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Combat Style Cards

Encyclopedia for Mythras


Contains 716 Combat Styles and 121 Combat Style Traits

Created 2023-03-06 08:31:15

Combat Style is a combination of weapons that a culture or organisation trains to be


effectively used together. Combat Style usually include one or much more rarely more
than one Combat Style Traits. Combat Style Cards are quick reference cards which show
examples of such styles together with weapon statistics and how this combination of
weapons interacts with Combat Special Effects. At the start of this document there are
indices showing what styles are used in what areas and what organisations etc. Pick a
combat style from these for your character or NPC and use this as a quick reference
during the game.
Example of how to use this can be seen here
https://notesfrompavis.blog/2020/05/03/combat-style-cards-for-mythras/

More information about Combat Style Cards is available on my blog


https://notesfrompavis.blog

Source for each combat style or trait is mentioned with the combat style or combat style
trait. Some styles are inspired by weapon combinations described in the original source.
All mentioned are used with permission. Feedback is welcome

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with
permission.

This document uses trademarks and/or copyrights owned by Chaosium Inc/Moon Design
Publications LLC, which are used under Chaosium Inc’s Fan Material Policy. We are
expressly prohibited from charging you to use or access this content. This document is
not published, endorsed, or specifically approved by Chaosium Inc. For more information
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Table of Contents
Combat Style Indices
Combat Style Traits . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Combat Styles By Kind . . . . . . . . . . . . . . . . . . . . . . . . . 40
Combat Style Traits By Kind And Combat Styles Which Use Them . . 50
Combat Style Traits By Area And Combat Styles Which Use Them . . 55
Weapons And Areas And Combat Styles Where They Are Used . . . . 66
Areas And Combat Styles Practiced There . . . . . . . . . . . . . . . 89
Combat Style Traits And Combat Styles Which Use Them . . . . . . . 92
Combat Styles By Kind And Area . . . . . . . . . . . . . . . . . . . . 97
Combat Styles By Culture And Kind . . . . . . . . . . . . . . . . . . 102
Combat Style Traits By Culture And Combat Styles . . . . . . . . . . 104
Culture And Its Combat Style Traits With Combat Styles . . . . . . . 110

Styles for Another Fine Messer 116


Gripping Debate . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118

Styles for Babylon 119


Babylonian Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Babylonian Bailiff . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Babylonian Charioteer . . . . . . . . . . . . . . . . . . . . . . . . . 123
Babylonian Conscript . . . . . . . . . . . . . . . . . . . . . . . . . 125
Babylonian Elite . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Babylonian Gatekeeper . . . . . . . . . . . . . . . . . . . . . . . . 128
Babylonian Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Babylonian Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Babylonian Marine . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Babylonian Nomad . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
Babylonian Scout . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Babylonian Skirmisher . . . . . . . . . . . . . . . . . . . . . . . . . 136
Babylonian Traditional . . . . . . . . . . . . . . . . . . . . . . . . . 137

Styles for Balazar 138


Balazaring Hawk Slayer . . . . . . . . . . . . . . . . . . . . . . . . 140
Balazaring Hunter Raider . . . . . . . . . . . . . . . . . . . . . . . 141
Balazaring Pony Cavalry . . . . . . . . . . . . . . . . . . . . . . . . 142

Styles for Black Isle 143


Pirate Brawl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Street Fighter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Water Dancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
Water Dancer with dagger . . . . . . . . . . . . . . . . . . . . . . . 148

Styles for Dragon Pass 149


Beaked Dragonewt . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Beaked Dragonewt Bodyguard . . . . . . . . . . . . . . . . . . . . 152
Beaked Dragonewt Spirit Warrior . . . . . . . . . . . . . . . . . . . 153
Brown Elf Ranger . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Crested Dragonewt . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Dark Troll Stonewall . . . . . . . . . . . . . . . . . . . . . . . . . . 156
Dragonewt Full Priest . . . . . . . . . . . . . . . . . . . . . . . . . 157
Dragonewt Tailed Priest . . . . . . . . . . . . . . . . . . . . . . . . 158
Great Troll Breaker . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Green Elf Woodguard . . . . . . . . . . . . . . . . . . . . . . . . . 160
Runner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Sartarite Alynx Brother . . . . . . . . . . . . . . . . . . . . . . . . . 162
Sartarite Hill Clan Levy . . . . . . . . . . . . . . . . . . . . . . . . . 163
Sartarite Loyal Housecarl . . . . . . . . . . . . . . . . . . . . . . . 164
Sartarite Noble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Sartarite Upland Crofter . . . . . . . . . . . . . . . . . . . . . . . . 166
Tarshite Militia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Telmori Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Telmori Wolf Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Trollkin Militia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Way of the Dragonewt . . . . . . . . . . . . . . . . . . . . . . . . . 171

Styles for Dragon Pass - Lunar 173


Lunar Colonial Noble . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Lunar Colonial Survivalist . . . . . . . . . . . . . . . . . . . . . . . 176
Lunar Corps Hoplite . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Lunar Dara Happan Heavy Infantry . . . . . . . . . . . . . . . . . . 178
Lunar Dara Happan Urbanite . . . . . . . . . . . . . . . . . . . . . 179
Lunar Dart Contestant . . . . . . . . . . . . . . . . . . . . . . . . . 180
Lunar Pelorian Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . 181
Lunar Pelorian Noble . . . . . . . . . . . . . . . . . . . . . . . . . . 182
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Lunar Sagittan Peltast . . . . . . . . . . . . . . . . . . . . . . . . . 183

Styles for Dragon Pass - Lunar - Imperial Bodyguard 184


Bloodspillers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Feathered Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Full Moon Corps . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188
Grim Soldiers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Hell Sisters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Household Foot . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Mother's Guard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Wyvern Riders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193

Styles for Dragon Pass - Lunar Cavalry Corps 194


Arrowstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196
Char-Un Heavy Cavalry_ . . . . . . . . . . . . . . . . . . . . . . . 197
Deretinic Charioteers . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Flowers of Death . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Moon Arrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Riverfork . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Starkin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Unriver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Whipstock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Winedance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
Wing Temple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206

Styles for Dragon Pass - Lunar Eastern Field Corps 207


Althil Chasers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Feathered Dancers . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
First Victory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
Goldwave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 212
Jewel Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Nightlight Spears . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Noonlight Horse . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215
Ommmo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Spear Sons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Twilight Spears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218

Styles for Dragon Pass - Lunar Heartland Corps 219


Beryl Phalanx,Jasper Phalanx,Granite Phalanx . . . . . . . . . . . . 221
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Blessed Daughters . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Blue Boys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Blue Dragoons, Red Drgoons . . . . . . . . . . . . . . . . . . . . . 224
Copper Girls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Doblian Dogeaters . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Graineaters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Hadrian's Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Halera's Chasers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Iceland Starclubs . . . . . . . . . . . . . . . . . . . . . . . . . . . . 230
Jintori . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Lasadag Lions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Lost Sky . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233
Lunar Militia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Nest Thieves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Pittance Regiment . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Raibanth Line Archer . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Raibanth Line Spearmen . . . . . . . . . . . . . . . . . . . . . . . . 238
Standfast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239
Steel Sword Legion . . . . . . . . . . . . . . . . . . . . . . . . . . 240
Thunder Delta Slingers . . . . . . . . . . . . . . . . . . . . . . . . . 241
Yalamese . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242

Styles for Dragon Pass - Lunar Magical Corps 243


Comet Seers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Spell Archers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
University Guards . . . . . . . . . . . . . . . . . . . . . . . . . . . 247

Styles for Dragon Pass - Lunar Other Regiments 248


Danfive Xaron Penal Battalion . . . . . . . . . . . . . . . . . . . . . 250
Flint Legion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 251
Horde Breakers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 252
Lavic Legion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Queen's Regiment . . . . . . . . . . . . . . . . . . . . . . . . . . . 254
Starspears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255

Styles for Dragon Pass - Lunar Provincial Army 256


Aggar Sun Dome Templars . . . . . . . . . . . . . . . . . . . . . . 258
Bell Temple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Billiz Highlanders . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Chiton Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261
Dalini . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
Drenthi Grims . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Golden Shields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Hilton . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
Kareiston's Templars . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Mirin Moon Mages . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Mirinite Swords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Queen's Horse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Redarms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Saird Bowmen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271

Styles for Dragon Pass - Lunar Southern Field Corps 272


Iskalos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Kill You Regiment . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Redflags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Silver Shields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Vahangi Archers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Yereni Horse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279

Styles for Dragon Pass - Lunar Tarsh Native Furthest


Corps 280
Bagnot Foot, Dunstop Foot, Talfort Foot . . . . . . . . . . . . . . . . 282
Border Wulf Peltasts . . . . . . . . . . . . . . . . . . . . . . . . . . 283
Foot Bison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
Furthest Foot (1st and 2nd) . . . . . . . . . . . . . . . . . . . . . . 285
Goldedge Foot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Jahara . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
New Lolon Foot . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Peralam Sun Dome Templars . . . . . . . . . . . . . . . . . . . . . 289
Reaching Moon . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Slavewall Foot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
Temple of the Green Bow . . . . . . . . . . . . . . . . . . . . . . . 292
Upland Horse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 293
Veterans Cavalry,2nd and 3rd Furthest Cavalry . . . . . . . . . . . . 294
White Legs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Styles for Dragon Pass - Sartar 296
Black Horse Troop Heavy Cavalry . . . . . . . . . . . . . . . . . . . 298
Colymar Heavy Cavalry . . . . . . . . . . . . . . . . . . . . . . . . 299

Styles for Dwarven areas 300


Dwarven Crossbow Elite . . . . . . . . . . . . . . . . . . . . . . . . 302
Dwarven Defender of the Wall . . . . . . . . . . . . . . . . . . . . . 303
Dwarven Miner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304
Dwarven Sapper . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Dwarven Sound of the Axe . . . . . . . . . . . . . . . . . . . . . . . 306
Dwarven Way of the Hammer . . . . . . . . . . . . . . . . . . . . . 307
Iron Dwarf Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Nidan Iron Dwarf Rifleman . . . . . . . . . . . . . . . . . . . . . . . 309

Styles for East 311


Aikido Weird of Hali . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Civilian Levy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Irregular Ronin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Karate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Koryu Jujutsu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Monk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Ninja . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Ninjutsu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322
Peasant Levy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Pure Aikido . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Pure Karate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Quanyuan quan . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
Samurai Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Shaolin Kung-Fu . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328
Street Fighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Way of the Dragon . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Way of the Iron Fist . . . . . . . . . . . . . . . . . . . . . . . . . . 331

Styles for East - Sengoku 332


Eastern Bandit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334
Mounted Samurai . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Nodachi Samurai . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Shinobi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Sohei . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Travelling Monk . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
Yari Ashigaru . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Yari Samurai . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341

Styles for Egypt 342


Crimson Serpent Acolyte . . . . . . . . . . . . . . . . . . . . . . . . 344
Egyptian Desert Nomad . . . . . . . . . . . . . . . . . . . . . . . . 345
Magic User . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346
Town Protector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
Warrior Priest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348

Styles for Enemies 349


Hammer of the Beast . . . . . . . . . . . . . . . . . . . . . . . . . 351

Styles for Esrolia 352


Esrolian Citizen Legionary . . . . . . . . . . . . . . . . . . . . . . . 354
Esrolian City-State Phalangite . . . . . . . . . . . . . . . . . . . . . 355
Esrolian Clan Protector . . . . . . . . . . . . . . . . . . . . . . . . 356
Esrolian Cohort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
God Forgot Holar Militia . . . . . . . . . . . . . . . . . . . . . . . . 358
God Forgot Talar Defensive School . . . . . . . . . . . . . . . . . . 359
God Forgotten Holari . . . . . . . . . . . . . . . . . . . . . . . . . . 360

Styles for Fioracitta 361


Fioracitta Beast Unarmed . . . . . . . . . . . . . . . . . . . . . . . 363
Fioracitta Brawling . . . . . . . . . . . . . . . . . . . . . . . . . . . 364
Fioracitta Citizen Levy . . . . . . . . . . . . . . . . . . . . . . . . . 365
Fioracitta Citizen Levy without Pike . . . . . . . . . . . . . . . . . . 366
Fioracitta Combat Illusionist . . . . . . . . . . . . . . . . . . . . . . 367
Fioracitta Concealable Weapons . . . . . . . . . . . . . . . . . . . 368
Fioracitta Fencing . . . . . . . . . . . . . . . . . . . . . . . . . . . 369
Fioracitta Fighting Mystic . . . . . . . . . . . . . . . . . . . . . . . . 370
Fioracitta Gentlemen's Last Resort . . . . . . . . . . . . . . . . . . 371
Fioracitta Mylady's Secret . . . . . . . . . . . . . . . . . . . . . . . 373
Fioracitta Rural Defence . . . . . . . . . . . . . . . . . . . . . . . . 374
Fioracitta Self Defence . . . . . . . . . . . . . . . . . . . . . . . . . 375
Fioracitta Shipboard Combat . . . . . . . . . . . . . . . . . . . . . . 376
Fioracitta Swashbuckling . . . . . . . . . . . . . . . . . . . . . . . . 377
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Pugilism . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Self Defence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Underwater Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . 380

Styles for Fonrit 381


Afadjanni Bladedance . . . . . . . . . . . . . . . . . . . . . . . . . 383
Afadjanni Bladedance - Coastal . . . . . . . . . . . . . . . . . . . . 384
Afadjanni Wrestling . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Calari Grip . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
Harem Protector . . . . . . . . . . . . . . . . . . . . . . . . . . . . 388
Kadam Slave Scuffle . . . . . . . . . . . . . . . . . . . . . . . . . . 389
Kareeshtu Doublecross . . . . . . . . . . . . . . . . . . . . . . . . 390
Ompalam Overseer . . . . . . . . . . . . . . . . . . . . . . . . . . 392
Shovel Tusker Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . 393
Slave Soldier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394
Umathelan Noble . . . . . . . . . . . . . . . . . . . . . . . . . . . . 396
Yad Strife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 397
Yellow Elf Ranger . . . . . . . . . . . . . . . . . . . . . . . . . . . 398

Styles for Hyborean - An Ancient and Decadent


Civilization 399
Stygian Charioteer . . . . . . . . . . . . . . . . . . . . . . . . . . . 401
Stygian Conscript or Slave Army . . . . . . . . . . . . . . . . . . . . 402
Stygian Mameluk Bowman . . . . . . . . . . . . . . . . . . . . . . . 403
Stygian Mameluk Highborn . . . . . . . . . . . . . . . . . . . . . . 404
Stygian Mameluk Spearman . . . . . . . . . . . . . . . . . . . . . . 406
Stygian Scout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 407
Stygian Skirmisher . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
Stygian Slinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409

Styles for Hyborean - Armies of the Hyborian Kings 410


Bossonian Long Bowman . . . . . . . . . . . . . . . . . . . . . . . 412
Gunderland Pikeman . . . . . . . . . . . . . . . . . . . . . . . . . . 414
Hyborian Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 416
Hyborian Crossbowman . . . . . . . . . . . . . . . . . . . . . . . . 417
Hyborian Halberdier . . . . . . . . . . . . . . . . . . . . . . . . . . 418
Hyborian Knight . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419
Hyborian Pikeman . . . . . . . . . . . . . . . . . . . . . . . . . . . 421

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Hyborian Siege Arbalister . . . . . . . . . . . . . . . . . . . . . . . 422
Hyborian Spearman . . . . . . . . . . . . . . . . . . . . . . . . . . 424
Hyperborean Gaunt . . . . . . . . . . . . . . . . . . . . . . . . . . 425
Hyperborean Knight of Poltain . . . . . . . . . . . . . . . . . . . . . 427
Kothic Spahi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429
Nemedian Adventurer . . . . . . . . . . . . . . . . . . . . . . . . . 430

Styles for Hyborean - Barbarians of the North 432


Nordheimr Reaver . . . . . . . . . . . . . . . . . . . . . . . . . . . 434
Nordheimr or Cimmerian Berserker . . . . . . . . . . . . . . . . . . 436
Nordheimr or Cimmerian Freeman . . . . . . . . . . . . . . . . . . . 438
Nordheimr or Cimmerian Hunter . . . . . . . . . . . . . . . . . . . . 440
Nordheimr or Cimmerian Jarl or Jarlsguard . . . . . . . . . . . . . . 441
Nordheimr or Cimmerian Thrall . . . . . . . . . . . . . . . . . . . . 443

Styles for Hyborean - Behind the Scenes 444


Hyperborean Assassin . . . . . . . . . . . . . . . . . . . . . . . . . 446
Hyperborean Cultist . . . . . . . . . . . . . . . . . . . . . . . . . . 448
Hyperborean Spy or Agent . . . . . . . . . . . . . . . . . . . . . . . 449

Styles for Hyborean - Desert Dwellers 450


Caravaneer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 452
Desert Nomad . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 453
Ghulistan Hillman . . . . . . . . . . . . . . . . . . . . . . . . . . . 454
Iranistani City Militia . . . . . . . . . . . . . . . . . . . . . . . . . . 455
Kozaki Freerider . . . . . . . . . . . . . . . . . . . . . . . . . . . . 456
Shemite Asshuri . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458

Styles for Hyborean - Empire of the Inland Sea 460


Mighty Archer of Turan . . . . . . . . . . . . . . . . . . . . . . . . . 462
Turanian Imperial Horseman . . . . . . . . . . . . . . . . . . . . . . 464
Turanian Miner . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 466
Turanian Soldier . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468

Styles for Hyborean - Frontier Life 469


Bailiff or Magistrate . . . . . . . . . . . . . . . . . . . . . . . . . . . 471
Bandit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472
Beast Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 473
Borderer or Forester . . . . . . . . . . . . . . . . . . . . . . . . . . 475

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Patrolman or Outrider . . . . . . . . . . . . . . . . . . . . . . . . . 476
Peasant or Herder . . . . . . . . . . . . . . . . . . . . . . . . . . . 477
Slave-Catcher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 478

Styles for Hyborean - Great Kingdoms of the East 479


Khitan Alchemist-Engineer . . . . . . . . . . . . . . . . . . . . . . . 481
Khitan Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
Khitan Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 483
Khitan Charioteers . . . . . . . . . . . . . . . . . . . . . . . . . . . 484
Khitan Conscript Infantry . . . . . . . . . . . . . . . . . . . . . . . . 485
Khitan Crossbowman . . . . . . . . . . . . . . . . . . . . . . . . . 486
Khitan Martial Artist . . . . . . . . . . . . . . . . . . . . . . . . . . 487
Vendhyan Kshatriya . . . . . . . . . . . . . . . . . . . . . . . . . . 488
Vendhyan Mahout . . . . . . . . . . . . . . . . . . . . . . . . . . . 490
Vendhyan Rakhsha . . . . . . . . . . . . . . . . . . . . . . . . . . 491

Styles for Hyborean - Horsemen of the Steppes 492


Hyrkanian Horse Archer . . . . . . . . . . . . . . . . . . . . . . . . 494
Hyrkanian Lancer - Cataphract . . . . . . . . . . . . . . . . . . . . 495

Styles for Hyborean - Jungle Kingdoms 497


Corsair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 499
Darfari Cannibal . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
Darfari Cannibal Brute . . . . . . . . . . . . . . . . . . . . . . . . . 501
Kushite Champion . . . . . . . . . . . . . . . . . . . . . . . . . . . 502
Kushite Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 504
Kushite Impi Spearman . . . . . . . . . . . . . . . . . . . . . . . . 505
Kushite Witchdoctor . . . . . . . . . . . . . . . . . . . . . . . . . . 506
Pygmy Headshrinker . . . . . . . . . . . . . . . . . . . . . . . . . . 507

Styles for Hyborean - The Deep Wilderness 508


Pictish Brave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 510
Pictish Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 511
Pictish Woad Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . 512

Styles for Hyborean - The Light of Civilization 514


Beggar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 516
Bravo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517
Duelist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 519

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Enforcer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 520
Guardsman or Bodyguard . . . . . . . . . . . . . . . . . . . . . . . 521
Guttersnipe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 522
Judicial Champion . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
Palace Guard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 526
Pit Fighter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527
Pugilist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529
Realm Marksman . . . . . . . . . . . . . . . . . . . . . . . . . . . 530
Shanker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 532
Thug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533
Wrestler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 534

Styles for Hyborean - Travellers of the Seas 535


Eastern Marine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 537
Freebooter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 539
Hyborian Marine . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541
Pirate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 543
Sailor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544
Spear Diver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 545
Whaler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 546

Styles for Korantia 547


Agissene Light Infantry . . . . . . . . . . . . . . . . . . . . . . . . . 549
Archery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 550
Ashkorite Pikeman . . . . . . . . . . . . . . . . . . . . . . . . . . . 551
Barbarian Levy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 552
Beastman Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . 553
Citizen Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554
Citizen Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 555
Citizen Militia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556
Cloak and Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . 557
Earth's Champion . . . . . . . . . . . . . . . . . . . . . . . . . . . 558
Guardian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 559
Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 560
Jekkarene Marine . . . . . . . . . . . . . . . . . . . . . . . . . . . 561
Jekkarene Skirmisher . . . . . . . . . . . . . . . . . . . . . . . . . 562
Kismek Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 563
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Kismek Lancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 564
Knife Fighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 565
Korantian Duelist . . . . . . . . . . . . . . . . . . . . . . . . . . . . 566
Marksman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 567
Maul . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 568
Paladin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569
Reaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 570
Seahunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 571
Sidearm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572
Slinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 573
Swashbuckler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 574
Swordsman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 575
Targeteer Light Infantry . . . . . . . . . . . . . . . . . . . . . . . . 576
Taskan Citizen Infantry . . . . . . . . . . . . . . . . . . . . . . . . . 577
Taskan Swordsman . . . . . . . . . . . . . . . . . . . . . . . . . . 578
Thennalt Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 579
Thennalt Skirmisher . . . . . . . . . . . . . . . . . . . . . . . . . . 580
Thennalt Thane . . . . . . . . . . . . . . . . . . . . . . . . . . . . 581
Thennalt Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . 582

Styles for Lyonesse 583


Celtic Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 585
Celtic Noble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 586
Celtic Spearman . . . . . . . . . . . . . . . . . . . . . . . . . . . . 587
Celtic Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 588
Dahaut Defender . . . . . . . . . . . . . . . . . . . . . . . . . . . . 589
Effete Duelist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 590
Faroli Fisticuffs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 591
Festive Fellow Fisticuffs . . . . . . . . . . . . . . . . . . . . . . . . 592
Greenwood Raider . . . . . . . . . . . . . . . . . . . . . . . . . . . 593
Hybras Citizen Militia . . . . . . . . . . . . . . . . . . . . . . . . . . 594
Hybras Foot Knight . . . . . . . . . . . . . . . . . . . . . . . . . . . 595
Hybras Levied Archer . . . . . . . . . . . . . . . . . . . . . . . . . 596
Hybras Mounted Knight . . . . . . . . . . . . . . . . . . . . . . . . 597
Hybras Street Thug . . . . . . . . . . . . . . . . . . . . . . . . . . 598
Hybras Ulfish Skirmisher . . . . . . . . . . . . . . . . . . . . . . . . 599

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Itinerant Forest Bandit . . . . . . . . . . . . . . . . . . . . . . . . . 600
Itinerant Furtive Footpad . . . . . . . . . . . . . . . . . . . . . . . . 601
Itinerant Noble Outlaw . . . . . . . . . . . . . . . . . . . . . . . . . 602
Lyonesse Nobleman . . . . . . . . . . . . . . . . . . . . . . . . . . 603
Mancatcher Bountyhunter . . . . . . . . . . . . . . . . . . . . . . . 604
Not In My Gaff . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605
Scolan Vengeance . . . . . . . . . . . . . . . . . . . . . . . . . . . 606
Self Defence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 607
Ska Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 608
Ska Duelist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 609
Ska Mercenary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 610
Ska Skirmisher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 611
Ska Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 612
Swer Mod Staffing . . . . . . . . . . . . . . . . . . . . . . . . . . . 613
Vagabond Murder . . . . . . . . . . . . . . . . . . . . . . . . . . . 614

Styles for Mediterranean - Carthage 615


Carthaginian Hoplite . . . . . . . . . . . . . . . . . . . . . . . . . . 617
Libyan Horseman . . . . . . . . . . . . . . . . . . . . . . . . . . . 618
Punic Sorceress . . . . . . . . . . . . . . . . . . . . . . . . . . . . 619
Sidonian Marine . . . . . . . . . . . . . . . . . . . . . . . . . . . . 620

Styles for Mediterranean - Celtic 621


Celtic Berserker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 623
Clan Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 625
Highland Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 626

Styles for Mediterranean - Egyptian 627


Auriga . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 629
Egyptian Infantryman . . . . . . . . . . . . . . . . . . . . . . . . . 630
Sais Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 631

Styles for Mediterranean - Greece 632


Citizen Hoplite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 634
Cretan Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635
Ionian Peltasta . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 636
Macedonian Horseman . . . . . . . . . . . . . . . . . . . . . . . . 637
Protector of the Heliopolis . . . . . . . . . . . . . . . . . . . . . . . 638

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Styles for Mediterranean - Iberian 639
Balearic Slinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . 641
Bastetano Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . 642
Turdetano Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . 643

Styles for Mediterranean - Nubian 644


Desert Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 646
Kushite Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 647
Napatian Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648

Styles for Mediterranean - Other 649


Bully of the Bunch . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
Ebon Mercenary . . . . . . . . . . . . . . . . . . . . . . . . . . . . 652
Holy Man . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653

Styles for Mediterranean - Persian 654


Mede Horseman . . . . . . . . . . . . . . . . . . . . . . . . . . . . 656
Persian Royal Guard . . . . . . . . . . . . . . . . . . . . . . . . . . 657
Philistine Raider . . . . . . . . . . . . . . . . . . . . . . . . . . . . 658
Sparabara . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 659

Styles for Mediterranean - Roman 660


Equites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 662
Roman Legionary . . . . . . . . . . . . . . . . . . . . . . . . . . . 663
Velites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 664

Styles for Mediterranean - Scythian 665


Nomad Headhunter . . . . . . . . . . . . . . . . . . . . . . . . . . 667
Scythian Raider . . . . . . . . . . . . . . . . . . . . . . . . . . . . 668
Scythian Spearman . . . . . . . . . . . . . . . . . . . . . . . . . . 669

Styles for Meeros 670


Brotherhood of Dust . . . . . . . . . . . . . . . . . . . . . . . . . . 672
Dark One Cultist . . . . . . . . . . . . . . . . . . . . . . . . . . . . 673
Frontier Rogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 674
Frontier Skullcrusher . . . . . . . . . . . . . . . . . . . . . . . . . . 675
Kirstet Scout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 676
Kirstet villager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 677
Kopashi Agent . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 678
Meerish Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . . 679

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Meerish Slinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . 680
Meet Your Ancestors . . . . . . . . . . . . . . . . . . . . . . . . . . 681
Mercenary Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . 682
Minotaur Gladiator . . . . . . . . . . . . . . . . . . . . . . . . . . . 683
Order of the Stick . . . . . . . . . . . . . . . . . . . . . . . . . . . 684
Priestess of Myceras . . . . . . . . . . . . . . . . . . . . . . . . . . 685

Styles for Monster Island 686


Brotherhood of Silent Watch . . . . . . . . . . . . . . . . . . . . . . 688
Brotherhood of Truths To Be Forgotten . . . . . . . . . . . . . . . . 690
Brotherhood of the Carrion Scavenger . . . . . . . . . . . . . . . . . 692
Brotherhood of the Chromatic Doom . . . . . . . . . . . . . . . . . . 693
Brotherhood of the Fang . . . . . . . . . . . . . . . . . . . . . . . . 694
Brotherhood of the Noiseless Whisper . . . . . . . . . . . . . . . . . 695
Brotherhood of the Obsidian Claw . . . . . . . . . . . . . . . . . . . 696
Brotherhood of the Relentless Pursuit . . . . . . . . . . . . . . . . . 697
Brotherhood of the Serpentine Grace . . . . . . . . . . . . . . . . . 698
Brotherhood of the Silken Death . . . . . . . . . . . . . . . . . . . . 699
Brotherhood of the Unsleeping Eye . . . . . . . . . . . . . . . . . . 700
Civilian Cohort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 701
Death Dealers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 702
Doomed Cartographer . . . . . . . . . . . . . . . . . . . . . . . . . 703
Eight Jab Doom . . . . . . . . . . . . . . . . . . . . . . . . . . . . 704
Eiki . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705
Eiki Elite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706
Grimsand Mercenary . . . . . . . . . . . . . . . . . . . . . . . . . . 707
Grimsand Street-Tough . . . . . . . . . . . . . . . . . . . . . . . . 708
Hired Thug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709
Jungle Explorer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 710
Long Arm of the Law . . . . . . . . . . . . . . . . . . . . . . . . . . 711
Mua Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712
Night's Touch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 713
Prize Fighter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714
Smilodon's Teeth . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716
Stinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
Teeth of the Shark . . . . . . . . . . . . . . . . . . . . . . . . . . . 718

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Tua Skirmisher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719
White Death . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720

Styles for Mythic Britain 721


Celtic Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 723
Celtic Noble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 724
Celtic Shield Wall . . . . . . . . . . . . . . . . . . . . . . . . . . . 725
Celtic Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 726
Saxon Berserker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 727
Saxon Fyrdman . . . . . . . . . . . . . . . . . . . . . . . . . . . . 728
Saxon Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 729
Saxon Noble . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 730
School of Nasty Tricks . . . . . . . . . . . . . . . . . . . . . . . . . 731
Self Defence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732

Styles for Mythic Constantinople - Byzantine 733


Apelatikiaros - Wall Guard Unit . . . . . . . . . . . . . . . . . . . . 735
Arquebusier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 736
Byzantine shipboard combat . . . . . . . . . . . . . . . . . . . . . . 737
Cavalier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 738
Code Duello . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 739
Constantinople Footman . . . . . . . . . . . . . . . . . . . . . . . . 741
Constantinople Peasant Levy . . . . . . . . . . . . . . . . . . . . . 742
Cretan Light Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . 743
English Peasant Levy . . . . . . . . . . . . . . . . . . . . . . . . . 744
Gasmoulai - Marines . . . . . . . . . . . . . . . . . . . . . . . . . . 745
Huntsman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 746
Kataphraktos - Heavy Cavalry . . . . . . . . . . . . . . . . . . . . . 747
Manglabliaros - Police . . . . . . . . . . . . . . . . . . . . . . . . . 748
Mercenary Halberdier . . . . . . . . . . . . . . . . . . . . . . . . . 749
Mourtatoi - Guard Infantry . . . . . . . . . . . . . . . . . . . . . . . 750
Pankration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 751
Pelekyphoros - Varangian Guard . . . . . . . . . . . . . . . . . . . 753
Phylakes Crossbowmen . . . . . . . . . . . . . . . . . . . . . . . . 754
Phylakes civilian watch . . . . . . . . . . . . . . . . . . . . . . . . . 755
Schiopettiere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 756
Skoutatoi - Heavy Infantry . . . . . . . . . . . . . . . . . . . . . . . 757
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Toxotes - Light Infantry . . . . . . . . . . . . . . . . . . . . . . . . . 758
Trapezites - Light Cavalry . . . . . . . . . . . . . . . . . . . . . . . 759
Tzangratoroi Crossbowmen . . . . . . . . . . . . . . . . . . . . . . 760

Styles for Mythic Constantinople - Turkish 761


Akinci - Irregular Infantry . . . . . . . . . . . . . . . . . . . . . . . . 763
Askari . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 764
Azap Conscript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 765
Basi-Bazouks - Irregular Infantry . . . . . . . . . . . . . . . . . . . . 766
Bedouin Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . 767
Cebelu - Medium Infantry . . . . . . . . . . . . . . . . . . . . . . . 768
Ghazi Tribesman . . . . . . . . . . . . . . . . . . . . . . . . . . . . 769
Sipahi - Heavy Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . 770
Sipahi oglan - Medium Cavalry . . . . . . . . . . . . . . . . . . . . 771
Timarli Andolou - Irregular Light Cavalry . . . . . . . . . . . . . . . . 772
Topcu - Artillery . . . . . . . . . . . . . . . . . . . . . . . . . . . . 773
Turkish Wrestling . . . . . . . . . . . . . . . . . . . . . . . . . . . . 775
Turkish navy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 776
Yeniseri - Elite Infantry . . . . . . . . . . . . . . . . . . . . . . . . . 777

Styles for Mythic Constantinople - other 779


Acephaloi Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 781
Astomatoi Concealable Weapons . . . . . . . . . . . . . . . . . . . 782
Barking Raider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 783
Chalkotaurus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 784
Griffin Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 785

Styles for Mythic Rome 786


Gaul Gladiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 788
Horseman Gladiator . . . . . . . . . . . . . . . . . . . . . . . . . . 789
Retiarius Gladiator . . . . . . . . . . . . . . . . . . . . . . . . . . . 790
Samnite Gladiator . . . . . . . . . . . . . . . . . . . . . . . . . . . 791
Thracian Gladiator . . . . . . . . . . . . . . . . . . . . . . . . . . . 792

Styles for Mythic Rome - Carthage 3rd Century 793


Elephant Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . 795
Iberian Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 796
Iberian Skirmishers (Caetrati) . . . . . . . . . . . . . . . . . . . . . 797
Iberian Swordsmen (Scutarii) . . . . . . . . . . . . . . . . . . . . . 798
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Libyan Phalangite . . . . . . . . . . . . . . . . . . . . . . . . . . . 799
Numidian Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . 800

Styles for Mythic Rome 3rd Century 801


Hastati and Principes 3rd Century . . . . . . . . . . . . . . . . . . . 803
Roman Cavalry 3rd Century . . . . . . . . . . . . . . . . . . . . . . 804
Triarii 3rd Century . . . . . . . . . . . . . . . . . . . . . . . . . . . 805
Velites 3rd Century . . . . . . . . . . . . . . . . . . . . . . . . . . . 806

Styles for Mythic Rome 4th Century 807


Gallic Cavalry 3rd-1st Century . . . . . . . . . . . . . . . . . . . . . 809
Gallic Charioteer 3rd-1st Century . . . . . . . . . . . . . . . . . . . 810
Hastati and Principes 4th Century . . . . . . . . . . . . . . . . . . . 811
Heavy Gallic Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . 812
Heavy Macedonian Phalangite . . . . . . . . . . . . . . . . . . . . . 813
Leves 4th Century . . . . . . . . . . . . . . . . . . . . . . . . . . . 814
Light Gallic Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . 815
Light Macedonian Phalangite . . . . . . . . . . . . . . . . . . . . . 816
Macedonian Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . 817
Rorarii and Accensi 4th Century . . . . . . . . . . . . . . . . . . . . 818
Samnite Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . 819
Samnite Heavy Infantry . . . . . . . . . . . . . . . . . . . . . . . . 820
Samnite Light Infantry . . . . . . . . . . . . . . . . . . . . . . . . . 821
Triarii 4th Century . . . . . . . . . . . . . . . . . . . . . . . . . . . 822

Styles for Mythic Rome Late Republic 823


Auxilia Balearic Mercenary Slinger . . . . . . . . . . . . . . . . . . . 825
Auxilia Gallic or German Cavalry . . . . . . . . . . . . . . . . . . . 826
Auxilia Mercenary Archer . . . . . . . . . . . . . . . . . . . . . . . 827
Legionary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 828
Legionary Officer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 829

Styles for Mythic Rome Pre 4th Century 830


Aequi or Volsci Warrior . . . . . . . . . . . . . . . . . . . . . . . . . 832
Gallic Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 833
Gallic Charioteer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 834
Gallic Fanatic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 835
Gallic Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 836
Roman Cavalry - Pre 4th Century . . . . . . . . . . . . . . . . . . . 837
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Roman Fifth Class Infantry - Pre 4th Century . . . . . . . . . . . . . 838
Roman First Class Infantry - Pre 4th Century . . . . . . . . . . . . . 839
Roman Fourth Class Infantry - Pre 4th Century . . . . . . . . . . . . 840
Roman Second or Third Class Infantry - Pre 4th Century . . . . . . . 841

Styles for Perceforest 842


Footman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 844
Perceforest Huntsman . . . . . . . . . . . . . . . . . . . . . . . . . 846
Perceforest Tilting . . . . . . . . . . . . . . . . . . . . . . . . . . . 847
Yeoman Militia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 848

Styles for Post Alexandrian Greece 850


Akon Hippeis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 852
Diadochi Pankration . . . . . . . . . . . . . . . . . . . . . . . . . . 853
Hoplite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 854
Macedonian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 856
Marine Hoplite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 857
Marine Peltast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 859
Marine Psiloi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 861
Marine Thureophoui . . . . . . . . . . . . . . . . . . . . . . . . . . 862
Peltast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 864
Psiloi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 866
Rogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 867
Tarentine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 868
Thureophoui . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 869
Xyston Hippeis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 871

Styles for Post Alexandrian Levant 873


Barbarian Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 875
Barbarian Slinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . 876
Galatian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 877
Hillman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 878
Horse or Camel Cavalry . . . . . . . . . . . . . . . . . . . . . . . . 879
Lancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 880
Thracian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 881

Styles for Prax 883


Agimori . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 885
Antelope Lancer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 886
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Baboon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 887
Basmoli . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 888
Bison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 889
Bison Berserker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 890
Bison Berserker Bodyguard . . . . . . . . . . . . . . . . . . . . . . 891
Bison Berserker Bodyguard with Greatsword . . . . . . . . . . . . . 892
Bolo Lizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 893
Cannibal Cult . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 894
Desert Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 895
High Llama . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 896
Impala . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 897
Morokanth . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 898
Ostrich . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 899
Pol-Joni . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 900
Rhino . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 901
Sable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 902
Unicorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 903
Zebra . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 904

Styles for Realm 905


Beast Handler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 907
Bodyguard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 908
City Guard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 909
Dirty Rotten Scoundrel . . . . . . . . . . . . . . . . . . . . . . . . . 910
Gartharis Assassin . . . . . . . . . . . . . . . . . . . . . . . . . . . 911
Gartharis Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 912
Gartharis Scout . . . . . . . . . . . . . . . . . . . . . . . . . . . . 913
Gartharis Sworn Warrior . . . . . . . . . . . . . . . . . . . . . . . . 914
Gartharis Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . 915
Glorified Soldier . . . . . . . . . . . . . . . . . . . . . . . . . . . . 916
Imperial Knight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 917
Mercenary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 918
Moor's Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 919
Never Fight Fairly . . . . . . . . . . . . . . . . . . . . . . . . . . . 920
Noble Layabout . . . . . . . . . . . . . . . . . . . . . . . . . . . . 921
North Vale Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . 922

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Realm Thug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 923
Slaver . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 924
Sneak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 925
Street Fighter (Daggers) . . . . . . . . . . . . . . . . . . . . . . . . 926
Street Scum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 927
Streetwise Bruiser . . . . . . . . . . . . . . . . . . . . . . . . . . . 928
Vale Crossbow Skirmisher . . . . . . . . . . . . . . . . . . . . . . . 929
Vale Light Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . 930
Vale Longbow Skirmisher . . . . . . . . . . . . . . . . . . . . . . . 931
Vale Men-At-Arms infantry . . . . . . . . . . . . . . . . . . . . . . . 932
Vale Mounted Knights . . . . . . . . . . . . . . . . . . . . . . . . . 933
Vale Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 934

Styles for Renaissance 935


Arte del combattimento del Maestro Fiore de Liberi . . . . . . . . . . 937
Arte dell'Abbraccio . . . . . . . . . . . . . . . . . . . . . . . . . . . 939
Brawling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 940
Brawling - Sailor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 941
Common Defense . . . . . . . . . . . . . . . . . . . . . . . . . . . 943
Coraiocht . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 945
Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten) 947
Fechten und Ringen von Meister Liechtenaur . . . . . . . . . . . . . 948
Knife Fighting - Spanish (Lucha con Cuchillo) . . . . . . . . . . . . . 950
Knife Fighting - Italian (Arte del Coltello) . . . . . . . . . . . . . . . . 951
Knightly Art of Combat . . . . . . . . . . . . . . . . . . . . . . . . . 952
Manus Nigrum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 954
Peasant Levy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 956
Renaissance Pugilism . . . . . . . . . . . . . . . . . . . . . . . . . 958
Stick Fighting - Quarterstaffing . . . . . . . . . . . . . . . . . . . . . 959
Swordsmanship - Hungarian . . . . . . . . . . . . . . . . . . . . . . 960
Swordsmanship - Spanish (La Verdadera Destreza) . . . . . . . . . 961
Swordsmanship - English . . . . . . . . . . . . . . . . . . . . . . . 962
Swordsmanship - French (Lutte des Epee) . . . . . . . . . . . . . . 964
Swordsmanship - German (Fechten) . . . . . . . . . . . . . . . . . 966
Swordsmanship - Italian (Arte della Spada) . . . . . . . . . . . . . . 967
Swordsmanship - Scottish . . . . . . . . . . . . . . . . . . . . . . . 969

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Trained Guard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 970
Trained Mercenary - Balkan (Stratioti) . . . . . . . . . . . . . . . . . 972
Trained Mercenary - German (Landsknecht - Doppelsoeldner) . . . . 973
Trained Mercenary - German (Landsknecht) . . . . . . . . . . . . . 975
Trained Mercenary - Scottish (Galloglaigh) . . . . . . . . . . . . . . 977
Trained Mercenary - Swiss . . . . . . . . . . . . . . . . . . . . . . . 979
Trained Militia - Archer . . . . . . . . . . . . . . . . . . . . . . . . . 981
Trained Militia - Infantry . . . . . . . . . . . . . . . . . . . . . . . . 982
Trained Militia - Turkish (Akinci) . . . . . . . . . . . . . . . . . . . . 984
Trained Militia - Turkish (Sipahi) . . . . . . . . . . . . . . . . . . . . 986
Trained Soldier - Turkish (Janissary) . . . . . . . . . . . . . . . . . 988
Woodland Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . 990
Wrestling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 991

Styles for Sea 992


Blue Elf Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 994

Styles for Standard 995


Agissene Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . . 997
Assassin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 998
Barbarian Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . 999
Cavalry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1000
City Watch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1001
Gladiator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1002
Gladiator Net . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1003
Master Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1004
Natural Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . 1005
Noble Warrior . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1007
Outback Slinger . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1008
Pirate from Mythras . . . . . . . . . . . . . . . . . . . . . . . . . . 1009
Street Brawler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1010
Unarmed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1011

Styles for Stupor Mundi West 1012


Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1014
City Folk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1015
Highlander . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1016
Horse Archer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1017
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Knight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1018
Muslim Knight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1019
Peasant Militia . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1020
Pilgrim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1021
Seaman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1022
Soldato di Ventura . . . . . . . . . . . . . . . . . . . . . . . . . . 1023
Street Thug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1025
Yeomanry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1026

Styles for Tozer 1027


Briarwood Thief . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1029
Claurin Knife-Thrower . . . . . . . . . . . . . . . . . . . . . . . . 1030
Claurin Mercenary . . . . . . . . . . . . . . . . . . . . . . . . . . 1031
Crafton Commoner . . . . . . . . . . . . . . . . . . . . . . . . . . 1032
Dureshi Commoner . . . . . . . . . . . . . . . . . . . . . . . . . . 1033
Dureshi Herder . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1034
Dureshi Mercenary . . . . . . . . . . . . . . . . . . . . . . . . . . 1035
Grath Herder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1036
Heavy Pit Fighter . . . . . . . . . . . . . . . . . . . . . . . . . . . 1037
Hilimyan Householder . . . . . . . . . . . . . . . . . . . . . . . . 1038
Light Pit Fighter . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1039
Mountain Forester . . . . . . . . . . . . . . . . . . . . . . . . . . 1040
Mountain Guard . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1041
Mountain Herder . . . . . . . . . . . . . . . . . . . . . . . . . . . 1042
Mountain Miner . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1043
Mountain Smith . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1044
Mountain Villager . . . . . . . . . . . . . . . . . . . . . . . . . . . 1045
Pit Keeper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1046
Street Rat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1047
Tinisford Villager . . . . . . . . . . . . . . . . . . . . . . . . . . . 1048
Tough Temptress . . . . . . . . . . . . . . . . . . . . . . . . . . . 1049
Tozerian Charioteer . . . . . . . . . . . . . . . . . . . . . . . . . . 1050
Tozerian Commoner . . . . . . . . . . . . . . . . . . . . . . . . . 1051
Tozerian Farmer . . . . . . . . . . . . . . . . . . . . . . . . . . . 1052
Tozerian Infantry . . . . . . . . . . . . . . . . . . . . . . . . . . . 1053
Tozerian Socialite . . . . . . . . . . . . . . . . . . . . . . . . . . . 1054

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Traveling Ground Fighter . . . . . . . . . . . . . . . . . . . . . . . 1055
Traveling Herder . . . . . . . . . . . . . . . . . . . . . . . . . . . 1056
Traveling Horse Warrior . . . . . . . . . . . . . . . . . . . . . . . 1057
Wealthy Fop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1058

Styles for Viking 1059


Dane Raider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1061
Viking Berserker . . . . . . . . . . . . . . . . . . . . . . . . . . . 1062
Viking Raider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1063

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Combat Style Traits
Antelope Performing a mounted charge with this combat style AiG Individual
Lancer does not incur the one step difficulty penalty to hit.
Allows rider to ignore the skill cap placed upon
combat rolls by the Ride skill. When using a ranged
weapon, shift a random Hit Location roll to an
adjoining body location
Assassination Allows the user access to the normally restricted 'Kill Mythras Individual
Silently' special effect.
Batter Aside If the fighter’s Damage Modifier is two or more steps Mythras Individual,
greater than his opponent’s, his weapon is Unarmed
considered one size larger for the purposes of
bypassing parries
Batter Down If the fighter’s Damage Modifier is one or more steps Mythic Individual
greater than his opponent’s, his Damage Modifier roll Rome
is counted as double solely for the purposes of
calculating Knockback.
Beast-back Performing a mounted charge with this combat style Mythras Individual
Lancer does not incur the one step difficulty penalty to hit.
Berserker The style emphasises entering into a violent frenzy Hyborean Individual
where personal safety and pain are disregarded. At
the beginning of a fight, or upon taking an injury, a
berserker may attempt to roll his POW x5 to enter a
frenzy. When in a frenzy: - Damage modifier is
increased by one step. - Parrying or Evading attacks
are one step more difficult. - Endurance rolls for
resisting the effects of injury are one step easier. -
Effects of Fatigue are ignored. After the fight any
deferred Fatigue levels plus one additional level are
applied."
Bison Tribe Performing a mounted charge with this combat style AiG Individual
Combat Style does not incur the one step difficulty penalty to hit.
Allows rider to ignore the skill cap placed upon
combat rolls by the Ride skill. Permits clubs and axes
to roll the weapon’s damage twice and pick the best
result, but only when using the Damage Weapon
special effect against shields.
Blade catcher Cult/Brotherhood gift: Permits the character access to Campaign Unarmed
the pin weapon special effect both as a offensive and - filnders
defensive special effect with their unarmed natural post apoc
hand to hand weapons
Blind Fighting Allows user to reduce any penalties imposed due to Mythras Individual
poor lighting or temporary blinding to be reduced by
one difficulty grade.
Blind Fighting Allows user to ignore any penalties imposed due to Weird of Individual
(Weird of Hali) poor lighting or temporary blinding. Hali
Block and allows for the use of the Grip special effect as a raleel Unarmed
catch defensive special effect. campaign

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Body Slam After taking a turn of movement, you can engage an Mythic Co Unarmed
opponent with a crashing blow with your arm or nstantinop
shoulder. Make an opposed Athletics roll versus the le
defender’s Brawn or Evade. If you win, then the
defender is automatically knocked down with you
astride them. He suffers his own Damage Modifier (if
any) in damage to a random location from the fall. If
your Athletics fails, the defender has weathered or
sidestepped the impact. If you win one or more levels
of success you may select suitable Special Effects as
per normal combat (Bash and Flurry are both
popular).´
Bone-Breaker When Grappling an opponent, the user can inflict Unarmed
damage equal to 1d4+Damage Modifier to the
grappled body part
By Any Means Beyond the weapons listed, at the Games Master’s Savage Individual
Necessary discretion the character may use any hand-to-hand Swords
weapon effectively, particularly impromptu ones like against Ne
broken chairs, heavy ropes, smashed masonry, etc. cromancer
The character never suffers a penalty grade worse
than Hard for being unfamiliar with a close-combat
weapon. None of this applies to ranged weapons.
Cautious Can use the Change Range action to automatically Mythras Individual
Fighter withdraw from engagement with no need to roll
Chariot Style allows those riding in a chariot to ignore the skill Mythras Individual
Fighting cap placed upon their combat rolls by the driver’s
Drive skill.
Chi Push The character may add his POW/5 to the distance raleel Unarmed
(requires Push pushed on a Bash special effect with unarmed campaign
Hands) attacks. Alternatively, for a more wuxia game, use
Mysticism/10.
Chokehold If you have established a grapple against an raleel Unarmed
opponent's head, you may choose to apply 1d2 levels campaign
of fatigue instead of damage. These levels of fatigue
recover very quickly (healing rate per round) once the
grapple is broken. Does not generally work on
Undead.
Claymore Use a longsword with two hands (add 1 to damage Stupor Individual
and one level to weapon Force). This weapon and Mundi -
technique were only used by Scotsmen at the time Alephtar
Games
Cloak Defense Your cloak provides one point of armor as long as you Stupor Individual
are not engaged in melee Mundi -
Alephtar
Games
Crack Shot Attacks with crossbows or firearms at a target within Mjollnir's Individual
50 yards are one difficulty grade easier. Medieval
Renaissan
ce

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Create This technique for wielders of two weapons involves Hyborean Individual
opening pushing aside an enemy’s defenses with one weapon
and following up with the other. The Style allows
usage of the ‘Flurry’ Special Effect for dual-wielders;
the follow- up attack must be with a different weapon.
Two weapons Only.
Cross Parry A wielder of two weapons can choose to attempt a Hyborean Individual
cross-parry. This increases the difficulty of a parry by
one grade, but increases the size of the parry to one
size larger than the larger of the parrying weapons.
Two Size M or smaller weapons Only.
Crossbow Despite their many disadvantages, given the right Hyborean Ranged
handling training crossbows are simple to use. Any shot taken
without penalty (Standard difficulty) instead becomes
Easy difficulty. Crossbows Only.
Dagger Permits the user to treat his knfie and dagger blocks Stupor Individual
Prowess and parries as ‘Medium’ sized, enabling him to better Mundi -
defend himself from armed opponents. Alephtar
Games
Daredevil May use Evade to dodge blows in hand to hand Mythras Individual,
combat without ending up prone. Unarmed
Defensive Increases the Size of your weapon when parrying by Mythras Individual
Minded one step, provided no offensive action is taken that
round.
Diadochi Pike* Allows a group of three or more shield users to Diadochi Formation
overlap their protection, adding one to the number of Warlords (3+ same
locations which can be protected with passive trait)
blocking, and resisting Knockback, Leaping attacks
and Bash as if using the Brace action. All of the
characters need to have this. Negates auto Combat
Effect for missiles if a hard combat Style roll is made.
Do or Die Allows dual weapon combinations to use the Flurry Mythras Individual
special effect, provided that each subsequent attack
utilises the alternating weapon.
Dodge Dodge. This Combat Style can be used to dodge Shores Of Individual
incoming blows with the effectiveness of a parry (Size Korantia
S), without going prone as when Evading.
Dragon kicks Cult/Brotherhood gift: permits the character to treat Campaign Unarmed
technique their unarmed kick attacks as a club with the addition - filnders
of the offensive weapon trait post apoc
Drunken Cult/Brotherhood gift: gain the drunken sway fighting Campaign Unarmed
master combat style trait in all combat styles additionally - filnders
when defending against attacks you may select post apoc
special effects limited to attacker fumbles on a normal
roll
Drunken sway Cult/Brotherhood gift: on a tie of equal success levels Campaign Unarmed
fighting on a differential roll that can grant special effects the - filnders
character can chose to grant one special effect each post apoc
to themselves and their opponent unarmed combat
related cult gifts
Eelskinned When Grappled, rolls to Slip Free are one grade Unarmed
easier

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Eight Jab Unarmed, fingertip Needles MI pg 21. Permits the Monster Unarmed
Doom user to treat his Unarmed blocks and parries as Island
‘Medium’ sized, enabling him to better defend himself
from armed opponents.
Excellent When fighting on slippery, wobbling surfaces the user Mythras Individual
Footwork can ignore the skill cap placed on combat rolls by the
Acrobatics skill.
Flamboyance Any uses of the combat style to pose impressively Book of Individual
and beautifully are one difficulty grade easier than quests
normal. This trait is often found in societ- ies where
actual combat is rare and the intent is to use the
combat style more as a highly stylised dance than as
an actual fighting technique.
Flurry Any active shield parry can immediately be followed Shores Of Individual
up by a sword blow at the cost of a further Action Korantia
Point
Flurry of blows Cult/Brotherhood gift: on successful flurry or remise Campaign Unarmed
attacks the character may choose to gain a free flurry - filnders
special effect but must pay the action point cost each post apoc
time it is selected
Formation Permits a group of three or more warriors to draw into Mythras Formation
Fighting* close formation, placing more open or disordered (3+ same
opponents at a disadvantage (provided the ‘unit’ trait)
cannot be outflanked) and thus reducing each foe’s
Action Points by one if they engage. All of the group
need to have this.
Graceful Cult/Brotherhood gift: Permits the character access to Campaign Unarmed
grappler the Entangle and Grip special effects both as a - filnders
offensive and defensive special effects with their post apoc
unarmed natural hand to hand weapons Mancatcher
The style grants its user an advantage when
entangling or immobilising opponents, making a foe’s
opposed rolls to evade or break free one difficulty
grade harder.
Grappler The style grants its user an advantage when raleel Unarmed
entangling or immobilising opponents, making a foe’s campaign
opposed rolls to evade or break free one difficulty
grade harder. Rq6 pg 135.
Grappling when grappling, if you succeed on a grapple check to raleel Unarmed
transition do damage, you may instead shift the location of your campaign
grapple to an adjacent location.
Ground fighter while prone and fighting against another prone raleel Unarmed
opponent, you suffer a Hard penalty instead of a campaign
Formidable one.
Ground Cult/Brotherhood gift: difficulty grade penalties for Campaign Unarmed
fighting fighting while prone are reduced by one step, though - filnders
attacking with certain weapons may not permit this post apoc
bonus against targets who are also prone or grappled
by the character such difficulty grade penalties are
instead ignored entirely
Hawkeye Hawkeye. Penalties for shooting smaller than Shores Of Ranged
man-size targets are reduced by one grade. Korantia

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Hidden Allows the user to utilise seemingly innocuous objects Mythras Individual
Weapons noted as part of the style as deadly weapons, with no
chance of accidental breakage despite apparent
delicacy (fans or musical instruments for example).
Hooker allows use of Pin Weapon special effect on a normal Mythic Individual
success Rome
Horse Archery Shooting arrows from galloping horseback. Applies Stupor Ranged
only to bow. Style allows rider to ignore the skill cap Mundi -
placed upon combat rolls by the Ride skill. The style Alephtar
permits launching ranged attacks whilst galloping Games
Immobilise When you have someone grappled or entangled, in Mythic Co Unarmed
lieu of damage you may use your action to try to nstantinop
immobilise the hit location you are grappling. Roll le
your Combat Style opposed by your target’s
Endurance; if successful, adjudicate like the Stun
Location Special Effect (Mythras page 99), but this
does not need a level of success to employ and only
lasts for as long as you maintain the grapple.Mythic
Constantinople
Impromptu Treat any objects as club MI pg 41 Monster Individual
Weapons Island
Improved You can use the Compel Surrender effect defensively Stupor Individual
Surrender against any opponent of the same religion even when Mundi -
he or she is not at a disadantage. If you win your foe Alephtar
does not surrender but rather feels that you are too Games
holy to harm and most stop attacking you (but not
your friends). If you later attack the enemy the effect
is negaged
Improvised Cult/Brotherhood gift: after using the take weapon Campaign Unarmed
weapon special effect, you may use your unarmed skill to - filnders
empathy wield the weapon at full proficiency as a trained post apoc
weapon of the skill for the next one tenth of your
insight rounds this only applies if the weapon was at
least broadly similar to a trained weapon in any one of
the opponents combat styles
Intimidating Style encourages frequent yells and bellows in Mythras Individual
Scream combat to intimidate foes, making any psychological
resistance rolls inflicted on an opponent one grade
harder.

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Intimidating Style encourages frequent yells and bellows in Mythic Formation
Scream combat to intimidate foes, making any psychological Rome (3+ same
(Formation) resistance rolls inflicted on an opponent one grade trait)
harder. This trait allows the formation to utilise the
Intimidate creature ability but only before combat
starts or when they have their opponents at a severe
disadvantage. Opponents must make an unopposed
Willpower roll to hold their ground; a success allows a
character to stand his ground, whereas a failure
indicates that they must spend the next round
instinctively placing distance between themselves
and the creature. If he fumbles the Willpower roll,
then the character flees at maximum speed. A critical
success allows the character to ignore any further
intimida- tion attempts by the creature or its brethren
during that encounter.
Iron holds This unarmed style teaches techniques to maintain Hyborean Unarmed
holds on an opponent. Any opposed rolls to escape
from the Grip Special Effect or Grappling are one step
harder. Unarmed Only.
Joint Locks Style includes joint locks that permit immobilizing or Weird of Unarmed
throwing an opponent after a successful grip effect. Hali
Joint lock if you have established a grapple against an raleel Unarmed
opponent’s limb (as determined by the GM), step up campaign
your damage mod one step when applying grappling
damage. Does not work on things without bones.
Kick training you can make kick attacks. For your attack, your raleel Unarmed
unarmed damage and reach increases by one step. If campaign
a defender uses the trip special effect against you for
this attack, your roll to resist is Hard.
Knockout This unarmed style emphasises powerful blows to the Hyborean Unarmed
head to knock the opponent unconscious. When
using the Stun Location special effect on the enemy’s
head, the roll to resist is one grade more difficult.
Unarmed Only. Human (or human-like) opponents
only.
Knockout Blow When attacking with surprise treat any Stun Location Mythras Individual
as lasting minutes instead of turns.
Kuschile Permits upto three arrows to be held in the drawing Aig Ranged
Archery hand so that they maybe released sequentially with
no delay for reloading between each shot. Priming the
hand requires an entire round during which no other
aggressive action may be performed
Lancer This Combat Style emphasizes devastating charges Hyborean Individual
with Lances or other weapons. Performing a mounted
charge with this combat style does not incur the one
step difficulty penalty.
Longbow +1 to Longbow damage (this represents both the real Stupor Ranged
superiority of the longbow as a field weapon and the Mundi -
fact that it required a dedicate training) Alephtar
Games

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Longshot The style emphasises accurate fire at extreme Hyborean Ranged
ranges. When firing ranged weapons, use the row
one step above the correct row for Distance. (ie.
when shooting at 125m., use the 101 – 120m. row).
Lunge Mastery of the rapier allows for lightning-fast strikes. Hyborean Individual
This style allows usage of the ‘Flurry’ Special Effect.
Rapier Only.
Mancatcher The style grants its user an advantage when Mythras Individual
entangling or immobilising opponents, making a foe’s
opposed rolls to evade or break free one difficulty
grade harder.
Morokanth Fu On a successful unarmed attack may immediately AiG Unarmed
apply defensive special effect in addition to any
offensive special effect. Defensive is ALWAYS
applied if morokanth does not use a made weapon n
GB pg 31 BaB pg 52
Mounted Style allows rider to ignore the skill cap placed upon Mythras Individual
Combat combat rolls by the Ride skill.
Mounted Performing a mounted charge with this combat style Mythras Individual
Lancer does not incur the one step difficulty penalty to hit.
Mounted The style permits launching ranged attacks whilst Mythras Individual
Skirmisher moving fast (but not whilst galloping).
On the Fly On the Fly. Reduce ranged attack penalties for a fast shores Of Ranged
moving target by one grade Korantia
Pavisier This combat style includes training in carrying a Hyborean Individual
pavise that can be deployed for protection. When
carrying a pavise on the back it is considered to be
‘worn’ (one-half ENC). Wearing a pavise on the back
allows for passive blocking for attacks coming from
the rear.
Pelorian Performing a mounted charge with this combat style AiG Individual
Cavalry does not incur the one step difficulty penalty to hit.
Allows rider to ignore the skill cap placed upon
combat rolls by the Ride skill. Permits launching
ranged attacks whilst moving fast (but not whilst
galloping)
Phalanx In phalanx formation the unit’s hedged spears and/or Shores Of Formation
shields combine to provide some protection for the Korantia (3+ same
group against missiles. The unit’s average Lore trait)
(Tactics and Drill) is used to oppose incoming missile
fire, which prevents the automatic award of a Special
Effect if ranged attacks are not actively parried.

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Pike Phalanx* Permits a group of three or more warriors to draw into rangerdan' Formation
close formation, placing more open or disordered s combat (3+ same
opponents at a disadvantage (provided the ‘unit’ style traits trait)
cannot be outflanked) and thus reducing each foe’s
Action Points by one if they engage. All of the group
need to have this. ■ Any enemies engaged with the
first rank of pike phalangites at range L or shorter can
be engaged by the second rank of phalangites with
their pikes. ■ Any enemies engaged with the first
rank of pike phalangites at range S or shorter can be
engaged by the second and third rank of phalangites
with their pikes. ■ Every pike phalangite is
considered to have Passive Blocking of size L on one
random hit location (determine the protected location
randomly each time a pikeman is struck by missile
fire). This is in addition to any passive protection from
a pikeman’s shield.
Pike-and-Shiel Permits a group of three or more warriors to draw into Hyborean Formation
d close formation, placing more open or disordered (3+ same
opponents at a disadvantage (provided the ‘unit’ trait)
cannot be outflanked) and thus reducing each foe’s
Action Points by one if they engage. All of the group
need to have this. This style allows a fighter in
formation to use the shield’s Passive Blocking ability
on 2 locations against ranged attacks even though he
is carrying a two- handed weapon.Pike and Buckler
Only.
Poisoner The style includes training in using poison on Hyborean Individual
weapons and delivering it effectively to the target. The
user of this Combat Style may use a Special Effect to
‘Inject Poison’, in order to deliver an Injected poison
to the target on an unprotected area, ignoring any
armour, but forfeiting a damage roll. Inject Poison
follows the same rules as Choose Location with
regards to usage with ranged weapons. The GM may
rule that a sufficiently armoured target has no
unprotected areas and is therefore immune to Inject
Poison.
Prancing May use the springing leaps of his mount to evade AiG Individual
ranged attacks without going prone by rolling against
Ride skill. In addition may fire at the top of a jump
ignoring passive cover from shields

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Praying strikes Cult/Brotherhood gift: a focused trance of continuous Campaign Unarmed
unrelenting rhythmic aggression able to overwhelm - filnders
opponents in a melody of strikes, this sacred art was post apoc
originally an obscure buddhist technique but was
adapted by other sects of the temple for its
mesmerising efficacy "all forms of enlightenment are
transient things and the snap of sudden return to the
samsaric world can stun harshly -bodhisattva orkoth "
Entering the stance: before making an unarmed
attack the character may attempt to enter the stance
with an opposed roll of devotion, or meditation, vs the
opponents willpower, entering the stance on a
success Effects of the stance: all skills are capped by
devotion or meditation, successful unarmed attacks
gain a free press advantage special effect. Breaking
the stance: the stance breaks if the character takes
any other action other than attacking his designated
opponent. Upon breaking or falling to initiate the
stance a single additional action point is immediately
wasted.
Press Home* Allows the formation to engage and keep an enemy Mythic Formation
unit at Short reach, penalising foes using longer Rome (3+ same
weapons. trait)
Pressure Any successful hit has the stun location effect due to Weird of Unarmed
Points the character’s knowledge of vulnerable points. Hali
Pull Blows “Pull’ blows as a Special Effect, choosing the extent Sorandib Individual
of the damage he wishes to inflict up to the weapon’s
maximum, with a minimum of 1. Using this
manoeuvre automatically negates the duellist’s
Damage Bonus.
Push the attacker may use the Bash special effect with his raleel Unarmed
Unarmed attacks. They are treated as a weapon for campaign
determining distance pushed.
Push Hands if the attacker can use the Bash special effect with his raleel Unarmed
(requires unarmed attacks, treat them as a shield for the campaign
Push) purposes of the knockback on this special effect.
Ranged When using a ranged weapon, shift a random Hit Mythras Ranged
Marksman Location roll to an adjoining body location.
Rapid Fire The archer can reload and fire prepared ammunition Shores Of Ranged
as a single Action up to three times, how- ever, each Korantia
shot is at one grade of difficulty higher than the last
(Hard, Formidable, Herculean)
Reload Drill This style includes heavily drilled actions for Hyborean Ranged
improving the reload times of ranged weapons.
Reduce Reload time of one weapon by one action.
Rapid Reload is no longer available as a Special
Effect for that weapon.
Sacrifice throw when performing a Trip special effect, the character raleel Unarmed
attempting may impose a Formidable penalty to his campaign
opponents attempt to resist. If the resistance roll fails,
both end up prone.

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Sagittan When using a ranged weapon, shift a random Hit AiG Ranged
Peltast Location roll to an adjoining body location.The style
permits launching ranged attacks whilst at a run (but
not whilst sprinting).
Sea Legs Practitioners of this Combat Style are used to fighting Hyborean Individual
on the unstable surface of a sea-faring ship. They
may ignore the penalty for ‘Fighting while on unstable
ground’ in this situation.
Senpou Cult/Brotherhood gift: the character can make leaping Campaign Unarmed
Leaping Kick attacks while engaged in melee with an opponent as - filnders
per the leaper creature trait only leg attacks are post apoc
permitted to be combined with a leaping attacks Rank
II Senpou Leaping Kicks the character gains a free
remise special effect on a successful leaping kick
Shield Splitter Permits clubs and axes to roll the weapon’s damage Mythras Individual
twice and pick the best result, but only when using the
Damage Weapon special effect against shields.
Shield Wall* Allows a group of three or more shield users to Mythras Formation
overlap their protection, adding one to the number of (3+ same
locations which can be protected with passive trait)
blocking, and resisting Knockback, Leaping attacks
and Bash as if using the Brace action. All of the
characters need to have this.
Showmanship This style emphasises exaggerated moves and Hyborean Individual
flourishes intended to impress an audience or taunt
an opponent. Using this style in combat allows a
combatant to spend an available Special Effect to ‘put
on a show’ for all onlookers as a demonstration of
prowess, humour or disdain. Roll an appropriate skill
(Combat Style, Perform, Dance, other) to determine
the effect. If used to impress an audience, a
successful roll may sway the audience to the fighter’s
favour. If used to enrage or intimidate an opponent,
the opponent may resist with a Willpower roll, with a
failure leading to a penalty to actions at the GM’s
discretion.
Siege Warfare The style permits its user to ignore the skill cap Mythras Siege
placed upon combat rolls by the Athletics skill when weapons
making assaults whilst scaling walls or crawling
through tunnels.
Skirmisher The style permits launching ranged attacks whilst at a Mythras Individual
run (but not whilst sprinting).
Small But This allows the character to disregard penalties to Mjollnir's Individual
Vicious damage due to his small size and modest strength, Medieval
granting him a damage bonus of 0. Renaissan
ce
Solid Stance Resist Knockback, Leaping Attacks and Bash as if Mythic Individual
using the brace action Rome

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Spear ■ Permits a group of three or more warriors to draw rangerdan' Formation
Phalanx* into close formation, placing more open or disordered s combat (3+ same
opponents at a disadvantage (provided the ‘unit’ style traits trait)
cannot be outflanked) and thus reducing each foe’s
Action Points by one if they engage. Allows a group of
three or more shield users to overlap their protection,
adding one to the number of locations which can be
protected with passive blocking, and resisting
Knockback, Leaping attacks and Bash as if using the
Brace action. All of the characters need to have this.
■ Any enemies engaged with the first rank of spear
phalangites at range S or shorter can be engaged by
the second rank of phalangites with their spears.
Street Fighter When opponent tries to change range to get out of Sofia of Individual
your closed range,they may do so at a Hard Difficulty the
Modifier Ironlands
Street Mob* Permits a group of three or more fellow citizens to Mythic Formation
utilise the Intimidate creature ability but only before Rome (3+ same
combat starts or when they have their opponents at a trait)
severe disadvantage.The mob may intimidate
opponents as a prelude to combat or to avoid it
altogether: growls, snarls,roars, surges and so forth.
Opponents must make an unopposed Willpower roll
to hold their ground; a success allows a character to
stand his ground, whereas a failure indicates that they
must spend the next round instinctively placing
distance between themselves and the creature. If he
fumbles the Willpower roll, then the character flees at
maximum speed. A critical success allows the
character to ignore any further intimida- tion attempts
by the creature or its brethren during that encounter.
The effect continues for as long as the creature
continues to act in a threatening manner, which
includes it making an attack.
Strong Pull This Combat Style emphasises strength training and Hyborean Ranged
techniques to maximise a bow’s pull. Increase the
Damage Modifier when firing the bow by one step.
Stunning Cult/Brotherhood gift: your unarmed attacks ignore Campaign Unarmed
pressure point amour but only for the purpose of inflicting the stun - filnders
strikes location special effect, otherwise damage is inflicted post apoc
normally additionally the stun location special effect is
automatically added to all additional unarmed flurry
hits
Sucker Punch The style includes trick attacks, and on a Critical Weird of Individual
Success these gain the benefits of surprise (see Hali
Surprise, p. 59).
Sure-footed No penalties for fighting on a heaving deck, and Shores Of Individual
marines are even taught to hurl a javelin from a Korantia
seated position without penalty.
Swashbuckling Style allows the user to engage in attacks and evades Mythras Individual
made whilst jumping or swinging into (or disengaging
from) combat, ignoring any skill cap placed on it by
the Athletics skill.

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Swing in Suffers one less penalty in fighting in confined space Blood Individual
Confined Rock
Space
Take Down Unarmed Combat - Using leg sweeps or throws that Mythic Co Unarmed
use the opponent’s weight against him, rolls to resist nstantinop
your Trip Special Effect are made at one difficulty le
grade harder. Mythic Constantinople
Testudo Permits a group of three or more warriors to draw into rangerdan' Formation
close formation, placing more open or disordered s combat (3+ same
opponents at a disadvantage (provided the ‘unit’ style traits trait)
cannot be outflanked) and thus reducing each foe’s
Action Points by one if they engage. Allows a group of
three or more shield users to overlap their protection,
adding one to the number of locations which can be
protected with passive blocking, and resisting
Knockback, Leaping attacks and Bash as if using the
Brace action. All of the characters need to have
this..The unit may form a testudo with heavy shields
granting Passive Blocking to all locations for all
members of the unit except those at the flanks and
rear. A unit in testudo formation may not move faster
than a walk.
Throw Any nominal melee weapon in the style can also be Mythras Ranged
Weapons thrown at no penalty to skill, but when used in this
way a weapon’s damage roll is halved.
Toxic Touch May wield small venomous creatures as part of the Monster Unarmed
Unarmed skill, inflicting the creature's damage Island
instead of their own MI pg 41
Trained Beast Intended for styles which emphasise fighting in close Mythras Individual
coordination with an animal companion (such as
trained birds of prey, pet wolves, and so on), the user
may utilise any of his Action Points to defend against
attacks launched at his beast.
Unarmed Permits the user to treat his Unarmed blocks and Mythras Unarmed
Prowess parries as ‘Medium’ sized, enabling him to better
defend himself from armed opponents.
Unarmed Cult/Brotherhood gift: The character's damage mod is Campaign Unarmed
might re calculated by the sum of STR+SIZ+POW for the - filnders
purposes of fighting unarmed this applies to natural post apoc
weapon attacks, grappling, and even joint breaking.
Unarmed This unarmed style teaches techniques to use an Hyborean Unarmed
throws opponent’s weight against him and drop him prone.
When using the Trip Opponent Special Effect the
Brawn, Evade or Acrobatics roll to avoid falling prone
is one step harder. Unarmed Only.
Versatile Any ENC 1 single handed weapon can be used with Shores Of Individual
only one grade of difficulty harder Korantia

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Volley Fire Requires three or more combatants with the same Mythic Co Formation
Combat Style Trait to all be attacking with missile nstantinop (3+ same
weapons at the same target or targets. As long as at le trait)
least one of the combatants succeeds in an attack
roll, the enemy is affected by the Pin Down Special
Effect in addition to any other Special Effects earned
from levels of success. This tactic can be used
against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople
Water Combat The style allows its user to ignore the skill cap placed Mythras Individual
on combat rolls by the Swim skill.
Wind draining Cult/Brotherhood gift: wind draining pressure strike. Campaign Unarmed
pressure strike when attacking unarmed and the stun location special - filnders
effect is successfully inflicted on the abdomen or post apoc
chest of a humanoid opponent they also immediately
gain one level of fatigue
Windage Reduce the difficulty imposed by wind strength by one Shores Of Ranged
grade Korantia

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Combat Styles By Kind
Duelist
Code Duello - Defensive Minded,Do or Die,Excellent Footwork,Swashbuckling
Duelist - Lunge,Showmanship
Effete Duelist - Daredevil
Fioracitta Fencing - Defensive Minded,Do or Die,Excellent Footwork,Swashbuckling
Fioracitta Gentlemen'S Last Resort - Daredevil,Defensive Minded,Do or Die,Hidden Weapons
Fioracitta Mylady'S Secret - Defensive Minded,Hidden Weapons
Korantian Duelist - Excellent Footwork,Throw Weapons
Lyonesse Nobleman - Swashbuckling
Ska Duelist - Daredevil
Water Dancer - Do or Die
Water Dancer With Dagger - Do or Die
Hunter
Acephaloi Hunter - Ranged Marksman
Babylonian Hunter - Ranged Marksman,Skirmisher
Balazaring Hunter Raider - Skirmisher
Beast Hunter - Ranged Marksman
Blue Elf Hunter - Water Combat
Borderer Or Forester - Cautious Fighter,Ranged Marksman
Brown Elf Ranger - Ranged Marksman
Celtic Hunter - Skirmisher
Desert Hunter - Skirmisher,Trained Beast
Gartharis Hunter - No combat style trait
Griffin Hunter - Mancatcher
Highland Hunter - Daredevil,Skirmisher
Hunter - On the Fly
Huntsman - Ranged Marksman
Kushite Hunter - Ranged Marksman
Nordheimr Or Cimmerian Hunter - Ranged Marksman
Perceforest Huntsman - Ranged Marksman,Trained Beast
Pictish Hunter - Ranged Marksman
Saxon Hunter - Skirmisher
Seahunter - Throw Weapons
Telmori Hunter - Intimidating Scream,Trained Beast
Telmori Wolf Hunter - Intimidating Scream,Mancatcher
Thennalt Hunter - Ranged Marksman
Woodland Hunter - Longshot,Ranged Marksman
Yellow Elf Ranger - On the Fly
Irregular
Aequi Or Volsci Warrior - Skirmisher
Akinci - Irregular Infantry - Skirmisher
Assassin - Assassination,Ranged Marksman
Astomatoi Concealable Weapons - Hidden Weapons
Baboon - Daredevil,Intimidating Scream,Swashbuckling
Babylonian Nomad - Daredevil,Unarmed Prowess
Babylonian Scout - Assassination,Cautious Fighter,Skirmisher
Bandit - No combat style trait
Barbarian Warrior - Do or Die,Intimidating Scream
Barking Raider - Batter Aside
Basi-Bazouks - Irregular Infantry - Skirmisher
Basmoli - Blind Fighting,Daredevil,Ranged Marksman
Billiz Highlanders - Skirmisher
Bravo - Create opening,Cross Parry,Excellent Footwork,Lunge,Showmanship,Swashbuckling
Brawling - Do or Die,Impromptu Weapons,Knockout,Knockout Blow
Brawling - Sailor - Do or Die,Excellent Footwork,Impromptu Weapons,Intimidating Scream,Swashbuckling,Throw Weapons
Briarwood Thief - Daredevil
Brotherhood Of Dust - Assassination,Blind Fighting
Brotherhood Of Truths To Be Forgotten - Assassination
Brotherhood Of The Noiseless Whisper - Assassination
Brotherhood Of The Serpentine Grace - Hidden Weapons
Brotherhood Of The Silken Death - Assassination,Toxic Touch
Brotherhood Of The Unsleeping Eye - Assassination
Bully Of The Bunch - No combat style trait
Cannibal Cult - Assassination,Knockout Blow,Mancatcher
Celtic Berserker - Batter Aside,Intimidating Scream,Shield Splitter
Claurin Knife-Thrower - Throw Weapons
Cloak And Dagger - Unarmed Prowess
Copper Girls - Skirmisher
Corsair - Intimidating Scream,Sea Legs,Water Combat
Crimson Serpent Acolyte - Assassination
Dagger Fighting - Italian (Arte Della Daga) Or German (Dolchfechten) - Cautious Fighter,Defensive Minded,Joint lock,Unarmed
Prowess,Unarmed throws
Danfive Xaron Penal Battalion - Skirmisher
Darfari Cannibal - Mancatcher
Darfari Cannibal Brute - Batter Aside,Berserker

