differences by examining gender, age, watching experi­ product interest; buying
ence and time pressure. desire; immediate buying
behaviour; continuous
watching intention; time
pressure

Introduction
By early 2020, the COVID-19 pandemic had touched company. Moreover, 200 million consumers watched
nearly every corner of the global community, causing Trip.com live streams and bought tourism products
an abrupt decline in international and domestic tourism. in the live streaming room, with a 41.5% repurchase
Tourism, one of the industries most severely affected by rate. What is particularly noteworthy is that Trip.com
COVID-19, is now facing an “unprecedented” crisis. live streams have sold a high of 8,000 room nights
Tourists’ concerns about health risks or the possibility of hotel rooms in one minute, and an average of
of contracting an infectious disease have forced travelers 41.2 sets of “rooms and tickets” combinations of
to alter their travel decisions (Cheung et al., 2021). These tourism products sold per second.3 These figures
circumstances have effectively rendered tourism pro­ reflect the strong product sales and brand market­
ducts unsellable and resulted in a large number of book­ ing effects associated with tourism live streaming,
ings being canceled. As an industry in such a dire state, bridging the gap between traditional tourism mar­
tourism companies are desperate for solutions to this keting and product sales. Meanwhile, they also
dilemma. Tourism live streams, a new form of media, reveal that tourism live streams play a key role in
have become the preferred choice for many tourism stimulating viewers’ strong immediate buying
companies to presell tourism products and promote power, increasing product sales conversion rate
tourism brands due to their revenue generation capabil­ and strengthening viewers’ loyalty.
ities during the pandemic. Recent research has suggested that live-streaming
For example, James Liang, chairman of Trip.com marketing can greatly alter the audience’s buying
Group’s1 board of directors, became involved in the path and enhance their purchasing efficiency (Su et
Trip.com Group tourism live streams2 on March 23, al., 2020), thus influencing their purchase behavior
2020 (See Figure C1 of Appendix for an example of (Gong et al., 2020). As Kang et al. (2020) noted, live
Trip.com live streams). By the end of 2020, the Trip. streaming could inspire immediate purchases. This
com live streams have been conducted 118 times, outcome is considered a temporary audience beha­
generating a presale total gross merchandise vior, that is, viewers can immediately place orders to
volume (GMV) of more than 4 billion (CNY) for the buy tourism products in live-streaming rooms,

CONTACT Yiran Su yiransu@uga.edu Department of Kinesiology & the Institute for Artificial Intelligence, University of Georgia, Athens, Georgia, USA, 30602
© 2022 Informa UK Limited, trading as Taylor & Francis Group
110 X. LV ET AL.

thereby improving conversion rates and enabling test how viewers' behavioral intentions and deci­
swifter product sales (Hu & Chaudhry, 2020). sion-making processes change as a result of viewing
Additionally, live streaming has changed the audi­ tourism live streams. Furthermore, the fact that view­
ence’s viewing behavior (Chen & Lin, 2018): Viewers ers are not a homogenous group suggests that socio­
are now willing to spend extensive leisure time con­ demographic factors (e.g., gender and age) and
tinuously watching tourism live streams to relieve watching experiences can influence their perceptions
stress and gain happiness. Moreover, viewers may and behaviors. Additionally, as a unique situational
recommend their relatives and friends to continu­ factor, time pressure in live streaming may have an
ously watch tourism live streams. Continuous watch­ effect on their perceptions and behaviors. We hence
ing intention can reflect audience members’ long- test the moderating effects of gender, age, watching
term behavioral intentions. Therefore, through live experience and time pressure. The findings of this
streaming, tourism companies can maintain engage­ study also provide guidance to tourism enterprises
ment with viewers staying at home while achieving on how to use live streaming to increase their pro­
positive brand advertising effects. Despite the grow­ duct sales and enhance their tourism brand market­
ing popularity of tourism live streaming, little ing efforts.
research has been devoted to studying the impacts
of tourism live-streaming characteristics on viewers’
immediate buying behavior and continuous watching Literature review and hypothesis development
intentions.
Tourism live streaming in social commerce
Tourism live streaming is a hybrid communication
mode integrating video content, real-time visual pro­ Live streaming refers to a new social media form
duction, communication, and consumption (Deng et that integrates multiple communication technolo­
al., 2019; Hou et al., 2019). To some extent, tourism gies (Deng et al., 2021). This communication mode
live streaming is similar to shopping-related live allows streamers to transmit audio and video from
streaming, because it focuses on selling products talent shows, video games, daily life records, and
and promoting destinations (Deng et al., 2021; Lau, other settings in real-time to viewers via social
2020). Live tourism streaming has, however, devel­ media platforms, accompanied by a live chat room
oped its own distinct characteristics due to the flour­ (Gong et al., 2020; Hu et al., 2017). Recently, live
ishing of social media technology. Based on a review streaming has gradually become more widely
of studies pertaining to shopping live streaming, we applied in social commerce (s-commerce) contexts
propose three core characteristics of this form of where social networking sites support interaction
communication: Informativity, entertainment, and to facilitate online transactions and enhance consu­
interactivity. These features appear to be essential in mers’ online shopping experiences (Kang et al.,
capturing viewers’ focused attention, inciting viewers 2020; Wongkitrungrueng & Assarut, 2020). Given
themselves immersed in tourism live streaming. the advantages of live streaming for effective mar­
Viewers’ interest in the product and the live stream­ keting (Gong et al., 2020; Sun et al., 2019), the tour­
ing is instantly awakened when they feel immersed. ism industry (e.g., hospitality firms, destinations, and
Thanks to the two types of interest, viewers may other entities) has started to promote and sell rele­
continue watching tourism live streams. Meanwhile, vant products via live streams (Deng et al., 2021).
once viewers have product interest, they may engage In this study, we conceptualized tourism live
in immediate buying behavior through generating streaming as a form of shopping live streams; each
buying desires. Overall, tourism live streaming pro­ mode links the features of live streaming with con­
vides a vivid setting that integrates interactivity, sumption and creates a comfortable shopping atmo­
entertainment and interactivity such that shorten sphere for viewers (Hou et al., 2019; Xu et al., 2019).
viewers’ purchase decision-making processes. Specifically, tourism live streaming is defined as live
Moreover, most enterprises frequently use strategies streaming related to the promotion and sale of tour­
to boost sales within a short timeframe or with lim­ ism products (e.g., hotel accommodation, airfares,
ited supplies. In this case, viewers may feel under and tickets to scenic spots), which is mostly initiated
time pressure, urging them to make purchases as by tourism enterprises. Nevertheless, there exist a few
soon as possible. differences between tourism live streams and other
Because live streaming facilitates accelerated deci­ types of shopping live streams that refer to the live
sion-making processes, we employed the attention- streams related to selling food, clothing, beauty pro­
interest-desire-action (AIDA) model in this study to ducts, daily necessities and so on. Firstly, in terms of
JOURNAL OF TRAVEL & TOURISM MARKETING 111

the nature of products, tourism products are essen­ trustworthiness, sense of humor, warmth and exper­
tially experience products (Adhikari, 2015), rather tise positively influenced viewers’ purchases (Deng et
than tangible products that could be directly deliv­ al., 2019, 2021; Guo et al., 2022; Hou et al., 2019; Lau,
ered to consumers. Consumers must travel to the 2020; Park & Lin, 2020; Xu et al., 2019). Concerning
destinations to consume the tourism products. In advertised products, product quality could engender
order to protect the interests of viewers, the products viewers’ trust in a product and inspire purchase
sold in tourism live streams are actually rights to use intention (Chen et al., 2020). The extant literature
tourism products for a specific period of time. has largely ignored viewers’ immediate buying beha­
Moreover, tourism enterprises usually often maintain vior based on live streaming’s attributes as a media
comprehensive policies for returns of products, for form. Besides immediate purchases, viewers’ inten­
example, all pre-sale products support un-booked tions to continue watching live streams can also
expired refunds and can be refunded at any time. In play a critical role in generating ongoing revenue;
comparison to other shopping live streams, tourism this outcome follows from the accumulation of online
live streams allow viewers more flexibility for post- traffic, which can lead to product sales through mon­
consumption regret and canceling orders at any time. etization in the future. Yet continuous watching
Therefore, tourism live streams are more likely to intention, as the main aspect of viewers’ behavioral
promote viewers to purchase right away. Secondly, intentions, has not received sufficient academic atten­
tourism products have strong hedonic nature (Kang, tion. This paper intend to comprehensively examine
2020). In the tourism live streaming context, tourism literature on live streams to extract the significant
products could give viewers senses of pleasure, characteristics of tourism live streams, and further
enjoyment and relaxation, coupled with a cheerful explore the influential mechanism of which on view­
atmosphere in the live streaming room, which ers’ immediate buying behavior and continuous
attracts the viewer’s attention more than other shop­ watching intentions.
ping live streaming. What’s more, products promoted
and sold in tourism live streams are not individual
The characteristics of tourism live streaming
products, but bundled products including hotels,
meals and air tickets. Combining products with a We listed out major studies on live streams’ charac­
low price promotion may impress viewers and com­ teristics in Table 1. According to the literature sum­
pel them to purchase right away. marized in Table 1, almost all of the research
Viewers’ immediate purchase behavior during live suggests that interactivity is a significant characteris­
streaming could generate substantial revenue and tic of live streams. For example, Kang et al. (2020)
great economic benefits for enterprises within a pinpointed interactivity as a key attribute of live
short time. We hence suggest that it is valuable and streaming. Other scholars also have highlighted real-
essential to explore the formation mechanism of time interaction as a unique characteristic of live
viewers’ immediate buying in tourism live streaming streaming (Hou et al., 2019; Wongkitrungrueng &
context. However, to date, studies on tourism live Assarut, 2020). Sun et al. (2019) suggested that meta­
streaming remain in a nascent stage; most have voicing affordance is a technical feature of the shop­
involved qualitative research to conceptualize tourism ping live streams. To some extent, the metavoicing
live streaming, identify characteristics of tourism live affordance could be considered as an interactivity
streaming, the phenomenon of promotion on tourism attribute as well, because it reflects the interaction
live‑streaming platforms, and other topics (Deng et between customers and streamers through the bullet
al., 2019, 2021; Lau, 2020). To our knowledge, little screen or live chat rooms (Sun et al., 2019). Based on
work has examined the stimulating effects of tourism affordances theory, Deng et al. (2021) revealed that
live streaming’s characteristics on viewers’ immediate tourism live streams possessed interactivity affor­
buying behavior within this novel digital environ­ dance. Tourism live streams are essentially an inter­
ment. Apart from that, the existing research on live active form of socio-technical practice that is
streams in social commerce has focused on viewers’ characterized by the real-time production and con­
purchase intention rather than immediate buying sumption of visual tourism media through a live
behavior from various perspectives. For instance, streaming platform (Deng et al., 2021). The interactiv­
from a personal standpoint, audience members’ ity best reflects the essential attribute of tourism live
involvement positively influenced their purchase streaming as a new social media. Notably, the inter­
intentions (Wang & Wu, 2019). Regarding the features activity of tourism live streams emphasizes the real-
of streamers themselves, their attractiveness, time interaction between streamers and viewers.
112 X. LV ET AL.

Table 1. Summary of studies on live streams’ characteristics.


Type of live streams Characteristics Sources
Live streaming video platform Perceived interaction Hou and Yang (2015)
Perceived playfulness
Live video streaming Authenticity Tang et al. (2016)
Live streaming shopping Simultaneity Cai et al. (2018)
Authenticity
Social commerce and live streaming Real-time interaction Wongkitrungrueng and Assarut (2020)
Live-streaming Entertainment Chen and Lin (2018)
Social interaction
Live streaming Social interaction Zhou et al. (2019)
Live streaming Real-time interaction Hou et al. (2019)
New monetization model
Live streaming shopping Visibility Sun et al. (2019)
Metavoicing affordance
Guidance shopping
Online live-streaming videos for e-commerce Information quality Xu et al. (2019)
Entertainment
Para-social interaction
Broadcaster-attractiveness
Live streaming tourism Authenticity Deng et al. (2019)
Real time
Social interaction
Presence
Live streaming commerce Interactivity Kang et al. (2020)
Timeliness
Tourism live-streaming High information quality Lau (2020)
Tourism live-streaming Temporal affordance Deng et al. (2021)
Spatial affordance
Interactivity affordance
Social affordance

Drawing on the study of Deng et al. (2021), we adopt tourism products (e.g., the environment of hotels or
interactivity as a core characteristic of tourism live scenic spots) transferred by live streams is unedited,
streams from the lens of affordance theory. In this practical and realistic (Deng et al., 2021; Tang et al.,
study, interactivity has integrated the characteristics 2016), which also is a representation of informativity.
of social interaction, real-time or simultaneity men­ Thus, we adopt informativity in this study to represent
tioned by many scholars. the informational characteristic of tourism live streams.
In essence, live streams could be considered as adver­ Ducoffe’s web advertising model suggests that enter­
tisements that attract viewers, promote or sell the pro­ tainment is a starting point to justify how consumers
ducts or services (Hou et al., 2019). Thus, tourism live evaluate the value of advertisements (Martins et al.,
streams can also serve as advertising stimuli. Based on 2019). Similarly, entertainment could be a value of tour­
the theory of Ducoffe’s web advertising model, cognitive ism live streams. Chen and Lin (2018), as well as Xu et al.
factors, such as informativeness, is a predicator of adver­ (2019) have noted the entertainment characteristic of
tising value (Kim & Han, 2014). The informativity hence live streaming. As for the perceived playfulness pro­
could be also a significant value of tourism live streams. posed in Tang et al.’s (2016) study, it is the degree
Most studies on live streaming have indicated that the where the use of the live streams is perceived fun or
provided product information is abundant, useful and enjoyable by the viewers, and also is a representation of
timely (Kang et al., 2020; Sun et al., 2019; Xu et al., 2019). entertainment. Most live streams can provide viewers
For instance, Kang et al. (2020) argued that live streams with entertainment (Deng et al., 2021). The tourism live
possessed a feature of timeliness, which refers to live streams are more likely to possess entertainment attri­
streaming offers viewers timely information. Sun et al. butes because most tourism products have hedonic
(2019) proposed the visibility feature, which essentially characteristics (Kang, 2020), which can enhance viewers’
meant live streams provided detailed and visible pro­ shopping experiences by making them enjoyable, plea­
duct information for consumers. We infer that visibility sant and relaxed (Hou et al., 2019; Wongkitrungrueng &
might serve as the reflection of informativity. Lau (2020) Assarut, 2020). Therefore, entertainment is identified as
pointed out that tourism live-streaming platforms another important element of tourism live streams.
offered customers complete, detailed, current, and accu­ Prior research has confirmed that consumers
rate information. Furthermore, authenticity mentioned would find shopping live streams characteristics and
in some research means that the information about form perceptions about them, while watching watch
JOURNAL OF TRAVEL & TOURISM MARKETING 113

live streams (Sun et al., 2019). Therefore, we consider and interactive communities (Chen et al., 2020). For view­
together the tourism live streams characteristics, ers, tourism live streaming limited to 1–3 hours constructs a
viewers’ perceptions and behaviors, rather than ana­ unique shopping environment by integrating informativity,
lyzing them separately. This study would use the entertainment and interactivity. These characteristics may
AIDA theory to explain how tourism live streams attract viewers’ attention and induce them to obtain a
characteristics impact viewers’ decision-making pro­ sense of immersion. Because tourism live streaming is real-
cesses of the immediate buying behavior and contin­ time, viewers’ interest in the promoted products and live
uous watching intentions. streams are most likely sparked by platform attributes and
immersion. The interest could further promote buying
tourism products immediately through sparking their buy­
Attention-interest-desire-action (AIDA) model ing desires or directly inspire viewers’ continuous watching
intentions.
The AIDA model is known to be a major theory of adver­
In tourism live streaming, viewers’ immediate buy­
tising and communication, usually utilized to measure the
ing behavior differs from future purchase intention or
effectiveness of advertising and illustrate the consumers’
well-planned purchases made in the future. Thus, live
purchase behavior process (Song et al., 2021; Xu & Schrier,
streams elicit a short decision route in the form of
2019). This model proposes that consumers undergo four
phases when making purchase decisions: (1) attract con­ immediate buying behavior that depends on the fact
sumers’ attention; (2) engage consumers’ interest in pro­ that the tourism live streaming gives chances to
ducts or services; (3) create desires for products or make the advertising/promotion exposure and view­
services; (4) inspire consumers’ purchase (Lee et al., ers’ purchase behavior occur at the same time point.
2018; Xu & Schrier, 2019). To date, the AIDA model has Moreover, each tourism live streaming revolves
been extensively employed to assess consumers’ future around different destinations and provides different
intentions impacted by marketing activities such as pro­ products. Consequently, the discounts and promo­
motions and advertising (Song et al., 2021). tions for tourism products of a particular destination
We suggest that the AIDA model is also applicable to exist only for 1–3 hours of a tourism live streaming.
delineate the impact of tourism live streaming on viewers’ As soon as this live streaming ends, the correspond­
immediate buying behavior and continuous watching ing discounts cease to exist. If viewers do not place
intentions. Thus, this model was employed for the theore­ orders to buy products immediately, they will lose
tical underpinning of this study (Figure 1). By blending the opportunities to purchase the preferential pro­
experience sharing with product sales, tourism live- ducts which they desire to buy. Thus, within a brief
streaming platforms function both as advertising channels period of watching live streaming, viewers may

Characteristics

Informativity Immediate
Product interest H3a Buying desire H4 buying
H1a behavior
H2a

Entertainment H5a
H1b Immersion
H3b
H2b
H1c Live streaming Continuous
Interactivity interest H5b watching
intention

Attention Interest Desire Action

H6

Moderating effects
Gender (a), age (b),
watching experience (c), time pressure (d)

Figure 1. Conceptual model.


114 X. LV ET AL.

choose to purchase tourism products immediately smartphone advertisement as informative and useful,
after sensing a desire, rather than after generating their attention increased, and they could become more
product memories to do so. However, according to absorbed in that (Gao & Bai, 2014; Jeon et al., 2018;
the traditional AIDMA model, previous tourism adver­ Martins et al., 2019). The informativity of tourism live
tisements or promotions offered by asynchronous streaming also refers to the products information con­
online marketing channels make the advertising/pro­ venience, accuracy and up-to-date (Lau, 2020). Scholars
motion exposure and viewers’ purchase behavior have asserted that access to convenient, accurate and
occur at different time points. This implies that view­ current information offered by online travel websites
ers with product memories may not buy the adver­ would captivate consumers, and further lead them to
tised products until some time in the future, differing deeper immersion in the website (Gao & Bai, 2014; Jeon
from the decision-making process of immediate buy­ et al., 2018). Thus, the informativity of tourism live
ing behavior in our AIDA model. Thus, the proposed streams could also enhance viewers’ attention and lead
AIDA model with a four-stage linear sequential pro­ them to become immersed in it.
cess could provide a clearer picture of viewers’ beha­ The second characteristic is entertainment. According
vior related to tourism live streams. to Martins et al. (2019), entertainment refers to the abil­
ity of an advertisement to promote enjoyment and cre­
ate positive consumer attitudes by providing a form of
Tourism live streaming characteristics and viewers’ escapism, diversion or emotional release. Within live
immersion streams, the purpose of entertainment is to make view­
ers feel happy, funny, or relieve pressure (Chen & Lin,
Immersion refers to the complete invasion of the 2018). For tourism live streaming, the hedonic content
experiential context into people’s perceptual systems (e.g., streamers’ talent shows or sitcoms) coupled with
and psychological processes, to make the immersed the combination of audio and video media, renders itself
persons become involved, absorbed, and fully inherently entertaining (Deng et al., 2019). And the
engrossed in that (Cuny et al., 2015). Yang et al. entertainment associated with tourism live streams can
(2021) suggested that immersion is a subjective per­ offer viewers a sense of fun, pleasure, and relaxation.
ception of objective properties in a virtual reality Prior research has indicated that the entertainment of
system that could be used to illustrate the involved smartphone advertisements leads to heighten consu­
or engaged state of vlogs’ viewers. As a type of new mers’ focused attention and further make them enter a
media form, tourism live streams essentially create a flow state (Martins et al., 2019). Similarly, entertainment
virtual traveling and shopping environment. Thus, of tourism live streams may therefore capture viewers’
immersion also can be adopted to reflect that viewers focused attention and further make them immersed in
frequently experience a sense of engrossment and live streams.
deep focus free from distraction within the limited Interactivity, as the third characteristic, is a critical
duration of watching tourism live streams. And factor to drive audiences to use live streams (Hou et al.,
further, the immersion of viewers is featured by 2019). Within live streams, interactivity highlights the
deep involvement in the present moment, and it degree to which participants can communicate synchro­
might not be a permanent state (Cuny et al., 2015; nously that could be deemed as the “real-time” interac­
Hudson et al., 2019). The study of Hudson et al. tion (Etemad-Sajadi, 2016; Hou et al., 2019). Thus, in
(2019) indicated that immersion, as the results from tourism live streams context, interactivity refers to the
peoples’ interaction with a specific environment, streamers and audiences, as well as among audience
heavily relied on the features of the environment. In members who could communicate in real-time (Deng
the context of tourism live streams, we hence expect et al., 2019; Hou et al., 2019). Live-streaming platforms
the generation of viewers’ immersion also depends enable viewers to post questions and comments for
on three characteristics of tourism live streams. streamers and other viewers through danmaku, which
The first characteristic is informativity. It refers to the is defined as comments generated from live chat rooms
products information contained in a tourism live stream­ that scroll across the screen in real-time (Zhou et al.,
ing is informative and comprehensive (Jeon et al., 2018; 2019). Streamers can then directly respond to viewers
Lau, 2020). Information shared through tourism live when introducing tourism products, while other viewers
streams include tourism products and shopping gui­ can also follow up on responses during live streams.
dance disseminated via video, audio, and text (Deng et Most studies have shown that the interactivity features
al., 2019; Lau, 2020). Prior research has indicated that provided by VR technology could induce consumers to
when consumers considered the online travel site or be completely absorbed, or have a sense of immersion
JOURNAL OF TRAVEL & TOURISM MARKETING 115