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Dark One Cultist - Assassination
Dirty Rotten Scoundrel - Hidden Weapons
Doomed Cartographer - Cautious Fighter
Drenthi Grims - Skirmisher
Eastern Bandit - Cautious Fighter
Egyptian Desert Nomad - No combat style trait
Enforcer - Batter Aside
Faroli Fisticuffs - Hidden Weapons
Festive Fellow Fisticuffs - Defensive Minded
Fioracitta Beast Unarmed - Assassination
Fioracitta Brawling - Daredevil,Knockout Blow
Fioracitta Concealable Weapons - Assassination,Daredevil,Hidden Weapons
Foot Bison - Skirmisher
Freebooter - Excellent Footwork,Sea Legs,Swashbuckling
Frontier Rogue - Swashbuckling
Frontier Skullcrusher - Skirmisher
Gartharis Assassin - Assassination
Ghazi Tribesman - Skirmisher
Ghulistan Hillman - Batter Aside,Berserker
Grimsand Street-Tough - Cautious Fighter
Gripping Debate - Street Fighter
Guttersnipe - Dagger Prowess
Hammer Of The Beast - Batter Down
Heavy Pit Fighter - By Any Means Necessary
Hillman - Skirmisher
Hired Thug - Do or Die
Holy Man - No combat style trait
Hybras Street Thug - Knockout Blow
Hyperborean Assassin - Assassination,Crossbow handling,Hidden Weapons,Poisoner,Ranged Marksman
Hyperborean Cultist - Poisoner
Hyperborean Spy Or Agent - Hidden Weapons
Iskalos - Formation Fighting*
Itinerant Forest Bandit - Assassination
Itinerant Furtive Footpad - Knockout Blow
Itinerant Noble Outlaw - Excellent Footwork
Jahara - Skirmisher
Jungle Explorer - Impromptu Weapons
Kadam Slave Scuffle - Impromptu Weapons,Street Mob*
Kirstet Scout - Swashbuckling
Knife Fighting - Dodge
Knife Fighting - Spanish (Lucha Con Cuchillo) - Cautious Fighter,Daredevil,Defensive Minded,Excellent
Footwork,Flamboyance,Swashbuckling,Unarmed Prowess
Knife Fighting - Italian (Arte Del Coltello) - Cautious Fighter,Defensive Minded,Excellent Footwork,Joint lock,Unarmed
Prowess,Unarmed throws
Kopashi Agent - Blind Fighting
Kushite Witchdoctor - Poisoner,Trained Beast
Light Pit Fighter - Daredevil,Do or Die
Long Arm Of The Law - Cautious Fighter
Lunar Dart Contestant - Assassination,Daredevil
Lunar Militia - No combat style trait
Magic User - No combat style trait
Mancatcher Bountyhunter - Mancatcher
Manus Nigrum - Assassination,Cautious Fighter,Hidden Weapons,Knockout Blow,Poisoner
Meet Your Ancestors - Assassination,Blind Fighting
Mountain Guard - Skirmisher
Nemedian Adventurer - Batter Aside,Crossbow handling
Nest Thieves - Skirmisher
Never Fight Fairly - Assassination
Ninja - Assassination,Daredevil,Hidden Weapons
Ninjutsu - Pressure Points
Nomad Headhunter - Intimidating Scream,Ranged Marksman
Nordheimr Reaver - Batter Aside,Create opening,Intimidating Scream,Sea Legs
Nordheimr Or Cimmerian Freeman - Intimidating Scream,Shield Wall*
Not In My Gaff - No combat style trait
Philistine Raider - Excellent Footwork,Grappler
Pictish Brave - Intimidating Scream,Ranged Marksman,Skirmisher
Pictish Woad Warrior - Batter Aside,Berserker,Intimidating Scream,Ranged Marksman,Skirmisher
Pirate - Sea Legs
Pirate Brawl - Immobilise
Pirate From Mythras - Excellent Footwork,Swashbuckling
Pit Fighter - Batter Aside,Create opening,Showmanship
Pit Keeper - Mancatcher
Pittance Regiment - No combat style trait
Pugilism - Cautious Fighter,Defensive Minded
Punic Sorceress - No combat style trait
Realm Thug - No combat style trait
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Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #41
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Reaver - Excellent Footwork,Swashbuckling
Redarms - Skirmisher
Renaissance Pugilism - Batter Aside,Cautious Fighter,Excellent Footwork,Knockout
Rogue - Assassination,Daredevil,Knockout Blow
Runner - Skirmisher,Small But Vicious
Sailor - Sea Legs
School Of Nasty Tricks - Take Down
Scolan Vengeance - Assassination
Seaman - Excellent Footwork,Water Combat
Shanker - Assassination
Shaolin Kung-Fu - Daredevil
Shinobi - Assassination,Impromptu Weapons
Sidearm - Versatile
Sneak - No combat style trait
Spear Diver - Water Combat
Spear Sons - Skirmisher
Starspears - Batter Aside,Mounted Lancer
Stinger - Skirmisher
Street Brawler - Batter Aside,Unarmed Prowess
Street Fighter - Cautious Fighter
Street Fighter (Daggers) - Assassination,Hidden Weapons
Street Fighting - Impromptu Weapons,Sucker Punch
Street Rat - Daredevil
Street Scum - Hidden Weapons
Street Thug - Assassination,Cloak Defense,Dagger Prowess
Streetwise Bruiser - No combat style trait
Swashbuckler - Swashbuckling
Swer Mod Staffing - No combat style trait
Thug - No combat style trait
Tough Temptress - Hidden Weapons
Town Protector - No combat style trait
Traveling Ground Fighter - Swashbuckling
Traveling Horse Warrior - Mounted Combat
Travelling Monk - Defensive Minded
Vagabond Murder - Defensive Minded
Vendhyan Rakhsha - Assassination,Poisoner,Unarmed Prowess
Whaler - Sea Legs
Militia
Barbarian Levy - Skirmisher
Citizen Militia - Shield Wall*
Civilian Levy - Cautious Fighter
Constantinople Peasant Levy - Defensive Minded
Fioracitta Citizen Levy - Formation Fighting*,Ranged Marksman
Fioracitta Citizen Levy Without Pike - Ranged Marksman
God Forgot Holar Militia - Shield Wall*
Hybras Citizen Militia - Cautious Fighter
Iranistani City Militia - Crossbow handling
Peasant Levy - Cautious Fighter
Peasant Levy - Formation Fighting*,Impromptu Weapons,Shield Splitter
Peasant Militia - Formation Fighting*
Sartarite Hill Clan Levy - Intimidating Scream,Throw Weapons
Tarshite Militia - Defensive Minded,Formation Fighting*,Siege Warfare
Trained Militia - Infantry - Batter Aside,Formation Fighting*,Pike Phalanx*,Skirmisher,Spear Phalanx*
Trollkin Militia - Cautious Fighter,Skirmisher
Mounted Warrior
Akon Hippeis - Mounted Combat,Ranged Marksman
Antelope Lancer - Antelope Lancer,Mounted Combat,Ranged Marksman
Arrowstone - Kuschile Archery
Auxilia Gallic Or German Cavalry - Mounted Combat
Babylonian Charioteer - Chariot Fighting,Defensive Minded
Balazaring Hawk Slayer - Mounted Combat
Balazaring Pony Cavalry - Mounted Combat
Bastetano Warrior - Intimidating Scream,Mounted Combat
Bedouin Warrior - Mounted Combat
Bell Temple - Mounted Combat
Bison Berserker - Beast-back Lancer,Shield Splitter
Bison Berserker Bodyguard - Batter Aside,Beast-back Lancer,Intimidating Scream (Formation)
Bison Berserker Bodyguard With Greatsword - Batter Aside,Beast-back Lancer,Intimidating Scream (Formation)
Black Horse Troop Heavy Cavalry - Beast-back Lancer,Mounted Combat
Bloodspillers - Beast-back Lancer,Mounted Combat
Bolo Lizard - Mancatcher,Mounted Combat,Skirmisher
Border Wulf Peltasts - Skirmisher
Brotherhood Of The Obsidian Claw - Mounted Combat
Cavalier - Beast-back Lancer
Cavalry - Beast-back Lancer,Mounted Combat
Celtic Noble - Mounted Combat,Trained Beast
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #42
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Char-Un Heavy Cavalry_ - Mounted Combat
Chiton Cavalry - Mounted Skirmisher
Citizen Cavalry - Skirmisher
Clan Warrior - Batter Aside,Mounted Lancer
Colymar Heavy Cavalry - Mounted Combat
Comet Seers - Mounted Skirmisher
Deretinic Charioteers - Mounted Skirmisher
Desert Archer - Beast-back Lancer,Mounted Combat,Ranged Marksman
Desert Nomad - Mounted Combat
Elephant Cavalry - Mounted Combat,Trained Beast
Equites - Mounted Combat,Mounted Skirmisher
Feathered Axe - Formation Fighting*,Mounted Combat
Flowers Of Death - Mounted Combat
Gallic Cavalry - Mounted Combat
Gallic Cavalry 3Rd-1St Century - Mounted Combat
Gallic Charioteer - Chariot Fighting
Gallic Charioteer 3Rd-1St Century - Chariot Fighting
Goldwave - Mounted Combat
Graineaters - Mounted Combat
Hadrian'S Cavalry - Beast-back Lancer
Hell Sisters - Beast-back Lancer,Mounted Combat
High Llama - Mounted Combat,Throw Weapons,Trained Beast
Horse Or Camel Cavalry - Mounted Combat
Horseman Gladiator - Beast-back Lancer,Mounted Combat
Hyborian Knight - Lancer,Mounted Combat
Hybras Mounted Knight - Beast-back Lancer,Mounted Combat
Hyperborean Knight Of Poltain - Batter Aside,Lancer,Mounted Combat
Hyrkanian Horse Archer - Longshot,Mounted Combat
Hyrkanian Lancer - Cataphract - Lancer,Longshot,Mounted Combat,Volley Fire
Iberian Cavalry - Beast-back Lancer,Mounted Combat
Impala - Mounted Combat,Prancing,Ranged Marksman
Jewel Points - Mounted Skirmisher
Jintori - Mounted Combat
Kataphraktos - Heavy Cavalry - Mounted Combat
Khitan Cavalry - Mounted Combat
Khitan Charioteers - Chariot Fighting
Kismek Archer - Mounted Combat
Kismek Lancer - Mounted Combat
Knight - Mounted Combat
Knightly Art Of Combat - Batter Aside,Do or Die,Mounted Combat,Mounted Lancer,Swashbuckling,Trained Beast,Unarmed
Prowess
Kothic Spahi - Lancer,Mounted Combat
Kozaki Freerider - Intimidating Scream,Mounted Combat
Kushite Archer - Kuschile Archery,Ranged Marksman
Lancer - Mounted Combat
Libyan Horseman - Mounted Combat,Mounted Skirmisher
Lost Sky - Beast-back Lancer
Lunar Colonial Noble - Formation Fighting*,Mounted Combat,Ranged Marksman
Lunar Pelorian Cavalry - Mounted Skirmisher,Pelorian Cavalry
Lunar Pelorian Noble - Formation Fighting*,Mounted Combat,Ranged Marksman
Macedonian Cavalry - Beast-back Lancer,Mounted Combat
Macedonian Horseman - Mounted Combat
Mede Horseman - Mounted Combat,Mounted Skirmisher
Mighty Archer Of Turan - Longshot,Mounted Combat,Strong Pull,Volley Fire
Moon Arrow - Mounted Skirmisher
Mother'S Guard - Mounted Combat,Mounted Skirmisher
Mounted Samurai - Mounted Combat,Skirmisher
Muslim Knight - Mounted Combat
Noonlight Horse - Beast-back Lancer
Numidian Cavalry - Beast-back Lancer,Ranged Marksman
Ommmo - Mounted Combat
Ostrich - Mounted Combat,Ranged Marksman,Skirmisher
Paladin - Formation Fighting*,Mounted Combat
Patrolman Or Outrider - Crossbow handling,Mounted Combat
Perceforest Tilting - Beast-back Lancer
Pol-Joni - Assassination,Mounted Combat,Skirmisher
Queen'S Horse - Mounted Combat
Queen'S Regiment - Beast-back Lancer
Redflags - Mounted Combat
Rhino - Beast-back Lancer,Intimidating Scream,Mounted Combat
Riverfork - Mounted Skirmisher
Roman Cavalry 3Rd Century - Mounted Combat
Roman Cavalry - Pre 4Th Century - Mounted Combat
Sable - Beast-back Lancer,Mounted Combat,Ranged Marksman
Sais Archer - Chariot Fighting,Defensive Minded,Formation Fighting*,Ranged Marksman
Samnite Cavalry - Beast-back Lancer
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #43
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Sartarite Noble - Intimidating Scream,Mounted Combat,Shield Wall*
Saxon Noble - Mounted Combat
Scythian Raider - Mounted Combat,Ranged Marksman
Shemite Asshuri - Lancer,Longshot,Mounted Combat,Strong Pull,Volley Fire
Shovel Tusker Cavalry - Mounted Combat
Sipahi - Heavy Cavalry - Mounted Combat
Sipahi Oglan - Medium Cavalry - Mounted Combat
Ska Cavalry - Mounted Combat
Spell Archers - Mounted Skirmisher
Starkin - Mounted Skirmisher
Stygian Charioteer - Chariot Fighting
Stygian Scout - Mounted Combat
Tarentine - Mounted Combat,Ranged Marksman
Thennalt Thane - Mounted Combat
Timarli Andolou - Irregular Light Cavalry - Skirmisher
Trained Mercenary - Balkan (Stratioti) - Formation Fighting*,Mounted Combat,Mounted Lancer,Skirmisher
Trained Militia - Turkish (Akinci) - Formation Fighting*,Longshot,Mounted Combat,Mounted Lancer,Skirmisher
Trained Militia - Turkish (Sipahi) - Formation Fighting*,Longshot,Mounted Combat,Mounted Lancer,Trained Beast
Trapezites - Light Cavalry - Skirmisher
Turanian Imperial Horseman - Mounted Combat
Turanian Soldier - Mounted Combat
Unicorn - Beast-back Lancer,Kuschile Archery,Mounted Combat
Unriver - Kuschile Archery
Upland Horse - Mounted Skirmisher
Vale Mounted Knights - Mounted Combat
Vendhyan Kshatriya - Formation Fighting*,Lancer,Mounted Combat,Shield Wall*,Volley Fire
Vendhyan Mahout - Ranged Marksman
Veterans Cavalry,2Nd And 3Rd Furthest Cavalry - Mounted Combat
Whipstock - Mounted Skirmisher
Winedance - Mounted Skirmisher
Wing Temple - Mounted Skirmisher
Wyvern Riders - Mounted Combat
Xyston Hippeis - Beast-back Lancer,Formation Fighting*,Mounted Combat
Yalamese - Mounted Skirmisher
Yereni Horse - Mounted Combat
Zebra - Beast-back Lancer,Mounted Combat,Trained Beast
Ranged
Archer - Siege Warfare,Skirmisher
Archery - Rapid Fire
Arquebusier - Daredevil
Auxilia Balearic Mercenary Slinger - Cautious Fighter,Ranged Marksman
Auxilia Mercenary Archer - Skirmisher
Azap Conscript - Defensive Minded
Babylonian Archer - Cautious Fighter,Ranged Marksman
Balearic Slinger - Ranged Marksman,Skirmisher
Barbarian Archer - Cautious Fighter
Barbarian Slinger - Cautious Fighter
Blessed Daughters - Skirmisher
Blue Boys - Skirmisher
Bossonian Long Bowman - Longshot,Ranged Marksman,Strong Pull,Volley Fire
Brotherhood Of The Chromatic Doom - Assassination
Cretan Archer - Ranged Marksman,Skirmisher
Cretan Light Infantry - Volley Fire
Dwarven Crossbow Elite - Crossbow handling
Eastern Marine - Sea Legs,Volley Fire
English Peasant Levy - Defensive Minded,Volley Fire
Green Elf Woodguard - Rapid Fire
Halera'S Chasers - Skirmisher
Horse Archer - Horse Archery
Hyborian Archer - Volley Fire
Hyborian Crossbowman - Crossbow handling,Reload Drill,Volley Fire
Hyborian Siege Arbalister - Crossbow handling,Pavisier,Reload Drill,Volley Fire
Hybras Levied Archer - Ranged Marksman
Iberian Skirmishers (Caetrati) - Skirmisher
Jekkarene Marine - Hawkeye,Sure-footed
Jekkarene Skirmisher - Skirmisher
Khitan Alchemist-Engineer - Crossbow handling,Longshot,Ranged Marksman
Khitan Archer - Volley Fire
Khitan Crossbowman - Crossbow handling,Reload Drill,Volley Fire
Marksman - Hawkeye
Master Archer - Ranged Marksman,Skirmisher
Meerish Slinger - Skirmisher
Mourtatoi - Guard Infantry - Volley Fire
Nidan Iron Dwarf Rifleman - Daredevil,Ranged Marksman
Outback Slinger - Knockout Blow
Phylakes Crossbowmen - Cautious Fighter
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #44
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Pygmy Headshrinker - Poisoner,Ranged Marksman
Raibanth Line Archer - Volley Fire
Realm Marksman - Crossbow handling,Longshot,Ranged Marksman,Showmanship
Sartarite Upland Crofter - Ranged Marksman,Skirmisher
Ska Skirmisher - Skirmisher
Slinger - Windage
Stygian Mameluk Bowman - Formation Fighting*,Shield Wall*
Stygian Mameluk Highborn - Batter Aside,Chariot Fighting,Ranged Marksman,Strong Pull
Stygian Slinger - Longshot
Temple Of The Green Bow - Ranged Marksman
Thennalt Skirmisher - Ranged Marksman
Thunder Delta Slingers - Skirmisher
Topcu - Artillery - Siege Warfare
Toxotes - Light Infantry - Volley Fire
Trained Militia - Archer - Longshot,Ranged Marksman,Reload Drill,Skirmisher
Tua Skirmisher - Skirmisher
Turdetano Archer - Cautious Fighter,Skirmisher
Tzangratoroi Crossbowmen - Ranged Marksman
Vahangi Archers - Volley Fire
Vale Crossbow Skirmisher - Skirmisher
Vale Longbow Skirmisher - Skirmisher
Yeoman Militia - Defensive Minded
Yeomanry - Longbow
Regular
Afadjanni Bladedance - Daredevil
Afadjanni Bladedance - Coastal - Daredevil
Aggar Sun Dome Templars - Formation Fighting*
Agimori - Batter Aside,Knockout Blow,Shield Splitter
Agissene Infantry - Do or Die,Intimidating Scream
Agissene Light Infantry - Flurry
Althil Chasers - Skirmisher
Apelatikiaros - Wall Guard Unit - Siege Warfare
Arte Del Combattimento Del Maestro Fiore De Liberi - Cautious Fighter,Defensive Minded,Do or Die,Excellent Footwork,Joint
lock,Swashbuckling,Unarmed Prowess,Unarmed throws
Ashkorite Pikeman - Formation Fighting*,Phalanx
Askari - Formation Fighting*
Auriga - Chariot Fighting,Defensive Minded,Formation Fighting*,Ranged Marksman
Babylonian Bailiff - Knockout Blow,Mancatcher
Babylonian Conscript - Shield Wall*,Siege Warfare
Babylonian Elite - Cautious Fighter,Chariot Fighting,Unarmed Prowess
Babylonian Gatekeeper - Defensive Minded,Shield Splitter
Babylonian Infantry - Formation Fighting*,Shield Wall*,Siege Warfare
Babylonian Marine - Swashbuckling,Throw Weapons
Babylonian Skirmisher - Cautious Fighter,Skirmisher
Babylonian Traditional - Defensive Minded
Bagnot Foot, Dunstop Foot, Talfort Foot - Shield Wall*
Bailiff Or Magistrate - No combat style trait
Beaked Dragonewt - Daredevil
Beaked Dragonewt Bodyguard - Daredevil
Beaked Dragonewt Spirit Warrior - Daredevil
Beastman Warrior - Shield Splitter
Beryl Phalanx,Jasper Phalanx,Granite Phalanx - Formation Fighting*,Shield Wall*,Siege Warfare
Bison - Bison Tribe Combat Style
Blue Dragoons, Red Drgoons - Formation Fighting*
Bodyguard - No combat style trait
Brotherhood Of Silent Watch - Blind Fighting
Brotherhood Of The Carrion Scavenger - Mancatcher
Brotherhood Of The Fang - Do or Die
Brotherhood Of The Relentless Pursuit - Skirmisher
Byzantine Shipboard Combat - Excellent Footwork
Calari Grip - Mancatcher,Throw Weapons
Carthaginian Hoplite - Formation Fighting*,Shield Wall*
Cebelu - Medium Infantry - Formation Fighting*
Celtic Shield Wall - Shield Wall*
Celtic Spearman - Shield Wall*
Celtic Warrior - Formation Fighting*
Chalkotaurus - Do or Die
Citizen Hoplite - Formation Fighting*,Shield Wall*
Citizen Infantry - Formation Fighting*,Phalanx,Shield Wall*
City Guard - No combat style trait
Civilian Cohort - Shield Wall*
Claurin Mercenary - Skirmisher
Constantinople Footman - Formation Fighting*
Coraiocht - Defensive Minded,Do or Die,Impromptu Weapons,Throw Weapons,Unarmed Prowess
Crested Dragonewt - Skirmisher
Dahaut Defender - Ranged Marksman
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #45
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Dalini - Formation Fighting*
Dane Raider - Batter Aside,Intimidating Scream,Throw Weapons
Dark Troll Stonewall - Batter Down
Death Dealers - Daredevil
Doblian Dogeaters - Skirmisher
Dragonewt Full Priest - Daredevil,Mancatcher,Skirmisher
Dragonewt Tailed Priest - Daredevil,Mancatcher,Skirmisher
Dureshi Mercenary - Mounted Combat
Dwarven Defender Of The Wall - Solid Stance
Dwarven Sapper - Cautious Fighter
Dwarven Sound Of The Axe - Shield Wall*
Dwarven Way Of The Hammer - Defensive Minded
Earth'S Champion - Intimidating Scream
Ebon Mercenary - No combat style trait
Egyptian Infantryman - Chariot Fighting,Defensive Minded,Formation Fighting*,Ranged Marksman
Eiki - Intimidating Scream
Eiki Elite - Intimidating Scream
Esrolian Citizen Legionary - Formation Fighting*
Esrolian City-State Phalangite - Formation Fighting*
Esrolian Clan Protector - Daredevil
Esrolian Cohort - Formation Fighting*,Shield Splitter,Shield Wall*
Feathered Dancers - Skirmisher
Fechten Und Ringen Von Meister Liechtenaur - Batter Aside,Defensive Minded,Do or Die,Joint lock,Unarmed Prowess,Unarmed
throws
Fioracitta Combat Illusionist - Cautious Fighter,Daredevil,Hidden Weapons
Fioracitta Shipboard Combat - Excellent Footwork,Throw Weapons
Fioracitta Swashbuckling - Daredevil,Defensive Minded,Do or Die,Excellent Footwork,Swashbuckling
First Victory - Skirmisher
Flint Legion - Formation Fighting*
Footman - Do or Die
Full Moon Corps - Batter Aside
Furthest Foot (1St And 2Nd) - Shield Wall*
Galatian - Intimidating Scream
Gallic Fanatic - Intimidating Scream
Gallic Warrior - Batter Down
Gartharis Scout - Skirmisher
Gartharis Sworn Warrior - Skirmisher
Gartharis Warrior - No combat style trait
Gasmoulai - Marines - Excellent Footwork
Gaul Gladiator - Daredevil,Intimidating Scream
Gladiator - Daredevil
Gladiator Net - Mancatcher
Glorified Soldier - Hidden Weapons
God Forgot Talar Defensive School - Impromptu Weapons
God Forgotten Holari - Skirmisher
Goldedge Foot - Shield Wall*
Golden Shields - Spear Phalanx*
Great Troll Breaker - Batter Aside,Berserker
Greenwood Raider - No combat style trait
Grim Soldiers - Formation Fighting*,Shield Wall*,Siege Warfare
Grimsand Mercenary - Batter Aside
Guardian - Swashbuckling
Guardsman Or Bodyguard - Crossbow handling
Gunderland Pikeman - Batter Aside,Formation Fighting*,Pike-and-Shield
Harem Protector - Defensive Minded,Unarmed Prowess
Hastati And Principes 3Rd Century - Shield Wall*
Hastati And Principes 4Th Century - Cautious Fighter
Heavy Gallic Infantry - Batter Down
Heavy Macedonian Phalangite - Formation Fighting*,Siege Warfare
Highlander - Claymore
Hilton - Intimidating Scream
Hoplite - Formation Fighting*
Horde Breakers - Formation Fighting*
Household Foot - Formation Fighting*,Shield Wall*,Siege Warfare
Hyborian Halberdier - Formation Fighting*
Hyborian Marine - Crossbow handling,Sea Legs
Hyborian Pikeman - Formation Fighting*
Hyborian Spearman - Formation Fighting*,Shield Wall*
Hybras Foot Knight - Formation Fighting*
Hybras Ulfish Skirmisher - Skirmisher
Hyperborean Gaunt - Batter Aside,Berserker
Iberian Swordsmen (Scutarii) - Cautious Fighter,Shield Wall*
Iceland Starclubs - Skirmisher
Imperial Knight - Flurry
Ionian Peltasta - Cautious Fighter,Skirmisher
Iron Dwarf Warrior - Daredevil,Ranged Marksman
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #46
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Irregular Ronin - Swashbuckling
Judicial Champion - Batter Aside,Create opening,Showmanship
Kareeshtu Doublecross - Do or Die
Kareiston'S Templars - Formation Fighting*
Khitan Conscript Infantry - No combat style trait
Kill You Regiment - Batter Aside
Kushite Champion - Batter Aside,Intimidating Scream
Kushite Impi Spearman - Intimidating Scream
Lasadag Lions - Intimidating Scream
Lavic Legion - Formation Fighting*
Legionary - Press Home*,Shield Wall*,Siege Warfare
Legionary Officer - No combat style trait
Leves 4Th Century - Skirmisher
Libyan Phalangite - Formation Fighting*
Light Gallic Infantry - Cautious Fighter
Light Macedonian Phalangite - Formation Fighting*,Siege Warfare
Lunar Colonial Survivalist - Hidden Weapons
Lunar Corps Hoplite - Formation Fighting*,Shield Wall*,Siege Warfare
Lunar Dara Happan Heavy Infantry - Intimidating Scream
Lunar Dara Happan Urbanite - Impromptu Weapons
Lunar Sagittan Peltast - Sagittan Peltast
Macedonian - Diadochi Pike*,Formation Fighting*
Marine Hoplite - Excellent Footwork,Formation Fighting*
Marine Peltast - Cautious Fighter,Excellent Footwork
Marine Psiloi - Cautious Fighter,Excellent Footwork
Marine Thureophoui - Excellent Footwork
Maul - Intimidating Scream
Meerish Infantry - Formation Fighting*
Mercenary - No combat style trait
Mercenary Halberdier - Formation Fighting*
Mercenary Infantry - No combat style trait
Minotaur Gladiator - Shield Splitter
Mirin Moon Mages - No combat style trait
Mirinite Swords - Shield Wall*
Moor'S Warrior - No combat style trait
Morokanth - Batter Aside,Do or Die,Morokanth Fu,Shield Splitter
Mua Infantry - Swashbuckling
Napatian Warrior - Batter Aside,Formation Fighting*
Natural Weapons - No combat style trait
New Lolon Foot - Skirmisher
Night'S Touch - Cautious Fighter
Nightlight Spears - Formation Fighting*
Noble Warrior - Defensive Minded
Nodachi Samurai - Batter Aside,Batter Down
Nordheimr Or Cimmerian Berserker - Batter Aside,Berserker,Intimidating Scream,Throw Weapons
Nordheimr Or Cimmerian Jarl Or Jarlsguard - Batter Aside,Create opening,Intimidating Scream,Shield Wall*,Throw Weapons
North Vale Warrior - No combat style trait
Ompalam Overseer - Mancatcher
Order Of The Stick - Batter Down,Showmanship
Palace Guard - Batter Aside,Formation Fighting*
Pelekyphoros - Varangian Guard - Defensive Minded,Shield Splitter
Peltast - Cautious Fighter,Skirmisher
Peralam Sun Dome Templars - Formation Fighting*
Persian Royal Guard - Formation Fighting*,Ranged Marksman
Protector Of The Heliopolis - No combat style trait
Psiloi - Cautious Fighter,Skirmisher
Quanyuan Quan - Daredevil
Raibanth Line Spearmen - Formation Fighting*
Reaching Moon - Formation Fighting*
Retiarius Gladiator - Cautious Fighter,Mancatcher
Roman Fifth Class Infantry - Pre 4Th Century - Cautious Fighter
Roman First Class Infantry - Pre 4Th Century - Formation Fighting*
Roman Fourth Class Infantry - Pre 4Th Century - Skirmisher
Roman Legionary - Formation Fighting*,Shield Wall*
Roman Second Or Third Class Infantry - Pre 4Th Century - Formation Fighting*
Rorarii And Accensi 4Th Century - Skirmisher
Saird Bowmen - Volley Fire
Samnite Gladiator - Batter Aside,Solid Stance
Samnite Heavy Infantry - Cautious Fighter
Samnite Light Infantry - Skirmisher
Samurai Warrior - Do or Die,Intimidating Scream
Sartarite Alynx Brother - Daredevil,Do or Die,Trained Beast
Sartarite Loyal Housecarl - Batter Aside,Intimidating Scream,Shield Wall*
Saxon Berserker - Intimidating Scream
Saxon Fyrdman - Formation Fighting*
Schiopettiere - Daredevil
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #47
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Scythian Spearman - Daredevil,Ranged Marksman
Sidonian Marine - Daredevil,Excellent Footwork
Silver Shields - Skirmisher
Ska Mercenary - Swashbuckling
Ska Warrior - Do or Die,Formation Fighting*
Skoutatoi - Heavy Infantry - Formation Fighting*
Slave Soldier - Batter Aside,Intimidating Scream (Formation)
Slavewall Foot - Skirmisher
Smilodon'S Teeth - Knockout Blow
Sohei - Cautious Fighter
Soldato Di Ventura - Formation Fighting*,Siege Warfare
Sparabara - Cautious Fighter,Shield Wall*
Standfast - Formation Fighting*
Steel Sword Legion - Formation Fighting*,Shield Wall*,Siege Warfare
Stick Fighting - Quarterstaffing - Cautious Fighter,Defensive Minded,Excellent Footwork,Knockout Blow
Stygian Conscript Or Slave Army - No combat style trait
Stygian Mameluk Spearman - Formation Fighting*,Shield Wall*
Stygian Skirmisher - Skirmisher
Swordsman - Excellent Footwork
Swordsmanship - Hungarian - Cautious Fighter,Flamboyance,Swashbuckling
Swordsmanship - Spanish (La Verdadera Destreza) - Cautious Fighter,Daredevil,Excellent Footwork,Swashbuckling
Swordsmanship - English - Cautious Fighter,Defensive Minded,Do or Die,Excellent Footwork,Swashbuckling
Swordsmanship - French (Lutte Des Epee) - Cautious Fighter,Do or Die,Excellent Footwork,Flamboyance,Swashbuckling
Swordsmanship - German (Fechten) - Batter Aside,Cautious Fighter,Defensive Minded,Do or Die,Excellent
Footwork,Swashbuckling
Swordsmanship - Italian (Arte Della Spada) - Cautious Fighter,Defensive Minded,Do or Die,Excellent
Footwork,Flamboyance,Swashbuckling
Swordsmanship - Scottish - Batter Aside,Do or Die,Swashbuckling
Targeteer Light Infantry - Skirmisher
Taskan Citizen Infantry - Shield Wall*
Taskan Swordsman - Formation Fighting*
Teeth Of The Shark - Excellent Footwork
Thennalt Warrior - Formation Fighting*
Thracian - Shield Splitter,Skirmisher
Thracian Gladiator - Defensive Minded,Hooker
Thureophoui - Cautious Fighter
Tozerian Charioteer - Mounted Combat
Tozerian Infantry - Formation Fighting*
Trained Guard - Formation Fighting*,Knockout Blow,Spear Phalanx*
Trained Mercenary - German (Landsknecht - Doppelsoeldner) - Batter Aside,Cautious Fighter,Formation Fighting*
Trained Mercenary - German (Landsknecht) - Crack Shot,Pike Phalanx*,Reload Drill
Trained Mercenary - Scottish (Galloglaigh) - Batter Aside,Berserker,Intimidating Scream,Pike Phalanx*,Shield Splitter,Skirmisher
Trained Mercenary - Swiss - Crack Shot,Pike Phalanx*,Reload Drill,Siege Warfare
Trained Soldier - Turkish (Janissary) - Formation Fighting*,Longshot,Ranged Marksman,Reload Drill,Siege Warfare
Triarii 3Rd Century - Shield Wall*
Triarii 4Th Century - Formation Fighting*
Turanian Miner - Ranged Marksman,Siege Warfare
Turkish Navy - Defensive Minded
Twilight Spears - Formation Fighting*
Umathelan Noble - Intimidating Scream,Mounted Combat,Shield Wall*
University Guards - Skirmisher
Vale Light Infantry - Formation Fighting*
Vale Men-At-Arms Infantry - Shield Wall*
Vale Warrior - No combat style trait
Velites - Cautious Fighter,Skirmisher
Velites 3Rd Century - Skirmisher
Viking Berserker - Berserker,Intimidating Scream
Viking Raider - Batter Aside,Intimidating Scream,Throw Weapons
Warrior Priest - No combat style trait
Way Of The Dragonewt - Flamboyance,Intimidating Scream
White Death - Formation Fighting*
White Legs - Formation Fighting*
Yari Ashigaru - Formation Fighting*
Yari Samurai - Daredevil,Formation Fighting*
Yeniseri - Elite Infantry - Formation Fighting*,Trained Beast
Townsfolk
Beast Handler - Trained Beast
Beggar - No combat style trait
Caravaneer - Crossbow handling,Mounted Combat
City Folk - Dagger Prowess,Swashbuckling,Throw Weapons
City Watch - Cautious Fighter,Formation Fighting*
Common Defense - Defensive Minded,Do or Die,Impromptu Weapons,Throw Weapons,Unarmed Prowess
Crafton Commoner - No combat style trait
Dureshi Commoner - No combat style trait
Dureshi Herder - Cautious Fighter
Dwarven Miner - Cautious Fighter
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #48
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Fioracitta Rural Defence - Excellent Footwork
Fioracitta Self Defence - Cautious Fighter
Grath Herder - Defensive Minded
Hilimyan Householder - No combat style trait
Kirstet Villager - No combat style trait
Manglabliaros - Police - Do or Die
Mountain Forester - Throw Weapons
Mountain Herder - No combat style trait
Mountain Miner - No combat style trait
Mountain Smith - Throw Weapons
Mountain Villager - No combat style trait
Noble Layabout - Flamboyance
Nordheimr Or Cimmerian Thrall - No combat style trait
Peasant Or Herder - No combat style trait
Phylakes Civilian Watch - Cautious Fighter
Pilgrim - Cloak Defense,Improved Surrender,Trained Beast
Priestess Of Myceras - No combat style trait
Self Defence - Unarmed Prowess
Slave-Catcher - Mancatcher
Slaver - No combat style trait
Tinisford Villager - No combat style trait
Tozerian Commoner - No combat style trait
Tozerian Farmer - No combat style trait
Tozerian Socialite - Hidden Weapons
Traveling Herder - Mounted Combat
Wealthy Fop - No combat style trait
Yad Strife - Street Mob*
Unarmed
Afadjanni Wrestling - Grappling transition,Iron holds,Joint lock,Mancatcher,Unarmed Prowess,Unarmed throws
Aikido Weird Of Hali - Joint Locks
Arte Dell'Abbraccio - Cautious Fighter,Excellent Footwork,Iron holds,Joint lock,Knockout,Unarmed Prowess
Diadochi Pankration - Batter Aside,Body Slam,Immobilise,Mancatcher,Take Down,Unarmed Prowess
Eight Jab Doom - Eight Jab Doom,Unarmed Prowess
Fioracitta Fighting Mystic - Daredevil,Defensive Minded,Excellent Footwork,Intimidating Scream,Knockout Blow,Unarmed Prowess
Karate - Unarmed Prowess
Khitan Martial Artist - Unarmed Prowess,Unarmed throws
Koryu Jujutsu - Joint Locks
Monk - Defensive Minded,Take Down,Unarmed Prowess
Pankration - Batter Aside,Body Slam,Immobilise,Mancatcher,Take Down,Unarmed Prowess
Prize Fighter - Block and catch,Body Slam,Chokehold,Daredevil,Grappler,Ground fighter,Immobilise,Iron holds,Joint lock,Kick
training,Knockout,Sacrifice throw,Take Down,Unarmed Prowess,Unarmed throws
Pugilist - Knockout,Showmanship,Unarmed Prowess
Pure Aikido - Joint Locks
Pure Karate - Unarmed Prowess
Turkish Wrestling - Mancatcher
Unarmed - No combat style trait
Underwater Attack - Mancatcher,Unarmed Prowess
Way Of The Dragon - Do or Die
Way Of The Iron Fist - Chi Push (requires Push Hands),Push,Push Hands (requires Push),Unarmed Prowess
Wrestler - Iron holds,Unarmed Prowess,Unarmed throws
Wrestling - Excellent Footwork,Iron holds,Joint lock,Unarmed throws

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #49
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Combat Style Traits By Kind And Combat Styles Which Use Them
Duelist
Daredevil - Effete Duelist,Fioracitta Gentlemen's Last Resort,Ska Duelist
Defensive Minded - Code Duello,Fioracitta Fencing ,Fioracitta Gentlemen's Last Resort,Fioracitta Mylady's Secret
Do Or Die - Code Duello,Fioracitta Fencing ,Fioracitta Gentlemen's Last Resort,Water Dancer,Water Dancer with dagger
Excellent Footwork - Code Duello,Fioracitta Fencing ,Korantian Duelist
Hidden Weapons - Fioracitta Gentlemen's Last Resort,Fioracitta Mylady's Secret
Lunge - Duelist
Showmanship - Duelist
Swashbuckling - Code Duello,Fioracitta Fencing ,Lyonesse Nobleman
Throw Weapons - Korantian Duelist
Hunter
No Combat Style Trait - Gartharis Hunter
Cautious Fighter - Borderer or Forester
Daredevil - Highland Hunter
Intimidating Scream - Telmori Hunter,Telmori Wolf Hunter
Longshot - Woodland Hunter
Mancatcher - Griffin Hunter,Telmori Wolf Hunter
On The Fly - Hunter,Yellow Elf Ranger
Ranged Marksman - Acephaloi Hunter,Babylonian Hunter,Beast Hunter,Borderer or Forester ,Brown Elf Ranger,Huntsman,Kushite
Hunter,Nordheimr or Cimmerian Hunter,Perceforest Huntsman,Pictish Hunter,Thennalt Hunter,Woodland Hunter
Skirmisher - Babylonian Hunter,Balazaring Hunter Raider,Celtic Hunter,Desert Hunter,Highland Hunter,Saxon Hunter
Throw Weapons - Seahunter
Trained Beast - Desert Hunter,Perceforest Huntsman,Telmori Hunter
Water Combat - Blue Elf Hunter
Irregular
No Combat Style Trait - Bandit,Bully of the Bunch,Egyptian Desert Nomad,Holy Man,Lunar Militia,Magic User,Not In My
Gaff,Pittance Regiment,Punic Sorceress,Realm Thug,Sneak,Streetwise Bruiser,Swer Mod Staffing,Thug,Town Protector
Assassination - Assassin,Babylonian Scout,Brotherhood of Dust,Brotherhood of Truths To Be Forgotten,Brotherhood of the
Noiseless Whisper,Brotherhood of the Silken Death,Brotherhood of the Unsleeping Eye,Cannibal Cult,Crimson Serpent
Acolyte,Dark One Cultist,Fioracitta Beast Unarmed,Fioracitta Concealable Weapons,Gartharis Assassin,Hyperborean
Assassin,Itinerant Forest Bandit,Lunar Dart Contestant,Manus Nigrum,Meet Your Ancestors,Never Fight Fairly,Ninja,Rogue,Scolan
Vengeance,Shanker,Shinobi,Street Fighter (Daggers),Street Thug,Vendhyan Rakhsha
Batter Aside - Barking Raider,Celtic Berserker,Darfari Cannibal Brute,Enforcer,Ghulistan Hillman,Nemedian Adventurer,Nordheimr
Reaver,Pictish Woad Warrior,Pit Fighter,Renaissance Pugilism,Starspears,Street Brawler
Batter Down - Hammer of the Beast
Berserker - Darfari Cannibal Brute,Ghulistan Hillman,Pictish Woad Warrior
Blind Fighting - Basmoli,Brotherhood of Dust,Kopashi Agent,Meet Your Ancestors
By Any Means Necessary - Heavy Pit Fighter
Cautious Fighter - Babylonian Scout,Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten),Doomed
Cartographer,Eastern Bandit,Grimsand Street-Tough,Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del
Coltello),Long Arm of the Law,Manus Nigrum,Pugilism,Renaissance Pugilism,Street Fighter
Cloak Defense - Street Thug
Create Opening - Bravo,Nordheimr Reaver,Pit Fighter
Cross Parry - Bravo
Crossbow Handling - Hyperborean Assassin,Nemedian Adventurer
Dagger Prowess - Guttersnipe,Street Thug
Daredevil - Baboon,Babylonian Nomad,Basmoli,Briarwood Thief,Fioracitta Brawling,Fioracitta Concealable Weapons,Knife Fighting
- Spanish (Lucha con Cuchillo) ,Light Pit Fighter,Lunar Dart Contestant,Ninja,Rogue,Shaolin Kung-Fu,Street Rat
Defensive Minded - Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten),Festive Fellow Fisticuffs,Knife Fighting -
Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Pugilism,Travelling Monk,Vagabond Murder
Do Or Die - Barbarian Warrior,Brawling ,Brawling - Sailor,Hired Thug,Light Pit Fighter
Dodge - Knife Fighting
Excellent Footwork - Bravo,Brawling - Sailor,Freebooter ,Itinerant Noble Outlaw,Knife Fighting - Spanish (Lucha con Cuchillo)
,Knife Fighting - Italian (Arte del Coltello),Philistine Raider,Pirate from Mythras,Reaver,Renaissance Pugilism,Seaman
Flamboyance - Knife Fighting - Spanish (Lucha con Cuchillo)
Formation Fighting* - Iskalos
Grappler - Philistine Raider
Hidden Weapons - Astomatoi Concealable Weapons,Brotherhood of the Serpentine Grace,Dirty Rotten Scoundrel,Faroli
Fisticuffs,Fioracitta Concealable Weapons,Hyperborean Assassin,Hyperborean Spy or Agent,Manus Nigrum,Ninja,Street Fighter
(Daggers),Street Scum,Tough Temptress
Immobilise - Pirate Brawl
Impromptu Weapons - Brawling ,Brawling - Sailor,Jungle Explorer,Kadam Slave Scuffle,Shinobi,Street Fighting
Intimidating Scream - Baboon,Barbarian Warrior,Brawling - Sailor,Celtic Berserker,Corsair,Nomad Headhunter,Nordheimr
Reaver,Nordheimr or Cimmerian Freeman,Pictish Brave,Pictish Woad Warrior
Joint Lock - Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten),Knife Fighting - Italian (Arte del Coltello)
Knockout - Brawling ,Renaissance Pugilism
Knockout Blow - Brawling ,Cannibal Cult,Fioracitta Brawling,Hybras Street Thug,Itinerant Furtive Footpad,Manus Nigrum,Rogue
Lunge - Bravo
Mancatcher - Cannibal Cult,Darfari Cannibal,Mancatcher Bountyhunter,Pit Keeper
Mounted Combat - Traveling Horse Warrior
Mounted Lancer - Starspears
Poisoner - Hyperborean Assassin,Hyperborean Cultist,Kushite Witchdoctor,Manus Nigrum,Vendhyan Rakhsha
Pressure Points - Ninjutsu
Ranged Marksman - Assassin,Basmoli,Hyperborean Assassin,Nomad Headhunter,Pictish Brave,Pictish Woad Warrior
Sea Legs - Corsair,Freebooter ,Nordheimr Reaver,Pirate,Sailor,Whaler

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #50
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Shield Splitter - Celtic Berserker
Shield Wall* - Nordheimr or Cimmerian Freeman
Showmanship - Bravo,Pit Fighter
Skirmisher - Aequi or Volsci Warrior,Akinci - Irregular Infantry,Babylonian Scout,Basi-Bazouks - Irregular Infantry,Billiz
Highlanders,Copper Girls,Danfive Xaron Penal Battalion,Drenthi Grims,Foot Bison,Frontier Skullcrusher,Ghazi
Tribesman,Hillman,Jahara,Mountain Guard,Nest Thieves,Pictish Brave,Pictish Woad Warrior,Redarms,Runner,Spear Sons,Stinger
Small But Vicious - Runner
Street Fighter - Gripping Debate
Street Mob* - Kadam Slave Scuffle
Sucker Punch - Street Fighting
Swashbuckling - Baboon,Bravo,Brawling - Sailor,Freebooter ,Frontier Rogue,Kirstet Scout,Knife Fighting - Spanish (Lucha con
Cuchillo) ,Pirate from Mythras,Reaver,Swashbuckler,Traveling Ground Fighter
Take Down - School of Nasty Tricks
Throw Weapons - Brawling - Sailor,Claurin Knife-Thrower
Toxic Touch - Brotherhood of the Silken Death
Trained Beast - Kushite Witchdoctor
Unarmed Prowess - Babylonian Nomad,Cloak and Dagger,Dagger Fighting - Italian (Arte della Daga) or German
(Dolchfechten),Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Street Brawler,Vendhyan
Rakhsha
Unarmed Throws - Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten),Knife Fighting - Italian (Arte del Coltello)
Versatile - Sidearm
Water Combat - Corsair,Seaman,Spear Diver
Militia
Batter Aside - Trained Militia - Infantry
Cautious Fighter - Civilian Levy,Hybras Citizen Militia,Peasant Levy,Trollkin Militia
Crossbow Handling - Iranistani City Militia
Defensive Minded - Constantinople Peasant Levy,Tarshite Militia
Formation Fighting* - Fioracitta Citizen Levy,Peasant Levy ,Peasant Militia,Tarshite Militia,Trained Militia - Infantry
Impromptu Weapons - Peasant Levy
Intimidating Scream - Sartarite Hill Clan Levy
Pike Phalanx* - Trained Militia - Infantry
Ranged Marksman - Fioracitta Citizen Levy,Fioracitta Citizen Levy without Pike
Shield Splitter - Peasant Levy
Shield Wall* - Citizen Militia,God Forgot Holar Militia
Siege Warfare - Tarshite Militia
Skirmisher - Barbarian Levy,Trained Militia - Infantry ,Trollkin Militia
Spear Phalanx* - Trained Militia - Infantry
Throw Weapons - Sartarite Hill Clan Levy
Mounted Warrior
Antelope Lancer - Antelope Lancer
Assassination - Pol-Joni
Batter Aside - Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword,Clan Warrior,Hyperborean Knight of
Poltain,Knightly Art of Combat
Beast-Back Lancer - Bison Berserker,Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword,Black Horse Troop
Heavy Cavalry,Bloodspillers,Cavalier,Cavalry,Desert Archer,Hadrian's Cavalry,Hell Sisters,Horseman Gladiator,Hybras Mounted
Knight,Iberian Cavalry,Lost Sky,Macedonian Cavalry,Noonlight Horse,Numidian Cavalry,Perceforest Tilting,Queen's
Regiment,Rhino,Sable,Samnite Cavalry,Unicorn,Xyston Hippeis,Zebra
Chariot Fighting - Babylonian Charioteer,Gallic Charioteer,Gallic Charioteer 3rd-1st Century,Khitan Charioteers,Sais Archer,Stygian
Charioteer
Crossbow Handling - Patrolman or Outrider
Defensive Minded - Babylonian Charioteer,Sais Archer
Do Or Die - Knightly Art of Combat
Formation Fighting* - Feathered Axe,Lunar Colonial Noble,Lunar Pelorian Noble,Paladin,Sais Archer,Trained Mercenary - Balkan
(Stratioti) ,Trained Militia - Turkish (Akinci) ,Trained Militia - Turkish (Sipahi),Vendhyan Kshatriya,Xyston Hippeis
Intimidating Scream - Bastetano Warrior,Kozaki Freerider,Rhino,Sartarite Noble
Intimidating Scream (Formation) - Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword
Kuschile Archery - Arrowstone,Kushite Archer,Unicorn,Unriver
Lancer - Hyborian Knight,Hyperborean Knight of Poltain,Hyrkanian Lancer - Cataphract,Kothic Spahi,Shemite Asshuri ,Vendhyan
Kshatriya
Longshot - Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract,Mighty Archer of Turan,Shemite Asshuri ,Trained Militia -
Turkish (Akinci) ,Trained Militia - Turkish (Sipahi)
Mancatcher - Bolo Lizard
Mounted Combat - Akon Hippeis,Antelope Lancer,Auxilia Gallic or German Cavalry,Balazaring Hawk Slayer,Balazaring Pony
Cavalry,Bastetano Warrior,Bedouin Warrior,Bell Temple,Black Horse Troop Heavy Cavalry,Bloodspillers,Bolo Lizard,Brotherhood
of the Obsidian Claw,Cavalry,Celtic Noble,Char-Un Heavy Cavalry_,Colymar Heavy Cavalry,Desert Archer,Desert Nomad,Elephant
Cavalry,Equites,Feathered Axe,Flowers of Death,Gallic Cavalry,Gallic Cavalry 3rd-1st Century,Goldwave,Graineaters,Hell
Sisters,High Llama,Horse or Camel Cavalry,Horseman Gladiator,Hyborian Knight,Hybras Mounted Knight,Hyperborean Knight of
Poltain,Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract,Iberian Cavalry,Impala,Jintori,Kataphraktos - Heavy Cavalry,Khitan
Cavalry,Kismek Archer,Kismek Lancer,Knight,Knightly Art of Combat ,Kothic Spahi,Kozaki Freerider,Lancer,Libyan
Horseman,Lunar Colonial Noble,Lunar Pelorian Noble,Macedonian Cavalry,Macedonian Horseman,Mede Horseman,Mighty Archer
of Turan,Mother's Guard,Mounted Samurai,Muslim Knight,Ommmo,Ostrich,Paladin,Patrolman or Outrider,Pol-Joni,Queen's
Horse,Redflags,Rhino,Roman Cavalry 3rd Century,Roman Cavalry - Pre 4th Century,Sable,Sartarite Noble,Saxon Noble,Scythian
Raider,Shemite Asshuri ,Shovel Tusker Cavalry,Sipahi - Heavy Cavalry,Sipahi oglan - Medium Cavalry,Ska Cavalry,Stygian
Scout,Tarentine,Thennalt Thane,Trained Mercenary - Balkan (Stratioti) ,Trained Militia - Turkish (Akinci) ,Trained Militia - Turkish
(Sipahi),Turanian Imperial Horseman,Turanian Soldier,Unicorn,Vale Mounted Knights,Vendhyan Kshatriya,Veterans Cavalry,2nd
and 3rd Furthest Cavalry,Wyvern Riders,Xyston Hippeis,Yereni Horse,Zebra
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #51
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mounted Lancer - Clan Warrior,Knightly Art of Combat ,Trained Mercenary - Balkan (Stratioti) ,Trained Militia - Turkish (Akinci)
,Trained Militia - Turkish (Sipahi)
Mounted Skirmisher - Chiton Cavalry,Comet Seers,Deretinic Charioteers,Equites,Jewel Points,Libyan Horseman,Lunar Pelorian
Cavalry,Mede Horseman,Moon Arrow,Mother's Guard,Riverfork,Spell Archers,Starkin,Upland Horse,Whipstock,Winedance,Wing
Temple,Yalamese
Pelorian Cavalry - Lunar Pelorian Cavalry
Prancing - Impala
Ranged Marksman - Akon Hippeis,Antelope Lancer,Desert Archer,Impala,Kushite Archer,Lunar Colonial Noble,Lunar Pelorian
Noble,Numidian Cavalry,Ostrich,Sable,Sais Archer,Scythian Raider,Tarentine,Vendhyan Mahout
Shield Splitter - Bison Berserker
Shield Wall* - Sartarite Noble,Vendhyan Kshatriya
Skirmisher - Bolo Lizard,Border Wulf Peltasts,Citizen Cavalry,Mounted Samurai,Ostrich,Pol-Joni,Timarli Andolou - Irregular Light
Cavalry,Trained Mercenary - Balkan (Stratioti) ,Trained Militia - Turkish (Akinci) ,Trapezites - Light Cavalry
Strong Pull - Mighty Archer of Turan,Shemite Asshuri
Swashbuckling - Knightly Art of Combat
Throw Weapons - High Llama
Trained Beast - Celtic Noble,Elephant Cavalry,High Llama,Knightly Art of Combat ,Trained Militia - Turkish (Sipahi),Zebra
Unarmed Prowess - Knightly Art of Combat
Volley Fire - Hyrkanian Lancer - Cataphract,Mighty Archer of Turan,Shemite Asshuri ,Vendhyan Kshatriya
Ranged
Assassination - Brotherhood of the Chromatic Doom
Batter Aside - Stygian Mameluk Highborn
Cautious Fighter - Auxilia Balearic Mercenary Slinger,Babylonian Archer,Barbarian Archer,Barbarian Slinger,Phylakes
Crossbowmen,Turdetano Archer
Chariot Fighting - Stygian Mameluk Highborn
Crossbow Handling - Dwarven Crossbow Elite,Hyborian Crossbowman,Hyborian Siege Arbalister,Khitan
Alchemist-Engineer,Khitan Crossbowman,Realm Marksman
Daredevil - Arquebusier,Nidan Iron Dwarf Rifleman
Defensive Minded - Azap Conscript,English Peasant Levy,Yeoman Militia
Formation Fighting* - Stygian Mameluk Bowman
Hawkeye - Jekkarene Marine,Marksman
Horse Archery - Horse Archer
Knockout Blow - Outback Slinger
Longbow - Yeomanry
Longshot - Bossonian Long Bowman,Khitan Alchemist-Engineer,Realm Marksman,Stygian Slinger,Trained Militia - Archer
Pavisier - Hyborian Siege Arbalister
Poisoner - Pygmy Headshrinker
Ranged Marksman - Auxilia Balearic Mercenary Slinger,Babylonian Archer,Balearic Slinger,Bossonian Long Bowman,Cretan
Archer,Hybras Levied Archer,Khitan Alchemist-Engineer,Master Archer,Nidan Iron Dwarf Rifleman,Pygmy Headshrinker,Realm
Marksman,Sartarite Upland Crofter,Stygian Mameluk Highborn,Temple of the Green Bow,Thennalt Skirmisher,Trained Militia -
Archer ,Tzangratoroi Crossbowmen
Rapid Fire - Archery,Green Elf Woodguard
Reload Drill - Hyborian Crossbowman,Hyborian Siege Arbalister,Khitan Crossbowman,Trained Militia - Archer
Sea Legs - Eastern Marine
Shield Wall* - Stygian Mameluk Bowman
Showmanship - Realm Marksman
Siege Warfare - Archer,Topcu - Artillery
Skirmisher - Archer,Auxilia Mercenary Archer,Balearic Slinger,Blessed Daughters,Blue Boys,Cretan Archer,Halera's
Chasers,Iberian Skirmishers (Caetrati),Jekkarene Skirmisher,Master Archer,Meerish Slinger,Sartarite Upland Crofter,Ska
Skirmisher,Thunder Delta Slingers,Trained Militia - Archer ,Tua Skirmisher,Turdetano Archer,Vale Crossbow Skirmisher,Vale
Longbow Skirmisher
Strong Pull - Bossonian Long Bowman,Stygian Mameluk Highborn
Sure-Footed - Jekkarene Marine
Volley Fire - Bossonian Long Bowman,Cretan Light Infantry,Eastern Marine,English Peasant Levy,Hyborian Archer,Hyborian
Crossbowman,Hyborian Siege Arbalister,Khitan Archer,Khitan Crossbowman,Mourtatoi - Guard Infantry,Raibanth Line
Archer,Toxotes - Light Infantry,Vahangi Archers
Windage - Slinger
Regular
No Combat Style Trait - Bailiff or Magistrate,Bodyguard,City Guard,Ebon Mercenary,Gartharis Warrior,Greenwood Raider,Khitan
Conscript Infantry,Legionary Officer,Mercenary,Mercenary Infantry,Mirin Moon Mages,Moor's Warrior,Natural Weapons,North Vale
Warrior,Protector of the Heliopolis,Stygian Conscript or Slave Army ,Vale Warrior,Warrior Priest
Batter Aside - Agimori,Dane Raider,Fechten und Ringen von Meister Liechtenaur ,Full Moon Corps,Great Troll Breaker,Grimsand
Mercenary,Gunderland Pikeman,Hyperborean Gaunt,Judicial Champion,Kill You Regiment,Kushite Champion,Morokanth,Napatian
Warrior,Nodachi Samurai,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard,Palace Guard,Samnite
Gladiator,Sartarite Loyal Housecarl,Slave Soldier,Swordsmanship - German (Fechten) ,Swordsmanship - Scottish ,Trained
Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained Mercenary - Scottish (Galloglaigh) ,Viking Raider
Batter Down - Dark Troll Stonewall,Gallic Warrior,Heavy Gallic Infantry,Nodachi Samurai,Order of the Stick
Berserker - Great Troll Breaker,Hyperborean Gaunt,Nordheimr or Cimmerian Berserker,Trained Mercenary - Scottish (Galloglaigh)
,Viking Berserker
Bison Tribe Combat Style - Bison
Blind Fighting - Brotherhood of Silent Watch
Cautious Fighter - Arte del combattimento del Maestro Fiore de Liberi ,Babylonian Elite,Babylonian Skirmisher,Dwarven
Sapper,Fioracitta Combat Illusionist,Hastati and Principes 4th Century,Iberian Swordsmen (Scutarii),Ionian Peltasta,Light Gallic
Infantry,Marine Peltast,Marine Psiloi,Night's Touch,Peltast,Psiloi,Retiarius Gladiator,Roman Fifth Class Infantry - Pre 4th
Century,Samnite Heavy Infantry,Sohei,Sparabara,Stick Fighting - Quarterstaffing ,Swordsmanship - Hungarian ,Swordsmanship -
Spanish (La Verdadera Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship -
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #52
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German (Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Thureophoui,Trained Mercenary - German (Landsknecht -
Doppelsoeldner) ,Velites
Chariot Fighting - Auriga,Babylonian Elite,Egyptian Infantryman
Claymore - Highlander
Crack Shot - Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Swiss
Create Opening - Judicial Champion,Nordheimr or Cimmerian Jarl or Jarlsguard
Crossbow Handling - Guardsman or Bodyguard,Hyborian Marine
Daredevil - Afadjanni Bladedance,Afadjanni Bladedance - Coastal,Beaked Dragonewt,Beaked Dragonewt Bodyguard,Beaked
Dragonewt Spirit Warrior,Death Dealers,Dragonewt Full Priest,Dragonewt Tailed Priest,Esrolian Clan Protector,Fioracitta Combat
Illusionist,Fioracitta Swashbuckling,Gaul Gladiator,Gladiator,Iron Dwarf Warrior,Quanyuan quan,Sartarite Alynx
Brother,Schiopettiere ,Scythian Spearman,Sidonian Marine,Swordsmanship - Spanish (La Verdadera Destreza) ,Yari Samurai
Defensive Minded - Arte del combattimento del Maestro Fiore de Liberi ,Auriga,Babylonian Gatekeeper,Babylonian
Traditional,Coraiocht ,Dwarven Way of the Hammer,Egyptian Infantryman,Fechten und Ringen von Meister Liechtenaur ,Fioracitta
Swashbuckling,Harem Protector,Noble Warrior,Pelekyphoros - Varangian Guard,Stick Fighting - Quarterstaffing ,Swordsmanship -
English ,Swordsmanship - German (Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Thracian Gladiator,Turkish navy
Diadochi Pike* - Macedonian
Do Or Die - Agissene Infantry,Arte del combattimento del Maestro Fiore de Liberi ,Brotherhood of the Fang,Chalkotaurus,Coraiocht
,Fechten und Ringen von Meister Liechtenaur ,Fioracitta Swashbuckling,Footman,Kareeshtu Doublecross,Morokanth,Samurai
Warrior,Sartarite Alynx Brother,Ska Warrior,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship
- German (Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Swordsmanship - Scottish
Excellent Footwork - Arte del combattimento del Maestro Fiore de Liberi ,Byzantine shipboard combat,Fioracitta Shipboard
Combat,Fioracitta Swashbuckling,Gasmoulai - Marines,Marine Hoplite,Marine Peltast,Marine Psiloi,Marine Thureophoui,Sidonian
Marine,Stick Fighting - Quarterstaffing ,Swordsman,Swordsmanship - Spanish (La Verdadera Destreza) ,Swordsmanship - English
,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - German (Fechten) ,Swordsmanship - Italian (Arte della Spada)
,Teeth of the Shark
Flamboyance - Swordsmanship - Hungarian ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - Italian (Arte della
Spada) ,Way of the Dragonewt
Flurry - Agissene Light Infantry,Imperial Knight
Formation Fighting* - Aggar Sun Dome Templars,Ashkorite Pikeman,Askari,Auriga,Babylonian Infantry,Beryl Phalanx,Jasper
Phalanx,Granite Phalanx,Blue Dragoons, Red Drgoons,Carthaginian Hoplite,Cebelu - Medium Infantry,Celtic Warrior,Citizen
Hoplite,Citizen Infantry,Constantinople Footman,Dalini,Egyptian Infantryman,Esrolian Citizen Legionary,Esrolian City-State
Phalangite,Esrolian Cohort,Flint Legion,Grim Soldiers,Gunderland Pikeman,Heavy Macedonian Phalangite,Hoplite,Horde
Breakers,Household Foot,Hyborian Halberdier,Hyborian Pikeman,Hyborian Spearman,Hybras Foot Knight,Kareiston's
Templars,Lavic Legion,Libyan Phalangite,Light Macedonian Phalangite,Lunar Corps Hoplite,Macedonian,Marine Hoplite,Meerish
Infantry,Mercenary Halberdier,Napatian Warrior,Nightlight Spears,Palace Guard,Peralam Sun Dome Templars,Persian Royal
Guard,Raibanth Line Spearmen,Reaching Moon,Roman First Class Infantry - Pre 4th Century,Roman Legionary,Roman Second or
Third Class Infantry - Pre 4th Century,Saxon Fyrdman,Ska Warrior,Skoutatoi - Heavy Infantry,Soldato di Ventura,Standfast,Steel
Sword Legion,Stygian Mameluk Spearman,Taskan Swordsman,Thennalt Warrior,Tozerian Infantry,Trained Guard,Trained
Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained Soldier - Turkish (Janissary) ,Triarii 4th Century,Twilight
Spears,Vale Light Infantry,White Death,White Legs,Yari Ashigaru,Yari Samurai,Yeniseri - Elite Infantry
Hidden Weapons - Fioracitta Combat Illusionist,Glorified Soldier,Lunar Colonial Survivalist
Hooker - Thracian Gladiator
Impromptu Weapons - Coraiocht ,God Forgot Talar Defensive School,Lunar Dara Happan Urbanite
Intimidating Scream - Agissene Infantry,Dane Raider,Earth's Champion,Eiki,Eiki Elite,Galatian,Gallic Fanatic,Gaul
Gladiator,Hilton,Kushite Champion,Kushite Impi Spearman,Lasadag Lions,Lunar Dara Happan Heavy Infantry,Maul,Nordheimr or
Cimmerian Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard,Samurai Warrior,Sartarite Loyal Housecarl,Saxon
Berserker,Trained Mercenary - Scottish (Galloglaigh) ,Umathelan Noble,Viking Berserker,Viking Raider,Way of the Dragonewt
Intimidating Scream (Formation) - Slave Soldier
Joint Lock - Arte del combattimento del Maestro Fiore de Liberi ,Fechten und Ringen von Meister Liechtenaur
Knockout Blow - Agimori,Babylonian Bailiff,Smilodon's Teeth,Stick Fighting - Quarterstaffing ,Trained Guard
Longshot - Trained Soldier - Turkish (Janissary)
Mancatcher - Babylonian Bailiff,Brotherhood of the Carrion Scavenger,Calari Grip,Dragonewt Full Priest,Dragonewt Tailed
Priest,Gladiator Net,Ompalam Overseer,Retiarius Gladiator
Morokanth Fu - Morokanth
Mounted Combat - Dureshi Mercenary,Tozerian Charioteer,Umathelan Noble
Phalanx - Ashkorite Pikeman,Citizen Infantry
Pike Phalanx* - Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Scottish (Galloglaigh) ,Trained Mercenary -
Swiss
Pike-And-Shield - Gunderland Pikeman
Press Home* - Legionary
Ranged Marksman - Auriga,Dahaut Defender,Egyptian Infantryman,Iron Dwarf Warrior,Persian Royal Guard,Scythian
Spearman,Trained Soldier - Turkish (Janissary) ,Turanian Miner
Reload Drill - Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Swiss ,Trained Soldier - Turkish (Janissary)
Sagittan Peltast - Lunar Sagittan Peltast
Sea Legs - Hyborian Marine
Shield Splitter - Agimori,Babylonian Gatekeeper,Beastman Warrior,Esrolian Cohort,Minotaur Gladiator,Morokanth,Pelekyphoros -
Varangian Guard,Thracian,Trained Mercenary - Scottish (Galloglaigh)
Shield Wall* - Babylonian Conscript,Babylonian Infantry,Bagnot Foot, Dunstop Foot, Talfort Foot,Beryl Phalanx,Jasper
Phalanx,Granite Phalanx,Carthaginian Hoplite,Celtic Shield Wall,Celtic Spearman,Citizen Hoplite,Citizen Infantry,Civilian
Cohort,Dwarven Sound of the Axe,Esrolian Cohort,Furthest Foot (1st and 2nd),Goldedge Foot,Grim Soldiers,Hastati and Principes
3rd Century,Household Foot,Hyborian Spearman,Iberian Swordsmen (Scutarii),Legionary,Lunar Corps Hoplite,Mirinite
Swords,Nordheimr or Cimmerian Jarl or Jarlsguard,Roman Legionary,Sartarite Loyal Housecarl,Sparabara,Steel Sword
Legion,Stygian Mameluk Spearman,Taskan Citizen Infantry,Triarii 3rd Century,Umathelan Noble,Vale Men-At-Arms infantry
Showmanship - Judicial Champion,Order of the Stick
Siege Warfare - Apelatikiaros - Wall Guard Unit,Babylonian Conscript,Babylonian Infantry,Beryl Phalanx,Jasper Phalanx,Granite
Phalanx,Grim Soldiers,Heavy Macedonian Phalangite,Household Foot,Legionary,Light Macedonian Phalangite,Lunar Corps
Hoplite,Soldato di Ventura,Steel Sword Legion,Trained Mercenary - Swiss ,Trained Soldier - Turkish (Janissary) ,Turanian Miner
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #53
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Skirmisher - Althil Chasers,Babylonian Skirmisher,Brotherhood of the Relentless Pursuit,Claurin Mercenary,Crested
Dragonewt,Doblian Dogeaters,Dragonewt Full Priest,Dragonewt Tailed Priest,Feathered Dancers,First Victory,Gartharis
Scout,Gartharis Sworn Warrior,God Forgotten Holari,Hybras Ulfish Skirmisher,Iceland Starclubs,Ionian Peltasta,Leves 4th
Century,New Lolon Foot,Peltast,Psiloi,Roman Fourth Class Infantry - Pre 4th Century,Rorarii and Accensi 4th Century,Samnite
Light Infantry,Silver Shields,Slavewall Foot,Stygian Skirmisher,Targeteer Light Infantry,Thracian,Trained Mercenary - Scottish
(Galloglaigh) ,University Guards,Velites,Velites 3rd Century
Solid Stance - Dwarven Defender of the Wall,Samnite Gladiator
Spear Phalanx* - Golden Shields,Trained Guard
Swashbuckling - Arte del combattimento del Maestro Fiore de Liberi ,Babylonian Marine,Fioracitta
Swashbuckling,Guardian,Irregular Ronin,Mua Infantry,Ska Mercenary,Swordsmanship - Hungarian ,Swordsmanship - Spanish (La
Verdadera Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - German (Fechten)
,Swordsmanship - Italian (Arte della Spada) ,Swordsmanship - Scottish
Throw Weapons - Babylonian Marine,Calari Grip,Coraiocht ,Dane Raider,Fioracitta Shipboard Combat,Nordheimr or Cimmerian
Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard,Viking Raider
Trained Beast - Sartarite Alynx Brother,Yeniseri - Elite Infantry
Unarmed Prowess - Arte del combattimento del Maestro Fiore de Liberi ,Babylonian Elite,Coraiocht ,Fechten und Ringen von
Meister Liechtenaur ,Harem Protector
Unarmed Throws - Arte del combattimento del Maestro Fiore de Liberi ,Fechten und Ringen von Meister Liechtenaur
Volley Fire - Saird Bowmen
Townsfolk
No Combat Style Trait - Beggar,Crafton Commoner,Dureshi Commoner,Hilimyan Householder,Kirstet villager,Mountain
Herder,Mountain Miner,Mountain Villager,Nordheimr or Cimmerian Thrall,Peasant or Herder,Priestess of Myceras,Slaver,Tinisford
Villager,Tozerian Commoner,Tozerian Farmer,Wealthy Fop
Cautious Fighter - City Watch,Dureshi Herder,Dwarven Miner,Fioracitta Self Defence,Phylakes civilian watch
Cloak Defense - Pilgrim
Crossbow Handling - Caravaneer
Dagger Prowess - City Folk
Defensive Minded - Common Defense ,Grath Herder
Do Or Die - Common Defense ,Manglabliaros - Police
Excellent Footwork - Fioracitta Rural Defence
Flamboyance - Noble Layabout
Formation Fighting* - City Watch
Hidden Weapons - Tozerian Socialite
Impromptu Weapons - Common Defense
Improved Surrender - Pilgrim
Mancatcher - Slave-Catcher
Mounted Combat - Caravaneer,Traveling Herder
Street Mob* - Yad Strife
Swashbuckling - City Folk
Throw Weapons - City Folk,Common Defense ,Mountain Forester,Mountain Smith
Trained Beast - Beast Handler,Pilgrim
Unarmed Prowess - Common Defense ,Self Defence
Unarmed
No Combat Style Trait - Unarmed
Batter Aside - Diadochi Pankration,Pankration
Block And Catch - Prize Fighter
Body Slam - Diadochi Pankration,Pankration,Prize Fighter
Cautious Fighter - Arte dell'Abbraccio
Chi Push (Requires Push Hands) - Way of the Iron Fist
Chokehold - Prize Fighter
Daredevil - Fioracitta Fighting Mystic,Prize Fighter
Defensive Minded - Fioracitta Fighting Mystic,Monk
Do Or Die - Way of the Dragon
Eight Jab Doom - Eight Jab Doom
Excellent Footwork - Arte dell'Abbraccio ,Fioracitta Fighting Mystic,Wrestling
Grappler - Prize Fighter
Grappling Transition - Afadjanni Wrestling
Ground Fighter - Prize Fighter
Immobilise - Diadochi Pankration,Pankration,Prize Fighter
Intimidating Scream - Fioracitta Fighting Mystic
Iron Holds - Afadjanni Wrestling,Arte dell'Abbraccio ,Prize Fighter,Wrestler,Wrestling
Joint Locks - Aikido Weird of Hali,Koryu Jujutsu,Pure Aikido
Joint Lock - Afadjanni Wrestling,Arte dell'Abbraccio ,Prize Fighter,Wrestling
Kick Training - Prize Fighter
Knockout - Arte dell'Abbraccio ,Prize Fighter,Pugilist
Knockout Blow - Fioracitta Fighting Mystic
Mancatcher - Afadjanni Wrestling,Diadochi Pankration,Pankration,Turkish Wrestling,Underwater Attack
Push - Way of the Iron Fist
Push Hands (Requires Push) - Way of the Iron Fist
Sacrifice Throw - Prize Fighter
Showmanship - Pugilist
Take Down - Diadochi Pankration,Monk,Pankration,Prize Fighter
Unarmed Prowess - Afadjanni Wrestling,Arte dell'Abbraccio ,Diadochi Pankration,Eight Jab Doom,Fioracitta Fighting
Mystic,Karate,Khitan Martial Artist,Monk,Pankration,Prize Fighter,Pugilist,Pure Karate,Underwater Attack,Way of the Iron
Fist,Wrestler
Unarmed Throws - Afadjanni Wrestling,Khitan Martial Artist,Prize Fighter,Wrestler,Wrestling
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #54
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Combat Style Traits By Area And Combat Styles Which Use Them
No Combat Style Trait
Dragon Pass - Lunar Heartland Corps - Lunar Militia,Pittance Regiment
Dragon Pass - Lunar Provincial Army - Mirin Moon Mages
Egypt - Egyptian Desert Nomad,Magic User,Town Protector,Warrior Priest
Hyborean - An Ancient And Decadent Civilization - Stygian Conscript or Slave Army
Hyborean - Barbarians Of The North - Nordheimr or Cimmerian Thrall
Hyborean - Frontier Life - Bailiff or Magistrate,Bandit,Peasant or Herder
Hyborean - Great Kingdoms Of The East - Khitan Conscript Infantry
Hyborean - The Light Of Civilization - Beggar,Thug
Lyonesse - Greenwood Raider,Not In My Gaff,Swer Mod Staffing
Mediterranean - Carthage - Punic Sorceress
Mediterranean - Greece - Protector of the Heliopolis
Mediterranean - Other - Bully of the Bunch,Ebon Mercenary,Holy Man
Meeros - Kirstet villager,Mercenary Infantry,Priestess of Myceras
Mythic Rome Late Republic - Legionary Officer
Realm - Bodyguard,City Guard,Gartharis Hunter,Gartharis Warrior,Mercenary,Moor's Warrior,North Vale Warrior,Realm
Thug,Slaver,Sneak,Streetwise Bruiser,Vale Warrior
Standard - Natural Weapons,Unarmed
Tozer - Crafton Commoner,Dureshi Commoner,Hilimyan Householder,Mountain Herder,Mountain Miner,Mountain Villager,Tinisford
Villager,Tozerian Commoner,Tozerian Farmer,Wealthy Fop
Antelope Lancer
Prax - Antelope Lancer
Assassination
Babylon - Babylonian Scout
Dragon Pass - Lunar - Lunar Dart Contestant
East - Ninja
East - Sengoku - Shinobi
Egypt - Crimson Serpent Acolyte
Fioracitta - Fioracitta Beast Unarmed,Fioracitta Concealable Weapons
Hyborean - Behind The Scenes - Hyperborean Assassin
Hyborean - Great Kingdoms Of The East - Vendhyan Rakhsha
Hyborean - The Light Of Civilization - Shanker
Lyonesse - Itinerant Forest Bandit,Scolan Vengeance
Meeros - Brotherhood of Dust,Dark One Cultist,Meet Your Ancestors
Monster Island - Brotherhood of Truths To Be Forgotten,Brotherhood of the Chromatic Doom,Brotherhood of the Noiseless
Whisper,Brotherhood of the Silken Death,Brotherhood of the Unsleeping Eye
Post Alexandrian Greece - Rogue
Prax - Cannibal Cult,Pol-Joni
Realm - Gartharis Assassin,Never Fight Fairly,Street Fighter (Daggers)
Renaissance - Manus Nigrum
Standard - Assassin
Stupor Mundi West - Street Thug
Batter Aside
Dragon Pass - Great Troll Breaker,Sartarite Loyal Housecarl
Dragon Pass - Lunar - Imperial Bodyguard - Full Moon Corps
Dragon Pass - Lunar Other Regiments - Starspears
Dragon Pass - Lunar Southern Field Corps - Kill You Regiment
East - Sengoku - Nodachi Samurai
Fonrit - Slave Soldier
Hyborean - An Ancient And Decadent Civilization - Stygian Mameluk Highborn
Hyborean - Armies Of The Hyborian Kings - Gunderland Pikeman,Hyperborean Gaunt,Hyperborean Knight of Poltain,Nemedian
Adventurer
Hyborean - Barbarians Of The North - Nordheimr Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian Jarl or
Jarlsguard
Hyborean - Desert Dwellers - Ghulistan Hillman
Hyborean - Jungle Kingdoms - Darfari Cannibal Brute,Kushite Champion
Hyborean - The Deep Wilderness - Pictish Woad Warrior
Hyborean - The Light Of Civilization - Enforcer,Judicial Champion,Palace Guard,Pit Fighter
Mediterranean - Celtic - Celtic Berserker,Clan Warrior
Mediterranean - Nubian - Napatian Warrior
Monster Island - Grimsand Mercenary
Mythic Constantinople - Byzantine - Pankration
Mythic Constantinople - Other - Barking Raider
Mythic Rome - Samnite Gladiator
Post Alexandrian Greece - Diadochi Pankration
Prax - Agimori,Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword,Morokanth
Renaissance - Fechten und Ringen von Meister Liechtenaur ,Knightly Art of Combat ,Renaissance Pugilism,Swordsmanship -
German (Fechten) ,Swordsmanship - Scottish ,Trained Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained Mercenary -
Scottish (Galloglaigh) ,Trained Militia - Infantry
Standard - Street Brawler
Viking - Dane Raider,Viking Raider
Batter Down
Dragon Pass - Dark Troll Stonewall
East - Sengoku - Nodachi Samurai
Enemies - Hammer of the Beast

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #55
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Meeros - Order of the Stick
Mythic Rome 4Th Century - Heavy Gallic Infantry
Mythic Rome Pre 4Th Century - Gallic Warrior
Beast-Back Lancer
Dragon Pass - Lunar - Imperial Bodyguard - Bloodspillers,Hell Sisters
Dragon Pass - Lunar Eastern Field Corps - Noonlight Horse
Dragon Pass - Lunar Heartland Corps - Hadrian's Cavalry,Lost Sky
Dragon Pass - Lunar Other Regiments - Queen's Regiment
Dragon Pass - Sartar - Black Horse Troop Heavy Cavalry
Lyonesse - Hybras Mounted Knight
Mythic Constantinople - Byzantine - Cavalier
Mythic Rome - Horseman Gladiator
Mythic Rome - Carthage 3Rd Century - Iberian Cavalry,Numidian Cavalry
Mythic Rome 4Th Century - Macedonian Cavalry,Samnite Cavalry
Perceforest - Perceforest Tilting
Post Alexandrian Greece - Xyston Hippeis
Prax - Bison Berserker,Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword,Desert
Archer,Rhino,Sable,Unicorn,Zebra
Standard - Cavalry
Berserker
Dragon Pass - Great Troll Breaker
Hyborean - Armies Of The Hyborian Kings - Hyperborean Gaunt
Hyborean - Barbarians Of The North - Nordheimr or Cimmerian Berserker
Hyborean - Desert Dwellers - Ghulistan Hillman
Hyborean - Jungle Kingdoms - Darfari Cannibal Brute
Hyborean - The Deep Wilderness - Pictish Woad Warrior
Renaissance - Trained Mercenary - Scottish (Galloglaigh)
Viking - Viking Berserker
Bison Tribe Combat Style
Prax - Bison
Blind Fighting
Meeros - Brotherhood of Dust,Kopashi Agent,Meet Your Ancestors
Monster Island - Brotherhood of Silent Watch
Prax - Basmoli
Block And Catch
Monster Island - Prize Fighter
Body Slam
Monster Island - Prize Fighter
Mythic Constantinople - Byzantine - Pankration
Post Alexandrian Greece - Diadochi Pankration
By Any Means Necessary
Tozer - Heavy Pit Fighter
Cautious Fighter
Babylon - Babylonian Archer,Babylonian Elite,Babylonian Scout,Babylonian Skirmisher
Black Isle - Street Fighter
Dragon Pass - Trollkin Militia
Dwarven Areas - Dwarven Miner,Dwarven Sapper
East - Civilian Levy,Peasant Levy
East - Sengoku - Eastern Bandit,Sohei
Fioracitta - Fioracitta Combat Illusionist,Fioracitta Self Defence,Pugilism
Hyborean - Frontier Life - Borderer or Forester
Lyonesse - Hybras Citizen Militia
Mediterranean - Greece - Ionian Peltasta
Mediterranean - Iberian - Turdetano Archer
Mediterranean - Persian - Sparabara
Mediterranean - Roman - Velites
Monster Island - Doomed Cartographer,Grimsand Street-Tough,Long Arm of the Law,Night's Touch
Mythic Constantinople - Byzantine - Phylakes Crossbowmen,Phylakes civilian watch
Mythic Rome - Retiarius Gladiator
Mythic Rome - Carthage 3Rd Century - Iberian Swordsmen (Scutarii)
Mythic Rome 4Th Century - Hastati and Principes 4th Century,Light Gallic Infantry,Samnite Heavy Infantry
Mythic Rome Late Republic - Auxilia Balearic Mercenary Slinger
Mythic Rome Pre 4Th Century - Roman Fifth Class Infantry - Pre 4th Century
Post Alexandrian Greece - Marine Peltast,Marine Psiloi,Peltast,Psiloi,Thureophoui
Post Alexandrian Levant - Barbarian Archer,Barbarian Slinger
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Dagger Fighting - Italian (Arte della Daga) or
German (Dolchfechten),Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Manus
Nigrum,Renaissance Pugilism,Stick Fighting - Quarterstaffing ,Swordsmanship - Hungarian ,Swordsmanship - Spanish (La
Verdadera Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - German (Fechten)
,Swordsmanship - Italian (Arte della Spada) ,Trained Mercenary - German (Landsknecht - Doppelsoeldner)
Standard - City Watch
Tozer - Dureshi Herder
Chariot Fighting
Babylon - Babylonian Charioteer,Babylonian Elite
Hyborean - An Ancient And Decadent Civilization - Stygian Charioteer,Stygian Mameluk Highborn
Hyborean - Great Kingdoms Of The East - Khitan Charioteers
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #56
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mediterranean - Egyptian - Auriga,Egyptian Infantryman,Sais Archer
Mythic Rome 4Th Century - Gallic Charioteer 3rd-1st Century
Mythic Rome Pre 4Th Century - Gallic Charioteer
Chi Push (Requires Push Hands)
East - Way of the Iron Fist
Chokehold
Monster Island - Prize Fighter
Claymore
Stupor Mundi West - Highlander
Cloak Defense
Stupor Mundi West - Pilgrim,Street Thug
Crack Shot
Renaissance - Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Swiss
Create Opening
Hyborean - Barbarians Of The North - Nordheimr Reaver,Nordheimr or Cimmerian Jarl or Jarlsguard
Hyborean - The Light Of Civilization - Bravo,Judicial Champion,Pit Fighter
Cross Parry
Hyborean - The Light Of Civilization - Bravo
Crossbow Handling
Dwarven Areas - Dwarven Crossbow Elite
Hyborean - Armies Of The Hyborian Kings - Hyborian Crossbowman,Hyborian Siege Arbalister,Nemedian Adventurer
Hyborean - Behind The Scenes - Hyperborean Assassin
Hyborean - Desert Dwellers - Caravaneer,Iranistani City Militia
Hyborean - Frontier Life - Patrolman or Outrider
Hyborean - Great Kingdoms Of The East - Khitan Alchemist-Engineer,Khitan Crossbowman
Hyborean - The Light Of Civilization - Guardsman or Bodyguard,Realm Marksman
Hyborean - Travellers Of The Seas - Hyborian Marine
Dagger Prowess
Hyborean - The Light Of Civilization - Guttersnipe
Stupor Mundi West - City Folk,Street Thug
Daredevil
Babylon - Babylonian Nomad
Dragon Pass - Beaked Dragonewt,Beaked Dragonewt Bodyguard,Beaked Dragonewt Spirit Warrior,Dragonewt Full
Priest,Dragonewt Tailed Priest,Sartarite Alynx Brother
Dragon Pass - Lunar - Lunar Dart Contestant
Dwarven Areas - Iron Dwarf Warrior,Nidan Iron Dwarf Rifleman
East - Ninja,Quanyuan quan,Shaolin Kung-Fu
East - Sengoku - Yari Samurai
Esrolia - Esrolian Clan Protector
Fioracitta - Fioracitta Brawling,Fioracitta Combat Illusionist,Fioracitta Concealable Weapons,Fioracitta Fighting Mystic,Fioracitta
Gentlemen's Last Resort,Fioracitta Swashbuckling
Fonrit - Afadjanni Bladedance,Afadjanni Bladedance - Coastal
Lyonesse - Effete Duelist,Ska Duelist
Mediterranean - Carthage - Sidonian Marine
Mediterranean - Celtic - Highland Hunter
Mediterranean - Scythian - Scythian Spearman
Monster Island - Death Dealers,Prize Fighter
Mythic Constantinople - Byzantine - Arquebusier,Schiopettiere
Mythic Rome - Gaul Gladiator
Post Alexandrian Greece - Rogue
Prax - Baboon,Basmoli
Renaissance - Knife Fighting - Spanish (Lucha con Cuchillo) ,Swordsmanship - Spanish (La Verdadera Destreza)
Standard - Gladiator
Tozer - Briarwood Thief,Light Pit Fighter,Street Rat
Defensive Minded
Babylon - Babylonian Charioteer,Babylonian Gatekeeper,Babylonian Traditional
Dragon Pass - Tarshite Militia
Dwarven Areas - Dwarven Way of the Hammer
East - Monk
East - Sengoku - Travelling Monk
Fioracitta - Fioracitta Fencing ,Fioracitta Fighting Mystic,Fioracitta Gentlemen's Last Resort,Fioracitta Mylady's Secret,Fioracitta
Swashbuckling,Pugilism
Fonrit - Harem Protector
Lyonesse - Festive Fellow Fisticuffs,Vagabond Murder
Mediterranean - Egyptian - Auriga,Egyptian Infantryman,Sais Archer
Mythic Constantinople - Byzantine - Code Duello,Constantinople Peasant Levy,English Peasant Levy,Pelekyphoros - Varangian
Guard
Mythic Constantinople - Turkish - Azap Conscript,Turkish navy
Mythic Rome - Thracian Gladiator
Perceforest - Yeoman Militia
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Common Defense ,Coraiocht ,Dagger Fighting - Italian (Arte
della Daga) or German (Dolchfechten),Fechten und Ringen von Meister Liechtenaur ,Knife Fighting - Spanish (Lucha con Cuchillo)
,Knife Fighting - Italian (Arte del Coltello),Stick Fighting - Quarterstaffing ,Swordsmanship - English ,Swordsmanship - German
(Fechten) ,Swordsmanship - Italian (Arte della Spada)
Standard - Noble Warrior
Tozer - Grath Herder
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #57
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Diadochi Pike*
Post Alexandrian Greece - Macedonian
Do Or Die
Black Isle - Water Dancer,Water Dancer with dagger
Dragon Pass - Sartarite Alynx Brother
East - Samurai Warrior,Way of the Dragon
Fioracitta - Fioracitta Fencing ,Fioracitta Gentlemen's Last Resort,Fioracitta Swashbuckling
Fonrit - Kareeshtu Doublecross
Lyonesse - Ska Warrior
Monster Island - Brotherhood of the Fang,Hired Thug
Mythic Constantinople - Byzantine - Code Duello,Manglabliaros - Police
Mythic Constantinople - Other - Chalkotaurus
Perceforest - Footman
Prax - Morokanth
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Brawling ,Brawling - Sailor,Common Defense ,Coraiocht
,Fechten und Ringen von Meister Liechtenaur ,Knightly Art of Combat ,Swordsmanship - English ,Swordsmanship - French (Lutte
des Epee) ,Swordsmanship - German (Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Swordsmanship - Scottish
Standard - Agissene Infantry,Barbarian Warrior
Tozer - Light Pit Fighter
Dodge
Korantia - Knife Fighting
Eight Jab Doom
Monster Island - Eight Jab Doom
Excellent Footwork
Fioracitta - Fioracitta Fencing ,Fioracitta Fighting Mystic,Fioracitta Rural Defence,Fioracitta Shipboard Combat,Fioracitta
Swashbuckling
Hyborean - The Light Of Civilization - Bravo
Hyborean - Travellers Of The Seas - Freebooter
Korantia - Korantian Duelist,Reaver,Swordsman
Lyonesse - Itinerant Noble Outlaw
Mediterranean - Carthage - Sidonian Marine
Mediterranean - Persian - Philistine Raider
Monster Island - Teeth of the Shark
Mythic Constantinople - Byzantine - Byzantine shipboard combat,Code Duello,Gasmoulai - Marines
Post Alexandrian Greece - Marine Hoplite,Marine Peltast,Marine Psiloi,Marine Thureophoui
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Brawling - Sailor,Knife Fighting - Spanish
(Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Renaissance Pugilism,Stick Fighting - Quarterstaffing
,Swordsmanship - Spanish (La Verdadera Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee)
,Swordsmanship - German (Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Wrestling
Standard - Pirate from Mythras
Stupor Mundi West - Seaman
Flamboyance
Dragon Pass - Way of the Dragonewt
Realm - Noble Layabout
Renaissance - Knife Fighting - Spanish (Lucha con Cuchillo) ,Swordsmanship - Hungarian ,Swordsmanship - French (Lutte des
Epee) ,Swordsmanship - Italian (Arte della Spada)
Flurry
Korantia - Agissene Light Infantry
Realm - Imperial Knight
Formation Fighting*
Babylon - Babylonian Infantry
Dragon Pass - Tarshite Militia
Dragon Pass - Lunar - Lunar Colonial Noble,Lunar Corps Hoplite,Lunar Pelorian Noble
Dragon Pass - Lunar - Imperial Bodyguard - Feathered Axe,Grim Soldiers,Household Foot
Dragon Pass - Lunar Eastern Field Corps - Nightlight Spears,Twilight Spears
Dragon Pass - Lunar Heartland Corps - Beryl Phalanx,Jasper Phalanx,Granite Phalanx,Blue Dragoons, Red Drgoons,Raibanth
Line Spearmen,Standfast,Steel Sword Legion
Dragon Pass - Lunar Other Regiments - Flint Legion,Horde Breakers,Lavic Legion
Dragon Pass - Lunar Provincial Army - Aggar Sun Dome Templars,Dalini,Kareiston's Templars
Dragon Pass - Lunar Southern Field Corps - Iskalos
Dragon Pass - Lunar Tarsh Native Furthest Corps - Peralam Sun Dome Templars,Reaching Moon,White Legs
East - Sengoku - Yari Ashigaru,Yari Samurai
Esrolia - Esrolian Citizen Legionary,Esrolian City-State Phalangite,Esrolian Cohort
Fioracitta - Fioracitta Citizen Levy
Hyborean - An Ancient And Decadent Civilization - Stygian Mameluk Bowman,Stygian Mameluk Spearman
Hyborean - Armies Of The Hyborian Kings - Gunderland Pikeman,Hyborian Halberdier,Hyborian Pikeman,Hyborian Spearman
Hyborean - Great Kingdoms Of The East - Vendhyan Kshatriya
Hyborean - The Light Of Civilization - Palace Guard
Korantia - Ashkorite Pikeman,Citizen Infantry,Paladin,Taskan Swordsman,Thennalt Warrior
Lyonesse - Celtic Warrior,Hybras Foot Knight,Ska Warrior
Mediterranean - Carthage - Carthaginian Hoplite
Mediterranean - Egyptian - Auriga,Egyptian Infantryman,Sais Archer
Mediterranean - Greece - Citizen Hoplite
Mediterranean - Nubian - Napatian Warrior
Mediterranean - Persian - Persian Royal Guard
Mediterranean - Roman - Roman Legionary
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #58
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Meeros - Meerish Infantry
Monster Island - White Death
Mythic Britain - Celtic Warrior,Saxon Fyrdman
Mythic Constantinople - Byzantine - Constantinople Footman,Mercenary Halberdier,Skoutatoi - Heavy Infantry
Mythic Constantinople - Turkish - Askari,Cebelu - Medium Infantry,Yeniseri - Elite Infantry
Mythic Rome - Carthage 3Rd Century - Libyan Phalangite
Mythic Rome 4Th Century - Heavy Macedonian Phalangite,Light Macedonian Phalangite,Triarii 4th Century
Mythic Rome Pre 4Th Century - Roman First Class Infantry - Pre 4th Century,Roman Second or Third Class Infantry - Pre 4th
Century
Post Alexandrian Greece - Hoplite,Macedonian,Marine Hoplite,Xyston Hippeis
Realm - Vale Light Infantry
Renaissance - Peasant Levy ,Trained Guard,Trained Mercenary - Balkan (Stratioti) ,Trained Mercenary - German (Landsknecht -
Doppelsoeldner) ,Trained Militia - Infantry ,Trained Militia - Turkish (Akinci) ,Trained Militia - Turkish (Sipahi),Trained Soldier -
Turkish (Janissary)
Standard - City Watch
Stupor Mundi West - Peasant Militia,Soldato di Ventura
Tozer - Tozerian Infantry
Grappler
Mediterranean - Persian - Philistine Raider
Monster Island - Prize Fighter
Grappling Transition
Fonrit - Afadjanni Wrestling
Ground Fighter
Monster Island - Prize Fighter
Hawkeye
Korantia - Jekkarene Marine,Marksman
Hidden Weapons
Dragon Pass - Lunar - Lunar Colonial Survivalist
East - Ninja
Fioracitta - Fioracitta Combat Illusionist,Fioracitta Concealable Weapons,Fioracitta Gentlemen's Last Resort,Fioracitta Mylady's
Secret
Hyborean - Behind The Scenes - Hyperborean Assassin,Hyperborean Spy or Agent
Lyonesse - Faroli Fisticuffs
Monster Island - Brotherhood of the Serpentine Grace
Mythic Constantinople - Other - Astomatoi Concealable Weapons
Realm - Dirty Rotten Scoundrel,Glorified Soldier,Street Fighter (Daggers),Street Scum
Renaissance - Manus Nigrum
Tozer - Tough Temptress,Tozerian Socialite
Hooker
Mythic Rome - Thracian Gladiator
Horse Archery
Stupor Mundi West - Horse Archer
Immobilise
Black Isle - Pirate Brawl
Monster Island - Prize Fighter
Mythic Constantinople - Byzantine - Pankration
Post Alexandrian Greece - Diadochi Pankration
Impromptu Weapons
Dragon Pass - Lunar - Lunar Dara Happan Urbanite
East - Street Fighting
East - Sengoku - Shinobi
Esrolia - God Forgot Talar Defensive School
Fonrit - Kadam Slave Scuffle
Monster Island - Jungle Explorer
Renaissance - Brawling ,Brawling - Sailor,Common Defense ,Coraiocht ,Peasant Levy
Improved Surrender
Stupor Mundi West - Pilgrim
Intimidating Scream
Dragon Pass - Sartarite Hill Clan Levy,Sartarite Loyal Housecarl,Sartarite Noble,Telmori Hunter,Telmori Wolf Hunter,Way of the
Dragonewt
Dragon Pass - Lunar - Lunar Dara Happan Heavy Infantry
Dragon Pass - Lunar Heartland Corps - Lasadag Lions
Dragon Pass - Lunar Provincial Army - Hilton
East - Samurai Warrior
Fioracitta - Fioracitta Fighting Mystic
Fonrit - Umathelan Noble
Hyborean - Barbarians Of The North - Nordheimr Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian
Freeman,Nordheimr or Cimmerian Jarl or Jarlsguard
Hyborean - Desert Dwellers - Kozaki Freerider
Hyborean - Jungle Kingdoms - Corsair,Kushite Champion,Kushite Impi Spearman
Hyborean - The Deep Wilderness - Pictish Brave,Pictish Woad Warrior
Korantia - Earth's Champion,Maul
Mediterranean - Celtic - Celtic Berserker
Mediterranean - Iberian - Bastetano Warrior
Mediterranean - Scythian - Nomad Headhunter
Monster Island - Eiki,Eiki Elite
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #59
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mythic Britain - Saxon Berserker
Mythic Rome - Gaul Gladiator
Mythic Rome Pre 4Th Century - Gallic Fanatic
Post Alexandrian Levant - Galatian
Prax - Baboon,Rhino
Renaissance - Brawling - Sailor,Trained Mercenary - Scottish (Galloglaigh)
Standard - Agissene Infantry,Barbarian Warrior
Viking - Dane Raider,Viking Berserker,Viking Raider
Intimidating Scream (Formation)
Fonrit - Slave Soldier
Prax - Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword
Iron Holds
Fonrit - Afadjanni Wrestling
Hyborean - The Light Of Civilization - Wrestler
Monster Island - Prize Fighter
Renaissance - Arte dell'Abbraccio ,Wrestling
Joint Locks
East - Aikido Weird of Hali,Koryu Jujutsu,Pure Aikido
Joint Lock
Fonrit - Afadjanni Wrestling
Monster Island - Prize Fighter
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Dagger Fighting - Italian (Arte della Daga) or
German (Dolchfechten),Fechten und Ringen von Meister Liechtenaur ,Knife Fighting - Italian (Arte del Coltello),Wrestling
Kick Training
Monster Island - Prize Fighter
Knockout
Hyborean - The Light Of Civilization - Pugilist
Monster Island - Prize Fighter
Renaissance - Arte dell'Abbraccio ,Brawling ,Renaissance Pugilism
Knockout Blow
Babylon - Babylonian Bailiff
Fioracitta - Fioracitta Brawling,Fioracitta Fighting Mystic
Lyonesse - Hybras Street Thug,Itinerant Furtive Footpad
Monster Island - Smilodon's Teeth
Post Alexandrian Greece - Rogue
Prax - Agimori,Cannibal Cult
Renaissance - Brawling ,Manus Nigrum,Stick Fighting - Quarterstaffing ,Trained Guard
Standard - Outback Slinger
Kuschile Archery
Dragon Pass - Lunar Cavalry Corps - Arrowstone,Unriver
Mediterranean - Nubian - Kushite Archer
Prax - Unicorn
Lancer
Hyborean - Armies Of The Hyborian Kings - Hyborian Knight,Hyperborean Knight of Poltain,Kothic Spahi
Hyborean - Desert Dwellers - Shemite Asshuri
Hyborean - Great Kingdoms Of The East - Vendhyan Kshatriya
Hyborean - Horsemen Of The Steppes - Hyrkanian Lancer - Cataphract
Longbow
Stupor Mundi West - Yeomanry
Longshot
Hyborean - An Ancient And Decadent Civilization - Stygian Slinger
Hyborean - Armies Of The Hyborian Kings - Bossonian Long Bowman
Hyborean - Desert Dwellers - Shemite Asshuri
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan
Hyborean - Great Kingdoms Of The East - Khitan Alchemist-Engineer
Hyborean - Horsemen Of The Steppes - Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract
Hyborean - The Light Of Civilization - Realm Marksman
Renaissance - Trained Militia - Archer ,Trained Militia - Turkish (Akinci) ,Trained Militia - Turkish (Sipahi),Trained Soldier - Turkish
(Janissary) ,Woodland Hunter
Lunge
Hyborean - The Light Of Civilization - Bravo,Duelist
Mancatcher
Babylon - Babylonian Bailiff
Dragon Pass - Dragonewt Full Priest,Dragonewt Tailed Priest,Telmori Wolf Hunter
Fioracitta - Underwater Attack
Fonrit - Afadjanni Wrestling,Calari Grip,Ompalam Overseer
Hyborean - Frontier Life - Slave-Catcher
Hyborean - Jungle Kingdoms - Darfari Cannibal
Lyonesse - Mancatcher Bountyhunter
Monster Island - Brotherhood of the Carrion Scavenger
Mythic Constantinople - Byzantine - Pankration
Mythic Constantinople - Turkish - Turkish Wrestling
Mythic Constantinople - Other - Griffin Hunter
Mythic Rome - Retiarius Gladiator
Post Alexandrian Greece - Diadochi Pankration
Prax - Bolo Lizard,Cannibal Cult
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #60
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Standard - Gladiator Net
Tozer - Pit Keeper
Morokanth Fu
Prax - Morokanth
Mounted Combat
Balazar - Balazaring Hawk Slayer,Balazaring Pony Cavalry
Dragon Pass - Sartarite Noble
Dragon Pass - Lunar - Lunar Colonial Noble,Lunar Pelorian Noble
Dragon Pass - Lunar - Imperial Bodyguard - Bloodspillers,Feathered Axe,Hell Sisters,Mother's Guard,Wyvern Riders
Dragon Pass - Lunar Cavalry Corps - Char-Un Heavy Cavalry_,Flowers of Death
Dragon Pass - Lunar Eastern Field Corps - Goldwave,Ommmo
Dragon Pass - Lunar Heartland Corps - Graineaters,Jintori
Dragon Pass - Lunar Provincial Army - Bell Temple,Queen's Horse
Dragon Pass - Lunar Southern Field Corps - Redflags,Yereni Horse
Dragon Pass - Lunar Tarsh Native Furthest Corps - Veterans Cavalry,2nd and 3rd Furthest Cavalry
Dragon Pass - Sartar - Black Horse Troop Heavy Cavalry,Colymar Heavy Cavalry
East - Sengoku - Mounted Samurai
Fonrit - Shovel Tusker Cavalry,Umathelan Noble
Hyborean - An Ancient And Decadent Civilization - Stygian Scout
Hyborean - Armies Of The Hyborian Kings - Hyborian Knight,Hyperborean Knight of Poltain,Kothic Spahi
Hyborean - Desert Dwellers - Caravaneer,Desert Nomad,Kozaki Freerider,Shemite Asshuri
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan,Turanian Imperial Horseman,Turanian Soldier
Hyborean - Frontier Life - Patrolman or Outrider
Hyborean - Great Kingdoms Of The East - Khitan Cavalry,Vendhyan Kshatriya
Hyborean - Horsemen Of The Steppes - Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract
Korantia - Kismek Archer,Kismek Lancer,Paladin,Thennalt Thane
Lyonesse - Celtic Noble,Hybras Mounted Knight,Ska Cavalry
Mediterranean - Carthage - Libyan Horseman
Mediterranean - Greece - Macedonian Horseman
Mediterranean - Iberian - Bastetano Warrior
Mediterranean - Persian - Mede Horseman
Mediterranean - Roman - Equites
Mediterranean - Scythian - Scythian Raider
Monster Island - Brotherhood of the Obsidian Claw
Mythic Britain - Celtic Noble,Saxon Noble
Mythic Constantinople - Byzantine - Kataphraktos - Heavy Cavalry
Mythic Constantinople - Turkish - Bedouin Warrior,Sipahi - Heavy Cavalry,Sipahi oglan - Medium Cavalry
Mythic Rome - Horseman Gladiator
Mythic Rome - Carthage 3Rd Century - Elephant Cavalry,Iberian Cavalry
Mythic Rome 3Rd Century - Roman Cavalry 3rd Century
Mythic Rome 4Th Century - Gallic Cavalry 3rd-1st Century,Macedonian Cavalry
Mythic Rome Late Republic - Auxilia Gallic or German Cavalry
Mythic Rome Pre 4Th Century - Gallic Cavalry,Roman Cavalry - Pre 4th Century
Post Alexandrian Greece - Akon Hippeis,Tarentine,Xyston Hippeis
Post Alexandrian Levant - Horse or Camel Cavalry,Lancer
Prax - Antelope Lancer,Bolo Lizard,Desert Archer,High Llama,Impala,Ostrich,Pol-Joni,Rhino,Sable,Unicorn,Zebra
Realm - Vale Mounted Knights
Renaissance - Knightly Art of Combat ,Trained Mercenary - Balkan (Stratioti) ,Trained Militia - Turkish (Akinci) ,Trained Militia -
Turkish (Sipahi)
Standard - Cavalry
Stupor Mundi West - Knight,Muslim Knight
Tozer - Dureshi Mercenary,Tozerian Charioteer,Traveling Herder,Traveling Horse Warrior
Mounted Lancer
Dragon Pass - Lunar Other Regiments - Starspears
Mediterranean - Celtic - Clan Warrior
Renaissance - Knightly Art of Combat ,Trained Mercenary - Balkan (Stratioti) ,Trained Militia - Turkish (Akinci) ,Trained Militia -
Turkish (Sipahi)
Mounted Skirmisher
Dragon Pass - Lunar - Lunar Pelorian Cavalry
Dragon Pass - Lunar - Imperial Bodyguard - Mother's Guard
Dragon Pass - Lunar Cavalry Corps - Deretinic Charioteers,Moon Arrow,Riverfork,Starkin,Whipstock,Winedance,Wing Temple
Dragon Pass - Lunar Eastern Field Corps - Jewel Points
Dragon Pass - Lunar Heartland Corps - Yalamese
Dragon Pass - Lunar Magical Corps - Comet Seers,Spell Archers
Dragon Pass - Lunar Provincial Army - Chiton Cavalry
Dragon Pass - Lunar Tarsh Native Furthest Corps - Upland Horse
Mediterranean - Carthage - Libyan Horseman
Mediterranean - Persian - Mede Horseman
Mediterranean - Roman - Equites
On The Fly
Fonrit - Yellow Elf Ranger
Korantia - Hunter
Pavisier
Hyborean - Armies Of The Hyborian Kings - Hyborian Siege Arbalister
Pelorian Cavalry
Dragon Pass - Lunar - Lunar Pelorian Cavalry
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #61
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Phalanx
Korantia - Ashkorite Pikeman,Citizen Infantry
Pike Phalanx*
Renaissance - Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Scottish (Galloglaigh) ,Trained Mercenary - Swiss
,Trained Militia - Infantry
Pike-And-Shield
Hyborean - Armies Of The Hyborian Kings - Gunderland Pikeman
Poisoner
Hyborean - Behind The Scenes - Hyperborean Assassin,Hyperborean Cultist
Hyborean - Great Kingdoms Of The East - Vendhyan Rakhsha
Hyborean - Jungle Kingdoms - Kushite Witchdoctor,Pygmy Headshrinker
Renaissance - Manus Nigrum
Prancing
Prax - Impala
Press Home*
Mythic Rome Late Republic - Legionary
Pressure Points
East - Ninjutsu
Push
East - Way of the Iron Fist
Push Hands (Requires Push)
East - Way of the Iron Fist
Ranged Marksman
Babylon - Babylonian Archer,Babylonian Hunter
Dragon Pass - Brown Elf Ranger,Sartarite Upland Crofter
Dragon Pass - Lunar - Lunar Colonial Noble,Lunar Pelorian Noble
Dragon Pass - Lunar Tarsh Native Furthest Corps - Temple of the Green Bow
Dwarven Areas - Iron Dwarf Warrior,Nidan Iron Dwarf Rifleman
Fioracitta - Fioracitta Citizen Levy,Fioracitta Citizen Levy without Pike
Hyborean - An Ancient And Decadent Civilization - Stygian Mameluk Highborn
Hyborean - Armies Of The Hyborian Kings - Bossonian Long Bowman
Hyborean - Barbarians Of The North - Nordheimr or Cimmerian Hunter
Hyborean - Behind The Scenes - Hyperborean Assassin
Hyborean - Empire Of The Inland Sea - Turanian Miner
Hyborean - Frontier Life - Beast Hunter,Borderer or Forester
Hyborean - Great Kingdoms Of The East - Khitan Alchemist-Engineer,Vendhyan Mahout
Hyborean - Jungle Kingdoms - Kushite Hunter,Pygmy Headshrinker
Hyborean - The Deep Wilderness - Pictish Brave,Pictish Hunter,Pictish Woad Warrior
Hyborean - The Light Of Civilization - Realm Marksman
Korantia - Thennalt Hunter,Thennalt Skirmisher
Lyonesse - Dahaut Defender,Hybras Levied Archer
Mediterranean - Egyptian - Auriga,Egyptian Infantryman,Sais Archer
Mediterranean - Greece - Cretan Archer
Mediterranean - Iberian - Balearic Slinger
Mediterranean - Nubian - Kushite Archer
Mediterranean - Persian - Persian Royal Guard
Mediterranean - Scythian - Nomad Headhunter,Scythian Raider,Scythian Spearman
Mythic Constantinople - Byzantine - Huntsman,Tzangratoroi Crossbowmen
Mythic Constantinople - Other - Acephaloi Hunter
Mythic Rome - Carthage 3Rd Century - Numidian Cavalry
Mythic Rome Late Republic - Auxilia Balearic Mercenary Slinger
Perceforest - Perceforest Huntsman
Post Alexandrian Greece - Akon Hippeis,Tarentine
Prax - Antelope Lancer,Basmoli,Desert Archer,Impala,Ostrich,Sable
Renaissance - Trained Militia - Archer ,Trained Soldier - Turkish (Janissary) ,Woodland Hunter
Standard - Assassin,Master Archer
Rapid Fire
Dragon Pass - Green Elf Woodguard
Korantia - Archery
Reload Drill
Hyborean - Armies Of The Hyborian Kings - Hyborian Crossbowman,Hyborian Siege Arbalister
Hyborean - Great Kingdoms Of The East - Khitan Crossbowman
Renaissance - Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Swiss ,Trained Militia - Archer ,Trained Soldier -
Turkish (Janissary)
Sacrifice Throw
Monster Island - Prize Fighter
Sagittan Peltast
Dragon Pass - Lunar - Lunar Sagittan Peltast
Sea Legs
Hyborean - Barbarians Of The North - Nordheimr Reaver
Hyborean - Jungle Kingdoms - Corsair
Hyborean - Travellers Of The Seas - Eastern Marine,Freebooter ,Hyborian Marine,Pirate,Sailor,Whaler
Shield Splitter
Babylon - Babylonian Gatekeeper
Esrolia - Esrolian Cohort
Korantia - Beastman Warrior
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #62
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mediterranean - Celtic - Celtic Berserker
Meeros - Minotaur Gladiator
Mythic Constantinople - Byzantine - Pelekyphoros - Varangian Guard
Post Alexandrian Levant - Thracian
Prax - Agimori,Bison Berserker,Morokanth
Renaissance - Peasant Levy ,Trained Mercenary - Scottish (Galloglaigh)
Shield Wall*
Babylon - Babylonian Conscript,Babylonian Infantry
Dragon Pass - Sartarite Loyal Housecarl,Sartarite Noble
Dragon Pass - Lunar - Lunar Corps Hoplite
Dragon Pass - Lunar - Imperial Bodyguard - Grim Soldiers,Household Foot
Dragon Pass - Lunar Heartland Corps - Beryl Phalanx,Jasper Phalanx,Granite Phalanx,Steel Sword Legion
Dragon Pass - Lunar Provincial Army - Mirinite Swords
Dragon Pass - Lunar Tarsh Native Furthest Corps - Bagnot Foot, Dunstop Foot, Talfort Foot,Furthest Foot (1st and 2nd),Goldedge
Foot
Dwarven Areas - Dwarven Sound of the Axe
Esrolia - Esrolian Cohort,God Forgot Holar Militia
Fonrit - Umathelan Noble
Hyborean - An Ancient And Decadent Civilization - Stygian Mameluk Bowman,Stygian Mameluk Spearman
Hyborean - Armies Of The Hyborian Kings - Hyborian Spearman
Hyborean - Barbarians Of The North - Nordheimr or Cimmerian Freeman,Nordheimr or Cimmerian Jarl or Jarlsguard
Hyborean - Great Kingdoms Of The East - Vendhyan Kshatriya
Korantia - Citizen Infantry,Citizen Militia,Taskan Citizen Infantry
Lyonesse - Celtic Spearman
Mediterranean - Carthage - Carthaginian Hoplite
Mediterranean - Greece - Citizen Hoplite
Mediterranean - Persian - Sparabara
Mediterranean - Roman - Roman Legionary
Monster Island - Civilian Cohort
Mythic Britain - Celtic Shield Wall
Mythic Rome - Carthage 3Rd Century - Iberian Swordsmen (Scutarii)
Mythic Rome 3Rd Century - Hastati and Principes 3rd Century,Triarii 3rd Century
Mythic Rome Late Republic - Legionary
Realm - Vale Men-At-Arms infantry
Showmanship
Hyborean - The Light Of Civilization - Bravo,Duelist,Judicial Champion,Pit Fighter,Pugilist,Realm Marksman
Meeros - Order of the Stick
Siege Warfare
Babylon - Babylonian Conscript,Babylonian Infantry
Dragon Pass - Tarshite Militia
Dragon Pass - Lunar - Lunar Corps Hoplite
Dragon Pass - Lunar - Imperial Bodyguard - Grim Soldiers,Household Foot
Dragon Pass - Lunar Heartland Corps - Beryl Phalanx,Jasper Phalanx,Granite Phalanx,Steel Sword Legion
Hyborean - Empire Of The Inland Sea - Turanian Miner
Mythic Constantinople - Byzantine - Apelatikiaros - Wall Guard Unit
Mythic Constantinople - Turkish - Topcu - Artillery
Mythic Rome 4Th Century - Heavy Macedonian Phalangite,Light Macedonian Phalangite
Mythic Rome Late Republic - Legionary
Renaissance - Trained Mercenary - Swiss ,Trained Soldier - Turkish (Janissary)
Stupor Mundi West - Archer,Soldato di Ventura
Skirmisher
Babylon - Babylonian Hunter,Babylonian Scout,Babylonian Skirmisher
Balazar - Balazaring Hunter Raider
Dragon Pass - Crested Dragonewt,Dragonewt Full Priest,Dragonewt Tailed Priest,Runner,Sartarite Upland Crofter,Trollkin Militia
Dragon Pass - Lunar Eastern Field Corps - Althil Chasers,Feathered Dancers,First Victory,Spear Sons
Dragon Pass - Lunar Heartland Corps - Blessed Daughters,Blue Boys,Copper Girls,Doblian Dogeaters,Halera's Chasers,Iceland
Starclubs,Nest Thieves,Thunder Delta Slingers
Dragon Pass - Lunar Magical Corps - University Guards
Dragon Pass - Lunar Other Regiments - Danfive Xaron Penal Battalion
Dragon Pass - Lunar Provincial Army - Billiz Highlanders,Drenthi Grims,Redarms
Dragon Pass - Lunar Southern Field Corps - Silver Shields
Dragon Pass - Lunar Tarsh Native Furthest Corps - Border Wulf Peltasts,Foot Bison,Jahara,New Lolon Foot,Slavewall Foot
East - Sengoku - Mounted Samurai
Esrolia - God Forgotten Holari
Hyborean - An Ancient And Decadent Civilization - Stygian Skirmisher
Hyborean - The Deep Wilderness - Pictish Brave,Pictish Woad Warrior
Korantia - Barbarian Levy,Citizen Cavalry,Jekkarene Skirmisher,Targeteer Light Infantry
Lyonesse - Celtic Hunter,Hybras Ulfish Skirmisher,Ska Skirmisher
Mediterranean - Celtic - Highland Hunter
Mediterranean - Greece - Cretan Archer,Ionian Peltasta
Mediterranean - Iberian - Balearic Slinger,Turdetano Archer
Mediterranean - Nubian - Desert Hunter
Mediterranean - Roman - Velites
Meeros - Frontier Skullcrusher,Meerish Slinger
Monster Island - Brotherhood of the Relentless Pursuit,Stinger,Tua Skirmisher
Mythic Britain - Celtic Hunter,Saxon Hunter
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #63
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mythic Constantinople - Byzantine - Trapezites - Light Cavalry
Mythic Constantinople - Turkish - Akinci - Irregular Infantry,Basi-Bazouks - Irregular Infantry,Ghazi Tribesman,Timarli Andolou -
Irregular Light Cavalry
Mythic Rome - Carthage 3Rd Century - Iberian Skirmishers (Caetrati)
Mythic Rome 3Rd Century - Velites 3rd Century
Mythic Rome 4Th Century - Leves 4th Century,Rorarii and Accensi 4th Century,Samnite Light Infantry
Mythic Rome Late Republic - Auxilia Mercenary Archer
Mythic Rome Pre 4Th Century - Aequi or Volsci Warrior,Roman Fourth Class Infantry - Pre 4th Century
Post Alexandrian Greece - Peltast,Psiloi
Post Alexandrian Levant - Hillman,Thracian
Prax - Bolo Lizard,Ostrich,Pol-Joni
Realm - Gartharis Scout,Gartharis Sworn Warrior,Vale Crossbow Skirmisher,Vale Longbow Skirmisher
Renaissance - Trained Mercenary - Balkan (Stratioti) ,Trained Mercenary - Scottish (Galloglaigh) ,Trained Militia - Archer ,Trained
Militia - Infantry ,Trained Militia - Turkish (Akinci)
Standard - Master Archer
Stupor Mundi West - Archer
Tozer - Claurin Mercenary,Mountain Guard
Small But Vicious
Dragon Pass - Runner
Solid Stance
Dwarven Areas - Dwarven Defender of the Wall
Mythic Rome - Samnite Gladiator
Spear Phalanx*
Dragon Pass - Lunar Provincial Army - Golden Shields
Renaissance - Trained Guard,Trained Militia - Infantry
Street Fighter
Another Fine Messer - Gripping Debate
Street Mob*
Fonrit - Kadam Slave Scuffle,Yad Strife
Strong Pull
Hyborean - An Ancient And Decadent Civilization - Stygian Mameluk Highborn
Hyborean - Armies Of The Hyborian Kings - Bossonian Long Bowman
Hyborean - Desert Dwellers - Shemite Asshuri
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan
Sucker Punch
East - Street Fighting
Sure-Footed
Korantia - Jekkarene Marine
Swashbuckling
Babylon - Babylonian Marine
East - Irregular Ronin
Fioracitta - Fioracitta Fencing ,Fioracitta Swashbuckling
Hyborean - The Light Of Civilization - Bravo
Hyborean - Travellers Of The Seas - Freebooter
Korantia - Guardian,Reaver,Swashbuckler
Lyonesse - Lyonesse Nobleman,Ska Mercenary
Meeros - Frontier Rogue,Kirstet Scout
Monster Island - Mua Infantry
Mythic Constantinople - Byzantine - Code Duello
Prax - Baboon
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Brawling - Sailor,Knife Fighting - Spanish (Lucha con Cuchillo)
,Knightly Art of Combat ,Swordsmanship - Hungarian ,Swordsmanship - Spanish (La Verdadera Destreza) ,Swordsmanship -
English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - German (Fechten) ,Swordsmanship - Italian (Arte della
Spada) ,Swordsmanship - Scottish
Standard - Pirate from Mythras
Stupor Mundi West - City Folk
Tozer - Traveling Ground Fighter
Take Down
East - Monk
Monster Island - Prize Fighter
Mythic Britain - School of Nasty Tricks
Mythic Constantinople - Byzantine - Pankration
Post Alexandrian Greece - Diadochi Pankration
Throw Weapons
Babylon - Babylonian Marine
Dragon Pass - Sartarite Hill Clan Levy
Fioracitta - Fioracitta Shipboard Combat
Fonrit - Calari Grip
Hyborean - Barbarians Of The North - Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard
Korantia - Korantian Duelist,Seahunter
Prax - High Llama
Renaissance - Brawling - Sailor,Common Defense ,Coraiocht
Stupor Mundi West - City Folk
Tozer - Claurin Knife-Thrower,Mountain Forester,Mountain Smith
Viking - Dane Raider,Viking Raider
Toxic Touch
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #64
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Monster Island - Brotherhood of the Silken Death
Trained Beast
Dragon Pass - Sartarite Alynx Brother,Telmori Hunter
Hyborean - Jungle Kingdoms - Kushite Witchdoctor
Lyonesse - Celtic Noble
Mediterranean - Nubian - Desert Hunter
Mythic Britain - Celtic Noble
Mythic Constantinople - Turkish - Yeniseri - Elite Infantry
Mythic Rome - Carthage 3Rd Century - Elephant Cavalry
Perceforest - Perceforest Huntsman
Prax - High Llama,Zebra
Realm - Beast Handler
Renaissance - Knightly Art of Combat ,Trained Militia - Turkish (Sipahi)
Stupor Mundi West - Pilgrim
Unarmed Prowess
Babylon - Babylonian Elite,Babylonian Nomad
East - Karate,Monk,Pure Karate,Way of the Iron Fist
Fioracitta - Fioracitta Fighting Mystic,Self Defence,Underwater Attack
Fonrit - Afadjanni Wrestling,Harem Protector
Hyborean - Great Kingdoms Of The East - Khitan Martial Artist,Vendhyan Rakhsha
Hyborean - The Light Of Civilization - Pugilist,Wrestler
Korantia - Cloak and Dagger
Lyonesse - Self Defence
Monster Island - Eight Jab Doom,Prize Fighter
Mythic Britain - Self Defence
Mythic Constantinople - Byzantine - Pankration
Post Alexandrian Greece - Diadochi Pankration
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Common Defense ,Coraiocht ,Dagger
Fighting - Italian (Arte della Daga) or German (Dolchfechten),Fechten und Ringen von Meister Liechtenaur ,Knife Fighting - Spanish
(Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Knightly Art of Combat
Standard - Street Brawler
Unarmed Throws
Fonrit - Afadjanni Wrestling
Hyborean - Great Kingdoms Of The East - Khitan Martial Artist
Hyborean - The Light Of Civilization - Wrestler
Monster Island - Prize Fighter
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Dagger Fighting - Italian (Arte della Daga) or German
(Dolchfechten),Fechten und Ringen von Meister Liechtenaur ,Knife Fighting - Italian (Arte del Coltello),Wrestling
Versatile
Korantia - Sidearm
Volley Fire
Dragon Pass - Lunar Heartland Corps - Raibanth Line Archer
Dragon Pass - Lunar Provincial Army - Saird Bowmen
Dragon Pass - Lunar Southern Field Corps - Vahangi Archers
Hyborean - Armies Of The Hyborian Kings - Bossonian Long Bowman,Hyborian Archer,Hyborian Crossbowman,Hyborian Siege
Arbalister
Hyborean - Desert Dwellers - Shemite Asshuri
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan
Hyborean - Great Kingdoms Of The East - Khitan Archer,Khitan Crossbowman,Vendhyan Kshatriya
Hyborean - Horsemen Of The Steppes - Hyrkanian Lancer - Cataphract
Hyborean - Travellers Of The Seas - Eastern Marine
Mythic Constantinople - Byzantine - Cretan Light Infantry,English Peasant Levy,Mourtatoi - Guard Infantry,Toxotes - Light Infantry
Water Combat
Hyborean - Jungle Kingdoms - Corsair
Hyborean - Travellers Of The Seas - Spear Diver
Sea - Blue Elf Hunter
Stupor Mundi West - Seaman
Windage
Korantia - Slinger