(Yim et al., 2017). Sun et al. (2019) have noted that the that is viewers are immersed in the live streaming, they
interactions between consumers and streamers could would become strongly interested in the tourism pro­
assist consumers to generate immersion. Similarly, we ducts recommended.
argue that the interactivity of tourism live streams helps Apart from tourism products, streamers and live
viewers focus on the tourism products, advertised activ­ streaming content are also important components of
ities, streamers, and other audience members, and pro­ tourism live streaming. When viewers were immersed
mote the formation of immersion. in a tourism live streaming, their focused attention to
Overall, the unique characteristics of tourism live the streamers and displayed content increased. The
streams, including informativity, entertainment, and enjoyable environment created by streamers can lead
interactivity, are likely critical antecedents of viewers’ to positive evaluations, causing viewers to express favor­
immersion. We thus propose the following hypotheses able attitudes toward streamers (Hou et al., 2019) along
with greater interest in them as individuals (Heo et al.,
H1a: The informativity of tourism live streaming posi­ 2020). Furthermore, greater attention to live streaming
tively influences viewers’ immersion. can enhance viewers’ understanding of the content and
arouse their interest in it (Heo et al., 2020). Drawing on
H1b: The entertainment of tourism live streaming posi­ the discussions above, we thus expect that the greater
tively influences viewers’ immersion. consumers are immersed in a tourism live streaming, the
greater their interest in the tourism products, streamers
H1c: The interactivity of tourism live streaming positively and live streaming content. The following hypotheses
influences viewers’ immersion. are proposed:

H2a: Viewers’ immersion positively influences their pro­


duct interest.
Viewers’ product/live-streaming interest
There exist different levels in the AIDA model. The cog­ H2b: Viewers’ immersion positively influences their
nitive level is the attention stage that is when consu­ interest in live streaming.
mers’ attention can be drawn (Hassan et al., 2015). The
affective level is the interest phase, which refers to con­
sumers having interest in the products or services
Viewers’ desires to buy products
offered (Song et al., 2021). The AIDA model suggests
that once consumers’ attention is gained, the next step Desire, as the third stage of the linear sequential
is to arouse the consumers’ interest. As discussed pre­ process in the AIDA model, is defined that consumer’s
viously, immersion reflects the state of viewers’ focused passion towards a brand or product (Wijaya, 2015).
attention or a sense of engrossment and could be The AIDA theory posits that desire is an emotion
deemed the attention stage of viewers. We thus expect aroused by interest. That is to say, after generating
that immersion as an aspect of viewers’ cognition, could interest, consumers would feel desires to acquire the
positively influence viewers’ interest that is an aspect of products or service (Song et al., 2021). Therefore, inter­
affection; this relationship will be explained in greater est is usually deemed as the critical antecedent of
detail below. desires to acquire products or services (Hassan et al.,
Various research has suggested that once consumers 2015; Lee et al., 2018). We hence assume that viewers’
pay attention to media stimuli, which could lead to them interest will positively affect their buying desires as
having interest in products, services, or brands in the described below
media (Song et al., 2021). Based on the AIDA model, Lee Strong (1925) has pointed that if consumers have
et al. (2018) have concluded that the pop culture could no interest or their interest decreases in products,
attract fans’ attention to people, products, and places, there are few desires to get the product. That implies
which positively affect the fans’ interest in the pop cul­ there exists a strong relationship between interest
ture – featured destination. Other scholars also have and desires. Lee et al. (2018) have found that pop
confirmed that consumers’ attention to the advertise­ culture fans’ interest in the pop culture-featured des­
ments of food-delivery app leads to them becoming tination could positively influence their desires to
interested in delivery apps, food, or restaurants (Song travel the destination. Thus, we presume that if view­
et al., 2021). Turning to the context of tourism live ers generate interest in products recommended by
streaming, we therefore presume that, as viewers’ tourism live streams, they are more likely to have
focused attention is attracted by the live streaming, desires to buy products.
116 X. LV ET AL.

Similarly, we anticipated that viewers’ interest in S-Commerce innovations have made it possible for
live streaming (i.e., streamers and live streams’ con­ consumers to access products and services instantly
tent) may play a significant role in promoting their (Gong et al., 2020). In this regard, live-streaming plat­
buying desires. Viewers who are interested in strea­ forms' s-commerce capabilities also facilitate viewers'
mers are likely to demonstrate positive attitudes immediate purchasing decisions in a tourism marketing
toward them, which can then be transferred to adver­ context.
tised products (Park & Lin, 2020), and further boost In the AIDA theory, action is defined as a consu­
viewers’ purchase desires. Moreover, Viewers’ interest mer’s final decision or the purchase behavior by the
in live-streaming content further implies that they consumer (Lee et al., 2018). While desire is not only a
react positively to it. If viewers hold positive attitudes driving force that causes consumers’ intentions or
towards content, their product-related attitudes actions, but also a mediator between consumers’
would enhance (Park & Lin, 2020), which further pro­ interest and their actions (Lee et al., 2018; Song et
motes buying desires. Accordingly, we proposed the al., 2021). Most research has argued that consumers
following hypotheses could first feel the spontaneous desires to buy pro­
ducts, which can be irresistible and dominant, before
H3a: Viewers’ product interest positively influences their actual buying behaviors (Beatty & Ferrell, 1998;
buying desires Huang, 2016). In other words, consumers’ swift and
immediate desires to purchase something lead to
H3b: Viewers’ live streaming interest positively influ­ their impulse buying behavior (Huang, 2016).
ences their buying desires Therefore, we infer that viewers’ buying desires play
a significant role in forming their immediate buying
behaviors in tourism live streaming.

Immediate buying behavior and continuous


H4: buying desires positively affect viewers’ immediate
watching intention
buying behavior
According to the study of Zogaj et al. (2019), they
divided consumers’ behavior into product-related short- Continuous watching intention refers to viewers’
term behavior (i.e., willingness to pay) and brand-related enduring, sustained preference for live streams; this
long-term behavior (i.e., brand loyalty). Similarly, we thus attribute can be regarded as a proxy of viewers’
differentiated between two types of behavior among loyalty (Hou et al., 2019; Hu et al., 2017). In the
viewers of tourism live streaming: (1) immediate buying tourism research field, tourists’ attitudinal loyalty
behavior (i.e., short-term behavior) and (2) continuous manifests revisit intention or recommendation inten­
watching intention (i.e., a signal of loyalty denoting tion, which is also named word-of-mouth (Nilplub et
al., 2016). Based on this, we suggest that continuous
long-term behavioral intention). We expect to explain
watching intention could manifest viewers’ own
the influential factors of viewers’ immediate buying
intentions to continue watching and frequently
behavior and continuous watching intentions in greater
watch live streaming (Hou et al., 2019). Meanwhile,
detail below.
as a manifestation of viewers’ loyalty, it might also
Immediate buying behavior, as the short-term
imply viewers recommend their relatives and friends
behavior, commonly refers to unplanned, impulsive,
to continue watching and frequently watch live
and hedonic purchases, wherein consumers make
streaming. Continuous watching intention is consid­
quick buying decisions without careful deliberation ered long-term behavioral intention in this study; the
(Beatty & Ferrell, 1998; Chih et al., 2012). It comple­ construct features time continuity and the potential
tely differentiates from purchase intention, because to continue creating value for enterprises in the
the decision-making time is so short and the pur­ future, such as by attracting and accumulating traffic
chase is unreflective (im & Johnson, 2016). In the through live streaming and promoting traffic moneti­
case of tourism live streaming, immediate buying zation (Hou et al., 2019). Thus, continuous watching
behavior refers to placing orders at once to instantly intention is more important than immediate buying
acquire the usage rights of a tourism product adver­ behavior. Faced with increasingly fierce competition
tised for a period of validity. From a short term in the online travel market, securing and maintaining
perspective, live-streaming purchases can generate viewers’ continuous watching intentions would be a
quick cash earnings through interactive direct selling focus for tourism enterprises that use live streaming
channel. as a marketing channel (Hu et al., 2017).
JOURNAL OF TRAVEL & TOURISM MARKETING 117