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #65
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Weapons And Areas And Combat Styles Where They Are Used
2H Khopesh
Egypt - Egyptian Desert Nomad
2H Mace
Dragon Pass - Lunar Heartland Corps - Iceland Starclubs
Dragon Pass - Lunar Southern Field Corps - Kill You Regiment
Akinake
Mediterranean - Persian - Mede Horseman,Persian Royal Guard,Sparabara
Mediterranean - Scythian - Nomad Headhunter,Scythian Raider,Scythian Spearman
Akon&Ankyle;
Post Alexandrian Greece - Akon Hippeis,Hoplite,Macedonian,Marine Hoplite,Marine Peltast,Marine Psiloi,Marine
Thureophoui,Peltast,Psiloi,Tarentine,Thureophoui,Xyston Hippeis
Aspis
Post Alexandrian Greece - Hoplite,Marine Hoplite,Tarentine
Atlatl
Hyborean - Jungle Kingdoms - Kushite Hunter
Monster Island - Death Dealers
Bagh Nakh
Monster Island - Brotherhood of the Unsleeping Eye
Ball & Chain
Enemies - Hammer of the Beast
Hyborean - Armies Of The Hyborian Kings - Hyborian Knight,Hyperborean Knight of Poltain,Nemedian Adventurer
Hyborean - The Light Of Civilization - Judicial Champion,Pit Fighter
Monster Island - Hired Thug
Mythic Constantinople - Byzantine - Cavalier
Perceforest - Footman
Barbed Javelin
Enemies - Hammer of the Beast
Fonrit - Afadjanni Bladedance,Afadjanni Bladedance - Coastal,Calari Grip,Harem Protector,Kareeshtu Doublecross,Shovel Tusker
Cavalry,Slave Soldier
Mythic Rome - Carthage 3Rd Century - Iberian Cavalry,Iberian Swordsmen (Scutarii)
Battle Net
Babylon - Babylonian Marine
Battleaxe
Dragon Pass - Lunar Eastern Field Corps - Ommmo
Dragon Pass - Lunar Tarsh Native Furthest Corps - Bagnot Foot, Dunstop Foot, Talfort Foot
East - Sengoku - Eastern Bandit
Hyborean - An Ancient And Decadent Civilization - Stygian Charioteer,Stygian Mameluk Bowman,Stygian Mameluk
Highborn,Stygian Mameluk Spearman
Hyborean - Armies Of The Hyborian Kings - Bossonian Long Bowman,Gunderland Pikeman,Hyborian Knight,Hyborian Siege
Arbalister,Hyperborean Gaunt,Hyperborean Knight of Poltain,Nemedian Adventurer
Hyborean - Barbarians Of The North - Nordheimr Reaver,Nordheimr or Cimmerian Freeman,Nordheimr or Cimmerian
Hunter,Nordheimr or Cimmerian Jarl or Jarlsguard
Hyborean - Desert Dwellers - Kozaki Freerider
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan,Turanian Imperial Horseman,Turanian Miner
Hyborean - Frontier Life - Bailiff or Magistrate,Beast Hunter,Borderer or Forester ,Patrolman or Outrider
Hyborean - Great Kingdoms Of The East - Khitan Charioteers
Hyborean - Horsemen Of The Steppes - Hyrkanian Lancer - Cataphract
Hyborean - Jungle Kingdoms - Kushite Champion
Hyborean - The Light Of Civilization - Judicial Champion
Hyborean - Travellers Of The Seas - Hyborian Marine
Korantia - Sidearm
Lyonesse - Dahaut Defender,Hybras Foot Knight,Ska Warrior
Mediterranean - Persian - Mede Horseman
Mediterranean - Scythian - Nomad Headhunter
Meeros - Kirstet villager
Mythic Britain - Saxon Berserker,Saxon Fyrdman
Mythic Constantinople - Byzantine - Kataphraktos - Heavy Cavalry
Mythic Constantinople - Turkish - Askari,Sipahi - Heavy Cavalry,Sipahi oglan - Medium Cavalry
Mythic Constantinople - Other - Chalkotaurus
Perceforest - Footman
Realm - Gartharis Warrior,North Vale Warrior,Vale Mounted Knights,Vale Warrior
Renaissance - Fechten und Ringen von Meister Liechtenaur ,Trained Militia - Turkish (Akinci)
Standard - Barbarian Warrior
Stupor Mundi West - Archer,Soldato di Ventura
Tozer - Claurin Knife-Thrower,Crafton Commoner,Heavy Pit Fighter,Mountain Forester,Mountain Guard,Mountain Smith,Tinisford
Villager,Tozerian Farmer
Viking - Dane Raider,Viking Berserker,Viking Raider
Battleaxe 2H
Hyborean - Frontier Life - Bailiff or Magistrate
Monster Island - Grimsand Mercenary
Stupor Mundi West - Peasant Militia
Tozer - Mountain Miner
Bidentis
Monster Island - Smilodon's Teeth
Blowgun

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #66
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
East - Ninja
Hyborean - Behind The Scenes - Hyperborean Assassin
Hyborean - Jungle Kingdoms - Pygmy Headshrinker
Monster Island - Brotherhood of the Unsleeping Eye,Tua Skirmisher
Blunderbuss
Dwarven Areas - Iron Dwarf Warrior
Bo Staff
East - Aikido Weird of Hali,Karate,Koryu Jujutsu,Monk,Ninjutsu,Peasant Levy,Pure Aikido,Pure Karate,Shaolin Kung-Fu,Way of the
Iron Fist
East - Sengoku - Travelling Monk
Bokken
East - Aikido Weird of Hali,Pure Aikido
Bolas
Hyborean - Frontier Life - Slave-Catcher
Hyborean - Jungle Kingdoms - Darfari Cannibal
Meeros - Brotherhood of Dust,Order of the Stick
Monster Island - Brotherhood of the Carrion Scavenger,Brotherhood of the Relentless Pursuit,Tua Skirmisher
Mythic Constantinople - Other - Acephaloi Hunter
Prax - Bolo Lizard
Bone Bow
Dragon Pass - Beaked Dragonewt,Beaked Dragonewt Bodyguard,Dragonewt Full Priest,Dragonewt Tailed Priest
Boomerang
Prax - Ostrich
Bow Simple
Post Alexandrian Levant - Barbarian Archer
Brass Knuckles
East - Street Fighting
Broad Axe 1H
Babylon - Babylonian Bailiff,Babylonian Gatekeeper
Broad Axe 2H
Babylon - Babylonian Bailiff,Babylonian Gatekeeper
Broadsword
Dragon Pass - Sartarite Loyal Housecarl,Sartarite Noble
Dragon Pass - Lunar Heartland Corps - Copper Girls,Lasadag Lions,Nest Thieves,Steel Sword Legion
Dragon Pass - Lunar Other Regiments - Danfive Xaron Penal Battalion,Queen's Regiment
Dragon Pass - Lunar Provincial Army - Bell Temple,Dalini,Hilton,Mirinite Swords
Dragon Pass - Lunar Southern Field Corps - Silver Shields
Dragon Pass - Lunar Tarsh Native Furthest Corps - Bagnot Foot, Dunstop Foot, Talfort Foot,Foot Bison,Furthest Foot (1st and
2nd),Goldedge Foot,Jahara
Dragon Pass - Sartar - Colymar Heavy Cavalry
Esrolia - God Forgotten Holari
Fonrit - Umathelan Noble
Hyborean - Armies Of The Hyborian Kings - Bossonian Long Bowman,Gunderland Pikeman,Hyborian Knight,Hyborian Siege
Arbalister,Hyperborean Gaunt,Hyperborean Knight of Poltain,Kothic Spahi,Nemedian Adventurer
Hyborean - Barbarians Of The North - Nordheimr Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian
Freeman,Nordheimr or Cimmerian Hunter,Nordheimr or Cimmerian Jarl or Jarlsguard
Hyborean - Behind The Scenes - Hyperborean Spy or Agent
Hyborean - Frontier Life - Borderer or Forester ,Patrolman or Outrider
Hyborean - The Light Of Civilization - Guardsman or Bodyguard,Judicial Champion,Pit Fighter
Hyborean - Travellers Of The Seas - Freebooter ,Hyborian Marine,Pirate
Korantia - Paladin,Swordsman,Taskan Swordsman,Thennalt Thane
Mythic Rome Pre 4Th Century - Gallic Warrior
Prax - Bison,Bison Berserker,Bison Berserker Bodyguard,Zebra
Realm - Glorified Soldier,Moor's Warrior,Vale Men-At-Arms infantry
Renaissance - Swordsmanship - German (Fechten) ,Swordsmanship - Scottish ,Trained Militia - Infantry
Standard - Barbarian Warrior,Cavalry
Stupor Mundi West - Archer,Horse Archer,Knight
Tozer - Claurin Mercenary
Viking - Viking Raider
Bronze Hoplite Shield (Hoplon)
Mythic Rome - Samnite Gladiator
Mythic Rome Pre 4Th Century - Roman First Class Infantry - Pre 4th Century
Bronze Phalangite Shield (Aspis)
Mythic Rome 4Th Century - Heavy Macedonian Phalangite,Light Macedonian Phalangite
Brooch
Tozer - Tough Temptress
Buckler
Black Isle - Street Fighter
Dragon Pass - Crested Dragonewt,Trollkin Militia
Dragon Pass - Lunar - Lunar Dara Happan Urbanite
Dragon Pass - Lunar - Imperial Bodyguard - Wyvern Riders
Dragon Pass - Lunar Cavalry Corps - Arrowstone,Flowers of Death,Moon Arrow,Unriver,Whipstock,Wing Temple
Dragon Pass - Lunar Eastern Field Corps - Jewel Points
Dragon Pass - Lunar Heartland Corps - Graineaters,Hadrian's Cavalry,Halera's Chasers,Jintori,Thunder Delta Slingers
Dragon Pass - Lunar Magical Corps - University Guards
Dragon Pass - Lunar Provincial Army - Chiton Cavalry
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #67
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Dragon Pass - Lunar Tarsh Native Furthest Corps - Border Wulf Peltasts,Upland Horse
Dragon Pass - Sartar - Black Horse Troop Heavy Cavalry
Esrolia - God Forgot Talar Defensive School
Hyborean - Armies Of The Hyborian Kings - Bossonian Long Bowman,Gunderland Pikeman,Hyborian Halberdier,Hyborian
Pikeman
Hyborean - Desert Dwellers - Shemite Asshuri
Hyborean - The Light Of Civilization - Enforcer,Palace Guard
Hyborean - Travellers Of The Seas - Freebooter
Korantia - Ashkorite Pikeman,Guardian,Jekkarene Skirmisher,Kismek Lancer,Korantian Duelist,Reaver,Swashbuckler,Targeteer
Light Infantry
Lyonesse - Greenwood Raider,Lyonesse Nobleman,Ska Duelist
Meeros - Frontier Rogue
Mythic Constantinople - Byzantine - Arquebusier,Byzantine shipboard combat,Code Duello,Cretan Light Infantry,Kataphraktos -
Heavy Cavalry,Mourtatoi - Guard Infantry,Schiopettiere ,Toxotes - Light Infantry
Mythic Rome Late Republic - Auxilia Mercenary Archer
Perceforest - Yeoman Militia
Post Alexandrian Levant - Barbarian Slinger
Realm - Imperial Knight
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Fechten und Ringen von Meister Liechtenaur ,Swordsmanship -
English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - Italian (Arte della Spada) ,Trained Guard,Trained Mercenary
- German (Landsknecht) ,Trained Militia - Archer
Standard - Gladiator
Tozer - Heavy Pit Fighter
Caetra
Mythic Rome - Carthage 3Rd Century - Iberian Cavalry,Iberian Skirmishers (Caetrati),Numidian Cavalry
Cakera
Monster Island - Brotherhood of the Serpentine Grace,Brotherhood of the Unsleeping Eye
Cavalry Bow
Mythic Constantinople - Byzantine - Trapezites - Light Cavalry
Celtic Dagger
Fioracitta - Self Defence
Lyonesse - Celtic Hunter,Itinerant Forest Bandit,Itinerant Furtive Footpad,Itinerant Noble Outlaw,Self Defence,Ska Mercenary,Ska
Warrior,Vagabond Murder
Mythic Britain - Celtic Hunter,School of Nasty Tricks,Self Defence
Celtic Longsword
Lyonesse - Celtic Noble,Celtic Spearman,Celtic Warrior,Hybras Foot Knight,Hybras Mounted Knight,Hybras Ulfish
Skirmisher,Itinerant Noble Outlaw,Ska Cavalry,Ska Duelist,Ska Mercenary,Ska Warrior
Mediterranean - Celtic - Celtic Berserker,Clan Warrior
Mediterranean - Roman - Equites
Mythic Britain - Celtic Noble,Celtic Shield Wall,Celtic Warrior,Saxon Noble
Celtic Shield
Lyonesse - Celtic Noble,Celtic Spearman,Celtic Warrior,Hybras Citizen Militia,Hybras Mounted Knight,Hybras Ulfish
Skirmisher,Itinerant Noble Outlaw,Ska Mercenary,Ska Warrior
Mythic Britain - Celtic Noble,Celtic Shield Wall,Celtic Warrior,Saxon Fyrdman,Saxon Noble
Celtic Sword
Post Alexandrian Levant - Galatian
Celtic Thrown Dagger
Fioracitta - Self Defence
Lyonesse - Celtic Hunter,Self Defence
Mythic Britain - Celtic Hunter,School of Nasty Tricks,Self Defence
Cestus
Hyborean - The Light Of Civilization - Pugilist
Mythic Constantinople - Byzantine - Pankration
Post Alexandrian Greece - Diadochi Pankration
Chain
Fioracitta - Fioracitta Self Defence
Hyborean - The Light Of Civilization - Thug
Realm - Dirty Rotten Scoundrel,Streetwise Bruiser
Chigriki
East - Ninja
Chimalli
Monster Island - Brotherhood of the Unsleeping Eye
Chokin
Dragon Pass - Beaked Dragonewt,Beaked Dragonewt Bodyguard,Crested Dragonewt,Dragonewt Full Priest,Dragonewt Tailed
Priest,Way of the Dragonewt
Claws/Talons
Standard - Natural Weapons
Club
Another Fine Messer - Gripping Debate
Black Isle - Pirate Brawl
Dragon Pass - Telmori Hunter,Trollkin Militia
Dragon Pass - Lunar - Lunar Dara Happan Urbanite
Egypt - Crimson Serpent Acolyte,Town Protector
Fioracitta - Fioracitta Brawling,Fioracitta Combat Illusionist,Fioracitta Self Defence,Fioracitta Shipboard Combat
Fonrit - Kadam Slave Scuffle,Yad Strife
Hyborean - An Ancient And Decadent Civilization - Stygian Conscript or Slave Army
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #68
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hyborean - Barbarians Of The North - Nordheimr or Cimmerian Thrall
Hyborean - Behind The Scenes - Hyperborean Cultist,Hyperborean Spy or Agent
Hyborean - Frontier Life - Peasant or Herder,Slave-Catcher
Hyborean - Great Kingdoms Of The East - Khitan Conscript Infantry
Hyborean - Jungle Kingdoms - Darfari Cannibal,Darfari Cannibal Brute,Kushite Champion,Kushite Impi Spearman,Kushite
Witchdoctor
Hyborean - The Deep Wilderness - Pictish Brave,Pictish Woad Warrior
Hyborean - The Light Of Civilization - Beggar,Enforcer,Thug
Hyborean - Travellers Of The Seas - Sailor
Korantia - Beastman Warrior,Swashbuckler
Lyonesse - Hybras Street Thug,Itinerant Forest Bandit,Itinerant Furtive Footpad
Mediterranean - Other - Bully of the Bunch
Meeros - Frontier Rogue,Kirstet villager
Monster Island - Grimsand Street-Tough,Hired Thug,Jungle Explorer,Long Arm of the Law,Mua Infantry
Mythic Constantinople - Byzantine - Manglabliaros - Police
Mythic Constantinople - Turkish - Yeniseri - Elite Infantry
Perceforest - Yeoman Militia
Post Alexandrian Greece - Rogue
Prax - Agimori,Cannibal Cult,Morokanth
Realm - Dirty Rotten Scoundrel,Realm Thug,Slaver,Sneak,Street Scum
Renaissance - Brawling ,Brawling - Sailor,Common Defense ,Coraiocht ,Manus Nigrum,Peasant Levy ,Swordsmanship - Italian
(Arte della Spada)
Standard - Pirate from Mythras,Street Brawler
Tozer - Claurin Knife-Thrower,Dureshi Commoner,Dureshi Herder,Hilimyan Householder,Street Rat,Tinisford Villager,Tozerian
Commoner
Viking - Viking Raider
Comb
Fioracitta - Fioracitta Mylady's Secret
Tozer - Tozerian Socialite
Composite Bow
Babylon - Babylonian Archer,Babylonian Charioteer,Babylonian Elite,Babylonian Nomad
Dragon Pass - Lunar - Imperial Bodyguard - Mother's Guard
Dragon Pass - Lunar Cavalry Corps - Arrowstone,Char-Un Heavy Cavalry_,Deretinic Charioteers,Flowers of Death,Moon
Arrow,Riverfork,Starkin,Unriver,Wing Temple
Dragon Pass - Lunar Eastern Field Corps - Jewel Points
Dragon Pass - Lunar Heartland Corps - Blessed Daughters,Blue Boys,Halera's Chasers,Yalamese
Dragon Pass - Lunar Magical Corps - Comet Seers,Spell Archers,University Guards
Dragon Pass - Lunar Provincial Army - Chiton Cavalry,Redarms,Saird Bowmen
Dragon Pass - Lunar Southern Field Corps - Vahangi Archers
Dragon Pass - Lunar Tarsh Native Furthest Corps - Upland Horse
Egypt - Crimson Serpent Acolyte,Egyptian Desert Nomad,Town Protector
Post Alexandrian Greece - Marine Psiloi,Psiloi
Post Alexandrian Levant - Horse or Camel Cavalry,Lancer
Cosh
Fioracitta - Fioracitta Mylady's Secret
Crushing Teeth
Standard - Natural Weapons
Cuauhololli
Monster Island - Brotherhood of the Fang
Cutlass
Renaissance - Brawling - Sailor
Dagger
Another Fine Messer - Gripping Debate
Black Isle - Street Fighter,Water Dancer with dagger
Dragon Pass - Sartarite Alynx Brother
Dragon Pass - Lunar - Lunar Colonial Survivalist,Lunar Dara Happan Urbanite,Lunar Dart Contestant,Lunar Sagittan Peltast
Dragon Pass - Lunar Eastern Field Corps - Spear Sons
Dragon Pass - Lunar Provincial Army - Mirin Moon Mages
Dwarven Areas - Dwarven Crossbow Elite,Dwarven Defender of the Wall,Dwarven Miner,Dwarven Sound of the Axe,Dwarven Way
of the Hammer,Iron Dwarf Warrior
Egypt - Crimson Serpent Acolyte,Egyptian Desert Nomad,Magic User,Town Protector,Warrior Priest
Esrolia - God Forgot Talar Defensive School
Fioracitta - Fioracitta Combat Illusionist,Fioracitta Concealable Weapons,Fioracitta Self Defence,Fioracitta Shipboard
Combat,Fioracitta Swashbuckling,Pugilism
Fonrit - Afadjanni Bladedance,Afadjanni Bladedance - Coastal,Kadam Slave Scuffle,Kareeshtu Doublecross,Ompalam
Overseer,Slave Soldier
Hyborean - An Ancient And Decadent Civilization - Stygian Conscript or Slave Army ,Stygian Mameluk Bowman,Stygian Mameluk
Highborn,Stygian Mameluk Spearman,Stygian Scout,Stygian Skirmisher,Stygian Slinger
Hyborean - Armies Of The Hyborian Kings - Bossonian Long Bowman,Gunderland Pikeman,Hyborian Archer,Hyborian
Crossbowman,Hyborian Knight,Hyborian Siege Arbalister,Hyperborean Gaunt,Hyperborean Knight of Poltain,Kothic
Spahi,Nemedian Adventurer
Hyborean - Barbarians Of The North - Nordheimr Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian
Freeman,Nordheimr or Cimmerian Hunter,Nordheimr or Cimmerian Jarl or Jarlsguard,Nordheimr or Cimmerian Thrall
Hyborean - Behind The Scenes - Hyperborean Assassin,Hyperborean Cultist,Hyperborean Spy or Agent
Hyborean - Desert Dwellers - Caravaneer,Desert Nomad,Ghulistan Hillman,Iranistani City Militia,Kozaki Freerider,Shemite Asshuri
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan,Turanian Imperial Horseman,Turanian Miner,Turanian Soldier
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #69
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hyborean - Frontier Life - Bailiff or Magistrate,Bandit,Beast Hunter,Borderer or Forester ,Patrolman or Outrider,Peasant or Herder
Hyborean - Great Kingdoms Of The East - Khitan Alchemist-Engineer,Khitan Archer,Khitan Cavalry,Khitan Conscript Infantry,Khitan
Crossbowman,Vendhyan Kshatriya,Vendhyan Mahout,Vendhyan Rakhsha
Hyborean - Horsemen Of The Steppes - Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract
Hyborean - Jungle Kingdoms - Corsair,Darfari Cannibal,Darfari Cannibal Brute,Kushite Champion,Kushite Hunter,Kushite Impi
Spearman,Kushite Witchdoctor,Pygmy Headshrinker
Hyborean - The Deep Wilderness - Pictish Brave,Pictish Hunter,Pictish Woad Warrior
Hyborean - The Light Of Civilization - Bravo,Enforcer,Guardsman or Bodyguard,Guttersnipe,Judicial Champion,Palace Guard,Pit
Fighter,Realm Marksman,Shanker,Thug
Hyborean - Travellers Of The Seas - Eastern Marine,Freebooter ,Hyborian Marine,Pirate,Sailor,Spear Diver ,Whaler
Korantia - Archery,Cloak and Dagger,Earth's Champion,Guardian,Jekkarene Skirmisher,Knife Fighting,Korantian
Duelist,Reaver,Swashbuckler,Taskan Swordsman
Lyonesse - Hybras Street Thug,Mancatcher Bountyhunter,Scolan Vengeance
Mediterranean - Carthage - Carthaginian Hoplite,Punic Sorceress
Mediterranean - Celtic - Clan Warrior
Mediterranean - Iberian - Bastetano Warrior
Mediterranean - Nubian - Kushite Archer
Mediterranean - Other - Bully of the Bunch,Holy Man
Mediterranean - Roman - Equites,Velites
Meeros - Brotherhood of Dust,Dark One Cultist,Kirstet villager,Kopashi Agent,Meerish Infantry,Meet Your Ancestors,Minotaur
Gladiator,Priestess of Myceras
Monster Island - Civilian Cohort,Grimsand Mercenary,Grimsand Street-Tough,Hired Thug,Jungle Explorer,Long Arm of the
Law,Stinger
Mythic Constantinople - Byzantine - Code Duello,Constantinople Peasant Levy,English Peasant Levy,Kataphraktos - Heavy
Cavalry,Mercenary Halberdier,Pelekyphoros - Varangian Guard
Mythic Constantinople - Turkish - Askari,Bedouin Warrior,Yeniseri - Elite Infantry
Mythic Constantinople - Other - Astomatoi Concealable Weapons,Chalkotaurus
Perceforest - Footman,Perceforest Tilting
Post Alexandrian Greece - Akon Hippeis,Hoplite,Macedonian,Marine Hoplite,Marine Peltast,Marine Psiloi,Marine
Thureophoui,Peltast,Psiloi,Rogue,Tarentine,Thureophoui
Post Alexandrian Levant - Barbarian Archer,Barbarian Slinger,Galatian,Hillman,Horse or Camel Cavalry,Thracian
Prax - Basmoli,Bison Berserker Bodyguard with Greatsword,Bolo Lizard,Cannibal Cult
Realm - Bodyguard,City Guard,Gartharis Assassin,Never Fight Fairly,Realm Thug,Sneak,Street Fighter (Daggers),Street
Scum,Streetwise Bruiser,Vale Crossbow Skirmisher,Vale Longbow Skirmisher,Vale Mounted Knights
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Brawling ,Brawling - Sailor,Common Defense ,Coraiocht
,Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten),Fechten und Ringen von Meister Liechtenaur ,Knife Fighting -
Spanish (Lucha con Cuchillo) ,Knightly Art of Combat ,Manus Nigrum,Swordsmanship - English ,Swordsmanship - German
(Fechten) ,Swordsmanship - Scottish ,Trained Mercenary - Balkan (Stratioti) ,Trained Mercenary - German (Landsknecht -
Doppelsoeldner) ,Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Scottish (Galloglaigh) ,Trained Mercenary -
Swiss ,Trained Militia - Turkish (Akinci) ,Trained Militia - Turkish (Sipahi),Trained Soldier - Turkish (Janissary) ,Woodland Hunter
Standard - Agissene Infantry,Assassin,Master Archer
Stupor Mundi West - Archer,City Folk,Highlander,Horse Archer,Knight,Muslim Knight,Peasant Militia,Seaman,Soldato di
Ventura,Street Thug,Yeomanry
Tozer - Briarwood Thief,Crafton Commoner,Dureshi Commoner,Dureshi Herder,Grath Herder,Hilimyan Householder,Light Pit
Fighter,Mountain Miner,Mountain Smith,Mountain Villager,Street Rat,Tinisford Villager,Tozerian Commoner,Tozerian
Socialite,Wealthy Fop
Dagger (Pugio)
Mythic Rome - Retiarius Gladiator
Mythic Rome - Carthage 3Rd Century - Iberian Cavalry,Iberian Skirmishers (Caetrati),Iberian Swordsmen (Scutarii)
Mythic Rome Late Republic - Legionary
Dagger (Sica)
Mythic Rome - Thracian Gladiator
Dagger Cane
Fioracitta - Fioracitta Gentlemen's Last Resort
Hyborean - Behind The Scenes - Hyperborean Assassin
Dai-Kyu
East - Samurai Warrior
East - Sengoku - Mounted Samurai
Daichui
Monster Island - Brotherhood of Silent Watch,Brotherhood of Truths To Be Forgotten
Dao
East - Quanyuan quan,Shaolin Kung-Fu
Dara Happan Hoplon
Dragon Pass - Lunar - Lunar Dara Happan Heavy Infantry
Dart
Dragon Pass - Runner
Dragon Pass - Lunar - Lunar Dara Happan Heavy Infantry,Lunar Dart Contestant
Egypt - Magic User
Hyborean - Behind The Scenes - Hyperborean Assassin
Korantia - Barbarian Levy,Citizen Cavalry,Targeteer Light Infantry
Prax - Impala,Ostrich,Unicorn
Renaissance - Manus Nigrum
Dirk
Korantia - Taskan Citizen Infantry
Realm - Slaver
Disorder Keg
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #70
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Dwarven Areas - Dwarven Sapper
Doraddi War Shield
Prax - Agimori
Dory
Post Alexandrian Greece - Hoplite,Marine Hoplite,Marine Peltast,Marine Thureophoui,Peltast,Thureophoui,Xyston Hippeis
Eku
Monster Island - Teeth of the Shark
Elf Blowgun
Fonrit - Yellow Elf Ranger
Elf Bow
Dragon Pass - Brown Elf Ranger,Green Elf Woodguard
Fonrit - Yellow Elf Ranger
Espasa
Mythic Rome - Carthage 3Rd Century - Iberian Cavalry,Iberian Swordsmen (Scutarii)
Falcata
Mythic Rome 4Th Century - Hastati and Principes 4th Century,Triarii 4th Century
Falchion
Fioracitta - Fioracitta Citizen Levy,Fioracitta Citizen Levy without Pike
Fonrit - Calari Grip,Harem Protector,Kareeshtu Doublecross,Ompalam Overseer,Slave Soldier
Hyborean - Armies Of The Hyborian Kings - Hyborian Knight,Hyperborean Gaunt,Hyperborean Knight of Poltain,Kothic
Spahi,Nemedian Adventurer
Hyborean - Barbarians Of The North - Nordheimr Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian
Freeman,Nordheimr or Cimmerian Hunter,Nordheimr or Cimmerian Jarl or Jarlsguard
Hyborean - Desert Dwellers - Kozaki Freerider
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan,Turanian Imperial Horseman,Turanian Miner
Hyborean - Frontier Life - Borderer or Forester
Hyborean - Horsemen Of The Steppes - Hyrkanian Lancer - Cataphract
Hyborean - Jungle Kingdoms - Kushite Champion
Hyborean - The Light Of Civilization - Judicial Champion,Pit Fighter
Hyborean - Travellers Of The Seas - Eastern Marine,Hyborian Marine,Pirate
Korantia - Jekkarene Marine,Swordsman
Mediterranean - Iberian - Bastetano Warrior,Turdetano Archer
Monster Island - Doomed Cartographer,Grimsand Mercenary
Mythic Constantinople - Byzantine - Constantinople Footman,Constantinople Peasant Levy,English Peasant Levy
Realm - Beast Handler,Gartharis Sworn Warrior
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Trained Soldier - Turkish (Janissary)
Standard - Pirate from Mythras
Fighting Stick
Babylon - Babylonian Bailiff,Babylonian Gatekeeper,Babylonian Hunter,Babylonian Traditional
Fingertip Needles
Monster Island - Eight Jab Doom
Fist
Black Isle - Pirate Brawl
East - Aikido Weird of Hali,Karate,Koryu Jujutsu,Ninjutsu,Pure Aikido,Pure Karate,Quanyuan quan,Shaolin Kung-Fu,Way of the
Dragon
Fioracitta - Fioracitta Beast Unarmed,Fioracitta Self Defence,Self Defence
Fonrit - Afadjanni Wrestling,Kadam Slave Scuffle,Yad Strife
Lyonesse - Faroli Fisticuffs,Festive Fellow Fisticuffs,Not In My Gaff,Self Defence
Monster Island - Eight Jab Doom,Prize Fighter
Mythic Britain - School of Nasty Tricks,Self Defence
Standard - Natural Weapons,Unarmed
Flail
Hyborean - An Ancient And Decadent Civilization - Stygian Conscript or Slave Army
Hyborean - Armies Of The Hyborian Kings - Hyborian Knight,Hyperborean Knight of Poltain,Nemedian Adventurer
Hyborean - Frontier Life - Peasant or Herder
Hyborean - Great Kingdoms Of The East - Khitan Conscript Infantry,Khitan Martial Artist
Hyborean - The Light Of Civilization - Judicial Champion
Perceforest - Yeoman Militia
Flail (Heavy)
Renaissance - Fechten und Ringen von Meister Liechtenaur ,Knightly Art of Combat
Flail (Light)
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Peasant Levy
Flanged Mace
Mythic Constantinople - Byzantine - Apelatikiaros - Wall Guard Unit,Gasmoulai - Marines
Flintlock Musket
Dwarven Areas - Nidan Iron Dwarf Rifleman
Flintlock Pistol
Dwarven Areas - Nidan Iron Dwarf Rifleman
Flintlock Pistol - Double Barrel
Dwarven Areas - Nidan Iron Dwarf Rifleman
Fonritian Spear-Sword
Fonrit - Harem Protector,Slave Soldier
Gada
Monster Island - Night's Touch
Gaff
Renaissance - Brawling - Sailor
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #71
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Gami
Dragon Pass - Dragonewt Full Priest,Dragonewt Tailed Priest
Garrotte
Fioracitta - Fioracitta Concealable Weapons
Hyborean - Behind The Scenes - Hyperborean Assassin
Hyborean - Great Kingdoms Of The East - Vendhyan Rakhsha
Meeros - Brotherhood of Dust,Meet Your Ancestors
Monster Island - Eiki Elite
Realm - Never Fight Fairly
Renaissance - Manus Nigrum
Gladius
Mythic Rome - Horseman Gladiator,Samnite Gladiator
Mythic Rome 3Rd Century - Hastati and Principes 3rd Century,Roman Cavalry 3rd Century,Triarii 3rd Century,Velites 3rd Century
Mythic Rome Late Republic - Legionary,Legionary Officer
Glaive
Stupor Mundi West - Peasant Militia,Soldato di Ventura
Tozer - Claurin Mercenary
Viking - Viking Raider
Glaive/Rhomphaia
Hyborean - An Ancient And Decadent Civilization - Stygian Mameluk Highborn
Hyborean - Armies Of The Hyborian Kings - Hyborian Halberdier
Hyborean - The Light Of Civilization - Judicial Champion,Palace Guard
Mythic Constantinople - Byzantine - Skoutatoi - Heavy Infantry
Mythic Constantinople - Turkish - Yeniseri - Elite Infantry
Mythic Constantinople - Other - Chalkotaurus
Gran Spara
Mediterranean - Egyptian - Auriga
Mediterranean - Nubian - Desert Hunter,Napatian Warrior
Mediterranean - Persian - Persian Royal Guard,Sparabara
Grasping Teeth
Standard - Natural Weapons
Great Axe
Dragon Pass - Sartarite Loyal Housecarl
Dwarven Areas - Iron Dwarf Warrior
Esrolia - Esrolian Cohort
Hyborean - Armies Of The Hyborian Kings - Hyperborean Gaunt
Hyborean - Barbarians Of The North - Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard
Hyborean - Desert Dwellers - Ghulistan Hillman
Hyborean - The Light Of Civilization - Judicial Champion
Korantia - Maul
Monster Island - White Death
Mythic Britain - Saxon Berserker
Mythic Constantinople - Byzantine - Pelekyphoros - Varangian Guard
Renaissance - Peasant Levy ,Trained Mercenary - Scottish (Galloglaigh)
Tozer - Mountain Forester
Viking - Dane Raider,Viking Berserker,Viking Raider
Great Club
Hyborean - Jungle Kingdoms - Darfari Cannibal Brute,Kushite Champion
Hyborean - The Deep Wilderness - Pictish Woad Warrior
Korantia - Maul
Meeros - Frontier Skullcrusher,Minotaur Gladiator
Realm - Streetwise Bruiser
Renaissance - Coraiocht
Great Hammer
Dwarven Areas - Dwarven Sapper,Dwarven Way of the Hammer,Nidan Iron Dwarf Rifleman
Enemies - Hammer of the Beast
Hyborean - Armies Of The Hyborian Kings - Hyperborean Gaunt
Hyborean - Barbarians Of The North - Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard
Hyborean - The Light Of Civilization - Judicial Champion
Korantia - Maul
Meeros - Frontier Skullcrusher
Tozer - Mountain Forester,Mountain Miner
Greatsword
Dragon Pass - Great Troll Breaker
Dwarven Areas - Iron Dwarf Warrior
Hyborean - Armies Of The Hyborian Kings - Hyperborean Gaunt,Hyperborean Knight of Poltain,Nemedian Adventurer
Hyborean - Barbarians Of The North - Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard
Hyborean - The Light Of Civilization - Judicial Champion
Korantia - Maul
Mythic Constantinople - Byzantine - Mercenary Halberdier
Perceforest - Footman
Prax - Bison Berserker Bodyguard with Greatsword
Renaissance - Swordsmanship - Scottish ,Trained Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained Mercenary -
Scottish (Galloglaigh)
Standard - Agissene Infantry
Grenado
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #72
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mythic Constantinople - Byzantine - Arquebusier
Mythic Constantinople - Turkish - Topcu - Artillery
Hair Comb
Tozer - Tough Temptress
Halberd
Mythic Constantinople - Byzantine - Mercenary Halberdier
Stupor Mundi West - Peasant Militia,Soldato di Ventura
Halberd/Poleaxe
Hyborean - Armies Of The Hyborian Kings - Hyborian Halberdier
Hyborean - The Light Of Civilization - Judicial Champion
Korantia - Thennalt Warrior
Mediterranean - Celtic - Celtic Berserker
Han Kyu
East - Sengoku - Mounted Samurai
Hanbo
East - Koryu Jujutsu,Ninjutsu
Hand Crossbow
Renaissance - Manus Nigrum
Harpoon
Hyborean - Travellers Of The Seas - Whaler
Korantia - Seahunter
Renaissance - Brawling - Sailor
Hasta
Mythic Rome - Carthage 3Rd Century - Iberian Cavalry,Iberian Swordsmen (Scutarii)
Mythic Rome 3Rd Century - Roman Cavalry 3rd Century,Triarii 3rd Century
Mythic Rome 4Th Century - Gallic Cavalry 3rd-1st Century,Light Gallic Infantry,Rorarii and Accensi 4th Century,Samnite Heavy
Infantry,Samnite Light Infantry
Mythic Rome Late Republic - Auxilia Gallic or German Cavalry,Legionary
Mythic Rome Pre 4Th Century - Gallic Fanatic,Roman Cavalry - Pre 4th Century,Roman First Class Infantry - Pre 4th
Century,Roman Fourth Class Infantry - Pre 4th Century,Roman Second or Third Class Infantry - Pre 4th Century
Hatchet
Black Isle - Pirate Brawl
Fioracitta - Fioracitta Brawling,Fioracitta Citizen Levy,Fioracitta Citizen Levy without Pike
Hyborean - An Ancient And Decadent Civilization - Stygian Conscript or Slave Army ,Stygian Scout,Stygian Skirmisher,Stygian
Slinger
Hyborean - Armies Of The Hyborian Kings - Bossonian Long Bowman,Hyborian Archer,Hyborian Crossbowman,Hyperborean
Gaunt,Nemedian Adventurer
Hyborean - Barbarians Of The North - Nordheimr Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian
Freeman,Nordheimr or Cimmerian Hunter,Nordheimr or Cimmerian Jarl or Jarlsguard
Hyborean - Desert Dwellers - Caravaneer,Shemite Asshuri
Hyborean - Frontier Life - Bandit,Beast Hunter,Borderer or Forester ,Patrolman or Outrider,Peasant or Herder
Hyborean - Great Kingdoms Of The East - Khitan Archer,Khitan Cavalry,Khitan Conscript Infantry,Khitan Crossbowman
Hyborean - Jungle Kingdoms - Corsair,Darfari Cannibal Brute,Kushite Champion,Kushite Impi Spearman
Hyborean - The Deep Wilderness - Pictish Brave,Pictish Hunter,Pictish Woad Warrior
Hyborean - The Light Of Civilization - Enforcer,Judicial Champion,Pit Fighter,Realm Marksman
Hyborean - Travellers Of The Seas - Eastern Marine,Hyborian Marine,Pirate,Sailor,Whaler
Korantia - Beastman Warrior,Thennalt Skirmisher
Mediterranean - Carthage - Sidonian Marine
Mediterranean - Celtic - Celtic Berserker,Highland Hunter
Mediterranean - Nubian - Napatian Warrior
Meeros - Kirstet Scout
Monster Island - Hired Thug
Mythic Constantinople - Byzantine - Huntsman
Mythic Constantinople - Turkish - Cebelu - Medium Infantry
Perceforest - Footman,Perceforest Huntsman,Yeoman Militia
Post Alexandrian Levant - Hillman,Lancer
Realm - Realm Thug,Streetwise Bruiser
Renaissance - Brawling ,Brawling - Sailor,Common Defense ,Peasant Levy ,Woodland Hunter
Stupor Mundi West - City Folk,Horse Archer,Knight,Muslim Knight,Seaman,Soldato di Ventura
Tozer - Claurin Knife-Thrower,Crafton Commoner,Grath Herder,Hilimyan Householder,Light Pit Fighter,Mountain
Forester,Mountain Guard,Mountain Miner,Mountain Smith,Mountain Villager,Tozerian Farmer,Traveling Ground Fighter
Hatpin
Fioracitta - Fioracitta Mylady's Secret
Heater
Dragon Pass - Brown Elf Ranger,Green Elf Woodguard
Fonrit - Yellow Elf Ranger
Hyborean - Armies Of The Hyborian Kings - Hyborian Knight,Hyperborean Knight of Poltain,Nemedian Adventurer
Hyborean - Frontier Life - Bailiff or Magistrate
Hyborean - The Light Of Civilization - Guardsman or Bodyguard,Judicial Champion
Hyborean - Travellers Of The Seas - Hyborian Marine
Lyonesse - Dahaut Defender,Hybras Foot Knight,Ska Cavalry,Ska Skirmisher
Mediterranean - Iberian - Bastetano Warrior,Turdetano Archer
Mythic Constantinople - Byzantine - Cavalier
Perceforest - Footman
Realm - Mercenary,Moor's Warrior,Street Fighter (Daggers),Vale Warrior
Renaissance - Knightly Art of Combat ,Manus Nigrum,Trained Mercenary - Balkan (Stratioti)
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #73
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Standard - Cavalry,City Watch,Noble Warrior
Stupor Mundi West - Knight,Muslim Knight
Heavy Crossbow
Dwarven Areas - Dwarven Crossbow Elite
Fonrit - Harem Protector,Slave Soldier
Hyborean - Armies Of The Hyborian Kings - Hyborian Crossbowman
Hyborean - Frontier Life - Beast Hunter
Hyborean - Great Kingdoms Of The East - Khitan Alchemist-Engineer,Khitan Crossbowman
Hyborean - The Light Of Civilization - Realm Marksman
Korantia - Jekkarene Marine,Marksman
Mythic Constantinople - Byzantine - Tzangratoroi Crossbowmen
Mythic Constantinople - Turkish - Topcu - Artillery
Perceforest - Footman
Renaissance - Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Swiss
Heavy Javelin
Mythic Rome - Carthage 3Rd Century - Iberian Skirmishers (Caetrati)
Mythic Rome 3Rd Century - Hastati and Principes 3rd Century
Mythic Rome Late Republic - Legionary
Hoof
Standard - Natural Weapons
Hook Gun
Mythic Constantinople - Byzantine - Arquebusier
Mythic Constantinople - Turkish - Topcu - Artillery
Hoplite
Dragon Pass - Lunar Eastern Field Corps - Nightlight Spears,Twilight Spears
Dragon Pass - Lunar Heartland Corps - Beryl Phalanx,Jasper Phalanx,Granite Phalanx,Blue Dragoons, Red Drgoons,Standfast
Dragon Pass - Lunar Other Regiments - Flint Legion,Horde Breakers,Lavic Legion
Dragon Pass - Lunar Provincial Army - Aggar Sun Dome Templars
Dragon Pass - Lunar Southern Field Corps - Iskalos
Dragon Pass - Lunar Tarsh Native Furthest Corps - Peralam Sun Dome Templars,White Legs
Hyborean - An Ancient And Decadent Civilization - Stygian Mameluk Highborn
Hyborean - Armies Of The Hyborian Kings - Hyborian Spearman
Korantia - Agissene Light Infantry,Paladin
Mediterranean - Carthage - Carthaginian Hoplite
Mediterranean - Greece - Citizen Hoplite
Meeros - Meerish Infantry
Mythic Constantinople - Byzantine - Trapezites - Light Cavalry
Mythic Constantinople - Turkish - Akinci - Irregular Infantry,Askari,Azap Conscript,Basi-Bazouks - Irregular Infantry,Cebelu -
Medium Infantry,Ghazi Tribesman,Sipahi - Heavy Cavalry,Sipahi oglan - Medium Cavalry,Timarli Andolou - Irregular Light
Cavalry,Turkish navy,Yeniseri - Elite Infantry
Mythic Constantinople - Other - Chalkotaurus
Tozer - Tozerian Infantry
Horns
Meeros - Minotaur Gladiator
Standard - Natural Weapons
Incising Teeth
Standard - Natural Weapons
Iron Rimed Oval Shield (Scutum) - Early Republic
Mythic Rome 4Th Century - Hastati and Principes 4th Century,Rorarii and Accensi 4th Century,Triarii 4th Century
Iron Rimed Oval Shield (Scutum) - Mid Republic
Mythic Rome - Carthage 3Rd Century - Iberian Swordsmen (Scutarii)
Mythic Rome 3Rd Century - Hastati and Principes 3rd Century,Triarii 3rd Century
Iron Rimed Rectangular Shield - Late Republic
Mythic Rome - Gaul Gladiator
Mythic Rome Late Republic - Legionary
Ixcheltu
Monster Island - Brotherhood of Truths To Be Forgotten,Brotherhood of the Noiseless Whisper,Brotherhood of the Serpentine
Grace,Brotherhood of the Silken Death,Brotherhood of the Unsleeping Eye
Javelin
Dragon Pass - Sartarite Alynx Brother,Sartarite Hill Clan Levy,Sartarite Noble,Tarshite Militia
Dragon Pass - Lunar - Imperial Bodyguard - Bloodspillers,Feathered Axe,Hell Sisters,Mother's Guard
Dragon Pass - Lunar Cavalry Corps - Whipstock,Winedance
Dragon Pass - Lunar Eastern Field Corps - Althil Chasers,Feathered Dancers,First Victory,Goldwave,Noonlight Horse,Spear Sons
Dragon Pass - Lunar Heartland Corps - Copper Girls,Doblian Dogeaters,Graineaters,Hadrian's Cavalry,Iceland
Starclubs,Jintori,Lost Sky,Nest Thieves,Steel Sword Legion
Dragon Pass - Lunar Provincial Army - Billiz Highlanders,Drenthi Grims,Hilton,Mirinite Swords,Queen's Horse
Dragon Pass - Lunar Southern Field Corps - Redflags,Silver Shields
Dragon Pass - Lunar Tarsh Native Furthest Corps - Border Wulf Peltasts,Foot Bison,Jahara,New Lolon Foot,Reaching
Moon,Slavewall Foot
Dragon Pass - Sartar - Colymar Heavy Cavalry
Esrolia - Esrolian Citizen Legionary,Esrolian Cohort
Fonrit - Umathelan Noble
Hyborean - An Ancient And Decadent Civilization - Stygian Charioteer,Stygian Scout,Stygian Skirmisher
Hyborean - Desert Dwellers - Caravaneer,Kozaki Freerider
Hyborean - Frontier Life - Beast Hunter
Hyborean - Great Kingdoms Of The East - Khitan Cavalry,Khitan Charioteers,Vendhyan Mahout
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #74
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hyborean - Jungle Kingdoms - Corsair,Kushite Hunter
Korantia - Agissene Light Infantry,Barbarian Levy,Beastman Warrior,Citizen Cavalry,Citizen Infantry,Hunter,Paladin,Targeteer Light
Infantry,Thennalt Hunter,Thennalt Skirmisher
Mediterranean - Carthage - Libyan Horseman
Mediterranean - Celtic - Celtic Berserker,Highland Hunter
Mediterranean - Egyptian - Egyptian Infantryman
Mediterranean - Greece - Ionian Peltasta
Mediterranean - Iberian - Balearic Slinger,Bastetano Warrior
Mediterranean - Nubian - Desert Hunter
Mediterranean - Roman - Roman Legionary
Meeros - Frontier Skullcrusher,Meerish Infantry
Monster Island - Brotherhood of the Relentless Pursuit,Stinger
Mythic Constantinople - Byzantine - Trapezites - Light Cavalry
Mythic Constantinople - Turkish - Akinci - Irregular Infantry,Basi-Bazouks - Irregular Infantry,Ghazi Tribesman,Sipahi - Heavy
Cavalry,Sipahi oglan - Medium Cavalry,Timarli Andolou - Irregular Light Cavalry,Yeniseri - Elite Infantry
Mythic Constantinople - Other - Barking Raider
Mythic Rome 4Th Century - Hastati and Principes 4th Century
Mythic Rome Pre 4Th Century - Aequi or Volsci Warrior,Gallic Warrior
Post Alexandrian Levant - Galatian,Hillman,Lancer,Thracian
Prax - Agimori,Basmoli,Bison,Bison Berserker,High Llama,Rhino
Realm - Moor's Warrior,Vale Warrior
Renaissance - Trained Mercenary - Scottish (Galloglaigh)
Jo Staff
East - Aikido Weird of Hali,Karate,Monk,Ninja,Pure Aikido,Pure Karate,Way of the Iron Fist
East - Sengoku - Travelling Monk
Katana 1H
East - Ninja,Samurai Warrior
East - Sengoku - Mounted Samurai,Nodachi Samurai,Sohei,Yari Samurai
Katana 2H
East - Aikido Weird of Hali,Samurai Warrior
Katar
Monster Island - Brotherhood of the Chromatic Doom,Brotherhood of the Noiseless Whisper,Brotherhood of the Obsidian
Claw,Brotherhood of the Silken Death
Khopesh
Egypt - Crimson Serpent Acolyte,Egyptian Desert Nomad,Warrior Priest
Hyborean - An Ancient And Decadent Civilization - Stygian Charioteer,Stygian Mameluk Bowman,Stygian Mameluk
Highborn,Stygian Mameluk Spearman
Hyborean - Great Kingdoms Of The East - Khitan Charioteers
Mediterranean - Egyptian - Egyptian Infantryman
Mediterranean - Greece - Protector of the Heliopolis
Mediterranean - Nubian - Napatian Warrior
Kite
Dragon Pass - Beaked Dragonewt,Beaked Dragonewt Bodyguard,Beaked Dragonewt Spirit Warrior,Dark Troll Stonewall,Great Troll
Breaker
Dragon Pass - Lunar Provincial Army - Saird Bowmen
Hyborean - Armies Of The Hyborian Kings - Hyborian Knight,Hyborian Spearman,Hyperborean Knight of Poltain,Nemedian
Adventurer
Hyborean - Empire Of The Inland Sea - Turanian Miner
Hyborean - Great Kingdoms Of The East - Vendhyan Kshatriya
Hyborean - Jungle Kingdoms - Kushite Champion,Kushite Impi Spearman
Hyborean - The Light Of Civilization - Judicial Champion
Hyborean - Travellers Of The Seas - Hyborian Marine
Monster Island - White Death
Mythic Constantinople - Byzantine - Apelatikiaros - Wall Guard Unit,Gasmoulai - Marines,Pelekyphoros - Varangian
Guard,Phylakes Crossbowmen,Phylakes civilian watch,Skoutatoi - Heavy Infantry
Mythic Constantinople - Other - Chalkotaurus
Perceforest - Perceforest Tilting
Realm - Vale Mounted Knights
Stupor Mundi West - Soldato di Ventura
Klanth 1H
Dragon Pass - Beaked Dragonewt,Dragonewt Full Priest,Dragonewt Tailed Priest
Klanth 2H
Dragon Pass - Beaked Dragonewt Bodyguard
Knife
Black Isle - Pirate Brawl
East - Street Fighting
Egypt - Magic User
Fioracitta - Fioracitta Brawling,Fioracitta Concealable Weapons,Fioracitta Self Defence
Fonrit - Afadjanni Bladedance,Afadjanni Bladedance - Coastal,Kadam Slave Scuffle,Kareeshtu Doublecross
Hyborean - Great Kingdoms Of The East - Khitan Martial Artist
Hyborean - The Light Of Civilization - Beggar,Guttersnipe
Korantia - Knife Fighting
Monster Island - Grimsand Street-Tough
Mythic Constantinople - Byzantine - Huntsman
Perceforest - Yeoman Militia
Realm - Dirty Rotten Scoundrel
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #75
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Renaissance - Brawling ,Brawling - Sailor,Common Defense ,Coraiocht ,Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife
Fighting - Italian (Arte del Coltello),Knightly Art of Combat ,Woodland Hunter
Standard - Street Brawler
Stupor Mundi West - Pilgrim,Street Thug
Tozer - Briarwood Thief,Claurin Knife-Thrower,Hilimyan Householder,Mountain Villager,Street Rat,Tozerian Commoner,Tozerian
Farmer,Tozerian Socialite
Viking - Dane Raider,Viking Berserker,Viking Raider
Knotted Whip
Fonrit - Calari Grip
Knuckledusters
Renaissance - Renaissance Pugilism
Koipahoa
Monster Island - Smilodon's Teeth
Kontos
Dragon Pass - Lunar - Lunar Corps Hoplite,Lunar Dara Happan Heavy Infantry,Lunar Pelorian Cavalry
Dragon Pass - Lunar - Imperial Bodyguard - Wyvern Riders
Dragon Pass - Lunar Cavalry Corps - Char-Un Heavy Cavalry_,Flowers of Death
Dragon Pass - Lunar Eastern Field Corps - Ommmo
Dragon Pass - Lunar Other Regiments - Queen's Regiment
Dragon Pass - Sartar - Black Horse Troop Heavy Cavalry
Kopis
Dragon Pass - Lunar - Imperial Bodyguard - Full Moon Corps,Hell Sisters
Dragon Pass - Lunar Cavalry Corps - Arrowstone,Char-Un Heavy Cavalry_,Flowers of Death,Moon
Arrow,Riverfork,Starkin,Winedance,Wing Temple
Dragon Pass - Lunar Eastern Field Corps - Althil Chasers,Feathered Dancers,First Victory,Goldwave,Jewel Points,Nightlight
Spears,Noonlight Horse,Spear Sons,Twilight Spears
Dragon Pass - Lunar Heartland Corps - Beryl Phalanx,Jasper Phalanx,Granite Phalanx,Blue Boys,Blue Dragoons, Red
Drgoons,Graineaters,Hadrian's Cavalry,Halera's Chasers,Jintori,Lost Sky,Pittance Regiment,Raibanth Line
Archer,Standfast,Yalamese
Dragon Pass - Lunar Magical Corps - Comet Seers,Spell Archers,University Guards
Dragon Pass - Lunar Other Regiments - Danfive Xaron Penal Battalion,Flint Legion,Horde Breakers,Lavic Legion,Starspears
Dragon Pass - Lunar Provincial Army - Billiz Highlanders,Chiton Cavalry,Drenthi Grims
Dragon Pass - Lunar Southern Field Corps - Iskalos,Redflags,Vahangi Archers,Yereni Horse
Dragon Pass - Lunar Tarsh Native Furthest Corps - Border Wulf Peltasts,New Lolon Foot,Reaching Moon,Slavewall Foot,Upland
Horse,Veterans Cavalry,2nd and 3rd Furthest Cavalry,White Legs
Mediterranean - Carthage - Libyan Horseman
Mediterranean - Greece - Macedonian Horseman
Mediterranean - Persian - Philistine Raider
Post Alexandrian Greece - Hoplite,Marine Hoplite,Marine Peltast,Marine Thureophoui,Peltast,Thureophoui,Xyston Hippeis
Korff
Dragon Pass - Dragonewt Full Priest,Dragonewt Tailed Priest
Kpinga
Monster Island - Brotherhood of Silent Watch,Brotherhood of Truths To Be Forgotten
Kratosi
Monster Island - Brotherhood of Silent Watch,Brotherhood of the Chromatic Doom,Brotherhood of the Fang
Kusari
East - Koryu Jujutsu,Ninjutsu
Lance
Dragon Pass - Lunar - Imperial Bodyguard - Bloodspillers,Hell Sisters
Dragon Pass - Lunar Eastern Field Corps - Noonlight Horse
Dragon Pass - Lunar Heartland Corps - Hadrian's Cavalry,Lost Sky
Dragon Pass - Lunar Other Regiments - Starspears
Dragon Pass - Lunar Southern Field Corps - Yereni Horse
Hyborean - Armies Of The Hyborian Kings - Hyperborean Knight of Poltain,Kothic Spahi
Hyborean - Desert Dwellers - Shemite Asshuri
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan,Turanian Imperial Horseman
Hyborean - Great Kingdoms Of The East - Vendhyan Kshatriya
Hyborean - Horsemen Of The Steppes - Hyrkanian Lancer - Cataphract
Lyonesse - Hybras Mounted Knight
Mythic Constantinople - Byzantine - Cavalier
Mythic Constantinople - Turkish - Sipahi - Heavy Cavalry,Sipahi oglan - Medium Cavalry
Perceforest - Perceforest Tilting
Prax - Antelope Lancer,Bison,Bison Berserker,High Llama,Rhino,Sable,Unicorn
Realm - Vale Mounted Knights
Renaissance - Knightly Art of Combat ,Trained Mercenary - Balkan (Stratioti) ,Trained Militia - Turkish (Akinci) ,Trained Militia -
Turkish (Sipahi),Trained Soldier - Turkish (Janissary)
Standard - Cavalry
Stupor Mundi West - Knight,Muslim Knight
Tozer - Traveling Horse Warrior
Lancet
Dragon Pass - Beaked Dragonewt Spirit Warrior
Lancet Ranged
Sea - Blue Elf Hunter
Large Handgonne
Mythic Constantinople - Byzantine - Schiopettiere
Mythic Constantinople - Turkish - Topcu - Artillery
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #76
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Large Pelte
Post Alexandrian Greece - Macedonian,Marine Peltast,Marine Thureophoui,Peltast,Thureophoui
Post Alexandrian Levant - Thracian
Large Rhomphaia
Post Alexandrian Levant - Thracian
Lasso
Monster Island - Brotherhood of the Carrion Scavenger
Light Crossbow
East - Ninja
Fioracitta - Fioracitta Citizen Levy,Fioracitta Citizen Levy without Pike,Fioracitta Shipboard Combat
Fonrit - Calari Grip,Ompalam Overseer
Hyborean - Armies Of The Hyborian Kings - Hyborian Crossbowman
Hyborean - Behind The Scenes - Hyperborean Assassin,Hyperborean Spy or Agent
Hyborean - Desert Dwellers - Caravaneer
Hyborean - Frontier Life - Patrolman or Outrider,Slave-Catcher
Hyborean - Great Kingdoms Of The East - Khitan Alchemist-Engineer,Khitan Crossbowman
Hyborean - The Light Of Civilization - Enforcer,Guardsman or Bodyguard,Realm Marksman
Hyborean - Travellers Of The Seas - Freebooter ,Hyborian Marine
Korantia - Marksman
Lyonesse - Dahaut Defender,Ska Mercenary,Ska Skirmisher,Ska Warrior
Monster Island - Stinger
Mythic Constantinople - Byzantine - Tzangratoroi Crossbowmen
Perceforest - Perceforest Huntsman
Realm - City Guard,Never Fight Fairly,Noble Layabout,Vale Crossbow Skirmisher
Renaissance - Manus Nigrum,Trained Guard
Standard - Assassin
Light Javelin
Mythic Rome - Carthage 3Rd Century - Numidian Cavalry
Mythic Rome 3Rd Century - Velites 3rd Century
Mythic Rome 4Th Century - Gallic Cavalry 3rd-1st Century,Gallic Charioteer 3rd-1st Century,Heavy Gallic Infantry,Leves 4th
Century,Light Gallic Infantry,Samnite Cavalry,Samnite Heavy Infantry,Samnite Light Infantry
Mythic Rome Pre 4Th Century - Gallic Cavalry,Gallic Charioteer,Gallic Fanatic,Roman Fourth Class Infantry - Pre 4th Century
Long Axe 1H
Dragon Pass - Sartarite Hill Clan Levy
Dwarven Areas - Dwarven Crossbow Elite,Dwarven Sound of the Axe
Hyborean - Barbarians Of The North - Nordheimr or Cimmerian Berserker
Hyborean - The Light Of Civilization - Pit Fighter
Hyborean - Travellers Of The Seas - Eastern Marine
Korantia - Earth's Champion
Mythic Constantinople - Turkish - Akinci - Irregular Infantry,Basi-Bazouks - Irregular Infantry,Ghazi Tribesman,Timarli Andolou -
Irregular Light Cavalry
Prax - Bison,Bison Berserker,High Llama,Impala,Pol-Joni,Rhino
Long Axe 2H
Dwarven Areas - Dwarven Defender of the Wall
Long Bow
Dragon Pass - Sartarite Hill Clan Levy
Dragon Pass - Lunar Tarsh Native Furthest Corps - Temple of the Green Bow
Hyborean - Armies Of The Hyborian Kings - Bossonian Long Bowman,Gunderland Pikeman,Hyborian Archer
Hyborean - Frontier Life - Beast Hunter,Borderer or Forester
Hyborean - Great Kingdoms Of The East - Khitan Archer
Hyborean - The Light Of Civilization - Realm Marksman
Korantia - Archery,Hunter
Mythic Constantinople - Byzantine - English Peasant Levy
Perceforest - Yeoman Militia
Realm - Vale Longbow Skirmisher
Standard - Master Archer
Stupor Mundi West - Yeomanry
Longspear
Balazar - Balazaring Hawk Slayer
Dragon Pass - Green Elf Woodguard,Telmori Hunter
Dragon Pass - Lunar - Imperial Bodyguard - Full Moon Corps,Grim Soldiers,Household Foot
Dragon Pass - Lunar Eastern Field Corps - Nightlight Spears,Twilight Spears
Dragon Pass - Lunar Heartland Corps - Beryl Phalanx,Jasper Phalanx,Granite Phalanx,Blue Dragoons, Red Drgoons,Raibanth
Line Spearmen,Standfast
Dragon Pass - Lunar Other Regiments - Danfive Xaron Penal Battalion,Flint Legion,Horde Breakers,Lavic Legion
Dragon Pass - Lunar Provincial Army - Bell Temple,Dalini,Redarms
Dragon Pass - Lunar Southern Field Corps - Iskalos,Silver Shields
Dragon Pass - Lunar Tarsh Native Furthest Corps - White Legs
Esrolia - Esrolian City-State Phalangite
Fonrit - Afadjanni Bladedance,Afadjanni Bladedance - Coastal,Kareeshtu Doublecross,Shovel Tusker Cavalry
Hyborean - Armies Of The Hyborian Kings - Hyborian Pikeman
Hyborean - Frontier Life - Beast Hunter
Hyborean - Jungle Kingdoms - Kushite Hunter
Hyborean - The Light Of Civilization - Judicial Champion
Korantia - Citizen Militia,Kismek Lancer,Thennalt Warrior
Lyonesse - Ska Cavalry
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #77
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mediterranean - Carthage - Punic Sorceress
Mediterranean - Scythian - Scythian Spearman
Meeros - Meerish Infantry
Monster Island - Mua Infantry
Mythic Constantinople - Byzantine - Kataphraktos - Heavy Cavalry,Skoutatoi - Heavy Infantry
Mythic Constantinople - Turkish - Askari,Bedouin Warrior
Mythic Constantinople - Other - Griffin Hunter
Mythic Rome 4Th Century - Samnite Cavalry
Mythic Rome Pre 4Th Century - Aequi or Volsci Warrior
Perceforest - Perceforest Huntsman
Prax - Agimori,Baboon,Basmoli,Desert Archer,High Llama,Morokanth
Renaissance - Trained Mercenary - Scottish (Galloglaigh)
Standard - Cavalry
Stupor Mundi West - Peasant Militia
Tozer - Dureshi Mercenary,Mountain Guard,Tozerian Charioteer,Traveling Ground Fighter,Traveling Horse Warrior
Longsword
Dragon Pass - Sartar - Black Horse Troop Heavy Cavalry
Fioracitta - Fioracitta Shipboard Combat,Fioracitta Swashbuckling
Hyborean - Armies Of The Hyborian Kings - Hyborian Knight,Hyperborean Knight of Poltain
Hyborean - Frontier Life - Bailiff or Magistrate,Borderer or Forester
Hyborean - The Light Of Civilization - Judicial Champion
Korantia - Swordsman
Monster Island - White Death
Mythic Constantinople - Byzantine - Cavalier,Code Duello,Cretan Light Infantry,Kataphraktos - Heavy Cavalry,Mourtatoi - Guard
Infantry,Pelekyphoros - Varangian Guard,Skoutatoi - Heavy Infantry,Toxotes - Light Infantry
Mythic Constantinople - Turkish - Bedouin Warrior
Mythic Constantinople - Other - Barking Raider
Perceforest - Perceforest Tilting
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Fechten und Ringen von Meister Liechtenaur ,Knightly Art of
Combat ,Swordsmanship - English ,Swordsmanship - German (Fechten) ,Trained Mercenary - German (Landsknecht)
Standard - Noble Warrior
Stupor Mundi West - Soldato di Ventura
Longsword 2H
Stupor Mundi West - Highlander
Mb Club
Babylon - Babylonian Traditional
Mb Javelin (Bronze)
Babylon - Babylonian Marine,Babylonian Scout
Mb Javelin (Sharpened Stake)
Babylon - Babylonian Skirmisher
Mb Knife (Bronze)
Babylon - Babylonian Charioteer,Babylonian Gatekeeper,Babylonian Infantry,Babylonian Scout
Mb Knife (Stone)
Babylon - Babylonian Bailiff,Babylonian Hunter,Babylonian Nomad,Babylonian Skirmisher,Babylonian Traditional
Mb Mace
Babylon - Babylonian Elite
Mb Self Bow
Babylon - Babylonian Hunter
Mb Sickle Sword
Babylon - Babylonian Elite
Mb Sling
Babylon - Babylonian Hunter,Babylonian Skirmisher
Mb Spear (Bronze)
Babylon - Babylonian Infantry
Mb Spear (Stone)
Babylon - Babylonian Conscript
Mb Whip
Babylon - Babylonian Charioteer
Mace
Dragon Pass - Dark Troll Stonewall,Great Troll Breaker
Dragon Pass - Lunar Southern Field Corps - Vahangi Archers
Hyborean - Armies Of The Hyborian Kings - Bossonian Long Bowman,Hyborian Knight,Hyborian Siege Arbalister,Hyperborean
Gaunt,Hyperborean Knight of Poltain,Nemedian Adventurer
Hyborean - Barbarians Of The North - Nordheimr Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian
Freeman,Nordheimr or Cimmerian Jarl or Jarlsguard
Hyborean - Desert Dwellers - Kozaki Freerider
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan,Turanian Imperial Horseman,Turanian Miner
Hyborean - Frontier Life - Beast Hunter,Patrolman or Outrider,Slave-Catcher
Hyborean - Horsemen Of The Steppes - Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract
Hyborean - The Light Of Civilization - Enforcer,Judicial Champion,Thug
Hyborean - Travellers Of The Seas - Eastern Marine,Hyborian Marine
Lyonesse - Hybras Citizen Militia
Mediterranean - Other - Holy Man
Monster Island - Eiki Elite
Mythic Constantinople - Byzantine - Cavalier,Constantinople Footman
Mythic Constantinople - Turkish - Azap Conscript,Sipahi - Heavy Cavalry,Sipahi oglan - Medium Cavalry,Turkish navy
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #78
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mythic Constantinople - Other - Griffin Hunter
Perceforest - Perceforest Tilting
Prax - Rhino
Realm - Vale Men-At-Arms infantry
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Fechten und Ringen von Meister Liechtenaur ,Knightly Art of
Combat ,Trained Guard,Trained Militia - Turkish (Sipahi),Trained Soldier - Turkish (Janissary)
Stupor Mundi West - Soldato di Ventura
Tozer - Light Pit Fighter
Machete
Monster Island - Doomed Cartographer
Maduvu
Monster Island - Brotherhood of the Fang,Brotherhood of the Serpentine Grace,Smilodon's Teeth,Tua Skirmisher
Main Gauche
Black Isle - Water Dancer,Water Dancer with dagger
Fioracitta - Fioracitta Fencing ,Fioracitta Swashbuckling
Hyborean - The Light Of Civilization - Bravo,Shanker
Hyborean - Travellers Of The Seas - Freebooter
Korantia - Korantian Duelist
Lyonesse - Ska Duelist
Mythic Constantinople - Byzantine - Code Duello
Realm - Imperial Knight,Noble Layabout
Renaissance - Swordsmanship - French (Lutte des Epee) ,Swordsmanship - Italian (Arte della Spada)
Standard - Noble Warrior,Pirate from Mythras
Makhaira
Post Alexandrian Greece - Akon Hippeis,Tarentine,Xyston Hippeis
Manglabia
Mythic Constantinople - Byzantine - Manglabliaros - Police
Maquahuitl 1H
Monster Island - Brotherhood of Silent Watch,Brotherhood of the Chromatic Doom,Brotherhood of the Obsidian Claw,Eiki,Eiki Elite
Maquahuitl 2H
Monster Island - Brotherhood of Silent Watch,Eiki,Eiki Elite
Masakari
East - Civilian Levy,Peasant Levy
Medium Bronze Shield (Aspis)
Mythic Rome - Carthage 3Rd Century - Libyan Phalangite
Meilichai
Mythic Constantinople - Byzantine - Pankration
Metal Hair Chopstick
Tozer - Tough Temptress,Tozerian Socialite
Military Flail
Hyborean - The Light Of Civilization - Judicial Champion
Meeros - Frontier Skullcrusher
Military Pick
Hyborean - Armies Of The Hyborian Kings - Hyborian Knight,Hyperborean Gaunt,Hyperborean Knight of Poltain,Nemedian
Adventurer
Hyborean - Barbarians Of The North - Nordheimr Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian
Freeman,Nordheimr or Cimmerian Jarl or Jarlsguard
Hyborean - Empire Of The Inland Sea - Turanian Miner
Hyborean - Frontier Life - Beast Hunter
Hyborean - Great Kingdoms Of The East - Vendhyan Mahout
Hyborean - The Light Of Civilization - Judicial Champion
Hyborean - Travellers Of The Seas - Hyborian Marine
Mythic Constantinople - Byzantine - Cavalier,Constantinople Footman
Militia Shield
Korantia - Taskan Citizen Infantry
Morningstar
Korantia - Guardian
Renaissance - Trained Mercenary - Scottish (Galloglaigh)
Mubuchae
Monster Island - Brotherhood of Truths To Be Forgotten,Brotherhood of the Serpentine Grace
Naginata
East - Civilian Levy,Irregular Ronin
East - Sengoku - Sohei
Net
Hyborean - Frontier Life - Slave-Catcher
Hyborean - Jungle Kingdoms - Darfari Cannibal
Mediterranean - Carthage - Sidonian Marine
Mediterranean - Persian - Philistine Raider
Mythic Constantinople - Other - Griffin Hunter
Mythic Rome - Retiarius Gladiator
Prax - Cannibal Cult
Realm - Slaver
Renaissance - Brawling - Sailor
Standard - Gladiator Net
Tozer - Pit Keeper
Ninja-To 1H
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #79
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
East - Ninja
East - Sengoku - Shinobi
Ninja-To 2H
East - Ninja,Ninjutsu
East - Sengoku - Shinobi
No-Dachi
East - Irregular Ronin
East - Sengoku - Nodachi Samurai
Nunchaku
East - Karate,Ninja,Pure Karate,Way of the Dragon
Ono
East - Peasant Levy
East - Sengoku - Eastern Bandit
Orlanthi Round Shield
Dragon Pass - Sartarite Hill Clan Levy,Sartarite Upland Crofter
Prax - Zebra
Standard - Barbarian Warrior
Orlanthi Scutum Shield
Dragon Pass - Sartarite Loyal Housecarl,Sartarite Noble
Dragon Pass - Lunar Provincial Army - Hilton
Dragon Pass - Sartar - Colymar Heavy Cavalry
Esrolia - Esrolian Cohort
Fonrit - Umathelan Noble
Parashu
Monster Island - Night's Touch,Teeth of the Shark
Parma
Mythic Rome - Horseman Gladiator,Retiarius Gladiator,Thracian Gladiator
Mythic Rome 3Rd Century - Roman Cavalry 3rd Century,Velites 3rd Century
Mythic Rome Late Republic - Auxilia Gallic or German Cavalry,Legionary Officer
Patarru
Babylon - Babylonian Archer
Patu
Monster Island - Death Dealers
Pavise
Hyborean - Armies Of The Hyborian Kings - Hyborian Siege Arbalister
Mythic Constantinople - Byzantine - Tzangratoroi Crossbowmen
Renaissance - Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Swiss
Paw
Standard - Natural Weapons
Pelorian Aspis
Dragon Pass - Lunar - Lunar Colonial Noble,Lunar Corps Hoplite,Lunar Pelorian Cavalry,Lunar Pelorian Noble
Dragon Pass - Lunar - Imperial Bodyguard - Grim Soldiers
Pelorian Peltast Shield
Dragon Pass - Lunar - Lunar Pelorian Cavalry,Lunar Sagittan Peltast
Dragon Pass - Lunar - Imperial Bodyguard - Bloodspillers
Dragon Pass - Lunar Eastern Field Corps - Althil Chasers,Feathered Dancers,First Victory,Spear Sons
Prax - Unicorn
Peltast Shield
Dragon Pass - Tarshite Militia
Dragon Pass - Lunar Cavalry Corps - Deretinic Charioteers
Dragon Pass - Lunar Heartland Corps - Copper Girls,Doblian Dogeaters,Raibanth Line Archer
Dragon Pass - Lunar Southern Field Corps - Silver Shields
Dragon Pass - Lunar Tarsh Native Furthest Corps - Jahara,Slavewall Foot
Hyborean - An Ancient And Decadent Civilization - Stygian Conscript or Slave Army ,Stygian Skirmisher
Hyborean - Great Kingdoms Of The East - Khitan Conscript Infantry
Korantia - Barbarian Levy,Citizen Cavalry,Targeteer Light Infantry
Mediterranean - Carthage - Libyan Horseman
Mediterranean - Egyptian - Egyptian Infantryman,Sais Archer
Mediterranean - Greece - Cretan Archer,Ionian Peltasta,Macedonian Horseman,Protector of the Heliopolis
Mediterranean - Iberian - Balearic Slinger
Mediterranean - Nubian - Kushite Archer
Mediterranean - Other - Ebon Mercenary
Mediterranean - Persian - Mede Horseman,Philistine Raider
Mediterranean - Roman - Velites
Mediterranean - Scythian - Nomad Headhunter,Scythian Raider
Meeros - Meerish Slinger,Mercenary Infantry
Standard - Outback Slinger
Tozer - Dureshi Mercenary,Tozerian Charioteer,Traveling Horse Warrior
Pick
Tozer - Mountain Miner
Piercing Axe
Babylon - Babylonian Archer,Babylonian Charioteer,Babylonian Conscript,Babylonian Infantry,Babylonian Marine,Babylonian
Nomad,Babylonian Scout,Babylonian Skirmisher
Pike
Fioracitta - Fioracitta Citizen Levy
Hyborean - Armies Of The Hyborian Kings - Gunderland Pikeman
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #80
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hyborean - The Light Of Civilization - Judicial Champion
Mythic Constantinople - Byzantine - Constantinople Peasant Levy,English Peasant Levy,Mercenary Halberdier
Mythic Constantinople - Turkish - Cebelu - Medium Infantry
Mythic Rome - Carthage 3Rd Century - Elephant Cavalry
Perceforest - Yeoman Militia
Pike/Sarissa
Esrolia - Esrolian City-State Phalangite
Hyborean - Armies Of The Hyborian Kings - Hyborian Pikeman
Korantia - Ashkorite Pikeman
Post Alexandrian Greece - Hoplite,Macedonian,Marine Hoplite
Pincer
Standard - Natural Weapons
Pointed Beak
Standard - Natural Weapons
Polearm (Bill)
Renaissance - Peasant Levy
Polearm (Glaive)
Renaissance - Trained Militia - Infantry
Polearm (Halberd)
Renaissance - Trained Guard,Trained Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained Mercenary - Swiss
Polearm (Partisan)
Renaissance - Trained Mercenary - German (Landsknecht - Doppelsoeldner)
Polearm (Pike)
Renaissance - Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Swiss ,Trained Militia - Infantry
Polearm (Poleaxe)
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Fechten und Ringen von Meister Liechtenaur ,Knightly Art of
Combat
Praxian Shield
Prax - Antelope Lancer,Bison,Bison Berserker Bodyguard,Bolo Lizard,High Llama,Impala,Morokanth,Ostrich,Pol-Joni,Rhino,Sable
Proboscis
Standard - Natural Weapons
Ptsath 1H
Dragon Pass - Way of the Dragonewt
Ptsath 2H
Dragon Pass - Way of the Dragonewt
Qian
East - Quanyuan quan,Shaolin Kung-Fu
Quarterstaff
Dragon Pass - Lunar Magical Corps - Spell Archers
Dwarven Areas - Dwarven Miner
East - Sengoku - Travelling Monk
Egypt - Magic User,Warrior Priest
Fioracitta - Fioracitta Fighting Mystic,Fioracitta Rural Defence
Fonrit - Ompalam Overseer
Hyborean - Behind The Scenes - Hyperborean Cultist,Hyperborean Spy or Agent
Hyborean - Frontier Life - Bandit,Peasant or Herder
Hyborean - Great Kingdoms Of The East - Khitan Martial Artist
Hyborean - Jungle Kingdoms - Kushite Witchdoctor
Hyborean - Travellers Of The Seas - Sailor
Korantia - Maul
Lyonesse - Swer Mod Staffing
Meeros - Order of the Stick
Post Alexandrian Greece - Rogue
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Stick Fighting - Quarterstaffing
Stupor Mundi West - City Folk,Peasant Militia,Pilgrim
Tozer - Dureshi Herder,Mountain Herder,Pit Keeper,Traveling Herder
Rapier
Black Isle - Water Dancer,Water Dancer with dagger
Fioracitta - Fioracitta Fencing
Hyborean - The Light Of Civilization - Bravo,Duelist
Hyborean - Travellers Of The Seas - Freebooter
Korantia - Guardian,Korantian Duelist
Lyonesse - Effete Duelist,Lyonesse Nobleman
Mythic Constantinople - Byzantine - Code Duello,Schiopettiere
Realm - Imperial Knight,Noble Layabout
Renaissance - Swordsmanship - Spanish (La Verdadera Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des
Epee) ,Swordsmanship - Italian (Arte della Spada)
Standard - Pirate from Mythras
Rectangular Shield
Babylon - Babylonian Conscript,Babylonian Infantry
Recurve Bow
Dragon Pass - Lunar - Lunar Colonial Noble,Lunar Pelorian Cavalry,Lunar Pelorian Noble,Lunar Sagittan Peltast
Dragon Pass - Sartar - Colymar Heavy Cavalry
Hyborean - An Ancient And Decadent Civilization - Stygian Charioteer,Stygian Mameluk Bowman,Stygian Mameluk Highborn
Hyborean - Armies Of The Hyborian Kings - Hyborian Archer,Kothic Spahi
Hyborean - Desert Dwellers - Kozaki Freerider,Shemite Asshuri
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #81
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan,Turanian Imperial Horseman,Turanian Miner,Turanian Soldier
Hyborean - Frontier Life - Beast Hunter,Borderer or Forester
Hyborean - Great Kingdoms Of The East - Khitan Archer,Khitan Charioteers,Vendhyan Kshatriya,Vendhyan Mahout
Hyborean - Horsemen Of The Steppes - Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract
Hyborean - The Light Of Civilization - Realm Marksman
Hyborean - Travellers Of The Seas - Eastern Marine
Korantia - Archery,Beastman Warrior,Jekkarene Skirmisher,Kismek Archer,Kismek Lancer,Thennalt Skirmisher
Mediterranean - Egyptian - Auriga,Sais Archer
Mediterranean - Nubian - Kushite Archer,Napatian Warrior
Mediterranean - Other - Ebon Mercenary
Mediterranean - Persian - Persian Royal Guard
Mediterranean - Scythian - Nomad Headhunter,Scythian Raider,Scythian Spearman
Mythic Constantinople - Turkish - Akinci - Irregular Infantry,Azap Conscript,Basi-Bazouks - Irregular Infantry,Ghazi
Tribesman,Timarli Andolou - Irregular Light Cavalry,Turkish navy
Mythic Rome Late Republic - Auxilia Mercenary Archer
Prax - Antelope Lancer,Desert Archer,Impala,Sable,Unicorn,Zebra
Stupor Mundi West - Horse Archer
Tozer - Traveling Herder,Traveling Horse Warrior
Reed Shield
Babylon - Babylonian Archer
Roman Kopis
Mythic Rome - Carthage 3Rd Century - Libyan Phalangite
Mythic Rome 4Th Century - Heavy Macedonian Phalangite,Light Macedonian Phalangite,Macedonian Cavalry
Mythic Rome Pre 4Th Century - Aequi or Volsci Warrior
Rotella
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Brawling - Sailor,Fechten und Ringen von Meister Liechtenaur
,Swordsmanship - Italian (Arte della Spada) ,Trained Guard,Trained Militia - Infantry ,Trained Militia - Turkish (Akinci) ,Trained
Militia - Turkish (Sipahi),Trained Soldier - Turkish (Janissary)
Sabre
Korantia - Reaver,Swordsman
Mythic Constantinople - Byzantine - Byzantine shipboard combat,Schiopettiere ,Skoutatoi - Heavy Infantry,Trapezites - Light
Cavalry
Mythic Constantinople - Turkish - Askari,Sipahi - Heavy Cavalry,Sipahi oglan - Medium Cavalry,Yeniseri - Elite Infantry
Renaissance - Brawling - Sailor,Fechten und Ringen von Meister Liechtenaur ,Swordsmanship - Hungarian ,Trained Mercenary -
Balkan (Stratioti)
Sai Dagger
East - Irregular Ronin,Karate
Samarin
Dragon Pass - Beaked Dragonewt,Beaked Dragonewt Bodyguard,Crested Dragonewt,Dragonewt Full Priest,Dragonewt Tailed
Priest,Way of the Dragonewt
Sarissa
Dragon Pass - Lunar Provincial Army - Aggar Sun Dome Templars,Golden Shields,Kareiston's Templars
Dragon Pass - Lunar Tarsh Native Furthest Corps - Goldedge Foot,Peralam Sun Dome Templars
Mythic Rome - Carthage 3Rd Century - Libyan Phalangite
Mythic Rome 4Th Century - Heavy Macedonian Phalangite,Light Macedonian Phalangite,Macedonian Cavalry
Scimitar
Hyborean - Armies Of The Hyborian Kings - Kothic Spahi
Hyborean - Behind The Scenes - Hyperborean Spy or Agent
Hyborean - Desert Dwellers - Caravaneer,Desert Nomad,Ghulistan Hillman,Iranistani City Militia,Kozaki Freerider,Shemite Asshuri
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan,Turanian Imperial Horseman,Turanian Miner,Turanian Soldier
Hyborean - Great Kingdoms Of The East - Vendhyan Kshatriya,Vendhyan Rakhsha
Hyborean - Horsemen Of The Steppes - Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract
Hyborean - The Light Of Civilization - Guardsman or Bodyguard,Judicial Champion,Palace Guard
Hyborean - Travellers Of The Seas - Eastern Marine,Pirate
Korantia - Korantian Duelist
Meeros - Brotherhood of Dust
Mythic Constantinople - Turkish - Akinci - Irregular Infantry,Azap Conscript,Basi-Bazouks - Irregular Infantry,Bedouin Warrior,Ghazi
Tribesman,Timarli Andolou - Irregular Light Cavalry,Turkish navy
Prax - Antelope Lancer,Sable
Renaissance - Trained Militia - Turkish (Akinci) ,Trained Militia - Turkish (Sipahi),Trained Soldier - Turkish (Janissary)
Stupor Mundi West - Archer,Horse Archer,Muslim Knight
Tozer - Dureshi Mercenary,Tozerian Charioteer,Tozerian Infantry
Scutum Shield
Dragon Pass - Lunar - Imperial Bodyguard - Household Foot
Dragon Pass - Lunar Heartland Corps - Raibanth Line Spearmen,Steel Sword Legion
Esrolia - God Forgotten Holari
Fonrit - Harem Protector,Slave Soldier
Hyborean - An Ancient And Decadent Civilization - Stygian Mameluk Bowman,Stygian Mameluk Spearman
Hyborean - Armies Of The Hyborian Kings - Hyborian Spearman
Korantia - Citizen Infantry,Citizen Militia,Earth's Champion
Mediterranean - Celtic - Celtic Berserker,Clan Warrior
Mediterranean - Roman - Equites,Roman Legionary
Monster Island - Civilian Cohort
Sea Dart
Sea - Blue Elf Hunter
Seax
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #82
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mythic Britain - Saxon Fyrdman,Saxon Hunter,Saxon Noble
Viking - Viking Raider
Sectional Staff
East - Quanyuan quan,Shaolin Kung-Fu
Shillelagh
Renaissance - Coraiocht
Shinobi-Kyu
East - Ninja
Short Bow
Balazar - Balazaring Pony Cavalry
Dragon Pass - Telmori Hunter
Dragon Pass - Lunar Heartland Corps - Pittance Regiment,Raibanth Line Archer
Fonrit - Shovel Tusker Cavalry
Hyborean - Barbarians Of The North - Nordheimr or Cimmerian Hunter
Hyborean - Behind The Scenes - Hyperborean Spy or Agent
Hyborean - Desert Dwellers - Caravaneer
Hyborean - Frontier Life - Patrolman or Outrider,Slave-Catcher
Hyborean - The Deep Wilderness - Pictish Brave,Pictish Hunter
Hyborean - The Light Of Civilization - Realm Marksman
Korantia - Archery,Thennalt Hunter
Lyonesse - Celtic Hunter,Itinerant Forest Bandit,Ska Skirmisher
Mediterranean - Carthage - Libyan Horseman,Sidonian Marine
Mediterranean - Celtic - Celtic Berserker,Highland Hunter
Mediterranean - Greece - Cretan Archer
Mediterranean - Iberian - Bastetano Warrior,Turdetano Archer
Mediterranean - Nubian - Desert Hunter
Mediterranean - Persian - Mede Horseman,Philistine Raider,Sparabara
Meeros - Frontier Rogue
Monster Island - Stinger
Mythic Britain - Celtic Hunter,Saxon Hunter
Mythic Constantinople - Byzantine - Cretan Light Infantry,Huntsman,Mourtatoi - Guard Infantry,Toxotes - Light Infantry
Mythic Constantinople - Turkish - Akinci - Irregular Infantry,Basi-Bazouks - Irregular Infantry,Ghazi Tribesman,Timarli Andolou -
Irregular Light Cavalry
Mythic Constantinople - Other - Acephaloi Hunter,Barking Raider
Mythic Rome - Carthage 3Rd Century - Elephant Cavalry
Perceforest - Perceforest Huntsman
Prax - Bison Berserker,Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword
Realm - Gartharis Assassin
Renaissance - Peasant Levy ,Trained Mercenary - Balkan (Stratioti) ,Trained Mercenary - Scottish (Galloglaigh) ,Trained Militia -
Archer ,Trained Militia - Turkish (Akinci) ,Trained Militia - Turkish (Sipahi),Trained Soldier - Turkish (Janissary) ,Woodland Hunter
Standard - Assassin,Noble Warrior
Stupor Mundi West - Archer,Highlander,Horse Archer
Tozer - Grath Herder
Viking - Viking Raider
Short Spear
Balazar - Balazaring Hunter Raider,Balazaring Pony Cavalry
Dragon Pass - Sartarite Alynx Brother,Sartarite Hill Clan Levy,Sartarite Loyal Housecarl,Sartarite Noble,Sartarite Upland
Crofter,Tarshite Militia,Telmori Hunter
Dragon Pass - Lunar - Lunar Colonial Noble,Lunar Corps Hoplite,Lunar Pelorian Noble
Dragon Pass - Lunar Eastern Field Corps - Althil Chasers,Goldwave,Spear Sons
Dragon Pass - Lunar Heartland Corps - Lunar Militia
Dragon Pass - Lunar Provincial Army - Saird Bowmen
Dragon Pass - Lunar Tarsh Native Furthest Corps - Jahara
Esrolia - God Forgot Holar Militia,God Forgotten Holari
Fioracitta - Fioracitta Citizen Levy
Fonrit - Calari Grip,Umathelan Noble
Hyborean - Armies Of The Hyborian Kings - Hyborian Spearman
Hyborean - Travellers Of The Seas - Spear Diver
Korantia - Barbarian Levy,Beastman Warrior,Citizen Cavalry,Citizen Infantry,Taskan Citizen Infantry,Thennalt Hunter,Thennalt
Thane
Lyonesse - Greenwood Raider
Mediterranean - Egyptian - Auriga,Sais Archer
Mediterranean - Greece - Citizen Hoplite,Ionian Peltasta
Mediterranean - Nubian - Desert Hunter,Kushite Archer,Napatian Warrior
Mediterranean - Persian - Persian Royal Guard,Sparabara
Mediterranean - Roman - Velites
Mediterranean - Scythian - Scythian Raider
Monster Island - Civilian Cohort
Mythic Constantinople - Byzantine - Constantinople Peasant Levy,English Peasant Levy,Phylakes Crossbowmen,Phylakes civilian
watch
Prax - Basmoli,Bison Berserker,Bison Berserker Bodyguard,Bolo Lizard,Morokanth,Ostrich,Pol-Joni,Zebra
Standard - City Watch
Shortspear
Dragon Pass - Brown Elf Ranger,Trollkin Militia
Dragon Pass - Lunar Heartland Corps - Blessed Daughters,Lasadag Lions,Thunder Delta Slingers
Dragon Pass - Lunar Provincial Army - Chiton Cavalry,Hilton,Queen's Horse
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Dragon Pass - Lunar Tarsh Native Furthest Corps - Bagnot Foot, Dunstop Foot, Talfort Foot,Foot Bison,Furthest Foot (1st and
2nd),New Lolon Foot,Veterans Cavalry,2nd and 3rd Furthest Cavalry
Fonrit - Yellow Elf Ranger
Hyborean - An Ancient And Decadent Civilization - Stygian Charioteer,Stygian Conscript or Slave Army ,Stygian Mameluk
Spearman,Stygian Scout
Hyborean - Armies Of The Hyborian Kings - Hyperborean Gaunt
Hyborean - Barbarians Of The North - Nordheimr Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian
Freeman,Nordheimr or Cimmerian Hunter,Nordheimr or Cimmerian Jarl or Jarlsguard,Nordheimr or Cimmerian Thrall
Hyborean - Desert Dwellers - Caravaneer,Desert Nomad,Iranistani City Militia,Kozaki Freerider
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan,Turanian Imperial Horseman,Turanian Soldier
Hyborean - Frontier Life - Patrolman or Outrider
Hyborean - Great Kingdoms Of The East - Khitan Cavalry,Khitan Charioteers,Khitan Conscript Infantry,Vendhyan Kshatriya
Hyborean - Horsemen Of The Steppes - Hyrkanian Horse Archer
Hyborean - Jungle Kingdoms - Corsair,Kushite Champion,Kushite Hunter,Kushite Impi Spearman
Hyborean - The Deep Wilderness - Pictish Brave,Pictish Woad Warrior
Hyborean - Travellers Of The Seas - Hyborian Marine
Korantia - Hunter,Kismek Lancer,Paladin,Targeteer Light Infantry,Thennalt Warrior
Lyonesse - Celtic Noble,Celtic Spearman,Celtic Warrior,Dahaut Defender,Hybras Ulfish Skirmisher,Ska Warrior
Mediterranean - Carthage - Carthaginian Hoplite
Mediterranean - Celtic - Celtic Berserker,Clan Warrior,Highland Hunter
Mediterranean - Egyptian - Egyptian Infantryman
Mediterranean - Greece - Protector of the Heliopolis
Mediterranean - Other - Ebon Mercenary
Mediterranean - Persian - Mede Horseman
Mediterranean - Roman - Equites,Roman Legionary
Meeros - Kirstet Scout,Mercenary Infantry
Mythic Britain - Celtic Noble,Celtic Shield Wall,Celtic Warrior,Saxon Hunter
Mythic Constantinople - Turkish - Cebelu - Medium Infantry
Mythic Rome - Horseman Gladiator
Mythic Rome 4Th Century - Triarii 4th Century
Perceforest - Yeoman Militia
Post Alexandrian Greece - Hoplite,Marine Hoplite
Post Alexandrian Levant - Hillman,Horse or Camel Cavalry,Lancer
Realm - Bodyguard,City Guard,Gartharis Hunter,Gartharis Sworn Warrior,Gartharis Warrior,Glorified Soldier,Mercenary,Vale Light
Infantry,Vale Men-At-Arms infantry
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Peasant Levy ,Trained Guard,Trained Militia - Infantry
Tozer - Claurin Mercenary,Dureshi Mercenary,Grath Herder,Heavy Pit Fighter,Mountain Herder,Tozerian Charioteer,Tozerian
Infantry,Traveling Herder
Viking - Dane Raider,Viking Raider
Shortsword
Black Isle - Street Fighter
Dragon Pass - Brown Elf Ranger,Green Elf Woodguard,Tarshite Militia
Dragon Pass - Lunar - Lunar Colonial Survivalist,Lunar Dara Happan Heavy Infantry,Lunar Dara Happan Urbanite,Lunar Dart
Contestant
Dragon Pass - Lunar Cavalry Corps - Unriver
Dragon Pass - Lunar Provincial Army - Kareiston's Templars
Egypt - Town Protector,Warrior Priest
Esrolia - Esrolian Citizen Legionary,Esrolian Clan Protector,Esrolian Cohort,God Forgot Talar Defensive School
Fonrit - Yellow Elf Ranger
Hyborean - An Ancient And Decadent Civilization - Stygian Skirmisher
Hyborean - Armies Of The Hyborian Kings - Gunderland Pikeman,Hyborian Archer,Hyborian Crossbowman,Hyborian
Halberdier,Hyborian Pikeman,Hyborian Spearman
Hyborean - Behind The Scenes - Hyperborean Assassin,Hyperborean Cultist
Hyborean - Great Kingdoms Of The East - Khitan Archer,Khitan Crossbowman,Vendhyan Mahout
Hyborean - Jungle Kingdoms - Kushite Champion
Hyborean - The Light Of Civilization - Enforcer,Judicial Champion,Pit Fighter,Shanker,Thug
Korantia - Agissene Light Infantry,Ashkorite Pikeman,Cloak and Dagger,Targeteer Light Infantry
Lyonesse - Greenwood Raider,Hybras Street Thug,Scolan Vengeance,Ska Skirmisher
Mediterranean - Carthage - Carthaginian Hoplite,Sidonian Marine
Mediterranean - Greece - Cretan Archer
Mediterranean - Iberian - Balearic Slinger
Mediterranean - Roman - Roman Legionary
Meeros - Frontier Rogue,Meerish Slinger,Mercenary Infantry
Mythic Constantinople - Byzantine - Arquebusier,Mercenary Halberdier,Tzangratoroi Crossbowmen
Mythic Constantinople - Turkish - Cebelu - Medium Infantry
Post Alexandrian Levant - Horse or Camel Cavalry,Lancer
Realm - Bodyguard,City Guard,Gartharis Assassin,Mercenary,Sneak,Vale Light Infantry
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Manus Nigrum,Trained Guard,Trained Mercenary - German
(Landsknecht) ,Trained Mercenary - Swiss ,Trained Militia - Archer ,Trained Militia - Infantry
Standard - City Watch,Gladiator,Master Archer,Outback Slinger
Tozer - Heavy Pit Fighter,Mountain Herder,Pit Keeper,Traveling Ground Fighter,Traveling Herder
Shuriken
East - Koryu Jujutsu,Ninja,Ninjutsu
East - Sengoku - Shinobi
Sickle Sword
Dragon Pass - Lunar - Lunar Colonial Noble,Lunar Corps Hoplite,Lunar Pelorian Cavalry,Lunar Pelorian Noble
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #84
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Dragon Pass - Lunar - Imperial Bodyguard - Bloodspillers,Feathered Axe,Full Moon Corps,Grim Soldiers,Household Foot,Mother's
Guard,Wyvern Riders
Sling
Babylon - Babylonian Archer
Balazar - Balazaring Hunter Raider
Dragon Pass - Crested Dragonewt,Dark Troll Stonewall,Sartarite Upland Crofter,Trollkin Militia,Way of the Dragonewt
Dragon Pass - Lunar - Lunar Colonial Survivalist,Lunar Sagittan Peltast
Dragon Pass - Lunar Heartland Corps - Thunder Delta Slingers
Egypt - Magic User
Esrolia - Esrolian Citizen Legionary,God Forgot Holar Militia,God Forgotten Holari
Hyborean - An Ancient And Decadent Civilization - Stygian Slinger
Hyborean - Frontier Life - Slave-Catcher
Korantia - Slinger
Lyonesse - Celtic Hunter,Hybras Ulfish Skirmisher,Itinerant Forest Bandit,Itinerant Furtive Footpad
Mediterranean - Iberian - Balearic Slinger
Mediterranean - Roman - Velites
Meeros - Kirstet Scout,Kirstet villager,Kopashi Agent,Meerish Slinger
Monster Island - Brotherhood of the Silken Death,Stinger,Tua Skirmisher
Mythic Britain - Celtic Hunter
Mythic Constantinople - Byzantine - Cretan Light Infantry,Mourtatoi - Guard Infantry
Mythic Constantinople - Other - Acephaloi Hunter
Mythic Rome Late Republic - Auxilia Balearic Mercenary Slinger
Mythic Rome Pre 4Th Century - Roman Fifth Class Infantry - Pre 4th Century
Perceforest - Perceforest Huntsman
Post Alexandrian Greece - Marine Psiloi,Psiloi
Post Alexandrian Levant - Barbarian Slinger
Prax - Baboon,Ostrich
Realm - Gartharis Hunter,Gartharis Scout
Standard - Outback Slinger
Tozer - Briarwood Thief,Dureshi Herder,Mountain Herder,Tinisford Villager,Tozerian Infantry
Viking - Viking Raider
Small Handgonne
Mythic Constantinople - Byzantine - Schiopettiere
Mythic Constantinople - Turkish - Topcu - Artillery
Small Pelte
Post Alexandrian Greece - Marine Peltast,Marine Psiloi,Marine Thureophoui,Peltast,Psiloi,Thureophoui
Post Alexandrian Levant - Hillman,Thracian
Small Rhomphaia
Dragon Pass - Lunar Heartland Corps - Doblian Dogeaters
Post Alexandrian Levant - Thracian
Small Shield
Babylon - Babylonian Charioteer,Babylonian Elite,Babylonian Gatekeeper,Babylonian Marine,Babylonian Nomad,Babylonian Scout
Smallsword
Renaissance - Fechten und Ringen von Meister Liechtenaur ,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee)
Solenarion
Mythic Constantinople - Byzantine - Mourtatoi - Guard Infantry,Toxotes - Light Infantry
Spatha
Mythic Rome - Gaul Gladiator
Mythic Rome 4Th Century - Gallic Cavalry 3rd-1st Century,Gallic Charioteer 3rd-1st Century,Heavy Gallic Infantry
Mythic Rome Late Republic - Auxilia Gallic or German Cavalry
Mythic Rome Pre 4Th Century - Gallic Cavalry,Gallic Charioteer
Staff Sling
Hyborean - An Ancient And Decadent Civilization - Stygian Slinger
Post Alexandrian Greece - Marine Psiloi,Psiloi
Staff Of Chastisement
Monster Island - Brotherhood of the Chromatic Doom
Stiletto
Fioracitta - Fioracitta Gentlemen's Last Resort,Fioracitta Mylady's Secret
Hyborean - Behind The Scenes - Hyperborean Assassin
Stinger
Standard - Natural Weapons
Stone
Another Fine Messer - Gripping Debate
Fioracitta - Fioracitta Brawling,Fioracitta Self Defence
Fonrit - Kadam Slave Scuffle,Yad Strife
Hyborean - The Light Of Civilization - Beggar
Monster Island - Civilian Cohort
Prax - Baboon
Renaissance - Common Defense
Stupor Mundi West - City Folk,Pilgrim
Tozer - Crafton Commoner,Dureshi Commoner,Mountain Guard,Mountain Villager,Tozerian Farmer
Viking - Viking Berserker,Viking Raider
Sword Cane
Fioracitta - Fioracitta Gentlemen's Last Resort
Tachi
East - Irregular Ronin
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #85
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Taiaha
Monster Island - Brotherhood of the Carrion Scavenger
Taibumi
East - Ninja
Tail
Standard - Natural Weapons
Tamking Shield
Monster Island - Brotherhood of the Obsidian Claw,Mua Infantry
Tanto
East - Irregular Ronin,Koryu Jujutsu,Samurai Warrior
East - Sengoku - Eastern Bandit,Shinobi,Yari Ashigaru
Targe
Renaissance - Coraiocht ,Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten),Swordsmanship - Scottish
Target Shield
Dragon Pass - Lunar Eastern Field Corps - Goldwave,Ommmo
Dragon Pass - Lunar Heartland Corps - Blue Boys,Lasadag Lions,Lunar Militia,Nest Thieves
Dragon Pass - Lunar Other Regiments - Danfive Xaron Penal Battalion,Starspears
Dragon Pass - Lunar Provincial Army - Bell Temple,Billiz Highlanders,Dalini,Drenthi Grims,Golden Shields,Kareiston's
Templars,Mirinite Swords,Queen's Horse,Redarms
Dragon Pass - Lunar Southern Field Corps - Redflags,Yereni Horse
Dragon Pass - Lunar Tarsh Native Furthest Corps - Bagnot Foot, Dunstop Foot, Talfort Foot,Foot Bison,Furthest Foot (1st and
2nd),Goldedge Foot,New Lolon Foot,Veterans Cavalry,2nd and 3rd Furthest Cavalry
Dwarven Areas - Dwarven Sound of the Axe
Egypt - Town Protector
Esrolia - Esrolian Citizen Legionary,Esrolian Clan Protector
Fonrit - Afadjanni Bladedance,Afadjanni Bladedance - Coastal,Calari Grip,Kareeshtu Doublecross
Hyborean - An Ancient And Decadent Civilization - Stygian Charioteer,Stygian Conscript or Slave Army ,Stygian Scout
Hyborean - Barbarians Of The North - Nordheimr or Cimmerian Freeman,Nordheimr or Cimmerian Jarl or Jarlsguard
Hyborean - Desert Dwellers - Ghulistan Hillman,Kozaki Freerider,Shemite Asshuri
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan,Turanian Imperial Horseman,Turanian Soldier
Hyborean - Great Kingdoms Of The East - Khitan Cavalry,Khitan Charioteers,Khitan Conscript Infantry
Hyborean - Horsemen Of The Steppes - Hyrkanian Lancer - Cataphract
Hyborean - The Light Of Civilization - Guardsman or Bodyguard,Judicial Champion
Hyborean - Travellers Of The Seas - Eastern Marine
Korantia - Beastman Warrior,Citizen Cavalry,Jekkarene Marine,Sidearm,Targeteer Light Infantry,Taskan Swordsman,Thennalt
Thane
Monster Island - Doomed Cartographer
Realm - Bodyguard,City Guard,Gartharis Sworn Warrior,Gartharis Warrior,Glorified Soldier,North Vale Warrior,Vale Light
Infantry,Vale Men-At-Arms infantry
Stupor Mundi West - Knight,Muslim Knight
Tearing Beak
Standard - Natural Weapons
Tentacle
Standard - Natural Weapons
Tepoztopilli
Monster Island - Brotherhood of the Fang,Brotherhood of the Relentless Pursuit
Tetsubo
East - Irregular Ronin
East - Sengoku - Sohei
Throw-Stick
Babylon - Babylonian Hunter,Babylonian Traditional
Thrown Dagger
Monster Island - Long Arm of the Law
Thrown Net
Monster Island - Long Arm of the Law
Thuroes
Mythic Rome 4Th Century - Gallic Charioteer 3rd-1st Century,Heavy Gallic Infantry,Light Gallic Infantry,Samnite Cavalry,Samnite
Heavy Infantry,Samnite Light Infantry
Mythic Rome Pre 4Th Century - Gallic Charioteer,Gallic Fanatic,Gallic Warrior
Post Alexandrian Greece - Marine Thureophoui,Thureophoui
Post Alexandrian Levant - Galatian
Tonfa
East - Karate,Pure Karate
Trident
Hyborean - Frontier Life - Beast Hunter
Mythic Rome - Retiarius Gladiator
Standard - Gladiator Net
Triple Dagger
Renaissance - Swordsmanship - French (Lutte des Epee) ,Swordsmanship - Italian (Arte della Spada)
Trishula
Monster Island - Brotherhood of the Obsidian Claw
Troll Maul
Dragon Pass - Dark Troll Stonewall,Great Troll Breaker
Tulwar
Hyborean - Desert Dwellers - Ghulistan Hillman
Hyborean - Empire Of The Inland Sea - Mighty Archer of Turan,Turanian Imperial Horseman
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Hyborean - Great Kingdoms Of The East - Vendhyan Kshatriya
Tusk
Standard - Natural Weapons
Tzath
Dragon Pass - Beaked Dragonewt Spirit Warrior
Unarmed
Babylon - Babylonian Elite
Dragon Pass - Crested Dragonewt,Telmori Wolf Hunter,Way of the Dragonewt
Dwarven Areas - Dwarven Crossbow Elite,Dwarven Defender of the Wall,Dwarven Miner,Dwarven Sound of the Axe,Dwarven Way
of the Hammer,Iron Dwarf Warrior,Nidan Iron Dwarf Rifleman
East - Monk,Peasant Levy,Way of the Iron Fist
East - Sengoku - Travelling Monk
Esrolia - God Forgot Talar Defensive School
Fioracitta - Fioracitta Brawling,Fioracitta Citizen Levy,Fioracitta Citizen Levy without Pike,Fioracitta Combat Illusionist,Fioracitta
Fighting Mystic,Fioracitta Gentlemen's Last Resort,Fioracitta Mylady's Secret,Fioracitta Shipboard Combat,Fioracitta
Swashbuckling,Pugilism,Underwater Attack
Fonrit - Calari Grip,Harem Protector,Ompalam Overseer,Yad Strife
Hyborean - Great Kingdoms Of The East - Khitan Martial Artist,Vendhyan Rakhsha
Hyborean - The Light Of Civilization - Pugilist,Wrestler
Korantia - Thennalt Warrior
Lyonesse - Mancatcher Bountyhunter,Scolan Vengeance
Meeros - Meet Your Ancestors
Mythic Constantinople - Byzantine - Code Duello,Manglabliaros - Police ,Pankration
Mythic Constantinople - Turkish - Turkish Wrestling
Post Alexandrian Greece - Diadochi Pankration
Prax - Morokanth
Renaissance - Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Brawling ,Brawling - Sailor,Common
Defense ,Coraiocht ,Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten),Fechten und Ringen von Meister
Liechtenaur ,Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Knightly Art of Combat ,Manus
Nigrum,Renaissance Pugilism,Trained Soldier - Turkish (Janissary) ,Wrestling
Standard - Natural Weapons,Street Brawler
Tozer - Briarwood Thief,Light Pit Fighter,Street Rat,Traveling Ground Fighter
Viking - Dane Raider,Viking Raider
Urumi
Monster Island - Brotherhood of the Noiseless Whisper
Utuma
Dragon Pass - Beaked Dragonewt,Beaked Dragonewt Bodyguard,Beaked Dragonewt Spirit Warrior,Crested Dragonewt
Vajramusti
Monster Island - Death Dealers
Viking
Hyborean - Armies Of The Hyborian Kings - Hyperborean Gaunt
Hyborean - Barbarians Of The North - Nordheimr or Cimmerian Freeman,Nordheimr or Cimmerian Jarl or Jarlsguard
Tozer - Claurin Mercenary
Viking - Dane Raider,Viking Berserker,Viking Raider
Wahaika
Monster Island - Death Dealers
Wakizashi
East - Ninja,Samurai Warrior
East - Sengoku - Mounted Samurai,Nodachi Samurai,Sohei,Yari Samurai
Warhammer
Renaissance - Knightly Art of Combat
Tozer - Mountain Miner,Mountain Smith
Weighted Cane
Fioracitta - Fioracitta Gentlemen's Last Resort
Tozer - Wealthy Fop
Weighted Gloves
Fioracitta - Fioracitta Gentlemen's Last Resort
Weighted Sash
Tozer - Tough Temptress
Western Infantry Shield
Esrolia - God Forgot Holar Militia
Whip
Fonrit - Kareeshtu Doublecross,Ompalam Overseer,Yad Strife
Lyonesse - Mancatcher Bountyhunter
Meeros - Dark One Cultist
Monster Island - Jungle Explorer
Prax - Cannibal Cult
Realm - Beast Handler,Slaver
Tozer - Pit Keeper
Whipstick
Dragon Pass - Runner
Wing
Standard - Natural Weapons
Wooden Oval Shield (Aspis)
Mythic Rome 4Th Century - Leves 4th Century
Mythic Rome Pre 4Th Century - Roman Fourth Class Infantry - Pre 4th Century,Roman Second or Third Class Infantry - Pre 4th
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Century
Xiphidion
Mythic Rome Late Republic - Auxilia Mercenary Archer
Xiphos
Mediterranean - Greece - Citizen Hoplite
Mythic Rome Pre 4Th Century - Roman Cavalry - Pre 4th Century,Roman First Class Infantry - Pre 4th Century,Roman Second or
Third Class Infantry - Pre 4th Century
Post Alexandrian Greece - Akon Hippeis,Hoplite,Marine Hoplite,Marine Peltast,Marine Thureophoui,Peltast,Tarentine,Thureophoui
Xyston
Mediterranean - Greece - Macedonian Horseman
Post Alexandrian Greece - Xyston Hippeis
Yari
East - Peasant Levy
East - Sengoku - Mounted Samurai,Yari Ashigaru,Yari Samurai
Yawara
East - Koryu Jujutsu
Zagaie
Mythic Constantinople - Byzantine - Mercenary Halberdier

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Areas And Combat Styles Practiced There
Another Fine Messer
Gripping Debate
Babylon
Babylonian Archer,Babylonian Bailiff,Babylonian Charioteer,Babylonian Conscript,Babylonian Elite,Babylonian
Gatekeeper,Babylonian Hunter,Babylonian Infantry,Babylonian Marine,Babylonian Nomad,Babylonian Scout,Babylonian
Skirmisher,Babylonian Traditional
Balazar
Balazaring Hawk Slayer,Balazaring Hunter Raider,Balazaring Pony Cavalry
Black Isle
Pirate Brawl,Street Fighter,Water Dancer,Water Dancer with dagger
Dragon Pass
Beaked Dragonewt,Beaked Dragonewt Bodyguard,Beaked Dragonewt Spirit Warrior,Brown Elf Ranger,Crested Dragonewt,Dark
Troll Stonewall,Dragonewt Full Priest,Dragonewt Tailed Priest,Great Troll Breaker,Green Elf Woodguard,Runner,Sartarite Alynx
Brother,Sartarite Hill Clan Levy,Sartarite Loyal Housecarl,Sartarite Noble,Sartarite Upland Crofter,Tarshite Militia,Telmori
Hunter,Telmori Wolf Hunter,Trollkin Militia,Way of the Dragonewt
Dragon Pass - Lunar
Lunar Colonial Noble,Lunar Colonial Survivalist,Lunar Corps Hoplite,Lunar Dara Happan Heavy Infantry,Lunar Dara Happan
Urbanite,Lunar Dart Contestant,Lunar Pelorian Cavalry,Lunar Pelorian Noble,Lunar Sagittan Peltast
Dragon Pass - Lunar - Imperial Bodyguard
Bloodspillers,Feathered Axe,Full Moon Corps,Grim Soldiers,Hell Sisters,Household Foot,Mother's Guard,Wyvern Riders
Dragon Pass - Lunar Cavalry Corps
Arrowstone,Char-Un Heavy Cavalry_,Deretinic Charioteers,Flowers of Death,Moon
Arrow,Riverfork,Starkin,Unriver,Whipstock,Winedance,Wing Temple
Dragon Pass - Lunar Eastern Field Corps
Althil Chasers,Feathered Dancers,First Victory,Goldwave,Jewel Points,Nightlight Spears,Noonlight Horse,Ommmo,Spear
Sons,Twilight Spears
Dragon Pass - Lunar Heartland Corps
Beryl Phalanx,Jasper Phalanx,Granite Phalanx,Blessed Daughters,Blue Boys,Blue Dragoons, Red Drgoons,Copper Girls,Doblian
Dogeaters,Graineaters,Hadrian's Cavalry,Halera's Chasers,Iceland Starclubs,Jintori,Lasadag Lions,Lost Sky,Lunar Militia,Nest
Thieves,Pittance Regiment,Raibanth Line Archer,Raibanth Line Spearmen,Standfast,Steel Sword Legion,Thunder Delta
Slingers,Yalamese
Dragon Pass - Lunar Magical Corps
Comet Seers,Spell Archers,University Guards
Dragon Pass - Lunar Other Regiments
Danfive Xaron Penal Battalion,Flint Legion,Horde Breakers,Lavic Legion,Queen's Regiment,Starspears
Dragon Pass - Lunar Provincial Army
Aggar Sun Dome Templars,Bell Temple,Billiz Highlanders,Chiton Cavalry,Dalini,Drenthi Grims,Golden Shields,Hilton,Kareiston's
Templars,Mirin Moon Mages,Mirinite Swords,Queen's Horse,Redarms,Saird Bowmen
Dragon Pass - Lunar Southern Field Corps
Iskalos,Kill You Regiment,Redflags,Silver Shields,Vahangi Archers,Yereni Horse
Dragon Pass - Lunar Tarsh Native Furthest Corps
Bagnot Foot, Dunstop Foot, Talfort Foot,Border Wulf Peltasts,Foot Bison,Furthest Foot (1st and 2nd),Goldedge Foot,Jahara,New
Lolon Foot,Peralam Sun Dome Templars,Reaching Moon,Slavewall Foot,Temple of the Green Bow,Upland Horse,Veterans
Cavalry,2nd and 3rd Furthest Cavalry,White Legs
Dragon Pass - Sartar
Black Horse Troop Heavy Cavalry,Colymar Heavy Cavalry
Dwarven Areas
Dwarven Crossbow Elite,Dwarven Defender of the Wall,Dwarven Miner,Dwarven Sapper,Dwarven Sound of the Axe,Dwarven Way
of the Hammer,Iron Dwarf Warrior,Nidan Iron Dwarf Rifleman
East
Aikido Weird of Hali,Civilian Levy,Irregular Ronin,Karate,Koryu Jujutsu,Monk,Ninja,Ninjutsu,Peasant Levy,Pure Aikido,Pure
Karate,Quanyuan quan,Samurai Warrior,Shaolin Kung-Fu,Street Fighting,Way of the Dragon,Way of the Iron Fist
East - Sengoku
Eastern Bandit,Mounted Samurai,Nodachi Samurai,Shinobi,Sohei,Travelling Monk,Yari Ashigaru,Yari Samurai
Egypt
Crimson Serpent Acolyte,Egyptian Desert Nomad,Magic User,Town Protector,Warrior Priest
Enemies
Hammer of the Beast
Esrolia
Esrolian Citizen Legionary,Esrolian City-State Phalangite,Esrolian Clan Protector,Esrolian Cohort,God Forgot Holar Militia,God
Forgot Talar Defensive School,God Forgotten Holari
Fioracitta
Fioracitta Beast Unarmed,Fioracitta Brawling,Fioracitta Citizen Levy,Fioracitta Citizen Levy without Pike,Fioracitta Combat
Illusionist,Fioracitta Concealable Weapons,Fioracitta Fencing ,Fioracitta Fighting Mystic,Fioracitta Gentlemen's Last
Resort,Fioracitta Mylady's Secret,Fioracitta Rural Defence,Fioracitta Self Defence,Fioracitta Shipboard Combat,Fioracitta
Swashbuckling,Pugilism,Self Defence,Underwater Attack
Fonrit
Afadjanni Bladedance,Afadjanni Bladedance - Coastal,Afadjanni Wrestling,Calari Grip,Harem Protector,Kadam Slave
Scuffle,Kareeshtu Doublecross,Ompalam Overseer,Shovel Tusker Cavalry,Slave Soldier,Umathelan Noble,Yad Strife,Yellow Elf
Ranger
Hyborean - An Ancient And Decadent Civilization
Stygian Charioteer,Stygian Conscript or Slave Army ,Stygian Mameluk Bowman,Stygian Mameluk Highborn,Stygian Mameluk
Spearman,Stygian Scout,Stygian Skirmisher,Stygian Slinger
Hyborean - Armies Of The Hyborian Kings
Bossonian Long Bowman,Gunderland Pikeman,Hyborian Archer,Hyborian Crossbowman,Hyborian Halberdier,Hyborian

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #89
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Knight,Hyborian Pikeman,Hyborian Siege Arbalister,Hyborian Spearman,Hyperborean Gaunt,Hyperborean Knight of Poltain,Kothic
Spahi,Nemedian Adventurer
Hyborean - Barbarians Of The North
Nordheimr Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian Freeman,Nordheimr or Cimmerian
Hunter,Nordheimr or Cimmerian Jarl or Jarlsguard,Nordheimr or Cimmerian Thrall
Hyborean - Behind The Scenes
Hyperborean Assassin,Hyperborean Cultist,Hyperborean Spy or Agent
Hyborean - Desert Dwellers
Caravaneer,Desert Nomad,Ghulistan Hillman,Iranistani City Militia,Kozaki Freerider,Shemite Asshuri
Hyborean - Empire Of The Inland Sea
Mighty Archer of Turan,Turanian Imperial Horseman,Turanian Miner,Turanian Soldier
Hyborean - Frontier Life
Bailiff or Magistrate,Bandit,Beast Hunter,Borderer or Forester ,Patrolman or Outrider,Peasant or Herder,Slave-Catcher
Hyborean - Great Kingdoms Of The East
Khitan Alchemist-Engineer,Khitan Archer,Khitan Cavalry,Khitan Charioteers,Khitan Conscript Infantry,Khitan Crossbowman,Khitan
Martial Artist,Vendhyan Kshatriya,Vendhyan Mahout,Vendhyan Rakhsha
Hyborean - Horsemen Of The Steppes
Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract
Hyborean - Jungle Kingdoms
Corsair,Darfari Cannibal,Darfari Cannibal Brute,Kushite Champion,Kushite Hunter,Kushite Impi Spearman,Kushite
Witchdoctor,Pygmy Headshrinker
Hyborean - The Deep Wilderness
Pictish Brave,Pictish Hunter,Pictish Woad Warrior
Hyborean - The Light Of Civilization
Beggar,Bravo,Duelist,Enforcer,Guardsman or Bodyguard,Guttersnipe,Judicial Champion,Palace Guard,Pit Fighter,Pugilist,Realm
Marksman,Shanker,Thug,Wrestler
Hyborean - Travellers Of The Seas
Eastern Marine,Freebooter ,Hyborian Marine,Pirate,Sailor,Spear Diver ,Whaler
Korantia
Agissene Light Infantry,Archery,Ashkorite Pikeman,Barbarian Levy,Beastman Warrior,Citizen Cavalry,Citizen Infantry,Citizen
Militia,Cloak and Dagger,Earth's Champion,Guardian,Hunter,Jekkarene Marine,Jekkarene Skirmisher,Kismek Archer,Kismek
Lancer,Knife Fighting,Korantian
Duelist,Marksman,Maul,Paladin,Reaver,Seahunter,Sidearm,Slinger,Swashbuckler,Swordsman,Targeteer Light Infantry,Taskan
Citizen Infantry,Taskan Swordsman,Thennalt Hunter,Thennalt Skirmisher,Thennalt Thane,Thennalt Warrior
Lyonesse
Celtic Hunter,Celtic Noble,Celtic Spearman,Celtic Warrior,Dahaut Defender,Effete Duelist,Faroli Fisticuffs,Festive Fellow
Fisticuffs,Greenwood Raider,Hybras Citizen Militia,Hybras Foot Knight,Hybras Levied Archer,Hybras Mounted Knight,Hybras Street
Thug,Hybras Ulfish Skirmisher,Itinerant Forest Bandit,Itinerant Furtive Footpad,Itinerant Noble Outlaw,Lyonesse
Nobleman,Mancatcher Bountyhunter,Not In My Gaff,Scolan Vengeance,Self Defence,Ska Cavalry,Ska Duelist,Ska Mercenary,Ska
Skirmisher,Ska Warrior,Swer Mod Staffing,Vagabond Murder
Mediterranean - Carthage
Carthaginian Hoplite,Libyan Horseman,Punic Sorceress,Sidonian Marine
Mediterranean - Celtic
Celtic Berserker,Clan Warrior,Highland Hunter
Mediterranean - Egyptian
Auriga,Egyptian Infantryman,Sais Archer
Mediterranean - Greece
Citizen Hoplite,Cretan Archer,Ionian Peltasta,Macedonian Horseman,Protector of the Heliopolis
Mediterranean - Iberian
Balearic Slinger,Bastetano Warrior,Turdetano Archer
Mediterranean - Nubian
Desert Hunter,Kushite Archer,Napatian Warrior
Mediterranean - Other
Bully of the Bunch,Ebon Mercenary,Holy Man
Mediterranean - Persian
Mede Horseman,Persian Royal Guard,Philistine Raider,Sparabara
Mediterranean - Roman
Equites,Roman Legionary,Velites
Mediterranean - Scythian
Nomad Headhunter,Scythian Raider,Scythian Spearman
Meeros
Brotherhood of Dust,Dark One Cultist,Frontier Rogue,Frontier Skullcrusher,Kirstet Scout,Kirstet villager,Kopashi Agent,Meerish
Infantry,Meerish Slinger,Meet Your Ancestors,Mercenary Infantry,Minotaur Gladiator,Order of the Stick,Priestess of Myceras
Monster Island
Brotherhood of Silent Watch,Brotherhood of Truths To Be Forgotten,Brotherhood of the Carrion Scavenger,Brotherhood of the
Chromatic Doom,Brotherhood of the Fang,Brotherhood of the Noiseless Whisper,Brotherhood of the Obsidian Claw,Brotherhood of
the Relentless Pursuit,Brotherhood of the Serpentine Grace,Brotherhood of the Silken Death,Brotherhood of the Unsleeping
Eye,Civilian Cohort,Death Dealers,Doomed Cartographer,Eight Jab Doom,Eiki,Eiki Elite,Grimsand Mercenary,Grimsand
Street-Tough,Hired Thug,Jungle Explorer,Long Arm of the Law,Mua Infantry,Night's Touch,Prize Fighter,Smilodon's
Teeth,Stinger,Teeth of the Shark,Tua Skirmisher,White Death
Mythic Britain
Celtic Hunter,Celtic Noble,Celtic Shield Wall,Celtic Warrior,Saxon Berserker,Saxon Fyrdman,Saxon Hunter,Saxon Noble,School of
Nasty Tricks,Self Defence
Mythic Constantinople - Byzantine
Apelatikiaros - Wall Guard Unit,Arquebusier,Byzantine shipboard combat,Cavalier,Code Duello,Constantinople
Footman,Constantinople Peasant Levy,Cretan Light Infantry,English Peasant Levy,Gasmoulai - Marines,Huntsman,Kataphraktos -
Heavy Cavalry,Manglabliaros - Police ,Mercenary Halberdier,Mourtatoi - Guard Infantry,Pankration,Pelekyphoros - Varangian
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #90
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Guard,Phylakes Crossbowmen,Phylakes civilian watch,Schiopettiere ,Skoutatoi - Heavy Infantry,Toxotes - Light Infantry,Trapezites
- Light Cavalry,Tzangratoroi Crossbowmen
Mythic Constantinople - Turkish
Akinci - Irregular Infantry,Askari,Azap Conscript,Basi-Bazouks - Irregular Infantry,Bedouin Warrior,Cebelu - Medium Infantry,Ghazi
Tribesman,Sipahi - Heavy Cavalry,Sipahi oglan - Medium Cavalry,Timarli Andolou - Irregular Light Cavalry,Topcu - Artillery,Turkish
Wrestling,Turkish navy,Yeniseri - Elite Infantry
Mythic Constantinople - Other
Acephaloi Hunter,Astomatoi Concealable Weapons,Barking Raider,Chalkotaurus,Griffin Hunter
Mythic Rome
Gaul Gladiator,Horseman Gladiator,Retiarius Gladiator,Samnite Gladiator,Thracian Gladiator
Mythic Rome - Carthage 3Rd Century
Elephant Cavalry,Iberian Cavalry,Iberian Skirmishers (Caetrati),Iberian Swordsmen (Scutarii),Libyan Phalangite,Numidian Cavalry
Mythic Rome 3Rd Century
Hastati and Principes 3rd Century,Roman Cavalry 3rd Century,Triarii 3rd Century,Velites 3rd Century
Mythic Rome 4Th Century
Gallic Cavalry 3rd-1st Century,Gallic Charioteer 3rd-1st Century,Hastati and Principes 4th Century,Heavy Gallic Infantry,Heavy
Macedonian Phalangite,Leves 4th Century,Light Gallic Infantry,Light Macedonian Phalangite,Macedonian Cavalry,Rorarii and
Accensi 4th Century,Samnite Cavalry,Samnite Heavy Infantry,Samnite Light Infantry,Triarii 4th Century
Mythic Rome Late Republic
Auxilia Balearic Mercenary Slinger,Auxilia Gallic or German Cavalry,Auxilia Mercenary Archer,Legionary,Legionary Officer
Mythic Rome Pre 4Th Century
Aequi or Volsci Warrior,Gallic Cavalry,Gallic Charioteer,Gallic Fanatic,Gallic Warrior,Roman Cavalry - Pre 4th Century,Roman Fifth
Class Infantry - Pre 4th Century,Roman First Class Infantry - Pre 4th Century,Roman Fourth Class Infantry - Pre 4th
Century,Roman Second or Third Class Infantry - Pre 4th Century
Perceforest
Footman,Perceforest Huntsman,Perceforest Tilting,Yeoman Militia
Post Alexandrian Greece
Akon Hippeis,Diadochi Pankration,Hoplite,Macedonian,Marine Hoplite,Marine Peltast,Marine Psiloi,Marine
Thureophoui,Peltast,Psiloi,Rogue,Tarentine,Thureophoui,Xyston Hippeis
Post Alexandrian Levant
Barbarian Archer,Barbarian Slinger,Galatian,Hillman,Horse or Camel Cavalry,Lancer,Thracian
Prax
Agimori,Antelope Lancer,Baboon,Basmoli,Bison,Bison Berserker,Bison Berserker Bodyguard,Bison Berserker Bodyguard with
Greatsword,Bolo Lizard,Cannibal Cult,Desert Archer,High Llama,Impala,Morokanth,Ostrich,Pol-Joni,Rhino,Sable,Unicorn,Zebra
Realm
Beast Handler,Bodyguard,City Guard,Dirty Rotten Scoundrel,Gartharis Assassin,Gartharis Hunter,Gartharis Scout,Gartharis Sworn
Warrior,Gartharis Warrior,Glorified Soldier,Imperial Knight,Mercenary,Moor's Warrior,Never Fight Fairly,Noble Layabout,North Vale
Warrior,Realm Thug,Slaver,Sneak,Street Fighter (Daggers),Street Scum,Streetwise Bruiser,Vale Crossbow Skirmisher,Vale Light
Infantry,Vale Longbow Skirmisher,Vale Men-At-Arms infantry,Vale Mounted Knights,Vale Warrior
Renaissance
Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Brawling ,Brawling - Sailor,Common Defense ,Coraiocht
,Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten),Fechten und Ringen von Meister Liechtenaur ,Knife Fighting -
Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Knightly Art of Combat ,Manus Nigrum,Peasant Levy
,Renaissance Pugilism,Stick Fighting - Quarterstaffing ,Swordsmanship - Hungarian ,Swordsmanship - Spanish (La Verdadera
Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - German (Fechten)
,Swordsmanship - Italian (Arte della Spada) ,Swordsmanship - Scottish ,Trained Guard,Trained Mercenary - Balkan (Stratioti)
,Trained Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained Mercenary - German (Landsknecht) ,Trained Mercenary -
Scottish (Galloglaigh) ,Trained Mercenary - Swiss ,Trained Militia - Archer ,Trained Militia - Infantry ,Trained Militia - Turkish (Akinci)
,Trained Militia - Turkish (Sipahi),Trained Soldier - Turkish (Janissary) ,Woodland Hunter ,Wrestling
Sea
Blue Elf Hunter
Standard
Agissene Infantry,Assassin,Barbarian Warrior,Cavalry,City Watch,Gladiator,Gladiator Net,Master Archer,Natural Weapons,Noble
Warrior,Outback Slinger,Pirate from Mythras,Street Brawler,Unarmed
Stupor Mundi West
Archer,City Folk,Highlander,Horse Archer,Knight,Muslim Knight,Peasant Militia,Pilgrim,Seaman,Soldato di Ventura,Street
Thug,Yeomanry
Tozer
Briarwood Thief,Claurin Knife-Thrower,Claurin Mercenary,Crafton Commoner,Dureshi Commoner,Dureshi Herder,Dureshi
Mercenary,Grath Herder,Heavy Pit Fighter,Hilimyan Householder,Light Pit Fighter,Mountain Forester,Mountain Guard,Mountain
Herder,Mountain Miner,Mountain Smith,Mountain Villager,Pit Keeper,Street Rat,Tinisford Villager,Tough Temptress,Tozerian
Charioteer,Tozerian Commoner,Tozerian Farmer,Tozerian Infantry,Tozerian Socialite,Traveling Ground Fighter,Traveling
Herder,Traveling Horse Warrior,Wealthy Fop
Viking
Dane Raider,Viking Berserker,Viking Raider

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #91
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Combat Style Traits And Combat Styles Which Use Them
No Combat Style Trait
Bailiff or Magistrate,Bandit,Beggar,Bodyguard,Bully of the Bunch,City Guard,Crafton Commoner,Dureshi Commoner,Ebon
Mercenary,Egyptian Desert Nomad,Gartharis Hunter,Gartharis Warrior,Greenwood Raider,Hilimyan Householder,Holy Man,Khitan
Conscript Infantry,Kirstet villager,Legionary Officer,Lunar Militia,Magic User,Mercenary,Mercenary Infantry,Mirin Moon
Mages,Moor's Warrior,Mountain Herder,Mountain Miner,Mountain Villager,Natural Weapons,Nordheimr or Cimmerian Thrall,North
Vale Warrior,Not In My Gaff,Peasant or Herder,Pittance Regiment,Priestess of Myceras,Protector of the Heliopolis,Punic
Sorceress,Realm Thug,Slaver,Sneak,Streetwise Bruiser,Stygian Conscript or Slave Army ,Swer Mod Staffing,Thug,Tinisford
Villager,Town Protector,Tozerian Commoner,Tozerian Farmer,Unarmed,Vale Warrior,Warrior Priest,Wealthy Fop
Antelope Lancer
Antelope Lancer
Assassination
Assassin,Babylonian Scout,Brotherhood of Dust,Brotherhood of Truths To Be Forgotten,Brotherhood of the Chromatic
Doom,Brotherhood of the Noiseless Whisper,Brotherhood of the Silken Death,Brotherhood of the Unsleeping Eye,Cannibal
Cult,Crimson Serpent Acolyte,Dark One Cultist,Fioracitta Beast Unarmed,Fioracitta Concealable Weapons,Gartharis
Assassin,Hyperborean Assassin,Itinerant Forest Bandit,Lunar Dart Contestant,Manus Nigrum,Meet Your Ancestors,Never Fight
Fairly,Ninja,Pol-Joni,Rogue,Scolan Vengeance,Shanker,Shinobi,Street Fighter (Daggers),Street Thug,Vendhyan Rakhsha
Batter Aside
Agimori,Barking Raider,Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword,Celtic Berserker,Clan
Warrior,Dane Raider,Darfari Cannibal Brute,Diadochi Pankration,Enforcer,Fechten und Ringen von Meister Liechtenaur ,Full Moon
Corps,Ghulistan Hillman,Great Troll Breaker,Grimsand Mercenary,Gunderland Pikeman,Hyperborean Gaunt,Hyperborean Knight
of Poltain,Judicial Champion,Kill You Regiment,Knightly Art of Combat ,Kushite Champion,Morokanth,Napatian Warrior,Nemedian
Adventurer,Nodachi Samurai,Nordheimr Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian Jarl or
Jarlsguard,Palace Guard,Pankration,Pictish Woad Warrior,Pit Fighter,Renaissance Pugilism,Samnite Gladiator,Sartarite Loyal
Housecarl,Slave Soldier,Starspears,Street Brawler,Stygian Mameluk Highborn,Swordsmanship - German (Fechten)
,Swordsmanship - Scottish ,Trained Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained Mercenary - Scottish
(Galloglaigh) ,Trained Militia - Infantry ,Viking Raider
Batter Down
Dark Troll Stonewall,Gallic Warrior,Hammer of the Beast,Heavy Gallic Infantry,Nodachi Samurai,Order of the Stick
Beast-Back Lancer
Bison Berserker,Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword,Black Horse Troop Heavy
Cavalry,Bloodspillers,Cavalier,Cavalry,Desert Archer,Hadrian's Cavalry,Hell Sisters,Horseman Gladiator,Hybras Mounted
Knight,Iberian Cavalry,Lost Sky,Macedonian Cavalry,Noonlight Horse,Numidian Cavalry,Perceforest Tilting,Queen's
Regiment,Rhino,Sable,Samnite Cavalry,Unicorn,Xyston Hippeis,Zebra
Berserker
Darfari Cannibal Brute,Ghulistan Hillman,Great Troll Breaker,Hyperborean Gaunt,Nordheimr or Cimmerian Berserker,Pictish Woad
Warrior,Trained Mercenary - Scottish (Galloglaigh) ,Viking Berserker
Bison Tribe Combat Style
Bison
Blind Fighting
Basmoli,Brotherhood of Silent Watch,Brotherhood of Dust,Kopashi Agent,Meet Your Ancestors
Block And Catch
Prize Fighter
Body Slam
Diadochi Pankration,Pankration,Prize Fighter
By Any Means Necessary
Heavy Pit Fighter
Cautious Fighter
Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Auxilia Balearic Mercenary Slinger,Babylonian
Archer,Babylonian Elite,Babylonian Scout,Babylonian Skirmisher,Barbarian Archer,Barbarian Slinger,Borderer or Forester ,City
Watch,Civilian Levy,Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten),Doomed Cartographer,Dureshi
Herder,Dwarven Miner,Dwarven Sapper,Eastern Bandit,Fioracitta Combat Illusionist,Fioracitta Self Defence,Grimsand
Street-Tough,Hastati and Principes 4th Century,Hybras Citizen Militia,Iberian Swordsmen (Scutarii),Ionian Peltasta,Knife Fighting -
Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Light Gallic Infantry,Long Arm of the Law,Manus
Nigrum,Marine Peltast,Marine Psiloi,Night's Touch,Peasant Levy,Peltast,Phylakes Crossbowmen,Phylakes civilian
watch,Psiloi,Pugilism,Renaissance Pugilism,Retiarius Gladiator,Roman Fifth Class Infantry - Pre 4th Century,Samnite Heavy
Infantry,Sohei,Sparabara,Stick Fighting - Quarterstaffing ,Street Fighter,Swordsmanship - Hungarian ,Swordsmanship - Spanish
(La Verdadera Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - German
(Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Thureophoui,Trained Mercenary - German (Landsknecht - Doppelsoeldner)
,Trollkin Militia,Turdetano Archer,Velites
Chariot Fighting
Auriga,Babylonian Charioteer,Babylonian Elite,Egyptian Infantryman,Gallic Charioteer,Gallic Charioteer 3rd-1st Century,Khitan
Charioteers,Sais Archer,Stygian Charioteer,Stygian Mameluk Highborn
Chi Push (Requires Push Hands)
Way of the Iron Fist
Chokehold
Prize Fighter
Claymore
Highlander
Cloak Defense
Pilgrim,Street Thug
Crack Shot
Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Swiss
Create Opening
Bravo,Judicial Champion,Nordheimr Reaver,Nordheimr or Cimmerian Jarl or Jarlsguard,Pit Fighter
Cross Parry

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #92
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Bravo
Crossbow Handling
Caravaneer,Dwarven Crossbow Elite,Guardsman or Bodyguard,Hyborian Crossbowman,Hyborian Marine,Hyborian Siege
Arbalister,Hyperborean Assassin,Iranistani City Militia,Khitan Alchemist-Engineer,Khitan Crossbowman,Nemedian
Adventurer,Patrolman or Outrider,Realm Marksman
Dagger Prowess
City Folk,Guttersnipe,Street Thug
Daredevil
Afadjanni Bladedance,Afadjanni Bladedance - Coastal,Arquebusier,Baboon,Babylonian Nomad,Basmoli,Beaked
Dragonewt,Beaked Dragonewt Bodyguard,Beaked Dragonewt Spirit Warrior,Briarwood Thief,Death Dealers,Dragonewt Full
Priest,Dragonewt Tailed Priest,Effete Duelist,Esrolian Clan Protector,Fioracitta Brawling,Fioracitta Combat Illusionist,Fioracitta
Concealable Weapons,Fioracitta Fighting Mystic,Fioracitta Gentlemen's Last Resort,Fioracitta Swashbuckling,Gaul
Gladiator,Gladiator,Highland Hunter,Iron Dwarf Warrior,Knife Fighting - Spanish (Lucha con Cuchillo) ,Light Pit Fighter,Lunar Dart
Contestant,Nidan Iron Dwarf Rifleman,Ninja,Prize Fighter,Quanyuan quan,Rogue,Sartarite Alynx Brother,Schiopettiere ,Scythian
Spearman,Shaolin Kung-Fu,Sidonian Marine,Ska Duelist,Street Rat,Swordsmanship - Spanish (La Verdadera Destreza) ,Yari
Samurai
Defensive Minded
Arte del combattimento del Maestro Fiore de Liberi ,Auriga,Azap Conscript,Babylonian Charioteer,Babylonian
Gatekeeper,Babylonian Traditional,Code Duello,Common Defense ,Constantinople Peasant Levy,Coraiocht ,Dagger Fighting -
Italian (Arte della Daga) or German (Dolchfechten),Dwarven Way of the Hammer,Egyptian Infantryman,English Peasant
Levy,Fechten und Ringen von Meister Liechtenaur ,Festive Fellow Fisticuffs,Fioracitta Fencing ,Fioracitta Fighting Mystic,Fioracitta
Gentlemen's Last Resort,Fioracitta Mylady's Secret,Fioracitta Swashbuckling,Grath Herder,Harem Protector,Knife Fighting -
Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Monk,Noble Warrior,Pelekyphoros - Varangian
Guard,Pugilism,Sais Archer,Stick Fighting - Quarterstaffing ,Swordsmanship - English ,Swordsmanship - German (Fechten)
,Swordsmanship - Italian (Arte della Spada) ,Tarshite Militia,Thracian Gladiator,Travelling Monk,Turkish navy,Vagabond
Murder,Yeoman Militia
Diadochi Pike*
Macedonian
Do Or Die
Agissene Infantry,Arte del combattimento del Maestro Fiore de Liberi ,Barbarian Warrior,Brawling ,Brawling - Sailor,Brotherhood of
the Fang,Chalkotaurus,Code Duello,Common Defense ,Coraiocht ,Fechten und Ringen von Meister Liechtenaur ,Fioracitta Fencing
,Fioracitta Gentlemen's Last Resort,Fioracitta Swashbuckling,Footman,Hired Thug,Kareeshtu Doublecross,Knightly Art of Combat
,Light Pit Fighter,Manglabliaros - Police ,Morokanth,Samurai Warrior,Sartarite Alynx Brother,Ska Warrior,Swordsmanship - English
,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - German (Fechten) ,Swordsmanship - Italian (Arte della Spada)
,Swordsmanship - Scottish ,Water Dancer,Water Dancer with dagger,Way of the Dragon
Dodge
Knife Fighting
Eight Jab Doom
Eight Jab Doom
Excellent Footwork
Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Bravo,Brawling - Sailor,Byzantine shipboard combat,Code
Duello,Fioracitta Fencing ,Fioracitta Fighting Mystic,Fioracitta Rural Defence,Fioracitta Shipboard Combat,Fioracitta
Swashbuckling,Freebooter ,Gasmoulai - Marines,Itinerant Noble Outlaw,Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife
Fighting - Italian (Arte del Coltello),Korantian Duelist,Marine Hoplite,Marine Peltast,Marine Psiloi,Marine Thureophoui,Philistine
Raider,Pirate from Mythras,Reaver,Renaissance Pugilism,Seaman,Sidonian Marine,Stick Fighting - Quarterstaffing
,Swordsman,Swordsmanship - Spanish (La Verdadera Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des
Epee) ,Swordsmanship - German (Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Teeth of the Shark,Wrestling
Flamboyance
Knife Fighting - Spanish (Lucha con Cuchillo) ,Noble Layabout,Swordsmanship - Hungarian ,Swordsmanship - French (Lutte des
Epee) ,Swordsmanship - Italian (Arte della Spada) ,Way of the Dragonewt
Flurry
Agissene Light Infantry,Imperial Knight
Formation Fighting*
Aggar Sun Dome Templars,Ashkorite Pikeman,Askari,Auriga,Babylonian Infantry,Beryl Phalanx,Jasper Phalanx,Granite
Phalanx,Blue Dragoons, Red Drgoons,Carthaginian Hoplite,Cebelu - Medium Infantry,Celtic Warrior,Citizen Hoplite,Citizen
Infantry,City Watch,Constantinople Footman,Dalini,Egyptian Infantryman,Esrolian Citizen Legionary,Esrolian City-State
Phalangite,Esrolian Cohort,Feathered Axe,Fioracitta Citizen Levy,Flint Legion,Grim Soldiers,Gunderland Pikeman,Heavy
Macedonian Phalangite,Hoplite,Horde Breakers,Household Foot,Hyborian Halberdier,Hyborian Pikeman,Hyborian
Spearman,Hybras Foot Knight,Iskalos,Kareiston's Templars,Lavic Legion,Libyan Phalangite,Light Macedonian Phalangite,Lunar
Colonial Noble,Lunar Corps Hoplite,Lunar Pelorian Noble,Macedonian,Marine Hoplite,Meerish Infantry,Mercenary
Halberdier,Napatian Warrior,Nightlight Spears,Palace Guard,Paladin,Peasant Levy ,Peasant Militia,Peralam Sun Dome
Templars,Persian Royal Guard,Raibanth Line Spearmen,Reaching Moon,Roman First Class Infantry - Pre 4th Century,Roman
Legionary,Roman Second or Third Class Infantry - Pre 4th Century,Sais Archer,Saxon Fyrdman,Ska Warrior,Skoutatoi - Heavy
Infantry,Soldato di Ventura,Standfast,Steel Sword Legion,Stygian Mameluk Bowman,Stygian Mameluk Spearman,Tarshite
Militia,Taskan Swordsman,Thennalt Warrior,Tozerian Infantry,Trained Guard,Trained Mercenary - Balkan (Stratioti) ,Trained
Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained Militia - Infantry ,Trained Militia - Turkish (Akinci) ,Trained Militia -
Turkish (Sipahi),Trained Soldier - Turkish (Janissary) ,Triarii 4th Century,Twilight Spears,Vale Light Infantry,Vendhyan
Kshatriya,White Death,White Legs,Xyston Hippeis,Yari Ashigaru,Yari Samurai,Yeniseri - Elite Infantry
Grappler
Philistine Raider,Prize Fighter
Grappling Transition
Afadjanni Wrestling
Ground Fighter
Prize Fighter
Hawkeye
Jekkarene Marine,Marksman
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #93
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hidden Weapons
Astomatoi Concealable Weapons,Brotherhood of the Serpentine Grace,Dirty Rotten Scoundrel,Faroli Fisticuffs,Fioracitta Combat
Illusionist,Fioracitta Concealable Weapons,Fioracitta Gentlemen's Last Resort,Fioracitta Mylady's Secret,Glorified
Soldier,Hyperborean Assassin,Hyperborean Spy or Agent,Lunar Colonial Survivalist,Manus Nigrum,Ninja,Street Fighter
(Daggers),Street Scum,Tough Temptress,Tozerian Socialite
Hooker
Thracian Gladiator
Horse Archery
Horse Archer
Immobilise
Diadochi Pankration,Pankration,Pirate Brawl,Prize Fighter
Impromptu Weapons
Brawling ,Brawling - Sailor,Common Defense ,Coraiocht ,God Forgot Talar Defensive School,Jungle Explorer,Kadam Slave
Scuffle,Lunar Dara Happan Urbanite,Peasant Levy ,Shinobi,Street Fighting
Improved Surrender
Pilgrim
Intimidating Scream
Agissene Infantry,Baboon,Barbarian Warrior,Bastetano Warrior,Brawling - Sailor,Celtic Berserker,Corsair,Dane Raider,Earth's
Champion,Eiki,Eiki Elite,Fioracitta Fighting Mystic,Galatian,Gallic Fanatic,Gaul Gladiator,Hilton,Kozaki Freerider,Kushite
Champion,Kushite Impi Spearman,Lasadag Lions,Lunar Dara Happan Heavy Infantry,Maul,Nomad Headhunter,Nordheimr
Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian Freeman,Nordheimr or Cimmerian Jarl or Jarlsguard,Pictish
Brave,Pictish Woad Warrior,Rhino,Samurai Warrior,Sartarite Hill Clan Levy,Sartarite Loyal Housecarl,Sartarite Noble,Saxon
Berserker,Telmori Hunter,Telmori Wolf Hunter,Trained Mercenary - Scottish (Galloglaigh) ,Umathelan Noble,Viking
Berserker,Viking Raider,Way of the Dragonewt
Intimidating Scream (Formation)
Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword,Slave Soldier
Iron Holds
Afadjanni Wrestling,Arte dell'Abbraccio ,Prize Fighter,Wrestler,Wrestling
Joint Locks
Aikido Weird of Hali,Koryu Jujutsu,Pure Aikido
Joint Lock
Afadjanni Wrestling,Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Dagger Fighting - Italian (Arte della
Daga) or German (Dolchfechten),Fechten und Ringen von Meister Liechtenaur ,Knife Fighting - Italian (Arte del Coltello),Prize
Fighter,Wrestling
Kick Training
Prize Fighter
Knockout
Arte dell'Abbraccio ,Brawling ,Prize Fighter,Pugilist,Renaissance Pugilism
Knockout Blow
Agimori,Babylonian Bailiff,Brawling ,Cannibal Cult,Fioracitta Brawling,Fioracitta Fighting Mystic,Hybras Street Thug,Itinerant Furtive
Footpad,Manus Nigrum,Outback Slinger,Rogue,Smilodon's Teeth,Stick Fighting - Quarterstaffing ,Trained Guard
Kuschile Archery
Arrowstone,Kushite Archer,Unicorn,Unriver
Lancer
Hyborian Knight,Hyperborean Knight of Poltain,Hyrkanian Lancer - Cataphract,Kothic Spahi,Shemite Asshuri ,Vendhyan Kshatriya
Longbow
Yeomanry
Longshot
Bossonian Long Bowman,Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract,Khitan Alchemist-Engineer,Mighty Archer of
Turan,Realm Marksman,Shemite Asshuri ,Stygian Slinger,Trained Militia - Archer ,Trained Militia - Turkish (Akinci) ,Trained Militia -
Turkish (Sipahi),Trained Soldier - Turkish (Janissary) ,Woodland Hunter
Lunge
Bravo,Duelist
Mancatcher
Afadjanni Wrestling,Babylonian Bailiff,Bolo Lizard,Brotherhood of the Carrion Scavenger,Calari Grip,Cannibal Cult,Darfari
Cannibal,Diadochi Pankration,Dragonewt Full Priest,Dragonewt Tailed Priest,Gladiator Net,Griffin Hunter,Mancatcher
Bountyhunter,Ompalam Overseer,Pankration,Pit Keeper,Retiarius Gladiator,Slave-Catcher,Telmori Wolf Hunter,Turkish
Wrestling,Underwater Attack
Morokanth Fu
Morokanth
Mounted Combat
Akon Hippeis,Antelope Lancer,Auxilia Gallic or German Cavalry,Balazaring Hawk Slayer,Balazaring Pony Cavalry,Bastetano
Warrior,Bedouin Warrior,Bell Temple,Black Horse Troop Heavy Cavalry,Bloodspillers,Bolo Lizard,Brotherhood of the Obsidian
Claw,Caravaneer,Cavalry,Celtic Noble,Char-Un Heavy Cavalry_,Colymar Heavy Cavalry,Desert Archer,Desert Nomad,Dureshi
Mercenary,Elephant Cavalry,Equites,Feathered Axe,Flowers of Death,Gallic Cavalry,Gallic Cavalry 3rd-1st
Century,Goldwave,Graineaters,Hell Sisters,High Llama,Horse or Camel Cavalry,Horseman Gladiator,Hyborian Knight,Hybras
Mounted Knight,Hyperborean Knight of Poltain,Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract,Iberian
Cavalry,Impala,Jintori,Kataphraktos - Heavy Cavalry,Khitan Cavalry,Kismek Archer,Kismek Lancer,Knight,Knightly Art of Combat
,Kothic Spahi,Kozaki Freerider,Lancer,Libyan Horseman,Lunar Colonial Noble,Lunar Pelorian Noble,Macedonian
Cavalry,Macedonian Horseman,Mede Horseman,Mighty Archer of Turan,Mother's Guard,Mounted Samurai,Muslim
Knight,Ommmo,Ostrich,Paladin,Patrolman or Outrider,Pol-Joni,Queen's Horse,Redflags,Rhino,Roman Cavalry 3rd Century,Roman
Cavalry - Pre 4th Century,Sable,Sartarite Noble,Saxon Noble,Scythian Raider,Shemite Asshuri ,Shovel Tusker Cavalry,Sipahi -
Heavy Cavalry,Sipahi oglan - Medium Cavalry,Ska Cavalry,Stygian Scout,Tarentine,Thennalt Thane,Tozerian Charioteer,Trained
Mercenary - Balkan (Stratioti) ,Trained Militia - Turkish (Akinci) ,Trained Militia - Turkish (Sipahi),Traveling Herder,Traveling Horse
Warrior,Turanian Imperial Horseman,Turanian Soldier,Umathelan Noble,Unicorn,Vale Mounted Knights,Vendhyan
Kshatriya,Veterans Cavalry,2nd and 3rd Furthest Cavalry,Wyvern Riders,Xyston Hippeis,Yereni Horse,Zebra
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #94
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mounted Lancer
Clan Warrior,Knightly Art of Combat ,Starspears,Trained Mercenary - Balkan (Stratioti) ,Trained Militia - Turkish (Akinci) ,Trained
Militia - Turkish (Sipahi)
Mounted Skirmisher
Chiton Cavalry,Comet Seers,Deretinic Charioteers,Equites,Jewel Points,Libyan Horseman,Lunar Pelorian Cavalry,Mede
Horseman,Moon Arrow,Mother's Guard,Riverfork,Spell Archers,Starkin,Upland Horse,Whipstock,Winedance,Wing
Temple,Yalamese
On The Fly
Hunter,Yellow Elf Ranger
Pavisier
Hyborian Siege Arbalister
Pelorian Cavalry
Lunar Pelorian Cavalry
Phalanx
Ashkorite Pikeman,Citizen Infantry
Pike Phalanx*
Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Scottish (Galloglaigh) ,Trained Mercenary - Swiss ,Trained Militia
- Infantry
Pike-And-Shield
Gunderland Pikeman
Poisoner
Hyperborean Assassin,Hyperborean Cultist,Kushite Witchdoctor,Manus Nigrum,Pygmy Headshrinker,Vendhyan Rakhsha
Prancing
Impala
Press Home*
Legionary
Pressure Points
Ninjutsu
Push
Way of the Iron Fist
Push Hands (Requires Push)
Way of the Iron Fist
Ranged Marksman
Acephaloi Hunter,Akon Hippeis,Antelope Lancer,Assassin,Auriga,Auxilia Balearic Mercenary Slinger,Babylonian Archer,Babylonian
Hunter,Balearic Slinger,Basmoli,Beast Hunter,Borderer or Forester ,Bossonian Long Bowman,Brown Elf Ranger,Cretan
Archer,Dahaut Defender,Desert Archer,Egyptian Infantryman,Fioracitta Citizen Levy,Fioracitta Citizen Levy without
Pike,Huntsman,Hybras Levied Archer,Hyperborean Assassin,Impala,Iron Dwarf Warrior,Khitan Alchemist-Engineer,Kushite
Archer,Kushite Hunter,Lunar Colonial Noble,Lunar Pelorian Noble,Master Archer,Nidan Iron Dwarf Rifleman,Nomad
Headhunter,Nordheimr or Cimmerian Hunter,Numidian Cavalry,Ostrich,Perceforest Huntsman,Persian Royal Guard,Pictish
Brave,Pictish Hunter,Pictish Woad Warrior,Pygmy Headshrinker,Realm Marksman,Sable,Sais Archer,Sartarite Upland
Crofter,Scythian Raider,Scythian Spearman,Stygian Mameluk Highborn,Tarentine,Temple of the Green Bow,Thennalt
Hunter,Thennalt Skirmisher,Trained Militia - Archer ,Trained Soldier - Turkish (Janissary) ,Turanian Miner,Tzangratoroi
Crossbowmen,Vendhyan Mahout,Woodland Hunter
Rapid Fire
Archery,Green Elf Woodguard
Reload Drill
Hyborian Crossbowman,Hyborian Siege Arbalister,Khitan Crossbowman,Trained Mercenary - German (Landsknecht) ,Trained
Mercenary - Swiss ,Trained Militia - Archer ,Trained Soldier - Turkish (Janissary)
Sacrifice Throw
Prize Fighter
Sagittan Peltast
Lunar Sagittan Peltast
Sea Legs
Corsair,Eastern Marine,Freebooter ,Hyborian Marine,Nordheimr Reaver,Pirate,Sailor,Whaler
Shield Splitter
Agimori,Babylonian Gatekeeper,Beastman Warrior,Bison Berserker,Celtic Berserker,Esrolian Cohort,Minotaur
Gladiator,Morokanth,Peasant Levy ,Pelekyphoros - Varangian Guard,Thracian,Trained Mercenary - Scottish (Galloglaigh)
Shield Wall*
Babylonian Conscript,Babylonian Infantry,Bagnot Foot, Dunstop Foot, Talfort Foot,Beryl Phalanx,Jasper Phalanx,Granite
Phalanx,Carthaginian Hoplite,Celtic Shield Wall,Celtic Spearman,Citizen Hoplite,Citizen Infantry,Citizen Militia,Civilian
Cohort,Dwarven Sound of the Axe,Esrolian Cohort,Furthest Foot (1st and 2nd),God Forgot Holar Militia,Goldedge Foot,Grim
Soldiers,Hastati and Principes 3rd Century,Household Foot,Hyborian Spearman,Iberian Swordsmen (Scutarii),Legionary,Lunar
Corps Hoplite,Mirinite Swords,Nordheimr or Cimmerian Freeman,Nordheimr or Cimmerian Jarl or Jarlsguard,Roman
Legionary,Sartarite Loyal Housecarl,Sartarite Noble,Sparabara,Steel Sword Legion,Stygian Mameluk Bowman,Stygian Mameluk
Spearman,Taskan Citizen Infantry,Triarii 3rd Century,Umathelan Noble,Vale Men-At-Arms infantry,Vendhyan Kshatriya
Showmanship
Bravo,Duelist,Judicial Champion,Order of the Stick,Pit Fighter,Pugilist,Realm Marksman
Siege Warfare
Apelatikiaros - Wall Guard Unit,Archer,Babylonian Conscript,Babylonian Infantry,Beryl Phalanx,Jasper Phalanx,Granite
Phalanx,Grim Soldiers,Heavy Macedonian Phalangite,Household Foot,Legionary,Light Macedonian Phalangite,Lunar Corps
Hoplite,Soldato di Ventura,Steel Sword Legion,Tarshite Militia,Topcu - Artillery,Trained Mercenary - Swiss ,Trained Soldier -
Turkish (Janissary) ,Turanian Miner
Skirmisher
Aequi or Volsci Warrior,Akinci - Irregular Infantry,Althil Chasers,Archer,Auxilia Mercenary Archer,Babylonian Hunter,Babylonian
Scout,Babylonian Skirmisher,Balazaring Hunter Raider,Balearic Slinger,Barbarian Levy,Basi-Bazouks - Irregular Infantry,Billiz
Highlanders,Blessed Daughters,Blue Boys,Bolo Lizard,Border Wulf Peltasts,Brotherhood of the Relentless Pursuit,Celtic
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #95
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hunter,Citizen Cavalry,Claurin Mercenary,Copper Girls,Crested Dragonewt,Cretan Archer,Danfive Xaron Penal Battalion,Desert
Hunter,Doblian Dogeaters,Dragonewt Full Priest,Dragonewt Tailed Priest,Drenthi Grims,Feathered Dancers,First Victory,Foot
Bison,Frontier Skullcrusher,Gartharis Scout,Gartharis Sworn Warrior,Ghazi Tribesman,God Forgotten Holari,Halera's
Chasers,Highland Hunter,Hillman,Hybras Ulfish Skirmisher,Iberian Skirmishers (Caetrati),Iceland Starclubs,Ionian
Peltasta,Jahara,Jekkarene Skirmisher,Leves 4th Century,Master Archer,Meerish Slinger,Mountain Guard,Mounted Samurai,Nest
Thieves,New Lolon Foot,Ostrich,Peltast,Pictish Brave,Pictish Woad Warrior,Pol-Joni,Psiloi,Redarms,Roman Fourth Class Infantry -
Pre 4th Century,Rorarii and Accensi 4th Century,Runner,Samnite Light Infantry,Sartarite Upland Crofter,Saxon Hunter,Silver
Shields,Ska Skirmisher,Slavewall Foot,Spear Sons,Stinger,Stygian Skirmisher,Targeteer Light Infantry,Thracian,Thunder Delta
Slingers,Timarli Andolou - Irregular Light Cavalry,Trained Mercenary - Balkan (Stratioti) ,Trained Mercenary - Scottish (Galloglaigh)
,Trained Militia - Archer ,Trained Militia - Infantry ,Trained Militia - Turkish (Akinci) ,Trapezites - Light Cavalry,Trollkin Militia,Tua
Skirmisher,Turdetano Archer,University Guards,Vale Crossbow Skirmisher,Vale Longbow Skirmisher,Velites,Velites 3rd Century
Small But Vicious
Runner
Solid Stance
Dwarven Defender of the Wall,Samnite Gladiator
Spear Phalanx*
Golden Shields,Trained Guard,Trained Militia - Infantry
Street Fighter
Gripping Debate
Street Mob*
Kadam Slave Scuffle,Yad Strife
Strong Pull
Bossonian Long Bowman,Mighty Archer of Turan,Shemite Asshuri ,Stygian Mameluk Highborn
Sucker Punch
Street Fighting
Sure-Footed
Jekkarene Marine
Swashbuckling
Arte del combattimento del Maestro Fiore de Liberi ,Baboon,Babylonian Marine,Bravo,Brawling - Sailor,City Folk,Code
Duello,Fioracitta Fencing ,Fioracitta Swashbuckling,Freebooter ,Frontier Rogue,Guardian,Irregular Ronin,Kirstet Scout,Knife
Fighting - Spanish (Lucha con Cuchillo) ,Knightly Art of Combat ,Lyonesse Nobleman,Mua Infantry,Pirate from Mythras,Reaver,Ska
Mercenary,Swashbuckler,Swordsmanship - Hungarian ,Swordsmanship - Spanish (La Verdadera Destreza) ,Swordsmanship -
English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - German (Fechten) ,Swordsmanship - Italian (Arte della
Spada) ,Swordsmanship - Scottish ,Traveling Ground Fighter
Take Down
Diadochi Pankration,Monk,Pankration,Prize Fighter,School of Nasty Tricks
Throw Weapons
Babylonian Marine,Brawling - Sailor,Calari Grip,City Folk,Claurin Knife-Thrower,Common Defense ,Coraiocht ,Dane
Raider,Fioracitta Shipboard Combat,High Llama,Korantian Duelist,Mountain Forester,Mountain Smith,Nordheimr or Cimmerian
Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard,Sartarite Hill Clan Levy,Seahunter,Viking Raider
Toxic Touch
Brotherhood of the Silken Death
Trained Beast
Beast Handler,Celtic Noble,Desert Hunter,Elephant Cavalry,High Llama,Knightly Art of Combat ,Kushite Witchdoctor,Perceforest
Huntsman,Pilgrim,Sartarite Alynx Brother,Telmori Hunter,Trained Militia - Turkish (Sipahi),Yeniseri - Elite Infantry,Zebra
Unarmed Prowess
Afadjanni Wrestling,Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Babylonian Elite,Babylonian
Nomad,Cloak and Dagger,Common Defense ,Coraiocht ,Dagger Fighting - Italian (Arte della Daga) or German
(Dolchfechten),Diadochi Pankration,Eight Jab Doom,Fechten und Ringen von Meister Liechtenaur ,Fioracitta Fighting
Mystic,Harem Protector,Karate,Khitan Martial Artist,Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del
Coltello),Knightly Art of Combat ,Monk,Pankration,Prize Fighter,Pugilist,Pure Karate,Self Defence,Street Brawler,Underwater
Attack,Vendhyan Rakhsha,Way of the Iron Fist,Wrestler
Unarmed Throws
Afadjanni Wrestling,Arte del combattimento del Maestro Fiore de Liberi ,Dagger Fighting - Italian (Arte della Daga) or German
(Dolchfechten),Fechten und Ringen von Meister Liechtenaur ,Khitan Martial Artist,Knife Fighting - Italian (Arte del Coltello),Prize
Fighter,Wrestler,Wrestling
Versatile
Sidearm
Volley Fire
Bossonian Long Bowman,Cretan Light Infantry,Eastern Marine,English Peasant Levy,Hyborian Archer,Hyborian
Crossbowman,Hyborian Siege Arbalister,Hyrkanian Lancer - Cataphract,Khitan Archer,Khitan Crossbowman,Mighty Archer of
Turan,Mourtatoi - Guard Infantry,Raibanth Line Archer,Saird Bowmen,Shemite Asshuri ,Toxotes - Light Infantry,Vahangi
Archers,Vendhyan Kshatriya
Water Combat
Blue Elf Hunter,Corsair,Seaman,Spear Diver
Windage
Slinger

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #96
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Combat Styles By Kind And Area
Another Fine Messer
Irregular - Gripping Debate
Babylon
Hunter - Babylonian Hunter
Irregular - Babylonian Nomad,Babylonian Scout
Mounted Warrior - Babylonian Charioteer
Ranged - Babylonian Archer
Regular - Babylonian Bailiff,Babylonian Conscript,Babylonian Elite,Babylonian Gatekeeper,Babylonian Infantry,Babylonian
Marine,Babylonian Skirmisher,Babylonian Traditional
Balazar
Hunter - Balazaring Hunter Raider
Mounted Warrior - Balazaring Hawk Slayer,Balazaring Pony Cavalry
Black Isle
Duelist - Water Dancer,Water Dancer with dagger
Irregular - Pirate Brawl,Street Fighter
Dragon Pass
Hunter - Brown Elf Ranger,Telmori Hunter,Telmori Wolf Hunter
Irregular - Runner
Militia - Sartarite Hill Clan Levy,Tarshite Militia,Trollkin Militia
Mounted Warrior - Sartarite Noble
Ranged - Green Elf Woodguard,Sartarite Upland Crofter
Regular - Beaked Dragonewt,Beaked Dragonewt Bodyguard,Beaked Dragonewt Spirit Warrior,Crested Dragonewt,Dark Troll
Stonewall,Dragonewt Full Priest,Dragonewt Tailed Priest,Great Troll Breaker,Sartarite Alynx Brother,Sartarite Loyal Housecarl,Way
of the Dragonewt
Dragon Pass - Lunar
Irregular - Lunar Dart Contestant
Mounted Warrior - Lunar Colonial Noble,Lunar Pelorian Cavalry,Lunar Pelorian Noble
Regular - Lunar Colonial Survivalist,Lunar Corps Hoplite,Lunar Dara Happan Heavy Infantry,Lunar Dara Happan Urbanite,Lunar
Sagittan Peltast
Dragon Pass - Lunar - Imperial Bodyguard
Mounted Warrior - Bloodspillers,Feathered Axe,Hell Sisters,Mother's Guard,Wyvern Riders
Regular - Full Moon Corps,Grim Soldiers,Household Foot
Dragon Pass - Lunar Cavalry Corps
Mounted Warrior - Arrowstone,Char-Un Heavy Cavalry_,Deretinic Charioteers,Flowers of Death,Moon
Arrow,Riverfork,Starkin,Unriver,Whipstock,Winedance,Wing Temple
Dragon Pass - Lunar Eastern Field Corps
Irregular - Spear Sons
Mounted Warrior - Goldwave,Jewel Points,Noonlight Horse,Ommmo
Regular - Althil Chasers,Feathered Dancers,First Victory,Nightlight Spears,Twilight Spears
Dragon Pass - Lunar Heartland Corps
Irregular - Copper Girls,Lunar Militia,Nest Thieves,Pittance Regiment
Mounted Warrior - Graineaters,Hadrian's Cavalry,Jintori,Lost Sky,Yalamese
Ranged - Blessed Daughters,Blue Boys,Halera's Chasers,Raibanth Line Archer,Thunder Delta Slingers
Regular - Beryl Phalanx,Jasper Phalanx,Granite Phalanx,Blue Dragoons, Red Drgoons,Doblian Dogeaters,Iceland
Starclubs,Lasadag Lions,Raibanth Line Spearmen,Standfast,Steel Sword Legion
Dragon Pass - Lunar Magical Corps
Mounted Warrior - Comet Seers,Spell Archers
Regular - University Guards
Dragon Pass - Lunar Other Regiments
Irregular - Danfive Xaron Penal Battalion,Starspears
Mounted Warrior - Queen's Regiment
Regular - Flint Legion,Horde Breakers,Lavic Legion
Dragon Pass - Lunar Provincial Army
Irregular - Billiz Highlanders,Drenthi Grims,Redarms
Mounted Warrior - Bell Temple,Chiton Cavalry,Queen's Horse
Regular - Aggar Sun Dome Templars,Dalini,Golden Shields,Hilton,Kareiston's Templars,Mirin Moon Mages,Mirinite Swords,Saird
Bowmen
Dragon Pass - Lunar Southern Field Corps
Irregular - Iskalos
Mounted Warrior - Redflags,Yereni Horse
Ranged - Vahangi Archers
Regular - Kill You Regiment,Silver Shields
Dragon Pass - Lunar Tarsh Native Furthest Corps
Irregular - Foot Bison,Jahara
Mounted Warrior - Border Wulf Peltasts,Upland Horse,Veterans Cavalry,2nd and 3rd Furthest Cavalry
Ranged - Temple of the Green Bow
Regular - Bagnot Foot, Dunstop Foot, Talfort Foot,Furthest Foot (1st and 2nd),Goldedge Foot,New Lolon Foot,Peralam Sun Dome
Templars,Reaching Moon,Slavewall Foot,White Legs
Dragon Pass - Sartar
Mounted Warrior - Black Horse Troop Heavy Cavalry,Colymar Heavy Cavalry
Dwarven Areas
Ranged - Dwarven Crossbow Elite,Nidan Iron Dwarf Rifleman
Regular - Dwarven Defender of the Wall,Dwarven Sapper,Dwarven Sound of the Axe,Dwarven Way of the Hammer,Iron Dwarf
Warrior
Townsfolk - Dwarven Miner

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #97
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East
Irregular - Ninja,Ninjutsu,Shaolin Kung-Fu,Street Fighting
Militia - Civilian Levy,Peasant Levy
Regular - Irregular Ronin,Quanyuan quan,Samurai Warrior
Unarmed - Aikido Weird of Hali,Karate,Koryu Jujutsu,Monk,Pure Aikido,Pure Karate,Way of the Dragon,Way of the Iron Fist
East - Sengoku
Irregular - Eastern Bandit,Shinobi,Travelling Monk
Mounted Warrior - Mounted Samurai
Regular - Nodachi Samurai,Sohei,Yari Ashigaru,Yari Samurai
Egypt
Irregular - Crimson Serpent Acolyte,Egyptian Desert Nomad,Magic User,Town Protector
Regular - Warrior Priest
Enemies
Irregular - Hammer of the Beast
Esrolia
Militia - God Forgot Holar Militia
Regular - Esrolian Citizen Legionary,Esrolian City-State Phalangite,Esrolian Clan Protector,Esrolian Cohort,God Forgot Talar
Defensive School,God Forgotten Holari
Fioracitta
Duelist - Fioracitta Fencing ,Fioracitta Gentlemen's Last Resort,Fioracitta Mylady's Secret
Irregular - Fioracitta Beast Unarmed,Fioracitta Brawling,Fioracitta Concealable Weapons,Pugilism
Militia - Fioracitta Citizen Levy,Fioracitta Citizen Levy without Pike
Regular - Fioracitta Combat Illusionist,Fioracitta Shipboard Combat,Fioracitta Swashbuckling
Townsfolk - Fioracitta Rural Defence,Fioracitta Self Defence,Self Defence
Unarmed - Fioracitta Fighting Mystic,Underwater Attack
Fonrit
Hunter - Yellow Elf Ranger
Irregular - Kadam Slave Scuffle
Mounted Warrior - Shovel Tusker Cavalry
Regular - Afadjanni Bladedance,Afadjanni Bladedance - Coastal,Calari Grip,Harem Protector,Kareeshtu Doublecross,Ompalam
Overseer,Slave Soldier,Umathelan Noble
Townsfolk - Yad Strife
Unarmed - Afadjanni Wrestling
Hyborean - An Ancient And Decadent Civilization
Mounted Warrior - Stygian Charioteer,Stygian Scout
Ranged - Stygian Mameluk Bowman,Stygian Mameluk Highborn,Stygian Slinger
Regular - Stygian Conscript or Slave Army ,Stygian Mameluk Spearman,Stygian Skirmisher
Hyborean - Armies Of The Hyborian Kings
Irregular - Nemedian Adventurer
Mounted Warrior - Hyborian Knight,Hyperborean Knight of Poltain,Kothic Spahi
Ranged - Bossonian Long Bowman,Hyborian Archer,Hyborian Crossbowman,Hyborian Siege Arbalister
Regular - Gunderland Pikeman,Hyborian Halberdier,Hyborian Pikeman,Hyborian Spearman,Hyperborean Gaunt
Hyborean - Barbarians Of The North
Hunter - Nordheimr or Cimmerian Hunter
Irregular - Nordheimr Reaver,Nordheimr or Cimmerian Freeman
Regular - Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard
Townsfolk - Nordheimr or Cimmerian Thrall
Hyborean - Behind The Scenes
Irregular - Hyperborean Assassin,Hyperborean Cultist,Hyperborean Spy or Agent
Hyborean - Desert Dwellers
Irregular - Ghulistan Hillman
Militia - Iranistani City Militia
Mounted Warrior - Desert Nomad,Kozaki Freerider,Shemite Asshuri
Townsfolk - Caravaneer
Hyborean - Empire Of The Inland Sea
Mounted Warrior - Mighty Archer of Turan,Turanian Imperial Horseman,Turanian Soldier
Regular - Turanian Miner
Hyborean - Frontier Life
Hunter - Beast Hunter,Borderer or Forester
Irregular - Bandit
Mounted Warrior - Patrolman or Outrider
Regular - Bailiff or Magistrate
Townsfolk - Peasant or Herder,Slave-Catcher
Hyborean - Great Kingdoms Of The East
Irregular - Vendhyan Rakhsha
Mounted Warrior - Khitan Cavalry,Khitan Charioteers,Vendhyan Kshatriya,Vendhyan Mahout
Ranged - Khitan Alchemist-Engineer,Khitan Archer,Khitan Crossbowman
Regular - Khitan Conscript Infantry
Unarmed - Khitan Martial Artist
Hyborean - Horsemen Of The Steppes
Mounted Warrior - Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract
Hyborean - Jungle Kingdoms
Hunter - Kushite Hunter
Irregular - Corsair,Darfari Cannibal,Darfari Cannibal Brute,Kushite Witchdoctor
Ranged - Pygmy Headshrinker
Regular - Kushite Champion,Kushite Impi Spearman
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #98
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hyborean - The Deep Wilderness
Hunter - Pictish Hunter
Irregular - Pictish Brave,Pictish Woad Warrior
Hyborean - The Light Of Civilization
Duelist - Duelist
Irregular - Bravo,Enforcer,Guttersnipe,Pit Fighter,Shanker,Thug
Ranged - Realm Marksman
Regular - Guardsman or Bodyguard,Judicial Champion,Palace Guard
Townsfolk - Beggar
Unarmed - Pugilist,Wrestler
Hyborean - Travellers Of The Seas
Irregular - Freebooter ,Pirate,Sailor,Spear Diver ,Whaler
Ranged - Eastern Marine
Regular - Hyborian Marine
Korantia
Duelist - Korantian Duelist
Hunter - Hunter,Seahunter,Thennalt Hunter
Irregular - Cloak and Dagger,Knife Fighting,Reaver,Sidearm,Swashbuckler
Militia - Barbarian Levy,Citizen Militia
Mounted Warrior - Citizen Cavalry,Kismek Archer,Kismek Lancer,Paladin,Thennalt Thane
Ranged - Archery,Jekkarene Marine,Jekkarene Skirmisher,Marksman,Slinger,Thennalt Skirmisher
Regular - Agissene Light Infantry,Ashkorite Pikeman,Beastman Warrior,Citizen Infantry,Earth's
Champion,Guardian,Maul,Swordsman,Targeteer Light Infantry,Taskan Citizen Infantry,Taskan Swordsman,Thennalt Warrior
Lyonesse
Duelist - Effete Duelist,Lyonesse Nobleman,Ska Duelist
Hunter - Celtic Hunter
Irregular - Faroli Fisticuffs,Festive Fellow Fisticuffs,Hybras Street Thug,Itinerant Forest Bandit,Itinerant Furtive Footpad,Itinerant
Noble Outlaw,Mancatcher Bountyhunter,Not In My Gaff,Scolan Vengeance,Swer Mod Staffing,Vagabond Murder
Militia - Hybras Citizen Militia
Mounted Warrior - Celtic Noble,Hybras Mounted Knight,Ska Cavalry
Ranged - Hybras Levied Archer,Ska Skirmisher
Regular - Celtic Spearman,Celtic Warrior,Dahaut Defender,Greenwood Raider,Hybras Foot Knight,Hybras Ulfish Skirmisher,Ska
Mercenary,Ska Warrior
Townsfolk - Self Defence
Mediterranean - Carthage
Irregular - Punic Sorceress
Mounted Warrior - Libyan Horseman
Regular - Carthaginian Hoplite,Sidonian Marine
Mediterranean - Celtic
Hunter - Highland Hunter
Irregular - Celtic Berserker
Mounted Warrior - Clan Warrior
Mediterranean - Egyptian
Mounted Warrior - Sais Archer
Regular - Auriga,Egyptian Infantryman
Mediterranean - Greece
Mounted Warrior - Macedonian Horseman
Ranged - Cretan Archer
Regular - Citizen Hoplite,Ionian Peltasta,Protector of the Heliopolis
Mediterranean - Iberian
Mounted Warrior - Bastetano Warrior
Ranged - Balearic Slinger,Turdetano Archer
Mediterranean - Nubian
Hunter - Desert Hunter
Mounted Warrior - Kushite Archer
Regular - Napatian Warrior
Mediterranean - Other
Irregular - Bully of the Bunch,Holy Man
Regular - Ebon Mercenary
Mediterranean - Persian
Irregular - Philistine Raider
Mounted Warrior - Mede Horseman
Regular - Persian Royal Guard,Sparabara
Mediterranean - Roman
Mounted Warrior - Equites
Regular - Roman Legionary,Velites
Mediterranean - Scythian
Irregular - Nomad Headhunter
Mounted Warrior - Scythian Raider
Regular - Scythian Spearman
Meeros
Irregular - Brotherhood of Dust,Dark One Cultist,Frontier Rogue,Frontier Skullcrusher,Kirstet Scout,Kopashi Agent,Meet Your
Ancestors
Ranged - Meerish Slinger
Regular - Meerish Infantry,Mercenary Infantry,Minotaur Gladiator,Order of the Stick
Townsfolk - Kirstet villager,Priestess of Myceras
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #99
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Monster Island
Irregular - Brotherhood of Truths To Be Forgotten,Brotherhood of the Noiseless Whisper,Brotherhood of the Serpentine
Grace,Brotherhood of the Silken Death,Brotherhood of the Unsleeping Eye,Doomed Cartographer,Grimsand Street-Tough,Hired
Thug,Jungle Explorer,Long Arm of the Law,Stinger
Mounted Warrior - Brotherhood of the Obsidian Claw
Ranged - Brotherhood of the Chromatic Doom,Tua Skirmisher
Regular - Brotherhood of Silent Watch,Brotherhood of the Carrion Scavenger,Brotherhood of the Fang,Brotherhood of the
Relentless Pursuit,Civilian Cohort,Death Dealers,Eiki,Eiki Elite,Grimsand Mercenary,Mua Infantry,Night's Touch,Smilodon's
Teeth,Teeth of the Shark,White Death
Unarmed - Eight Jab Doom,Prize Fighter
Mythic Britain
Hunter - Celtic Hunter,Saxon Hunter
Irregular - School of Nasty Tricks
Mounted Warrior - Celtic Noble,Saxon Noble
Regular - Celtic Shield Wall,Celtic Warrior,Saxon Berserker,Saxon Fyrdman
Townsfolk - Self Defence
Mythic Constantinople - Byzantine
Duelist - Code Duello
Hunter - Huntsman
Militia - Constantinople Peasant Levy
Mounted Warrior - Cavalier,Kataphraktos - Heavy Cavalry,Trapezites - Light Cavalry
Ranged - Arquebusier,Cretan Light Infantry,English Peasant Levy,Mourtatoi - Guard Infantry,Phylakes Crossbowmen,Toxotes -
Light Infantry,Tzangratoroi Crossbowmen
Regular - Apelatikiaros - Wall Guard Unit,Byzantine shipboard combat,Constantinople Footman,Gasmoulai - Marines,Mercenary
Halberdier,Pelekyphoros - Varangian Guard,Schiopettiere ,Skoutatoi - Heavy Infantry
Townsfolk - Manglabliaros - Police ,Phylakes civilian watch
Unarmed - Pankration
Mythic Constantinople - Turkish
Irregular - Akinci - Irregular Infantry,Basi-Bazouks - Irregular Infantry,Ghazi Tribesman
Mounted Warrior - Bedouin Warrior,Sipahi - Heavy Cavalry,Sipahi oglan - Medium Cavalry,Timarli Andolou - Irregular Light Cavalry
Ranged - Azap Conscript,Topcu - Artillery
Regular - Askari,Cebelu - Medium Infantry,Turkish navy,Yeniseri - Elite Infantry
Unarmed - Turkish Wrestling
Mythic Constantinople - Other
Hunter - Acephaloi Hunter,Griffin Hunter
Irregular - Astomatoi Concealable Weapons,Barking Raider
Regular - Chalkotaurus
Mythic Rome
Mounted Warrior - Horseman Gladiator
Regular - Gaul Gladiator,Retiarius Gladiator,Samnite Gladiator,Thracian Gladiator
Mythic Rome - Carthage 3Rd Century
Mounted Warrior - Elephant Cavalry,Iberian Cavalry,Numidian Cavalry
Ranged - Iberian Skirmishers (Caetrati)
Regular - Iberian Swordsmen (Scutarii),Libyan Phalangite
Mythic Rome 3Rd Century
Mounted Warrior - Roman Cavalry 3rd Century
Regular - Hastati and Principes 3rd Century,Triarii 3rd Century,Velites 3rd Century
Mythic Rome 4Th Century
Mounted Warrior - Gallic Cavalry 3rd-1st Century,Gallic Charioteer 3rd-1st Century,Macedonian Cavalry,Samnite Cavalry
Regular - Hastati and Principes 4th Century,Heavy Gallic Infantry,Heavy Macedonian Phalangite,Leves 4th Century,Light Gallic
Infantry,Light Macedonian Phalangite,Rorarii and Accensi 4th Century,Samnite Heavy Infantry,Samnite Light Infantry,Triarii 4th
Century
Mythic Rome Late Republic
Mounted Warrior - Auxilia Gallic or German Cavalry
Ranged - Auxilia Balearic Mercenary Slinger,Auxilia Mercenary Archer
Regular - Legionary,Legionary Officer
Mythic Rome Pre 4Th Century
Irregular - Aequi or Volsci Warrior
Mounted Warrior - Gallic Cavalry,Gallic Charioteer,Roman Cavalry - Pre 4th Century
Regular - Gallic Fanatic,Gallic Warrior,Roman Fifth Class Infantry - Pre 4th Century,Roman First Class Infantry - Pre 4th
Century,Roman Fourth Class Infantry - Pre 4th Century,Roman Second or Third Class Infantry - Pre 4th Century
Perceforest
Hunter - Perceforest Huntsman
Mounted Warrior - Perceforest Tilting
Ranged - Yeoman Militia
Regular - Footman
Post Alexandrian Greece
Irregular - Rogue
Mounted Warrior - Akon Hippeis,Tarentine,Xyston Hippeis
Regular - Hoplite,Macedonian,Marine Hoplite,Marine Peltast,Marine Psiloi,Marine Thureophoui,Peltast,Psiloi,Thureophoui
Unarmed - Diadochi Pankration
Post Alexandrian Levant
Irregular - Hillman
Mounted Warrior - Horse or Camel Cavalry,Lancer
Ranged - Barbarian Archer,Barbarian Slinger
Regular - Galatian,Thracian
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #100
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Prax
Irregular - Baboon,Basmoli,Cannibal Cult
Mounted Warrior - Antelope Lancer,Bison Berserker,Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword,Bolo
Lizard,Desert Archer,High Llama,Impala,Ostrich,Pol-Joni,Rhino,Sable,Unicorn,Zebra
Regular - Agimori,Bison,Morokanth
Realm
Hunter - Gartharis Hunter
Irregular - Dirty Rotten Scoundrel,Gartharis Assassin,Never Fight Fairly,Realm Thug,Sneak,Street Fighter (Daggers),Street
Scum,Streetwise Bruiser
Mounted Warrior - Vale Mounted Knights
Ranged - Vale Crossbow Skirmisher,Vale Longbow Skirmisher
Regular - Bodyguard,City Guard,Gartharis Scout,Gartharis Sworn Warrior,Gartharis Warrior,Glorified Soldier,Imperial
Knight,Mercenary,Moor's Warrior,North Vale Warrior,Vale Light Infantry,Vale Men-At-Arms infantry,Vale Warrior
Townsfolk - Beast Handler,Noble Layabout,Slaver
Renaissance
Hunter - Woodland Hunter
Irregular - Brawling ,Brawling - Sailor,Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten),Knife Fighting - Spanish
(Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Manus Nigrum,Renaissance Pugilism
Militia - Peasant Levy ,Trained Militia - Infantry
Mounted Warrior - Knightly Art of Combat ,Trained Mercenary - Balkan (Stratioti) ,Trained Militia - Turkish (Akinci) ,Trained Militia -
Turkish (Sipahi)
Ranged - Trained Militia - Archer
Regular - Arte del combattimento del Maestro Fiore de Liberi ,Coraiocht ,Fechten und Ringen von Meister Liechtenaur ,Stick
Fighting - Quarterstaffing ,Swordsmanship - Hungarian ,Swordsmanship - Spanish (La Verdadera Destreza) ,Swordsmanship -
English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - German (Fechten) ,Swordsmanship - Italian (Arte della
Spada) ,Swordsmanship - Scottish ,Trained Guard,Trained Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained
Mercenary - German (Landsknecht) ,Trained Mercenary - Scottish (Galloglaigh) ,Trained Mercenary - Swiss ,Trained Soldier -
Turkish (Janissary)
Townsfolk - Common Defense
Unarmed - Arte dell'Abbraccio ,Wrestling
Sea
Hunter - Blue Elf Hunter
Standard
Irregular - Assassin,Barbarian Warrior,Pirate from Mythras,Street Brawler
Mounted Warrior - Cavalry
Ranged - Master Archer,Outback Slinger
Regular - Agissene Infantry,Gladiator,Gladiator Net,Natural Weapons,Noble Warrior
Townsfolk - City Watch
Unarmed - Unarmed
Stupor Mundi West
Irregular - Seaman,Street Thug
Militia - Peasant Militia
Mounted Warrior - Knight,Muslim Knight
Ranged - Archer,Horse Archer,Yeomanry
Regular - Highlander,Soldato di Ventura
Townsfolk - City Folk,Pilgrim
Tozer
Irregular - Briarwood Thief,Claurin Knife-Thrower,Heavy Pit Fighter,Light Pit Fighter,Mountain Guard,Pit Keeper,Street Rat,Tough
Temptress,Traveling Ground Fighter,Traveling Horse Warrior
Regular - Claurin Mercenary,Dureshi Mercenary,Tozerian Charioteer,Tozerian Infantry
Townsfolk - Crafton Commoner,Dureshi Commoner,Dureshi Herder,Grath Herder,Hilimyan Householder,Mountain
Forester,Mountain Herder,Mountain Miner,Mountain Smith,Mountain Villager,Tinisford Villager,Tozerian Commoner,Tozerian
Farmer,Tozerian Socialite,Traveling Herder,Wealthy Fop
Viking
Regular - Dane Raider,Viking Berserker,Viking Raider