Scholars have verified that product interest positively the females have stronger desires to shop in a duty-
influences customers’ loyalty (Hochgraefe et al., 2012). free store, which increased their behavioral
Regarding tourism live streaming, loyalty manifests as intentions.
viewers’ continuous watching intentions (Hou et al., Previous research has implied that consumers of dif­
2019; Hu et al., 2017). We hence surmise that product ferent age profiles exhibit unique needs, wants and pre­
interest might positively influence continuous watching ferences, resulting in different behaviors (Khan et al.,
intention of viewers. Prior research points that consu­ 2020). For example, the elderly are inclined to have
mers who are interested in retailers have higher inten­ greater emotional control and maturity than the young,
tions to future repatronage and positive word-of-mouth which leads to different types of purchases (Khan et al.,
(Jones & Reynolds, 2006). We propose that viewers inter­ 2020). Chopdar and Balakrishnan (2020) revealed that
ested in tourism products will continue watching live compared with the elderly, young consumers are more
streaming and recommend relatives or friends to con­ likely to engage in impulsive buying. In terms of using
tinue to watch. new technology, the young and the elderly could also
Once viewers become interested in streamers and react differently (Zhang et al., 2021). Young people pos­
possess favorable attitudes towards or identify with sessed more positive attitudes towards the new technol­
them, the audiences can be driven to continue watching ogy. Consequently, this study proposed the following
(Hou et al., 2019). For instance, viewers may choose to hypotheses:
follow specific hosts’ live streams (Hu et al., 2017).
Additionally, the more appealing the content presented H6a: Gender moderates the relationships among the
via online interactive media, the more attention it will characteristics of tourism live streaming, immersion,
receive (Park & Lin, 2020). Once viewers are interested in interest, desires and behavioral intentions.
live-streaming content, they may start to continuously
watch live streaming to alleviate stress, escape from H6b: Age moderates the relationships among the char­
reality (Heo et al., 2020; Sjöblom et al., 2017). In essence, acteristics of tourism live streaming, immersion, interest,
viewers with interest in tourism live streams are more desires and behavioral intentions.
likely to continue to watch the live streams, and also
recommend relatives and friends to watch continuously. Watching experience of live streaming is compar­
We thus propose the following hypotheses: able to internet experience in other online shopping
conexts. Watching experience refers to the general
H5a: Product interest positively influences viewers’ con­ experience viewers obtain by watching tourism live
tinuous watching intentions. streaming (Chang & Chen, 2008). Previous literature
has suggested that internet experience could be
H5b: Live streaming interest positively influences view­ deemed as a moderating variable because the users
ers’ continuous watching intentions. with different levels of internet experience would
perceive the characteristics of online channels differ­
ently (Zhu & Zhang, 2010). For example, users who
have greater internet experience perceived higher
The moderating effects of demographic factors, usefulness of online channels, and are more likely to
watching experience and time pressure use that to collect product information (Zhu & Zhang,
The sociodemographic factors, such as gender and 2010). Some scholars have indicated that internet
age, are widely used as important moderating vari­ experience significantly affects consumers’ percep­
ables in tourist and consumer research (Zheng et al., tions, attitudes, and behavior in online environment
2021). For example, in the context of online pur­ (Chang & Chen, 2008). For instance, consumers with
chasing, males and females differ in terms of shop­ greater and longer internet experience might have a
ping habits, perceptions of web characteristics and higher probability of online purchase (Chang & Chen,
perceptions of online atmosphere (Zhang et al., 2008). Therefore, the following hypothesis is
2021). Social psychology literature has indicated proposed:
that there exist significant attitudinal and behavioral
differences between males and females in various H6c: Watching experience moderates the relation­
decision-making processes, especially in purchase ships among the characteristics of tourism live
decision-making (Dedeoglu, 2019; Shao et al., 2019; streaming, immersion, interest, desires and behavioral
Zhang et al., 2021). Choi and Park (2017) found that intentions.
118 X. LV ET AL.

Time pressure is deemed as an important situa­ All measures were derived from existing research,
tional variable impacting consumers’ decision- and some items were adapted to suit this study’s
making behavior, and it refers to the inadequacy of context (Table A1 of Appendix A). Informativity was
the time available for information processing or deci­ measured using five items adapted from Gao and Bai
sion making as perceived by consumers (Lin & Chen, (2014) and Jeon et al. (2018). Entertainment was
2013; Lv et al., 2021). Prior study has concluded that measured with five items adapted from Gao and Bai
time pressure hastened consumers’ decision- (2014) as well as Chen and Lin (2018). Interactivity
making process (Peng et al., 2019). The higher the was measured with four items from Hou et al. (2019).
time pressure, the shorter the decision-making time, A three-item measure of immersion was adapted
and consumers are more likely to engage in impulse from Yim et al. (2017). Product interest and live-
buying (Zhao et al., 2019). According to Sohn and Lee streaming interest were each assessed with items
(2017), the influence of emotions on impulse buying from Cheah et al. (2019). Buying desire and product
is strengthened in high time pressure conditions. memory were each measured by three items adapted
Additionally, time pressure also impacts individuals’ from Wei and Lu (2013). Two-item measures of
cognitive processes in situations where they must immediate buying behavior were adapted from A. J.
make decisions (Sohn & Lee, 2017). For instance, Kim and Johnson (2016). Five-item measures of con­
under high time pressure conditions, consumers tinuous watching intention were adapted from Hou
would engage in less information processing (Lv et et al. (2019) as well as Xu and Gursoy (2020).
Perceived time pressure was measured with three
al., 2021). In the context of tourism live streaming,
items adapted from Lin and Chen (2013). All items
merchants frequently create urgency and scarcity by
were scored on a 7-point Likert scale ranging from
offering time-bound limited inventory. Time pressure
1 = strongly disagree to 7 = strongly agree.
is perceived by viewers as a result of this. Thus, this
study proposes the following hypothesis:
Sampling and data collection
This study utilized an onsite survey to collect data. The
H6d: Time pressure moderates the relationships among
research population involved those who had experi­
the characteristics of tourism live streaming, immersion,
ence of watching tourism live streaming in the past.
interest, desires and behavioral intentions.
Before September 12, 2021, we commissioned a profes­
sional research firm to recruit participants who had
Methodology watched tourism live streaming. The specific recruit­
ment process was that participants were first instructed
Survey instrument
to read about the concept of tourism live streaming,
The questionnaire used for data collection consisted and further were asked to answer a screening question
of five sections. The first part measured the charac­ (“Have you had the experience of watching tourism live
teristics of tourism live streams, including informa­ streaming in the past?”). Those people who had not
tivity, entertainment, and interactivity. The second watched tourism live streaming were excluded and
section was developed to assess the respondents’ could not subsequently participate in the onsite survey.
psychological processes as they watched tourism Finally, a total of 449 respondents with tourism live
live streams. Specifically, it measured respondents’ streaming watching experience voluntarily participated
immersion in the tourism live streams, their interest in the onsite survey. we explained the purpose of this
in tourism products and tourism live streams, their study to them, and ensured that the data collected only
desires to buy products recommended in tourism were used for scientific research. Moreover, we also
live streams, and respondents’ memory about tour­ promised to give 10 RMB and gifts as a token of appre­
ism products. The third section evaluated respon­ ciation to those participants.
dents’ immediate buying behavior and continuous The onsite survey was conducted in the behavior
watching intentions. The fourth section measured research lab, and the data were gathered through the
respondents’ perception of time pressure. Finally, questionnaire survey from September 16 to October 12,
respondents were asked to report their gender and 2021. All participants were required to watch a clip inter­
age, and indicate their experience of watching tour­ cepted from the same Trip.com live streaming, which
ism live streaming. lasted about ten minutes. We selected Trip.com live
JOURNAL OF TRAVEL & TOURISM MARKETING 119

streaming for two reasons. Firstly, Trip.com live streaming Results and analysis
has become one of the most influential tourism live
streaming in China. By the end of 2020, Trip.com live Measurement model analysis
streaming has been conducted 118 times, achieving the
Confirmatory factor analysis (CFA) using the maximum
total amount of pre-sale transactions of over 4 billion
likelihood method was employed to test the reliability
RMB. Secondly, it has been one of the most popular live
and validity of the measurement model. Findings
streaming among consumers. The data of iiMedia showed
demonstrated a good model fit, exceeding the fit indices
that consumers who watched tourism live streams on
recommended by Hair et al. (1998) (χ2/df = 1.33,
Trip.com platform accounted for 40% of in 2020.
RMSEA = .03, GFI = .92, CFI = .99, TLI = 0.98; IFI = 0.99).
Furthermore, participants were asked to fill out the ques­
Cronbach’s α coefficients and composite reliability were
tionnaires while watching the live streaming. Through an
each used to examine constructs’ reliability. As displayed
onsite survey, our goal was to get an accurate picture of
in Table 3, the Cronbach’s α coefficients of all constructs
the viewers' perceptions and behavior when watching
were higher than 0.7, indicating good reliability. The
tourism live streaming. Therefore, our data should be
composite reliability values of all constructs ranged
more accurate and credible than those collected via audi­
from .84 to .95, well above the suggested value of 0.7
ence recall, a common method in earlier studies on live
(Hair et al., 2014), further confirming the constructs’
streaming (Guo et al., 2022; Hou et al., 2019).
reliability. All constructs’ standard factor loadings were
A total of 449 surveys were initially returned.
higher than 0.7, and average variance extracted (AVE)
Invalid copies were screened out based on response
values were higher than the cutoff value of 0.5 (Fornell &
time and completeness, leaving 424 valid surveys.
Larcker, 1981), reflecting sound convergent validity.
Table 2 lists the sample’s demographic characteris­
Discriminant validity was tested by comparing the
tics. Of the participants, 47.64% were males and
square root of the AVE of each construct with the corre­
52.36% were females. The majority of participants
lations between constructs. Table 4 shows that the
(64.39%) were between the ages of 18 and 40.
square root of the AVE for all constructs was greater
About half (50.71%) held a bachelor’s degree.
than the inter-construct correlations, providing evidence
Regarding income, 45.28% earned 5,001–8,000 CNY
of discriminant validity.
per month. A slight majority had more than one
year’s tourism live streaming watching experience
(53.77%).
Structural model analysis
Structural model analysis on AIDA model
Common method bias Structural equation modeling was performed by using
Prior to evaluating the measurement model and AMOS 26.0 to test the proposed hypotheses. The overall
structural model, this study conducted the common fit indices reflected a good model fit (χ2/df = 1.71,
RMSEA = .04, GFI = .90, CFI = .97, TLI = 0.97, IFI = .97).
method bias analysis. To reduce the possibility of
All hypotheses and path coefficients were summarized
common method bias, we adopted widely recom­
in Table 5 and presented in Figure 2. Overall, every
mended procedures (Tehseen et al., 2017) when
hypothesis was supported except for H3b.
designing and distributing the survey. For example,
Informativity (β = .30, t = 5.97, p < .001), entertain­
we measured the same variable with multiple items,
ment (β = .38, t = 7.34, p < .001), and interactivity
avoided vague expressions, and made it difficult for
(β = .21, t = 3.80, p < .001) each had a positive impact
participants to guess the study’s objectives or rela­ on immersion. These results supported H1a, H1b, and
tionships between variables. We also applied the H1c. Immersion had a positive effect on product interest
Harman’s single-factor test using EFA procedure to (β = .66, t = 13.74, p < .001) and tourism live streaming
assess the severity of common method bias interest (β = .51, t = 9.54, p < .001), supporting H2a and
(Podsakoff & Organ, 1986). The factor analysis with H2b. Product interest positively influenced buying desire
an unrotated factor solution showed that about (β = .59, t = 11.72, p < .001), and further buying desire
37.63% of the total variance (not exceeding the had a positive impact on immediate buying behavior
threshold of 50%) was accounted for by the first (β = .60, t = 11.66, p < .001). Whereas, tourism live
single factor. Thus, this was evident that the com­ streaming interest had no impact on buying desire
mon method variance is not a significant concern in (β = .08, t = 1.64, p > .05). Thus, H3a and H4 was
the present study (Podsakoff et al., 2003). supported but H3b was not. Both product interest
120 X. LV ET AL.