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #101
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Combat Styles By Culture And Kind
Barbarian
Hunter - Acephaloi Hunter,Balazaring Hunter Raider,Celtic Hunter,Gartharis Hunter,Griffin Hunter,Highland
Hunter,Hunter,Nordheimr or Cimmerian Hunter,Saxon Hunter
Irregular - Aequi or Volsci Warrior,Barbarian Warrior,Billiz Highlanders,Celtic Berserker,Corsair,Drenthi Grims,Foot
Bison,Freebooter ,Frontier Rogue,Frontier Skullcrusher,Gartharis Assassin,Ghulistan Hillman,Hammer of the
Beast,Hillman,Jahara,Kirstet Scout,Nordheimr Reaver,Nordheimr or Cimmerian Freeman,Pirate,Pirate from
Mythras,Reaver,Redarms,Sidearm,Spear Diver
Militia - Barbarian Levy,Sartarite Hill Clan Levy,Tarshite Militia,Trollkin Militia
Mounted Warrior - Auxilia Gallic or German Cavalry,Balazaring Hawk Slayer,Balazaring Pony Cavalry,Border Wulf
Peltasts,Cavalry,Celtic Noble,Char-Un Heavy Cavalry_,Clan Warrior,Colymar Heavy Cavalry,Gallic Cavalry,Gallic Cavalry 3rd-1st
Century,Gallic Charioteer,Gallic Charioteer 3rd-1st Century,Horse or Camel Cavalry,Horseman Gladiator,Iberian Cavalry,Kismek
Archer,Kismek Lancer,Lancer,Numidian Cavalry,Ommmo,Riverfork,Sartarite Noble,Saxon Noble,Starkin,Winedance
Ranged - Archery,Auxilia Balearic Mercenary Slinger,Auxilia Mercenary Archer,Barbarian Archer,Barbarian
Slinger,Marksman,Master Archer,Sartarite Upland Crofter,Slinger
Regular - Agissene Infantry,Beastman Warrior,Celtic Shield Wall,Celtic Spearman,Celtic Warrior,Chalkotaurus,Dalini,Dane
Raider,Dark Troll Stonewall,Earth's Champion,Galatian,Gallic Fanatic,Gallic Warrior,Gartharis Scout,Gartharis Sworn
Warrior,Gartharis Warrior,Gaul Gladiator,Golden Shields,Great Troll Breaker,Heavy Gallic Infantry,Hilton,Light Gallic
Infantry,Maul,Minotaur Gladiator,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard,Peralam Sun
Dome Templars,Retiarius Gladiator,Sartarite Alynx Brother,Sartarite Loyal Housecarl,Saxon Berserker,Saxon
Fyrdman,Thracian,Thracian Gladiator,Umathelan Noble,Viking Berserker,Viking Raider
Townsfolk - Kirstet villager,Nordheimr or Cimmerian Thrall,Self Defence
Unarmed - Unarmed
Civilized
Duelist - Code Duello,Duelist,Effete Duelist,Fioracitta Fencing ,Fioracitta Gentlemen's Last Resort,Fioracitta Mylady's
Secret,Korantian Duelist,Lyonesse Nobleman,Ska Duelist,Water Dancer,Water Dancer with dagger
Hunter - Babylonian Hunter,Beast Hunter,Blue Elf Hunter,Borderer or Forester ,Brown Elf Ranger,Huntsman,Perceforest
Huntsman,Seahunter,Thennalt Hunter,Woodland Hunter ,Yellow Elf Ranger
Irregular - Assassin,Astomatoi Concealable Weapons,Babylonian Scout,Bandit,Bravo,Brawling ,Brawling - Sailor,Briarwood
Thief,Brotherhood of Truths To Be Forgotten,Brotherhood of the Noiseless Whisper,Brotherhood of the Serpentine
Grace,Brotherhood of the Silken Death,Brotherhood of the Unsleeping Eye,Bully of the Bunch,Claurin Knife-Thrower,Cloak and
Dagger,Copper Girls,Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten),Danfive Xaron Penal Battalion,Dark One
Cultist,Dirty Rotten Scoundrel,Doomed Cartographer,Eastern Bandit,Enforcer,Faroli Fisticuffs,Festive Fellow Fisticuffs,Fioracitta
Beast Unarmed,Fioracitta Brawling,Fioracitta Concealable Weapons,Grimsand Street-Tough,Gripping Debate,Guttersnipe,Heavy
Pit Fighter,Hired Thug,Holy Man,Hybras Street Thug,Hyperborean Assassin,Hyperborean Cultist,Hyperborean Spy or
Agent,Iskalos,Itinerant Forest Bandit,Itinerant Furtive Footpad,Itinerant Noble Outlaw,Jungle Explorer,Kadam Slave Scuffle,Knife
Fighting,Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Kopashi Agent,Light Pit
Fighter,Long Arm of the Law,Lunar Dart Contestant,Lunar Militia,Magic User,Mancatcher Bountyhunter,Manus Nigrum,Meet Your
Ancestors,Mountain Guard,Nemedian Adventurer,Nest Thieves,Never Fight Fairly,Ninja,Ninjutsu,Not In My Gaff,Philistine
Raider,Pirate Brawl,Pit Fighter,Pit Keeper,Pittance Regiment,Pugilism,Punic Sorceress,Realm Thug,Renaissance
Pugilism,Rogue,Runner,Sailor,School of Nasty Tricks,Scolan Vengeance,Seaman,Shanker,Shaolin Kung-Fu,Shinobi,Sneak,Spear
Sons,Starspears,Stinger,Street Brawler,Street Fighter,Street Fighter (Daggers),Street Fighting,Street Rat,Street Scum,Street
Thug,Streetwise Bruiser,Swashbuckler,Swer Mod Staffing,Thug,Tough Temptress,Town Protector,Traveling Ground
Fighter,Traveling Horse Warrior,Travelling Monk,Vagabond Murder,Vendhyan Rakhsha
Militia - Citizen Militia,Civilian Levy,Constantinople Peasant Levy,Fioracitta Citizen Levy,Fioracitta Citizen Levy without Pike,God
Forgot Holar Militia,Hybras Citizen Militia,Iranistani City Militia,Peasant Levy,Peasant Levy ,Peasant Militia,Trained Militia - Infantry
Mounted Warrior - Akon Hippeis,Arrowstone,Babylonian Charioteer,Bastetano Warrior,Bell Temple,Black Horse Troop Heavy
Cavalry,Bloodspillers,Brotherhood of the Obsidian Claw,Cavalier,Chiton Cavalry,Citizen Cavalry,Comet Seers,Deretinic
Charioteers,Elephant Cavalry,Equites,Feathered Axe,Flowers of Death,Goldwave,Graineaters,Hadrian's Cavalry,Hell
Sisters,Hyborian Knight,Hybras Mounted Knight,Hyperborean Knight of Poltain,Jewel Points,Jintori,Kataphraktos - Heavy
Cavalry,Khitan Cavalry,Khitan Charioteers,Knight,Knightly Art of Combat ,Kothic Spahi,Lost Sky,Lunar Colonial Noble,Lunar
Pelorian Cavalry,Lunar Pelorian Noble,Macedonian Cavalry,Macedonian Horseman,Moon Arrow,Mother's Guard,Mounted
Samurai,Muslim Knight,Noonlight Horse,Paladin,Patrolman or Outrider,Perceforest Tilting,Queen's Horse,Queen's
Regiment,Redflags,Roman Cavalry 3rd Century,Roman Cavalry - Pre 4th Century,Sais Archer,Samnite Cavalry,Shemite Asshuri
,Shovel Tusker Cavalry,Sipahi - Heavy Cavalry,Sipahi oglan - Medium Cavalry,Ska Cavalry,Spell Archers,Stygian
Charioteer,Stygian Scout,Tarentine,Thennalt Thane,Trained Mercenary - Balkan (Stratioti) ,Trained Militia - Turkish (Akinci)
,Trained Militia - Turkish (Sipahi),Trapezites - Light Cavalry,Unriver,Upland Horse,Vale Mounted Knights,Vendhyan
Kshatriya,Vendhyan Mahout,Veterans Cavalry,2nd and 3rd Furthest Cavalry,Whipstock,Wing Temple,Wyvern Riders,Xyston
Hippeis,Yalamese,Yereni Horse
Ranged - Archer,Arquebusier,Babylonian Archer,Balearic Slinger,Blessed Daughters,Blue Boys,Bossonian Long
Bowman,Brotherhood of the Chromatic Doom,Cretan Archer,Cretan Light Infantry,Dwarven Crossbow Elite,Eastern Marine,English
Peasant Levy,Green Elf Woodguard,Halera's Chasers,Horse Archer,Hyborian Archer,Hyborian Crossbowman,Hyborian Siege
Arbalister,Hybras Levied Archer,Iberian Skirmishers (Caetrati),Jekkarene Marine,Jekkarene Skirmisher,Khitan
Alchemist-Engineer,Khitan Archer,Khitan Crossbowman,Meerish Slinger,Mourtatoi - Guard Infantry,Nidan Iron Dwarf
Rifleman,Phylakes Crossbowmen,Raibanth Line Archer,Realm Marksman,Ska Skirmisher,Stygian Mameluk Bowman,Stygian
Mameluk Highborn,Stygian Slinger,Temple of the Green Bow,Thennalt Skirmisher,Thunder Delta Slingers,Topcu - Artillery,Toxotes
- Light Infantry,Trained Militia - Archer ,Turdetano Archer,Tzangratoroi Crossbowmen,Vahangi Archers,Vale Crossbow
Skirmisher,Vale Longbow Skirmisher,Yeoman Militia,Yeomanry
Regular - Afadjanni Bladedance,Afadjanni Bladedance - Coastal,Aggar Sun Dome Templars,Agissene Light Infantry,Althil
Chasers,Apelatikiaros - Wall Guard Unit,Arte del combattimento del Maestro Fiore de Liberi ,Ashkorite
Pikeman,Askari,Auriga,Babylonian Bailiff,Babylonian Conscript,Babylonian Elite,Babylonian Gatekeeper,Babylonian
Infantry,Babylonian Marine,Babylonian Skirmisher,Babylonian Traditional,Bagnot Foot, Dunstop Foot, Talfort Foot,Bailiff or
Magistrate,Beaked Dragonewt,Beaked Dragonewt Bodyguard,Beaked Dragonewt Spirit Warrior,Beryl Phalanx,Jasper
Phalanx,Granite Phalanx,Blue Dragoons, Red Drgoons,Bodyguard,Brotherhood of Silent Watch,Brotherhood of the Carrion
Scavenger,Brotherhood of the Fang,Brotherhood of the Relentless Pursuit,Byzantine shipboard combat,Calari Grip,Carthaginian
Hoplite,Cebelu - Medium Infantry,Citizen Hoplite,Citizen Infantry,City Guard,Civilian Cohort,Claurin Mercenary,Constantinople

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #102
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Footman,Coraiocht ,Crested Dragonewt,Dahaut Defender,Doblian Dogeaters,Dragonewt Full Priest,Dragonewt Tailed
Priest,Dureshi Mercenary,Dwarven Defender of the Wall,Dwarven Sapper,Dwarven Sound of the Axe,Dwarven Way of the
Hammer,Ebon Mercenary,Egyptian Infantryman,Esrolian Citizen Legionary,Esrolian City-State Phalangite,Esrolian Clan
Protector,Esrolian Cohort,Feathered Dancers,Fechten und Ringen von Meister Liechtenaur ,Fioracitta Combat Illusionist,Fioracitta
Shipboard Combat,Fioracitta Swashbuckling,First Victory,Flint Legion,Footman,Full Moon Corps,Furthest Foot (1st and
2nd),Gasmoulai - Marines,Gladiator,Gladiator Net,Glorified Soldier,God Forgot Talar Defensive School,God Forgotten
Holari,Goldedge Foot,Greenwood Raider,Grim Soldiers,Grimsand Mercenary,Guardian,Guardsman or Bodyguard,Gunderland
Pikeman,Harem Protector,Hastati and Principes 3rd Century,Hastati and Principes 4th Century,Heavy Macedonian
Phalangite,Highlander,Hoplite,Horde Breakers,Household Foot,Hyborian Halberdier,Hyborian Marine,Hyborian Pikeman,Hyborian
Spearman,Hybras Foot Knight,Hybras Ulfish Skirmisher,Hyperborean Gaunt,Iberian Swordsmen (Scutarii),Iceland
Starclubs,Imperial Knight,Ionian Peltasta,Iron Dwarf Warrior,Irregular Ronin,Judicial Champion,Kareeshtu Doublecross,Kareiston's
Templars,Khitan Conscript Infantry,Kill You Regiment,Lasadag Lions,Lavic Legion,Legionary,Legionary Officer,Leves 4th
Century,Libyan Phalangite,Light Macedonian Phalangite,Lunar Colonial Survivalist,Lunar Corps Hoplite,Lunar Dara Happan Heavy
Infantry,Lunar Dara Happan Urbanite,Lunar Sagittan Peltast,Macedonian,Marine Hoplite,Marine Peltast,Marine Psiloi,Marine
Thureophoui,Meerish Infantry,Mercenary,Mercenary Halberdier,Mercenary Infantry,Mirin Moon Mages,Mirinite Swords,Moor's
Warrior,New Lolon Foot,Nightlight Spears,Noble Warrior,Nodachi Samurai,North Vale Warrior,Ompalam Overseer,Palace
Guard,Pelekyphoros - Varangian Guard,Peltast,Persian Royal Guard,Protector of the Heliopolis,Psiloi,Quanyuan quan,Raibanth
Line Spearmen,Reaching Moon,Roman Fifth Class Infantry - Pre 4th Century,Roman First Class Infantry - Pre 4th Century,Roman
Fourth Class Infantry - Pre 4th Century,Roman Legionary,Roman Second or Third Class Infantry - Pre 4th Century,Rorarii and
Accensi 4th Century,Saird Bowmen,Samnite Gladiator,Samnite Heavy Infantry,Samnite Light Infantry,Samurai
Warrior,Schiopettiere ,Sidonian Marine,Silver Shields,Ska Mercenary,Ska Warrior,Skoutatoi - Heavy Infantry,Slave
Soldier,Slavewall Foot,Sohei,Soldato di Ventura,Sparabara,Standfast,Steel Sword Legion,Stick Fighting - Quarterstaffing ,Stygian
Conscript or Slave Army ,Stygian Mameluk Spearman,Stygian Skirmisher,Swordsman,Swordsmanship - Hungarian
,Swordsmanship - Spanish (La Verdadera Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee)
,Swordsmanship - German (Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Swordsmanship - Scottish ,Targeteer Light
Infantry,Taskan Citizen Infantry,Taskan Swordsman,Thennalt Warrior,Thureophoui,Tozerian Charioteer,Tozerian Infantry,Trained
Guard,Trained Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained Mercenary - German (Landsknecht) ,Trained
Mercenary - Scottish (Galloglaigh) ,Trained Mercenary - Swiss ,Trained Soldier - Turkish (Janissary) ,Triarii 3rd Century,Triarii 4th
Century,Turkish navy,Twilight Spears,University Guards,Vale Light Infantry,Vale Men-At-Arms infantry,Vale Warrior,Velites,Velites
3rd Century,Warrior Priest,Way of the Dragonewt,White Death,White Legs,Yari Ashigaru,Yari Samurai,Yeniseri - Elite Infantry
Townsfolk - Beast Handler,Beggar,City Folk,City Watch,Common Defense ,Crafton Commoner,Dureshi Commoner,Dureshi
Herder,Dwarven Miner,Fioracitta Rural Defence,Fioracitta Self Defence,Grath Herder,Hilimyan Householder,Manglabliaros - Police
,Mountain Forester,Mountain Herder,Mountain Miner,Mountain Smith,Mountain Villager,Noble Layabout,Peasant or
Herder,Phylakes civilian watch,Pilgrim,Priestess of Myceras,Slave-Catcher,Slaver,Tinisford Villager,Tozerian Commoner,Tozerian
Farmer,Tozerian Socialite,Traveling Herder,Wealthy Fop,Yad Strife
Unarmed - Afadjanni Wrestling,Aikido Weird of Hali,Arte dell'Abbraccio ,Diadochi Pankration,Eight Jab Doom,Fioracitta Fighting
Mystic,Karate,Khitan Martial Artist,Koryu Jujutsu,Monk,Pankration,Prize Fighter,Pugilist,Pure Aikido,Pure Karate,Turkish
Wrestling,Underwater Attack,Way of the Dragon,Way of the Iron Fist,Wrestler,Wrestling
Nomad
Hunter - Desert Hunter,Kushite Hunter
Irregular - Akinci - Irregular Infantry,Baboon,Babylonian Nomad,Barking Raider,Basi-Bazouks - Irregular
Infantry,Basmoli,Brotherhood of Dust,Cannibal Cult,Crimson Serpent Acolyte,Egyptian Desert Nomad,Ghazi Tribesman,Nomad
Headhunter,Whaler
Mounted Warrior - Antelope Lancer,Bedouin Warrior,Bison Berserker,Bison Berserker Bodyguard,Bison Berserker Bodyguard with
Greatsword,Bolo Lizard,Desert Archer,Desert Nomad,High Llama,Hyrkanian Horse Archer,Hyrkanian Lancer -
Cataphract,Impala,Kozaki Freerider,Kushite Archer,Libyan Horseman,Mede Horseman,Mighty Archer of
Turan,Ostrich,Pol-Joni,Rhino,Sable,Scythian Raider,Timarli Andolou - Irregular Light Cavalry,Turanian Imperial Horseman,Turanian
Soldier,Unicorn,Zebra
Ranged - Azap Conscript,Outback Slinger
Regular - Agimori,Bison,Kushite Champion,Kushite Impi Spearman,Morokanth,Napatian Warrior,Order of the Stick,Scythian
Spearman,Turanian Miner
Townsfolk - Caravaneer
Primitive
Hunter - Pictish Hunter,Telmori Hunter,Telmori Wolf Hunter
Irregular - Darfari Cannibal,Darfari Cannibal Brute,Kushite Witchdoctor,Pictish Brave,Pictish Woad Warrior
Ranged - Pygmy Headshrinker,Tua Skirmisher
Regular - Death Dealers,Eiki,Eiki Elite,Mua Infantry,Natural Weapons,Night's Touch,Smilodon's Teeth,Teeth of the Shark

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #103
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Combat Style Traits By Culture And Combat Styles
No Combat Style Trait
Barbarian - Gartharis Hunter,Gartharis Warrior,Kirstet villager,Nordheimr or Cimmerian Thrall,Unarmed
Civilized - Bailiff or Magistrate,Bandit,Beggar,Bodyguard,Bully of the Bunch,City Guard,Crafton Commoner,Dureshi
Commoner,Ebon Mercenary,Greenwood Raider,Hilimyan Householder,Holy Man,Khitan Conscript Infantry,Legionary Officer,Lunar
Militia,Magic User,Mercenary,Mercenary Infantry,Mirin Moon Mages,Moor's Warrior,Mountain Herder,Mountain Miner,Mountain
Villager,North Vale Warrior,Not In My Gaff,Peasant or Herder,Pittance Regiment,Priestess of Myceras,Protector of the
Heliopolis,Punic Sorceress,Realm Thug,Slaver,Sneak,Streetwise Bruiser,Stygian Conscript or Slave Army ,Swer Mod
Staffing,Thug,Tinisford Villager,Town Protector,Tozerian Commoner,Tozerian Farmer,Vale Warrior,Warrior Priest,Wealthy Fop
Nomad - Egyptian Desert Nomad
Primitive - Natural Weapons
Antelope Lancer
Nomad - Antelope Lancer
Assassination
Barbarian - Gartharis Assassin
Civilized - Assassin,Babylonian Scout,Brotherhood of Truths To Be Forgotten,Brotherhood of the Chromatic Doom,Brotherhood of
the Noiseless Whisper,Brotherhood of the Silken Death,Brotherhood of the Unsleeping Eye,Dark One Cultist,Fioracitta Beast
Unarmed,Fioracitta Concealable Weapons,Hyperborean Assassin,Itinerant Forest Bandit,Lunar Dart Contestant,Manus
Nigrum,Meet Your Ancestors,Never Fight Fairly,Ninja,Rogue,Scolan Vengeance,Shanker,Shinobi,Street Fighter (Daggers),Street
Thug,Vendhyan Rakhsha
Nomad - Brotherhood of Dust,Cannibal Cult,Crimson Serpent Acolyte,Pol-Joni
Batter Aside
Barbarian - Celtic Berserker,Clan Warrior,Dane Raider,Ghulistan Hillman,Great Troll Breaker,Nordheimr Reaver,Nordheimr or
Cimmerian Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard,Sartarite Loyal Housecarl,Viking Raider
Civilized - Diadochi Pankration,Enforcer,Fechten und Ringen von Meister Liechtenaur ,Full Moon Corps,Grimsand
Mercenary,Gunderland Pikeman,Hyperborean Gaunt,Hyperborean Knight of Poltain,Judicial Champion,Kill You Regiment,Knightly
Art of Combat ,Nemedian Adventurer,Nodachi Samurai,Palace Guard,Pankration,Pit Fighter,Renaissance Pugilism,Samnite
Gladiator,Slave Soldier,Starspears,Street Brawler,Stygian Mameluk Highborn,Swordsmanship - German (Fechten)
,Swordsmanship - Scottish ,Trained Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained Mercenary - Scottish
(Galloglaigh) ,Trained Militia - Infantry
Nomad - Agimori,Barking Raider,Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword,Kushite
Champion,Morokanth,Napatian Warrior
Primitive - Darfari Cannibal Brute,Pictish Woad Warrior
Batter Down
Barbarian - Dark Troll Stonewall,Gallic Warrior,Hammer of the Beast,Heavy Gallic Infantry
Civilized - Nodachi Samurai
Nomad - Order of the Stick
Beast-Back Lancer
Barbarian - Cavalry,Horseman Gladiator,Iberian Cavalry,Numidian Cavalry
Civilized - Black Horse Troop Heavy Cavalry,Bloodspillers,Cavalier,Hadrian's Cavalry,Hell Sisters,Hybras Mounted Knight,Lost
Sky,Macedonian Cavalry,Noonlight Horse,Perceforest Tilting,Queen's Regiment,Samnite Cavalry,Xyston Hippeis
Nomad - Bison Berserker,Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword,Desert
Archer,Rhino,Sable,Unicorn,Zebra
Berserker
Barbarian - Ghulistan Hillman,Great Troll Breaker,Nordheimr or Cimmerian Berserker,Viking Berserker
Civilized - Hyperborean Gaunt,Trained Mercenary - Scottish (Galloglaigh)
Primitive - Darfari Cannibal Brute,Pictish Woad Warrior
Bison Tribe Combat Style
Nomad - Bison
Blind Fighting
Civilized - Brotherhood of Silent Watch,Kopashi Agent,Meet Your Ancestors
Nomad - Basmoli,Brotherhood of Dust
Block And Catch
Civilized - Prize Fighter
Body Slam
Civilized - Diadochi Pankration,Pankration,Prize Fighter
By Any Means Necessary
Civilized - Heavy Pit Fighter
Cautious Fighter
Barbarian - Auxilia Balearic Mercenary Slinger,Barbarian Archer,Barbarian Slinger,Light Gallic Infantry,Retiarius Gladiator,Trollkin
Militia
Civilized - Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Babylonian Archer,Babylonian Elite,Babylonian
Scout,Babylonian Skirmisher,Borderer or Forester ,City Watch,Civilian Levy,Dagger Fighting - Italian (Arte della Daga) or German
(Dolchfechten),Doomed Cartographer,Dureshi Herder,Dwarven Miner,Dwarven Sapper,Eastern Bandit,Fioracitta Combat
Illusionist,Fioracitta Self Defence,Grimsand Street-Tough,Hastati and Principes 4th Century,Hybras Citizen Militia,Iberian
Swordsmen (Scutarii),Ionian Peltasta,Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Long
Arm of the Law,Manus Nigrum,Marine Peltast,Marine Psiloi,Peasant Levy,Peltast,Phylakes Crossbowmen,Phylakes civilian
watch,Psiloi,Pugilism,Renaissance Pugilism,Roman Fifth Class Infantry - Pre 4th Century,Samnite Heavy
Infantry,Sohei,Sparabara,Stick Fighting - Quarterstaffing ,Street Fighter,Swordsmanship - Hungarian ,Swordsmanship - Spanish
(La Verdadera Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - German
(Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Thureophoui,Trained Mercenary - German (Landsknecht - Doppelsoeldner)
,Turdetano Archer,Velites
Primitive - Night's Touch
Chariot Fighting
Barbarian - Gallic Charioteer,Gallic Charioteer 3rd-1st Century
Civilized - Auriga,Babylonian Charioteer,Babylonian Elite,Egyptian Infantryman,Khitan Charioteers,Sais Archer,Stygian

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #104
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Charioteer,Stygian Mameluk Highborn
Chi Push (Requires Push Hands)
Civilized - Way of the Iron Fist
Chokehold
Civilized - Prize Fighter
Claymore
Civilized - Highlander
Cloak Defense
Civilized - Pilgrim,Street Thug
Crack Shot
Civilized - Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Swiss
Create Opening
Barbarian - Nordheimr Reaver,Nordheimr or Cimmerian Jarl or Jarlsguard
Civilized - Bravo,Judicial Champion,Pit Fighter
Cross Parry
Civilized - Bravo
Crossbow Handling
Civilized - Dwarven Crossbow Elite,Guardsman or Bodyguard,Hyborian Crossbowman,Hyborian Marine,Hyborian Siege
Arbalister,Hyperborean Assassin,Iranistani City Militia,Khitan Alchemist-Engineer,Khitan Crossbowman,Nemedian
Adventurer,Patrolman or Outrider,Realm Marksman
Nomad - Caravaneer
Dagger Prowess
Civilized - City Folk,Guttersnipe,Street Thug
Daredevil
Barbarian - Gaul Gladiator,Highland Hunter,Sartarite Alynx Brother
Civilized - Afadjanni Bladedance,Afadjanni Bladedance - Coastal,Arquebusier,Beaked Dragonewt,Beaked Dragonewt
Bodyguard,Beaked Dragonewt Spirit Warrior,Briarwood Thief,Dragonewt Full Priest,Dragonewt Tailed Priest,Effete Duelist,Esrolian
Clan Protector,Fioracitta Brawling,Fioracitta Combat Illusionist,Fioracitta Concealable Weapons,Fioracitta Fighting Mystic,Fioracitta
Gentlemen's Last Resort,Fioracitta Swashbuckling,Gladiator,Iron Dwarf Warrior,Knife Fighting - Spanish (Lucha con Cuchillo) ,Light
Pit Fighter,Lunar Dart Contestant,Nidan Iron Dwarf Rifleman,Ninja,Prize Fighter,Quanyuan quan,Rogue,Schiopettiere ,Shaolin
Kung-Fu,Sidonian Marine,Ska Duelist,Street Rat,Swordsmanship - Spanish (La Verdadera Destreza) ,Yari Samurai
Nomad - Baboon,Babylonian Nomad,Basmoli,Scythian Spearman
Primitive - Death Dealers
Defensive Minded
Barbarian - Tarshite Militia,Thracian Gladiator
Civilized - Arte del combattimento del Maestro Fiore de Liberi ,Auriga,Babylonian Charioteer,Babylonian Gatekeeper,Babylonian
Traditional,Code Duello,Common Defense ,Constantinople Peasant Levy,Coraiocht ,Dagger Fighting - Italian (Arte della Daga) or
German (Dolchfechten),Dwarven Way of the Hammer,Egyptian Infantryman,English Peasant Levy,Fechten und Ringen von Meister
Liechtenaur ,Festive Fellow Fisticuffs,Fioracitta Fencing ,Fioracitta Fighting Mystic,Fioracitta Gentlemen's Last Resort,Fioracitta
Mylady's Secret,Fioracitta Swashbuckling,Grath Herder,Harem Protector,Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife
Fighting - Italian (Arte del Coltello),Monk,Noble Warrior,Pelekyphoros - Varangian Guard,Pugilism,Sais Archer,Stick Fighting -
Quarterstaffing ,Swordsmanship - English ,Swordsmanship - German (Fechten) ,Swordsmanship - Italian (Arte della Spada)
,Travelling Monk,Turkish navy,Vagabond Murder,Yeoman Militia
Nomad - Azap Conscript
Diadochi Pike*
Civilized - Macedonian
Do Or Die
Barbarian - Agissene Infantry,Barbarian Warrior,Chalkotaurus,Sartarite Alynx Brother
Civilized - Arte del combattimento del Maestro Fiore de Liberi ,Brawling ,Brawling - Sailor,Brotherhood of the Fang,Code
Duello,Common Defense ,Coraiocht ,Fechten und Ringen von Meister Liechtenaur ,Fioracitta Fencing ,Fioracitta Gentlemen's Last
Resort,Fioracitta Swashbuckling,Footman,Hired Thug,Kareeshtu Doublecross,Knightly Art of Combat ,Light Pit
Fighter,Manglabliaros - Police ,Samurai Warrior,Ska Warrior,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee)
,Swordsmanship - German (Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Swordsmanship - Scottish ,Water Dancer,Water
Dancer with dagger,Way of the Dragon
Nomad - Morokanth
Dodge
Civilized - Knife Fighting
Eight Jab Doom
Civilized - Eight Jab Doom
Excellent Footwork
Barbarian - Freebooter ,Pirate from Mythras,Reaver
Civilized - Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Bravo,Brawling - Sailor,Byzantine shipboard
combat,Code Duello,Fioracitta Fencing ,Fioracitta Fighting Mystic,Fioracitta Rural Defence,Fioracitta Shipboard Combat,Fioracitta
Swashbuckling,Gasmoulai - Marines,Itinerant Noble Outlaw,Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian
(Arte del Coltello),Korantian Duelist,Marine Hoplite,Marine Peltast,Marine Psiloi,Marine Thureophoui,Philistine Raider,Renaissance
Pugilism,Seaman,Sidonian Marine,Stick Fighting - Quarterstaffing ,Swordsman,Swordsmanship - Spanish (La Verdadera Destreza)
,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - German (Fechten) ,Swordsmanship -
Italian (Arte della Spada) ,Wrestling
Primitive - Teeth of the Shark
Flamboyance
Civilized - Knife Fighting - Spanish (Lucha con Cuchillo) ,Noble Layabout,Swordsmanship - Hungarian ,Swordsmanship - French
(Lutte des Epee) ,Swordsmanship - Italian (Arte della Spada) ,Way of the Dragonewt
Flurry
Civilized - Agissene Light Infantry,Imperial Knight
Formation Fighting*
Barbarian - Celtic Warrior,Dalini,Peralam Sun Dome Templars,Saxon Fyrdman,Tarshite Militia
Civilized - Aggar Sun Dome Templars,Ashkorite Pikeman,Askari,Auriga,Babylonian Infantry,Beryl Phalanx,Jasper Phalanx,Granite
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #105
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Phalanx,Blue Dragoons, Red Drgoons,Carthaginian Hoplite,Cebelu - Medium Infantry,Citizen Hoplite,Citizen Infantry,City
Watch,Constantinople Footman,Egyptian Infantryman,Esrolian Citizen Legionary,Esrolian City-State Phalangite,Esrolian
Cohort,Feathered Axe,Fioracitta Citizen Levy,Flint Legion,Grim Soldiers,Gunderland Pikeman,Heavy Macedonian
Phalangite,Hoplite,Horde Breakers,Household Foot,Hyborian Halberdier,Hyborian Pikeman,Hyborian Spearman,Hybras Foot
Knight,Iskalos,Kareiston's Templars,Lavic Legion,Libyan Phalangite,Light Macedonian Phalangite,Lunar Colonial Noble,Lunar
Corps Hoplite,Lunar Pelorian Noble,Macedonian,Marine Hoplite,Meerish Infantry,Mercenary Halberdier,Nightlight Spears,Palace
Guard,Paladin,Peasant Levy ,Peasant Militia,Persian Royal Guard,Raibanth Line Spearmen,Reaching Moon,Roman First Class
Infantry - Pre 4th Century,Roman Legionary,Roman Second or Third Class Infantry - Pre 4th Century,Sais Archer,Ska
Warrior,Skoutatoi - Heavy Infantry,Soldato di Ventura,Standfast,Steel Sword Legion,Stygian Mameluk Bowman,Stygian Mameluk
Spearman,Taskan Swordsman,Thennalt Warrior,Tozerian Infantry,Trained Guard,Trained Mercenary - Balkan (Stratioti) ,Trained
Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained Militia - Infantry ,Trained Militia - Turkish (Akinci) ,Trained Militia -
Turkish (Sipahi),Trained Soldier - Turkish (Janissary) ,Triarii 4th Century,Twilight Spears,Vale Light Infantry,Vendhyan
Kshatriya,White Death,White Legs,Xyston Hippeis,Yari Ashigaru,Yari Samurai,Yeniseri - Elite Infantry
Nomad - Napatian Warrior
Grappler
Civilized - Philistine Raider,Prize Fighter
Grappling Transition
Civilized - Afadjanni Wrestling
Ground Fighter
Civilized - Prize Fighter
Hawkeye
Barbarian - Marksman
Civilized - Jekkarene Marine
Hidden Weapons
Civilized - Astomatoi Concealable Weapons,Brotherhood of the Serpentine Grace,Dirty Rotten Scoundrel,Faroli Fisticuffs,Fioracitta
Combat Illusionist,Fioracitta Concealable Weapons,Fioracitta Gentlemen's Last Resort,Fioracitta Mylady's Secret,Glorified
Soldier,Hyperborean Assassin,Hyperborean Spy or Agent,Lunar Colonial Survivalist,Manus Nigrum,Ninja,Street Fighter
(Daggers),Street Scum,Tough Temptress,Tozerian Socialite
Hooker
Barbarian - Thracian Gladiator
Horse Archery
Civilized - Horse Archer
Immobilise
Civilized - Diadochi Pankration,Pankration,Pirate Brawl,Prize Fighter
Impromptu Weapons
Civilized - Brawling ,Brawling - Sailor,Common Defense ,Coraiocht ,God Forgot Talar Defensive School,Jungle Explorer,Kadam
Slave Scuffle,Lunar Dara Happan Urbanite,Peasant Levy ,Shinobi,Street Fighting
Improved Surrender
Civilized - Pilgrim
Intimidating Scream
Barbarian - Agissene Infantry,Barbarian Warrior,Celtic Berserker,Corsair,Dane Raider,Earth's Champion,Galatian,Gallic
Fanatic,Gaul Gladiator,Hilton,Maul,Nordheimr Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian
Freeman,Nordheimr or Cimmerian Jarl or Jarlsguard,Sartarite Hill Clan Levy,Sartarite Loyal Housecarl,Sartarite Noble,Saxon
Berserker,Umathelan Noble,Viking Berserker,Viking Raider
Civilized - Bastetano Warrior,Brawling - Sailor,Fioracitta Fighting Mystic,Lasadag Lions,Lunar Dara Happan Heavy Infantry,Samurai
Warrior,Trained Mercenary - Scottish (Galloglaigh) ,Way of the Dragonewt
Nomad - Baboon,Kozaki Freerider,Kushite Champion,Kushite Impi Spearman,Nomad Headhunter,Rhino
Primitive - Eiki,Eiki Elite,Pictish Brave,Pictish Woad Warrior,Telmori Hunter,Telmori Wolf Hunter
Intimidating Scream (Formation)
Civilized - Slave Soldier
Nomad - Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword
Iron Holds
Civilized - Afadjanni Wrestling,Arte dell'Abbraccio ,Prize Fighter,Wrestler,Wrestling
Joint Locks
Civilized - Aikido Weird of Hali,Koryu Jujutsu,Pure Aikido
Joint Lock
Civilized - Afadjanni Wrestling,Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Dagger Fighting - Italian
(Arte della Daga) or German (Dolchfechten),Fechten und Ringen von Meister Liechtenaur ,Knife Fighting - Italian (Arte del
Coltello),Prize Fighter,Wrestling
Kick Training
Civilized - Prize Fighter
Knockout
Civilized - Arte dell'Abbraccio ,Brawling ,Prize Fighter,Pugilist,Renaissance Pugilism
Knockout Blow
Civilized - Babylonian Bailiff,Brawling ,Fioracitta Brawling,Fioracitta Fighting Mystic,Hybras Street Thug,Itinerant Furtive
Footpad,Manus Nigrum,Rogue,Stick Fighting - Quarterstaffing ,Trained Guard
Nomad - Agimori,Cannibal Cult,Outback Slinger
Primitive - Smilodon's Teeth
Kuschile Archery
Civilized - Arrowstone,Unriver
Nomad - Kushite Archer,Unicorn
Lancer
Civilized - Hyborian Knight,Hyperborean Knight of Poltain,Kothic Spahi,Shemite Asshuri ,Vendhyan Kshatriya
Nomad - Hyrkanian Lancer - Cataphract
Longbow
Civilized - Yeomanry
Longshot
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #106
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Civilized - Bossonian Long Bowman,Khitan Alchemist-Engineer,Realm Marksman,Shemite Asshuri ,Stygian Slinger,Trained Militia -
Archer ,Trained Militia - Turkish (Akinci) ,Trained Militia - Turkish (Sipahi),Trained Soldier - Turkish (Janissary) ,Woodland Hunter
Nomad - Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract,Mighty Archer of Turan
Lunge
Civilized - Bravo,Duelist
Mancatcher
Barbarian - Griffin Hunter,Retiarius Gladiator
Civilized - Afadjanni Wrestling,Babylonian Bailiff,Brotherhood of the Carrion Scavenger,Calari Grip,Diadochi Pankration,Dragonewt
Full Priest,Dragonewt Tailed Priest,Gladiator Net,Mancatcher Bountyhunter,Ompalam Overseer,Pankration,Pit
Keeper,Slave-Catcher,Turkish Wrestling,Underwater Attack
Nomad - Bolo Lizard,Cannibal Cult
Primitive - Darfari Cannibal,Telmori Wolf Hunter
Morokanth Fu
Nomad - Morokanth
Mounted Combat
Barbarian - Auxilia Gallic or German Cavalry,Balazaring Hawk Slayer,Balazaring Pony Cavalry,Cavalry,Celtic Noble,Char-Un
Heavy Cavalry_,Colymar Heavy Cavalry,Gallic Cavalry,Gallic Cavalry 3rd-1st Century,Horse or Camel Cavalry,Horseman
Gladiator,Iberian Cavalry,Kismek Archer,Kismek Lancer,Lancer,Ommmo,Sartarite Noble,Saxon Noble,Umathelan Noble
Civilized - Akon Hippeis,Bastetano Warrior,Bell Temple,Black Horse Troop Heavy Cavalry,Bloodspillers,Brotherhood of the
Obsidian Claw,Dureshi Mercenary,Elephant Cavalry,Equites,Feathered Axe,Flowers of Death,Goldwave,Graineaters,Hell
Sisters,Hyborian Knight,Hybras Mounted Knight,Hyperborean Knight of Poltain,Jintori,Kataphraktos - Heavy Cavalry,Khitan
Cavalry,Knight,Knightly Art of Combat ,Kothic Spahi,Lunar Colonial Noble,Lunar Pelorian Noble,Macedonian Cavalry,Macedonian
Horseman,Mother's Guard,Mounted Samurai,Muslim Knight,Paladin,Patrolman or Outrider,Queen's Horse,Redflags,Roman
Cavalry 3rd Century,Roman Cavalry - Pre 4th Century,Shemite Asshuri ,Shovel Tusker Cavalry,Sipahi - Heavy Cavalry,Sipahi
oglan - Medium Cavalry,Ska Cavalry,Stygian Scout,Tarentine,Thennalt Thane,Tozerian Charioteer,Trained Mercenary - Balkan
(Stratioti) ,Trained Militia - Turkish (Akinci) ,Trained Militia - Turkish (Sipahi),Traveling Herder,Traveling Horse Warrior,Vale
Mounted Knights,Vendhyan Kshatriya,Veterans Cavalry,2nd and 3rd Furthest Cavalry,Wyvern Riders,Xyston Hippeis,Yereni Horse
Nomad - Antelope Lancer,Bedouin Warrior,Bolo Lizard,Caravaneer,Desert Archer,Desert Nomad,High Llama,Hyrkanian Horse
Archer,Hyrkanian Lancer - Cataphract,Impala,Kozaki Freerider,Libyan Horseman,Mede Horseman,Mighty Archer of
Turan,Ostrich,Pol-Joni,Rhino,Sable,Scythian Raider,Turanian Imperial Horseman,Turanian Soldier,Unicorn,Zebra
Mounted Lancer
Barbarian - Clan Warrior
Civilized - Knightly Art of Combat ,Starspears,Trained Mercenary - Balkan (Stratioti) ,Trained Militia - Turkish (Akinci) ,Trained
Militia - Turkish (Sipahi)
Mounted Skirmisher
Barbarian - Riverfork,Starkin,Winedance
Civilized - Chiton Cavalry,Comet Seers,Deretinic Charioteers,Equites,Jewel Points,Lunar Pelorian Cavalry,Moon Arrow,Mother's
Guard,Spell Archers,Upland Horse,Whipstock,Wing Temple,Yalamese
Nomad - Libyan Horseman,Mede Horseman
On The Fly
Barbarian - Hunter
Civilized - Yellow Elf Ranger
Pavisier
Civilized - Hyborian Siege Arbalister
Pelorian Cavalry
Civilized - Lunar Pelorian Cavalry
Phalanx
Civilized - Ashkorite Pikeman,Citizen Infantry
Pike Phalanx*
Civilized - Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Scottish (Galloglaigh) ,Trained Mercenary - Swiss
,Trained Militia - Infantry
Pike-And-Shield
Civilized - Gunderland Pikeman
Poisoner
Civilized - Hyperborean Assassin,Hyperborean Cultist,Manus Nigrum,Vendhyan Rakhsha
Primitive - Kushite Witchdoctor,Pygmy Headshrinker
Prancing
Nomad - Impala
Press Home*
Civilized - Legionary
Pressure Points
Civilized - Ninjutsu
Push
Civilized - Way of the Iron Fist
Push Hands (Requires Push)
Civilized - Way of the Iron Fist
Ranged Marksman
Barbarian - Acephaloi Hunter,Auxilia Balearic Mercenary Slinger,Master Archer,Nordheimr or Cimmerian Hunter,Numidian
Cavalry,Sartarite Upland Crofter
Civilized - Akon Hippeis,Assassin,Auriga,Babylonian Archer,Babylonian Hunter,Balearic Slinger,Beast Hunter,Borderer or Forester
,Bossonian Long Bowman,Brown Elf Ranger,Cretan Archer,Dahaut Defender,Egyptian Infantryman,Fioracitta Citizen
Levy,Fioracitta Citizen Levy without Pike,Huntsman,Hybras Levied Archer,Hyperborean Assassin,Iron Dwarf Warrior,Khitan
Alchemist-Engineer,Lunar Colonial Noble,Lunar Pelorian Noble,Nidan Iron Dwarf Rifleman,Perceforest Huntsman,Persian Royal
Guard,Realm Marksman,Sais Archer,Stygian Mameluk Highborn,Tarentine,Temple of the Green Bow,Thennalt Hunter,Thennalt
Skirmisher,Trained Militia - Archer ,Trained Soldier - Turkish (Janissary) ,Tzangratoroi Crossbowmen,Vendhyan Mahout,Woodland
Hunter
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #107
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Nomad - Antelope Lancer,Basmoli,Desert Archer,Impala,Kushite Archer,Kushite Hunter,Nomad Headhunter,Ostrich,Sable,Scythian
Raider,Scythian Spearman,Turanian Miner
Primitive - Pictish Brave,Pictish Hunter,Pictish Woad Warrior,Pygmy Headshrinker
Rapid Fire
Barbarian - Archery
Civilized - Green Elf Woodguard
Reload Drill
Civilized - Hyborian Crossbowman,Hyborian Siege Arbalister,Khitan Crossbowman,Trained Mercenary - German (Landsknecht)
,Trained Mercenary - Swiss ,Trained Militia - Archer ,Trained Soldier - Turkish (Janissary)
Sacrifice Throw
Civilized - Prize Fighter
Sagittan Peltast
Civilized - Lunar Sagittan Peltast
Sea Legs
Barbarian - Corsair,Freebooter ,Nordheimr Reaver,Pirate
Civilized - Eastern Marine,Hyborian Marine,Sailor
Nomad - Whaler
Shield Splitter
Barbarian - Beastman Warrior,Celtic Berserker,Minotaur Gladiator,Thracian
Civilized - Babylonian Gatekeeper,Esrolian Cohort,Peasant Levy ,Pelekyphoros - Varangian Guard,Trained Mercenary - Scottish
(Galloglaigh)
Nomad - Agimori,Bison Berserker,Morokanth
Shield Wall*
Barbarian - Celtic Shield Wall,Celtic Spearman,Nordheimr or Cimmerian Freeman,Nordheimr or Cimmerian Jarl or
Jarlsguard,Sartarite Loyal Housecarl,Sartarite Noble,Umathelan Noble
Civilized - Babylonian Conscript,Babylonian Infantry,Bagnot Foot, Dunstop Foot, Talfort Foot,Beryl Phalanx,Jasper Phalanx,Granite
Phalanx,Carthaginian Hoplite,Citizen Hoplite,Citizen Infantry,Citizen Militia,Civilian Cohort,Dwarven Sound of the Axe,Esrolian
Cohort,Furthest Foot (1st and 2nd),God Forgot Holar Militia,Goldedge Foot,Grim Soldiers,Hastati and Principes 3rd
Century,Household Foot,Hyborian Spearman,Iberian Swordsmen (Scutarii),Legionary,Lunar Corps Hoplite,Mirinite Swords,Roman
Legionary,Sparabara,Steel Sword Legion,Stygian Mameluk Bowman,Stygian Mameluk Spearman,Taskan Citizen Infantry,Triarii
3rd Century,Vale Men-At-Arms infantry,Vendhyan Kshatriya
Showmanship
Civilized - Bravo,Duelist,Judicial Champion,Pit Fighter,Pugilist,Realm Marksman
Nomad - Order of the Stick
Siege Warfare
Barbarian - Tarshite Militia
Civilized - Apelatikiaros - Wall Guard Unit,Archer,Babylonian Conscript,Babylonian Infantry,Beryl Phalanx,Jasper Phalanx,Granite
Phalanx,Grim Soldiers,Heavy Macedonian Phalangite,Household Foot,Legionary,Light Macedonian Phalangite,Lunar Corps
Hoplite,Soldato di Ventura,Steel Sword Legion,Topcu - Artillery,Trained Mercenary - Swiss ,Trained Soldier - Turkish (Janissary)
Nomad - Turanian Miner
Skirmisher
Barbarian - Aequi or Volsci Warrior,Auxilia Mercenary Archer,Balazaring Hunter Raider,Barbarian Levy,Billiz Highlanders,Border
Wulf Peltasts,Celtic Hunter,Drenthi Grims,Foot Bison,Frontier Skullcrusher,Gartharis Scout,Gartharis Sworn Warrior,Highland
Hunter,Hillman,Jahara,Master Archer,Redarms,Sartarite Upland Crofter,Saxon Hunter,Thracian,Trollkin Militia
Civilized - Althil Chasers,Archer,Babylonian Hunter,Babylonian Scout,Babylonian Skirmisher,Balearic Slinger,Blessed
Daughters,Blue Boys,Brotherhood of the Relentless Pursuit,Citizen Cavalry,Claurin Mercenary,Copper Girls,Crested
Dragonewt,Cretan Archer,Danfive Xaron Penal Battalion,Doblian Dogeaters,Dragonewt Full Priest,Dragonewt Tailed
Priest,Feathered Dancers,First Victory,God Forgotten Holari,Halera's Chasers,Hybras Ulfish Skirmisher,Iberian Skirmishers
(Caetrati),Iceland Starclubs,Ionian Peltasta,Jekkarene Skirmisher,Leves 4th Century,Meerish Slinger,Mountain Guard,Mounted
Samurai,Nest Thieves,New Lolon Foot,Peltast,Psiloi,Roman Fourth Class Infantry - Pre 4th Century,Rorarii and Accensi 4th
Century,Runner,Samnite Light Infantry,Silver Shields,Ska Skirmisher,Slavewall Foot,Spear Sons,Stinger,Stygian
Skirmisher,Targeteer Light Infantry,Thunder Delta Slingers,Trained Mercenary - Balkan (Stratioti) ,Trained Mercenary - Scottish
(Galloglaigh) ,Trained Militia - Archer ,Trained Militia - Infantry ,Trained Militia - Turkish (Akinci) ,Trapezites - Light
Cavalry,Turdetano Archer,University Guards,Vale Crossbow Skirmisher,Vale Longbow Skirmisher,Velites,Velites 3rd Century
Nomad - Akinci - Irregular Infantry,Basi-Bazouks - Irregular Infantry,Bolo Lizard,Desert Hunter,Ghazi
Tribesman,Ostrich,Pol-Joni,Timarli Andolou - Irregular Light Cavalry
Primitive - Pictish Brave,Pictish Woad Warrior,Tua Skirmisher
Small But Vicious
Civilized - Runner
Solid Stance
Civilized - Dwarven Defender of the Wall,Samnite Gladiator
Spear Phalanx*
Barbarian - Golden Shields
Civilized - Trained Guard,Trained Militia - Infantry
Street Fighter
Civilized - Gripping Debate
Street Mob*
Civilized - Kadam Slave Scuffle,Yad Strife
Strong Pull
Civilized - Bossonian Long Bowman,Shemite Asshuri ,Stygian Mameluk Highborn
Nomad - Mighty Archer of Turan
Sucker Punch
Civilized - Street Fighting
Sure-Footed
Civilized - Jekkarene Marine
Swashbuckling
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #108
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Barbarian - Freebooter ,Frontier Rogue,Kirstet Scout,Pirate from Mythras,Reaver
Civilized - Arte del combattimento del Maestro Fiore de Liberi ,Babylonian Marine,Bravo,Brawling - Sailor,City Folk,Code
Duello,Fioracitta Fencing ,Fioracitta Swashbuckling,Guardian,Irregular Ronin,Knife Fighting - Spanish (Lucha con Cuchillo)
,Knightly Art of Combat ,Lyonesse Nobleman,Ska Mercenary,Swashbuckler,Swordsmanship - Hungarian ,Swordsmanship -
Spanish (La Verdadera Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship -
German (Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Swordsmanship - Scottish ,Traveling Ground Fighter
Nomad - Baboon
Primitive - Mua Infantry
Take Down
Civilized - Diadochi Pankration,Monk,Pankration,Prize Fighter,School of Nasty Tricks
Throw Weapons
Barbarian - Dane Raider,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard,Sartarite Hill Clan
Levy,Viking Raider
Civilized - Babylonian Marine,Brawling - Sailor,Calari Grip,City Folk,Claurin Knife-Thrower,Common Defense ,Coraiocht ,Fioracitta
Shipboard Combat,Korantian Duelist,Mountain Forester,Mountain Smith,Seahunter
Nomad - High Llama
Toxic Touch
Civilized - Brotherhood of the Silken Death
Trained Beast
Barbarian - Celtic Noble,Sartarite Alynx Brother
Civilized - Beast Handler,Elephant Cavalry,Knightly Art of Combat ,Perceforest Huntsman,Pilgrim,Trained Militia - Turkish
(Sipahi),Yeniseri - Elite Infantry
Nomad - Desert Hunter,High Llama,Zebra
Primitive - Kushite Witchdoctor,Telmori Hunter
Unarmed Prowess
Barbarian - Self Defence
Civilized - Afadjanni Wrestling,Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Babylonian Elite,Cloak and
Dagger,Common Defense ,Coraiocht ,Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten),Diadochi
Pankration,Eight Jab Doom,Fechten und Ringen von Meister Liechtenaur ,Fioracitta Fighting Mystic,Harem Protector,Karate,Khitan
Martial Artist,Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Knightly Art of Combat
,Monk,Pankration,Prize Fighter,Pugilist,Pure Karate,Street Brawler,Underwater Attack,Vendhyan Rakhsha,Way of the Iron
Fist,Wrestler
Nomad - Babylonian Nomad
Unarmed Throws
Civilized - Afadjanni Wrestling,Arte del combattimento del Maestro Fiore de Liberi ,Dagger Fighting - Italian (Arte della Daga) or
German (Dolchfechten),Fechten und Ringen von Meister Liechtenaur ,Khitan Martial Artist,Knife Fighting - Italian (Arte del
Coltello),Prize Fighter,Wrestler,Wrestling
Versatile
Barbarian - Sidearm
Volley Fire
Civilized - Bossonian Long Bowman,Cretan Light Infantry,Eastern Marine,English Peasant Levy,Hyborian Archer,Hyborian
Crossbowman,Hyborian Siege Arbalister,Khitan Archer,Khitan Crossbowman,Mourtatoi - Guard Infantry,Raibanth Line Archer,Saird
Bowmen,Shemite Asshuri ,Toxotes - Light Infantry,Vahangi Archers,Vendhyan Kshatriya
Nomad - Hyrkanian Lancer - Cataphract,Mighty Archer of Turan
Water Combat
Barbarian - Corsair,Spear Diver
Civilized - Blue Elf Hunter,Seaman
Windage
Barbarian - Slinger

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #109
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Culture And Its Combat Style Traits With Combat Styles
Barbarian
No Combat Style Trait - Gartharis Hunter,Gartharis Warrior,Kirstet villager,Nordheimr or Cimmerian Thrall,Unarmed
Assassination - Gartharis Assassin
Batter Aside - Celtic Berserker,Clan Warrior,Dane Raider,Ghulistan Hillman,Great Troll Breaker,Nordheimr Reaver,Nordheimr or
Cimmerian Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard,Sartarite Loyal Housecarl,Viking Raider
Batter Down - Dark Troll Stonewall,Gallic Warrior,Hammer of the Beast,Heavy Gallic Infantry
Beast-Back Lancer - Cavalry,Horseman Gladiator,Iberian Cavalry,Numidian Cavalry
Berserker - Ghulistan Hillman,Great Troll Breaker,Nordheimr or Cimmerian Berserker,Viking Berserker
Cautious Fighter - Auxilia Balearic Mercenary Slinger,Barbarian Archer,Barbarian Slinger,Light Gallic Infantry,Retiarius
Gladiator,Trollkin Militia
Chariot Fighting - Gallic Charioteer,Gallic Charioteer 3rd-1st Century
Create Opening - Nordheimr Reaver,Nordheimr or Cimmerian Jarl or Jarlsguard
Daredevil - Gaul Gladiator,Highland Hunter,Sartarite Alynx Brother
Defensive Minded - Tarshite Militia,Thracian Gladiator
Do Or Die - Agissene Infantry,Barbarian Warrior,Chalkotaurus,Sartarite Alynx Brother
Excellent Footwork - Freebooter ,Pirate from Mythras,Reaver
Formation Fighting* - Celtic Warrior,Dalini,Peralam Sun Dome Templars,Saxon Fyrdman,Tarshite Militia
Hawkeye - Marksman
Hooker - Thracian Gladiator
Intimidating Scream - Agissene Infantry,Barbarian Warrior,Celtic Berserker,Corsair,Dane Raider,Earth's Champion,Galatian,Gallic
Fanatic,Gaul Gladiator,Hilton,Maul,Nordheimr Reaver,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian
Freeman,Nordheimr or Cimmerian Jarl or Jarlsguard,Sartarite Hill Clan Levy,Sartarite Loyal Housecarl,Sartarite Noble,Saxon
Berserker,Umathelan Noble,Viking Berserker,Viking Raider
Mancatcher - Griffin Hunter,Retiarius Gladiator
Mounted Combat - Auxilia Gallic or German Cavalry,Balazaring Hawk Slayer,Balazaring Pony Cavalry,Cavalry,Celtic
Noble,Char-Un Heavy Cavalry_,Colymar Heavy Cavalry,Gallic Cavalry,Gallic Cavalry 3rd-1st Century,Horse or Camel
Cavalry,Horseman Gladiator,Iberian Cavalry,Kismek Archer,Kismek Lancer,Lancer,Ommmo,Sartarite Noble,Saxon
Noble,Umathelan Noble
Mounted Lancer - Clan Warrior
Mounted Skirmisher - Riverfork,Starkin,Winedance
On The Fly - Hunter
Ranged Marksman - Acephaloi Hunter,Auxilia Balearic Mercenary Slinger,Master Archer,Nordheimr or Cimmerian Hunter,Numidian
Cavalry,Sartarite Upland Crofter
Rapid Fire - Archery
Sea Legs - Corsair,Freebooter ,Nordheimr Reaver,Pirate
Shield Splitter - Beastman Warrior,Celtic Berserker,Minotaur Gladiator,Thracian
Shield Wall* - Celtic Shield Wall,Celtic Spearman,Nordheimr or Cimmerian Freeman,Nordheimr or Cimmerian Jarl or
Jarlsguard,Sartarite Loyal Housecarl,Sartarite Noble,Umathelan Noble
Siege Warfare - Tarshite Militia
Skirmisher - Aequi or Volsci Warrior,Auxilia Mercenary Archer,Balazaring Hunter Raider,Barbarian Levy,Billiz Highlanders,Border
Wulf Peltasts,Celtic Hunter,Drenthi Grims,Foot Bison,Frontier Skullcrusher,Gartharis Scout,Gartharis Sworn Warrior,Highland
Hunter,Hillman,Jahara,Master Archer,Redarms,Sartarite Upland Crofter,Saxon Hunter,Thracian,Trollkin Militia
Spear Phalanx* - Golden Shields
Swashbuckling - Freebooter ,Frontier Rogue,Kirstet Scout,Pirate from Mythras,Reaver
Throw Weapons - Dane Raider,Nordheimr or Cimmerian Berserker,Nordheimr or Cimmerian Jarl or Jarlsguard,Sartarite Hill Clan
Levy,Viking Raider
Trained Beast - Celtic Noble,Sartarite Alynx Brother
Unarmed Prowess - Self Defence
Versatile - Sidearm
Water Combat - Corsair,Spear Diver
Windage - Slinger
Civilized
No Combat Style Trait - Bailiff or Magistrate,Bandit,Beggar,Bodyguard,Bully of the Bunch,City Guard,Crafton Commoner,Dureshi
Commoner,Ebon Mercenary,Greenwood Raider,Hilimyan Householder,Holy Man,Khitan Conscript Infantry,Legionary Officer,Lunar
Militia,Magic User,Mercenary,Mercenary Infantry,Mirin Moon Mages,Moor's Warrior,Mountain Herder,Mountain Miner,Mountain
Villager,North Vale Warrior,Not In My Gaff,Peasant or Herder,Pittance Regiment,Priestess of Myceras,Protector of the
Heliopolis,Punic Sorceress,Realm Thug,Slaver,Sneak,Streetwise Bruiser,Stygian Conscript or Slave Army ,Swer Mod
Staffing,Thug,Tinisford Villager,Town Protector,Tozerian Commoner,Tozerian Farmer,Vale Warrior,Warrior Priest,Wealthy Fop
Assassination - Assassin,Babylonian Scout,Brotherhood of Truths To Be Forgotten,Brotherhood of the Chromatic
Doom,Brotherhood of the Noiseless Whisper,Brotherhood of the Silken Death,Brotherhood of the Unsleeping Eye,Dark One
Cultist,Fioracitta Beast Unarmed,Fioracitta Concealable Weapons,Hyperborean Assassin,Itinerant Forest Bandit,Lunar Dart
Contestant,Manus Nigrum,Meet Your Ancestors,Never Fight Fairly,Ninja,Rogue,Scolan Vengeance,Shanker,Shinobi,Street Fighter
(Daggers),Street Thug,Vendhyan Rakhsha
Batter Aside - Diadochi Pankration,Enforcer,Fechten und Ringen von Meister Liechtenaur ,Full Moon Corps,Grimsand
Mercenary,Gunderland Pikeman,Hyperborean Gaunt,Hyperborean Knight of Poltain,Judicial Champion,Kill You Regiment,Knightly
Art of Combat ,Nemedian Adventurer,Nodachi Samurai,Palace Guard,Pankration,Pit Fighter,Renaissance Pugilism,Samnite
Gladiator,Slave Soldier,Starspears,Street Brawler,Stygian Mameluk Highborn,Swordsmanship - German (Fechten)
,Swordsmanship - Scottish ,Trained Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained Mercenary - Scottish
(Galloglaigh) ,Trained Militia - Infantry
Batter Down - Nodachi Samurai
Beast-Back Lancer - Black Horse Troop Heavy Cavalry,Bloodspillers,Cavalier,Hadrian's Cavalry,Hell Sisters,Hybras Mounted
Knight,Lost Sky,Macedonian Cavalry,Noonlight Horse,Perceforest Tilting,Queen's Regiment,Samnite Cavalry,Xyston Hippeis
Berserker - Hyperborean Gaunt,Trained Mercenary - Scottish (Galloglaigh)
Blind Fighting - Brotherhood of Silent Watch,Kopashi Agent,Meet Your Ancestors
Block And Catch - Prize Fighter

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #110
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Body Slam - Diadochi Pankration,Pankration,Prize Fighter
By Any Means Necessary - Heavy Pit Fighter
Cautious Fighter - Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Babylonian Archer,Babylonian
Elite,Babylonian Scout,Babylonian Skirmisher,Borderer or Forester ,City Watch,Civilian Levy,Dagger Fighting - Italian (Arte della
Daga) or German (Dolchfechten),Doomed Cartographer,Dureshi Herder,Dwarven Miner,Dwarven Sapper,Eastern Bandit,Fioracitta
Combat Illusionist,Fioracitta Self Defence,Grimsand Street-Tough,Hastati and Principes 4th Century,Hybras Citizen Militia,Iberian
Swordsmen (Scutarii),Ionian Peltasta,Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Long
Arm of the Law,Manus Nigrum,Marine Peltast,Marine Psiloi,Peasant Levy,Peltast,Phylakes Crossbowmen,Phylakes civilian
watch,Psiloi,Pugilism,Renaissance Pugilism,Roman Fifth Class Infantry - Pre 4th Century,Samnite Heavy
Infantry,Sohei,Sparabara,Stick Fighting - Quarterstaffing ,Street Fighter,Swordsmanship - Hungarian ,Swordsmanship - Spanish
(La Verdadera Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - German
(Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Thureophoui,Trained Mercenary - German (Landsknecht - Doppelsoeldner)
,Turdetano Archer,Velites
Chariot Fighting - Auriga,Babylonian Charioteer,Babylonian Elite,Egyptian Infantryman,Khitan Charioteers,Sais Archer,Stygian
Charioteer,Stygian Mameluk Highborn
Chi Push (Requires Push Hands) - Way of the Iron Fist
Chokehold - Prize Fighter
Claymore - Highlander
Cloak Defense - Pilgrim,Street Thug
Crack Shot - Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Swiss
Create Opening - Bravo,Judicial Champion,Pit Fighter
Cross Parry - Bravo
Crossbow Handling - Dwarven Crossbow Elite,Guardsman or Bodyguard,Hyborian Crossbowman,Hyborian Marine,Hyborian Siege
Arbalister,Hyperborean Assassin,Iranistani City Militia,Khitan Alchemist-Engineer,Khitan Crossbowman,Nemedian
Adventurer,Patrolman or Outrider,Realm Marksman
Dagger Prowess - City Folk,Guttersnipe,Street Thug
Daredevil - Afadjanni Bladedance,Afadjanni Bladedance - Coastal,Arquebusier,Beaked Dragonewt,Beaked Dragonewt
Bodyguard,Beaked Dragonewt Spirit Warrior,Briarwood Thief,Dragonewt Full Priest,Dragonewt Tailed Priest,Effete Duelist,Esrolian
Clan Protector,Fioracitta Brawling,Fioracitta Combat Illusionist,Fioracitta Concealable Weapons,Fioracitta Fighting Mystic,Fioracitta
Gentlemen's Last Resort,Fioracitta Swashbuckling,Gladiator,Iron Dwarf Warrior,Knife Fighting - Spanish (Lucha con Cuchillo) ,Light
Pit Fighter,Lunar Dart Contestant,Nidan Iron Dwarf Rifleman,Ninja,Prize Fighter,Quanyuan quan,Rogue,Schiopettiere ,Shaolin
Kung-Fu,Sidonian Marine,Ska Duelist,Street Rat,Swordsmanship - Spanish (La Verdadera Destreza) ,Yari Samurai
Defensive Minded - Arte del combattimento del Maestro Fiore de Liberi ,Auriga,Babylonian Charioteer,Babylonian
Gatekeeper,Babylonian Traditional,Code Duello,Common Defense ,Constantinople Peasant Levy,Coraiocht ,Dagger Fighting -
Italian (Arte della Daga) or German (Dolchfechten),Dwarven Way of the Hammer,Egyptian Infantryman,English Peasant
Levy,Fechten und Ringen von Meister Liechtenaur ,Festive Fellow Fisticuffs,Fioracitta Fencing ,Fioracitta Fighting Mystic,Fioracitta
Gentlemen's Last Resort,Fioracitta Mylady's Secret,Fioracitta Swashbuckling,Grath Herder,Harem Protector,Knife Fighting -
Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del Coltello),Monk,Noble Warrior,Pelekyphoros - Varangian
Guard,Pugilism,Sais Archer,Stick Fighting - Quarterstaffing ,Swordsmanship - English ,Swordsmanship - German (Fechten)
,Swordsmanship - Italian (Arte della Spada) ,Travelling Monk,Turkish navy,Vagabond Murder,Yeoman Militia
Diadochi Pike* - Macedonian
Do Or Die - Arte del combattimento del Maestro Fiore de Liberi ,Brawling ,Brawling - Sailor,Brotherhood of the Fang,Code
Duello,Common Defense ,Coraiocht ,Fechten und Ringen von Meister Liechtenaur ,Fioracitta Fencing ,Fioracitta Gentlemen's Last
Resort,Fioracitta Swashbuckling,Footman,Hired Thug,Kareeshtu Doublecross,Knightly Art of Combat ,Light Pit
Fighter,Manglabliaros - Police ,Samurai Warrior,Ska Warrior,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee)
,Swordsmanship - German (Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Swordsmanship - Scottish ,Water Dancer,Water
Dancer with dagger,Way of the Dragon
Dodge - Knife Fighting
Eight Jab Doom - Eight Jab Doom
Excellent Footwork - Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Bravo,Brawling - Sailor,Byzantine
shipboard combat,Code Duello,Fioracitta Fencing ,Fioracitta Fighting Mystic,Fioracitta Rural Defence,Fioracitta Shipboard
Combat,Fioracitta Swashbuckling,Gasmoulai - Marines,Itinerant Noble Outlaw,Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife
Fighting - Italian (Arte del Coltello),Korantian Duelist,Marine Hoplite,Marine Peltast,Marine Psiloi,Marine Thureophoui,Philistine
Raider,Renaissance Pugilism,Seaman,Sidonian Marine,Stick Fighting - Quarterstaffing ,Swordsman,Swordsmanship - Spanish (La
Verdadera Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship - German (Fechten)
,Swordsmanship - Italian (Arte della Spada) ,Wrestling
Flamboyance - Knife Fighting - Spanish (Lucha con Cuchillo) ,Noble Layabout,Swordsmanship - Hungarian ,Swordsmanship -
French (Lutte des Epee) ,Swordsmanship - Italian (Arte della Spada) ,Way of the Dragonewt
Flurry - Agissene Light Infantry,Imperial Knight
Formation Fighting* - Aggar Sun Dome Templars,Ashkorite Pikeman,Askari,Auriga,Babylonian Infantry,Beryl Phalanx,Jasper
Phalanx,Granite Phalanx,Blue Dragoons, Red Drgoons,Carthaginian Hoplite,Cebelu - Medium Infantry,Citizen Hoplite,Citizen
Infantry,City Watch,Constantinople Footman,Egyptian Infantryman,Esrolian Citizen Legionary,Esrolian City-State
Phalangite,Esrolian Cohort,Feathered Axe,Fioracitta Citizen Levy,Flint Legion,Grim Soldiers,Gunderland Pikeman,Heavy
Macedonian Phalangite,Hoplite,Horde Breakers,Household Foot,Hyborian Halberdier,Hyborian Pikeman,Hyborian
Spearman,Hybras Foot Knight,Iskalos,Kareiston's Templars,Lavic Legion,Libyan Phalangite,Light Macedonian Phalangite,Lunar
Colonial Noble,Lunar Corps Hoplite,Lunar Pelorian Noble,Macedonian,Marine Hoplite,Meerish Infantry,Mercenary
Halberdier,Nightlight Spears,Palace Guard,Paladin,Peasant Levy ,Peasant Militia,Persian Royal Guard,Raibanth Line
Spearmen,Reaching Moon,Roman First Class Infantry - Pre 4th Century,Roman Legionary,Roman Second or Third Class Infantry -
Pre 4th Century,Sais Archer,Ska Warrior,Skoutatoi - Heavy Infantry,Soldato di Ventura,Standfast,Steel Sword Legion,Stygian
Mameluk Bowman,Stygian Mameluk Spearman,Taskan Swordsman,Thennalt Warrior,Tozerian Infantry,Trained Guard,Trained
Mercenary - Balkan (Stratioti) ,Trained Mercenary - German (Landsknecht - Doppelsoeldner) ,Trained Militia - Infantry ,Trained
Militia - Turkish (Akinci) ,Trained Militia - Turkish (Sipahi),Trained Soldier - Turkish (Janissary) ,Triarii 4th Century,Twilight
Spears,Vale Light Infantry,Vendhyan Kshatriya,White Death,White Legs,Xyston Hippeis,Yari Ashigaru,Yari Samurai,Yeniseri - Elite
Infantry
Grappler - Philistine Raider,Prize Fighter
Grappling Transition - Afadjanni Wrestling
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Ground Fighter - Prize Fighter
Hawkeye - Jekkarene Marine
Hidden Weapons - Astomatoi Concealable Weapons,Brotherhood of the Serpentine Grace,Dirty Rotten Scoundrel,Faroli
Fisticuffs,Fioracitta Combat Illusionist,Fioracitta Concealable Weapons,Fioracitta Gentlemen's Last Resort,Fioracitta Mylady's
Secret,Glorified Soldier,Hyperborean Assassin,Hyperborean Spy or Agent,Lunar Colonial Survivalist,Manus Nigrum,Ninja,Street
Fighter (Daggers),Street Scum,Tough Temptress,Tozerian Socialite
Horse Archery - Horse Archer
Immobilise - Diadochi Pankration,Pankration,Pirate Brawl,Prize Fighter
Impromptu Weapons - Brawling ,Brawling - Sailor,Common Defense ,Coraiocht ,God Forgot Talar Defensive School,Jungle
Explorer,Kadam Slave Scuffle,Lunar Dara Happan Urbanite,Peasant Levy ,Shinobi,Street Fighting
Improved Surrender - Pilgrim
Intimidating Scream - Bastetano Warrior,Brawling - Sailor,Fioracitta Fighting Mystic,Lasadag Lions,Lunar Dara Happan Heavy
Infantry,Samurai Warrior,Trained Mercenary - Scottish (Galloglaigh) ,Way of the Dragonewt
Intimidating Scream (Formation) - Slave Soldier
Iron Holds - Afadjanni Wrestling,Arte dell'Abbraccio ,Prize Fighter,Wrestler,Wrestling
Joint Locks - Aikido Weird of Hali,Koryu Jujutsu,Pure Aikido
Joint Lock - Afadjanni Wrestling,Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Dagger Fighting - Italian
(Arte della Daga) or German (Dolchfechten),Fechten und Ringen von Meister Liechtenaur ,Knife Fighting - Italian (Arte del
Coltello),Prize Fighter,Wrestling
Kick Training - Prize Fighter
Knockout - Arte dell'Abbraccio ,Brawling ,Prize Fighter,Pugilist,Renaissance Pugilism
Knockout Blow - Babylonian Bailiff,Brawling ,Fioracitta Brawling,Fioracitta Fighting Mystic,Hybras Street Thug,Itinerant Furtive
Footpad,Manus Nigrum,Rogue,Stick Fighting - Quarterstaffing ,Trained Guard
Kuschile Archery - Arrowstone,Unriver
Lancer - Hyborian Knight,Hyperborean Knight of Poltain,Kothic Spahi,Shemite Asshuri ,Vendhyan Kshatriya
Longbow - Yeomanry
Longshot - Bossonian Long Bowman,Khitan Alchemist-Engineer,Realm Marksman,Shemite Asshuri ,Stygian Slinger,Trained Militia
- Archer ,Trained Militia - Turkish (Akinci) ,Trained Militia - Turkish (Sipahi),Trained Soldier - Turkish (Janissary) ,Woodland Hunter
Lunge - Bravo,Duelist
Mancatcher - Afadjanni Wrestling,Babylonian Bailiff,Brotherhood of the Carrion Scavenger,Calari Grip,Diadochi
Pankration,Dragonewt Full Priest,Dragonewt Tailed Priest,Gladiator Net,Mancatcher Bountyhunter,Ompalam
Overseer,Pankration,Pit Keeper,Slave-Catcher,Turkish Wrestling,Underwater Attack
Mounted Combat - Akon Hippeis,Bastetano Warrior,Bell Temple,Black Horse Troop Heavy Cavalry,Bloodspillers,Brotherhood of the
Obsidian Claw,Dureshi Mercenary,Elephant Cavalry,Equites,Feathered Axe,Flowers of Death,Goldwave,Graineaters,Hell
Sisters,Hyborian Knight,Hybras Mounted Knight,Hyperborean Knight of Poltain,Jintori,Kataphraktos - Heavy Cavalry,Khitan
Cavalry,Knight,Knightly Art of Combat ,Kothic Spahi,Lunar Colonial Noble,Lunar Pelorian Noble,Macedonian Cavalry,Macedonian
Horseman,Mother's Guard,Mounted Samurai,Muslim Knight,Paladin,Patrolman or Outrider,Queen's Horse,Redflags,Roman
Cavalry 3rd Century,Roman Cavalry - Pre 4th Century,Shemite Asshuri ,Shovel Tusker Cavalry,Sipahi - Heavy Cavalry,Sipahi
oglan - Medium Cavalry,Ska Cavalry,Stygian Scout,Tarentine,Thennalt Thane,Tozerian Charioteer,Trained Mercenary - Balkan
(Stratioti) ,Trained Militia - Turkish (Akinci) ,Trained Militia - Turkish (Sipahi),Traveling Herder,Traveling Horse Warrior,Vale
Mounted Knights,Vendhyan Kshatriya,Veterans Cavalry,2nd and 3rd Furthest Cavalry,Wyvern Riders,Xyston Hippeis,Yereni Horse
Mounted Lancer - Knightly Art of Combat ,Starspears,Trained Mercenary - Balkan (Stratioti) ,Trained Militia - Turkish (Akinci)
,Trained Militia - Turkish (Sipahi)
Mounted Skirmisher - Chiton Cavalry,Comet Seers,Deretinic Charioteers,Equites,Jewel Points,Lunar Pelorian Cavalry,Moon
Arrow,Mother's Guard,Spell Archers,Upland Horse,Whipstock,Wing Temple,Yalamese
On The Fly - Yellow Elf Ranger
Pavisier - Hyborian Siege Arbalister
Pelorian Cavalry - Lunar Pelorian Cavalry
Phalanx - Ashkorite Pikeman,Citizen Infantry
Pike Phalanx* - Trained Mercenary - German (Landsknecht) ,Trained Mercenary - Scottish (Galloglaigh) ,Trained Mercenary -
Swiss ,Trained Militia - Infantry
Pike-And-Shield - Gunderland Pikeman
Poisoner - Hyperborean Assassin,Hyperborean Cultist,Manus Nigrum,Vendhyan Rakhsha
Press Home* - Legionary
Pressure Points - Ninjutsu
Push - Way of the Iron Fist
Push Hands (Requires Push) - Way of the Iron Fist
Ranged Marksman - Akon Hippeis,Assassin,Auriga,Babylonian Archer,Babylonian Hunter,Balearic Slinger,Beast Hunter,Borderer
or Forester ,Bossonian Long Bowman,Brown Elf Ranger,Cretan Archer,Dahaut Defender,Egyptian Infantryman,Fioracitta Citizen
Levy,Fioracitta Citizen Levy without Pike,Huntsman,Hybras Levied Archer,Hyperborean Assassin,Iron Dwarf Warrior,Khitan
Alchemist-Engineer,Lunar Colonial Noble,Lunar Pelorian Noble,Nidan Iron Dwarf Rifleman,Perceforest Huntsman,Persian Royal
Guard,Realm Marksman,Sais Archer,Stygian Mameluk Highborn,Tarentine,Temple of the Green Bow,Thennalt Hunter,Thennalt
Skirmisher,Trained Militia - Archer ,Trained Soldier - Turkish (Janissary) ,Tzangratoroi Crossbowmen,Vendhyan Mahout,Woodland
Hunter
Rapid Fire - Green Elf Woodguard
Reload Drill - Hyborian Crossbowman,Hyborian Siege Arbalister,Khitan Crossbowman,Trained Mercenary - German (Landsknecht)
,Trained Mercenary - Swiss ,Trained Militia - Archer ,Trained Soldier - Turkish (Janissary)
Sacrifice Throw - Prize Fighter
Sagittan Peltast - Lunar Sagittan Peltast
Sea Legs - Eastern Marine,Hyborian Marine,Sailor
Shield Splitter - Babylonian Gatekeeper,Esrolian Cohort,Peasant Levy ,Pelekyphoros - Varangian Guard,Trained Mercenary -
Scottish (Galloglaigh)
Shield Wall* - Babylonian Conscript,Babylonian Infantry,Bagnot Foot, Dunstop Foot, Talfort Foot,Beryl Phalanx,Jasper
Phalanx,Granite Phalanx,Carthaginian Hoplite,Citizen Hoplite,Citizen Infantry,Citizen Militia,Civilian Cohort,Dwarven Sound of the
Axe,Esrolian Cohort,Furthest Foot (1st and 2nd),God Forgot Holar Militia,Goldedge Foot,Grim Soldiers,Hastati and Principes 3rd
Century,Household Foot,Hyborian Spearman,Iberian Swordsmen (Scutarii),Legionary,Lunar Corps Hoplite,Mirinite Swords,Roman
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #112
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Legionary,Sparabara,Steel Sword Legion,Stygian Mameluk Bowman,Stygian Mameluk Spearman,Taskan Citizen Infantry,Triarii
3rd Century,Vale Men-At-Arms infantry,Vendhyan Kshatriya
Showmanship - Bravo,Duelist,Judicial Champion,Pit Fighter,Pugilist,Realm Marksman
Siege Warfare - Apelatikiaros - Wall Guard Unit,Archer,Babylonian Conscript,Babylonian Infantry,Beryl Phalanx,Jasper
Phalanx,Granite Phalanx,Grim Soldiers,Heavy Macedonian Phalangite,Household Foot,Legionary,Light Macedonian
Phalangite,Lunar Corps Hoplite,Soldato di Ventura,Steel Sword Legion,Topcu - Artillery,Trained Mercenary - Swiss ,Trained Soldier
- Turkish (Janissary)
Skirmisher - Althil Chasers,Archer,Babylonian Hunter,Babylonian Scout,Babylonian Skirmisher,Balearic Slinger,Blessed
Daughters,Blue Boys,Brotherhood of the Relentless Pursuit,Citizen Cavalry,Claurin Mercenary,Copper Girls,Crested
Dragonewt,Cretan Archer,Danfive Xaron Penal Battalion,Doblian Dogeaters,Dragonewt Full Priest,Dragonewt Tailed
Priest,Feathered Dancers,First Victory,God Forgotten Holari,Halera's Chasers,Hybras Ulfish Skirmisher,Iberian Skirmishers
(Caetrati),Iceland Starclubs,Ionian Peltasta,Jekkarene Skirmisher,Leves 4th Century,Meerish Slinger,Mountain Guard,Mounted
Samurai,Nest Thieves,New Lolon Foot,Peltast,Psiloi,Roman Fourth Class Infantry - Pre 4th Century,Rorarii and Accensi 4th
Century,Runner,Samnite Light Infantry,Silver Shields,Ska Skirmisher,Slavewall Foot,Spear Sons,Stinger,Stygian
Skirmisher,Targeteer Light Infantry,Thunder Delta Slingers,Trained Mercenary - Balkan (Stratioti) ,Trained Mercenary - Scottish
(Galloglaigh) ,Trained Militia - Archer ,Trained Militia - Infantry ,Trained Militia - Turkish (Akinci) ,Trapezites - Light
Cavalry,Turdetano Archer,University Guards,Vale Crossbow Skirmisher,Vale Longbow Skirmisher,Velites,Velites 3rd Century
Small But Vicious - Runner
Solid Stance - Dwarven Defender of the Wall,Samnite Gladiator
Spear Phalanx* - Trained Guard,Trained Militia - Infantry
Street Fighter - Gripping Debate
Street Mob* - Kadam Slave Scuffle,Yad Strife
Strong Pull - Bossonian Long Bowman,Shemite Asshuri ,Stygian Mameluk Highborn
Sucker Punch - Street Fighting
Sure-Footed - Jekkarene Marine
Swashbuckling - Arte del combattimento del Maestro Fiore de Liberi ,Babylonian Marine,Bravo,Brawling - Sailor,City Folk,Code
Duello,Fioracitta Fencing ,Fioracitta Swashbuckling,Guardian,Irregular Ronin,Knife Fighting - Spanish (Lucha con Cuchillo)
,Knightly Art of Combat ,Lyonesse Nobleman,Ska Mercenary,Swashbuckler,Swordsmanship - Hungarian ,Swordsmanship -
Spanish (La Verdadera Destreza) ,Swordsmanship - English ,Swordsmanship - French (Lutte des Epee) ,Swordsmanship -
German (Fechten) ,Swordsmanship - Italian (Arte della Spada) ,Swordsmanship - Scottish ,Traveling Ground Fighter
Take Down - Diadochi Pankration,Monk,Pankration,Prize Fighter,School of Nasty Tricks
Throw Weapons - Babylonian Marine,Brawling - Sailor,Calari Grip,City Folk,Claurin Knife-Thrower,Common Defense ,Coraiocht
,Fioracitta Shipboard Combat,Korantian Duelist,Mountain Forester,Mountain Smith,Seahunter
Toxic Touch - Brotherhood of the Silken Death
Trained Beast - Beast Handler,Elephant Cavalry,Knightly Art of Combat ,Perceforest Huntsman,Pilgrim,Trained Militia - Turkish
(Sipahi),Yeniseri - Elite Infantry
Unarmed Prowess - Afadjanni Wrestling,Arte del combattimento del Maestro Fiore de Liberi ,Arte dell'Abbraccio ,Babylonian
Elite,Cloak and Dagger,Common Defense ,Coraiocht ,Dagger Fighting - Italian (Arte della Daga) or German
(Dolchfechten),Diadochi Pankration,Eight Jab Doom,Fechten und Ringen von Meister Liechtenaur ,Fioracitta Fighting
Mystic,Harem Protector,Karate,Khitan Martial Artist,Knife Fighting - Spanish (Lucha con Cuchillo) ,Knife Fighting - Italian (Arte del
Coltello),Knightly Art of Combat ,Monk,Pankration,Prize Fighter,Pugilist,Pure Karate,Street Brawler,Underwater Attack,Vendhyan
Rakhsha,Way of the Iron Fist,Wrestler
Unarmed Throws - Afadjanni Wrestling,Arte del combattimento del Maestro Fiore de Liberi ,Dagger Fighting - Italian (Arte della
Daga) or German (Dolchfechten),Fechten und Ringen von Meister Liechtenaur ,Khitan Martial Artist,Knife Fighting - Italian (Arte del
Coltello),Prize Fighter,Wrestler,Wrestling
Volley Fire - Bossonian Long Bowman,Cretan Light Infantry,Eastern Marine,English Peasant Levy,Hyborian Archer,Hyborian
Crossbowman,Hyborian Siege Arbalister,Khitan Archer,Khitan Crossbowman,Mourtatoi - Guard Infantry,Raibanth Line Archer,Saird
Bowmen,Shemite Asshuri ,Toxotes - Light Infantry,Vahangi Archers,Vendhyan Kshatriya
Water Combat - Blue Elf Hunter,Seaman
Nomad
No Combat Style Trait - Egyptian Desert Nomad
Antelope Lancer - Antelope Lancer
Assassination - Brotherhood of Dust,Cannibal Cult,Crimson Serpent Acolyte,Pol-Joni
Batter Aside - Agimori,Barking Raider,Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword,Kushite
Champion,Morokanth,Napatian Warrior
Batter Down - Order of the Stick
Beast-Back Lancer - Bison Berserker,Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword,Desert
Archer,Rhino,Sable,Unicorn,Zebra
Bison Tribe Combat Style - Bison
Blind Fighting - Basmoli,Brotherhood of Dust
Crossbow Handling - Caravaneer
Daredevil - Baboon,Babylonian Nomad,Basmoli,Scythian Spearman
Defensive Minded - Azap Conscript
Do Or Die - Morokanth
Formation Fighting* - Napatian Warrior
Intimidating Scream - Baboon,Kozaki Freerider,Kushite Champion,Kushite Impi Spearman,Nomad Headhunter,Rhino
Intimidating Scream (Formation) - Bison Berserker Bodyguard,Bison Berserker Bodyguard with Greatsword
Knockout Blow - Agimori,Cannibal Cult,Outback Slinger
Kuschile Archery - Kushite Archer,Unicorn
Lancer - Hyrkanian Lancer - Cataphract
Longshot - Hyrkanian Horse Archer,Hyrkanian Lancer - Cataphract,Mighty Archer of Turan
Mancatcher - Bolo Lizard,Cannibal Cult
Morokanth Fu - Morokanth
Mounted Combat - Antelope Lancer,Bedouin Warrior,Bolo Lizard,Caravaneer,Desert Archer,Desert Nomad,High Llama,Hyrkanian
Horse Archer,Hyrkanian Lancer - Cataphract,Impala,Kozaki Freerider,Libyan Horseman,Mede Horseman,Mighty Archer of
Turan,Ostrich,Pol-Joni,Rhino,Sable,Scythian Raider,Turanian Imperial Horseman,Turanian Soldier,Unicorn,Zebra
Mounted Skirmisher - Libyan Horseman,Mede Horseman
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #113
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Prancing - Impala
Ranged Marksman - Antelope Lancer,Basmoli,Desert Archer,Impala,Kushite Archer,Kushite Hunter,Nomad
Headhunter,Ostrich,Sable,Scythian Raider,Scythian Spearman,Turanian Miner
Sea Legs - Whaler
Shield Splitter - Agimori,Bison Berserker,Morokanth
Showmanship - Order of the Stick
Siege Warfare - Turanian Miner
Skirmisher - Akinci - Irregular Infantry,Basi-Bazouks - Irregular Infantry,Bolo Lizard,Desert Hunter,Ghazi
Tribesman,Ostrich,Pol-Joni,Timarli Andolou - Irregular Light Cavalry
Strong Pull - Mighty Archer of Turan
Swashbuckling - Baboon
Throw Weapons - High Llama
Trained Beast - Desert Hunter,High Llama,Zebra
Unarmed Prowess - Babylonian Nomad
Volley Fire - Hyrkanian Lancer - Cataphract,Mighty Archer of Turan
Primitive
No Combat Style Trait - Natural Weapons
Batter Aside - Darfari Cannibal Brute,Pictish Woad Warrior
Berserker - Darfari Cannibal Brute,Pictish Woad Warrior
Cautious Fighter - Night's Touch
Daredevil - Death Dealers
Excellent Footwork - Teeth of the Shark
Intimidating Scream - Eiki,Eiki Elite,Pictish Brave,Pictish Woad Warrior,Telmori Hunter,Telmori Wolf Hunter
Knockout Blow - Smilodon's Teeth
Mancatcher - Darfari Cannibal,Telmori Wolf Hunter
Poisoner - Kushite Witchdoctor,Pygmy Headshrinker
Ranged Marksman - Pictish Brave,Pictish Hunter,Pictish Woad Warrior,Pygmy Headshrinker
Skirmisher - Pictish Brave,Pictish Woad Warrior,Tua Skirmisher
Swashbuckling - Mua Infantry
Trained Beast - Kushite Witchdoctor,Telmori Hunter

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #114
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #115
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Another Fine Messer

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #116
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Gripping Debate
Civilized for Another Fine Messer Combat Style Card
Source: Campaign - Sofia of the Ironlands's Campaign

Street Fighter : When opponent tries to change range to get out of your closed range,they may do so at a
Hard Difficulty Modifier

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Ranged weapon: Stone.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Styles for Babylon

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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #120
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Babylonian Archer
Civilized for Babylon Combat Style Card
Source: Design Mechanism: Mythic Babylon

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Piercing Axe.