Table 2. Demographic characteristics of respondents (N = 424). The results revealed that in this study all hypoth­
Percentage eses were supported but H3b. This was consistent
Characteristics N (%)
with the results of the AIDA structural model analysis.
Gender Male 202 47.64
Female 222 52.36 Furthermore, whether in the AIDA model or in the
Age Below 18 13 3.07 AIDMA model, all path coefficients were the same. As
(years) 18–24 59 13.92
25–30 136 32.07 expected, buying desire did not affect product mem­
31–40 78 18.40 ory (β = −.10, t = −1.91, p > .05), and product
41–50 91 21.46
51–60 36 8.49
memory also had no significant influence on viewers’
Above 60 11 2.59 immediate buying behavior (β = −.02, t = −0.14, p
Education High school graduate and 61 14.39 > .05). The results greatly proved that product mem­
below
Bachelor’s degree 215 50.71 ory was not applicable to the viewers’ immediate
Master’s degree and above 148 34.90 buying decision-making processes in the context of
Monthly Income 5,000 or less 79 18.63
(CNY) 5,001–8,000 192 45.28 tourism live streaming. In conclusion, compared to
8,001–17,000 121 28.54 the AIDMA model, the AIDA model more fully
17,001–30,000 22 5.19
30,001 or more 10 2.36 explained the decision-making process behind
Watching within 6 months 29 6.84 immediate buying behavior.
experience 6–12 months 167 39.39
12–24 months 183 43.16
more than 24 months 45 10.61
Multi-group analysis
To examine the moderating effects of gender, age, watch­
(β = .22, t = 4.47, p < .001) and tourism live streaming
ing experience and time pressure, this study performed a
interest (β = .46, t = 8.16, p < .001) had a positive impact
multi-group analysis. A multi-group analysis is most often
on continuous watching intentions. Therefore, H5a and
used for the comparison of multiple samples across multi­
H5b were supported.
ple groups for any identified structural equation model, and
to test if there are significant differences across multiple
Structural model analysis on AIDMA model groups (Papastathopoulos et al., 2020). Prior performing the
In order to prove that memory does not apply to the multi-group analysis, the respondents were divided into
conceptual model constructed based on the immedi­ two groups at a time based on different categorical vari­
ate buying decisions of tourism live streaming, we ables such as gender, age, watching experience and time
also conducted a structural model analysis on pressure. Firstly, according to the criterion of gender, the
AIDMA model. Compared with AIDA model in our sample was divided into a male group and a female group.
study, the goodness of fit of AIDMA model was Moreover, we divided respondents into age-based groups,
reduced (χ2/df = 1.89, RMSEA = 0.05, GFI = 0.88, namely young viewers and old viewers. In addition, the
CFI = 0.96, TLI = 0.96, IFI = .96). All hypotheses and respondents were divided into two groups based on the
path coefficients were summarized in Table 6 and level of watching experience, a high-level watching experi­
shown in Figure 3. ence group and a low-level watching experience group, by

Characteristics

Informativity Immediate
Product interest .59*** Buying desire .60*** buying
.30*** behavior
.66***

Entertainment .22***
.38*** Immersion
.08
.51***
.21*** Live streaming Continuous
Interactivity interest .46*** watching
intention

Attention Interest Desire Action

Figure 2. Structural model with standard path coefficients of AIDA model. Note. *p < .05. **p < .01. ***p < .001.
JOURNAL OF TRAVEL & TOURISM MARKETING 121

Table 3. Results of measurement model. loadings). The constrained model II was constrained to
Composite equal construct, measurement weights and structural
Constructs Items Loading Cronbach’s α Reliability AVE
weights (regression coefficients). We conducted a measure­
Informativity IN1 .87 .93 .93 .73
(IN) IN2 .85 ment invariance test by comparing the unconstrained mod­
IN3 .84 el’s fit to that of the constrained model I. The results
IN4 .86
IN5 .87 indicated the existence of measurement invariance across
Entertainment EN1 .89 .95 .95 .80 the two gender-based groups (p = 0.435, Δχ2 = 24.47,
(EN) EN2 .90
EN3 .91
Δdf = 24), the two age-based groups (p = 0.302,
EN4 .88 Δχ2 = 27.05, Δdf = 24), the two watching experience sub-
EN5 .89 groups (p = 0.516, Δχ2 = 23.06, Δdf = 24) and the two time
Interactivity IT1 .86 .91 .91 .73
(IT) IT2 .84 pressure sub-groups (p = 0.932, Δχ2 = 14.61, Δdf = 24).
IT3 .82 Furthermore, this study compared the constrained model
IT4 .89
Immersion IM1 .87 .90 .90 .76 I with constrained model II to test the differential effects
(IM) IM2 .84 between every two groups. Overall, the results indicated
IM3 .91
Product PI1 .90 .92 .92 .79 that there was a statistical significance across the two gen­
Interest PI2 .89 der-based groups (p < 0.001, Δχ2 = 42.93, Δdf = 10), the two
(PI) PI3 .88
Live -streaming LI1 .82 .84 .84 .64
age-based groups (p < 0.001, Δχ2 = 35.00, Δdf = 10), the two
Interest LI2 .76 watching experience-based groups (p < 0.001, Δχ2 = 39.10,
(LI) LI3 .82 Δdf = 10) and the two time pressure-based groups (p
Buying Desire BD1 .91 .91 .91 .77
(BD) BD2 .83 < 0.001, Δχ2 = 43.82, Δdf = 10). Therefore, the moderating
BD3 .90 effects of gender, age, watching experience and time pres­
Immediate Buying IB1 .91 .87 .87 .77
Behavior IB2 .85 sure were supported. To identify where the statistical differ­
(BI) ences existed, we compared the coefficients for each path
Continuous WI1 .87 .92 .92 .70
Watching WI2 .78 between the two groups (Table 7).
Intention WI3 .81 Gender. When it comes to gender, the multi-group
(WI) WI4 .84
WI5 .87
analysis results revealed that the structural multi-group
Time Pressure TP1 .92 .93 .93 .82 model fit the data well: χ2/df = 1.43, CFI = 0.96, TLI = 0.96,
(TP) TP2 .83 IFI = 0.96, RMSEA = 0.03. Statistical tests suggested that
TP3 .95
Product Memory PM1 - .91 - - the moderating role of gender existed at two hypothe­
(PM) PM2 - sized paths. Specifically, the positive effect of buying
PM3 -
desire on immediate buying behavior was higher
among female (β = 0.74, t = 11.37, p < .001) than male
performing a median split. Finally, we divided the respon­ respondents (β = 0.46, t = 5.49, p < .001). Moreover, the
dents into two groups based on time pressure, also by positive effect of live streaming interest on continuous
using the method of a median split. Therefore, one group watching intention was stronger for female (β = 0.65, t
contained the viewers with high time pressure, while the = 7.76, p < .001) versus male (β = 0.27, t = 3.29, p < .01).
other group consisted of the viewers with low time Age. The structural multi-group model also displayed
pressure. a good fit (χ2/df = 1.51, CFI = 0.95, TLI = 0.95, IFI = 0.96,
We next establish two constrained models. The con­ RMSEA = 0.04). Results revealed that the path between
strained model I was the model constrained to equal con­ product interest and buying desire was significantly dif­
struct and measurement weights (latent construct factor ferent in age. For the young viewers group (β = 0.68, t

Table 4. Discriminant validity.


Variable IN EN IT IM PI LI BD BB WI TP
Informativity (IN) 0.85
Entertainment (EN) 0.53 0.89
Interactivity (IT) 0.60 0.63 0.85
Immersion (IM) 0.62 0.66 0.62 0.87
Product Interest (PI) 0.49 0.50 0.48 0.62 0.89
Live-streaming Interest (LI) 0.30 0.31 0.22 0.47 0.35 0.80
Buying Desire (BD) 0.42 0.49 0.46 0.53 0.60 0.25 0.88
Immediate Buying Behavior (IB) 0.27 0.29 0.36 0.49 0.36 0.17 0.60 0.88
Continuous Watching Intention (WI) 0.43 0.53 0.47 0.64 0.35 0.50 0.41 0.35 0.84
Time Pressure (TP) 0.40 0.41 0.39 0.57 0.38 0.27 0.35 0.26 0.51 0.91
Note. Numbers on the diagonal line represent the square root of the AVE of each construct; other numbers represent correlation coefficients between
constructs.
122 X. LV ET AL.

Table 5. Structural model results of AIDA model. = 10.08, p < .001), the significant positive effect of buy­
Hypothesis/Path Coefficient t-value Results ing desire on immediate buying behavior was signifi­
H1a : Informativity → immersion .30 5.97*** Supported cantly greater than the high watching experience
H1b : Entertainment →immersion .38 7.34*** Supported
H1c : Interactivity → immersion .21 3.80*** Supported group (β = 0.42, t = 6.13, p < .001).
H2a : Immersion → product .66 13.74*** Supported Time pressure. As for time pressure, the multi-group
interest
H2b : Immersion → live streaming .51 9.54*** Supported analysis results also revealed that the structural multi-
interest group model fit the data well: χ2/df = 1.51, CFI = 0.95,
H3a : Product interest → buying .59 11.72*** Supported
desire
TLI = 0.95, IFI = 0.95, RMSEA = 0.03. The statistical results
H3b : Live-streaming interest → .08 1.64 Not showed that the moderating effect of watching experience
buying desire supported existed at two paths. To be specific, the significant positive
H4 : buying desire → immediate .60 11.66*** Supported
buying behavior effect of informativity on immersion was stronger among
H5a : Product interest → .22 4.47*** Supported low time pressure group (β = 0.36, t = 4.84, p < .001) than
continuous watching
intention high time pressure group (β = 0.26, t = 3.59, p < .001). And
H5b : Live-streaming interest → .46 8.16*** Supported the positive effect of buying desire on immediate buying
continuous watching
intention behavior was greater for high time pressure group
Note. *p < .05. **p < .01. ***p < .001. (β = 0.71, t = 9.93, p < .001) versus low time pressure
group (β = 0.44, t = 4.02, p < .001) (Table B1).

Table 6. Structural model results of AIDMA model.


Hypothesis/Path Coefficient t-value Results
Discussion
Informativity → immersion .30 5.97*** Supported This study aimed to explore the decision-making pro­
Entertainment →immersion .38 7.34*** Supported
Interactivity → immersion .21 3.80*** Supported cesses involved in tourism live streaming viewers’
Immersion → product interest .66 13.71*** Supported immediate buying behavior and continuous watching
Immersion → live streaming .51 9.53*** Supported
interest intentions via an AIDA model. The results indicate sev­
Product interest → buying .59 11.65*** Supported eral interesting findings which will be discussed in the
desire
Live streaming interest → .08 1.56 Not following sections.
buying desire supported First, informativity, entertainment, and interactivity
buying desire → product −.10 −1.91 Not supported
memory
each positively affected viewers’ immersion. Regarding
product memory → immediate −.02 −0.14 Not supported informativity, tourism live streaming delivered compre­
buying behavior hensive, convenient, accurate and up-to-date products
Product interest → continuous .22 4.46*** Supported
watching intention information in real-time through visually enticing videos
Live streaming interest → .46 8.16*** Supported and streamers’ recommendations. Viewers paid focused
continuous watching
intention attention and immersed themselves in the live stream­
Note. *p < .05. **p < .01. ***p < .001. ing upon receiving the product information; this pattern
is consistent with work by Gao and Bai (2014).
Entertainment is most likely to lead viewers to become
= 9.57, p < .001), the positive effect of product interest more immersed in tourism live streaming. To render live
on buying desire was significantly greater than the older streams more appealing, streamers often integrate
viewers group (β = 0.38, t = 4.55, p < .001). Additionally, entertaining elements to create a pleasant atmosphere,
the path between buying desire and immediate buying as noted in prior research on live streaming (Chen & Lin,
behavior was also significantly different in age. For the 2018). In leisure time, viewers considered live streaming
young viewers group (β = 0.84, t = 10.72, p < .001), the akin to watching a variety show, and the entertainment
significant positive effect of buying desire on immediate appeared to help viewers destress and relax while
buying behavior was significantly greater than the older becoming immersed in live-streaming footage.
viewers group (β = 0.35, t = 3.93, p < .001). Furthermore, when viewers used the danmaku function
Watching experience. Concerning the watching to interact in real-time with streamers and other viewers,
experience, the goodness-of-fit statistics of the structural their focus and attention could be increased, and easily
multi-group model showed that the model reasonably generate a sense of immersion. Although its impact was
fit the data (χ2/df = 1.41, CFI = 0.96, TLI = 0.9, IFI = 0.96, not as high as that of entertainment and informativity,
RMSEA = 0.03). Results revealed that the path between interactivity also had a positive and significant effect on
buying desire and immediate buying behavior was sig­ viewers’ perceived immersion, echoing past studies
nificantly different in different levels of watching experi­ involving live streams shopping (Sun et al., 2019; Yim
ence. For the low watching experience group (β = 0.76, t et al., 2017).
Table 7. Pairwise parameter comparisons: Gender, age, watching experience, time pressure.
Gender, coefficient, t-value Age, coefficient, t-value Watching experience, coefficient, t-value Time pressure, coefficient, t-value
Path Male Female p-value Age (<41) Age (≥41) p-value Low High p-value Low High p-value
IN→IM 0.26 0.32 0.507 0.29 0.32 0.432 0.36 0.28 0.746 0.36 0.26 0.028
(3.39***) (4.73***) (4.06***) (4.30***) (4.41***) (4.19***) (4.84***) (3.59***)
EN→IM 0.33 0.42 0.447 0.32 0.47 0.151 0.30 0.45 0.148 0.41 0.30 0.091
(3.98***) (6.29***) (4.66***) (5.61***) (3.88***) (6.32***) (5.42***) (4.13***)
IT→IM 0.24 0.19 0.902 0.23 0.12 0.337 0.21 0.19 0.828 0.19 0.21 0.840
(3.01**) (2.41*) (3.03**) (1.38) (2.56*) (2.54*) (2.54*) (2.56*)
IM→PI 0.62 0.67 0.254 0.61 0.64 0.894 0.68 0.64 0.453 0.67 0.54 0.981
(8.55***) (10.37***) (8.88***) (8.72***) (9.62***) (9.69***) (8.64***) (7.91***)
IM→LI 0.36 0.65 0.070 0.47 0.59 0.239 0.56 0.48 0.537 0.59 0.42 0.114
(4.58***) (8.64***) (6.17***) (7.59***) (7.13***) (6.50***) (7.40***) (5.39***)
PI→BD 0.55 0.60 0.490 0.68 0.38 0.027 0.60 0.56 0.569 0.35 0.63 0.117
(7.40***) (8.65***) (9.57***) (4.55***) (7.89***) (8.25***) (3.93***) (8.99***)
LI→BD 0.09 0.10 0.873 0.11 0.16 0.567 0.10 0.08 0.757 0.11 0.13 0.856
(1.25) (1.43) (1.62) (1.87) (1.32) (1.12) (1.26) (1.89)
BD→IB 0.46 0.74 0.000 0.84 0.35 0.002 0.76 0.42 0.006 0.44 0.71 0.003
(5.49***) (11.37***) (10.72***) (3.93***) (10.08***) (6.13***) (4.02***) (9.93***)
PI→WI 0.29 0.13 0.089 0.26 0.18 0.281 0.14 0.30 0.060 0.12 0.26 0.148
(3.65***) (1.98*) (3.83***) (2.27*) (1.84) (4.47***) (1.53) (3.91***)
LI→WI 0.27 0.65 0.000 0.50 0.45 0.233 0.60 0.38 0.078 0.55 0.43 0.890
(3.29**) (7.76***) (6.10***) (5.31***) (6.80***) (5.14***) (6.28***) (5.02***)
Note. () represents t-value. *p < .05. **p < .01. ***p < .001.
IN = Informativity; EN = Entertainment; IT = Interactivity; IM = Immersion; PI = Product Interest; LI = Live streaming Interest; BD = Buying Desire; IB = Immediate Buying Behavior; WI = Continuous Watching Intention
JOURNAL OF TRAVEL & TOURISM MARKETING
123
124 X. LV ET AL.

Second, immersion positively influenced viewers’ inter­ somewhat expensive for most viewers. Therefore, audi­
est in tourism products and in watching tourism live ence members will rarely generate buying desires if they
streaming. When viewers immersed themselves in the are only interested in live-streaming content and
tourism live streaming, they tended to become highly streamers.
interested in recommended tourism products. Their inter­ Fourth, product interest and live streaming interest
est in live-streaming content and streamers was awa­ each positively influenced viewers’ continuous watching
kened as well. The findings are consistent with Lee et al. intentions. Those who were interested in products
(2018), which is a significant relationship between consu­ thought the tourism live streaming served as a great
mers’ attention and interest. Interestingly, we found that channel to access product information, and wished
immersion had a greater impact on viewers’ product that themselves and their relatives and friends could
interest than on their interest in live streaming. This find­ obtain more knowledge about enterprises’ tourism pro­
ing suggests that tourism live streaming can effectively ducts and make more informed purchase decisions.
prime the audience to follow a consumption model and Thus, viewers continued watching tourism live stream­
thus generate product interest. Sharing product-related ing and also tended to recommend their relatives and
information with viewers and selling products is para­ friends to continue watching tourism live streaming in
mount to tourism live streaming. Viewers received key the future. Meanwhile, viewers who are interested in live
product information when exposed to tourism live streaming considered it as a relaxing and stress-relieving
streaming, which made it easier for them to develop way to continue watching live streaming during their
strong interest in the advertised products. leisure time. They not only choose to continue watching
Third, product interest positively affected buying tourism live streaming, but also recommend their friends
desire, further promoting viewers’ immediate buying and relatives to watch tourism live streaming frequently.
behavior. Whereas live streaming interest did not. Lastly, some findings of this study’s multi-group analy­
Tourism live streaming elicited viewers’ interest in pro­ sis conducted invaluable insights. In terms of gender,
ducts, directly leading them to possess buying desires, promoted by the buying desires, the females were more
and further promoting them immediately buy tourism prone to engage in immediate buying than the males.
products. These results align with the prior study based Possible reasoning for the result arose from the females
on the AIDA theory (Lee et al., 2018). By contrast, if with strong buying desires holding more favorable atti­
viewers were solely interested in the content of live tudes to consumption and they were more likely to
streaming and streamers, they were generally not driven engage in impulse buying, which was in line with the
to generate buying desires. One reason for this discre­ results of Choi and Park (2017). For the influence of live
pancy may be that viewers perceive live streaming as streaming interest in continuous watching intention, it
similar to variety shows or series; that is, they primarily was found that for the females, as live streaming inter­
enjoy the process of watching the footage. In this case, estincreased, their inclination to continue watching live
viewers would be more concerned with live-streaming streaming and recommend their relatives and friends to
content and streamers themselves rather than featured continue watching live streaming that more than the
tourism products. Another potential explanation is that males. This may result from that the females could obtain
the price of tourism products is usually much higher more enjoyment, pleasure and fun by watching tourism
than other commodities recommended in shopping live streams. However, the males may consider that con­
live streams, to the point that these items can be tinuous watching tourism live streaming is a waste of

Characteristics

Informativity Immediate
Product interest .59*** Buying desire -.10 Product memory -.02 buying
.30*** behavior
.66***

Entertainment .22***
.38*** Immersion
.08
.51***
.21*** Live streaming Continuous
Interactivity interest .46*** watching
intention