Ranged weapon: Select one of (Composite Bow,Sling) .
Sidearm: Patarru.
Shield: Reed Shield.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Patarru Size: S Reach: S 1h 1d4 AP: 2 HP: 5 Enc: 0
Patarru
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Remise
Piercing Axe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade*
Zhatu. Some piercing Axes are double ended
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale,Sunder
Reed Shield Size: H Reach: S Shield none AP: 6 HP:20 Enc: 6
Ranged Parry ONLY
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Babylonian Bailiff
Civilized for Babylon Combat Style Card
used by bailiffs to capture fugitives, hold prisoners and inflict punishments, including amputations. Source:
Design Mechanism: Mythic Babylon

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.
Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Broad Axe 1H,Fighting Stick) OR do not choose 2H weapon but choose
2 of (Broad Axe 1H,Fighting Stick).
2h weapon: Broad Axe 2H.
Sidearm: MB Knife (Stone).

Broad Axe 1H Size: M Reach: M 1h 1d8 AP: 4 HP: 7 Enc: 1 Narrow <1.5m: -1 grade
Hassinu. The broad axe has a wide blade set into notches in the haft. It sees use as a weapon by city garrisons and gatekeepers; it is
useful for slicing ropes and sweeping besiegers off ladders... And it looks imposing.
Offensive Bleed,Sunder
Broad Axe 2H Size: L Reach: M 2h 1d10 AP: 4 HP: 7 Enc: 1 Narrow <1.5m: -1 grade
Hassinu. The broad axe has a wide blade set into notches in the haft. It sees use as a weapon by city garrisons and gatekeepers; it is
useful for slicing ropes and sweeping besiegers off ladders... And it looks imposing.
Offensive Bleed,Sunder
Fighting Stick Size: S Reach: M 1h 1d4+1 AP: 3 HP: 3 Enc: 0 Narrow <1.5m: -1 grade
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Offensive Remise,Stun Location
MB Knife (Stone) Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
MB means Mythic Babylon
Defensive Take Weapon
Offensive Bleed,Flurry,Grip,Strangle,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #122
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Babylonian Charioteer
Civilized for Babylon Combat Style Card
Source: Design Mechanism: Mythic Babylon

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Chariot Fighting : Style allows those riding in a chariot to ignore the skill cap placed upon their combat rolls
by the driver’s Drive skill.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Piercing Axe,MB Whip.


Ranged weapon: Composite Bow.
Sidearm: MB Knife (Bronze).
Shield: Small Shield.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
MB Knife (Bronze) Size: S Reach: S 1h 1d4 AP: 4 HP: 7 Enc: 0
Patarru. MB means Mythic Babylon
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Remise
MB Whip Size: M Reach: VL 1h 1d3 AP: 2 HP: 8 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
Qinazzu. Whips are made from braided hide, and mainly used to goad animals or intimidate (or trip up) prisoners.MB means Mythic
Babylon
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive : The weapon cannot be used to parry.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Entangle
Offensive Entangle,Stun Location
Piercing Axe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade*
Zhatu. Some piercing Axes are double ended
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #123
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Small Shield Size: M Reach: S Shield 1d3 AP: 4 HP: 9 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #124
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Babylonian Conscript
Civilized for Babylon Combat Style Card
Conscripts are militia infantry drawn from those who serve ilkum duty. They are used to supplement the
Regular Infantry and are most likely to serve in sieges, carrying soil to build ramps and in making the
assault. Source: Design Mechanism: Mythic Babylon

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Piercing Axe,MB Spear (Stone).


Shield: Rectangular Shield.

MB Spear (Stone) Size: M Reach: L 1h 1d8 AP: 2 HP: 5 Enc: 2


Sukurru. The spear is by far the most common military weapon of the period. Spears are between 2.5 and 4 m long and used two-
handed, either in formation when on the ground or to reach enemies on siege towers or ladders from the top of the wall. They have
copper or copper-alloy heads and are attached to the haft by a shoe-socket. Older tanged-style heads are still in use here and there
but are more prone to breakage.MB means Mythic Babylon
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Piercing Axe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade*
Zhatu. Some piercing Axes are double ended
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale,Sunder
Rectangular Shield Size: L Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #125
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Babylonian Elite
Civilized for Babylon Combat Style Card
Kings and governors have access to better weapons but mainly use them for hunting or self-defence. Some
leaders will lead their armies in war, and a king who does this obviously needs to know how to fight, though
they will not be plunged into the front line unless things go horribly wrong in battle. Source: Design
Mechanism: Mythic Babylon

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.
Chariot Fighting : Style allows those riding in a chariot to ignore the skill cap placed upon their combat rolls
by the driver’s Drive skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: MB Mace,MB Sickle Sword.


Ranged weapon: Composite Bow.
Sidearm: Unarmed.
Shield: Small Shield.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
MB Mace Size: M Reach: S 1h 1d8 AP: 4 HP: 6 Enc: 1
Masgasu. MB means Mythic Babylon
Offensive Bash,Stun Location
MB Sickle Sword Size: M Reach: M 1h 1d6+2 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Pastu. The sickle-sword is cast as a single piece of bronze, making it strong and durable. The handle is bound with cloth or leather.
Sickle-swords contain more bronze per pound than any other type of weapon, so they are extremely expensive.Their use is limited to
kings, favoured military officers, or the very wealthiest of citizens. MB means Mythic Babylon
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Bleed,Sunder
Small Shield Size: M Reach: S Shield 1d3 AP: 4 HP: 9 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #126
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #127
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Babylonian Gatekeeper
Civilized for Babylon Combat Style Card
Temple guards and door-wards. Some caravan guards come from this tradition. The style is mainly used to
intimidate and keep people away from a gate, caravan, or battlement. Source: Design Mechanism: Mythic
Babylon

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Shield Splitter : Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but
only when using the Damage Weapon special effect against shields.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Broad Axe 1H, Fighting Stick) OR do not choose 2H weapon but choose
2 of (Broad Axe 1H, Fighting Stick).
2h weapon: Broad Axe 2H.
Sidearm: MB Knife (Bronze).
Shield: Small Shield.

Broad Axe 1H Size: M Reach: M 1h 1d8 AP: 4 HP: 7 Enc: 1 Narrow <1.5m: -1 grade
Hassinu. The broad axe has a wide blade set into notches in the haft. It sees use as a weapon by city garrisons and gatekeepers; it is
useful for slicing ropes and sweeping besiegers off ladders... And it looks imposing.
Offensive Bleed,Sunder
Broad Axe 2H Size: L Reach: M 2h 1d10 AP: 4 HP: 7 Enc: 1 Narrow <1.5m: -1 grade
Hassinu. The broad axe has a wide blade set into notches in the haft. It sees use as a weapon by city garrisons and gatekeepers; it is
useful for slicing ropes and sweeping besiegers off ladders... And it looks imposing.
Offensive Bleed,Sunder
Fighting Stick Size: S Reach: M 1h 1d4+1 AP: 3 HP: 3 Enc: 0 Narrow <1.5m: -1 grade
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Offensive Remise,Stun Location
MB Knife (Bronze) Size: S Reach: S 1h 1d4 AP: 4 HP: 7 Enc: 0
Patarru. MB means Mythic Babylon
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #128
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Small Shield Size: M Reach: S Shield 1d3 AP: 4 HP: 9 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #129
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Babylonian Hunter
Civilized for Babylon Combat Style Card
Hunters are experts with ranged weapons, though their expertise is mainly used against animals rather than
people. When conscripted into war, they are used to find food or placed with the skirmishers. Source:
Design Mechanism: Mythic Babylon

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Fighting Stick.


Ranged weapon: Select one of (Throw-Stick,MB Sling,MB Self Bow) .
Sidearm: MB Knife (Stone).

Fighting Stick Size: S Reach: M 1h 1d4+1 AP: 3 HP: 3 Enc: 0 Narrow <1.5m: -1 grade
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Offensive Remise,Stun Location
MB Knife (Stone) Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
MB means Mythic Babylon
Defensive Take Weapon
Offensive Bleed,Flurry,Grip,Strangle,Take Weapon
MB Self Bow Size: M Reach: Ranged 1d6 AP: 4 HP: 9 Enc: 2 Load time: 2 Range: 15/60/150
MB means Mythic Babylon
Offensive Impale,Marksman,Rapid Reload
MB Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 1 Load time: 3 Range: 10/90/200
MB means Mythic Babylon
Offensive Marksman,Rapid Reload,Stun Location
Throw-Stick Size: M Reach: Ranged 1d6 AP: 3 HP: 3 Enc: 0 Load time: 1 Range: 10/20/40
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #130
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Babylonian Infantry
Civilized for Babylon Combat Style Card
Infantry form the bulk of the Redum, or Regular Soldiers, and are the backbone of the region’s armies. They
are better equipped to deal with the chaos of mass battle than anyone else. Source: Design Mechanism:
Mythic Babylon

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Piercing Axe,MB Spear (Bronze).


Sidearm: MB Knife (Bronze).
Shield: Rectangular Shield.

MB Knife (Bronze) Size: S Reach: S 1h 1d4 AP: 4 HP: 7 Enc: 0


Patarru. MB means Mythic Babylon
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Remise
MB Spear (Bronze) Size: M Reach: L 1h 1d8 AP: 4 HP: 5 Enc: 2
Sukurru. The spear is by far the most common military weapon of the period. Spears are between 2.5 and 4 m long and used two-
handed, either in formation when on the ground or to reach enemies on siege towers or ladders from the top of the wall. They have
copper or copper-alloy heads and are attached to the haft by a shoe-socket. Older tanged-style heads are still in use here and there
but are more prone to breakage.MB means Mythic Babylon
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Piercing Axe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade*
Zhatu. Some piercing Axes are double ended
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale,Sunder
Rectangular Shield Size: L Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #131
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #132
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Babylonian Marine
Civilized for Babylon Combat Style Card
Marines (known as “fishermen”) are specialists who operate boats, make amphibious assaults, and defend
shipments. Source: Design Mechanism: Mythic Babylon

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Piercing Axe.


Ranged weapon: Select one of (MB Javelin (Bronze),Battle Net) .
Shield: Small Shield.

Battle Net Size: S Reach: L Ranged 1d4 AP: 2 HP:20 Enc: 3 Load time: 1 Range: 20/100/200 Narrow <3m:
-1 grade <1.5m: -2 grades
Saparu. Nets are used to entrap and keep prisoners and slaves. They are large and difficult to use in combat, but can be effective
when thrown from a wall onto a scaling ladder, or from a chariot at fleeing enemies.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Defensive Entangle
Offensive Entangle,Marksman,Rapid Reload
MB Javelin (Bronze) Size: H Reach: H Ranged 1d8 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
MB means Mythic Babylon
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Piercing Axe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade*
Zhatu. Some piercing Axes are double ended
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale,Sunder
Small Shield Size: M Reach: S Shield 1d3 AP: 4 HP: 9 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #133
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Babylonian Nomad
Nomad for Babylon Combat Style Card
Nomads have the free time to hone their personal combat skills and are deadly, though they don’t always
fight well in a group. The Amarru mercenaries of Babylonian cities use this style. Source: Design
Mechanism: Mythic Babylon

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Piercing Axe.


Ranged weapon: Composite Bow.
Sidearm: MB Knife (Stone).
Shield: Small Shield.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
MB Knife (Stone) Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
MB means Mythic Babylon
Defensive Take Weapon
Offensive Bleed,Flurry,Grip,Strangle,Take Weapon
Piercing Axe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade*
Zhatu. Some piercing Axes are double ended
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale,Sunder
Small Shield Size: M Reach: S Shield 1d3 AP: 4 HP: 9 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Babylonian Scout
Civilized for Babylon Combat Style Card
Scouts are a specialty branch of Regular Soldiers and are drawn from the Redums. Their job is to survey
the surrounding area and gather information through observation, intimidation, or infiltration. They operate
alone or in small groups. Source: Design Mechanism: Mythic Babylon

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Piercing Axe.


Ranged weapon: MB Javelin (Bronze).
Sidearm: MB Knife (Bronze).
Shield: Small Shield.

MB Javelin (Bronze) Size: H Reach: H Ranged 1d8 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
MB means Mythic Babylon
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
MB Knife (Bronze) Size: S Reach: S 1h 1d4 AP: 4 HP: 7 Enc: 0
Patarru. MB means Mythic Babylon
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Remise
Piercing Axe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade*
Zhatu. Some piercing Axes are double ended
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale,Sunder
Small Shield Size: M Reach: S Shield 1d3 AP: 4 HP: 9 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Babylonian Skirmisher
Civilized for Babylon Combat Style Card
A skirmisher is a mobile combatant who can make ranged attacks while moving quickly. Skirmishers are
usually conscripts and have the job of screening the infantry forces in an army. As a defensive force, they
use their slings from the battlements and make harassing sorties. Source: Design Mechanism: Mythic
Babylon

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Piercing Axe.


Ranged weapon: Select one of (MB Sling,MB Javelin (sharpened stake)) .
Sidearm: MB Knife (Stone).

MB Javelin (sharpened stake) Size: H Reach: H Ranged 1d8 AP: 2 HP: 8 Enc: 1 Load time: 1 Range:
10/20/50
MB means Mythic Babylon
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
MB Knife (Stone) Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
MB means Mythic Babylon
Defensive Take Weapon
Offensive Bleed,Flurry,Grip,Strangle,Take Weapon
MB Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 1 Load time: 3 Range: 10/90/200
MB means Mythic Babylon
Offensive Marksman,Rapid Reload,Stun Location
Piercing Axe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade*
Zhatu. Some piercing Axes are double ended
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale,Sunder

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Babylonian Traditional
Civilized for Babylon Combat Style Card
The traditional style dates back centuries, before trained soldiers, and is still used by commoners without
formal training, and some army irregulars. This is the only Combat Style that is a common skill. Source:
Design Mechanism: Mythic Babylon

Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: MB Club,Fighting Stick.


Ranged weapon: Throw-Stick.
Sidearm: MB Knife (Stone).

Fighting Stick Size: S Reach: M 1h 1d4+1 AP: 3 HP: 3 Enc: 0 Narrow <1.5m: -1 grade
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Offensive Remise,Stun Location
MB Club Size: M Reach: S 1h 1d6 AP: 4 HP: 4 Enc: 1
Napassu. A club is simply an impromptu bludgeoning instrument – a stout stick or a bone. Cudgels also fall under this category. MB
means Mythic Babylon
Offensive Bash,Stun Location
MB Knife (Stone) Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
MB means Mythic Babylon
Defensive Take Weapon
Offensive Bleed,Flurry,Grip,Strangle,Take Weapon
Throw-Stick Size: M Reach: Ranged 1d6 AP: 3 HP: 3 Enc: 0 Load time: 1 Range: 10/20/40
Offensive Marksman,Rapid Reload,Stun Location

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Styles for Balazar

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Balazaring Hawk Slayer
Barbarian for Balazar Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longspear.

Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2


Set : The weapon can be set to receive a foot or mounted charge

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Balazaring Hunter Raider
Barbarian for Balazar Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Sling.

Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Stun Location

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Balazaring Pony Cavalry
Barbarian for Balazar Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Short Bow.

Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30

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Styles for Black Isle

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Pirate Brawl
Civilized for Black Isle Combat Style Card
Source: Campaign - A Monster Island Campaign

Immobilise : When you have someone grappled or entangled, in lieu of damage you may use your action
to try to immobilise the hit location you are grappling. Roll your Combat Style opposed by your target’s
Endurance; if successful, adjudicate like the Stun Location Special Effect (Mythras page 99), but this does
not need a level of success to employ and only lasts for as long as you maintain the grapple.Mythic
Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Fist,Club.
Sidearm: Select one of (Hatchet,Knife) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise

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Street Fighter
Civilized for Black Isle Combat Style Card
Source: Campaign - A Monster Island Campaign

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Sidearm: Dagger.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Water Dancer
Civilized for Black Isle Combat Style Card
Source: Campaign - A Monster Island Campaign

Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Rapier.
Sidearm: Main Gauche.
Dual Weapon Combinations: Rapier with Main Gauche
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1


Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale

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Water Dancer with dagger
Civilized for Black Isle Combat Style Card
Source: Campaign - A Monster Island Campaign

Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Rapier.
Sidearm: Select one of (Main Gauche,Dagger ) .
Dual Weapon Combinations: Rapier with Main Gauche or Dagger
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale

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Styles for Dragon Pass

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Beaked Dragonewt
Civilized for Dragon Pass Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Klanth 1H.


Ranged weapon: Select one of (Bone Bow,Chokin,Samarin) .
Sidearm: Utuma.
Shield: Kite.

Bone Bow Size: H Reach: Ranged 1d10 AP: 8 HP: 8 Enc: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Chokin Size: S Reach: Ranged 1d4+1 AP: 1 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
These are small throwing weapons made either of flint or obsidian, which can impale. The dragonewt may throw up to three chokin or
four samarin at the same time during a single Combat Action.
Offensive Impale,Kill Silently,Marksman,Rapid Reload
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Klanth 1H Size: M Reach: L 1h 1d10 AP: 4 HP:12 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
A klanth is a weapon constructed of flint blades set into a wooden haft. It is normally used one handed by dragonewts of sufficient
strength, two handed by others
Offensive Bleed
Samarin Size: S Reach: Ranged 1d6 AP: 1 HP: 2 Enc: 0 Load time: 1 Range: 5/10/20
These are small throwing weapons made either of flint or obsidian, which can impale. The dragonewt may throw up to three chokin or
four samarin at the same time during a single Combat Action.
Offensive Impale,Kill Silently,Marksman,Rapid Reload
Utuma Size: M Reach: M 1h 1d6 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
This weapon is the dragonewt version of a shortsword. Usually, it is a reinforced flint blade, but a very rare utuma is made from dragon
bone.
Offensive Bleed

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Beaked Dragonewt Bodyguard
Civilized for Dragon Pass Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Klanth 2H.


Ranged weapon: Select one of (Bone Bow,Chokin,Samarin) .
Sidearm: Utuma.
Shield: Kite.

Bone Bow Size: H Reach: Ranged 1d10 AP: 8 HP: 8 Enc: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Chokin Size: S Reach: Ranged 1d4+1 AP: 1 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
These are small throwing weapons made either of flint or obsidian, which can impale. The dragonewt may throw up to three chokin or
four samarin at the same time during a single Combat Action.
Offensive Impale,Kill Silently,Marksman,Rapid Reload
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Klanth 2H Size: L Reach: L 2h 2d6 AP: 4 HP:12 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
A klanth is a weapon constructed of flint blades set into a wooden haft. It is normally used one handed by dragonewts of sufficient
strength, two handed by others
Offensive Bleed,Sunder
Samarin Size: S Reach: Ranged 1d6 AP: 1 HP: 2 Enc: 0 Load time: 1 Range: 5/10/20
These are small throwing weapons made either of flint or obsidian, which can impale. The dragonewt may throw up to three chokin or
four samarin at the same time during a single Combat Action.
Offensive Impale,Kill Silently,Marksman,Rapid Reload
Utuma Size: M Reach: M 1h 1d6 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
This weapon is the dragonewt version of a shortsword. Usually, it is a reinforced flint blade, but a very rare utuma is made from dragon
bone.
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #152
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Beaked Dragonewt Spirit Warrior
Civilized for Dragon Pass Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Select one of (Lancet,Tzath) .


Sidearm: Utuma.
Shield: Kite.

Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Lancet Size: H Reach: Ranged 1d10 AP: 8 HP: 8 Enc: 2 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Tzath Size: L Reach: Ranged 1d8 AP: 3 HP: 8 Enc: 0 Load time: 1 Range: 5/10/30
Throwing javelins which have similarly shaped flint or obsidian heads as Ptsath, including the nasty ability of breaking off in the wound.
Offensive Impale,Marksman,Rapid Reload
Utuma Size: M Reach: M 1h 1d6 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
This weapon is the dragonewt version of a shortsword. Usually, it is a reinforced flint blade, but a very rare utuma is made from dragon
bone.
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #153
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Brown Elf Ranger
Civilized for Dragon Pass Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Shortsword.
Ranged weapon: Elf Bow.
Shield: Heater.

Elf Bow Size: L Reach: Ranged 1d8+2 AP: 8 HP:15 Enc: 1 Range: 15/100/175
Offensive Impale,Marksman,Rapid Reload
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #154
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Crested Dragonewt
Civilized for Dragon Pass Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Utuma.
Ranged weapon: Select one of (Chokin,Samarin,Sling) .
Sidearm: Unarmed.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Chokin Size: S Reach: Ranged 1d4+1 AP: 1 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
These are small throwing weapons made either of flint or obsidian, which can impale. The dragonewt may throw up to three chokin or
four samarin at the same time during a single Combat Action.
Offensive Impale,Kill Silently,Marksman,Rapid Reload
Samarin Size: S Reach: Ranged 1d6 AP: 1 HP: 2 Enc: 0 Load time: 1 Range: 5/10/20
These are small throwing weapons made either of flint or obsidian, which can impale. The dragonewt may throw up to three chokin or
four samarin at the same time during a single Combat Action.
Offensive Impale,Kill Silently,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Utuma Size: M Reach: M 1h 1d6 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
This weapon is the dragonewt version of a shortsword. Usually, it is a reinforced flint blade, but a very rare utuma is made from dragon
bone.
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #155
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Dark Troll Stonewall
Barbarian for Dragon Pass Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Batter Down : If the fighter’s Damage Modifier is one or more steps greater than his opponent’s, his
Damage Modifier roll is counted as double solely for the purposes of calculating Knockback.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Mace.
2h weapon: Troll Maul.
Ranged weapon: Sling.
Shield: Kite.

Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload
Troll Maul Size: H Reach: L 2h 2d8 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #156
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Dragonewt Full Priest
Civilized for Dragon Pass Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Klanth 1H,Korff,Gami) .


Ranged weapon: Select one of (Bone Bow,Chokin,Samarin) .

Bone Bow Size: H Reach: Ranged 1d10 AP: 8 HP: 8 Enc: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Chokin Size: S Reach: Ranged 1d4+1 AP: 1 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
These are small throwing weapons made either of flint or obsidian, which can impale. The dragonewt may throw up to three chokin or
four samarin at the same time during a single Combat Action.
Offensive Impale,Kill Silently,Marksman,Rapid Reload
Gami Size: M Reach: M 1h 1d6+3 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
A gami is a three-pronged swordcatcher made of dragonbone, exceptionally effective at parrying
Klanth 1H Size: M Reach: L 1h 1d10 AP: 4 HP:12 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
A klanth is a weapon constructed of flint blades set into a wooden haft. It is normally used one handed by dragonewts of sufficient
strength, two handed by others
Offensive Bleed
Korff Size: M Reach: M 1h 1d8+1 AP: 6 HP:15 Enc: 1 Narrow <1.5m: -1 grade
A slightly-curved dragonbone sword that appears to be made of ivory. Dragonewts will go to any length to recover a lost korff.
Offensive Bleed
Samarin Size: S Reach: Ranged 1d6 AP: 1 HP: 2 Enc: 0 Load time: 1 Range: 5/10/20
These are small throwing weapons made either of flint or obsidian, which can impale. The dragonewt may throw up to three chokin or
four samarin at the same time during a single Combat Action.
Offensive Impale,Kill Silently,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #157
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Dragonewt Tailed Priest
Civilized for Dragon Pass Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Klanth 1H,Korff,Gami) .


Ranged weapon: Select one of (Bone Bow,Chokin,Samarin) .

Bone Bow Size: H Reach: Ranged 1d10 AP: 8 HP: 8 Enc: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Chokin Size: S Reach: Ranged 1d4+1 AP: 1 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
These are small throwing weapons made either of flint or obsidian, which can impale. The dragonewt may throw up to three chokin or
four samarin at the same time during a single Combat Action.
Offensive Impale,Kill Silently,Marksman,Rapid Reload
Gami Size: M Reach: M 1h 1d6+3 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
A gami is a three-pronged swordcatcher made of dragonbone, exceptionally effective at parrying
Klanth 1H Size: M Reach: L 1h 1d10 AP: 4 HP:12 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
A klanth is a weapon constructed of flint blades set into a wooden haft. It is normally used one handed by dragonewts of sufficient
strength, two handed by others
Offensive Bleed
Korff Size: M Reach: M 1h 1d8+1 AP: 6 HP:15 Enc: 1 Narrow <1.5m: -1 grade
A slightly-curved dragonbone sword that appears to be made of ivory. Dragonewts will go to any length to recover a lost korff.
Offensive Bleed
Samarin Size: S Reach: Ranged 1d6 AP: 1 HP: 2 Enc: 0 Load time: 1 Range: 5/10/20
These are small throwing weapons made either of flint or obsidian, which can impale. The dragonewt may throw up to three chokin or
four samarin at the same time during a single Combat Action.
Offensive Impale,Kill Silently,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #158
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Great Troll Breaker
Barbarian for Dragon Pass Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Berserker : The style emphasises entering into a violent frenzy where personal safety and pain are
disregarded. At the beginning of a fight, or upon taking an injury, a berserker may attempt to roll his POW x5
to enter a frenzy. When in a frenzy: - Damage modifier is increased by one step. - Parrying or Evading
attacks are one step more difficult. - Endurance rolls for resisting the effects of injury are one step easier. -
Effects of Fatigue are ignored. After the fight any deferred Fatigue levels plus one additional level are
applied."

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Mace.
2h weapon: Select one of (Troll Maul,Greatsword) .
Shield: Kite.

Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale,Sunder
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Troll Maul Size: H Reach: L 2h 2d8 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #159
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Green Elf Woodguard
Civilized for Dragon Pass Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Rapid Fire : The archer can reload and fire prepared ammunition as a single Action up to three times, how-
ever, each shot is at one grade of difficulty higher than the last (Hard, Formidable, Herculean)

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Shortsword.
Ranged weapon: Elf Bow.
Shield: Heater.

Elf Bow Size: L Reach: Ranged 1d8+2 AP: 8 HP:15 Enc: 1 Range: 15/100/175
Offensive Impale,Marksman,Rapid Reload
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #160
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Runner
Civilized for Dragon Pass Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Small But Vicious : This allows the character to disregard penalties to damage due to his small size and
modest strength, granting him a damage bonus of 0.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Whipstick.
Ranged weapon: Dart.

Dart Size: M Reach: S Ranged 1d4 AP: 2 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Impale,Marksman,Rapid Reload
Whipstick Size: M Reach: S 1h 1d6 AP: 2 HP: 8 Enc: 1
Defensive Entangle
Offensive Entangle

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #161
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Sartarite Alynx Brother
Barbarian for Dragon Pass Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Javelin.
Sidearm: Dagger.
Dual Weapon Combinations: Short Spear with Dagger
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Marksman,Pin Weapon(Shield),Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #162
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Sartarite Hill Clan Levy
Barbarian for Dragon Pass Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Long Axe 1H,Short Spear.


Ranged weapon: Select one of (Long Bow,Javelin) .
Shield: Orlanthi Round Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Orlanthi Round Shield Size: L Reach: S Shield 1d3 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #163
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Sartarite Loyal Housecarl
Barbarian for Dragon Pass Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Broadsword,Short Spear) OR do not choose 2H weapon but choose 2 of
(Broadsword,Short Spear).
2h weapon: Great Axe.
Shield: Orlanthi Scutum Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Orlanthi Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #164
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Sartarite Noble
Barbarian for Dragon Pass Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Broadsword,Short Spear.


Ranged weapon: Javelin.
Shield: Orlanthi Scutum Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Orlanthi Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #165
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Sartarite Upland Crofter
Barbarian for Dragon Pass Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Sling.
Shield: Orlanthi Round Shield.

Orlanthi Round Shield Size: L Reach: S Shield 1d3 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #166
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Tarshite Militia
Barbarian for Dragon Pass Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword,Short Spear.


Ranged weapon: Javelin.
Shield: Peltast Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #167
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Telmori Hunter
Primitive for Dragon Pass Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Club,Short Spear,Longspear) .


Ranged weapon: Short Bow.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #168
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Telmori Wolf Hunter
Primitive for Dragon Pass Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

Sidearm: Unarmed.

Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #169
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Trollkin Militia
Barbarian for Dragon Pass Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Club.
Ranged weapon: Sling.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #170
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Way of the Dragonewt
Civilized for Dragon Pass Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Flamboyance : Any uses of the combat style to pose impressively and beautifully are one difficulty grade
easier than normal. This trait is often found in societ- ies where actual combat is rare and the intent is to use
the combat style more as a highly stylised dance than as an actual fighting technique.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Ptsath 1H.


2h weapon: Ptsath 2H.
Ranged weapon: Select one of (Chokin,Samarin,Sling) .
Sidearm: Unarmed.

Chokin Size: S Reach: Ranged 1d4+1 AP: 1 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
These are small throwing weapons made either of flint or obsidian, which can impale. The dragonewt may throw up to three chokin or
four samarin at the same time during a single Combat Action.
Offensive Impale,Kill Silently,Marksman,Rapid Reload
Ptsath 1H Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 1
A spear by any other name, it has a carefully napped flint or obsidian head, each one uniquely shaped with razor sharp spurs and
flanges, for that particular dragonewt. When used to impale a victim the fragile, decorative barbs tend to break off, causing a further
1d3 points of damage per round of using/flexing the location even after the Ptsath is withdrawn, until the fragments are removed by
surgery.
Offensive Impale
Ptsath 2H Size: L Reach: L 2h 1d10+1 AP: 4 HP: 5 Enc: 1
A spear by any other name, it has a carefully napped flint or obsidian head, each one uniquely shaped with razor sharp spurs and
flanges, for that particular dragonewt. When used to impale a victim the fragile, decorative barbs tend to break off, causing a further
1d3 points of damage per round of using/flexing the location even after the Ptsath is withdrawn, until the fragments are removed by
surgery.
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Impale
Samarin Size: S Reach: Ranged 1d6 AP: 1 HP: 2 Enc: 0 Load time: 1 Range: 5/10/20
These are small throwing weapons made either of flint or obsidian, which can impale. The dragonewt may throw up to three chokin or
four samarin at the same time during a single Combat Action.
Offensive Impale,Kill Silently,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #171
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Offensive Marksman,Rapid Reload,Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #172
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Styles for Dragon Pass - Lunar

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #173
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #174
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Lunar Colonial Noble
Civilized for Dragon Pass - Lunar Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear,Sickle Sword.


Ranged weapon: Recurve Bow.
Shield: Pelorian Aspis.

Pelorian Aspis Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 4


Hoplite shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Sickle Sword Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Lunar Colonial Survivalist
Civilized for Dragon Pass - Lunar Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Sling.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #176
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Lunar Corps Hoplite
Civilized for Dragon Pass - Lunar Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Short Spear,Sickle Sword,Kontos) .


Shield: Pelorian Aspis.

Kontos Size: L Reach: VL 1h 1d10 AP: 3 HP: 6 Enc: 2


a long cavalry lance about 3.6 to 4.2 meters long with a sword-like blade and a butt spike. It is heavier than a lance with a thicker shaft,
and less likely to break.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Pelorian Aspis Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 4
Hoplite shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Sickle Sword Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #177
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Lunar Dara Happan Heavy Infantry
Civilized for Dragon Pass - Lunar Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kontos ,Shortsword.


Ranged weapon: Dart.
Shield: Dara Happan Hoplon.

Dara Happan Hoplon Size: L Reach: T Shield 1d4 AP: 6 HP:12 Enc: 3

Ranged Parry : The weapon can parry ranged weapons.


Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dart Size: M Reach: S Ranged 1d4 AP: 2 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Impale,Marksman,Rapid Reload
Kontos Size: L Reach: VL 1h 1d10 AP: 3 HP: 6 Enc: 2
a long cavalry lance about 3.6 to 4.2 meters long with a sword-like blade and a butt spike. It is heavier than a lance with a thicker shaft,
and less likely to break.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #178
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Lunar Dara Happan Urbanite
Civilized for Dragon Pass - Lunar Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Impromptu Weapons : Treat any objects as club MI pg 41

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club,Shortsword.
Sidearm: Dagger.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #179
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Lunar Dart Contestant
Civilized for Dragon Pass - Lunar Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Dart.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Dart Size: M Reach: S Ranged 1d4 AP: 2 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #180
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Lunar Pelorian Cavalry
Civilized for Dragon Pass - Lunar Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Pelorian Cavalry : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit. Allows rider to ignore the skill cap placed upon combat rolls by the Ride skill. Permits
launching ranged attacks whilst moving fast (but not whilst galloping)
Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kontos,Sickle Sword.


Ranged weapon: Recurve Bow.
Shield: Select one of (Pelorian Aspis,Pelorian Peltast Shield) .

Kontos Size: L Reach: VL 1h 1d10 AP: 3 HP: 6 Enc: 2


a long cavalry lance about 3.6 to 4.2 meters long with a sword-like blade and a butt spike. It is heavier than a lance with a thicker shaft,
and less likely to break.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Pelorian Aspis Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 4
Hoplite shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Pelorian Peltast Shield Size: L Reach: S Shield 1d3 AP: 5 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Sickle Sword Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #181
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Lunar Pelorian Noble
Civilized for Dragon Pass - Lunar Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Sickle Sword,Short Spear.


Ranged weapon: Recurve Bow.
Shield: Pelorian Aspis.

Pelorian Aspis Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 4


Hoplite shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Sickle Sword Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #182
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Lunar Sagittan Peltast
Civilized for Dragon Pass - Lunar Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Sagittan Peltast : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Select one of (Recurve Bow,Sling) .


Sidearm: Dagger.
Shield: Pelorian Peltast Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Pelorian Peltast Shield Size: L Reach: S Shield 1d3 AP: 5 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #183
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Dragon Pass - Lunar - Imperial Bodyguard

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #185
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Bloodspillers
Civilized for Dragon Pass - Lunar - Imperial Bodyguard Combat Style Card
Heavy Infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Sickle Sword.


2h weapon: Lance.
Ranged weapon: Javelin.
Shield: Pelorian Peltast Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Pelorian Peltast Shield Size: L Reach: S Shield 1d3 AP: 5 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Sickle Sword Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #186
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Feathered Axe
Civilized for Dragon Pass - Lunar - Imperial Bodyguard Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Sickle Sword.


Ranged weapon: Javelin.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Sickle Sword Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #187
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Full Moon Corps
Civilized for Dragon Pass - Lunar - Imperial Bodyguard Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Longspear,Kopis,Sickle Sword) .

Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1


Curved sword
Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Sickle Sword Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #188
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Grim Soldiers
Civilized for Dragon Pass - Lunar - Imperial Bodyguard Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Sickle Sword.


Shield: Pelorian Aspis.

Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2


Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Pelorian Aspis Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 4
Hoplite shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Sickle Sword Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #189
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hell Sisters
Civilized for Dragon Pass - Lunar - Imperial Bodyguard Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
2h weapon: Lance.
Ranged weapon: Javelin.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #190
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Household Foot
Civilized for Dragon Pass - Lunar - Imperial Bodyguard Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Sickle Sword.


Shield: Scutum Shield.

Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2


Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Sickle Sword Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #191
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mother's Guard
Civilized for Dragon Pass - Lunar - Imperial Bodyguard Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Sickle Sword.


Ranged weapon: Select one of (Javelin,Composite Bow) .

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Sickle Sword Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #192
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Wyvern Riders
Civilized for Dragon Pass - Lunar - Imperial Bodyguard Combat Style Card
Fliers-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The unit list
includes a few units with same weapons and traits but their availability in the area, insignia, tactics and
armor may be different. For further details consult this tome of knowledge. Source: Armies and Enemies of
Dragon Pass

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kontos,Sickle Sword.


Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kontos Size: L Reach: VL 1h 1d10 AP: 3 HP: 6 Enc: 2
a long cavalry lance about 3.6 to 4.2 meters long with a sword-like blade and a butt spike. It is heavier than a lance with a thicker shaft,
and less likely to break.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Sickle Sword Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #193
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Dragon Pass - Lunar Cavalry Corps

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #194
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #195
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Arrowstone
Civilized for Dragon Pass - Lunar Cavalry Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Kuschile Archery : Permits upto three arrows to be held in the drawing hand so that they maybe released
sequentially with no delay for reloading between each shot. Priming the hand requires an entire round
during which no other aggressive action may be performed

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Composite Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #196
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Char-Un Heavy Cavalry_
Barbarian for Dragon Pass - Lunar Cavalry Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kontos,Kopis.
Ranged weapon: Composite Bow.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kontos Size: L Reach: VL 1h 1d10 AP: 3 HP: 6 Enc: 2
a long cavalry lance about 3.6 to 4.2 meters long with a sword-like blade and a butt spike. It is heavier than a lance with a thicker shaft,
and less likely to break.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #197
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Deretinic Charioteers
Civilized for Dragon Pass - Lunar Cavalry Corps Combat Style Card
Chariot Artillery-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Composite Bow.


Shield: Peltast Shield.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #198
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Flowers of Death
Civilized for Dragon Pass - Lunar Cavalry Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kontos,Kopis.
Ranged weapon: Composite Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kontos Size: L Reach: VL 1h 1d10 AP: 3 HP: 6 Enc: 2
a long cavalry lance about 3.6 to 4.2 meters long with a sword-like blade and a butt spike. It is heavier than a lance with a thicker shaft,
and less likely to break.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #199
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Moon Arrow
Civilized for Dragon Pass - Lunar Cavalry Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Composite Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #200
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Riverfork
Barbarian for Dragon Pass - Lunar Cavalry Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Composite Bow.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #201
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Starkin
Barbarian for Dragon Pass - Lunar Cavalry Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Composite Bow.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #202
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Unriver
Civilized for Dragon Pass - Lunar Cavalry Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Kuschile Archery : Permits upto three arrows to be held in the drawing hand so that they maybe released
sequentially with no delay for reloading between each shot. Priming the hand requires an entire round
during which no other aggressive action may be performed

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Composite Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #203
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Whipstock
Civilized for Dragon Pass - Lunar Cavalry Corps Combat Style Card
Light Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Javelin.


Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #204
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Winedance
Barbarian for Dragon Pass - Lunar Cavalry Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Javelin.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #205
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Wing Temple
Civilized for Dragon Pass - Lunar Cavalry Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Composite Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #206
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Dragon Pass - Lunar Eastern Field Corps

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #207
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #208
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Althil Chasers
Civilized for Dragon Pass - Lunar Eastern Field Corps Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear,Kopis.


Ranged weapon: Javelin.
Shield: Pelorian Peltast Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Pelorian Peltast Shield Size: L Reach: S Shield 1d3 AP: 5 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #209
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Feathered Dancers
Civilized for Dragon Pass - Lunar Eastern Field Corps Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Javelin.
Shield: Pelorian Peltast Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Pelorian Peltast Shield Size: L Reach: S Shield 1d3 AP: 5 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #210
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
First Victory
Civilized for Dragon Pass - Lunar Eastern Field Corps Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Javelin.
Shield: Pelorian Peltast Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Pelorian Peltast Shield Size: L Reach: S Shield 1d3 AP: 5 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #211
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Goldwave
Civilized for Dragon Pass - Lunar Eastern Field Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear,Kopis.


Ranged weapon: Javelin.
Shield: Target Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #212
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Jewel Points
Civilized for Dragon Pass - Lunar Eastern Field Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Composite Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #213
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Nightlight Spears
Civilized for Dragon Pass - Lunar Eastern Field Corps Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Kopis.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #214
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Noonlight Horse
Civilized for Dragon Pass - Lunar Eastern Field Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
2h weapon: Lance.
Ranged weapon: Javelin.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #215
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Ommmo
Barbarian for Dragon Pass - Lunar Eastern Field Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kontos,Battleaxe.
Shield: Target Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Kontos Size: L Reach: VL 1h 1d10 AP: 3 HP: 6 Enc: 2
a long cavalry lance about 3.6 to 4.2 meters long with a sword-like blade and a butt spike. It is heavier than a lance with a thicker shaft,
and less likely to break.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #216
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Spear Sons
Civilized for Dragon Pass - Lunar Eastern Field Corps Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear,Kopis.


Ranged weapon: Javelin.
Sidearm: Dagger.
Shield: Pelorian Peltast Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Pelorian Peltast Shield Size: L Reach: S Shield 1d3 AP: 5 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #217
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Twilight Spears
Civilized for Dragon Pass - Lunar Eastern Field Corps Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Kopis.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #218
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Dragon Pass - Lunar Heartland Corps

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #219
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #220
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Beryl Phalanx,Jasper Phalanx,Granite Phalanx
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Kopis.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #221
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Blessed Daughters
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortspear.
Ranged weapon: Composite Bow.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #222
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Blue Boys
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Light Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Composite Bow.
Shield: Target Shield.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #223
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Blue Dragoons, Red Drgoons
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Mounted Heavy Infantry Source: Armies and Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Kopis.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #224
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Copper Girls
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Broadsword.
Ranged weapon: Javelin.
Shield: Peltast Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #225
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Doblian Dogeaters
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Small Rhomphaia.


Ranged weapon: Javelin.
Shield: Peltast Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Small Rhomphaia Size: L Reach: L 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <3m: -1 grade <1.5m: -2 grades
Rhomphaias were weapons with a straight or slightly curved single-edged bladeattached to a pole, which in most cases was
considerably shorter than the blade. . A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole.
Typically, the blade is around 45 centimetres (18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a
socket-shaft configuration similar to an axe head, rather than having a tang like a sword or naginata. Occasionally, glaive blades were
created with a small hook on the reverse side to better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #226
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Graineaters
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Javelin.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #227
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hadrian's Cavalry
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
2h weapon: Lance.
Ranged weapon: Javelin.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #228
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Halera's Chasers
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Composite Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #229
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Iceland Starclubs
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: 2H Mace.
Ranged weapon: Javelin.

2H Mace Size: H Reach: L 2h 1d10+1 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #230
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Jintori
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Javelin.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #231
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Lasadag Lions
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortspear,Broadsword.
Shield: Target Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #232
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Lost Sky
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
2h weapon: Lance.
Ranged weapon: Javelin.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #233
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Lunar Militia
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Short Spear.


Shield: Target Shield.

Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Marksman,Rapid Reload
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #234
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Nest Thieves
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Broadsword.
Ranged weapon: Javelin.
Shield: Target Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Marksman,Pin Weapon(Shield),Rapid Reload
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #235
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Pittance Regiment
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Short Bow.

Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1


Curved sword
Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #236
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Raibanth Line Archer
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Short Bow.
Shield: Peltast Shield.

Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1


Curved sword
Offensive Bleed
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #237
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Raibanth Line Spearmen
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear.
Shield: Scutum Shield.

Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2


Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #238
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Standfast
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Mounted Heavy Infantry Source: Armies and Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Kopis.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #239
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Steel Sword Legion
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Broadsword.
Ranged weapon: Javelin.
Shield: Scutum Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #240
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Thunder Delta Slingers
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear.
Ranged weapon: Sling.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #241
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Yalamese
Civilized for Dragon Pass - Lunar Heartland Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Composite Bow.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #242
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Dragon Pass - Lunar Magical Corps

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #243
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #244
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Comet Seers
Civilized for Dragon Pass - Lunar Magical Corps Combat Style Card
Heavy cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Quarterstaff.
2h weapon: Select one of (Kopis,Quarterstaff) .
Ranged weapon: Composite Bow.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #245
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Spell Archers
Civilized for Dragon Pass - Lunar Magical Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
2h weapon: Quarterstaff.
Ranged weapon: Composite Bow.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #246
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
University Guards
Civilized for Dragon Pass - Lunar Magical Corps Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Composite Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #247
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Dragon Pass - Lunar Other Regiments

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #248
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #249
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Danfive Xaron Penal Battalion
Civilized for Dragon Pass - Lunar Other Regiments Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Longspear,Kopis,Broadsword) .


Shield: Target Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #250
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Flint Legion
Civilized for Dragon Pass - Lunar Other Regiments Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Kopis.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #251
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Horde Breakers
Civilized for Dragon Pass - Lunar Other Regiments Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Kopis.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #252
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Lavic Legion
Civilized for Dragon Pass - Lunar Other Regiments Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Kopis.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #253
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Queen's Regiment
Civilized for Dragon Pass - Lunar Other Regiments Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Kontos,Broadsword.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed
Kontos Size: L Reach: VL 1h 1d10 AP: 3 HP: 6 Enc: 2
a long cavalry lance about 3.6 to 4.2 meters long with a sword-like blade and a butt spike. It is heavier than a lance with a thicker shaft,
and less likely to break.
Set : The weapon can be set to receive a foot or mounted charge

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #254
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Starspears
Civilized for Dragon Pass - Lunar Other Regiments Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
2h weapon: Lance.
Shield: Target Shield.

Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1


Curved sword
Offensive Bleed
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #255
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Dragon Pass - Lunar Provincial Army

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #256
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #257
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Aggar Sun Dome Templars
Civilized for Dragon Pass - Lunar Provincial Army Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Sarissa.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #258
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Bell Temple
Civilized for Dragon Pass - Lunar Provincial Army Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longspear,Broadsword.
Shield: Target Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #259
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Billiz Highlanders
Barbarian for Dragon Pass - Lunar Provincial Army Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Javelin.
Shield: Target Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #260
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Chiton Cavalry
Civilized for Dragon Pass - Lunar Provincial Army Combat Style Card
Light Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis,Shortspear.
Ranged weapon: Composite Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #261
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Dalini
Barbarian for Dragon Pass - Lunar Provincial Army Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longspear,Broadsword.
Shield: Target Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #262
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Drenthi Grims
Barbarian for Dragon Pass - Lunar Provincial Army Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Javelin.
Shield: Target Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #263
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Golden Shields
Barbarian for Dragon Pass - Lunar Provincial Army Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Spear Phalanx* : ■ Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. Allows a group of three or more shield users to
overlap their protection, adding one to the number of locations which can be protected with passive
blocking, and resisting Knockback, Leaping attacks and Bash as if using the Brace action. All of the
characters need to have this. ■ Any enemies engaged with the first rank of spear phalangites at range S or
shorter can be engaged by the second rank of phalangites with their spears.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

2h weapon: Sarissa.
Shield: Target Shield.

Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #264
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hilton
Barbarian for Dragon Pass - Lunar Provincial Army Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Broadsword.
Ranged weapon: Javelin.
Shield: Orlanthi Scutum Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Orlanthi Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #265
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Kareiston's Templars
Civilized for Dragon Pass - Lunar Provincial Army Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortsword.
2h weapon: Sarissa.
Shield: Target Shield.

Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #266
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mirin Moon Mages
Civilized for Dragon Pass - Lunar Provincial Army Combat Style Card
Magical-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The unit list
includes a few units with same weapons and traits but their availability in the area, insignia, tactics and
armor may be different. For further details consult this tome of knowledge. Source: Armies and Enemies of
Dragon Pass

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Kill Silently,Press Advantage,Remise,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #267
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mirinite Swords
Civilized for Dragon Pass - Lunar Provincial Army Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Broadsword.
Ranged weapon: Javelin.
Shield: Target Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Marksman,Pin Weapon(Shield),Rapid Reload
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #268
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Queen's Horse
Civilized for Dragon Pass - Lunar Provincial Army Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortspear.
Ranged weapon: Javelin.
Shield: Target Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Marksman,Pin Weapon(Shield),Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #269
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Redarms
Barbarian for Dragon Pass - Lunar Provincial Army Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longspear.
Ranged weapon: Composite Bow.
Shield: Target Shield.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Marksman,Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #270
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Saird Bowmen
Civilized for Dragon Pass - Lunar Provincial Army Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Composite Bow.
Shield: Kite.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #271
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Dragon Pass - Lunar Southern Field Corps

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #272
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #273
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Iskalos
Civilized for Dragon Pass - Lunar Southern Field Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Kopis.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #274
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Kill You Regiment
Civilized for Dragon Pass - Lunar Southern Field Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBash,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

2h weapon: 2H Mace.

2H Mace Size: H Reach: L 2h 1d10+1 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #275
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Redflags
Civilized for Dragon Pass - Lunar Southern Field Corps Combat Style Card
Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The unit list
includes a few units with same weapons and traits but their availability in the area, insignia, tactics and
armor may be different. For further details consult this tome of knowledge. Source: Armies and Enemies of
Dragon Pass

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Javelin.
Shield: Target Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #276
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Silver Shields
Civilized for Dragon Pass - Lunar Southern Field Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Broadsword.
Ranged weapon: Javelin.
Shield: Peltast Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #277
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Vahangi Archers
Civilized for Dragon Pass - Lunar Southern Field Corps Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis,Mace.
Ranged weapon: Composite Bow.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #278
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Yereni Horse
Civilized for Dragon Pass - Lunar Southern Field Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
2h weapon: Lance.
Shield: Target Shield.

Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1


Curved sword
Offensive Bleed
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #279
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Dragon Pass - Lunar Tarsh Native Furthest Corps

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #280
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #281
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Bagnot Foot, Dunstop Foot, Talfort Foot
Civilized for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Broadsword,Battleaxe,Shortspear) .


Shield: Target Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #282
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Border Wulf Peltasts
Barbarian for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Javelin.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #283
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Foot Bison
Barbarian for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortspear,Broadsword.
Ranged weapon: Javelin.
Shield: Target Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Marksman,Pin Weapon(Shield),Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #284
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Furthest Foot (1st and 2nd)
Civilized for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Broadsword,Shortspear.
Shield: Target Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #285
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Goldedge Foot
Civilized for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Broadsword.
2h weapon: Sarissa.
Shield: Target Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed
Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #286
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Jahara
Barbarian for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Broadsword,Short Spear.


Ranged weapon: Javelin.
Shield: Peltast Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #287
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
New Lolon Foot
Civilized for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Kopis.
Ranged weapon: Javelin.
Shield: Target Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #288
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Peralam Sun Dome Templars
Barbarian for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Sarissa.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #289
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Reaching Moon
Civilized for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Magical Heavy Infantry Source: Armies and Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Javelin.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #290
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Slavewall Foot
Civilized for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Javelin.
Shield: Peltast Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #291
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Temple of the Green Bow
Civilized for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Long Bow.

Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #292
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Upland Horse
Civilized for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Light Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Composite Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #293
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Veterans Cavalry,2nd and 3rd Furthest Cavalry
Civilized for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Heavy Cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Kopis.
Shield: Target Shield.

Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1


Curved sword
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #294
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
White Legs
Civilized for Dragon Pass - Lunar Tarsh Native Furthest Corps Combat Style Card
Heavy infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Kopis.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

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Styles for Dragon Pass - Sartar

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Black Horse Troop Heavy Cavalry
Civilized for Dragon Pass - Sartar Combat Style Card
Heavy cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longsword,Kontos.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kontos Size: L Reach: VL 1h 1d10 AP: 3 HP: 6 Enc: 2
a long cavalry lance about 3.6 to 4.2 meters long with a sword-like blade and a butt spike. It is heavier than a lance with a thicker shaft,
and less likely to break.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale

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Colymar Heavy Cavalry
Barbarian for Dragon Pass - Sartar Combat Style Card
Heavy cavalry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Armies and
Enemies of Dragon Pass

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Broadsword.
Ranged weapon: Select one of (Recurve Bow,Javelin) .
Shield: Orlanthi Scutum Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Orlanthi Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload

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Styles for Dwarven areas

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Dwarven Crossbow Elite
Civilized for Dwarven areas Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Crossbow handling : Despite their many disadvantages, given the right training crossbows are simple to
use. Any shot taken without penalty (Standard difficulty) instead becomes Easy difficulty. Crossbows Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Long Axe 1H.


Ranged weapon: Heavy Crossbow.
Sidearm: Select one of (Dagger,Unarmed) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Impale,Marksman,Rapid Reload,Sunder
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Dwarven Defender of the Wall
Civilized for Dwarven areas Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Solid Stance : Resist Knockback, Leaping Attacks and Bash as if using the brace action

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Long Axe 2H.


Sidearm: Select one of (Dagger,Unarmed) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Long Axe 2H Size: L Reach: L 2h 1d8+2 AP: 4 HP:10 Enc: 1 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Dwarven Miner
Civilized for Dwarven areas Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Quarterstaff.
Sidearm: Select one of (Dagger,Unarmed) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Dwarven Sapper
Civilized for Dwarven areas Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBash,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Disorder Keg.


2h weapon: Great Hammer.

Disorder Keg Size: H Reach: Firearms 1d10 per size AP: 2 HP: 4 Enc: 0 Range: 10/15/30
Critical
Defensive (*)Disarm(Crit)
Critical
offensive (*)Disarm(Crit),(*)Overpenetrate,(*)Weapon Malfunction
Offensive Circumvent Cover,Drop Foe,Duck Back,Marksman,Pin Down,Rapid Reload
Great Hammer Size: H Reach: L 2h 1d10+3 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Sunder

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Dwarven Sound of the Axe
Civilized for Dwarven areas Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Long Axe 1H.


Sidearm: Select one of (Dagger,Unarmed) .
Shield: Target Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Dwarven Way of the Hammer
Civilized for Dwarven areas Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Great Hammer.


Sidearm: Select one of (Dagger, Unarmed) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Great Hammer Size: H Reach: L 2h 1d10+3 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location,Sunder
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Iron Dwarf Warrior
Civilized for Dwarven areas Combat Style Card
Traits vary by master. Choose one of the weapons for the style Source: Campaign - Notesfrompavis
Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Select one of (Greatsword, Great Axe) .


Ranged weapon: Blunderbuss.
Sidearm: Select one of (Dagger,Unarmed) .

Blunderbuss Size: Reach: Ranged 2d6 AP: 8 HP: 6 Enc: 2 Range: 5/10/25
Offensive Bash,Drop Foe,Marksman,Rapid Reload,Scatter,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale,Sunder
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Nidan Iron Dwarf Rifleman
Civilized for Dwarven areas Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

2h weapon: Great Hammer.


Ranged weapon: Select one of (Flintlock Pistol,Flintlock Pistol - Double Barrel,Flintlock Musket) .
Sidearm: Unarmed.

Flintlock Musket Size: Reach: Firearms 1d10 AP: 8 HP: 8 Enc: 3 Range: 15/100/200
Critical
Defensive (*)Disarm(Crit)
Critical
offensive (*)Disarm(Crit),(*)Overpenetrate,(*)Weapon Malfunction
Offensive Bash,Circumvent Cover,Drop Foe,Duck Back,Marksman,Pin Down,Rapid
Reload
Flintlock Pistol Size: Reach: Firearms 1d8 AP: 6 HP: 4 Enc: 1 Range: 10/20/50
Critical
Defensive (*)Disarm(Crit)
Critical
offensive (*)Disarm(Crit),(*)Overpenetrate,(*)Weapon Malfunction
Offensive Bash,Circumvent Cover,Drop Foe,Duck Back,Marksman,Pin Down,Rapid
Reload
Flintlock Pistol - Double Barrel Size: Reach: Firearms 1d8 AP: 6 HP: 4 Enc: 2 Range: 10/20/50
Critical
Defensive (*)Disarm(Crit)
Critical
offensive (*)Disarm(Crit),(*)Overpenetrate,(*)Weapon Malfunction
Offensive Bash,Circumvent Cover,Drop Foe,Duck Back,Marksman,Pin Down,Rapid
Reload
Great Hammer Size: H Reach: L 2h 1d10+3 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades

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Offensive Bash,Sunder
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Take Weapon

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Styles for East

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Aikido Weird of Hali
Civilized for East Combat Style Card
Source: Weird of Hali

Joint Locks : Style includes joint locks that permit immobilizing or throwing an opponent after a successful
grip effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Bokken,Jo staff) OR do not choose 2H weapon but choose 2 of
(Bokken,Jo staff).
2h weapon: Select one of (Katana 2H,Bo staff) .
Sidearm: Fist.

Bo staff Size: M Reach: L 2h 1d8 AP: 3 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Quarterstaff made from oak or hardwood roughly 1.8 m in length.
Offensive Bash,Stun Location
Bokken Size: M Reach: L 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Practice samurai sword made of oak
Offensive Bash,Stun Location
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Jo staff Size: M Reach: S 1h 1d6+1 AP: 2 HP: 4 Enc: 1
Jo staff is made of oak or hardwood. It is around 1.2m in length. Jojutsu is faster than longer Bo.
Offensive Stun Location
Katana 2H Size: L Reach: L 2h 1d10 AP: 5 HP:10 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale

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Civilian Levy
Civilized for East Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Masakari.
2h weapon: Naginata.

Masakari Size: M Reach: L 1h 1d6+1 AP: 3 HP: 8 Enc: 1 Narrow <3m: -1 grade <1.5m: -2 grades
Axe with a very large head with a very convex cutting edge and a large scroll-shaped peen opposite it. It has a sheath covering only
the edge of the blade. The entire length is nearly six feet
Naginata Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3 grades*
A naginata consists of a wooden or metal pole with a curved single-edged blade on the end; Naginata often have a round handguard
(tsuba) between the blade and shaft, when mounted in a koshirae. The 30 cm to 60 cm long naginata blade. The shaft ranges from 120
cm to 240 cm in length and is oval shaped. The end of the shaft has a heavy metal end cap (ishizuki or hirumaki). When not in use the
blade would be covered with a wooden sheath
Offensive Impale,Sunder

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Irregular Ronin
Civilized for East Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Tachi.
2h weapon: Select one of (No-Dachi,Tetsubo,Naginata) .
Sidearm: Select one of (Tanto,Sai dagger) .

Naginata Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3 grades*
A naginata consists of a wooden or metal pole with a curved single-edged blade on the end; Naginata often have a round handguard
(tsuba) between the blade and shaft, when mounted in a koshirae. The 30 cm to 60 cm long naginata blade. The shaft ranges from 120
cm to 240 cm in length and is oval shaped. The end of the shaft has a heavy metal end cap (ishizuki or hirumaki). When not in use the
blade would be covered with a wooden sheath
Offensive Bleed,Impale,Sunder
No-Dachi Size: H Reach: VL 2h 2d8 AP: 5 HP:12 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3 grades*
The no-dachi greatsword is usually carried at your back and can be as long as two metres
Offensive Bleed,Impale,Sunder
Sai dagger Size: S Reach: S 1h 1d4+1 AP: 3 HP: 8 Enc: 1
Sai dagger is a blunted, prong shaped metal baton, with two curved prongs (yoku) projecting from the handle
Offensive Impale,Kill Silently,Remise
Tachi Size: L Reach: VL 1h/2h 1d10+1 AP: 5 HP:11 Enc: 2 Narrow <3m: -2 grades <1.5m: -3 grades
Katana type sword with cutting-edge down. Average cutting edge length (nagasa) of 70–80 cm and compared to a katana was
generally lighter in proportion to its length, had a greater taper from hilt to point, was more curved and had a smaller point area
Offensive Bleed,Impale,Sunder
Tanto Size: S Reach: T 1h 1d6 AP: 5 HP: 5 Enc: 1
The blade is single or double edged with a length between 15 and 30cm (1 Japanese shaku). The tant■ was designed primarily as a
stabbing weapon, but the edge can be used for slashing as well.
Offensive Bleed,Kill Silently,Remise
Tetsubo Size: H Reach: VL 2h 2d8 AP: 4 HP:12 Enc: 4 Narrow <3m: -2 grades <1.5m: -3 grades
Metal staff 120+cm long. Weighs 6kg+
Offensive Bash,Stun Location

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Karate
Civilized for East Combat Style Card
Source: Weird of Hali

Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Jo staff,Nunchaku,Tonfa) OR do not choose 2H weapon but choose 2 of
(Jo staff,Nunchaku,Tonfa).
2h weapon: Bo staff.
Sidearm: Select one of (Sai dagger,Fist) .

Bo staff Size: M Reach: L 2h 1d8 AP: 3 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Quarterstaff made from oak or hardwood roughly 1.8 m in length.
Offensive Bash,Stun Location
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Jo staff Size: M Reach: S 1h 1d6+1 AP: 2 HP: 4 Enc: 1
Jo staff is made of oak or hardwood. It is around 1.2m in length. Jojutsu is faster than longer Bo.
Offensive Stun Location
Nunchaku Size: M Reach: M 1h 1d6 AP: 2 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Stun Location
Sai dagger Size: S Reach: S 1h 1d4+1 AP: 3 HP: 8 Enc: 1
Sai dagger is a blunted, prong shaped metal baton, with two curved prongs (yoku) projecting from the handle
Offensive Impale,Kill Silently,Remise
Tonfa Size: S Reach: S 1h 1d4+1 AP: 2 HP: 8 Enc: 1
It consists of a stick with a perpendicular handle attached a third of the way down the length of the stick, and is about 15–20 inches
(380–510 mm) long. It was traditionally made from red or white oak and wielded in pairs
Offensive Bash,Kill Silently,Remise,Stun Location

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Koryu Jujutsu
Civilized for East Combat Style Card
Source: Weird of Hali

Joint Locks : Style includes joint locks that permit immobilizing or throwing an opponent after a successful
grip effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Hanbo,Kusari,Tanto,Yawara) OR do not choose 2H weapon but choose


2 of (Hanbo,Kusari,Tanto,Yawara).
2h weapon: Bo staff.
Ranged weapon: Shuriken.
Sidearm: Fist.

Bo staff Size: M Reach: L 2h 1d8 AP: 3 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Quarterstaff made from oak or hardwood roughly 1.8 m in length.
Offensive Bash,Stun Location
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Hanbo Size: M Reach: M 1h 1d6 AP: 4 HP: 4 Enc: 1 Narrow <1.5m: -1 grade
1 meters wooden staff
Offensive Stun Location
Kusari Size: M Reach: M 1h 1d6 AP: 2 HP: 4 Enc: 1 Narrow <1.5m: -1 grade
length of chain weighted at both ends
Offensive Entangle
Shuriken Size: S Reach: S Ranged 1d4 AP: 4 HP: 1 Enc: 0 Load time: 1 Range: 5/15/25
Offensive Bleed,Marksman,Rapid Reload
Tanto Size: S Reach: T 1h 1d6 AP: 5 HP: 5 Enc: 1
The blade is single or double edged with a length between 15 and 30cm (1 Japanese shaku). The tant■ was designed primarily as a
stabbing weapon, but the edge can be used for slashing as well.
Offensive Bleed,Kill Silently,Remise
Yawara Size: S Reach: S Unarmed 1d4 AP: 2 HP: 4 Enc: 1 Narrow <3m: ?
small object held in one hand to amplify the effect of punch
Defensive Take Weapon

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Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Monk
Civilized for East Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Take Down : Unarmed Combat - Using leg sweeps or throws that use the opponent’s weight against him,
rolls to resist your Trip Special Effect are made at one difficulty grade harder. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Jo staff.
2h weapon: Bo staff.
Sidearm: Unarmed.

Bo staff Size: M Reach: L 2h 1d8 AP: 3 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Quarterstaff made from oak or hardwood roughly 1.8 m in length.
Offensive Bash
Jo staff Size: M Reach: S 1h 1d6+1 AP: 2 HP: 4 Enc: 1
Jo staff is made of oak or hardwood. It is around 1.2m in length. Jojutsu is faster than longer Bo.
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Take Weapon

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Ninja
Civilized for East Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Ninja-to 1H,Jo staff,Nunchaku,Wakizashi,Katana 1H) OR do not choose


2H weapon but choose 2 of (Ninja-to 1H,Jo staff,Nunchaku,Wakizashi,Katana 1H).
2h weapon: Select one of (Ninja-to 2H,Chigriki) .
Ranged weapon: Select one of (Taibumi,Shuriken,Blowgun,Light Crossbow,Shinobi-kyu) .

Blowgun Size: Reach: Ranged AP: 1 HP: 4 Enc: 0 Load time: 2 Range: 10/20/30
Offensive Impale,Inject Venom,Marksman,Rapid Reload
Chigriki Size: L Reach: L 2h 1d10 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Japanese flail weapon. It consists of a solid or hollow wood (sometimes bamboo) or iron staff with an iron weight and chain on the end,
sometimes retractable. The chigiriki is a more aggressive variation of the parrying weapon kusarigama. It can be used to strike or
entangle the opponent as well as to parry his blows and to capture or incapacitate an opponents weapon. The stick can be as long as
the wielder's forearm or longer, while the length of the chain could also be of various lengths. The iron weight could have spikes and its
shape could be round or be multi sided.
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Bash,Stun Location
Jo staff Size: M Reach: S 1h 1d6+1 AP: 2 HP: 4 Enc: 1
Jo staff is made of oak or hardwood. It is around 1.2m in length. Jojutsu is faster than longer Bo.
Offensive Stun Location
Katana 1H Size: M Reach: L 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Ninja-to 1H Size: M Reach: S 1h 1d6+1 AP: 5 HP: 8 Enc: 1
The ninjat■ is a short sword, often portrayed as having a straight blade with a square guard. Usually of a length "less than 60 cm", the
rest of the sword is comparatively "thick, heavy and straight".

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Offensive Bleed,Impale
Ninja-to 2H Size: L Reach: S 2h 1d8+1 AP: 5 HP: 8 Enc: 1
The ninjat■ is a short sword, often portrayed as having a straight blade with a square guard. Usually of a length "less than 60 cm", the
rest of the sword is comparatively "thick, heavy and straight".
Offensive Bleed,Impale
Nunchaku Size: M Reach: M 1h 1d6 AP: 2 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Stun Location
Shinobi-kyu Size: L Reach: Ranged 1d6 AP: 2 HP: 4 Enc: 1 Load time: 2 Range: 5/25/50
A shorter version of dai-kyu - the asymmetric bow. Collapsible short bow of Ninja. Cannot be bought
Offensive Impale,Marksman,Rapid Reload
Shuriken Size: S Reach: S Ranged 1d4 AP: 4 HP: 1 Enc: 0 Load time: 1 Range: 5/15/25
Offensive Bleed,Marksman,Rapid Reload
Taibumi Size: S Reach: Ranged 1d6 AP: 2 HP: 3 Enc: 1 Load time: 2 Range: 5/25/50
Ninja weapon .Short bow that can be folded to walking stick
Offensive Impale,Kill Silently,Marksman,Rapid Reload
Wakizashi Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1 Narrow <3m: -2 grades* <1.5m: -3 grades*
Shortsword Katana, usually a backup weapon for samurai
Offensive Bleed,Impale

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Ninjutsu
Civilized for East Combat Style Card
Source: Weird of Hali

Pressure Points : Any successful hit has the stun location effect due to the character’s knowledge of
vulnerable points.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Hanbo,Kusari) OR do not choose 2H weapon but choose 2 of


(Hanbo,Kusari).
2h weapon: Select one of (Bo staff,Ninja-to 2H) .
Ranged weapon: Shuriken.
Sidearm: Fist.

Bo staff Size: M Reach: L 2h 1d8 AP: 3 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Quarterstaff made from oak or hardwood roughly 1.8 m in length.
Offensive Bash,Stun Location
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Hanbo Size: M Reach: M 1h 1d6 AP: 4 HP: 4 Enc: 1 Narrow <1.5m: -1 grade
1 meters wooden staff
Offensive Stun Location
Kusari Size: M Reach: M 1h 1d6 AP: 2 HP: 4 Enc: 1 Narrow <1.5m: -1 grade
length of chain weighted at both ends
Offensive Entangle
Ninja-to 2H Size: L Reach: S 2h 1d8+1 AP: 5 HP: 8 Enc: 1
The ninjat■ is a short sword, often portrayed as having a straight blade with a square guard. Usually of a length "less than 60 cm", the
rest of the sword is comparatively "thick, heavy and straight".
Offensive Bleed,Impale
Shuriken Size: S Reach: S Ranged 1d4 AP: 4 HP: 1 Enc: 0 Load time: 1 Range: 5/15/25
Offensive Bleed,Marksman,Rapid Reload

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Peasant Levy
Civilized for East Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Masakari,Unarmed) OR do not choose 2H weapon but choose 2 of


(Masakari,Unarmed).
2h weapon: Select one of (Ono,Yari,Bo staff) .

Bo staff Size: M Reach: L 2h 1d8 AP: 3 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Quarterstaff made from oak or hardwood roughly 1.8 m in length.
Offensive Bash,Stun Location
Masakari Size: M Reach: L 1h 1d6+1 AP: 3 HP: 8 Enc: 1 Narrow <3m: -1 grade <1.5m: -2 grades
Axe with a very large head with a very convex cutting edge and a large scroll-shaped peen opposite it. It has a sheath covering only
the edge of the blade. The entire length is nearly six feet
Offensive Bleed
Ono Size: L Reach: VL 2h 2d6+1 AP: 3 HP:10 Enc: 2 Narrow <3m: -2 grades <1.5m: -3 grades
Axe with a very large head with a very convex cutting edge and a large scroll-shaped peen opposite it. It has a sheath covering only
the edge of the blade. The entire length is nearly six feet
Offensive Bleed,Sunder
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Yari Size: L Reach: VL 2h 1d10+1 AP: 3 HP:10 Enc: 2
Eastern longspear.Yari has a straight blade that could be anywhere from several centimeters to 3 feet or more in length
Offensive Impale

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Pure Aikido
Civilized for East Combat Style Card
Source: Weird of Hali

Joint Locks : Style includes joint locks that permit immobilizing or throwing an opponent after a successful
grip effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Jo staff.
2h weapon: Bo staff.
Sidearm: Fist.

Bo staff Size: M Reach: L 2h 1d8 AP: 3 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Quarterstaff made from oak or hardwood roughly 1.8 m in length.
Offensive Bash
Bokken Size: M Reach: L 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Practice samurai sword made of oak
Offensive Bash
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Take Weapon
Jo staff Size: M Reach: S 1h 1d6+1 AP: 2 HP: 4 Enc: 1
Jo staff is made of oak or hardwood. It is around 1.2m in length. Jojutsu is faster than longer Bo.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #324
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Pure Karate
Civilized for East Combat Style Card
Source: Weird of Hali

Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Select one of (Jo staff,Nunchaku,Tonfa) OR do not choose 2H weapon but choose 2 of
(Jo staff,Nunchaku,Tonfa).
2h weapon: Bo staff.
Sidearm: Fist.

Bo staff Size: M Reach: L 2h 1d8 AP: 3 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Quarterstaff made from oak or hardwood roughly 1.8 m in length.
Offensive Bash
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Take Weapon
Jo staff Size: M Reach: S 1h 1d6+1 AP: 2 HP: 4 Enc: 1
Jo staff is made of oak or hardwood. It is around 1.2m in length. Jojutsu is faster than longer Bo.
Nunchaku Size: M Reach: M 1h 1d6 AP: 2 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Tonfa Size: S Reach: S 1h 1d4+1 AP: 2 HP: 8 Enc: 1
It consists of a stick with a perpendicular handle attached a third of the way down the length of the stick, and is about 15–20 inches
(380–510 mm) long. It was traditionally made from red or white oak and wielded in pairs
Offensive Bash,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #325
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Quanyuan quan
Civilized for East Combat Style Card
Source: Weird of Hali

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Dao,Qian,Sectional Staff.


Sidearm: Fist.

Dao Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grades*
Chinese 1 edged sabre
Offensive Bleed,Impale
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Qian Size: M Reach: M 1h 1d8 AP: 5 HP:10 Enc: 1 Narrow <1.5m: -1 grade*
Chinese double edged sword
Offensive Bleed,Impale
Sectional Staff Size: L Reach: L 1h 1d10 AP: 4 HP:10 Enc: 1 Narrow <3m: -1 grade* <1.5m: -2 grades*
three sticks linked by cord or chain.
Offensive Bash,Impale,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #326
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Samurai Warrior
Civilized for East Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Katana 1H,Wakizashi) OR do not choose 2H weapon but choose 2 of
(Katana 1H,Wakizashi).
2h weapon: Katana 2H.
Ranged weapon: Dai-kyu.
Sidearm: Tanto.
Dual Weapon Combinations: Katana 1H and Wakizashi
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Dai-kyu Size: H Reach: Ranged 1d8 AP: 2 HP: 7 Enc: 1 Load time: 2 Range: 15/125/180
Dai-kyu is asymmetrical bow and can be up to 2.5m long and can be used from saddle. Materials are laminated bamboo and wood
with rattan twines
Offensive Impale,Marksman,Rapid Reload
Katana 1H Size: M Reach: L 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Katana 2H Size: L Reach: L 2h 1d10 AP: 5 HP:10 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Tanto Size: S Reach: T 1h 1d6 AP: 5 HP: 5 Enc: 1
The blade is single or double edged with a length between 15 and 30cm (1 Japanese shaku). The tant■ was designed primarily as a
stabbing weapon, but the edge can be used for slashing as well.
Offensive Bleed,Kill Silently,Remise
Wakizashi Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1 Narrow <3m: -2 grades* <1.5m: -3 grades*
Shortsword Katana, usually a backup weapon for samurai
Offensive Bleed,Impale

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Shaolin Kung-Fu
Civilized for East Combat Style Card
Source: Weird of Hali

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Dao,Qian,Sectional Staff) OR do not choose 2H weapon but choose 3 of
(Dao,Qian,Sectional Staff).
2h weapon: Bo staff.
Sidearm: Fist.

Bo staff Size: M Reach: L 2h 1d8 AP: 3 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Quarterstaff made from oak or hardwood roughly 1.8 m in length.
Offensive Bash,Stun Location
Dao Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grades*
Chinese 1 edged sabre
Offensive Bleed,Impale
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Qian Size: M Reach: M 1h 1d8 AP: 5 HP:10 Enc: 1 Narrow <1.5m: -1 grade*
Chinese double edged sword
Offensive Bleed,Impale
Sectional Staff Size: L Reach: L 1h 1d10 AP: 4 HP:10 Enc: 1 Narrow <3m: -1 grade* <1.5m: -2 grades*
three sticks linked by cord or chain.
Offensive Bash,Impale,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #328
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Street Fighting
Civilized for East Combat Style Card
Source: Weird of Hali

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Sucker Punch : The style includes trick attacks, and on a Critical Success these gain the benefits of
surprise (see Surprise, p. 59).
Impromptu Weapons : Treat any objects as club MI pg 41

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Brass Knuckles,Fist.


Sidearm: Knife.

Brass Knuckles Size: S Reach: S Unarmed 1d4 AP: 2 HP: 4 Enc: 1


Defensive Take Weapon
Offensive Flurry,Grip,Strangle,Stun Location,Take Weapon
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #329
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Way of the Dragon
Civilized for East Combat Style Card
Source: From Mythras Reddit

Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Nunchaku,Fist.
Dual Weapon Combinations: Nunchaku and Fist
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0


*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Take Weapon
Nunchaku Size: M Reach: M 1h 1d6 AP: 2 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #330
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Way of the Iron Fist
Civilized for East Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.
Chi Push (requires Push Hands) : The character may add his POW/5 to the distance pushed on a Bash
special effect with unarmed attacks. Alternatively, for a more wuxia game, use Mysticism/10.
Push Hands (requires Push) : if the attacker can use the Bash special effect with his unarmed attacks,
treat them as a shield for the purposes of the knockback on this special effect.
Push : the attacker may use the Bash special effect with his Unarmed attacks. They are treated as a
weapon for determining distance pushed.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Jo staff.
2h weapon: Bo staff.
Sidearm: Unarmed.

Bo staff Size: M Reach: L 2h 1d8 AP: 3 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Quarterstaff made from oak or hardwood roughly 1.8 m in length.
Offensive Bash
Jo staff Size: M Reach: S 1h 1d6+1 AP: 2 HP: 4 Enc: 1
Jo staff is made of oak or hardwood. It is around 1.2m in length. Jojutsu is faster than longer Bo.
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #331
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Styles for East - Sengoku

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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #333
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Eastern Bandit
Civilized for East - Sengoku Combat Style Card
Source: Campaign - Gramnaster’s Sengoku campaign

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Ono,Battleaxe,Tanto) .

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Sunder
Ono Size: L Reach: VL 2h 2d6+1 AP: 3 HP:10 Enc: 2 Narrow <3m: -2 grades <1.5m: -3 grades
Axe with a very large head with a very convex cutting edge and a large scroll-shaped peen opposite it. It has a sheath covering only
the edge of the blade. The entire length is nearly six feet
Offensive Sunder
Tanto Size: S Reach: T 1h 1d6 AP: 5 HP: 5 Enc: 1
The blade is single or double edged with a length between 15 and 30cm (1 Japanese shaku). The tant■ was designed primarily as a
stabbing weapon, but the edge can be used for slashing as well.
Offensive Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #334
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Mounted Samurai
Civilized for East - Sengoku Combat Style Card
Source: Campaign - Gramnaster’s Sengoku campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Select one of (Katana 1H,Wakizashi) OR do not choose 2H weapon but choose 2 of
(Katana 1H,Wakizashi).
2h weapon: Yari.
Ranged weapon: Select one of (Dai-kyu,Han Kyu) .

Dai-kyu Size: H Reach: Ranged 1d8 AP: 2 HP: 7 Enc: 1 Load time: 2 Range: 15/125/180
Dai-kyu is asymmetrical bow and can be up to 2.5m long and can be used from saddle. Materials are laminated bamboo and wood
with rattan twines
Offensive Marksman,Rapid Reload
Han Kyu Size: L Reach: Ranged 1d8 AP: 2 HP: 4 Enc: 1 Load time: 2 Range: 5/25/50
A shorter version of dai-kyu - the asymmetric bow
Offensive Marksman,Rapid Reload
Katana 1H Size: M Reach: L 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed
Wakizashi Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1 Narrow <3m: -2 grades* <1.5m: -3 grades*
Shortsword Katana, usually a backup weapon for samurai
Offensive Bleed
Yari Size: L Reach: VL 2h 1d10+1 AP: 3 HP:10 Enc: 2
Eastern longspear.Yari has a straight blade that could be anywhere from several centimeters to 3 feet or more in length

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #335
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Nodachi Samurai
Civilized for East - Sengoku Combat Style Card
Source: Campaign - Gramnaster’s Sengoku campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Batter Down : If the fighter’s Damage Modifier is one or more steps greater than his opponent’s, his
Damage Modifier roll is counted as double solely for the purposes of calculating Knockback.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Select one of (Katana 1H,Wakizashi) OR do not choose 2H weapon but choose 2 of
(Katana 1H,Wakizashi).
2h weapon: No-Dachi.

Katana 1H Size: M Reach: L 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
No-Dachi Size: H Reach: VL 2h 2d8 AP: 5 HP:12 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3 grades*
The no-dachi greatsword is usually carried at your back and can be as long as two metres
Offensive Sunder
Wakizashi Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1 Narrow <3m: -2 grades* <1.5m: -3 grades*
Shortsword Katana, usually a backup weapon for samurai

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #336
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Shinobi
Civilized for East - Sengoku Combat Style Card
Source: Campaign - Gramnaster’s Sengoku campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Impromptu Weapons : Treat any objects as club MI pg 41

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Bleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Ninja-to 1H,Tanto) OR do not choose 2H weapon but choose 2 of
(Ninja-to 1H,Tanto).
2h weapon: Ninja-to 2H.
Ranged weapon: Shuriken.

Ninja-to 1H Size: M Reach: S 1h 1d6+1 AP: 5 HP: 8 Enc: 1


The ninjat■ is a short sword, often portrayed as having a straight blade with a square guard. Usually of a length "less than 60 cm", the
rest of the sword is comparatively "thick, heavy and straight".
Offensive Impale
Ninja-to 2H Size: L Reach: S 2h 1d8+1 AP: 5 HP: 8 Enc: 1
The ninjat■ is a short sword, often portrayed as having a straight blade with a square guard. Usually of a length "less than 60 cm", the
rest of the sword is comparatively "thick, heavy and straight".
Offensive Impale
Shuriken Size: S Reach: S Ranged 1d4 AP: 4 HP: 1 Enc: 0 Load time: 1 Range: 5/15/25
Offensive Marksman,Rapid Reload
Tanto Size: S Reach: T 1h 1d6 AP: 5 HP: 5 Enc: 1
The blade is single or double edged with a length between 15 and 30cm (1 Japanese shaku). The tant■ was designed primarily as a
stabbing weapon, but the edge can be used for slashing as well.
Offensive Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #337
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Sohei
Civilized for East - Sengoku Combat Style Card
Source: Campaign - Gramnaster’s Sengoku campaign

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Katana 1H,Wakizashi) OR do not choose 2H weapon but choose 2 of
(Katana 1H,Wakizashi).
2h weapon: Select one of (Naginata,Tetsubo) .

Katana 1H Size: M Reach: L 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Naginata Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3 grades*
A naginata consists of a wooden or metal pole with a curved single-edged blade on the end; Naginata often have a round handguard
(tsuba) between the blade and shaft, when mounted in a koshirae. The 30 cm to 60 cm long naginata blade. The shaft ranges from 120
cm to 240 cm in length and is oval shaped. The end of the shaft has a heavy metal end cap (ishizuki or hirumaki). When not in use the
blade would be covered with a wooden sheath
Offensive Bleed,Impale,Sunder
Tetsubo Size: H Reach: VL 2h 2d8 AP: 4 HP:12 Enc: 4 Narrow <3m: -2 grades <1.5m: -3 grades
Metal staff 120+cm long. Weighs 6kg+
Offensive Bash,Stun Location
Wakizashi Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1 Narrow <3m: -2 grades* <1.5m: -3 grades*
Shortsword Katana, usually a backup weapon for samurai
Offensive Bleed,Impale

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Travelling Monk
Civilized for East - Sengoku Combat Style Card
Source: Campaign - Gramnaster’s Sengoku campaign

Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Select one of (Jo staff,Unarmed) OR do not choose 2H weapon but choose 2 of (Jo
staff,Unarmed).
2h weapon: Select one of (Bo staff,Quarterstaff) .

Bo staff Size: M Reach: L 2h 1d8 AP: 3 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Quarterstaff made from oak or hardwood roughly 1.8 m in length.
Offensive Bash
Jo staff Size: M Reach: S 1h 1d6+1 AP: 2 HP: 4 Enc: 1
Jo staff is made of oak or hardwood. It is around 1.2m in length. Jojutsu is faster than longer Bo.
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Take Weapon

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Yari Ashigaru
Civilized for East - Sengoku Combat Style Card
Source: Campaign - Gramnaster’s Sengoku campaign

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Tanto.
2h weapon: Yari.

Tanto Size: S Reach: T 1h 1d6 AP: 5 HP: 5 Enc: 1


The blade is single or double edged with a length between 15 and 30cm (1 Japanese shaku). The tant■ was designed primarily as a
stabbing weapon, but the edge can be used for slashing as well.
Offensive Bleed,Kill Silently,Remise
Yari Size: L Reach: VL 2h 1d10+1 AP: 3 HP:10 Enc: 2
Eastern longspear.Yari has a straight blade that could be anywhere from several centimeters to 3 feet or more in length
Offensive Impale

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Yari Samurai
Civilized for East - Sengoku Combat Style Card
Source: Campaign - Gramnaster’s Sengoku campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Select one of (Katana 1H,Wakizashi) OR do not choose 2H weapon but choose 2 of
(Katana 1H,Wakizashi).
2h weapon: Yari.

Katana 1H Size: M Reach: L 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed
Wakizashi Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1 Narrow <3m: -2 grades* <1.5m: -3 grades*
Shortsword Katana, usually a backup weapon for samurai
Offensive Bleed
Yari Size: L Reach: VL 2h 1d10+1 AP: 3 HP:10 Enc: 2
Eastern longspear.Yari has a straight blade that could be anywhere from several centimeters to 3 feet or more in length

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Styles for Egypt

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Crimson Serpent Acolyte
Nomad for Egypt Combat Style Card
Source: Temple of Set

Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Khopesh,Club.
Ranged weapon: Composite Bow.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Khopesh Size: M Reach: M 1h 1d8 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
A strange and fabulous sword, the khopesh has a sickle- like blade with its outside curve bearing the edge of the weapon. The shape
of the weapon makes for heavier blows but at the expense of the blade’s speed.
Offensive Bash

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Egyptian Desert Nomad
Nomad for Egypt Combat Style Card
Source: Temple of Set

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Khopesh.
2h weapon: 2H Khopesh.
Ranged weapon: Composite Bow.
Sidearm: Dagger.

2H Khopesh Size: H Reach: L 2h 1d8+2 AP: 6 HP:11 Enc: 1 Narrow <1.5m: -2 grades
A strange and fabulous sword, the khopesh has a sickle- like blade with its outside curve bearing the edge of the weapon. The shape
of the weapon makes for heavier blows but at the expense of the blade’s speed.
Offensive Bash
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Khopesh Size: M Reach: M 1h 1d8 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
A strange and fabulous sword, the khopesh has a sickle- like blade with its outside curve bearing the edge of the weapon. The shape
of the weapon makes for heavier blows but at the expense of the blade’s speed.
Offensive Bash

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Magic User
Civilized for Egypt Combat Style Card
Source: Temple of Set

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Quarterstaff.
Ranged weapon: Select one of (Dart,Sling) .
Sidearm: Select one of (Dagger,Knife) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Dart Size: M Reach: S Ranged 1d4 AP: 2 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Impale,Marksman,Rapid Reload
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

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Town Protector
Civilized for Egypt Combat Style Card
Source: Temple of Set

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword,Club.
Ranged weapon: Composite Bow.
Sidearm: Dagger.
Shield: Target Shield.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Warrior Priest
Civilized for Egypt Combat Style Card
Source: Temple of Set

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Khopesh,Shortsword) OR do not choose 2H weapon but choose 2 of


(Khopesh,Shortsword).
2h weapon: Quarterstaff.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Khopesh Size: M Reach: M 1h 1d8 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
A strange and fabulous sword, the khopesh has a sickle- like blade with its outside curve bearing the edge of the weapon. The shape
of the weapon makes for heavier blows but at the expense of the blade’s speed.
Offensive Bash
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Styles for Enemies

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Hammer of the Beast
Barbarian for Enemies Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Batter Down : If the fighter’s Damage Modifier is one or more steps greater than his opponent’s, his
Damage Modifier roll is counted as double solely for the purposes of calculating Knockback.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Select one of (Ball & chain,Great Hammer) .


Ranged weapon: Barbed Javelin.

Ball & chain Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 2 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bash,Entangle,Stun Location
Barbed Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Great Hammer Size: H Reach: L 2h 1d10+3 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location,Sunder

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Styles for Esrolia

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Esrolian Citizen Legionary
Civilized for Esrolia Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Select one of (Javelin,Sling) .
Shield: Target Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Esrolian City-State Phalangite
Civilized for Esrolia Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longspear.
2h weapon: Pike/Sarissa.

Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2


Set : The weapon can be set to receive a foot or mounted charge
Pike/Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge

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Esrolian Clan Protector
Civilized for Esrolia Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortsword.
Shield: Target Shield.

Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1


Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

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Esrolian Cohort
Civilized for Esrolia Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Shield Splitter : Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but
only when using the Damage Weapon special effect against shields.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
2h weapon: Great Axe.
Ranged weapon: Javelin.
Shield: Orlanthi Scutum Shield.

Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Orlanthi Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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God Forgot Holar Militia
Civilized for Esrolia Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Sling.
Shield: Western Infantry Shield.

Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location
Western Infantry Shield Size: H Reach: T Shield 1d4 AP: 4 HP:18 Enc: 5
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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God Forgot Talar Defensive School
Civilized for Esrolia Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Impromptu Weapons : Treat any objects as club MI pg 41

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Sidearm: Select one of (Dagger,Unarmed) .
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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God Forgotten Holari
Civilized for Esrolia Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Broadsword,Short Spear.


Ranged weapon: Sling.
Shield: Scutum Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Styles for Fioracitta

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Fioracitta Beast Unarmed
Civilized for Fioracitta Combat Style Card
Source: Fioracitta GenCon Scenario

Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

1h weapon: Fist.

Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0


*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4

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Fioracitta Brawling
Civilized for Fioracitta Combat Style Card
Source: Design Mechanism: Fioracitta

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Ranged weapon: Stone.
Sidearm: Select one of (Hatchet,Knife,Unarmed) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Fioracitta Citizen Levy
Civilized for Fioracitta Combat Style Card
Source: Design Mechanism: Fioracitta

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select 0 of (Falchion,Short Spear) OR do not choose 2H weapon but choose 1 of


(Falchion,Short Spear).
2h weapon: Pike.
Ranged weapon: Light Crossbow.
Sidearm: Select one of (Hatchet,Unarmed) .

Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Pike Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Fioracitta Citizen Levy without Pike
Civilized for Fioracitta Combat Style Card
Source: Fioracitta GenCon Scenario

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Falchion.
Ranged weapon: Light Crossbow.
Sidearm: Select one of (Hatchet,Unarmed) .

Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Fioracitta Combat Illusionist
Civilized for Fioracitta Combat Style Card
Source: Design Mechanism: Fioracitta

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Sidearm: Select one of (Dagger,Unarmed) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #367
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Fioracitta Concealable Weapons
Civilized for Fioracitta Combat Style Card
Source: Design Mechanism: Fioracitta

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Kill Silently,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Sidearm: Select one of (Knife,Dagger,Garrotte) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale
Garrotte Size: S Reach: T 2h 1d2 AP: 1 HP: 2 Enc: 0
Stealth : The weapon must be used from ambush.
Concealable : The weapon can be concealed
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Strangle
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale

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Fioracitta Fencing
Civilized for Fioracitta Combat Style Card
Source: Design Mechanism: Fioracitta

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Rapier.
Sidearm: Main Gauche.
Dual Weapon Combinations: Rapier with Main Gauche
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1


Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale

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Fioracitta Fighting Mystic
Civilized for Fioracitta Combat Style Card
Source: Design Mechanism: Fioracitta

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

2h weapon: Quarterstaff.
Sidearm: Unarmed.

Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #370
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Fioracitta Gentlemen's Last Resort
Civilized for Fioracitta Combat Style Card
In some cities one cannot enter governmental or other buildings armed. Gentlemen have found a way
around that. Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Dagger Cane,Sword Cane,Weighted Cane,Weighted Gloves,Stiletto) .


Sidearm: Unarmed.
Dual Weapon Combinations: Dagger Cane or Sword Cane or Weighted Cane with Weighted
Gloves or Stiletto
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Dagger Cane Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Stiletto concealed in the hilt of a cane
Concealable : The weapon can be concealed
Offensive Bleed,Impale,Kill Silently,Remise,Stun Location
Stiletto Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Small dagger for stabbing, not cutting
Concealable : The weapon can be concealed
Offensive Bleed,Impale,Kill Silently,Remise
Sword Cane Size: M Reach: L 1h 1d8 AP: 4 HP: 8 Enc: 1 Narrow <3m: -1 grade* <1.5m: -2 grades*
Rapier concealed in the hilt of a cane
Concealable : The weapon can be concealed
Offensive Bleed,Impale,Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #371
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Weighted Cane Size: M Reach: L 1h 1d6+2 AP: 6 HP: 6 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Reinforced, weighted cane
Concealable : The weapon can be concealed
Offensive Bash,Stun Location
Weighted Gloves Size: S Reach: T 1h 1d3+1 AP: 4 HP: 6 Enc: 2
Gloves with hidden weigths
Concealable : The weapon can be concealed
Offensive Remise,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #372
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Fioracitta Mylady's Secret
Civilized for Fioracitta Combat Style Card
In some cities one cannot enter governmental or other buildings armed. Ladies have found a way around
that. Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Hatpin,Comb,Cosh,Stiletto) .


Sidearm: Unarmed.

Comb Size: S Reach: S 1h 1d6 AP: 4 HP: 4 Enc: 0


Metal hair comb with wicked teeth
Concealable : The weapon can be concealed
Offensive Bleed,Kill Silently,Remise
Cosh Size: M Reach: M 1h 1d6 AP: 8 HP: 6 Enc: 0 Narrow <1.5m: -1 grade
Weighted, flexible weapon
Concealable : The weapon can be concealed
Offensive Bash,Stun Location
Hatpin Size: S Reach: S 1h 1d4 AP: 4 HP: 4 Enc: 0
Stiletto disguised as a hatpin or hairpin
Concealable : The weapon can be concealed
Offensive Bleed,Impale,Kill Silently,Remise
Stiletto Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Small dagger for stabbing, not cutting
Concealable : The weapon can be concealed
Offensive Bleed,Impale,Kill Silently,Remise
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #373
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Fioracitta Rural Defence
Civilized for Fioracitta Combat Style Card
Source: Fioracitta GenCon Scenario

Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

2h weapon: Quarterstaff.

Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #374
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Fioracitta Self Defence
Civilized for Fioracitta Combat Style Card
Source: Fioracitta GenCon Scenario

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Fist.
Ranged weapon: Stone.
Sidearm: Select one of (Club,Dagger,Knife,Chain) .