Attention Interest Desire memory Action

Figure 3. Structural model with standard path coefficients of AIDMA model


JOURNAL OF TRAVEL & TOURISM MARKETING 125

time, which is consistent with past studies (Chen & Lin, quantitative studies of tourism live streaming. Prior stu­
2018). When it comes to age, we found that as the pro­ dies on live streaming mostly focused on viewers’ moti­
duct interest increased, the young had stronger buying vation to engage in live streaming (Hilvert-Bruce et al.,
desires than the elderly. Furthermore, once viewers’ buy­ 2018), consumers’ perceived value of live streams
ing desires enhanced, they were more likely to immedi­ (Wongkitrungrueng & Assarut, 2020), characteristics of
ately buy tourism products than the elderly. One potential streamers (Guo et al., 2022; Heo et al., 2020), the inter­
explanation is that young viewers might obtain more activity between streamers and consumers (Hou et al.,
satisfaction through immediate buying (Chopdar & 2020; Kang et al., 2021). A few studies have paid atten­
Balakrishnan, 2020). Another reason is that compared to tion to the characteristics of shopping live streams or
elder viewers, young viewers tend to have lower emo­ tourism live streams (Chen & Lin, 2018; Deng et al., 2019;
tional control and lack of purchase experience, which Hou et al., 2019; Lau, 2020; Xu et al., 2019), whereas, they
leads them to be more likely to make immediate pur­ have not connected live streaming characteristics and
chases. Regarding the viewing experience of viewers, viewers’ perception or decision-making processes (Sun
those with low watching experience were more likely to et al., 2019). Tourism live streaming represents a new
buy immediately once they had strong buying desires medium for tourism marketing, and its characteristics
than those with high watching experience.This finding must be taken into account with the decision-making
differs from those of Chang and Chen (2008). One possible processes of viewers’ immediate purchases and their
reason is that the price of tourism products is higher than continuous viewing intentions. In this study, we system­
general merchandise, the viewers who have high watch­ atically explore the features of live streaming and offer a
ing experience could think twice more before immediate deeper understanding of how live streaming influences
buying than those with low watching experience. tourism consumers’ decision-making processes, thus
Interestingly, in terms of the moderation effects of time contributing to the existing literature on live tourism
pressure, we found that for the viewers with low time streams. Managerially, the positive roles of tourism live
pressure, as the perception of informativity enhanced, streaming’s characteristics on viewers’ immersion point
there are more likely to immerse themselves in live to the need for enterprises to invest resources in ampli­
streaming than those perceiving higher time pressure. fying these three features when designing and planning
The result may be due to different information processing productions. In terms of informativity, practitioners
under the different levels of time pressure. Time pressure should leverage video and audio features to offer rich,
reduced viewers’ attention span, and while viewers were accurate and detailed information (Sun et al., 2019). As
in a state of high time pressure, their information proces­ one example, staff could use high-quality equipment to
sing was less than those who were under low time pres­ improve the clarity of the live streaming content and
sure. Our finding is coincident with previous results (Lv et enhance the detail and authenticity of the tourism pro­
al., 2021). In addition, promoted by their buying desires, ducts shown to viewers (Sun et al., 2019;
the viewers who perceived high time pressure were prone Wongkitrungrueng & Assarut, 2020; Wongkitrungrueng
to engage in immediate buying behavior than those per­ et al., 2020). In terms of entertainment, enterprises could
ceiving low time pressure. The result is in line with those design intriguing product-related activities in live
of Zhao et al. (2019). One potential reason for the results is streams (Wongkitrungrueng & Assarut, 2020). For exam­
that viewers with high time pressure could consider that ple, streamers could role-play characters related to the
the purchase decision-making time left for them is much tourism live streaming theme or destinations, or intro­
shorter. They might be regretful if they do not quickly buy duce tourism products in the form of sitcoms. In terms of
the products recommended within the limited purchase interactivity, enterprises should add interactive func­
time in tourism live streaming. tions to live-streaming platforms and offer rewards
based on viewers’ chat contributions. For instance,
designing interactive lucky draws at different stages of
Theoretical and Managerial contributions
the live-streaming process.
Academia and marketing managers can benefit from the Second, we offered theoretical insight into viewers’
insight obtained from the research. First, we have iden­ immediate buying processes by employing the AIDA
tified three unique characteristics of tourism live stream­ model to live streaming research. The effectiveness of
ing, namely information, entertainment, and the AIDA model in tourism live streaming was con­
interactivity. Moreover, we studied the viewer’s immedi­ firmed, which provides a more profound and thorough
ate buying behavior and continuous watching inten­ understanding of viewers’ decision-making processes.
tions through the three characteristics of the new Moreover, in our AIDA model, we expanded earlier
media form. This provides a fresh perspective for the work on consumers’ interest that only considered a
126 X. LV ET AL.

single dimension (usually product interest; Füller & Additionally, our study contributes unique insights
Bilgram, 2017). Our study further distinguished viewers’ and enhances the literature on live streaming by exam­
interest in products from their interest in tourism live ining the moderating effects of gender, age, watching
streaming and showed that these two forms of interest experience, and time pressure. We have uncovered indi­
elicited distinct behavioral intentions. As such, this study vidual differences related to viewers’ immediate buying
provides a comprehensive understanding of live behavior and continuous watching intentions through
streaming viewers’ interest. Interest in live streams multi-group analysis. Specifically, we identified gender
might also be a critical factor influencing viewers’ beha­ as a key moderating variable that influences the relation­
vioral intentions in the live streaming context. ship between buying desires and immediate buying
Third, based on a short- and long-term behavioral behavior, or the relationship between live streaming
perspective, we simultaneously explored two behaviors interest and continuous watching intentions. Viewers’
of live streaming viewers: Immediate buying behavior age also plays a moderating role in the effect of product
(short-term behavior) and continuous watching inten­ interest on buying desire, and the effect of buying desire
tion (long-term behavioral intention). Studies on live on immediate buying behavior. Further, the levels of
streaming have mostly pertained to viewers’ purchase watching experience moderate the influence of buying
intentions or impulsive purchases (Guo et al., 2022; Hou desire on immediate buying behavior. To our knowl­
et al., 2019; Park & Lin, 2020; Su et al., 2020; Sun et al., edge, this is the first live streaming study to look at the
2019); comparatively few have considered continuous possible moderating effect of time pressure level on
watching intentions. We framed immediate buying viewers’ decision-making processes. Most prior research
behavior as a short-term behavior and continuous on testing the relationship between time pressure and
watching intention as a long-term behavioral intention consumers’ decision-making processes is relatively nar­
based on the frequency and duration of viewers’ beha­ row in scope (Peng et al., 2019). For example, the only
vior, grounded in Zogaj et al.’s classification of consumer moderating role that has been tested is the effect of
behavior. Supported by the AIDA model, immersion can customer perceived value (Sohn & Lee, 2017). This
evoke both types of viewers’ interest, and further directly study deepens and expands the understanding of time
inspire long-term behavioral intention (continuous pressure and illustrates how time pressure impacts view­
watching intention). And the product-related interest ers’ decision-making processes when watching tourism
inspires short-term behavior (immediate buying beha­ live streaming.
vior) through buying desires. This discovery expands From a marketing perspective, tourism enterprises
research on viewers’ behavior in the live streaming con­ could segment viewers to better understand their deci­
text. Our findings thus shed light on research avenues sion-making processes in different markets, allowing
related to viewers’ behavior as new media forms con­ them to develop more customized marketing strategies
tinue to emerge. An example would be considering gender differences in
Findings show that practitioners can trigger view­ marketing strategies. In live streams of tourism, females
ers’ continuous watching intentions by increasing live are both the main consumers and an important source
streams’ media value through streamed content and of traffic. Enterprises should pay close attention to the
streamers themselves. Therefore, focusing on these female market, and present a product that will excite
elements can help to enhance the audience’s sticki­ their purchasing desires (Choi & Park, 2017), encoura­
ness. For example, enterprises could improve the ging them to make an immediate purchase.
quality of livestreaming content by elaborately Furthermore, enterprises need to improve live streams’
designing themes, situations, and interactive links. content and streamers to further encourage female
They can also provide featured tourism product viewers to continue watching, thus accumulating traffic.
recommendations together with livestreaming scenes Furthermore, the results showed that viewers’ age was
to enhance their viewing value. Additionally, enter­ also a factor. The young viewers may be the main target
prises should seek to create attractive content that market of tourism live streaming selling products.
meets viewers’ expectations (Xu et al., 2019), such as Practitioners need to pay more attention to the young
providing content with hedonic value (e.g., novel and viewers and incite their immediate buying behavior. In
amusing content) to evoke viewers’ interest in live addition, practitioners should distinguish viewers with
streaming, and further compel them to continue different levels of viewing experience. Tourism products
watching and promote them to recommend the rela­ could be specifically marketed or sold to viewers with
tives and friends to continue watching. In order to low watching experience, inciting immediate purchase
assemble a group of high-quality streamers, organiza­ desires. Additionally, tourism enterprises should identify
tions should establish strict recruitment standards. high-pressure viewers, since they may be the primary
JOURNAL OF TRAVEL & TOURISM MARKETING 127

consumers of tourism live streaming. Enterprises could ORCID


design a high time pressure environment which viewers
Xingyang Lv http://orcid.org/0000-0001-5025-7769
would be compelled to act immediately and buy. During Yiran Su http://orcid.org/0000-0002-9650-2798
tourism live streaming, companies could offer limited
quantities of products within a limited timeframe and
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JOURNAL OF TRAVEL & TOURISM MARKETING 131

Appendices

Table A1. A summary of major measurement items.