Chain Size: M Reach: M 1h 1d4 AP: 8 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Entangle
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #375
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Fioracitta Shipboard Combat
Civilized for Fioracitta Combat Style Card
Source: Design Mechanism: Fioracitta

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club,Longsword.
Ranged weapon: Light Crossbow.
Sidearm: Select one of (Dagger,Unarmed) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #376
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Fioracitta Swashbuckling
Civilized for Fioracitta Combat Style Card
Source: Design Mechanism: Fioracitta

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longsword.
Sidearm: Select one of (Dagger,Main Gauche,Unarmed) .
Dual Weapon Combinations: Longsword with Dagger or Main Gauche
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #377
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Pugilism
Civilized for Fioracitta Combat Style Card
Source: Design Mechanism: Fioracitta

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Remise,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

Sidearm: Select one of (Dagger,Unarmed) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #378
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Self Defence
Barbarian for Mythic Britain,Lyonesse,Fioracitta Combat Style Card
Source: Design Mechanism: Mythic Britain

Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Fist.
Sidearm: Select one of (Celtic Dagger,Celtic Thrown Dagger) .

Celtic Dagger Size: S Reach: S 1h 1d4+1 AP: 4 HP: 8 Enc: 1


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Celtic Thrown Dagger Size: S Reach: S 1h 1d4 AP: 4 HP: 8 Enc: 1 Range: 5/10/20
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #379
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Underwater Attack
Civilized for Fioracitta Combat Style Card
Source: Design Mechanism: Fioracitta

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

Sidearm: Unarmed.

Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #380
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Fonrit

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #381
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #382
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Afadjanni Bladedance
Civilized for Fonrit Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longspear.
Ranged weapon: Barbed Javelin.
Sidearm: Select one of (Dagger,Knife) .
Shield: Target Shield.

Barbed Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Marksman,Pin Weapon(Shield),Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Kill Silently,Remise
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Afadjanni Bladedance - Coastal
Civilized for Fonrit Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longspear.
Ranged weapon: Barbed Javelin.
Sidearm: Select one of (Dagger,Knife) .
Shield: Target Shield.

Barbed Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Marksman,Pin Weapon(Shield),Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Kill Silently,Remise
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

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Afadjanni Wrestling
Civilized for Fonrit Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.
Iron holds : This unarmed style teaches techniques to maintain holds on an opponent. Any opposed rolls to
escape from the Grip Special Effect or Grappling are one step harder. Unarmed Only.
Unarmed throws : This unarmed style teaches techniques to use an opponent’s weight against him and
drop him prone. When using the Trip Opponent Special Effect the Brawn, Evade or Acrobatics roll to avoid
falling prone is one step harder. Unarmed Only.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.
Grappling transition : when grappling, if you succeed on a grapple check to do damage, you may instead
shift the location of your grapple to an adjacent location.
Joint lock : if you have established a grapple against an opponent’s limb (as determined by the GM), step
up your damage mod one step when applying grappling damage. Does not work on things without bones.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

1h weapon: Fist.

Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0


*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Calari Grip
Civilized for Fonrit Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Falchion,Short Spear,Knotted Whip) .


Ranged weapon: Select one of (Barbed Javelin,Light Crossbow) .
Sidearm: Unarmed.
Shield: Target Shield.

Barbed Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Knotted Whip Size: M Reach: VL 1h 0 AP: 2 HP: 8 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
Offensive : The weapon cannot be used to parry.
Defensive Entangle
Offensive Entangle,Stun Location
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon

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Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Harem Protector
Civilized for Fonrit Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Falchion,Fonritian Spear-Sword.


Ranged weapon: Select one of (Barbed Javelin,Heavy Crossbow) .
Sidearm: Unarmed.
Shield: Scutum Shield.

Barbed Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Fonritian Spear-Sword Size: L Reach: L 1h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2
grades
Offensive Bleed,Sunder
Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Impale,Marksman,Rapid Reload,Sunder
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Kadam Slave Scuffle
Civilized for Fonrit Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Impromptu Weapons : Treat any objects as club MI pg 41
Street Mob* : Permits a group of three or more fellow citizens to utilise the Intimidate creature ability but
only before combat starts or when they have their opponents at a severe disadvantage.The mob may
intimidate opponents as a prelude to combat or to avoid it altogether: growls, snarls,roars, surges and so
forth. Opponents must make an unopposed Willpower roll to hold their ground; a success allows a character
to stand his ground, whereas a failure indicates that they must spend the next round instinctively placing
distance between themselves and the creature. If he fumbles the Willpower roll, then the character flees at
maximum speed. A critical success allows the character to ignore any further intimida- tion attempts by the
creature or its brethren during that encounter. The effect continues for as long as the creature continues to
act in a threatening manner, which includes it making an attack.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club,Fist.
Ranged weapon: Stone.
Sidearm: Select one of (Dagger,Knife) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location

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Kareeshtu Doublecross
Civilized for Fonrit Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Falchion,Longspear,Whip) .


Ranged weapon: Barbed Javelin.
Sidearm: Select one of (Dagger,Knife) .
Shield: Target Shield.
Dual Weapon Combinations: Falchion with Dagger or Knife
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Barbed Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale
Whip Size: M Reach: VL 1h 1d3 AP: 2 HP: 8 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.

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Offensive : The weapon cannot be used to parry.
Defensive Entangle
Offensive Entangle,Grip,Stun Location,Take Weapon

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Ompalam Overseer
Civilized for Fonrit Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Whip,Falchion) OR do not choose 2H weapon but choose 2 of


(Whip,Falchion).
2h weapon: Quarterstaff.
Ranged weapon: Light Crossbow.
Sidearm: Select one of (Dagger,Unarmed) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Whip Size: M Reach: VL 1h 1d3 AP: 2 HP: 8 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive : The weapon cannot be used to parry.
Defensive Entangle
Offensive Entangle,Grip,Stun Location,Take Weapon

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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Shovel Tusker Cavalry
Civilized for Fonrit Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longspear.
Ranged weapon: Select one of (Barbed Javelin,Short Bow) .

Barbed Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Marksman,Pin Weapon(Shield),Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #393
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Slave Soldier
Civilized for Fonrit Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Intimidating Scream (Formation) : Style encourages frequent yells and bellows in combat to intimidate
foes, making any psychological resistance rolls inflicted on an opponent one grade harder. This trait allows
the formation to utilise the Intimidate creature ability but only before combat starts or when they have their
opponents at a severe disadvantage. Opponents must make an unopposed Willpower roll to hold their
ground; a success allows a character to stand his ground, whereas a failure indicates that they must spend
the next round instinctively placing distance between themselves and the creature. If he fumbles the
Willpower roll, then the character flees at maximum speed. A critical success allows the character to ignore
any further intimida- tion attempts by the creature or its brethren during that encounter.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Falchion,Fonritian Spear-Sword.


Ranged weapon: Select one of (Barbed Javelin,Heavy Crossbow) .
Sidearm: Dagger.
Shield: Scutum Shield.

Barbed Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Fonritian Spear-Sword Size: L Reach: L 1h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2
grades
Offensive Bleed,Sunder
Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Impale,Marksman,Rapid Reload,Sunder
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #394
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Umathelan Noble
Barbarian for Fonrit Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Broadsword,Short Spear.


Ranged weapon: Javelin.
Shield: Orlanthi Scutum Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Orlanthi Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #396
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Yad Strife
Civilized for Fonrit Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Street Mob* : Permits a group of three or more fellow citizens to utilise the Intimidate creature ability but
only before combat starts or when they have their opponents at a severe disadvantage.The mob may
intimidate opponents as a prelude to combat or to avoid it altogether: growls, snarls,roars, surges and so
forth. Opponents must make an unopposed Willpower roll to hold their ground; a success allows a character
to stand his ground, whereas a failure indicates that they must spend the next round instinctively placing
distance between themselves and the creature. If he fumbles the Willpower roll, then the character flees at
maximum speed. A critical success allows the character to ignore any further intimida- tion attempts by the
creature or its brethren during that encounter. The effect continues for as long as the creature continues to
act in a threatening manner, which includes it making an attack.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Select two of (Whip,Club,Fist) .


Ranged weapon: Stone.
Sidearm: Unarmed.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Take Weapon
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Take Weapon
Whip Size: M Reach: VL 1h 1d3 AP: 2 HP: 8 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive : The weapon cannot be used to parry.
Defensive Entangle
Offensive Entangle,Grip,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Yellow Elf Ranger
Civilized for Fonrit Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

On the Fly : On the Fly. Reduce ranged attack penalties for a fast moving target by one grade

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Shortsword.
Ranged weapon: Select one of (Elf Bow, Elf Blowgun) .
Shield: Heater.

Elf Blowgun Size: Reach: Ranged AP: 4 HP: 6 Enc: 0 Load time: 2 Range: 5/10/30
Offensive Inject Venom,Marksman,Rapid Reload
Elf Bow Size: L Reach: Ranged 1d8+2 AP: 8 HP:15 Enc: 1 Range: 15/100/175
Offensive Impale,Marksman,Rapid Reload
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Styles for Hyborean - An Ancient and Decadent Civilization

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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Stygian Charioteer
Civilized for Hyborean - An Ancient and Decadent Civilization Combat Style Card
Charioteers circle the battle-line, firing into enemy ranks, and charging down any breaks in the lines.
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Chariot Fighting : Style allows those riding in a chariot to ignore the skill cap placed upon their combat rolls
by the driver’s Drive skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Shortspear,Khopesh,Battleaxe) .


Ranged weapon: Select one of (Recurve Bow,Javelin) .
Shield: Target Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Khopesh Size: M Reach: M 1h 1d8 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
A strange and fabulous sword, the khopesh has a sickle- like blade with its outside curve bearing the edge of the weapon. The shape
of the weapon makes for heavier blows but at the expense of the blade’s speed.
Offensive Bash
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Stygian Conscript or Slave Army
Civilized for Hyborean - An Ancient and Decadent Civilization Combat Style Card
The bulk of Stygian armies are untested conscripts or slaves, sent into battle with whatever equipment they
can scavenge. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Club,Flail,Shortspear) .


Sidearm: Select one of (Dagger,Hatchet) .
Shield: Select one of (Target Shield,Peltast Shield) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Flail Size: M Reach: M 1h 1d6 AP: 3 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Bash
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Stygian Mameluk Bowman
Civilized for Hyborean - An Ancient and Decadent Civilization Combat Style Card
An elite warrior-caste, these men are well- trained, disciplined and devout Settites to boot. Wielding spear or
bow, they are expected to hold out against any enemy. Source: Campaign - Fan material for Hyborean
campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Khopesh,Battleaxe.
Ranged weapon: Recurve Bow.
Sidearm: Dagger.
Shield: Scutum Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Khopesh Size: M Reach: M 1h 1d8 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
A strange and fabulous sword, the khopesh has a sickle- like blade with its outside curve bearing the edge of the weapon. The shape
of the weapon makes for heavier blows but at the expense of the blade’s speed.
Offensive Bash
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Stygian Mameluk Highborn
Civilized for Hyborean - An Ancient and Decadent Civilization Combat Style Card
The true-blooded Stygian nobility revel in warfare, mastering bow, spear and khopesh in the manner of their
giant-like ancestor race. They ride heavy chariots to battle. Source: Campaign - Fan material for Hyborean
campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Chariot Fighting : Style allows those riding in a chariot to ignore the skill cap placed upon their combat rolls
by the driver’s Drive skill.
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Strong Pull : This Combat Style emphasises strength training and techniques to maximise a bow’s pull.
Increase the Damage Modifier when firing the bow by one step.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Khopesh,Battleaxe) OR do not choose 2H weapon but choose 2 of


(Khopesh,Battleaxe).
2h weapon: Glaive/Rhomphaia.
Ranged weapon: Recurve Bow.
Sidearm: Dagger.
Shield: Hoplite.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Glaive/Rhomphaia Size: L Reach: L 2h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2
grades
A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole. Typically, the blade is around 45 centimetres
(18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a socket-shaft configuration similar to an axe head,
rather than having a tang like a sword or naginata. Occasionally, glaive blades were created with a small hook on the reverse side to
better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed,Sunder
Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.

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Offensive Bash,Stun Location
Khopesh Size: M Reach: M 1h 1d8 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
A strange and fabulous sword, the khopesh has a sickle- like blade with its outside curve bearing the edge of the weapon. The shape
of the weapon makes for heavier blows but at the expense of the blade’s speed.
Offensive Bash
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload

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Stygian Mameluk Spearman
Civilized for Hyborean - An Ancient and Decadent Civilization Combat Style Card
An elite warrior-caste, these men are well- trained, disciplined and devout Settites to boot. Wielding spear or
bow, they are expected to hold out against any enemy. Source: Campaign - Fan material for Hyborean
campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Shortspear,Khopesh,Battleaxe) .


Sidearm: Dagger.
Shield: Scutum Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Khopesh Size: M Reach: M 1h 1d8 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
A strange and fabulous sword, the khopesh has a sickle- like blade with its outside curve bearing the edge of the weapon. The shape
of the weapon makes for heavier blows but at the expense of the blade’s speed.
Offensive Bash
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Stygian Scout
Civilized for Hyborean - An Ancient and Decadent Civilization Combat Style Card
With no tradition of heavy cavalry, Stygians use lightly armoured riders to scout and harass the enemy.
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear.
Ranged weapon: Javelin.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Target Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #407
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Stygian Skirmisher
Civilized for Hyborean - An Ancient and Decadent Civilization Combat Style Card
These agile warriors throw spears at the enemy ranks and melt away if pursued. Source: Campaign - Fan
material for Hyborean campaign from RangerDan

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Javelin.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Peltast Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #408
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Stygian Slinger
Civilized for Hyborean - An Ancient and Decadent Civilization Combat Style Card
Mocked as a peasant’s weapon, slings are deadly in the right hands. Source: Campaign - Fan material for
Hyborean campaign from RangerDan

Longshot : The style emphasises accurate fire at extreme ranges. When firing ranged weapons, use the
row one step above the correct row for Distance. (ie. when shooting at 125m., use the 101 – 120m. row).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Select one of (Sling,Staff Sling) .


Sidearm: Select one of (Dagger,Hatchet) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location
Staff Sling Size: E Reach: Ranged 2d6 AP: 3 HP: 6 Enc: 2 Load time: 4 Range: 5/25/30
Offensive Marksman,Rapid Reload,Stun Location

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Styles for Hyborean - Armies of the Hyborian Kings

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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Bossonian Long Bowman
Civilized for Hyborean - Armies of the Hyborian Kings Combat Style Card
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Strong Pull : This Combat Style emphasises strength training and techniques to maximise a bow’s pull.
Increase the Damage Modifier when firing the bow by one step.
Longshot : The style emphasises accurate fire at extreme ranges. When firing ranged weapons, use the
row one step above the correct row for Distance. (ie. when shooting at 125m., use the 101 – 120m. row).
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Broadsword,Battleaxe,Mace) .


Ranged weapon: Long Bow.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Buckler.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload

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Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location

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Gunderland Pikeman
Civilized for Hyborean - Armies of the Hyborian Kings Combat Style Card
Gunderland Pikemen use shields in formation to defend themselves from missiles, and switch to sword and
shield at closer ranges. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Pike-and-Shield : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this. This style allows
a fighter in formation to use the shield’s Passive Blocking ability on 2 locations against ranged attacks even
though he is carrying a two- handed weapon.Pike and Buckler Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Broadsword,Battleaxe,Shortsword) OR do not choose 2H weapon but


choose 2 of (Broadsword,Battleaxe,Shortsword).
2h weapon: Pike.
Ranged weapon: Long Bow.
Sidearm: Dagger.
Shield: Buckler.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload

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Pike Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Hyborian Archer
Civilized for Hyborean - Armies of the Hyborian Kings Combat Style Card
Trained bowmen can make arrows rain on their enemies, causing all but the most heavily armoured troops
to falter. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Select one of (Long Bow,Recurve Bow) .
Sidearm: Select one of (Dagger,Hatchet) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Hyborian Crossbowman
Civilized for Hyborean - Armies of the Hyborian Kings Combat Style Card
A crossbow cannot match a bow’s rate of fire, but basic skill can be taught in a week, and the weapon is
potent even in a novice’s hand. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Crossbow handling : Despite their many disadvantages, given the right training crossbows are simple to
use. Any shot taken without penalty (Standard difficulty) instead becomes Easy difficulty. Crossbows Only.
Reload Drill : This style includes heavily drilled actions for improving the reload times of ranged weapons.
Reduce Reload time of one weapon by one action. Rapid Reload is no longer available as a Special Effect
for that weapon.
Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Select one of (Light Crossbow,Heavy Crossbow) .
Sidearm: Select one of (Dagger,Hatchet) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Impale,Marksman,Rapid Reload,Sunder
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Hyborian Halberdier
Civilized for Hyborean - Armies of the Hyborian Kings Combat Style Card
Filling a similar role to pikemen on the field, Halberdiers lose on reach but are more potent in the swirl of
melee. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
2h weapon: Select one of (Halberd/Poleaxe,Glaive/Rhomphaia,) .
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Glaive/Rhomphaia Size: L Reach: L 2h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2
grades
A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole. Typically, the blade is around 45 centimetres
(18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a socket-shaft configuration similar to an axe head,
rather than having a tang like a sword or naginata. Occasionally, glaive blades were created with a small hook on the reverse side to
better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed,Sunder
Halberd/Poleaxe Size: L Reach: VL 2h 1d8+2 AP: 4 HP:10 Enc: 4 Narrow <3m: -2 grades* <1.5m: -3
grades*
Set : The weapon can be set to receive a foot or mounted charge
Offensive Entangle,Impale,Sunder
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Hyborian Knight
Civilized for Hyborean - Armies of the Hyborian Kings Combat Style Card
Most Hyborian generals believe that a charge by lance-armed heavy cavalry will win any battle. Whether
noble-born knights or more lowly men-at-arms, these warriors are the elite of Hyborian armies. Source:
Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Lancer : This Combat Style emphasizes devastating charges with Lances or other weapons. Performing a
mounted charge with this combat style does not incur the one step difficulty penalty.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Battleaxe,Longsword,Broadsword,Falchion,Mace,Military Pick,Flail) OR


do not choose 2H weapon but choose 2 of
(Battleaxe,Longsword,Broadsword,Falchion,Mace,Military Pick,Flail).
2h weapon: Ball & chain.
Sidearm: Dagger.
Shield: Select one of (Heater,Kite) .

Ball & chain Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 2 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bash,Entangle,Stun Location
Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Flail Size: M Reach: M 1h 1d6 AP: 3 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.

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Offensive Bash
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Hyborian Pikeman
Civilized for Hyborean - Armies of the Hyborian Kings Combat Style Card
Pikemen are the most common infantrymen in Hyborian armies; a row of pikes is an insurmountable
obstacle to any charge. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Longspear,Shortsword) OR do not choose 2H weapon but choose 2 of


(Longspear,Shortsword).
2h weapon: Pike/Sarissa.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Pike/Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Hyborian Siege Arbalister
Civilized for Hyborean - Armies of the Hyborian Kings Combat Style Card
Elite crossbowmen specialised in static battles like sieges. Their large pavise shields protect them from
enemy fire. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Crossbow handling : Despite their many disadvantages, given the right training crossbows are simple to
use. Any shot taken without penalty (Standard difficulty) instead becomes Easy difficulty. Crossbows Only.
Pavisier : This combat style includes training in carrying a pavise that can be deployed for protection. When
carrying a pavise on the back it is considered to be ‘worn’ (one-half ENC). Wearing a pavise on the back
allows for passive blocking for attacks coming from the rear.
Reload Drill : This style includes heavily drilled actions for improving the reload times of ranged weapons.
Reduce Reload time of one weapon by one action. Rapid Reload is no longer available as a Special Effect
for that weapon.
Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Broadsword,Battleaxe,Mace) .


Sidearm: Dagger.
Shield: Pavise.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Pavise Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
A pavise is a large shield used for cover that can be stood on the ground with an attached spike or worn on the back. Treat as a
Scutum
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #422
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Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #423
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hyborian Spearman
Civilized for Hyborean - Armies of the Hyborian Kings Combat Style Card
Spearmen form the main line of battle and anchor an enemy in place. Spears have fallen out of favour in
Hyborian military thought, though many other nations still field vast numbers of spearmen, most notably
Khitai. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear,Shortsword.


Shield: Select one of (Kite,Scutum Shield,Hoplite) .

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Hyperborean Gaunt
Civilized for Hyborean - Armies of the Hyborian Kings Combat Style Card
The tall warriors of Hyperborea fight in a manner not unlike their Nordheimr enemies. Slow of thought and
speech, in battle they reveal a terrifying fury. Source: Campaign - Fan material for Hyborean campaign from
RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Berserker : The style emphasises entering into a violent frenzy where personal safety and pain are
disregarded. At the beginning of a fight, or upon taking an injury, a berserker may attempt to roll his POW x5
to enter a frenzy. When in a frenzy: - Damage modifier is increased by one step. - Parrying or Evading
attacks are one step more difficult. - Endurance rolls for resisting the effects of injury are one step easier. -
Effects of Fatigue are ignored. After the fight any deferred Fatigue levels plus one additional level are
applied."
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Battleaxe,Broadsword,Falchion,Mace,Military Pick,Shortspear) OR do


not choose 2H weapon but choose 2 of (Battleaxe,Broadsword,Falchion,Mace,Military
Pick,Shortspear).
2h weapon: Select one of (Great Axe,Great Hammer,Greatsword) .
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Viking.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Great Hammer Size: H Reach: L 2h 1d10+3 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location,Sunder
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale,Sunder
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Viking Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Hyperborean Knight of Poltain
Civilized for Hyborean - Armies of the Hyborian Kings Combat Style Card
The premiere military force of Aquilonia, they are equally deadly on horseback as on foot. Source:
Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Lancer : This Combat Style emphasizes devastating charges with Lances or other weapons. Performing a
mounted charge with this combat style does not incur the one step difficulty penalty.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Longsword,Battleaxe,Broadsword,Falchion,Mace,Military Pick,Flail) OR


do not choose 2H weapon but choose 2 of
(Longsword,Battleaxe,Broadsword,Falchion,Mace,Military Pick,Flail).
2h weapon: Select one of (Lance,Greatsword,Ball & chain) .
Sidearm: Dagger.
Shield: Select one of (Heater,Kite) .

Ball & chain Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 2 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bash,Entangle,Stun Location
Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Flail Size: M Reach: M 1h 1d6 AP: 3 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Offensive Bash
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale,Sunder
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #428
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Kothic Spahi
Civilized for Hyborean - Armies of the Hyborian Kings Combat Style Card
The Spahis of Koth have adopted the cavalry styles of their ancestral enemies in Shem and Turan. Source:
Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Lancer : This Combat Style emphasizes devastating charges with Lances or other weapons. Performing a
mounted charge with this combat style does not incur the one step difficulty penalty.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Broadsword,Falchion,Scimitar) OR do not choose 2H weapon but


choose 2 of (Broadsword,Falchion,Scimitar).
2h weapon: Lance.
Ranged weapon: Recurve Bow.
Sidearm: Dagger.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Nemedian Adventurer
Civilized for Hyborean - Armies of the Hyborian Kings Combat Style Card
This famed band of not-quite mercenaries nominally owes allegiance to the king of Nemedia. Mostly
composed of nobles or men- at-arms too poor to be knights, the Adventurers are tough and practical
fighters. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Crossbow handling : Despite their many disadvantages, given the right training crossbows are simple to
use. Any shot taken without penalty (Standard difficulty) instead becomes Easy difficulty. Crossbows Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Battleaxe,Broadsword,Falchion,Flail,Mace,Military Pick) OR do not


choose 2H weapon but choose 2 of (Battleaxe,Broadsword,Falchion,Flail,Mace,Military Pick).
2h weapon: Select one of (Greatsword,Ball & chain) .
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Select one of (Heater,Kite) .

Ball & chain Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 2 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bash,Entangle,Stun Location
Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Flail Size: M Reach: M 1h 1d6 AP: 3 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #430
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Offensive Bash
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale,Sunder
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Styles for Hyborean - Barbarians of the North

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Nordheimr Reaver
Barbarian for Hyborean - Barbarians of the North Combat Style Card
The Nordheimr are skilled sailors. On their longships, reavers terrorise coastal villages, killing, looting and
taking slaves. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Create opening : This technique for wielders of two weapons involves pushing aside an enemy’s defenses
with one weapon and following up with the other. The Style allows usage of the ‘Flurry’ Special Effect for
dual-wielders; the follow- up attack must be with a different weapon. Two weapons Only.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Sea Legs : Practitioners of this Combat Style are used to fighting on the unstable surface of a sea-faring
ship. They may ignore the penalty for ‘Fighting while on unstable ground’ in this situation.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Battleaxe,Broadsword,Falchion,Mace,Military Pick,Shortspear) .


Sidearm: Select one of (Dagger,Hatchet) .

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Nordheimr or Cimmerian Berserker
Barbarian for Hyborean - Barbarians of the North Combat Style Card
While all barbarians have a healthy lust for battle, some amongst them are blessed with a terrifying
blood-frenzy of such violence that they lose all sense of self-preservation or pain. Source: Campaign - Fan
material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Berserker : The style emphasises entering into a violent frenzy where personal safety and pain are
disregarded. At the beginning of a fight, or upon taking an injury, a berserker may attempt to roll his POW x5
to enter a frenzy. When in a frenzy: - Damage modifier is increased by one step. - Parrying or Evading
attacks are one step more difficult. - Endurance rolls for resisting the effects of injury are one step easier. -
Effects of Fatigue are ignored. After the fight any deferred Fatigue levels plus one additional level are
applied."
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select 0 of (Long Axe 1H,Broadsword,Falchion,Mace,Military Pick,Shortspear) OR do


not choose 2H weapon but choose 1 of (Long Axe 1H,Broadsword,Falchion,Mace,Military
Pick,Shortspear).
2h weapon: Select one of (Great Axe,Great Hammer,Greatsword) .
Sidearm: Select one of (Dagger,Hatchet) .

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Great Hammer Size: H Reach: L 2h 1d10+3 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades

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Offensive Bash,Stun Location,Sunder
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale,Sunder
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Nordheimr or Cimmerian Freeman
Barbarian for Hyborean - Barbarians of the North Combat Style Card
Nordheimr and Cimmerians warriors fight to protect their steads or raid their neighbours. They are skilled
with spear, sword and shield. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Battleaxe,Broadsword,Falchion,Mace,Military Pick,Shortspear) .


Sidearm: Select one of (Dagger,Hatchet) .
Shield: Select one of (Viking,Target Shield) .

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale
Viking Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Nordheimr or Cimmerian Hunter
Barbarian for Hyborean - Barbarians of the North Combat Style Card
The bow is a coward’s weapon amongst the barbarians; only hunters learn to use it. Nonetheless, come
war-time, these skilled archers are in high demand. Source: Campaign - Fan material for Hyborean
campaign from RangerDan

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Battleaxe,Broadsword,Falchion,Shortspear) .


Ranged weapon: Short Bow.
Sidearm: Select one of (Dagger,Hatchet) .

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Nordheimr or Cimmerian Jarl or Jarlsguard
Barbarian for Hyborean - Barbarians of the North Combat Style Card
Barbarian chieftains are amongst the best fighters of their clan or stead, and surround themselves with their
fiercest and most loyal warriors. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Create opening : This technique for wielders of two weapons involves pushing aside an enemy’s defenses
with one weapon and following up with the other. The Style allows usage of the ‘Flurry’ Special Effect for
dual-wielders; the follow- up attack must be with a different weapon. Two weapons Only.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Battleaxe,Broadsword,Falchion,Mace,Military Pick,Shortspear) OR do


not choose 2H weapon but choose 2 of (Battleaxe,Broadsword,Falchion,Mace,Military
Pick,Shortspear).
2h weapon: Select one of (Great Axe,Great Hammer,Greatsword) .
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Select one of (Viking,Target Shield) .

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades

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Offensive Bleed,Sunder
Great Hammer Size: H Reach: L 2h 1d10+3 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location,Sunder
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale,Sunder
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale
Viking Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Nordheimr or Cimmerian Thrall
Barbarian for Hyborean - Barbarians of the North Combat Style Card
In the North, slaves fight for their masters; barbarian raiders have no use for passive slaves, and would
show no mercy. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Club.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Styles for Hyborean - Behind the Scenes

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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hyperborean Assassin
Civilized for Hyborean - Behind the Scenes Combat Style Card
Sometimes a single dagger can accomplish more than an army’s worth of swords. Source: Campaign - Fan
material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Poisoner : The style includes training in using poison on weapons and delivering it effectively to the target.
The user of this Combat Style may use a Special Effect to ‘Inject Poison’, in order to deliver an Injected
poison to the target on an unprotected area, ignoring any armour, but forfeiting a damage roll. Inject Poison
follows the same rules as Choose Location with regards to usage with ranged weapons. The GM may rule
that a sufficiently armoured target has no unprotected areas and is therefore immune to Inject Poison.
Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Crossbow handling : Despite their many disadvantages, given the right training crossbows are simple to
use. Any shot taken without penalty (Standard difficulty) instead becomes Easy difficulty. Crossbows Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword,Garrotte.
Ranged weapon: Select one of (Blowgun,Light Crossbow,Dart) .
Sidearm: Select one of (Dagger,Dagger Cane,Stiletto) .

Blowgun Size: Reach: Ranged AP: 1 HP: 4 Enc: 0 Load time: 2 Range: 10/20/30
Offensive Impale,Inject Venom,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Dagger Cane Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Stiletto concealed in the hilt of a cane
Concealable : The weapon can be concealed
Offensive Bleed,Impale,Kill Silently,Remise,Stun Location
Dart Size: M Reach: S Ranged 1d4 AP: 2 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Impale,Marksman,Rapid Reload
Garrotte Size: S Reach: T 2h 1d2 AP: 1 HP: 2 Enc: 0
Stealth : The weapon must be used from ambush.
Concealable : The weapon can be concealed

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Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Kill Silently,Remise,Strangle
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Stiletto Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Small dagger for stabbing, not cutting
Concealable : The weapon can be concealed
Offensive Bleed,Impale,Kill Silently,Remise

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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hyperborean Cultist
Civilized for Hyborean - Behind the Scenes Combat Style Card
Fearing discovery at every turn, cultists prefer weapons that are easy to hide, as well as other underhanded
methods to dispatch their enemies. Source: Campaign - Fan material for Hyborean campaign from
RangerDan

Poisoner : The style includes training in using poison on weapons and delivering it effectively to the target.
The user of this Combat Style may use a Special Effect to ‘Inject Poison’, in order to deliver an Injected
poison to the target on an unprotected area, ignoring any armour, but forfeiting a damage roll. Inject Poison
follows the same rules as Choose Location with regards to usage with ranged weapons. The GM may rule
that a sufficiently armoured target has no unprotected areas and is therefore immune to Inject Poison.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Shortsword,Club) OR do not choose 2H weapon but choose 2 of


(Shortsword,Club).
2h weapon: Quarterstaff.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Hyperborean Spy or Agent
Civilized for Hyborean - Behind the Scenes Combat Style Card
Trained to impersonate anyone, from thug to knight, agents practice with an unusual mix of weapons.
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Broadsword,Scimitar,Quarterstaff,Club) .


Ranged weapon: Select one of (Short Bow,Light Crossbow) .
Sidearm: Dagger.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Styles for Hyborean - Desert Dwellers

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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Caravaneer
Nomad for Hyborean - Desert Dwellers Combat Style Card
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Crossbow handling : Despite their many disadvantages, given the right training crossbows are simple to
use. Any shot taken without penalty (Standard difficulty) instead becomes Easy difficulty. Crossbows Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar,Shortspear.
Ranged weapon: Select one of (Light Crossbow,Short Bow,Javelin) .
Sidearm: Select one of (Dagger,Hatchet) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Desert Nomad
Nomad for Hyborean - Desert Dwellers Combat Style Card
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Scimitar.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Ghulistan Hillman
Barbarian for Hyborean - Desert Dwellers Combat Style Card
The barbaric hillmen of Ghulistan are a fierce people, similar in temperament to the barbarians of the north.
Surrounded by powerful enemies, they resist all incursions. Source: Campaign - Fan material for Hyborean
campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Berserker : The style emphasises entering into a violent frenzy where personal safety and pain are
disregarded. At the beginning of a fight, or upon taking an injury, a berserker may attempt to roll his POW x5
to enter a frenzy. When in a frenzy: - Damage modifier is increased by one step. - Parrying or Evading
attacks are one step more difficult. - Endurance rolls for resisting the effects of injury are one step easier. -
Effects of Fatigue are ignored. After the fight any deferred Fatigue levels plus one additional level are
applied."

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar.
2h weapon: Select one of (Great Axe,Tulwar) .
Sidearm: Dagger.
Shield: Target Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale
Tulwar Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Heavy two-handed scimitar
Offensive Bleed,Sunder

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Iranistani City Militia
Civilized for Hyborean - Desert Dwellers Combat Style Card
Iranistani cities maintain well-equipped and occasionally well-trained militia for defense. When a larger force
is needed, the Iranistani recruit the desert nomads as mercenaries. Source: Campaign - Fan material for
Hyborean campaign from RangerDan

Crossbow handling : Despite their many disadvantages, given the right training crossbows are simple to
use. Any shot taken without penalty (Standard difficulty) instead becomes Easy difficulty. Crossbows Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Scimitar.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Kozaki Freerider
Nomad for Hyborean - Desert Dwellers Combat Style Card
The kozaki are a fierce desert folk opposed to the expansion and frequently raiding the kingdom of Turan.
Their reputation attracts many foreign fighters to their number. Source: Campaign - Fan material for
Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Battleaxe,Falchion,Mace,Scimitar,Shortspear) .


Ranged weapon: Select one of (Recurve Bow,Javelin) .
Sidearm: Dagger.
Shield: Target Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Shemite Asshuri
Civilized for Hyborean - Desert Dwellers Combat Style Card
An elite warrior caste from the meadow cities of Shem, Asshuri train as light cavalrymen or foot archers.
Veteran Asshuri are adept at both roles. They are often employed as mercenaries by Shem’s wealthy
neighbours. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Strong Pull : This Combat Style emphasises strength training and techniques to maximise a bow’s pull.
Increase the Damage Modifier when firing the bow by one step.
Lancer : This Combat Style emphasizes devastating charges with Lances or other weapons. Performing a
mounted charge with this combat style does not incur the one step difficulty penalty.
Longshot : The style emphasises accurate fire at extreme ranges. When firing ranged weapons, use the
row one step above the correct row for Distance. (ie. when shooting at 125m., use the 101 – 120m. row).
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar.
2h weapon: Lance.
Ranged weapon: Recurve Bow.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Select one of (Buckler,Target Shield) .

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder

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Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Styles for Hyborean - Empire of the Inland Sea

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Mighty Archer of Turan
Nomad for Hyborean - Empire of the Inland Sea Combat Style Card
An elite regiment ofMounted archers, these warriors report directly to the king. Source: Campaign - Fan
material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Longshot : The style emphasises accurate fire at extreme ranges. When firing ranged weapons, use the
row one step above the correct row for Distance. (ie. when shooting at 125m., use the 101 – 120m. row).
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Strong Pull : This Combat Style emphasises strength training and techniques to maximise a bow’s pull.
Increase the Damage Modifier when firing the bow by one step.
Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Battleaxe,Falchion,Mace,Scimitar,Shortspear) OR do not choose 2H


weapon but choose 2 of (Battleaxe,Falchion,Mace,Scimitar,Shortspear).
2h weapon: Select one of (Lance,Tulwar) .
Ranged weapon: Recurve Bow.
Sidearm: Dagger.
Shield: Target Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location

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Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale
Tulwar Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Heavy two-handed scimitar
Offensive Bleed,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Turanian Imperial Horseman
Nomad for Hyborean - Empire of the Inland Sea Combat Style Card
The best warriors are promoted to the Imperial Horsemen with great honours, a rank roughly equivalent to a
Hyborian knight. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Battleaxe,Falchion,Mace,Scimitar,Shortspear) OR do not choose 2H


weapon but choose 2 of (Battleaxe,Falchion,Mace,Scimitar,Shortspear).
2h weapon: Select one of (Lance,Tulwar) .
Ranged weapon: Recurve Bow.
Sidearm: Dagger.
Shield: Target Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale
Tulwar Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Heavy two-handed scimitar
Offensive Bleed,Sunder

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Turanian Miner
Nomad for Hyborean - Empire of the Inland Sea Combat Style Card
Specialised in siege warfare unsuited to TuranianMounted armies, the Miners are tasked with bringing
down the fortresses in the way of Turan’s imperial ambitions. Source: Campaign - Fan material for
Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Battleaxe,Falchion,,Mace,Military Pick,Scimitar) .


Ranged weapon: Recurve Bow.
Sidearm: Dagger.
Shield: Kite.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade

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Offensive Bleed

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Turanian Soldier
Nomad for Hyborean - Empire of the Inland Sea Combat Style Card
Trained in spear, sword or bow, these horsemen are the backbone of Turan’s armies. Source: Campaign -
Fan material for Hyborean campaign from RangerDan

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Shortspear,Scimitar) .


Ranged weapon: Recurve Bow.
Sidearm: Dagger.
Shield: Target Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Styles for Hyborean - Frontier Life

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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Bailiff or Magistrate
Civilized for Hyborean - Frontier Life Combat Style Card
Representatives of the crown in the kingdom’s backwaters, these men must sometimes enforce their rulings
with steel. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Longsword,Battleaxe) OR do not choose 2H weapon but choose 2 of


(Longsword,Battleaxe).
2h weapon: Battleaxe 2H.
Sidearm: Dagger.
Shield: Heater.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Battleaxe 2H Size: L Reach: M 2h 1d8+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale

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Bandit
Civilized for Hyborean - Frontier Life Combat Style Card
Sometimes the poor turn to brigandage, if crops fail or the taxman is too greedy. Source: Campaign - Fan
material for Hyborean campaign from RangerDan

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Quarterstaff.
Sidearm: Select one of (Dagger,Hatchet) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location

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Beast Hunter
Civilized for Hyborean - Frontier Life Combat Style Card
The hunting of large, dangerous or exotic prey can be lucrative business. Specialists learn various
techniques to kill these beasts. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Battleaxe,Mace,Military Pick,Trident,Longspear) .


Ranged weapon: Select one of (Long Bow,Recurve Bow,Heavy Crossbow,Javelin) .
Sidearm: Select one of (Dagger,Hatchet) .

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Impale,Marksman,Rapid Reload,Sunder
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload

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Trident Size: L Reach: Ranged 1d8 AP: 4 HP:10 Enc: 2 Load time: 1 Range: 10/15/30
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Impale,Marksman,Rapid Reload

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Borderer or Forester
Civilized for Hyborean - Frontier Life Combat Style Card
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Battleaxe,Broadsword,Falchion,Longsword) .


Ranged weapon: Select one of (Long Bow,Recurve Bow) .
Sidearm: Select one of (Dagger,Hatchet) .

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload

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Patrolman or Outrider
Civilized for Hyborean - Frontier Life Combat Style Card
Lightly armed cavalrymen kingdom’s roads from bandits. protect the Source: Campaign - Fan material for
Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Crossbow handling : Despite their many disadvantages, given the right training crossbows are simple to
use. Any shot taken without penalty (Standard difficulty) instead becomes Easy difficulty. Crossbows Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Battleaxe,Broadsword,Mace,Shortspear) .


Ranged weapon: Select one of (Light Crossbow,Short Bow) .
Sidearm: Select one of (Dagger,Hatchet) .

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Peasant or Herder
Civilized for Hyborean - Frontier Life Combat Style Card
Every herder or peasant learns to protect his farm or herd from predators... or thieves. Source: Campaign -
Fan material for Hyborean campaign from RangerDan

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Club,Flail,Shortspear) OR do not choose 2H weapon but choose 2 of


(Club,Flail,Shortspear).
2h weapon: Quarterstaff.
Sidearm: Select one of (Dagger,Hatchet) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Flail Size: M Reach: M 1h 1d6 AP: 3 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Bash
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location

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Slave-Catcher
Civilized for Hyborean - Frontier Life Combat Style Card
Whether chasing fugitives or on the hunt for new stock, these men are specialists in capturing other men.
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Mace,Club,Net) .


Ranged weapon: Select one of (Light Crossbow,Short Bow,Sling,Bolas) .

Bolas Size: Reach: Ranged 1d4 AP: 2 HP: 2 Enc: 0 Range: 10/25/50
Defensive Entangle
Offensive Entangle,Marksman,Rapid Reload,Stun Location
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Net Size: S Reach: L 1h 1d4 AP: 2 HP:20 Enc: 3 Range: 20/100/200 Narrow <3m: -1 grade <1.5m: -2
grades
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Defensive Entangle
Offensive Entangle,Remise
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

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Styles for Hyborean - Great Kingdoms of the East

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #480
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Khitan Alchemist-Engineer
Civilized for Hyborean - Great Kingdoms of the East Combat Style Card
Khitai’s supremacy in the fields of engineering and alchemy is unchallenged. When facing dangerous foes,
Khitai’s alchemist-engineers field ever more inventive devices to destroy their enemies. Source: Campaign -
Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Crossbow handling : Despite their many disadvantages, given the right training crossbows are simple to
use. Any shot taken without penalty (Standard difficulty) instead becomes Easy difficulty. Crossbows Only.
Longshot : The style emphasises accurate fire at extreme ranges. When firing ranged weapons, use the
row one step above the correct row for Distance. (ie. when shooting at 125m., use the 101 – 120m. row).
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Select one of (Light Crossbow,Heavy Crossbow) .


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Marksman,Rapid Reload,Sunder
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Khitan Archer
Civilized for Hyborean - Great Kingdoms of the East Combat Style Card
In Khitai commoners are forbidden to bear arms in peace-time, and so are often sent to war woefully
unprepared for combat. Khitan armies are generally inexperienced conscripts. Source: Campaign - Fan
material for Hyborean campaign from RangerDan

Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Select one of (Long Bow,Recurve Bow) .
Sidearm: Select one of (Dagger,Hatchet) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #482
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Khitan Cavalry
Civilized for Hyborean - Great Kingdoms of the East Combat Style Card
In Khitai commoners are forbidden to bear arms in peace-time, and so are often sent to war woefully
unprepared for combat. Khitan armies are generally inexperienced conscripts. Source: Campaign - Fan
material for Hyborean campaign from RangerDan

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear.
Ranged weapon: Javelin.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Target Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Khitan Charioteers
Civilized for Hyborean - Great Kingdoms of the East Combat Style Card
In Khitai commoners are forbidden to bear arms in peace-time, and so are often sent to war woefully
unprepared for combat. Khitan armies are generally inexperienced conscripts. Source: Campaign - Fan
material for Hyborean campaign from RangerDan

Chariot Fighting : Style allows those riding in a chariot to ignore the skill cap placed upon their combat rolls
by the driver’s Drive skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Shortspear,Khopesh,Battleaxe) .


Ranged weapon: Select one of (Recurve Bow,Javelin) .
Shield: Target Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Khopesh Size: M Reach: M 1h 1d8 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
A strange and fabulous sword, the khopesh has a sickle- like blade with its outside curve bearing the edge of the weapon. The shape
of the weapon makes for heavier blows but at the expense of the blade’s speed.
Offensive Bash
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #484
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Khitan Conscript Infantry
Civilized for Hyborean - Great Kingdoms of the East Combat Style Card
In Khitai commoners are forbidden to bear arms in peace-time, and so are often sent to war woefully
unprepared for combat. Khitan armies are generally inexperienced conscripts. Source: Campaign - Fan
material for Hyborean campaign from RangerDan

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Club,Flail,Shortspear) .


Sidearm: Select one of (Dagger,Hatchet) .
Shield: Select one of (Target Shield,Peltast Shield) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Flail Size: M Reach: M 1h 1d6 AP: 3 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Bash
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Khitan Crossbowman
Civilized for Hyborean - Great Kingdoms of the East Combat Style Card
In Khitai commoners are forbidden to bear arms in peace-time, and so are often sent to war woefully
unprepared for combat. Khitan armies are generally inexperienced conscripts. Source: Campaign - Fan
material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Crossbow handling : Despite their many disadvantages, given the right training crossbows are simple to
use. Any shot taken without penalty (Standard difficulty) instead becomes Easy difficulty. Crossbows Only.
Reload Drill : This style includes heavily drilled actions for improving the reload times of ranged weapons.
Reduce Reload time of one weapon by one action. Rapid Reload is no longer available as a Special Effect
for that weapon.
Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Select one of (Light Crossbow,Heavy Crossbow) .
Sidearm: Select one of (Dagger,Hatchet) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Impale,Marksman,Rapid Reload,Sunder
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #486
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Khitan Martial Artist
Civilized for Hyborean - Great Kingdoms of the East Combat Style Card
In some regions of Khitai commoners circumvent the prohibition to bear arms by learning to fight with
common implements or their bare hands. Source: Campaign - Fan material for Hyborean campaign from
RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.
Unarmed throws : This unarmed style teaches techniques to use an opponent’s weight against him and
drop him prone. When using the Trip Opponent Special Effect the Brawn, Evade or Acrobatics roll to avoid
falling prone is one step harder. Unarmed Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Unarmed,Flail) OR do not choose 2H weapon but choose 2 of


(Unarmed,Flail).
2h weapon: Quarterstaff.
Sidearm: Knife.

Flail Size: M Reach: M 1h 1d6 AP: 3 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Bash
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Vendhyan Kshatriya
Civilized for Hyborean - Great Kingdoms of the East Combat Style Card
In the strictly caste-segregated Vendhya, only the noble Kshatriya are allowed to own arms or become
professional soldiers. They train to fight asLancers or spearmen, and some carry bows to act as archers if
needed. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Lancer : This Combat Style emphasizes devastating charges with Lances or other weapons. Performing a
mounted charge with this combat style does not incur the one step difficulty penalty.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Shortspear,Scimitar) OR do not choose 2H weapon but choose 2 of


(Shortspear,Scimitar).
2h weapon: Select one of (Lance,Tulwar) .
Ranged weapon: Recurve Bow.
Sidearm: Dagger.
Shield: Kite.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.

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Offensive Impale,Sunder
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Tulwar Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Heavy two-handed scimitar
Offensive Bleed,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #489
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Vendhyan Mahout
Civilized for Hyborean - Great Kingdoms of the East Combat Style Card
Vendhyan war elephants are like castles that walk. Safe within the howdah, Kshatriya mahouts fire on their
enemies. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Military Pick,Shortsword.


Ranged weapon: Select one of (Recurve Bow,Javelin) .
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #490
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Vendhyan Rakhsha
Civilized for Hyborean - Great Kingdoms of the East Combat Style Card
The Rakhsha of the Himelian Mountains are the servants of the dread Seers of Ymsha. Learned in both
martial arts and sorcery, they kill on their behalf as warriors or assassins. Source: Campaign - Fan material
for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Poisoner : The style includes training in using poison on weapons and delivering it effectively to the target.
The user of this Combat Style may use a Special Effect to ‘Inject Poison’, in order to deliver an Injected
poison to the target on an unprotected area, ignoring any armour, but forfeiting a damage roll. Inject Poison
follows the same rules as Choose Location with regards to usage with ranged weapons. The GM may rule
that a sufficiently armoured target has no unprotected areas and is therefore immune to Inject Poison.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Scimitar,Garrotte,Unarmed) .


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Garrotte Size: S Reach: T 2h 1d2 AP: 1 HP: 2 Enc: 0
Stealth : The weapon must be used from ambush.
Concealable : The weapon can be concealed
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Kill Silently,Remise,Strangle
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Styles for Hyborean - Horsemen of the Steppes

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Hyrkanian Horse Archer
Nomad for Hyborean - Horsemen of the Steppes Combat Style Card
The bulk of the Hyrkanian hordes are horse archers. Riding around their enemies, they overwhelm them
under a rain of arrows. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Longshot : The style emphasises accurate fire at extreme ranges. When firing ranged weapons, use the
row one step above the correct row for Distance. (ie. when shooting at 125m., use the 101 – 120m. row).
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Mace,Scimitar,Shortspear) .


Ranged weapon: Recurve Bow.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Hyrkanian Lancer - Cataphract
Nomad for Hyborean - Horsemen of the Steppes Combat Style Card
The Hyrkanian elite are heavy cavalrymen as deadly as any Hyborian knight. They fire volley after volley
into enemy ranks and then destroy them in a devastating charge. Source: Campaign - Fan material for
Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Lancer : This Combat Style emphasizes devastating charges with Lances or other weapons. Performing a
mounted charge with this combat style does not incur the one step difficulty penalty.
Longshot : The style emphasises accurate fire at extreme ranges. When firing ranged weapons, use the
row one step above the correct row for Distance. (ie. when shooting at 125m., use the 101 – 120m. row).
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Battleaxe,Falchion,Mace,Scimitar) OR do not choose 2H weapon but


choose 2 of (Battleaxe,Falchion,Mace,Scimitar).
2h weapon: Lance.
Ranged weapon: Recurve Bow.
Sidearm: Dagger.
Shield: Target Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1

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Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Styles for Hyborean - Jungle Kingdoms

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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Corsair
Barbarian for Hyborean - Jungle Kingdoms Combat Style Card
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Sea Legs : Practitioners of this Combat Style are used to fighting on the unstable surface of a sea-faring
ship. They may ignore the penalty for ‘Fighting while on unstable ground’ in this situation.
Water Combat : The style allows its user to ignore the skill cap placed on combat rolls by the Swim skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear.
Ranged weapon: Javelin.
Sidearm: Select one of (Dagger,Hatchet) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Darfari Cannibal
Primitive for Hyborean - Jungle Kingdoms Combat Style Card
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Net,Club.
Ranged weapon: Bolas.
Sidearm: Dagger.

Bolas Size: Reach: Ranged 1d4 AP: 2 HP: 2 Enc: 0 Range: 10/25/50
Defensive Entangle
Offensive Entangle,Marksman,Rapid Reload,Stun Location
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Net Size: S Reach: L 1h 1d4 AP: 2 HP:20 Enc: 3 Range: 20/100/200 Narrow <3m: -1 grade <1.5m: -2
grades
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Defensive Entangle
Offensive Entangle,Remise

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Darfari Cannibal Brute
Primitive for Hyborean - Jungle Kingdoms Combat Style Card
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Berserker : The style emphasises entering into a violent frenzy where personal safety and pain are
disregarded. At the beginning of a fight, or upon taking an injury, a berserker may attempt to roll his POW x5
to enter a frenzy. When in a frenzy: - Damage modifier is increased by one step. - Parrying or Evading
attacks are one step more difficult. - Endurance rolls for resisting the effects of injury are one step easier. -
Effects of Fatigue are ignored. After the fight any deferred Fatigue levels plus one additional level are
applied."
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
2h weapon: Great Club.
Sidearm: Select one of (Dagger,Hatchet) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Great Club Size: H Reach: L 2h 2d6 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload

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Kushite Champion
Nomad for Hyborean - Jungle Kingdoms Combat Style Card
The strongest warriors are given a permanent position at the chief’s side and the pick of the tribes’
weapons, such as the traditional Kushite warclubs, or the occasional Stygian weapon acquired in war or
trade. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Battleaxe,Falchion,Shortsword,Shortspear,Club) OR do not choose 2H


weapon but choose 2 of (Battleaxe,Falchion,Shortsword,Shortspear,Club).
2h weapon: Great Club.
Sidearm: Select one of (Hatchet,Dagger) .
Shield: Kite.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Great Club Size: H Reach: L 2h 2d6 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Kushite Hunter
Nomad for Hyborean - Jungle Kingdoms Combat Style Card
The spear puts food on the table and enemies in the ground. All men in the Southern Kingdoms know how
to wield it. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longspear,Shortspear.
Ranged weapon: Select one of (Atlatl,Javelin) .
Sidearm: Dagger.

Atlatl Size: +1 step Reach: Ranged AP: 4 HP: 4 Enc: 1 Load time: 1 Range: 0/10/20
Defensive Entangle
Offensive Entangle,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Marksman,Pin Weapon(Shield),Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.

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Kushite Impi Spearman
Nomad for Hyborean - Jungle Kingdoms Combat Style Card
The tribesmen of the Black Kingdoms war incessantly. With their flint-tipped spears and hardwood clubs,
they are as fierce as any Northern reaver. Source: Campaign - Fan material for Hyborean campaign from
RangerDan

Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Club.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Kite.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Kushite Witchdoctor
Primitive for Hyborean - Jungle Kingdoms Combat Style Card
The Witch Doctors of Kush rely on magical secrets for defense. They often ensorcell beasts of the jungle to
fight at their side. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Poisoner : The style includes training in using poison on weapons and delivering it effectively to the target.
The user of this Combat Style may use a Special Effect to ‘Inject Poison’, in order to deliver an Injected
poison to the target on an unprotected area, ignoring any armour, but forfeiting a damage roll. Inject Poison
follows the same rules as Choose Location with regards to usage with ranged weapons. The GM may rule
that a sufficiently armoured target has no unprotected areas and is therefore immune to Inject Poison.
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
2h weapon: Quarterstaff.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location

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Pygmy Headshrinker
Primitive for Hyborean - Jungle Kingdoms Combat Style Card
In the deep jungle, the pygmies and other tribals are experts in the use of many deadly poisons. Source:
Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Poisoner : The style includes training in using poison on weapons and delivering it effectively to the target.
The user of this Combat Style may use a Special Effect to ‘Inject Poison’, in order to deliver an Injected
poison to the target on an unprotected area, ignoring any armour, but forfeiting a damage roll. Inject Poison
follows the same rules as Choose Location with regards to usage with ranged weapons. The GM may rule
that a sufficiently armoured target has no unprotected areas and is therefore immune to Inject Poison.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Blowgun.


Sidearm: Dagger.

Blowgun Size: Reach: Ranged AP: 1 HP: 4 Enc: 0 Load time: 2 Range: 10/20/30
Offensive Inject Venom,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise

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Styles for Hyborean - The Deep Wilderness

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Pictish Brave
Primitive for Hyborean - The Deep Wilderness Combat Style Card
Fierce and fearless, Pictish Braves stalk their foes with their bows and charge in with spears and axes.
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Club.
Ranged weapon: Short Bow.
Sidearm: Select one of (Dagger,Hatchet) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Pictish Hunter
Primitive for Hyborean - The Deep Wilderness Combat Style Card
Every Pict must learn to hunt, to contribute to the success of the tribe. Source: Campaign - Fan material for
Hyborean campaign from RangerDan

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Hatchet.
Ranged weapon: Short Bow.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

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Pictish Woad Warrior
Primitive for Hyborean - The Deep Wilderness Combat Style Card
The tribe’s favoured warriors go to war with the blessings of the tribe’s totems. Painted head to toe in
shamanistic symbols, they fight with a terrifying ferocity. Source: Campaign - Fan material for Hyborean
campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Berserker : The style emphasises entering into a violent frenzy where personal safety and pain are
disregarded. At the beginning of a fight, or upon taking an injury, a berserker may attempt to roll his POW x5
to enter a frenzy. When in a frenzy: - Damage modifier is increased by one step. - Parrying or Evading
attacks are one step more difficult. - Endurance rolls for resisting the effects of injury are one step easier. -
Effects of Fatigue are ignored. After the fight any deferred Fatigue levels plus one additional level are
applied."
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Shortspear,Club) OR do not choose 2H weapon but choose 2 of


(Shortspear,Club).
2h weapon: Great Club.
Sidearm: Select one of (Dagger,Hatchet) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Great Club Size: H Reach: L 2h 2d6 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.

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Offensive Impale

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Styles for Hyborean - The Light of Civilization

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Beggar
Civilized for Hyborean - The Light of Civilization Combat Style Card
Even those with nothing fight with something. Source: Campaign - Fan material for Hyborean campaign
from RangerDan

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Ranged weapon: Stone.
Sidearm: Knife.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location

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Bravo
Civilized for Hyborean - The Light of Civilization Combat Style Card
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Create opening : This technique for wielders of two weapons involves pushing aside an enemy’s defenses
with one weapon and following up with the other. The Style allows usage of the ‘Flurry’ Special Effect for
dual-wielders; the follow- up attack must be with a different weapon. Two weapons Only.
Cross Parry : A wielder of two weapons can choose to attempt a cross-parry. This increases the difficulty of
a parry by one grade, but increases the size of the parry to one size larger than the larger of the parrying
weapons. Two Size M or smaller weapons Only.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Lunge : Mastery of the rapier allows for lightning-fast strikes. This style allows usage of the ‘Flurry’ Special
Effect. Rapier Only.
Showmanship : This style emphasises exaggerated moves and flourishes intended to impress an
audience or taunt an opponent. Using this style in combat allows a combatant to spend an available Special
Effect to ‘put on a show’ for all onlookers as a demonstration of prowess, humour or disdain. Roll an
appropriate skill (Combat Style, Perform, Dance, other) to determine the effect. If used to impress an
audience, a successful roll may sway the audience to the fighter’s favour. If used to enrage or intimidate an
opponent, the opponent may resist with a Willpower roll, with a failure leading to a penalty to actions at the
GM’s discretion.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Rapier.
Sidearm: Select one of (Main Gauche,Dagger ) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
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Offensive Impale

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Duelist
Civilized for Hyborean - The Light of Civilization Combat Style Card
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Lunge : Mastery of the rapier allows for lightning-fast strikes. This style allows usage of the ‘Flurry’ Special
Effect. Rapier Only.
Showmanship : This style emphasises exaggerated moves and flourishes intended to impress an
audience or taunt an opponent. Using this style in combat allows a combatant to spend an available Special
Effect to ‘put on a show’ for all onlookers as a demonstration of prowess, humour or disdain. Roll an
appropriate skill (Combat Style, Perform, Dance, other) to determine the effect. If used to impress an
audience, a successful roll may sway the audience to the fighter’s favour. If used to enrage or intimidate an
opponent, the opponent may resist with a Willpower roll, with a failure leading to a penalty to actions at the
GM’s discretion.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Rapier.

Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1

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Enforcer
Civilized for Hyborean - The Light of Civilization Combat Style Card
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Club,Mace,Shortsword) .


Ranged weapon: Light Crossbow.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Guardsman or Bodyguard
Civilized for Hyborean - The Light of Civilization Combat Style Card
The wealthy maintain guardsmen as well trained and equipped as any soldier. Source: Campaign - Fan
material for Hyborean campaign from RangerDan

Crossbow handling : Despite their many disadvantages, given the right training crossbows are simple to
use. Any shot taken without penalty (Standard difficulty) instead becomes Easy difficulty. Crossbows Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Broadsword,Scimitar.
Ranged weapon: Light Crossbow.
Sidearm: Dagger.
Shield: Select one of (Heater,Target Shield) .

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Guttersnipe
Civilized for Hyborean - The Light of Civilization Combat Style Card
When your job is cutting purse-strings, you get handy with a knife. Source: Campaign - Fan material for
Hyborean campaign from RangerDan

Dagger Prowess : Permits the user to treat his knfie and dagger blocks and parries as ‘Medium’ sized,
enabling him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Kill Silently,Press Advantage,Remise,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Sidearm: Select one of (Dagger,Knife) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #522
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Judicial Champion
Civilized for Hyborean - The Light of Civilization Combat Style Card
A specialist in one-on-one combat, champions are skilled in a wide variety of weapons. Where trial by
combat exists, these men are highly sought after. Source: Campaign - Fan material for Hyborean campaign
from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Create opening : This technique for wielders of two weapons involves pushing aside an enemy’s defenses
with one weapon and following up with the other. The Style allows usage of the ‘Flurry’ Special Effect for
dual-wielders; the follow- up attack must be with a different weapon. Two weapons Only.
Showmanship : This style emphasises exaggerated moves and flourishes intended to impress an
audience or taunt an opponent. Using this style in combat allows a combatant to spend an available Special
Effect to ‘put on a show’ for all onlookers as a demonstration of prowess, humour or disdain. Roll an
appropriate skill (Combat Style, Perform, Dance, other) to determine the effect. If used to impress an
audience, a successful roll may sway the audience to the fighter’s favour. If used to enrage or intimidate an
opponent, the opponent may resist with a Willpower roll, with a failure leading to a penalty to actions at the
GM’s discretion.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of


(Longspear,Battleaxe,Broadsword,Falchion,Flail,Longsword,Mace,Military
Pick,Scimitar,Shortsword) OR do not choose 2H weapon but choose 2 of
(Longspear,Battleaxe,Broadsword,Falchion,Flail,Longsword,Mace,Military
Pick,Scimitar,Shortsword).
2h weapon: Select one of (Glaive/Rhomphaia,Great Axe,Great
Hammer,Greatsword,Halberd/Poleaxe,,Military Flail,Pike,Ball & chain) .
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Select one of (Heater,Target Shield,Kite) .

Ball & chain Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 2 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bash,Entangle,Stun Location
Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Flail Size: M Reach: M 1h 1d6 AP: 3 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Bash
Glaive/Rhomphaia Size: L Reach: L 2h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2
grades
A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole. Typically, the blade is around 45 centimetres
(18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a socket-shaft configuration similar to an axe head,
rather than having a tang like a sword or naginata. Occasionally, glaive blades were created with a small hook on the reverse side to
better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed,Sunder
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Great Hammer Size: H Reach: L 2h 1d10+3 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location,Sunder
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale,Sunder
Halberd/Poleaxe Size: L Reach: VL 2h 1d8+2 AP: 4 HP:10 Enc: 4 Narrow <3m: -2 grades* <1.5m: -3
grades*
Set : The weapon can be set to receive a foot or mounted charge
Offensive Entangle,Impale,Sunder
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Flail Size: L Reach: L 2h 1d10 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Short handle attached to a chain, at the end of which is a metal ball.
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Offensive Stun Location,Sunder
Pike Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #525
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Palace Guard
Civilized for Hyborean - The Light of Civilization Combat Style Card
The last line of defence for the reigning nobility, these men might be deadly veterans... or handsome boys
that look good in uniform. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar.
2h weapon: Glaive/Rhomphaia.
Sidearm: Dagger.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Glaive/Rhomphaia Size: L Reach: L 2h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2
grades
A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole. Typically, the blade is around 45 centimetres
(18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a socket-shaft configuration similar to an axe head,
rather than having a tang like a sword or naginata. Occasionally, glaive blades were created with a small hook on the reverse side to
better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed,Sunder
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed

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Pit Fighter
Civilized for Hyborean - The Light of Civilization Combat Style Card
Fighting other men to the death for a crowd’s cheers and some coin is rarely legal, but popular nonetheless.
Pit Fighters get good fast, or die. Source: Campaign - Fan material for Hyborean campaign from
RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Create opening : This technique for wielders of two weapons involves pushing aside an enemy’s defenses
with one weapon and following up with the other. The Style allows usage of the ‘Flurry’ Special Effect for
dual-wielders; the follow- up attack must be with a different weapon. Two weapons Only.
Showmanship : This style emphasises exaggerated moves and flourishes intended to impress an
audience or taunt an opponent. Using this style in combat allows a combatant to spend an available Special
Effect to ‘put on a show’ for all onlookers as a demonstration of prowess, humour or disdain. Roll an
appropriate skill (Combat Style, Perform, Dance, other) to determine the effect. If used to impress an
audience, a successful roll may sway the audience to the fighter’s favour. If used to enrage or intimidate an
opponent, the opponent may resist with a Willpower roll, with a failure leading to a penalty to actions at the
GM’s discretion.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Long Axe 1H,Broadsword,Falchion,Shortsword) OR do not choose 2H


weapon but choose 2 of (Long Axe 1H,Broadsword,Falchion,Shortsword).
2h weapon: Ball & chain.
Sidearm: Select one of (Dagger,Hatchet) .

Ball & chain Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 2 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bash,Entangle,Stun Location
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #527
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Offensive Bleed
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #528
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Pugilist
Civilized for Hyborean - The Light of Civilization Combat Style Card
A bare-fisted brawler, fighting for coin or acclaim. A trained pugilist is dangerous even to armed men... and
is never unarmed. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Knockout : This unarmed style emphasises powerful blows to the head to knock the opponent
unconscious. When using the Stun Location special effect on the enemy’s head, the roll to resist is one
grade more difficult. Unarmed Only. Human (or human-like) opponents only.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.
Showmanship : This style emphasises exaggerated moves and flourishes intended to impress an
audience or taunt an opponent. Using this style in combat allows a combatant to spend an available Special
Effect to ‘put on a show’ for all onlookers as a demonstration of prowess, humour or disdain. Roll an
appropriate skill (Combat Style, Perform, Dance, other) to determine the effect. If used to impress an
audience, a successful roll may sway the audience to the fighter’s favour. If used to enrage or intimidate an
opponent, the opponent may resist with a Willpower roll, with a failure leading to a penalty to actions at the
GM’s discretion.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Remise,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Unarmed.
Sidearm: Cestus.

Cestus Size: S Reach: T 1h 1d3+1 AP: 5 HP: 6 Enc: 1


Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Strangle,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Realm Marksman
Civilized for Hyborean - The Light of Civilization Combat Style Card
Marksmen practice shooting at small targets, for sport or entertainment rather than war. They usually favour
one type of weapon. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Crossbow handling : Despite their many disadvantages, given the right training crossbows are simple to
use. Any shot taken without penalty (Standard difficulty) instead becomes Easy difficulty. Crossbows Only.
Longshot : The style emphasises accurate fire at extreme ranges. When firing ranged weapons, use the
row one step above the correct row for Distance. (ie. when shooting at 125m., use the 101 – 120m. row).
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Showmanship : This style emphasises exaggerated moves and flourishes intended to impress an
audience or taunt an opponent. Using this style in combat allows a combatant to spend an available Special
Effect to ‘put on a show’ for all onlookers as a demonstration of prowess, humour or disdain. Roll an
appropriate skill (Combat Style, Perform, Dance, other) to determine the effect. If used to impress an
audience, a successful roll may sway the audience to the fighter’s favour. If used to enrage or intimidate an
opponent, the opponent may resist with a Willpower roll, with a failure leading to a penalty to actions at the
GM’s discretion.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Select one of (Long Bow,Recurve Bow,Short Bow, Light Crossbow, Heavy
Crossbow) .
Sidearm: Select one of (Dagger,Hatchet) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Impale,Marksman,Rapid Reload,Sunder
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload

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Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Shanker
Civilized for Hyborean - The Light of Civilization Combat Style Card
An expert with small, concealable blades can always find work. Source: Campaign - Fan material for
Hyborean campaign from RangerDan

Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword,Main Gauche.


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale,Kill Silently,Remise
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Kill Silently,Pin Weapon (Main Gauche),Remise
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #532
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Thug
Civilized for Hyborean - The Light of Civilization Combat Style Card
A simple thug takes what he wants by force. Source: Campaign - Fan material for Hyborean campaign from
RangerDan

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Chain,Club,Mace,Shortsword) .


Sidearm: Dagger.

Chain Size: M Reach: M 1h 1d4 AP: 8 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Entangle
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Wrestler
Civilized for Hyborean - The Light of Civilization Combat Style Card
Wrestling is a popular sport in many nations. The techniques taught can be useful to an unarmed man
forced to defend himself. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Iron holds : This unarmed style teaches techniques to maintain holds on an opponent. Any opposed rolls to
escape from the Grip Special Effect or Grappling are one step harder. Unarmed Only.
Unarmed throws : This unarmed style teaches techniques to use an opponent’s weight against him and
drop him prone. When using the Trip Opponent Special Effect the Brawn, Evade or Acrobatics roll to avoid
falling prone is one step harder. Unarmed Only.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

Sidearm: Unarmed.

Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0

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Styles for Hyborean - Travellers of the Seas

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Eastern Marine
Civilized for Hyborean - Travellers of the Seas Combat Style Card
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Sea Legs : Practitioners of this Combat Style are used to fighting on the unstable surface of a sea-faring
ship. They may ignore the penalty for ‘Fighting while on unstable ground’ in this situation.
Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Long Axe 1H,Falchion,Mace,Scimitar) .


Ranged weapon: Recurve Bow.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Target Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.

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Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Freebooter
Barbarian for Hyborean - Travellers of the Seas Combat Style Card
The Zingaran freebooters are amongst the most feared pirates, renowned for their cruelty and
mercilessness. As befits their heritage, many are skilled fencers. Source: Campaign - Fan material for
Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Sea Legs : Practitioners of this Combat Style are used to fighting on the unstable surface of a sea-faring
ship. They may ignore the penalty for ‘Fighting while on unstable ground’ in this situation.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Broadsword,Rapier.
Ranged weapon: Light Crossbow.
Sidearm: Select one of (Main Gauche,Dagger) .
Shield: Buckler.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise

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Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale

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Hyborian Marine
Civilized for Hyborean - Travellers of the Seas Combat Style Card
Not all seamen on a naval vessel are trained fighters. Marines take the brunt of all boarding actions, and are
occasionally called to fight on land as well. Hyborian nations favour heavily armed footmen as marines.
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Sea Legs : Practitioners of this Combat Style are used to fighting on the unstable surface of a sea-faring
ship. They may ignore the penalty for ‘Fighting while on unstable ground’ in this situation.
Crossbow handling : Despite their many disadvantages, given the right training crossbows are simple to
use. Any shot taken without penalty (Standard difficulty) instead becomes Easy difficulty. Crossbows Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Battleaxe,Broadsword,Falchion,Mace,Military Pick,Shortspear) .


Ranged weapon: Light Crossbow.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Select one of (Heater,Kite) .

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.

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Offensive Bash,Stun Location
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Pirate
Barbarian for Hyborean - Travellers of the Seas Combat Style Card
On a pirate vessel, every sailor learns to fight. A hard life of kill-or-be-killed makes pirates bloodthirsty and
cruel. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Sea Legs : Practitioners of this Combat Style are used to fighting on the unstable surface of a sea-faring
ship. They may ignore the penalty for ‘Fighting while on unstable ground’ in this situation.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Broadsword,Falchion,Scimitar) .


Sidearm: Select one of (Dagger,Hatchet) .

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Kill Silently,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade

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Sailor
Civilized for Hyborean - Travellers of the Seas Combat Style Card
Countless merchant vessels ply the trade routes, but pirates are always a threat. Luckily, there are plentiful
bludgeons and axes on hand on a ship. Source: Campaign - Fan material for Hyborean campaign from
RangerDan

Sea Legs : Practitioners of this Combat Style are used to fighting on the unstable surface of a sea-faring
ship. They may ignore the penalty for ‘Fighting while on unstable ground’ in this situation.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
2h weapon: Quarterstaff.
Sidearm: Select one of (Dagger,Hatchet) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location

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Spear Diver
Barbarian for Hyborean - Travellers of the Seas Combat Style Card
These trained divers can hold their breaths underwater for minutes. They hunt for fish with their spears.
Source: Campaign - Fan material for Hyborean campaign from RangerDan

Water Combat : The style allows its user to ignore the skill cap placed on combat rolls by the Swim skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Short Spear.


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Marksman,Rapid Reload

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Whaler
Nomad for Hyborean - Travellers of the Seas Combat Style Card
The bravest fishing crews attempt to hunt the great beasts of the deep. They must be harpooned and
chased to exhaustion. Source: Campaign - Fan material for Hyborean campaign from RangerDan

Sea Legs : Practitioners of this Combat Style are used to fighting on the unstable surface of a sea-faring
ship. They may ignore the penalty for ‘Fighting while on unstable ground’ in this situation.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Harpoon.


Sidearm: Select one of (Dagger,Hatchet) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Harpoon Size: M Reach: L Ranged 1d8+1 AP: 4 HP: 5 Enc: 2 Load time: 1
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale,Marksman,Rapid Reload
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload

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Styles for Korantia

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Agissene Light Infantry
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Flurry : Any active shield parry can immediately be followed up by a sword blow at the cost of a further
Action Point

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Javelin.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Archery
Barbarian for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Rapid Fire : The archer can reload and fire prepared ammunition as a single Action up to three times, how-
ever, each shot is at one grade of difficulty higher than the last (Hard, Formidable, Herculean)

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Select one of (Long Bow,Short Bow,Recurve Bow) .


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Marksman,Rapid Reload
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Marksman,Rapid Reload
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #550
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Ashkorite Pikeman
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Phalanx : In phalanx formation the unit’s hedged spears and/or shields combine to provide some protection
for the group against missiles. The unit’s average Lore (Tactics and Drill) is used to oppose incoming
missile fire, which prevents the automatic award of a Special Effect if ranged attacks are not actively
parried.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
2h weapon: Pike/Sarissa.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Pike/Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #551
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Barbarian Levy
Barbarian for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Select one of (Javelin,Dart) .
Shield: Peltast Shield.

Dart Size: M Reach: S Ranged 1d4 AP: 2 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Impale,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #552
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Beastman Warrior
Barbarian for Korantia Combat Style Card
Source: Design Mechanism: Arakoline Tribute

Shield Splitter : Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but
only when using the Damage Weapon special effect against shields.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Club,Short Spear) .


Ranged weapon: Select one of (Recurve Bow,Javelin) .
Sidearm: Hatchet.
Shield: Target Shield.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #553
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Citizen Cavalry
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Select one of (Javelin,Dart) .
Shield: Select one of (Target Shield,Peltast Shield) .

Dart Size: M Reach: S Ranged 1d4 AP: 2 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Impale,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #554
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Citizen Infantry
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Phalanx : In phalanx formation the unit’s hedged spears and/or shields combine to provide some protection
for the group against missiles. The unit’s average Lore (Tactics and Drill) is used to oppose incoming
missile fire, which prevents the automatic award of a Special Effect if ranged attacks are not actively
parried.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Javelin.
Shield: Scutum Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #555
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Citizen Militia
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear.
Shield: Scutum Shield.

Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2


Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #556
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Cloak and Dagger
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortsword.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Kill Silently,Remise
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #557
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Earth's Champion
Barbarian for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Long Axe 1H.


Sidearm: Dagger.
Shield: Scutum Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #558
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Guardian
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Rapier,Morningstar.
Sidearm: Dagger.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Morningstar Size: M Reach: M 1h 1d8 AP: 5 HP: 8 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bash,Stun Location
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #559
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hunter
Barbarian for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

On the Fly : On the Fly. Reduce ranged attack penalties for a fast moving target by one grade

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortspear.
Ranged weapon: Select one of (Long Bow,Javelin) .

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Marksman,Pin Weapon(Shield),Rapid Reload
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #560
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Jekkarene Marine
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Sure-footed : No penalties for fighting on a heaving deck, and marines are even taught to hurl a javelin
from a seated position without penalty.
Hawkeye : Hawkeye. Penalties for shooting smaller than man-size targets are reduced by one grade.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Falchion.
Ranged weapon: Heavy Crossbow.
Shield: Target Shield.

Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Impale,Marksman,Rapid Reload,Sunder
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #561
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Jekkarene Skirmisher
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Recurve Bow.


Sidearm: Dagger.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #562
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Kismek Archer
Barbarian for Korantia Combat Style Card
Source: Design Mechanism: Khakun Shrugs

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Recurve Bow.

Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #563
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Kismek Lancer
Barbarian for Korantia Combat Style Card
Source: Design Mechanism: Khakun Shrugs

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Shortspear.
Ranged weapon: Recurve Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #564
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Knife Fighting
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Dodge : Dodge. This Combat Style can be used to dodge incoming blows with the effectiveness of a parry
(Size S), without going prone as when Evading.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Kill Silently,Press Advantage,Remise,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Sidearm: Select one of (Dagger,Knife) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #565
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Korantian Duelist
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar,Rapier.
Sidearm: Select one of (Main Gauche,Dagger) .
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #566
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Marksman
Barbarian for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Hawkeye : Hawkeye. Penalties for shooting smaller than man-size targets are reduced by one grade.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Select one of (Heavy Crossbow,Light Crossbow) .

Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Sunder
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Maul
Barbarian for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Select one of (Great Axe,Great Hammer,Greatsword,Great Club,Quarterstaff) .

Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Great Club Size: H Reach: L 2h 2d6 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location
Great Hammer Size: H Reach: L 2h 1d10+3 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location,Sunder
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale,Sunder
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location

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Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #568
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Paladin
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Broadsword,Shortspear.
Ranged weapon: Javelin.
Shield: Hoplite.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #569
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Reaver
Barbarian for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Sabre.
Sidearm: Dagger.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #570
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Seahunter
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

1h weapon: Harpoon.

Harpoon Size: M Reach: L Ranged 1d8+1 AP: 4 HP: 5 Enc: 2 Load time: 1
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #571
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Sidearm
Barbarian for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Versatile : Any ENC 1 single handed weapon can be used with only one grade of difficulty harder

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe.
Shield: Target Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Slinger
Barbarian for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Windage : Reduce the difficulty imposed by wind strength by one grade

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Stun Location,Trip opponent
Available weapons for the combat style

Ranged weapon: Sling.

Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Swashbuckler
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Sidearm: Dagger.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #574
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Swordsman
Civilized for Korantia Combat Style Card
Traits vary by master. Choose one of the weapons for the style Source: Design Mechanism: Shores of
Korantia

Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Broadsword,Falchion,Longsword,Sabre) .

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Impale
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Impale
Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #575
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Targeteer Light Infantry
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Shortsword.
Ranged weapon: Select one of (Javelin,Dart) .
Shield: Select one of (Buckler,Target Shield, Peltast Shield) .

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dart Size: M Reach: S Ranged 1d4 AP: 2 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Impale,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #576
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Taskan Citizen Infantry
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Khakun Shrugs

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Sidearm: Dirk.
Shield: Militia Shield.

Dirk Size: S Reach: S 1h 1d3+2 AP: 4 HP: 8 Enc: 0


Offensive Bleed,Impale,Kill Silently,Remise
Militia Shield Size: L Reach: S Shield 1d4 AP: 6 HP:10 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #577
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Taskan Swordsman
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Khakun Shrugs

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Broadsword.
Sidearm: Dagger.
Shield: Target Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

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Thennalt Hunter
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Arakoline Tribute

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Select one of (Javelin,Short Bow,Short Spear) .

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Pin Weapon(Shield)
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30

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Thennalt Skirmisher
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Arakoline Tribute

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Select one of (Recurve Bow,Javelin) .


Sidearm: Hatchet.

Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Pin Weapon(Shield)
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale

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Thennalt Thane
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Arakoline Tribute

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Select one of (Broadsword,Short Spear) .


Shield: Target Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Marksman,Rapid Reload
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

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Thennalt Warrior
Civilized for Korantia Combat Style Card
Source: Design Mechanism: Shores of Korantia

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select 0 of (Shortspear,Longspear) OR do not choose 2H weapon but choose 1 of


(Shortspear,Longspear).
2h weapon: Halberd/Poleaxe.
Sidearm: Unarmed.

Halberd/Poleaxe Size: L Reach: VL 2h 1d8+2 AP: 4 HP:10 Enc: 4 Narrow <3m: -2 grades* <1.5m: -3
grades*
Set : The weapon can be set to receive a foot or mounted charge
Offensive Entangle,Impale,Sunder
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Styles for Lyonesse

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Celtic Hunter
Barbarian for Mythic Britain,Lyonesse Combat Style Card
Source: Design Mechanism: Mythic Britain

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Select one of (Sling,Short Bow) .


Sidearm: Select one of (Celtic Dagger,Celtic Thrown Dagger) .

Celtic Dagger Size: S Reach: S 1h 1d4+1 AP: 4 HP: 8 Enc: 1


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Celtic Thrown Dagger Size: S Reach: S 1h 1d4 AP: 4 HP: 8 Enc: 1 Range: 5/10/20
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

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Celtic Noble
Barbarian for Mythic Britain,Lyonesse Combat Style Card
Source: Design Mechanism: Mythic Britain

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Celtic Longsword.


Shield: Celtic Shield.

Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Celtic Spearman
Barbarian for Lyonesse Combat Style Card
Source: Design Mechanism: Mythic Britain

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Celtic Longsword.


Shield: Celtic Shield.

Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Celtic Warrior
Barbarian for Mythic Britain,Lyonesse Combat Style Card
Source: Design Mechanism: Mythic Britain

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Celtic Longsword.


Shield: Celtic Shield.

Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Dahaut Defender
Civilized for Lyonesse Combat Style Card
Light infantry Source: Antalon Lyonesse Campaign

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe,Shortspear.
Ranged weapon: Light Crossbow.
Shield: Heater.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Effete Duelist
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Rapier.

Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1

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Faroli Fisticuffs
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

1h weapon: Fist.

Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0


*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4

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Festive Fellow Fisticuffs
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

1h weapon: Fist.

Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0


*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4

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Greenwood Raider
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword,Short Spear.


Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Hybras Citizen Militia
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBash,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Mace.
Shield: Celtic Shield.

Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #594
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hybras Foot Knight
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Celtic Longsword,Battleaxe.


Shield: Heater.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #595
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hybras Levied Archer
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects
Available weapons for the combat style

Ranged weapon: Short Bow.


Sidearm: Celtic Dagger.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #596
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hybras Mounted Knight
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Celtic Longsword.


2h weapon: Lance.
Shield: Celtic Shield.

Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #597
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hybras Street Thug
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword,Club.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #598
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hybras Ulfish Skirmisher
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Celtic Longsword.


Ranged weapon: Sling.
Shield: Celtic Shield.

Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #599
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Itinerant Forest Bandit
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Ranged weapon: Select one of (Short Bow,Sling) .
Sidearm: Celtic Dagger.

Celtic Dagger Size: S Reach: S 1h 1d4+1 AP: 4 HP: 8 Enc: 1


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #600
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Itinerant Furtive Footpad
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Ranged weapon: Sling.
Sidearm: Celtic Dagger.

Celtic Dagger Size: S Reach: S 1h 1d4+1 AP: 4 HP: 8 Enc: 1


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #601
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Itinerant Noble Outlaw
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Celtic Longsword.


Sidearm: Celtic Dagger.
Shield: Celtic Shield.

Celtic Dagger Size: S Reach: S 1h 1d4+1 AP: 4 HP: 8 Enc: 1


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #602
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Lyonesse Nobleman
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Rapier.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #603
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mancatcher Bountyhunter
Civilized for Lyonesse Combat Style Card
Source: Antalon Lyonesse Campaign

Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Whip,Unarmed.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Whip Size: M Reach: VL 1h 1d3 AP: 2 HP: 8 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive : The weapon cannot be used to parry.
Defensive Entangle
Offensive Entangle,Grip,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #604
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Not In My Gaff
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

1h weapon: Fist.

Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0


*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #605
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Scolan Vengeance
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Sidearm: Select one of (Dagger,Unarmed) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #606
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Self Defence
Barbarian for Mythic Britain,Lyonesse,Fioracitta Combat Style Card
Source: Design Mechanism: Mythic Britain

Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Fist.
Sidearm: Select one of (Celtic Dagger,Celtic Thrown Dagger) .

Celtic Dagger Size: S Reach: S 1h 1d4+1 AP: 4 HP: 8 Enc: 1


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Celtic Thrown Dagger Size: S Reach: S 1h 1d4 AP: 4 HP: 8 Enc: 1 Range: 5/10/20
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #607
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Ska Cavalry
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Celtic Longsword.


Shield: Heater.

Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #608
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Ska Duelist
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Celtic Longsword,Main Gauche.


Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #609
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Ska Mercenary
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Celtic Longsword.


Ranged weapon: Light Crossbow.
Sidearm: Celtic Dagger.
Shield: Celtic Shield.

Celtic Dagger Size: S Reach: S 1h 1d4+1 AP: 4 HP: 8 Enc: 1


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload

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Ska Skirmisher
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Select one of (Short Bow,Light Crossbow) .
Shield: Heater.

Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Ska Warrior
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Celtic Longsword,Battleaxe,Shortspear) .


Ranged weapon: Light Crossbow.
Sidearm: Celtic Dagger.
Shield: Celtic Shield.
Dual Weapon Combinations: Celtic Longsword with Celtic Dagger
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Celtic Dagger Size: S Reach: S 1h 1d4+1 AP: 4 HP: 8 Enc: 1
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Swer Mod Staffing
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

2h weapon: Quarterstaff.

Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.

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Vagabond Murder
Civilized for Lyonesse Combat Style Card
Source: Design Mechanism: Lyonesse

Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Kill Silently,Press Advantage,Remise,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Sidearm: Celtic Dagger.

Celtic Dagger Size: S Reach: S 1h 1d4+1 AP: 4 HP: 8 Enc: 1


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.

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Styles for Mediterranean - Carthage

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Carthaginian Hoplite
Civilized for Mediterranean - Carthage Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword,Shortspear.
Sidearm: Dagger.
Shield: Hoplite.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Libyan Horseman
Nomad for Mediterranean - Carthage Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis.
Ranged weapon: Select one of (Short Bow,Javelin) .
Shield: Peltast Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

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Punic Sorceress
Civilized for Mediterranean - Carthage Combat Style Card
Source: Mediterranea Mitico

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longspear.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge

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Sidonian Marine
Civilized for Mediterranean - Carthage Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Select one of (Short Bow,Net) .
Sidearm: Hatchet.

Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Net Size: S Reach: L 1h 1d4 AP: 2 HP:20 Enc: 3 Range: 20/100/200 Narrow <3m: -1 grade <1.5m: -2
grades
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Defensive Entangle
Offensive Entangle,Remise
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Styles for Mediterranean - Celtic

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Celtic Berserker
Barbarian for Mediterranean - Celtic Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Shield Splitter : Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but
only when using the Damage Weapon special effect against shields.
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Celtic Longsword,Shortspear) OR do not choose 2H weapon but choose
2 of (Celtic Longsword,Shortspear).
2h weapon: Halberd/Poleaxe.
Ranged weapon: Select one of (Short Bow,Javelin) .
Sidearm: Hatchet.
Shield: Scutum Shield.

Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Halberd/Poleaxe Size: L Reach: VL 2h 1d8+2 AP: 4 HP:10 Enc: 4 Narrow <3m: -2 grades* <1.5m: -3
grades*
Set : The weapon can be set to receive a foot or mounted charge
Offensive Entangle,Impale,Sunder
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

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Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Clan Warrior
Barbarian for Mediterranean - Celtic Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Celtic Longsword,Shortspear.


Sidearm: Dagger.
Shield: Scutum Shield.

Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Highland Hunter
Barbarian for Mediterranean - Celtic Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear.
Ranged weapon: Select one of (Short Bow,Javelin) .
Sidearm: Hatchet.

Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #626
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Styles for Mediterranean - Egyptian

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #627
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #628
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Auriga
Civilized for Mediterranean - Egyptian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Chariot Fighting : Style allows those riding in a chariot to ignore the skill cap placed upon their combat rolls
by the driver’s Drive skill.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Recurve Bow.
Shield: Gran Spara.

Gran Spara Size: L Reach: S Shield 1d4 AP: 3 HP:18 Enc: 4 Load time: 4
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #629
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Egyptian Infantryman
Civilized for Mediterranean - Egyptian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Chariot Fighting : Style allows those riding in a chariot to ignore the skill cap placed upon their combat rolls
by the driver’s Drive skill.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Khopesh,Shortspear.
Ranged weapon: Javelin.
Shield: Peltast Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Khopesh Size: M Reach: M 1h 1d8 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
A strange and fabulous sword, the khopesh has a sickle- like blade with its outside curve bearing the edge of the weapon. The shape
of the weapon makes for heavier blows but at the expense of the blade’s speed.
Offensive Bash
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #630
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Sais Archer
Civilized for Mediterranean - Egyptian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Chariot Fighting : Style allows those riding in a chariot to ignore the skill cap placed upon their combat rolls
by the driver’s Drive skill.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Recurve Bow.
Shield: Peltast Shield.

Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #631
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Mediterranean - Greece

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #632
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #633
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Citizen Hoplite
Civilized for Mediterranean - Greece Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear,Xiphos.


Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Xiphos Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
The xiphos (Ancient Greek: ξ■φος [ksíp■os]; plural xiphe, Ancient Greek: ξ■φη [ksíp■■■])[1] is a double-edged, one-handed Iron
Age straight shortsword used by the ancient Greeks. It was a secondary battlefield weapon for the Greek armies after
the dory or javelin. The classic blade was generally about 45–60 cm (18–24 in) long, although the Spartans supposedly preferred to
use blades as short as 30 cm (12 in) around the era of the Greco-Persian Wars.
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #634
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Cretan Archer
Civilized for Mediterranean - Greece Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Short Bow.
Shield: Peltast Shield.

Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #635
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Ionian Peltasta
Civilized for Mediterranean - Greece Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Javelin.
Shield: Peltast Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #636
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Macedonian Horseman
Civilized for Mediterranean - Greece Combat Style Card
Source: Mediterranea Mitico

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis,Xyston.
Shield: Peltast Shield.

Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1


Curved sword
Offensive Bleed
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Xyston Size: L Reach: VL 2h 1d10 AP: 4 HP:10 Enc: 2 Narrow <1.5m: -2 grades
Spear or lance. It measured about 3.5–4.25 meters (11.5–13.9 ft) long and was probably held by the cavalryman with both hands. It
had a wooden shaft and a spear-point at both ends.
Set : The weapon can be set to receive a foot or mounted charge
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #637
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Protector of the Heliopolis
Civilized for Mediterranean - Greece Combat Style Card
Source: Mediterranea Mitico

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Khopesh.
Shield: Peltast Shield.

Khopesh Size: M Reach: M 1h 1d8 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
A strange and fabulous sword, the khopesh has a sickle- like blade with its outside curve bearing the edge of the weapon. The shape
of the weapon makes for heavier blows but at the expense of the blade’s speed.
Offensive Bash
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #638
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Mediterranean - Iberian

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #639
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #640
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Balearic Slinger
Civilized for Mediterranean - Iberian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Select one of (Sling,Javelin) .
Shield: Peltast Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #641
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Bastetano Warrior
Civilized for Mediterranean - Iberian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Falchion.
Ranged weapon: Select one of (Short Bow,Javelin) .
Sidearm: Dagger.
Shield: Heater.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #642
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Turdetano Archer
Civilized for Mediterranean - Iberian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Falchion.
Ranged weapon: Short Bow.
Shield: Heater.

Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #643
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Mediterranean - Nubian

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #644
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #645
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Desert Hunter
Nomad for Mediterranean - Nubian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Select one of (Short Bow,Javelin) .
Shield: Gran Spara.

Gran Spara Size: L Reach: S Shield 1d4 AP: 3 HP:18 Enc: 4 Load time: 4
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #646
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Kushite Archer
Nomad for Mediterranean - Nubian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Kuschile Archery : Permits upto three arrows to be held in the drawing hand so that they maybe released
sequentially with no delay for reloading between each shot. Priming the hand requires an entire round
during which no other aggressive action may be performed

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Recurve Bow.
Sidearm: Dagger.
Shield: Peltast Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #647
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Napatian Warrior
Nomad for Mediterranean - Nubian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Khopesh, Short Spear.


Ranged weapon: Recurve Bow.
Sidearm: Hatchet.
Shield: Gran Spara.

Gran Spara Size: L Reach: S Shield 1d4 AP: 3 HP:18 Enc: 4 Load time: 4
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Khopesh Size: M Reach: M 1h 1d8 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
A strange and fabulous sword, the khopesh has a sickle- like blade with its outside curve bearing the edge of the weapon. The shape
of the weapon makes for heavier blows but at the expense of the blade’s speed.
Offensive Bash
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #648
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Mediterranean - Other

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #649
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #650
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Bully of the Bunch
Civilized for Mediterranean - Other Combat Style Card
Source: Mediterranea Mitico

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #651
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Ebon Mercenary
Civilized for Mediterranean - Other Combat Style Card
Source: Mediterranea Mitico

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear.
Ranged weapon: Recurve Bow.
Shield: Peltast Shield.

Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #652
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Holy Man
Civilized for Mediterranean - Other Combat Style Card
Source: Mediterranea Mitico

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Mace.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #653
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Mediterranean - Persian

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #654
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #655
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mede Horseman
Nomad for Mediterranean - Persian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe,Shortspear.
Ranged weapon: Short Bow.
Sidearm: Akinake.
Shield: Peltast Shield.

Akinake Size: M Reach: S 1h 1d4+2 AP: 6 HP: 8 Enc: 1


And the so-called sicarii, which were a type of bandit, were at that time reaching their greatest number, making use of small swords,
which were like the Persian acinaces in respect to their size, but curved like the Roman sica, which is where these bandits got their
name.
Offensive Bleed,Impale,Kill Silently,Remise
Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #656
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Persian Royal Guard
Civilized for Mediterranean - Persian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Recurve Bow.
Sidearm: Akinake.
Shield: Gran Spara.

Akinake Size: M Reach: S 1h 1d4+2 AP: 6 HP: 8 Enc: 1


And the so-called sicarii, which were a type of bandit, were at that time reaching their greatest number, making use of small swords,
which were like the Persian acinaces in respect to their size, but curved like the Roman sica, which is where these bandits got their
name.
Offensive Bleed,Impale,Kill Silently,Remise
Gran Spara Size: L Reach: S Shield 1d4 AP: 3 HP:18 Enc: 4 Load time: 4
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #657
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Philistine Raider
Civilized for Mediterranean - Persian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Grappler : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder. Rq6 pg 135.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Kopis,Net.
Ranged weapon: Short Bow.
Shield: Peltast Shield.

Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1


Curved sword
Offensive Bleed
Net Size: S Reach: L 1h 1d4 AP: 2 HP:20 Enc: 3 Range: 20/100/200 Narrow <3m: -1 grade <1.5m: -2
grades
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Defensive Entangle
Offensive Entangle,Remise
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #658
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Sparabara
Civilized for Mediterranean - Persian Combat Style Card
The sparabara, meaning "shield bearers" in Old Persian, were the front line infantry of the Achaemenid
Persian Empire. Wikipedia Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Short Bow.
Sidearm: Akinake.
Shield: Gran Spara.

Akinake Size: M Reach: S 1h 1d4+2 AP: 6 HP: 8 Enc: 1


And the so-called sicarii, which were a type of bandit, were at that time reaching their greatest number, making use of small swords,
which were like the Persian acinaces in respect to their size, but curved like the Roman sica, which is where these bandits got their
name.
Offensive Bleed,Impale,Kill Silently,Remise
Gran Spara Size: L Reach: S Shield 1d4 AP: 3 HP:18 Enc: 4 Load time: 4
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #659
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Mediterranean - Roman

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #660
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #661
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Equites
Civilized for Mediterranean - Roman Combat Style Card
only patricians Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Mounted Skirmisher : The style permits launching ranged attacks whilst moving fast (but not whilst
galloping).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Celtic Longsword,Shortspear.