Constructs Items Measurement items Source
Informativity IN1 Tourism live streaming is informative to me. Gao and Bai (2014) and Jeon
(IN) IN2 It is convenient to access products or services information by watching tourism live streaming et al. (2018)
IN3 Tourism live streaming provides comprehensive products or services information for me.
IN4 Tourism live streaming provides accurate products or services information for me.
IN5 Tourism live streaming provides up-to-date products or services information for me.
Entertainment EN1 I feel that tourism live streaming is fun to watch. Gao and Bai (2014) and Chen
(EN) EN2 I feel that watching the tourism live-streaming relaxes me. and Lin (2018)
EN3 I feel that watching tourism live streaming is entertaining.
EN4 I feel that the tourism live streaming is imaginative.
EN5 I feel that the situation set by tourism live streaming is flashy.
Interactivity IT1 During watching tourism live streaming, the danmaku, a real-time interactive way, made me feel that Hou et al. (2019)
(IT) the streamers and viewers wanted to listen to me.
IT2 The tourism live streaming offered opportunities for real-time interaction between me and the
streamers and other viewers through the function of danmaku.
IT3 The tourism live streaming facilitated two-way communication between me and the streamers and
other viewers.
IT4 During watching tourism live streaming, the real-time interaction between me and the streamers and
other viewers was effective.
Immersion IM1 I am deeply engrossed in the tourism live streaming. Yim et al. (2017)
(IM) IM2 I am absorbed in watching the tourism live streaming.
IM3 When watching tourism live streaming, my attention is focused.
Product PI1 I am interested in the products recommended during tourism live streaming. Cheah et al. (2019)
Interest PI2 I like the products recommended during tourism live streaming.
(PI) PI3 The products recommended during tourism live streaming give me a good impression.
Live- LI1 I am interested in the content and streamers of tourism live streaming. Cheah et al. (2019)
streaming LI2 I like the content and streamers of tourism live streaming.
Interest LI3 The content and streamers of tourism live streaming give me a good impression.
(LI)
Buying Desire BD1 I think I need the tourism products recommended by tourism live streaming. Wei and Lu (2013)
(BD) BD2 I want to have the tourism products recommended by tourism live streaming.
BD3 I hope I can get the tourism products recommended by tourism live streaming.
Product PM1 I think the products recommended by the tourism live streaming are impressive. Wei and Lu (2013)
Memory PM2 I can remember which products were recommended by the tourism live streaming.
(PM) PM3 I can recall some details of the tourism products that had been recommended by the tourism live
streaming, such as product prices, product discounts, etc.
Immediate IB1 I will quickly click on the product link that appears in the tourism live streaming room and buy the A. J. Kim and Johnson (2016)
Buying tourism products right away.
Behavior IB2 When watching tourism live streaming, I will buy the tourism products recommended by live
(BI) streaming immediately.
Continuous WI1 I intend to continue watching tourism live streaming in the future. Hou et al. (2019) and
Watching WI2 I will always try to watch tourism live streaming in my daily life. Xu and Gursoy (2020)
Intention WI3 I plan to continue to watch tourism live streaming frequently.
(WI) WI4 I would recommend my friends and relatives to continue watching tourism live streaming in the
future.
WI5 I would encourage my friends and relatives to watch tourism live streaming frequently.
Time Pressure TP1 I must hurry if I am to buy tourism products recommended by tourism live streaming. Lin and Chen (2013)
(TP) TP2 I feel pressured to buy tourism products recommended by tourism live streaming quickly.
TP3 I do not have enough time to buy tourism products recommended by tourism live streaming.
132 X. LV ET AL.

Table B1. Summaries of the results of multi-group analysis. Results of Structural Equation Modeling Analysis: Gender
Model Limited condition χ2 df χ2/df Δχ2/df RMSEA CFI TLI IFI
Ideal value - - - <3 - <0.08 >0.90 >0.90 >0.90
Overall model 825.04 482 1.71 - 0.04 0.97 0.97 0.97
Unconstrained model Same construct 1359.59 964 1.41 - 0.03 0.97 0.96 0.97
Constrained model I Equal construct and measurement weights 1384.06 988 1.40 24.47/24 0.03 0.97 0.96 0.97
P = 0.435
Constrained model II Equal construct, measurement weights 1426.99 998 1.43 42.93/10 0.03 0.96 0.96 0.96
and structural weights P < 0.001

Pairwise parameter comparisons: Gender


Gender-Male Gender-Female Group
differences Moderating
Path Coefficient t-Value Coefficient t-Value p value hypothesis results
IN→IM 0.26 3.39*** 0.32 4.73*** 0.507 Unsupported
EN→IM 0.33 3.98*** 0.42 6.29*** 0.447 Unsupported
IT→IM 0.24 3.01** 0.19 2.41* 0.902 Unsupported
IM→PI 0.62 8.55*** 0.67 10.37*** 0.254 Unsupported
IM→LI 0.36 4.58*** 0.65 8.64*** 0.070 Unsupported
PI→BD 0.55 7.40*** 0.60 8.65*** 0.490 Unsupported
LI→BD 0.09 1.25 0.10 1.43 0.873 Unsupported
BD→IB 0.46 5.49*** 0.74 11.37*** 0.000 Supported
PI→WI 0.29 3.65*** 0.13 1.98* 0.089 Unsupported
LI→WI 0.27 3.29** 0.65 7.76*** 0.000 Supported
*p < .05. **p < .01. ***p < .001.
IN = Informativity; EN = Entertainment; IT = Interactivity; IM = Immersion; PI = Product Interest; LI = Live-streaming Interest; BD = Buying Desire;
IB = Immediate Buying Behavior; WI = Continuous Watching Intention

Results of Structural Equation Modeling Analysis: Age


χ2/
2
Model Limited condition χ df df Δχ2/df RMSEA CFI TLI IFI
Ideal value - - - <3 - <0.08 >0.90 >0.90 >0.90
Overall model 825.04 482 1.71 - 0.04 0.97 0.97 0.97
Unconstrained model Same construct 1442.34 964 1.50 - 0.03 0.96 0.95 0.96
Constrained model I Equal construct and 1469.39 988 1.49 27.05/24 0.03 0.96 0.95 0.96
measurement weights P = 0.302
Constrained model II Equal construct, measurement weights and 1504.39 998 1.51 35.00/10 0.04 0.95 0.95 0.96
structural weights P < 0.001

Pairwise parameter comparisons: Age


Age (< 41 years old) Age (≥ 41 years old) Group
differences Moderating
Path Coefficient t-Value Coefficient t-Value p value hypothesis results
IN→IM 0.29 4.06*** 0.32 4.30*** 0.432 Unsupported
EN→IM 0.32 4.66*** 0.47 5.61*** 0.151 Unsupported
IT→IM 0.23 3.03** 0.12 1.38 0.337 Unsupported
IM→PI 0.61 8.88*** 0.64 8.72*** 0.894 Unsupported
IM→LI 0.47 6.17*** 0.59 7.59*** 0.239 Unsupported
PI→BD 0.68 9.57*** 0.38 4.55*** 0.027 Supported
LI→BD 0.11 1.62 0.16 1.87 0.567 Unsupported
BD→IB 0.84 10.72*** 0.35 3.93*** 0.002 Supported
PI→WI 0.26 3.83*** 0.18 2.27* 0.281 Unsupported
LI→WI 0.50 6.10*** 0.45 5.31*** 0.233 Unsupported
Note. *p < .05. **p < .01. ***p < .001.
IN = Informativity; EN = Entertainment; IT = Interactivity; IM = Immersion; PI = Product Interest; LI = Live-streaming Interest; BD = Buying Desire; IB = Immediate
Buying Behavior; WI = Continuous Watching Intention
JOURNAL OF TRAVEL & TOURISM MARKETING 133

Results of Structural Equation Modeling Analysis: Watching experience


Model Limited condition χ2 df χ2/df Δχ2/df RMSEA CFI TLI IFI
Ideal value - - - <3 - <0.08 >0.90 >0.90 >0.90
Overall model 825.04 482 1.71 - 0.04 0.97 0.97 0.97
Unconstrained model Same construct 1348.36 964 1.40 - 0.03 0.97 0.96 0.97
Constrained model I Equal construct and measurement weights 1371.42 988 1.39 23.06/24 0.03 0.97 0.96 0.97
P = 0.516
Constrained model II Equal construct, measurement weights 1410.52 998 1.41 39.10/10 0.03 0.96 0.96 0.96
and structural weights P < 0.001

Pairwise parameter comparisons: Watching experience


Watching experience-Low Watching experience-High Group
differences Moderating
Path Coefficient t-Value Coefficient t-Value p value hypothesis results

IN→IM 0.36 4.41*** 0.28 4.19*** 0.746 Unsupported


EN→IM 0.30 3.88*** 0.45 6.32*** 0.148 Unsupported
IT→IM 0.21 2.56* 0.19 2.54* 0.828 Unsupported
IM→PI 0.68 9.62*** 0.64 9.69*** 0.453 Unsupported
IM→LI 0.56 7.13*** 0.48 6.50*** 0.537 Unsupported
PI→BD 0.60 7.89*** 0.56 8.25*** 0.569 Unsupported
LI→BD 0.10 1.32 0.08 1.12 0.757 Unsupported
BD→IB 0.76 10.08*** 0.42 6.13*** 0.006 Supported
PI→WI 0.14 1.84 0.30 4.47*** 0.060 Unsupported
LI→WI 0.60 6.80*** 0.38 5.14*** 0.078 Unsupported
Note. *p < .05. **p < .01. ***p < .001.
IN = Informativity; EN = Entertainment; IT = Interactivity; IM = Immersion; PI = Product Interest; LI = Live-streaming Interest; BD = Buying Desire; IB = Immediate
Buying Behavior; WI = Continuous Watching Intention

Results of Structural Equation Modeling Analysis: Time pressure


Model Limited condition χ2 df χ2/df Δχ2/df RMSEA CFI TLI IFI
Ideal value - - - <3 - <0.08 >0.90 >0.90 >0.90
Overall model 825.04 482 1.71 - 0.04 0.97 0.97 0.97
Unconstrained model Same construct 1446.93 964 1.50 - 0.03 0.96 0.95 0.96
Constrained model I Equal construct and measurement weights 1461.54 988 1.48 14.61/24 0.03 0.96 0.95 0.96
P = 0.932
Constrained model II Equal construct, measurement weights and 1505.36 998 1.51 43.82/10 0.03 0.95 0.95 0.95
structural weights P < 0.001

Pairwise parameter comparisons: Time pressure


Time pressure -Low Time pressure -High Group
differences Moderating
Path Coefficient t-Value Coefficient t-Value p value hypothesis results
IN→IM 0.36 4.84*** 0.26 3.59*** 0.028 Supported
EN→IM 0.41 5.42*** 0.30 4.13*** 0.091 Unsupported
IT→IM 0.19 2.54* 0.21 2.56* 0.840 Unsupported
IM→PI 0.67 8.64*** 0.54 7.91*** 0.981 Unsupported
IM→LI 0.59 7.40*** 0.42 5.39*** 0.114 Unsupported
PI→BD 0.35 3.93*** 0.63 8.99*** 0.117 Unsupported
LI→BD 0.11 1.26 0.13 1.89 0.856 Unsupported
BD→IB 0.44 4.02*** 0.71 9.93*** 0.003 Supported
PI→WI 0.12 1.53 0.26 3.91*** 0.148 Unsupported
LI→WI 0.55 6.28*** 0.43 5.02*** 0.890 Unsupported
Note. *p < .05. **p < .01. ***p < .001
IN = Informativity; EN = Entertainment; IT = Interactivity; IM = Immersion; PI = Product Interest; LI = Live-streaming Interest; BD = Buying Desire;
IB = Immediate Buying Behavior; WI = Continuous Watching Intention
134 X. LV ET AL.

Figure C1. Tourism live streams of Ttip.com was presented from the mobile terminals.
JOURNAL OF TRAVEL & TOURISM MARKETING 135

Figure C1. (Continued).

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