Sidearm: Dagger.
Shield: Scutum Shield.

Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #662
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Roman Legionary
Civilized for Mediterranean - Roman Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Shortsword.
Ranged weapon: Javelin.
Shield: Scutum Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Velites
Civilized for Mediterranean - Roman Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Sling.
Sidearm: Dagger.
Shield: Peltast Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #664
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Styles for Mediterranean - Scythian

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Nomad Headhunter
Nomad for Mediterranean - Scythian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe.
Ranged weapon: Recurve Bow.
Sidearm: Akinake.
Shield: Peltast Shield.

Akinake Size: M Reach: S 1h 1d4+2 AP: 6 HP: 8 Enc: 1


And the so-called sicarii, which were a type of bandit, were at that time reaching their greatest number, making use of small swords,
which were like the Persian acinaces in respect to their size, but curved like the Roman sica, which is where these bandits got their
name.
Offensive Bleed,Impale,Kill Silently,Remise
Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload

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Scythian Raider
Nomad for Mediterranean - Scythian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Recurve Bow.
Sidearm: Akinake.
Shield: Peltast Shield.

Akinake Size: M Reach: S 1h 1d4+2 AP: 6 HP: 8 Enc: 1


And the so-called sicarii, which were a type of bandit, were at that time reaching their greatest number, making use of small swords,
which were like the Persian acinaces in respect to their size, but curved like the Roman sica, which is where these bandits got their
name.
Offensive Bleed,Impale,Kill Silently,Remise
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #668
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Scythian Spearman
Nomad for Mediterranean - Scythian Combat Style Card
Source: Mediterranea Mitico

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longspear.
Ranged weapon: Recurve Bow.
Sidearm: Akinake.

Akinake Size: M Reach: S 1h 1d4+2 AP: 6 HP: 8 Enc: 1


And the so-called sicarii, which were a type of bandit, were at that time reaching their greatest number, making use of small swords,
which were like the Persian acinaces in respect to their size, but curved like the Roman sica, which is where these bandits got their
name.
Offensive Bleed,Kill Silently,Remise
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Meeros

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #670
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Brotherhood of Dust
Nomad for Meeros Combat Style Card
Source: Design Mechanism: Meeros Doomed

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Blind Fighting : Allows user to reduce any penalties imposed due to poor lighting or temporary blinding to
be reduced by one difficulty grade.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar.
Ranged weapon: Bolas.
Sidearm: Select one of (Dagger,Garrotte) .

Bolas Size: Reach: Ranged 1d4 AP: 2 HP: 2 Enc: 0 Range: 10/25/50
Defensive Entangle
Offensive Entangle,Marksman,Rapid Reload,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Garrotte Size: S Reach: T 2h 1d2 AP: 1 HP: 2 Enc: 0
Stealth : The weapon must be used from ambush.
Concealable : The weapon can be concealed
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Kill Silently,Remise,Strangle
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed

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Dark One Cultist
Civilized for Meeros Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Whip.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Whip Size: M Reach: VL 1h 1d3 AP: 2 HP: 8 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive : The weapon cannot be used to parry.
Defensive Entangle
Offensive Entangle,Grip,Stun Location,Take Weapon

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Frontier Rogue
Barbarian for Meeros Combat Style Card
Source: Design Mechanism: Hessaret's Treasure

Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword,Club.
Ranged weapon: Short Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Frontier Skullcrusher
Barbarian for Meeros Combat Style Card
Source: Design Mechanism: Hessaret's Treasure

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Select one of (Great Hammer,Great Club,Military Flail) .


Ranged weapon: Javelin.

Great Club Size: H Reach: L 2h 2d6 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location
Great Hammer Size: H Reach: L 2h 1d10+3 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location,Sunder
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Military Flail Size: L Reach: L 2h 1d10 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Short handle attached to a chain, at the end of which is a metal ball.
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #675
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Kirstet Scout
Barbarian for Meeros Combat Style Card
Source: Design Mechanism: Hessaret's Treasure

Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear.
Ranged weapon: Sling.
Sidearm: Hatchet.

Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #676
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Kirstet villager
Barbarian for Meeros Combat Style Card
Source: Design Mechanism: Hessaret's Treasure

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe,Club.
Ranged weapon: Sling.
Sidearm: Dagger.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #677
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Kopashi Agent
Civilized for Meeros Combat Style Card
Source: Design Mechanism: Meeros Doomed

Blind Fighting : Allows user to reduce any penalties imposed due to poor lighting or temporary blinding to
be reduced by one difficulty grade.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Sling.


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Meerish Infantry
Civilized for Meeros Combat Style Card
Source: Design Mechanism: Meeros Doomed

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear.
Ranged weapon: Javelin.
Sidearm: Dagger.
Shield: Hoplite.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

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Meerish Slinger
Civilized for Meeros Combat Style Card
Source: Design Mechanism: Meeros Doomed

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Sling.
Shield: Peltast Shield.

Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Meet Your Ancestors
Civilized for Meeros Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Blind Fighting : Allows user to reduce any penalties imposed due to poor lighting or temporary blinding to
be reduced by one difficulty grade.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Remise,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

Sidearm: Select one of (Garrotte,Dagger,Unarmed) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently
Garrotte Size: S Reach: T 2h 1d2 AP: 1 HP: 2 Enc: 0
Stealth : The weapon must be used from ambush.
Concealable : The weapon can be concealed
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Kill Silently,Strangle
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Strangle,Stun Location,Take Weapon

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Mercenary Infantry
Civilized for Meeros Combat Style Card
Source: Design Mechanism: Meeros Doomed

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Shortsword.
Shield: Peltast Shield.

Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Minotaur Gladiator
Barbarian for Meeros Combat Style Card
Source: Design Mechanism: Meeros Doomed

Shield Splitter : Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but
only when using the Damage Weapon special effect against shields.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Horns.
2h weapon: Great Club.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Great Club Size: H Reach: L 2h 2d6 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location
Horns Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Impale,Strangle,Take Weapon

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Order of the Stick
Nomad for Meeros Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Down : If the fighter’s Damage Modifier is one or more steps greater than his opponent’s, his
Damage Modifier roll is counted as double solely for the purposes of calculating Knockback.
Showmanship : This style emphasises exaggerated moves and flourishes intended to impress an
audience or taunt an opponent. Using this style in combat allows a combatant to spend an available Special
Effect to ‘put on a show’ for all onlookers as a demonstration of prowess, humour or disdain. Roll an
appropriate skill (Combat Style, Perform, Dance, other) to determine the effect. If used to impress an
audience, a successful roll may sway the audience to the fighter’s favour. If used to enrage or intimidate an
opponent, the opponent may resist with a Willpower roll, with a failure leading to a penalty to actions at the
GM’s discretion.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

2h weapon: Quarterstaff.
Ranged weapon: Bolas.

Bolas Size: Reach: Ranged 1d4 AP: 2 HP: 2 Enc: 0 Range: 10/25/50
Defensive Entangle
Offensive Entangle,Marksman,Rapid Reload
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.

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Priestess of Myceras
Civilized for Meeros Combat Style Card
Source: Design Mechanism: Meeros Doomed

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Kill Silently,Press Advantage,Remise,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Styles for Monster Island

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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Brotherhood of Silent Watch
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Blind Fighting : Allows user to reduce any penalties imposed due to poor lighting or temporary blinding to
be reduced by one difficulty grade.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Maquahuitl 1H.


2h weapon: Select one of (Maquahuitl 2H,Daichui) .
Ranged weapon: Kpinga.
Shield: Kratosi.

Daichui Size: M Reach: VL 2h 1d6 AP: 5 HP: 8 Enc: 2 Narrow <3m: -2 grades <1.5m: -3 grades
Twin skulls, carved from stone or crystal or real skulls plated in copper, which are connected by a copper chain. Although intended to
be a flexible bashing weapon, the types of skulls utilised in its construction can offer the Bleed effect if their dentition is sufficiently
nasty or the chance of igniting an opponent if a skull is filled with a flammable fluid. Due to its length one end can entangle a foe, whilst
still leaving the other free to continue battering.
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bash,Entangle,Stun Location
Kpinga Size: S Reach: L Ranged 1d6 AP: 5 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Triple-bladed throwing knife, shaped so that the target is hit by one or more of the razor sharp edges, even rolling over the edge of a
shield to strike the wielder behind it.
Offensive Impale,Kill Silently,Marksman,Rapid Reload
Kratosi Size: M Reach: S Shield 1d3 AP: 3 HP: 9 Enc: 2
An ovoid wicker shield with thorns and sharks’ teeth set into its face, so that striking weapons, or even an enemy shield, can get caught
on its surface.
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash
Maquahuitl 1H Size: M Reach: L 1h 1d6+2 AP: 3 HP: 9 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Swords made from exceptionally tough hardwood, with edges inset with razor-sharp flakes of obsidian. They tend to be more fragile
than metal equivalents, but inflict very nasty wounds. Maquahuitl come in single-handed and double-handed versions.
Offensive Bleed

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Maquahuitl 2H Size: L Reach: L 2h 2d6+4 AP: 3 HP:12 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Swords made from exceptionally tough hardwood, with edges inset with razor-sharp flakes of obsidian. They tend to be more fragile
than metal equivalents, but inflict very nasty wounds. Maquahuitl come in single-handed and double-handed versions.
Offensive Bleed

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Brotherhood of Truths To Be Forgotten
Civilized for Monster Island Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Daichui.
Ranged weapon: Kpinga.
Sidearm: Ixcheltu.
Shield: Mubuchae.

Daichui Size: M Reach: VL 2h 1d6 AP: 5 HP: 8 Enc: 2 Narrow <3m: -2 grades <1.5m: -3 grades
Twin skulls, carved from stone or crystal or real skulls plated in copper, which are connected by a copper chain. Although intended to
be a flexible bashing weapon, the types of skulls utilised in its construction can offer the Bleed effect if their dentition is sufficiently
nasty or the chance of igniting an opponent if a skull is filled with a flammable fluid. Due to its length one end can entangle a foe, whilst
still leaving the other free to continue battering.
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bash,Entangle,Stun Location
Ixcheltu Size: S Reach: VL 1h 1d4+2 AP: 2 HP: 4 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
A thorn- or shark tooth-embedded rope which is used rather like a whip, but can be applied as a garrotte in a stealth situation. Due to
the barbs the rope can inflict serious bleeding.
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bleed,Entangle,Kill Silently,Remise
Kpinga Size: S Reach: L Ranged 1d6 AP: 5 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Triple-bladed throwing knife, shaped so that the target is hit by one or more of the razor sharp edges, even rolling over the edge of a
shield to strike the wielder behind it.
Offensive Impale,Kill Silently,Marksman,Rapid Reload
Mubuchae Size: M Reach: S Shield 1d4+1 AP: 2 HP: 4 Enc: 1
A fan with reinforced spars, so that it is able to parry incoming attacks and even cover a limited number of Hit Locations as if it were a
shield. The fan’s upper edge when opened is able to inflict cutting attacks
Ranged Parry : The weapon can parry ranged weapons.

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Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Brotherhood of the Carrion Scavenger
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Taiaha.
Ranged weapon: Select one of (Lasso,Bolas) .

Bolas Size: Reach: Ranged 1d4 AP: 2 HP: 2 Enc: 0 Range: 10/25/50
Defensive Entangle
Offensive Entangle,Marksman,Rapid Reload,Stun Location
Lasso Size: Reach: VL Ranged AP: 2 HP: 4 Enc: 1 Load time: 1 Range: 42282 Narrow <3m: -2 grades
<1.5m: -3 grades
Offensive Entangle,Marksman,Rapid Reload
Taiaha Size: M Reach: L 2h 1d8 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Dinosaur bone staff with a stabbing point at one end and a flattened blade at the other, used for bashing rather than cutting. The staff
is generally decorated with collars or tufts of feathers for decoration.
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Bash,Impale,Stun Location

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Brotherhood of the Chromatic Doom
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Maquahuitl 1H.


Ranged weapon: Staff of Chastisement.
Sidearm: Katar.
Shield: Kratosi.

Katar Size: S Reach: S 1h 1d4+2 AP: 5 HP: 8 Enc: 1


Punch daggers, with a wide triangular blade mounted on a frame so that the point extends before the knuckles. They are normally
made from copper and bear inscriptions as to the brotherhood to which they belongs.
Offensive Bleed,Impale,Kill Silently,Remise
Kratosi Size: M Reach: S Shield 1d3 AP: 3 HP: 9 Enc: 2
An ovoid wicker shield with thorns and sharks’ teeth set into its face, so that striking weapons, or even an enemy shield, can get caught
on its surface.
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash
Maquahuitl 1H Size: M Reach: L 1h 1d6+2 AP: 3 HP: 9 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Swords made from exceptionally tough hardwood, with edges inset with razor-sharp flakes of obsidian. They tend to be more fragile
than metal equivalents, but inflict very nasty wounds. Maquahuitl come in single-handed and double-handed versions.
Offensive Bleed
Staff of Chastisement Size: L Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 0 Load time: 3 Range: 10/150/300
Consuming Annihilation spell. Their precise effects and shaping varies from staff to staff, but it costs 1 or more Magic Points to
acti-vate the staff depending on what parameters the matrix has (divide 10 shaping points between Magnitude, Range and Targets).
For the next few minutes, the staff can be used to launch a 1d10 damage attack on the wielder’s turn (ignoring worn armour). Blasts
must be aimed with a Combat Style that includes this magical item (which some militant High Folk brotherhoods teach) and the aiming
roll is resisted in an opposed roll as per normal to overcome the spell.
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #693
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Brotherhood of the Fang
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Tepoztopilli.
Sidearm: Select one of (Cuauhololli,Maduvu,) .
Shield: Kratosi.
Dual Weapon Combinations: Cuauhololli and Maduvu
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Cuauhololli Size: M Reach: M 1h 1d6 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
The Cuahololli was a mace made of wood with a ball at the end.
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Bash,Stun Location
Kratosi Size: M Reach: S Shield 1d3 AP: 3 HP: 9 Enc: 2
An ovoid wicker shield with thorns and sharks’ teeth set into its face, so that striking weapons, or even an enemy shield, can get caught
on its surface.
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash
Maduvu Size: S Reach: S 1h 1d4+1 AP: 3 HP: 4 Enc: 1
A wavy-bladed dagger carved from the spiral horn of some monstrous beast. Its purpose is more of an assassination weapon, since
the horn blade tends to break off in the wound, preventing healing from occurring until it is surgically removed. In addition the porous
horn is an ideal method of injecting poisons into the victim.
Offensive Impale,Inject Venom,Kill Silently,Remise
Tepoztopilli Size: L Reach: VL 2h 1d10+2 AP: 3 HP:10 Enc: 2 Narrow <3m: -2 grades* <1.5m: -3 grades*
A two handed cross between a spear and a halberd, with an edge formed from obsidian flakes similar to Maquahuitl
Offensive Bleed,Impale

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Brotherhood of the Noiseless Whisper
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Bleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Urumi.
Sidearm: Select one of (Ixcheltu,Katar,) .

Ixcheltu Size: S Reach: VL 1h 1d4+2 AP: 2 HP: 4 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
A thorn- or shark tooth-embedded rope which is used rather like a whip, but can be applied as a garrotte in a stealth situation. Due to
the barbs the rope can inflict serious bleeding.
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Entangle,Kill Silently,Remise
Katar Size: S Reach: S 1h 1d4+2 AP: 5 HP: 8 Enc: 1
Punch daggers, with a wide triangular blade mounted on a frame so that the point extends before the knuckles. They are normally
made from copper and bear inscriptions as to the brotherhood to which they belongs.
Offensive Impale,Kill Silently,Remise
Urumi Size: M Reach: M 1h 1d8 AP: 2 HP: 4 Enc: 1 Narrow <1.5m: -1 grade
The coiling blade, literally a razor-edged sword made of copper thin enough to be coiled about the waist or forearms. Unfortunately its
portability and ability to be concealed make the weapon vulnerable to being broken.
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.

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Brotherhood of the Obsidian Claw
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Maquahuitl 1H.


2h weapon: Trishula.
Sidearm: Katar.
Shield: Tamking Shield.

Katar Size: S Reach: S 1h 1d4+2 AP: 5 HP: 8 Enc: 1


Punch daggers, with a wide triangular blade mounted on a frame so that the point extends before the knuckles. They are normally
made from copper and bear inscriptions as to the brotherhood to which they belongs.
Offensive Bleed,Impale,Kill Silently,Remise
Maquahuitl 1H Size: M Reach: L 1h 1d6+2 AP: 3 HP: 9 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Swords made from exceptionally tough hardwood, with edges inset with razor-sharp flakes of obsidian. They tend to be more fragile
than metal equivalents, but inflict very nasty wounds. Maquahuitl come in single-handed and double-handed versions.
Offensive Bleed
Tamking Shield Size: M Reach: M Shield 1d6 AP: 3 HP: 9 Enc: 2
A long, narrow spike-edged shield made of woven rattan, that whilst less protective offers a greater deal of offense, since its edge can
be used to slash, being embedded with sharks’ teeth.
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Bleed
Trishula Size: L Reach: VL 2h 1d10+1 AP: 4 HP: 8 Enc: 2
Stone headed tridents with blades which are capable of penetrating copper or bronze armour. Most are ground in such a way that the
edges are serrated with rearwards pointing barbs making them vicious when withdrawn from an impaling wound. They can be used
one or two handed.
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

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Brotherhood of the Relentless Pursuit
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Tepoztopilli.
Ranged weapon: Select one of (Bolas,Javelin) .

Bolas Size: Reach: Ranged 1d4 AP: 2 HP: 2 Enc: 0 Range: 10/25/50
Defensive Entangle
Offensive Entangle,Marksman,Rapid Reload,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Tepoztopilli Size: L Reach: VL 2h 1d10+2 AP: 3 HP:10 Enc: 2 Narrow <3m: -2 grades* <1.5m: -3 grades*
A two handed cross between a spear and a halberd, with an edge formed from obsidian flakes similar to Maquahuitl
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Brotherhood of the Serpentine Grace
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Cakera.


Sidearm: Select one of (Ixcheltu,Maduvu) .
Shield: Mubuchae.

Cakera Size: Reach: M Ranged 1d6 AP: 5 HP: 4 Enc: 1 Load time: 1 Range: 10/20/30
A type of chakram, appearing as a circular ring of copper intended for throwing, whose outer edge is razor sharp with protruding, oddly
curved spikes.
Offensive Bleed,Marksman,Rapid Reload
Ixcheltu Size: S Reach: VL 1h 1d4+2 AP: 2 HP: 4 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
A thorn- or shark tooth-embedded rope which is used rather like a whip, but can be applied as a garrotte in a stealth situation. Due to
the barbs the rope can inflict serious bleeding.
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bleed,Entangle,Kill Silently,Remise
Maduvu Size: S Reach: S 1h 1d4+1 AP: 3 HP: 4 Enc: 1
A wavy-bladed dagger carved from the spiral horn of some monstrous beast. Its purpose is more of an assassination weapon, since
the horn blade tends to break off in the wound, preventing healing from occurring until it is surgically removed. In addition the porous
horn is an ideal method of injecting poisons into the victim.
Offensive Impale,Inject Venom,Kill Silently,Remise
Mubuchae Size: M Reach: S Shield 1d4+1 AP: 2 HP: 4 Enc: 1
A fan with reinforced spars, so that it is able to parry incoming attacks and even cover a limited number of Hit Locations as if it were a
shield. The fan’s upper edge when opened is able to inflict cutting attacks
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Brotherhood of the Silken Death
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Toxic Touch : May wield small venomous creatures as part of the Unarmed skill, inflicting the creature's
damage instead of their own MI pg 41

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Sling.


Sidearm: Select one of (Katar,Ixcheltu) .

Ixcheltu Size: S Reach: VL 1h 1d4+2 AP: 2 HP: 4 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
A thorn- or shark tooth-embedded rope which is used rather like a whip, but can be applied as a garrotte in a stealth situation. Due to
the barbs the rope can inflict serious bleeding.
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bleed,Entangle,Kill Silently,Remise
Katar Size: S Reach: S 1h 1d4+2 AP: 5 HP: 8 Enc: 1
Punch daggers, with a wide triangular blade mounted on a frame so that the point extends before the knuckles. They are normally
made from copper and bear inscriptions as to the brotherhood to which they belongs.
Offensive Bleed,Impale,Kill Silently,Remise
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

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Brotherhood of the Unsleeping Eye
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Select one of (Cakera,Blowgun) .


Sidearm: Select one of (Bagh Nakh,Ixcheltu) .
Shield: Chimalli.

Bagh Nakh Size: S Reach: S 1h 1d6 AP: 5 HP: 6 Enc: 0


Fighting claws which are mounted over the user’s own hands.
Offensive Bleed,Kill Silently,Remise
Blowgun Size: Reach: Ranged AP: 1 HP: 4 Enc: 0 Load time: 2 Range: 10/20/30
Offensive Impale,Inject Venom,Marksman,Rapid Reload
Cakera Size: Reach: M Ranged 1d6 AP: 5 HP: 4 Enc: 1 Load time: 1 Range: 10/20/30
A type of chakram, appearing as a circular ring of copper intended for throwing, whose outer edge is razor sharp with protruding, oddly
curved spikes.
Offensive Bleed,Marksman,Rapid Reload
Chimalli Size: L Reach: S Shield 1d3 AP: 4 HP:12 Enc: 3
A large circular shield, formed from a range of different materials and decorated with coloured feathers. The basic version is a frame of
fire-hardened wooden rods, covered with woven cloth or dinosaur hide; whilst others can be formed from turtle shells. The High Folk
sometimes use copper to sheathe their shields.
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Ixcheltu Size: S Reach: VL 1h 1d4+2 AP: 2 HP: 4 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
A thorn- or shark tooth-embedded rope which is used rather like a whip, but can be applied as a garrotte in a stealth situation. Due to
the barbs the rope can inflict serious bleeding.
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bleed,Entangle,Kill Silently,Remise

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Civilian Cohort
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Stone.
Sidearm: Dagger.
Shield: Scutum Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Scutum Shield Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
rectangular, semi-cylindrical shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location

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Death Dealers
Primitive for Monster Island Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Patu,Wahaika) .


Ranged weapon: Atlatl.
Sidearm: Vajramusti.

Atlatl Size: +1 step Reach: Ranged AP: 4 HP: 4 Enc: 1 Load time: 1 Range: 0/10/20
Defensive Entangle
Offensive Entangle,Impale,Marksman,Rapid Reload
Patu Size: M Reach: S 1h 1d8 AP: 7 HP:12 Enc: 1
Stone clubs carved into a flat, ovoid shape. These are usually made of smoothed obsidian, but a few priceless examples are carved
from Jadestone. Patu faces often depict unusual designs, dependent upon the Brotherhood or Tribe it originated from.
Offensive Bash,Stun Location
Vajramusti Size: Reach: 1h +1 dmg AP: 5 HP: 6 Enc: 0
Knuckledusters with stabbing spikes protruding from either end.
Offensive Impale
Wahaika Size: M Reach: M 1h 1d6 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
A wooden or dinosaur bone club, similar to a Patu except that it has a notch on one side used to capture an opponent’s weapon.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Offensive Bash,Stun Location

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Doomed Cartographer
Civilized for Monster Island Combat Style Card
Source: Campaign - A Monster Island Campaign

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Machete,Falchion.
Shield: Target Shield.

Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Machete Size: S Reach: S 1h 1d6 AP: 3 HP: 6 Enc: 1
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #703
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Eight Jab Doom
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.
Eight Jab Doom : Unarmed, fingertip Needles MI pg 21. Permits the user to treat his Unarmed blocks and
parries as ‘Medium’ sized, enabling him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Remise,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Fist,Fingertip Needles .

Fingertip Needles Size: S Reach: 1h AP: 0 HP: 1 Enc: 0


Thimble-like finger coverings which possess a hypoder- mic needle that emerges from its tip. The needle is con- nected to a small
reservoir of poison, permitting the user to select precisely which venom to utilise on a victim, provided they wear more than one of
these items. Learning to use Finger Needles requires tuition in the Eight Jab Doom combat style.
Offensive Inject Venom,Kill Silently
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Strangle,Stun Location,Take Weapon

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Eiki
Primitive for Monster Island Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Maquahuitl 1H.


2h weapon: Maquahuitl 2H.

Maquahuitl 1H Size: M Reach: L 1h 1d6+2 AP: 3 HP: 9 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Swords made from exceptionally tough hardwood, with edges inset with razor-sharp flakes of obsidian. They tend to be more fragile
than metal equivalents, but inflict very nasty wounds. Maquahuitl come in single-handed and double-handed versions.
Maquahuitl 2H Size: L Reach: L 2h 2d6+4 AP: 3 HP:12 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Swords made from exceptionally tough hardwood, with edges inset with razor-sharp flakes of obsidian. They tend to be more fragile
than metal equivalents, but inflict very nasty wounds. Maquahuitl come in single-handed and double-handed versions.

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Eiki Elite
Primitive for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Mace,Maquahuitl 1H) OR do not choose 2H weapon but choose 2 of
(Mace,Maquahuitl 1H).
2h weapon: Maquahuitl 2H.
Sidearm: Garrotte.

Garrotte Size: S Reach: T 2h 1d2 AP: 1 HP: 2 Enc: 0


Stealth : The weapon must be used from ambush.
Concealable : The weapon can be concealed
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Kill Silently,Remise,Strangle
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Maquahuitl 1H Size: M Reach: L 1h 1d6+2 AP: 3 HP: 9 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Swords made from exceptionally tough hardwood, with edges inset with razor-sharp flakes of obsidian. They tend to be more fragile
than metal equivalents, but inflict very nasty wounds. Maquahuitl come in single-handed and double-handed versions.
Offensive Bleed
Maquahuitl 2H Size: L Reach: L 2h 2d6+4 AP: 3 HP:12 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Swords made from exceptionally tough hardwood, with edges inset with razor-sharp flakes of obsidian. They tend to be more fragile
than metal equivalents, but inflict very nasty wounds. Maquahuitl come in single-handed and double-handed versions.
Offensive Bleed

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Grimsand Mercenary
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: A Bird In the Hand

Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Falchion.
2h weapon: Battleaxe 2H.
Sidearm: Dagger.

Battleaxe 2H Size: L Reach: M 2h 1d8+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.

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Grimsand Street-Tough
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: A Bird In the Hand

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Sidearm: Select one of (Dagger,Knife) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise

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Hired Thug
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: A Bird In the Hand

Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
2h weapon: Ball & chain.
Sidearm: Select one of (Dagger,Hatchet) .
Dual Weapon Combinations: Dagger with Hatchet
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Ball & chain Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 2 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bash,Entangle,Stun Location
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload

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Jungle Explorer
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: A Bird In the Hand

Impromptu Weapons : Treat any objects as club MI pg 41

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club,Whip.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Whip Size: M Reach: VL 1h 1d3 AP: 2 HP: 8 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive : The weapon cannot be used to parry.
Defensive Entangle
Offensive Entangle,Grip,Stun Location,Take Weapon

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Long Arm of the Law
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: A Bird In the Hand

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Ranged weapon: Select one of (Thrown Net,Thrown Dagger) .
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Thrown Dagger Size: S Reach: Ranged 1d4 AP: 6 HP: 8 Enc: 0 Load time: 1 Range: 5/10/20
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale,Marksman,Rapid Reload
Thrown Net Size: Reach: Ranged AP: 2 HP:20 Enc: 3 Load time: 1 Range: 20/100/200 Narrow <3m: -1
grade <1.5m: -2 grades
Offensive Entangle,Marksman,Rapid Reload

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Mua Infantry
Primitive for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club,Longspear.
Shield: Tamking Shield.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Tamking Shield Size: M Reach: M Shield 1d6 AP: 3 HP: 9 Enc: 2
A long, narrow spike-edged shield made of woven rattan, that whilst less protective offers a greater deal of offense, since its edge can
be used to slash, being embedded with sharks’ teeth.
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Bleed

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Night's Touch
Primitive for Monster Island Combat Style Card
Guardians of holy places of the tribe Source: Campaign - Notesfrompavis Glorantha Campaign

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Gada.
Sidearm: Parashu.

Gada Size: H Reach: M 2h 1d12 AP: 7 HP:15 Enc: 3 Narrow <1.5m: -1 grade
A type of stone mace whose head is carved into that of a demon, monster or skull depending on the maker.
Offensive Bash,Stun Location
Parashu Size: M Reach: M 1h 1d6 AP: 3 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Wooden axe embedded with sharks’ teeth. Most are shaped with exotic bends in the haft, or weirdly shaped heads.
Offensive Bleed

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Prize Fighter
Civilized for Monster Island Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Block and catch : allows for the use of the Grip special effect as a defensive special effect.
Body Slam : After taking a turn of movement, you can engage an opponent with a crashing blow with your
arm or shoulder. Make an opposed Athletics roll versus the defender’s Brawn or Evade. If you win, then the
defender is automatically knocked down with you astride them. He suffers his own Damage Modifier (if any)
in damage to a random location from the fall. If your Athletics fails, the defender has weathered or
sidestepped the impact. If you win one or more levels of success you may select suitable Special Effects as
per normal combat (Bash and Flurry are both popular).´
Chokehold : If you have established a grapple against an opponent's head, you may choose to apply 1d2
levels of fatigue instead of damage. These levels of fatigue recover very quickly (healing rate per round)
once the grapple is broken. Does not generally work on Undead.
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Grappler : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder. Rq6 pg 135.
Ground fighter : while prone and fighting against another prone opponent, you suffer a Hard penalty
instead of a Formidable one.
Immobilise : When you have someone grappled or entangled, in lieu of damage you may use your action
to try to immobilise the hit location you are grappling. Roll your Combat Style opposed by your target’s
Endurance; if successful, adjudicate like the Stun Location Special Effect (Mythras page 99), but this does
not need a level of success to employ and only lasts for as long as you maintain the grapple.Mythic
Constantinople
Iron holds : This unarmed style teaches techniques to maintain holds on an opponent. Any opposed rolls to
escape from the Grip Special Effect or Grappling are one step harder. Unarmed Only.
Joint lock : if you have established a grapple against an opponent’s limb (as determined by the GM), step
up your damage mod one step when applying grappling damage. Does not work on things without bones.
Kick training : you can make kick attacks. For your attack, your unarmed damage and reach increases by
one step. If a defender uses the trip special effect against you for this attack, your roll to resist is Hard.
Knockout : This unarmed style emphasises powerful blows to the head to knock the opponent
unconscious. When using the Stun Location special effect on the enemy’s head, the roll to resist is one
grade more difficult. Unarmed Only. Human (or human-like) opponents only.
Sacrifice throw : when performing a Trip special effect, the character attempting may impose a Formidable
penalty to his opponents attempt to resist. If the resistance roll fails, both end up prone.
Take Down : Unarmed Combat - Using leg sweeps or throws that use the opponent’s weight against him,
rolls to resist your Trip Special Effect are made at one difficulty grade harder. Mythic Constantinople
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.
Unarmed throws : This unarmed style teaches techniques to use an opponent’s weight against him and
drop him prone. When using the Trip Opponent Special Effect the Brawn, Evade or Acrobatics roll to avoid
falling prone is one step harder. Unarmed Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw

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OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

1h weapon: Fist.

Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0


*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4

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Smilodon's Teeth
Primitive for Monster Island Combat Style Card
Monster hunters extraordinaire Source: Campaign - Notesfrompavis Glorantha Campaign

Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Koipahoa.
2h weapon: Koipahoa.
Sidearm: Maduvu.

Bidentis Size: H Reach: L 2h 2d6+2 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
An oddly weighted spear made from the paired fangs of a sabre-tooth tiger set at right angles to the shaft. It is intended to be swept
down upon the head or back of an opponent to embed the fangs.
Defensive Entangle
Offensive Entangle
Koipahoa Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1
A type of pseudo-axe which is formed from a tusk or giant tooth attached crosswise to a short haft.
Maduvu Size: S Reach: S 1h 1d4+1 AP: 3 HP: 4 Enc: 1
A wavy-bladed dagger carved from the spiral horn of some monstrous beast. Its purpose is more of an assassination weapon, since
the horn blade tends to break off in the wound, preventing healing from occurring until it is surgically removed. In addition the porous
horn is an ideal method of injecting poisons into the victim.
Offensive Inject Venom,Kill Silently,Remise

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Stinger
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Select one of (Short Bow,Javelin,Light Crossbow,Sling) .


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

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Teeth of the Shark
Primitive for Monster Island Combat Style Card
Shark People Warrior Combat Style Source: Campaign - Notesfrompavis Glorantha Campaign

Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Eku.
Sidearm: Parashu.

Eku Size: L Reach: VL 2h 1d10+1 AP: 4 HP: 9 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3 grades*
An oar-spear, quite literally a thrusting spear with a broadened end making it useful for paddling small rafts or canoes. The paddle can
substitute as a club, permitting access to the Stun Location effect.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Bash,Impale,Stun Location
Parashu Size: M Reach: M 1h 1d6 AP: 3 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Wooden axe embedded with sharks’ teeth. Most are shaped with exotic bends in the haft, or weirdly shaped heads.
Offensive Bleed

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Tua Skirmisher
Primitive for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Select one of (Blowgun,Bolas,Sling) .


Sidearm: Maduvu.

Blowgun Size: Reach: Ranged AP: 1 HP: 4 Enc: 0 Load time: 2 Range: 10/20/30
Offensive Impale,Inject Venom,Marksman,Rapid Reload
Bolas Size: Reach: Ranged 1d4 AP: 2 HP: 2 Enc: 0 Range: 10/25/50
Defensive Entangle
Offensive Entangle,Marksman,Rapid Reload,Stun Location
Maduvu Size: S Reach: S 1h 1d4+1 AP: 3 HP: 4 Enc: 1
A wavy-bladed dagger carved from the spiral horn of some monstrous beast. Its purpose is more of an assassination weapon, since
the horn blade tends to break off in the wound, preventing healing from occurring until it is surgically removed. In addition the porous
horn is an ideal method of injecting poisons into the victim.
Offensive Impale,Inject Venom,Kill Silently,Remise
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

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White Death
Civilized for Monster Island Combat Style Card
Source: Design Mechanism: Monster Island

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longsword.
2h weapon: Great Axe.
Shield: Kite.

Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale

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Styles for Mythic Britain

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Celtic Hunter
Barbarian for Mythic Britain,Lyonesse Combat Style Card
Source: Design Mechanism: Mythic Britain

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Select one of (Sling,Short Bow) .


Sidearm: Select one of (Celtic Dagger,Celtic Thrown Dagger) .

Celtic Dagger Size: S Reach: S 1h 1d4+1 AP: 4 HP: 8 Enc: 1


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Celtic Thrown Dagger Size: S Reach: S 1h 1d4 AP: 4 HP: 8 Enc: 1 Range: 5/10/20
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

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Celtic Noble
Barbarian for Mythic Britain,Lyonesse Combat Style Card
Source: Design Mechanism: Mythic Britain

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Celtic Longsword.


Shield: Celtic Shield.

Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Celtic Shield Wall
Barbarian for Mythic Britain Combat Style Card
Source: Design Mechanism: Mythic Britain

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Celtic Longsword.


Shield: Celtic Shield.

Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Celtic Warrior
Barbarian for Mythic Britain,Lyonesse Combat Style Card
Source: Design Mechanism: Mythic Britain

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Celtic Longsword.


Shield: Celtic Shield.

Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Saxon Berserker
Barbarian for Mythic Britain Combat Style Card
Source: Design Mechanism: Logres

Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Sunder,Trip opponent
Available weapons for the combat style

1h weapon: Battleaxe.
2h weapon: Great Axe.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades

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Saxon Fyrdman
Barbarian for Mythic Britain Combat Style Card
Source: Design Mechanism: Logres

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Seax,Battleaxe.
Shield: Celtic Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Seax Size: M Reach: S 1h 1d4+2 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Saxon Hunter
Barbarian for Mythic Britain Combat Style Card
Source: Design Mechanism: Logres

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Seax,Shortspear.
Ranged weapon: Short Bow.

Seax Size: M Reach: S 1h 1d4+2 AP: 6 HP: 8 Enc: 1


Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.

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Saxon Noble
Barbarian for Mythic Britain Combat Style Card
Source: Design Mechanism: Logres

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Seax,Celtic Longsword.


Shield: Celtic Shield.

Celtic Longsword Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <3m: <1.5m:
Offensive Bleed,Impale,Stun Location
Celtic Shield Size: H Reach: S Shield 1d3+1 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Seax Size: M Reach: S 1h 1d4+2 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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School of Nasty Tricks
Civilized for Mythic Britain Combat Style Card
Source: Campaign - A Mythic Britain Campaign

Take Down : Unarmed Combat - Using leg sweeps or throws that use the opponent’s weight against him,
rolls to resist your Trip Special Effect are made at one difficulty grade harder. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Fist.
Sidearm: Select one of (Celtic Dagger,Celtic Thrown Dagger) .

Celtic Dagger Size: S Reach: S 1h 1d4+1 AP: 4 HP: 8 Enc: 1


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Celtic Thrown Dagger Size: S Reach: S 1h 1d4 AP: 4 HP: 8 Enc: 1 Range: 5/10/20
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Self Defence
Barbarian for Mythic Britain,Lyonesse,Fioracitta Combat Style Card
Source: Design Mechanism: Mythic Britain

Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Fist.
Sidearm: Select one of (Celtic Dagger,Celtic Thrown Dagger) .

Celtic Dagger Size: S Reach: S 1h 1d4+1 AP: 4 HP: 8 Enc: 1


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Celtic Thrown Dagger Size: S Reach: S 1h 1d4 AP: 4 HP: 8 Enc: 1 Range: 5/10/20
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Styles for Mythic Constantinople - Byzantine

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Apelatikiaros - Wall Guard Unit
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Deriving originally from the fighting men accompanying the Byz- antine Navy, with the decline of the fleet
during the Palaiologian rule, the Tzakones have been repurposed into guards of the Sea Walls and Land
Walls. Their armour is adorned with white lions, these, and their flanged maces, are the identifying features
of the Tza- kones. Source: Design Mechanism: Mythic Constantinople

Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBash,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Flanged Mace.


Shield: Kite.

Flanged Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1


Flanged : The weapon has blunt metal blades or crowns of blunt spikes that are designed to concentrate the impact against armoured
opponents. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon, but only for deter-
mining the effects of the Stun Location or Sunder Special Effects.
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.

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Arquebusier
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Latinikon or Condotiere Knights. Mercenary Frankish Infrantry with medium armor Source: Design
Mechanism: Mythic Constantinople

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Select one of (Hook gun,Grenado) .
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Grenado Size: Reach: Firearms 1d8+1 AP: 0 HP: 0 Enc: 1
1d8+1 to 1d3 locations. In addition any person within 1 metre of the bomb takes 1d6+1 damage to 1d2 adjacent locations.
Critical
Defensive (*)Disarm(Crit)
Critical
offensive (*)Disarm(Crit),(*)Overpenetrate,(*)Weapon Malfunction
OffensiveBash,Circumvent Cover,Drop Foe,Duck Back,Marksman,Pin Down,Rapid
Reload,Stun Location
Hook gun Size: Reach: Firearms 2d6 AP: 4 HP: 8 Enc: 3 Load time: 4 Range: 15/50/100
Note MC rules on Firearms mishaps, Size and distance modifications, Discharging and reloading(pg 73)
Critical
Defensive (*)Disarm(Crit)
Critical (*)Bleed(Crit),(*)Damage
offensive Weapon(Crit),(*)Disarm(Crit),(*)Overpenetrate,(*)Weapon Malfunction
Offensive Bash,Circumvent Cover,Drop Foe,Duck Back,Impale(Damage
only),Marksman,Pin Down,Rapid Reload,Stun Location
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Byzantine shipboard combat
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Sabre.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed

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Cavalier
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Longsword,Mace,Military Pick) OR do not choose 2H weapon but


choose 2 of (Longsword,Mace,Military Pick).
2h weapon: Select one of (Lance,Ball & chain) .
Shield: Heater.

Ball & chain Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 2 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bash,Entangle,Stun Location
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder

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Code Duello
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Rapier,Longsword.
Sidearm: Select one of (Dagger,Main Gauche,Unarmed) .
Shield: Buckler.
Dual Weapon Combinations: Rapier with Main Gauche or Dagger
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise

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Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Constantinople Footman
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Mace,Military Pick,Falchion) .

Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Military Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3 Narrow <1.5m: -1 grade
Offensive Stun Location,Sunder

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Constantinople Peasant Levy
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Falchion,Short Spear) OR do not choose 2H weapon but choose 2 of
(Falchion,Short Spear).
2h weapon: Pike.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Pike Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

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Cretan Light Infantry
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longsword.
Ranged weapon: Select one of (Short Bow,Sling) .
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

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English Peasant Levy
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Falchion,Short Spear) OR do not choose 2H weapon but choose 2 of
(Falchion,Short Spear).
2h weapon: Pike.
Ranged weapon: Long Bow.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Pike Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

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Gasmoulai - Marines
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Marines with greek light armour Source: Design Mechanism: Mythic Constantinople

Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBash,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Flanged Mace.


Shield: Kite.

Flanged Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1


Flanged : The weapon has blunt metal blades or crowns of blunt spikes that are designed to concentrate the impact against armoured
opponents. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon, but only for deter-
mining the effects of the Stun Location or Sunder Special Effects.
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.

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Huntsman
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Short Bow.


Sidearm: Select one of (Knife,Hatchet) .

Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Kataphraktos - Heavy Cavalry
Civilized for Mythic Constantinople - Byzantine Combat Style Card
"...all the companies were clad in iron, and all parts of their bodies were covered with thick plates, so fitted
that the stiff-joints conformed with those of their limbs; and the forms of human faces were so skillfully fitted
to their heads, that since their entire body was covered with metal, arrows that fell upon them could lodge
only where they could see a little through tiny openings opposite the pupil of the eye, or where through the
tip of their nose they were able to get a little breath. Of these some, who were armed with pikes, stood so
motionless that you would think them held fast by clamps of bronze. - Ammianus Marcellinus"Regular
Cavalry with Greek Heavy Armour. Can be byzantine troops or Paramonai guard infantry and cavalry
Source: Design Mechanism: Mythic Constantinople

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Longspear,Longsword,Battleaxe) .


Sidearm: Dagger.
Shield: Buckler.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Manglabliaros - Police
Civilized for Mythic Constantinople - Byzantine Combat Style Card
"Each carries a whip (manglabia) and a red-painted club (dikanikia), and usually wear some sort of light
armour." Police unit with Greek medium Armor Source: Design Mechanism: Mythic Constantinople

Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Manglabia,Club.
Sidearm: Unarmed.
Dual Weapon Combinations: Manglabia and Club
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Manglabia Size: M Reach: VL 1h 1d3 AP: 2 HP: 8 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
A whip made of flexible bullhide, 1.5 m long.
Defensive Entangle
Offensive Entangle
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Mercenary Halberdier
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Heavy infantry. Includes the Albanian mercenary, German Landsk- necht, Swiss Pikemen, Italian
Condottiere, and the Spanish Tercio. Source: Design Mechanism: Mythic Constantinople

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortsword.
2h weapon: Select one of (Greatsword,Halberd,Pike,Shortsword) .
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Sunder
Halberd Size: L Reach: VL 2h 1d8+2 AP: 4 HP:10 Enc: 4 Narrow <3m: -2 grades* <1.5m: -3 grades*
Set : The weapon can be set to receive a foot or mounted charge
Offensive Entangle,Sunder
Pike Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed
Zagaie Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
A weapon made in the form of a long dart,
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.

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Mourtatoi - Guard Infantry
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Guard Infantry with Greek Medium Armour. Source: Design Mechanism: Mythic Constantinople

Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longsword.
Ranged weapon: Select one of (Short Bow,Sling,Solenarion) .
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location
Solenarion Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
A hollow tube held in the place of an arrow on a bow, through which an archer can launch small darts or mues (“mice”). The advantage
is that these darts may be used in very close quarters at a rapid rate of fire. Treat as a dart but inflicting 1d6 damage. The solenarion
can also fire several darts at a time, acquiring the Scatter Weapon trait
Scatter : The weapon or round is made of pellets which spread before they strike, reducing any range penalties by one step and
inflicting damage to 1d3 adjacent Hit Locations. This comes at a cost however. Firstly the weapon damage roll for each location is
halved; secondly any armour, natural or worn, doubles its Armour Point value against the damage.
Offensive Impale,Marksman,Rapid Reload

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Pankration
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Pankratiasts use strikes, holds, throws, chokes, and joint locks in order to make their oppo- nent submit. No
move is illegal, although gouging at the eyes or genitals and biting are considered dirty fighting. No weapon
may be used, although pankratiasts wear gloves or meilichai made of strips of raw hide tied up the arm and
under the palm, leaving the fingers bare. Source: Design Mechanism: Mythic Constantinople

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Body Slam : After taking a turn of movement, you can engage an opponent with a crashing blow with your
arm or shoulder. Make an opposed Athletics roll versus the defender’s Brawn or Evade. If you win, then the
defender is automatically knocked down with you astride them. He suffers his own Damage Modifier (if any)
in damage to a random location from the fall. If your Athletics fails, the defender has weathered or
sidestepped the impact. If you win one or more levels of success you may select suitable Special Effects as
per normal combat (Bash and Flurry are both popular).´
Immobilise : When you have someone grappled or entangled, in lieu of damage you may use your action
to try to immobilise the hit location you are grappling. Roll your Combat Style opposed by your target’s
Endurance; if successful, adjudicate like the Stun Location Special Effect (Mythras page 99), but this does
not need a level of success to employ and only lasts for as long as you maintain the grapple.Mythic
Constantinople
Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.
Take Down : Unarmed Combat - Using leg sweeps or throws that use the opponent’s weight against him,
rolls to resist your Trip Special Effect are made at one difficulty grade harder. Mythic Constantinople
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Remise,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Unarmed.
Sidearm: Select one of (Cestus,Meilichai) .

Cestus Size: S Reach: T 1h 1d3+1 AP: 5 HP: 6 Enc: 1


Offensive Stun Location
Meilichai Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Leather fingerless gloves worn by pankratiasts (see page 21). If sewn with bronze beads, increases the damage of unarmed attacks to
1d4.
Defensive Take Weapon
Offensive Flurry,Grip,Kill Silently,Strangle,Take Weapon
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
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Defensive Take Weapon
Offensive Flurry,Grip,Strangle,Stun Location,Take Weapon

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Pelekyphoros - Varangian Guard
Civilized for Mythic Constantinople - Byzantine Combat Style Card
"Scandinavians were frightening both in appearance and in equipment, they attacked with reckless rage
and neither cared about losing blood nor their wounds" "Varangians "regard loyalty to the emperors and the
protection of their persons as a family tradition, a kind of sacred trust". This allegiance, she noted, "they
preserve inviolate, and will never brook the slighted hint of betrayal" Varangian guard,heavy infantry with
Greek heavy armour Source: Design Mechanism: Mythic Constantinople

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Shield Splitter : Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but
only when using the Damage Weapon special effect against shields.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longsword.
2h weapon: Great Axe.
Sidearm: Dagger.
Shield: Kite.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale

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Phylakes Crossbowmen
Civilized for Mythic Constantinople - Byzantine Combat Style Card
"Most of the members of the garrison are civilian watchmen called phylakes, who also man the numerous
watch tow- ers (pyrgoi) along the borders of the empire." Greek light armor Source: Design Mechanism:
Mythic Constantinople

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Shield: Kite.

Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

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Phylakes civilian watch
Civilized for Mythic Constantinople - Byzantine Combat Style Card
"Most of the members of the garrison are civilian watchmen called phylakes, who also man the numerous
watch tow- ers (pyrgoi) along the borders of the empire." Greek light armor Source: Design Mechanism:
Mythic Constantinople

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Shield: Kite.

Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

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Schiopettiere
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Latinikon or Condotiere Knights. Mercenary Frankish Infrantry with medium armor Source: Design
Mechanism: Mythic Constantinople

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Rapier,Sabre.
Ranged weapon: Select one of (Small Handgonne,Large Handgonne) .
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Large Handgonne Size: Reach: Firearms 1d10 AP: 4 HP:10 Enc: 3 Load time: 5 Range: 10/30/75
Note MC rules on Firearms mishaps, Size and distance modifications, Discharging and reloading(pg 73)
Critical
Defensive (*)Disarm(Crit)
Critical (*)Bleed(Crit),(*)Damage
offensive Weapon(Crit),(*)Disarm(Crit),(*)Overpenetrate,(*)Weapon Malfunction
Offensive Bash,Circumvent Cover,Drop Foe,Duck Back,Impale(Damage
only),Marksman,Pin Down,Rapid Reload,Stun Location
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale
Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Small Handgonne Size: Reach: Firearms 1d8 AP: 4 HP: 8 Enc: 2 Load time: 5 Range: 10/20/50
Leather fingerless gloves worn by pankratiasts (see page 21). If sewn with bronze beads, increases the damage of unarmed attacks to
1d4.
Critical
Defensive (*)Disarm(Crit)
Critical (*)Bleed(Crit),(*)Damage
offensive Weapon(Crit),(*)Disarm(Crit),(*)Overpenetrate,(*)Weapon Malfunction
Offensive Bash,Circumvent Cover,Drop Foe,Duck Back,Impale(Damage
only),Marksman,Pin Down,Rapid Reload,Stun Location
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Skoutatoi - Heavy Infantry
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Regular Infantry with Greek Heavy Armour Source: Design Mechanism: Mythic Constantinople

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Longspear,Longsword,Sabre) OR do not choose 2H weapon but choose


2 of (Longspear,Longsword,Sabre).
2h weapon: Glaive/Rhomphaia.
Shield: Kite.

Glaive/Rhomphaia Size: L Reach: L 2h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2
grades
A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole. Typically, the blade is around 45 centimetres
(18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a socket-shaft configuration similar to an axe head,
rather than having a tang like a sword or naginata. Occasionally, glaive blades were created with a small hook on the reverse side to
better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed,Sunder
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed

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Toxotes - Light Infantry
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Regular Infantry with Greek Light Armour. Can be Byzantine troops Source: Design Mechanism: Mythic
Constantinople

Volley Fire : Requires three or more combatants with the same Combat Style Trait to all be attacking with
missile weapons at the same target or targets. As long as at least one of the combatants succeeds in an
attack roll, the enemy is affected by the Pin Down Special Effect in addition to any other Special Effects
earned from levels of success. This tactic can be used against a group of enemy soldiers of equal or lesser
frontage than the archers. Mythic Constantinople

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longsword,Solenarion.
Ranged weapon: Short Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Solenarion Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
A hollow tube held in the place of an arrow on a bow, through which an archer can launch small darts or mues (“mice”). The advantage
is that these darts may be used in very close quarters at a rapid rate of fire. Treat as a dart but inflicting 1d6 damage. The solenarion
can also fire several darts at a time, acquiring the Scatter Weapon trait
Scatter : The weapon or round is made of pellets which spread before they strike, reducing any range penalties by one step and
inflicting damage to 1d3 adjacent Hit Locations. This comes at a cost however. Firstly the weapon damage roll for each location is
halved; secondly any armour, natural or worn, doubles its Armour Point value against the damage.
Offensive Impale,Marksman,Rapid Reload

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Trapezites - Light Cavalry
Civilized for Mythic Constantinople - Byzantine Combat Style Card
"trapezites, "those whom the Armenians call tasinarioi", who "should be sent out constantly to charge down
on the lands of the enemy, cause harm and ravage them - Nikephoros Phokas" Regular Light Cavalry with
Greek Medium Armour. Can be Byzantine troops or Hippotoxotes mercenaries Source: Design Mechanism:
Mythic Constantinople

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Sabre.
Ranged weapon: Select one of (Cavalry Bow,Javelin) .
Shield: Hoplite.

Cavalry Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/75/150
Offensive Impale,Marksman,Rapid Reload
Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #759
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Tzangratoroi Crossbowmen
Civilized for Mythic Constantinople - Byzantine Combat Style Card
Frankish mercenaries with medium armor Source: Design Mechanism: Mythic Constantinople

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Select one of (Light Crossbow,Heavy Crossbow) .
Shield: Pavise.

Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Impale,Marksman,Rapid Reload,Sunder
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Pavise Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
A pavise is a large shield used for cover that can be stood on the ground with an attached spike or worn on the back. Treat as a
Scutum
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #760
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Styles for Mythic Constantinople - Turkish

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #761
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #762
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Akinci - Irregular Infantry
Nomad for Mythic Constantinople - Turkish Combat Style Card
the Akinci are unpaid, subsisting entirely on plunder. Akincis wear colourful and interesting clothes to
confuse and frighten their opponents. They attach eagle wings to their backs and bull horns to their helmets.
They might wear coats of leopard skin, and fight with bizarre hooked swords and barbed spears. They have
a reputation for recklessness and near-suicidal bravery, outcompet- ing each other with who can perform
the most courageous feat in combat. Irregular infantry with Turkish light armour. Source: Design
Mechanism: Mythic Constantinople

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar,Long Axe 1H.


Ranged weapon: Select one of (Javelin,Recurve Bow,Short Bow,) .
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Askari
Civilized for Mythic Constantinople - Turkish Combat Style Card
The Combat Style of the mamluks, heavy cavalry and infantry. Source: Design Mechanism: Mythic
Constantinople

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Longspear,Sabre,Battleaxe) .


Sidearm: Dagger.
Shield: Hoplite.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #764
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Azap Conscript
Nomad for Mythic Constantinople - Turkish Combat Style Card
The Yaya are infantry units made up of conscripts, mostly native Turks from Anatolia. Their military skills
are often limited, and they are useful as infantry archers and in support roles, but rarely fielded as the
principal troops. Conscripted infantry - for example Yaya Source: Design Mechanism: Mythic
Constantinople

Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar,Mace.
Ranged weapon: Recurve Bow.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #765
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Basi-Bazouks - Irregular Infantry
Nomad for Mythic Constantinople - Turkish Combat Style Card
Irregular infantry. Notorious for their lack of discipline and their predilection for preying on civilians. They are
little more than bandits and adventurers who are armed and maintained by the government but neither
salaried nor con- scripted. The bas■i-bazouks do not wear any uniforms or fight under any unified banner.
Their motives for partaking in combat is the expectation of plunder. Source: Design Mechanism: Mythic
Constantinople

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar,Long Axe 1H.


Ranged weapon: Select one of (Javelin,Recurve Bow,Short Bow,) .
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #766
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Bedouin Warrior
Nomad for Mythic Constantinople - Turkish Combat Style Card
Irregular cavalry on camels or horseback Source: Design Mechanism: Mythic Constantinople

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Scimitar,Longsword,Longspear) .


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #767
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Cebelu - Medium Infantry
Civilized for Mythic Constantinople - Turkish Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Shortsword,Shortspear) OR do not choose 2H weapon but choose 2 of


(Shortsword,Shortspear).
2h weapon: Pike.
Sidearm: Hatchet.
Shield: Hoplite.

Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Pike Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #768
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Ghazi Tribesman
Nomad for Mythic Constantinople - Turkish Combat Style Card
"The ghazi are tribal warriors recruited from the Anatolian homelands, who learn to ride and fire a bow from
horseback alongside learning to walk and talk." Irregular Cavalry with Turmkish Medium armour Source:
Design Mechanism: Mythic Constantinople

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar,Long Axe 1H.


Ranged weapon: Select one of (Javelin,Recurve Bow,Short Bow,) .
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #769
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Sipahi - Heavy Cavalry
Civilized for Mythic Constantinople - Turkish Combat Style Card
Regular cavalry with Turkish heavy armor. Can be Ulufeciler,Silahadar,Timarli Rumeli. The timariot is
expected to be a trained cavalry- man, and bring to war with him a number of mounted retainers or cebelu
based on the size of the fief. A standard timariot is expected to muster five armed cebelus wearing scale
cuirasses. Source: Design Mechanism: Mythic Constantinople

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Sabre,Mace,Battleaxe) OR do not choose 2H weapon but choose 2 of


(Sabre,Mace,Battleaxe).
2h weapon: Lance.
Ranged weapon: Javelin.
Shield: Hoplite.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #770
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Sipahi oglan - Medium Cavalry
Civilized for Mythic Constantinople - Turkish Combat Style Card
Regular cavalry with Turkish Medium armor Source: Design Mechanism: Mythic Constantinople

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Sabre,Mace,Battleaxe) OR do not choose 2H weapon but choose 2 of


(Sabre,Mace,Battleaxe).
2h weapon: Lance.
Ranged weapon: Javelin.
Shield: Hoplite.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #771
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Timarli Andolou - Irregular Light Cavalry
Nomad for Mythic Constantinople - Turkish Combat Style Card
Irregular Cavalry with Turkish Light Armour. The timariot (i.e. holder of a timar) is expected to be a trained
cavalry- man, and bring to war with him a number of mounted retainers or cebelu based on the size of the
fief. A standard timariot is expected to muster five armed cebelus wearing scale cuirasses. Source: Design
Mechanism: Mythic Constantinople

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar,Long Axe 1H.


Ranged weapon: Select one of (Javelin,Recurve Bow,Short Bow,) .
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Topcu - Artillery
Civilized for Mythic Constantinople - Turkish Combat Style Card
Regular infantry with Turkish heavy armor Source: Design Mechanism: Mythic Constantinople

Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Select one of (Heavy Crossbow,Small Handgonne,Large Handgonne,Hook


gun,Grenado) .

Grenado Size: Reach: Firearms 1d8+1 AP: 0 HP: 0 Enc: 1


1d8+1 to 1d3 locations. In addition any person within 1 metre of the bomb takes 1d6+1 damage to 1d2 adjacent locations.
Critical
Defensive (*)Disarm(Crit)
Critical
offensive (*)Disarm(Crit),(*)Overpenetrate,(*)Weapon Malfunction
Offensive Bash,Circumvent Cover,Drop Foe,Duck Back,Pin Down,Stun Location
Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Impale,Sunder
Hook gun Size: Reach: Firearms 2d6 AP: 4 HP: 8 Enc: 3 Load time: 4 Range: 15/50/100
Note MC rules on Firearms mishaps, Size and distance modifications, Discharging and reloading(pg 73)
Critical
Defensive (*)Disarm(Crit)
Critical (*)Bleed(Crit),(*)Damage
offensive Weapon(Crit),(*)Disarm(Crit),(*)Overpenetrate,(*)Weapon Malfunction
Offensive
Bash,Circumvent Cover,Drop Foe,Duck Back,Impale(Damage only),Pin
Down,Stun Location
Large Handgonne Size: Reach: Firearms 1d10 AP: 4 HP:10 Enc: 3 Load time: 5 Range: 10/30/75
Note MC rules on Firearms mishaps, Size and distance modifications, Discharging and reloading(pg 73)
Critical
Defensive (*)Disarm(Crit)
Critical (*)Bleed(Crit),(*)Damage
offensive Weapon(Crit),(*)Disarm(Crit),(*)Overpenetrate,(*)Weapon Malfunction
Offensive Bash,Circumvent Cover,Drop Foe,Duck Back,Impale(Damage only),Pin
Down,Stun Location

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Small Handgonne Size: Reach: Firearms 1d8 AP: 4 HP: 8 Enc: 2 Load time: 5 Range: 10/20/50
Leather fingerless gloves worn by pankratiasts (see page 21). If sewn with bronze beads, increases the damage of unarmed attacks to
1d4.
Critical
Defensive (*)Disarm(Crit)
Critical (*)Bleed(Crit),(*)Damage
offensive Weapon(Crit),(*)Disarm(Crit),(*)Overpenetrate,(*)Weapon Malfunction
Offensive Bash,Circumvent Cover,Drop Foe,Duck Back,Impale(Damage only),Pin
Down,Stun Location

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Turkish Wrestling
Civilized for Mythic Constantinople - Turkish Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

Sidearm: Unarmed.

Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0

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Turkish navy
Civilized for Mythic Constantinople - Turkish Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar,Mace.
Ranged weapon: Recurve Bow.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed

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Yeniseri - Elite Infantry
Civilized for Mythic Constantinople - Turkish Combat Style Card
"“The government here is entirely in the hands of the army. The Grand Signor [Ottoman Sultan], with all his
absolute power, is as much a slave as any of his subjects, and trembles at a janissary's frown.-Lady Mary
Wortley Montagu” Elite Regular infantry with Turkish heavy armor Source: Design Mechanism: Mythic
Constantinople

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Sabre,Club) OR do not choose 2H weapon but choose 2 of


(Sabre,Club).
2h weapon: Glaive/Rhomphaia.
Ranged weapon: Javelin.
Sidearm: Dagger.
Shield: Hoplite.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Glaive/Rhomphaia Size: L Reach: L 2h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2
grades
A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole. Typically, the blade is around 45 centimetres
(18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a socket-shaft configuration similar to an axe head,
rather than having a tang like a sword or naginata. Occasionally, glaive blades were created with a small hook on the reverse side to
better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed,Sunder
Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
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Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed

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Styles for Mythic Constantinople - other

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Acephaloi Hunter
Barbarian for Mythic Constantinople - other Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Select one of (Sling,Bolas,Short Bow) .

Bolas Size: Reach: Ranged 1d4 AP: 2 HP: 2 Enc: 0 Range: 10/25/50
Defensive Entangle
Offensive Entangle,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Stun Location

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Astomatoi Concealable Weapons
Civilized for Mythic Constantinople - other Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Kill Silently,Press Advantage,Remise,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.

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Barking Raider
Nomad for Mythic Constantinople - other Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longsword.
Ranged weapon: Select one of (Short Bow,Javelin) .

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Marksman,Pin Weapon(Shield),Rapid Reload
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Chalkotaurus
Barbarian for Mythic Constantinople - other Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe.
2h weapon: Glaive/Rhomphaia.
Sidearm: Dagger.
Shield: Select one of (Kite,Hoplite) .
Dual Weapon Combinations: Battleaxe with Dagger
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Glaive/Rhomphaia Size: L Reach: L 2h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2
grades
A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole. Typically, the blade is around 45 centimetres
(18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a socket-shaft configuration similar to an axe head,
rather than having a tang like a sword or naginata. Occasionally, glaive blades were created with a small hook on the reverse side to
better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed,Sunder
Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Griffin Hunter
Barbarian for Mythic Constantinople - other Combat Style Card
Source: Design Mechanism: Mythic Constantinople

Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Longspear,Mace,Net) .

Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2


Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Net Size: S Reach: L 1h 1d4 AP: 2 HP:20 Enc: 3 Range: 20/100/200 Narrow <3m: -1 grade <1.5m: -2
grades
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Defensive Entangle
Offensive Entangle,Remise

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Styles for Mythic Rome

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Gaul Gladiator
Barbarian for Mythic Rome Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Spatha.
Shield: Iron Rimed Rectangular Shield - Late Republic.

Iron Rimed Rectangular Shield - Late Republic Size: H Reach: S Shield 1d4 AP: 5 HP:18 Enc: 4
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Spatha Size: M Reach: M 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Cavalry sword
Offensive Bleed

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Horseman Gladiator
Barbarian for Mythic Rome Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Gladius,Shortspear.
Shield: Parma.

Gladius Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1


Stabbing sword
Offensive Impale,Remise
Parma Size: M Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Small Wooden Round Shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #789
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Retiarius Gladiator
Barbarian for Mythic Rome Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Trident,Net.
Ranged weapon: Net.
Sidearm: Dagger (Pugio).
Shield: Parma.

Dagger (Pugio) Size: S Reach: S 1h 1d4+1 AP: 5 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale,Kill Silently,Remise
Net Size: S Reach: L 1h 1d4 AP: 2 HP:20 Enc: 3 Range: 20/100/200 Narrow <3m: -1 grade <1.5m: -2
grades
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Defensive Entangle
Offensive Entangle,Remise
Parma Size: M Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Small Wooden Round Shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Trident Size: L Reach: Ranged 1d8 AP: 4 HP:10 Enc: 2 Load time: 1 Range: 10/15/30
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #790
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Samnite Gladiator
Civilized for Mythic Rome Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Solid Stance : Resist Knockback, Leaping Attacks and Bash as if using the brace action

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Gladius.
Shield: Bronze Hoplite Shield (Hoplon).

Bronze Hoplite Shield (Hoplon) Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Gladius Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1
Stabbing sword
Offensive Impale,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #791
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Thracian Gladiator
Barbarian for Mythic Rome Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Hooker : allows use of Pin Weapon special effect on a normal success

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Sidearm: Dagger (Sica).


Shield: Parma.

Dagger (Sica) Size: S Reach: S 1h 1d3+1 AP: 5 HP: 6 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Parma Size: M Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Small Wooden Round Shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Styles for Mythic Rome - Carthage 3rd Century

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Elephant Cavalry
Civilized for Mythic Rome - Carthage 3rd Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

2h weapon: Pike.
Ranged weapon: Short Bow.

Pike Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Marksman,Rapid Reload

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Iberian Cavalry
Barbarian for Mythic Rome - Carthage 3rd Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Espasa,Hasta.
Ranged weapon: Barbed Javelin.
Sidearm: Dagger (Pugio).
Shield: Caetra.

Barbed Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Caetra Size: M Reach: S Shield 1d4 AP: 4 HP:12 Enc: 3
Small Round Shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger (Pugio) Size: S Reach: S 1h 1d4+1 AP: 5 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale,Kill Silently,Remise
Espasa Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <3m: <1.5m:
Sword
Offensive Impale
Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Iberian Skirmishers (Caetrati)
Civilized for Mythic Rome - Carthage 3rd Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Heavy Javelin.


Sidearm: Dagger (Pugio).
Shield: Caetra.

Caetra Size: M Reach: S Shield 1d4 AP: 4 HP:12 Enc: 3


Small Round Shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger (Pugio) Size: S Reach: S 1h 1d4+1 AP: 5 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale,Kill Silently,Remise
Heavy Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Iberian Swordsmen (Scutarii)
Civilized for Mythic Rome - Carthage 3rd Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Espasa,Hasta.
Ranged weapon: Barbed Javelin.
Sidearm: Dagger (Pugio).
Shield: Iron Rimed Oval Shield (Scutum) - Mid Republic.

Barbed Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Dagger (Pugio) Size: S Reach: S 1h 1d4+1 AP: 5 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale,Kill Silently,Remise
Espasa Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <3m: <1.5m:
Sword
Offensive Impale
Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Iron Rimed Oval Shield (Scutum) - Mid Republic Size: H Reach: S Shield 1d4 AP: 5 HP:18 Enc: 4
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Libyan Phalangite
Civilized for Mythic Rome - Carthage 3rd Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Roman Kopis.


2h weapon: Sarissa.
Shield: Medium Bronze Shield (Aspis).

Medium Bronze Shield (Aspis) Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Roman Kopis Size: M Reach: S 1h 1d4+2 AP: 6 HP: 7 Enc: 1
Hacking sword
Offensive Bleed,Remise
Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Numidian Cavalry
Barbarian for Mythic Rome - Carthage 3rd Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Light Javelin.


Shield: Caetra.

Caetra Size: M Reach: S Shield 1d4 AP: 4 HP:12 Enc: 3


Small Round Shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Styles for Mythic Rome 3rd Century

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Hastati and Principes 3rd Century
Civilized for Mythic Rome 3rd Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Gladius.
Ranged weapon: Heavy Javelin.
Shield: Iron Rimed Oval Shield (Scutum) - Mid Republic.

Gladius Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1


Stabbing sword
Offensive Impale,Remise
Heavy Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Iron Rimed Oval Shield (Scutum) - Mid Republic Size: H Reach: S Shield 1d4 AP: 5 HP:18 Enc: 4
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Roman Cavalry 3rd Century
Civilized for Mythic Rome 3rd Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Gladius,Hasta.
Shield: Parma.

Gladius Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1


Stabbing sword
Offensive Impale,Remise
Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Parma Size: M Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Small Wooden Round Shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #804
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Triarii 3rd Century
Civilized for Mythic Rome 3rd Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Gladius,Hasta.
Shield: Iron Rimed Oval Shield (Scutum) - Mid Republic.

Gladius Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1


Stabbing sword
Offensive Impale,Remise
Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Iron Rimed Oval Shield (Scutum) - Mid Republic Size: H Reach: S Shield 1d4 AP: 5 HP:18 Enc: 4
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #805
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Velites 3rd Century
Civilized for Mythic Rome 3rd Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Gladius.
Ranged weapon: Light Javelin.
Shield: Parma.

Gladius Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1


Stabbing sword
Offensive Impale,Remise
Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload
Parma Size: M Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Small Wooden Round Shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #806
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Mythic Rome 4th Century

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #807
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #808
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Gallic Cavalry 3rd-1st Century
Barbarian for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Spatha,Hasta.
Ranged weapon: Light Javelin.

Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2


Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload
Spatha Size: M Reach: M 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Cavalry sword
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #809
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Gallic Charioteer 3rd-1st Century
Barbarian for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Chariot Fighting : Style allows those riding in a chariot to ignore the skill cap placed upon their combat rolls
by the driver’s Drive skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Spatha.
Ranged weapon: Light Javelin.
Shield: Thuroes.

Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload
Spatha Size: M Reach: M 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Cavalry sword
Offensive Bleed
Thuroes Size: H Reach: S Shield 1d4 AP: 4 HP:10 Enc: 4
A thyreos (Ancient Greek: θυρε■ς) was a large oval shield which was commonly used in Hellenistic armies
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #810
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Hastati and Principes 4th Century
Civilized for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Falcata.
Ranged weapon: Javelin.
Shield: Iron Rimed Oval Shield (Scutum) - Early Republic.

Falcata Size: M Reach: S 1h 1d4+2 AP: 6 HP: 7 Enc: 1


Short sword
Offensive Bleed,Remise
Iron Rimed Oval Shield (Scutum) - Early Republic Size: L Reach: S Shield 1d4 AP: 5 HP:15 Enc: 4
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #811
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Heavy Gallic Infantry
Barbarian for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Batter Down : If the fighter’s Damage Modifier is one or more steps greater than his opponent’s, his
Damage Modifier roll is counted as double solely for the purposes of calculating Knockback.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Spatha.
Ranged weapon: Light Javelin.
Shield: Thuroes.

Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload
Spatha Size: M Reach: M 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Cavalry sword
Offensive Bleed
Thuroes Size: H Reach: S Shield 1d4 AP: 4 HP:10 Enc: 4
A thyreos (Ancient Greek: θυρε■ς) was a large oval shield which was commonly used in Hellenistic armies
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #812
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Heavy Macedonian Phalangite
Civilized for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Sarissa,Roman Kopis.


Shield: Bronze Phalangite Shield (Aspis).

Bronze Phalangite Shield (Aspis) Size: H Reach: S Shield 1d4 AP: 6 HP:12 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Roman Kopis Size: M Reach: S 1h 1d4+2 AP: 6 HP: 7 Enc: 1
Hacking sword
Offensive Bleed,Remise
Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #813
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Leves 4th Century
Civilized for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Light Javelin.


Shield: Wooden Oval Shield (Aspis).

Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload
Wooden Oval Shield (Aspis) Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Hoplite shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #814
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Light Gallic Infantry
Barbarian for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Hasta.
Ranged weapon: Light Javelin.
Shield: Thuroes.

Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2


Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload
Thuroes Size: H Reach: S Shield 1d4 AP: 4 HP:10 Enc: 4
A thyreos (Ancient Greek: θυρε■ς) was a large oval shield which was commonly used in Hellenistic armies
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #815
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Light Macedonian Phalangite
Civilized for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Roman Kopis.


2h weapon: Sarissa.
Shield: Bronze Phalangite Shield (Aspis).

Bronze Phalangite Shield (Aspis) Size: H Reach: S Shield 1d4 AP: 6 HP:12 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Roman Kopis Size: M Reach: S 1h 1d4+2 AP: 6 HP: 7 Enc: 1
Hacking sword
Offensive Bleed,Remise
Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #816
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Macedonian Cavalry
Civilized for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Roman Kopis.


2h weapon: Sarissa.

Roman Kopis Size: M Reach: S 1h 1d4+2 AP: 6 HP: 7 Enc: 1


Hacking sword
Offensive Bleed,Remise
Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #817
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Rorarii and Accensi 4th Century
Civilized for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Hasta.
Shield: Iron Rimed Oval Shield (Scutum) - Early Republic.

Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2


Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Iron Rimed Oval Shield (Scutum) - Early Republic Size: L Reach: S Shield 1d4 AP: 5 HP:15 Enc: 4
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #818
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Samnite Cavalry
Civilized for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear.
Ranged weapon: Light Javelin.
Shield: Thuroes.

Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Thuroes Size: H Reach: S Shield 1d4 AP: 4 HP:10 Enc: 4
A thyreos (Ancient Greek: θυρε■ς) was a large oval shield which was commonly used in Hellenistic armies
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #819
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Samnite Heavy Infantry
Civilized for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Hasta.
Ranged weapon: Light Javelin.
Shield: Thuroes.

Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2


Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload
Thuroes Size: H Reach: S Shield 1d4 AP: 4 HP:10 Enc: 4
A thyreos (Ancient Greek: θυρε■ς) was a large oval shield which was commonly used in Hellenistic armies
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Samnite Light Infantry
Civilized for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Hasta.
Ranged weapon: Light Javelin.
Shield: Thuroes.

Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2


Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload
Thuroes Size: H Reach: S Shield 1d4 AP: 4 HP:10 Enc: 4
A thyreos (Ancient Greek: θυρε■ς) was a large oval shield which was commonly used in Hellenistic armies
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Triarii 4th Century
Civilized for Mythic Rome 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Falcata,Shortspear.
Shield: Iron Rimed Oval Shield (Scutum) - Early Republic.

Falcata Size: M Reach: S 1h 1d4+2 AP: 6 HP: 7 Enc: 1


Short sword
Offensive Bleed,Remise
Iron Rimed Oval Shield (Scutum) - Early Republic Size: L Reach: S Shield 1d4 AP: 5 HP:15 Enc: 4
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Styles for Mythic Rome Late Republic

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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Auxilia Balearic Mercenary Slinger
Barbarian for Mythic Rome Late Republic Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Stun Location,Trip opponent
Available weapons for the combat style

Ranged weapon: Sling.

Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300

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Auxilia Gallic or German Cavalry
Barbarian for Mythic Rome Late Republic Combat Style Card
Source: Design Mechanism: Mythic Rome

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Spatha,Hasta.
Shield: Parma.

Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2


Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Parma Size: M Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Small Wooden Round Shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Spatha Size: M Reach: M 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Cavalry sword
Offensive Bleed

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Auxilia Mercenary Archer
Barbarian for Mythic Rome Late Republic Combat Style Card
Source: Design Mechanism: Mythic Rome

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Xiphidion.
Ranged weapon: Recurve Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Xiphidion Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1
Stabbing sword
Offensive Impale,Remise

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Legionary
Civilized for Mythic Rome Late Republic Combat Style Card
Source: Design Mechanism: Mythic Rome

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Press Home* : Allows the formation to engage and keep an enemy unit at Short reach, penalising foes
using longer weapons.
Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Gladius,Hasta.
Ranged weapon: Heavy Javelin.
Sidearm: Dagger (Pugio).
Shield: Iron Rimed Rectangular Shield - Late Republic.

Dagger (Pugio) Size: S Reach: S 1h 1d4+1 AP: 5 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale,Kill Silently,Remise
Gladius Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1
Stabbing sword
Offensive Impale,Remise
Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Heavy Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Iron Rimed Rectangular Shield - Late Republic Size: H Reach: S Shield 1d4 AP: 5 HP:18 Enc: 4
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Legionary Officer
Civilized for Mythic Rome Late Republic Combat Style Card
Source: Design Mechanism: Mythic Rome

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Gladius.
Shield: Parma.

Gladius Size: M Reach: S 1h 1d6 AP: 5 HP: 8 Enc: 1


Stabbing sword
Offensive Impale,Remise
Parma Size: M Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Small Wooden Round Shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Styles for Mythic Rome Pre 4th Century

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Aequi or Volsci Warrior
Barbarian for Mythic Rome Pre 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Roman Kopis.


Ranged weapon: Javelin.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Roman Kopis Size: M Reach: S 1h 1d4+2 AP: 6 HP: 7 Enc: 1
Hacking sword
Offensive Bleed,Remise

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Gallic Cavalry
Barbarian for Mythic Rome Pre 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Spatha.
Ranged weapon: Light Javelin.

Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload
Spatha Size: M Reach: M 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Cavalry sword
Offensive Bleed

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Gallic Charioteer
Barbarian for Mythic Rome Pre 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Chariot Fighting : Style allows those riding in a chariot to ignore the skill cap placed upon their combat rolls
by the driver’s Drive skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Spatha.
Ranged weapon: Light Javelin.
Shield: Thuroes.

Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload
Spatha Size: M Reach: M 1h 1d8 AP: 5 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Cavalry sword
Offensive Bleed
Thuroes Size: H Reach: S Shield 1d4 AP: 4 HP:10 Enc: 4
A thyreos (Ancient Greek: θυρε■ς) was a large oval shield which was commonly used in Hellenistic armies
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Gallic Fanatic
Barbarian for Mythic Rome Pre 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Hasta.
Ranged weapon: Light Javelin.
Shield: Thuroes.

Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2


Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload
Thuroes Size: H Reach: S Shield 1d4 AP: 4 HP:10 Enc: 4
A thyreos (Ancient Greek: θυρε■ς) was a large oval shield which was commonly used in Hellenistic armies
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Gallic Warrior
Barbarian for Mythic Rome Pre 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Batter Down : If the fighter’s Damage Modifier is one or more steps greater than his opponent’s, his
Damage Modifier roll is counted as double solely for the purposes of calculating Knockback.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Broadsword.
Ranged weapon: Javelin.
Shield: Thuroes.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Thuroes Size: H Reach: S Shield 1d4 AP: 4 HP:10 Enc: 4
A thyreos (Ancient Greek: θυρε■ς) was a large oval shield which was commonly used in Hellenistic armies
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Roman Cavalry - Pre 4th Century
Civilized for Mythic Rome Pre 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Xiphos,Hasta.

Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2


Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Xiphos Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
The xiphos (Ancient Greek: ξ■φος [ksíp■os]; plural xiphe, Ancient Greek: ξ■φη [ksíp■■■])[1] is a double-edged, one-handed Iron
Age straight shortsword used by the ancient Greeks. It was a secondary battlefield weapon for the Greek armies after
the dory or javelin. The classic blade was generally about 45–60 cm (18–24 in) long, although the Spartans supposedly preferred to
use blades as short as 30 cm (12 in) around the era of the Greco-Persian Wars.
Offensive Bleed,Kill Silently,Remise

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Roman Fifth Class Infantry - Pre 4th Century
Civilized for Mythic Rome Pre 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Stun Location,Trip opponent
Available weapons for the combat style

Ranged weapon: Sling.

Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300

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Roman First Class Infantry - Pre 4th Century
Civilized for Mythic Rome Pre 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Xiphos,Hasta.
Shield: Bronze Hoplite Shield (Hoplon).

Bronze Hoplite Shield (Hoplon) Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Xiphos Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
The xiphos (Ancient Greek: ξ■φος [ksíp■os]; plural xiphe, Ancient Greek: ξ■φη [ksíp■■■])[1] is a double-edged, one-handed Iron
Age straight shortsword used by the ancient Greeks. It was a secondary battlefield weapon for the Greek armies after
the dory or javelin. The classic blade was generally about 45–60 cm (18–24 in) long, although the Spartans supposedly preferred to
use blades as short as 30 cm (12 in) around the era of the Greco-Persian Wars.
Offensive Bleed,Impale,Kill Silently,Remise

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Roman Fourth Class Infantry - Pre 4th Century
Civilized for Mythic Rome Pre 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Hasta.
Ranged weapon: Light Javelin.
Shield: Wooden Oval Shield (Aspis).

Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2


Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Light Javelin Size: M Reach: H Ranged 1d6+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Rapid Reload
Wooden Oval Shield (Aspis) Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Hoplite shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Roman Second or Third Class Infantry - Pre 4th Century
Civilized for Mythic Rome Pre 4th Century Combat Style Card
Source: Design Mechanism: Mythic Rome

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Xiphos,Hasta.
Shield: Wooden Oval Shield (Aspis).

Hasta Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2


Spear
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Wooden Oval Shield (Aspis) Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Hoplite shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Xiphos Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
The xiphos (Ancient Greek: ξ■φος [ksíp■os]; plural xiphe, Ancient Greek: ξ■φη [ksíp■■■])[1] is a double-edged, one-handed Iron
Age straight shortsword used by the ancient Greeks. It was a secondary battlefield weapon for the Greek armies after
the dory or javelin. The classic blade was generally about 45–60 cm (18–24 in) long, although the Spartans supposedly preferred to
use blades as short as 30 cm (12 in) around the era of the Greco-Persian Wars.
Offensive Bleed,Impale,Kill Silently,Remise

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Styles for Perceforest

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Footman
Civilized for Perceforest Combat Style Card
Source: Design Mechanism: Perceforest

Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe.
2h weapon: Select one of (Ball & chain,Greatsword) .
Ranged weapon: Heavy Crossbow.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Heater.
Dual Weapon Combinations: Battleaxe with Dagger or Hatchet
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Ball & chain Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 2 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bash,Entangle,Stun Location
Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale,Sunder
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300

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Offensive Impale,Marksman,Rapid Reload,Sunder

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Perceforest Huntsman
Civilized for Perceforest Combat Style Card
Source: Design Mechanism: Perceforest

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear.
Ranged weapon: Select one of (Short Bow,Light Crossbow,Sling) .
Sidearm: Hatchet.

Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

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Perceforest Tilting
Civilized for Perceforest Combat Style Card
Source: Design Mechanism: Perceforest

Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Longsword,Mace) OR do not choose 2H weapon but choose 2 of


(Longsword,Mace).
2h weapon: Lance.
Sidearm: Dagger.
Shield: Kite.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location

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Yeoman Militia
Civilized for Perceforest Combat Style Card
Source: Design Mechanism: Perceforest

Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Club,Shortspear,Shortspear,Flail) OR do not choose 2H weapon but


choose 2 of (Club,Shortspear,Shortspear,Flail).
2h weapon: Pike.
Ranged weapon: Long Bow.
Sidearm: Select one of (Hatchet,Knife) .
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Flail Size: M Reach: M 1h 1d6 AP: 3 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Bash
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Pike Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge

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Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Styles for Post Alexandrian Greece

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Akon Hippeis
Civilized for Post Alexandrian Greece Combat Style Card
Source: Diadochi Warlords

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Xiphos,Makhaira.
Ranged weapon: Akon&Ankyle.;
Sidearm: Dagger.

Akon&Ankyle; Size: M Reach: E Ranged 1d8+1 (1d8 Hand to Hand) AP: 3 HP: 8 Enc: 1 Load time: 1
Range: 10/45/125
Greek Javelin with throwing strap >3 can be held in one hand
Offensive Impale,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Makhaira Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Curved cavalry sword. The makhaira is a type of Ancient Greek bladed weapon, generally a large knife or sword with a single cutting
edge. Used often by cavalry
Offensive Bleed
Xiphos Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
The xiphos (Ancient Greek: ξ■φος [ksíp■os]; plural xiphe, Ancient Greek: ξ■φη [ksíp■■■])[1] is a double-edged, one-handed Iron
Age straight shortsword used by the ancient Greeks. It was a secondary battlefield weapon for the Greek armies after
the dory or javelin. The classic blade was generally about 45–60 cm (18–24 in) long, although the Spartans supposedly preferred to
use blades as short as 30 cm (12 in) around the era of the Greco-Persian Wars.
Offensive Bleed,Impale,Kill Silently,Remise

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Diadochi Pankration
Civilized for Post Alexandrian Greece Combat Style Card
Source: Diadochi Warlords

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Body Slam : After taking a turn of movement, you can engage an opponent with a crashing blow with your
arm or shoulder. Make an opposed Athletics roll versus the defender’s Brawn or Evade. If you win, then the
defender is automatically knocked down with you astride them. He suffers his own Damage Modifier (if any)
in damage to a random location from the fall. If your Athletics fails, the defender has weathered or
sidestepped the impact. If you win one or more levels of success you may select suitable Special Effects as
per normal combat (Bash and Flurry are both popular).´
Immobilise : When you have someone grappled or entangled, in lieu of damage you may use your action
to try to immobilise the hit location you are grappling. Roll your Combat Style opposed by your target’s
Endurance; if successful, adjudicate like the Stun Location Special Effect (Mythras page 99), but this does
not need a level of success to employ and only lasts for as long as you maintain the grapple.Mythic
Constantinople
Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.
Take Down : Unarmed Combat - Using leg sweeps or throws that use the opponent’s weight against him,
rolls to resist your Trip Special Effect are made at one difficulty grade harder. Mythic Constantinople
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Remise,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

1h weapon: Unarmed.
Sidearm: Cestus.

Cestus Size: S Reach: T 1h 1d3+1 AP: 5 HP: 6 Enc: 1


Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Strangle,Take Weapon

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Hoplite
Civilized for Post Alexandrian Greece Combat Style Card
Source: Diadochi Warlords

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Shortspear,Xiphos,Kopis) OR do not choose 2H weapon but choose 2 of


(Shortspear,Xiphos,Kopis).
2h weapon: Select one of (Dory,Pike/Sarissa) .
Ranged weapon: Akon&Ankyle.;
Sidearm: Dagger.
Shield: Aspis.

Akon&Ankyle; Size: M Reach: E Ranged 1d8+1 (1d8 Hand to Hand) AP: 3 HP: 8 Enc: 1 Load time: 1
Range: 10/45/125
Greek Javelin with throwing strap >3 can be held in one hand
Offensive Impale,Marksman,Rapid Reload
Aspis Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Hoplite shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Dory Size: L Reach: VL 1h 1d8+1 AP: 4 HP: 8 Enc: 2
The dory was about 2 to 3 m (6 ft 7 in to 9 ft 10 in) in length and had a handle with a diameter of 5 cm (two inches) made of wood,
either cornel or ash weighing 2 to 4 lb (0.91 to 1.81 kg). The flat leaf-shaped spearhead was composed of iron and its weight was
counterbalanced by an iron butt-spike.[2][3][4] (cf Sarissa) The rear of the spear was capped with a spike called a sauroter (Greek:
σαυρωτ■ρ), Greek for "lizard killer". It functionally served as a counter-weight to give balance. This spike had several uses. It could be
used to stand the spear up or used as a secondary weapon if the spearhead was broken off.[5] If the shaft of the dory was broken or if
the iron point was lost, the remaining portion could still function.[6] Though its combat range would be reduced, the dory's complete
length would have lessened the chance of a single break rendering it ineffective. Additionally, any enemies that had fallen could be
dispatched by the warriors marching over them in the back ranks of the phalanx who were holding their spears in a vertical position.[5]
(Wikipedia)
Set : The weapon can be set to receive a foot or mounted charge

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #854
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Pike/Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Xiphos Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
The xiphos (Ancient Greek: ξ■φος [ksíp■os]; plural xiphe, Ancient Greek: ξ■φη [ksíp■■■])[1] is a double-edged, one-handed Iron
Age straight shortsword used by the ancient Greeks. It was a secondary battlefield weapon for the Greek armies after
the dory or javelin. The classic blade was generally about 45–60 cm (18–24 in) long, although the Spartans supposedly preferred to
use blades as short as 30 cm (12 in) around the era of the Greco-Persian Wars.
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #855
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Macedonian
Civilized for Post Alexandrian Greece Combat Style Card
Source: Diadochi Warlords

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Diadochi Pike* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this. Negates auto Combat
Effect for missiles if a hard combat Style roll is made.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Pike/Sarissa.
Ranged weapon: Akon&Ankyle.;
Sidearm: Dagger.
Shield: Large Pelte.

Akon&Ankyle; Size: M Reach: E Ranged 1d8+1 (1d8 Hand to Hand) AP: 3 HP: 8 Enc: 1 Load time: 1
Range: 10/45/125
Greek Javelin with throwing strap >3 can be held in one hand
Offensive Impale,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Large Pelte Size: L Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Pike/Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #856
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Marine Hoplite
Civilized for Post Alexandrian Greece Combat Style Card
One of the ranged weapons. Source: Diadochi Warlords

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear.
2h weapon: Select one of (Dory,Pike/Sarissa) .
Ranged weapon: Akon&Ankyle.;
Sidearm: Dagger.
Shield: Aspis.

Akon&Ankyle; Size: M Reach: E Ranged 1d8+1 (1d8 Hand to Hand) AP: 3 HP: 8 Enc: 1 Load time: 1
Range: 10/45/125
Greek Javelin with throwing strap >3 can be held in one hand
Offensive Impale,Marksman,Rapid Reload
Aspis Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Hoplite shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Dory Size: L Reach: VL 1h 1d8+1 AP: 4 HP: 8 Enc: 2
The dory was about 2 to 3 m (6 ft 7 in to 9 ft 10 in) in length and had a handle with a diameter of 5 cm (two inches) made of wood,
either cornel or ash weighing 2 to 4 lb (0.91 to 1.81 kg). The flat leaf-shaped spearhead was composed of iron and its weight was
counterbalanced by an iron butt-spike.[2][3][4] (cf Sarissa) The rear of the spear was capped with a spike called a sauroter (Greek:
σαυρωτ■ρ), Greek for "lizard killer". It functionally served as a counter-weight to give balance. This spike had several uses. It could be
used to stand the spear up or used as a secondary weapon if the spearhead was broken off.[5] If the shaft of the dory was broken or if
the iron point was lost, the remaining portion could still function.[6] Though its combat range would be reduced, the dory's complete
length would have lessened the chance of a single break rendering it ineffective. Additionally, any enemies that had fallen could be
dispatched by the warriors marching over them in the back ranks of the phalanx who were holding their spears in a vertical position.[5]

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #857
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
(Wikipedia)
Set : The weapon can be set to receive a foot or mounted charge
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Pike/Sarissa Size: L Reach: VL 2h 1d10+2 AP: 4 HP:12 Enc: 4 Narrow <1.5m: -2 grades*
a long two-handed thrusting spear between 3 and 6 meters long.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Xiphos Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
The xiphos (Ancient Greek: ξ■φος [ksíp■os]; plural xiphe, Ancient Greek: ξ■φη [ksíp■■■])[1] is a double-edged, one-handed Iron
Age straight shortsword used by the ancient Greeks. It was a secondary battlefield weapon for the Greek armies after
the dory or javelin. The classic blade was generally about 45–60 cm (18–24 in) long, although the Spartans supposedly preferred to
use blades as short as 30 cm (12 in) around the era of the Greco-Persian Wars.
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #858
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Marine Peltast
Civilized for Post Alexandrian Greece Combat Style Card
One of the ranged weapons. Source: Diadochi Warlords

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Xiphos,Kopis) OR do not choose 2H weapon but choose 2 of


(Xiphos,Kopis).
2h weapon: Dory.
Ranged weapon: Akon&Ankyle.;
Sidearm: Dagger.
Shield: Select one of (Small Pelte,Large Pelte) .

Akon&Ankyle; Size: M Reach: E Ranged 1d8+1 (1d8 Hand to Hand) AP: 3 HP: 8 Enc: 1 Load time: 1
Range: 10/45/125
Greek Javelin with throwing strap >3 can be held in one hand
Offensive Impale,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Dory Size: L Reach: VL 1h 1d8+1 AP: 4 HP: 8 Enc: 2
The dory was about 2 to 3 m (6 ft 7 in to 9 ft 10 in) in length and had a handle with a diameter of 5 cm (two inches) made of wood,
either cornel or ash weighing 2 to 4 lb (0.91 to 1.81 kg). The flat leaf-shaped spearhead was composed of iron and its weight was
counterbalanced by an iron butt-spike.[2][3][4] (cf Sarissa) The rear of the spear was capped with a spike called a sauroter (Greek:
σαυρωτ■ρ), Greek for "lizard killer". It functionally served as a counter-weight to give balance. This spike had several uses. It could be
used to stand the spear up or used as a secondary weapon if the spearhead was broken off.[5] If the shaft of the dory was broken or if
the iron point was lost, the remaining portion could still function.[6] Though its combat range would be reduced, the dory's complete
length would have lessened the chance of a single break rendering it ineffective. Additionally, any enemies that had fallen could be
dispatched by the warriors marching over them in the back ranks of the phalanx who were holding their spears in a vertical position.[5]
(Wikipedia)
Set : The weapon can be set to receive a foot or mounted charge
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #859
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Large Pelte Size: L Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Small Pelte Size: M Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Xiphos Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
The xiphos (Ancient Greek: ξ■φος [ksíp■os]; plural xiphe, Ancient Greek: ξ■φη [ksíp■■■])[1] is a double-edged, one-handed Iron
Age straight shortsword used by the ancient Greeks. It was a secondary battlefield weapon for the Greek armies after
the dory or javelin. The classic blade was generally about 45–60 cm (18–24 in) long, although the Spartans supposedly preferred to
use blades as short as 30 cm (12 in) around the era of the Greco-Persian Wars.
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #860
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Marine Psiloi
Civilized for Post Alexandrian Greece Combat Style Card
In Ancient Greek armies, the psiloi (Ancient Greek ψιλο■, singular ψιλ■ς, psilos, literally "bare,
stripped")[1] were the light infantry who usually acted as skirmishers and missile troops, and who were
distinguished from the armored hoplitai (heavy infantry) by their light weapons and lack of armor. Source:
Diadochi Warlords

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Select one of (Akon&Ankyle;,Sling,Staff Sling,Composite Bow) .


Sidearm: Dagger.
Shield: Small Pelte.

Akon&Ankyle; Size: M Reach: E Ranged 1d8+1 (1d8 Hand to Hand) AP: 3 HP: 8 Enc: 1 Load time: 1
Range: 10/45/125
Greek Javelin with throwing strap >3 can be held in one hand
Offensive Impale,Marksman,Rapid Reload
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location
Small Pelte Size: M Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Staff Sling Size: E Reach: Ranged 2d6 AP: 3 HP: 6 Enc: 2 Load time: 4 Range: 5/25/30
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #861
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Marine Thureophoui
Civilized for Post Alexandrian Greece Combat Style Card
Thyreophoroi are usually distinguished from both skirmishers and the phalanx and seem to have operated
in a role intermediate between the two types. They often supported light troops and seemed to be capable
of operating in a similar manner to peltasts. The thyreophoroi were well suited to the tactical needs for
smaller states, mainly border defense. They were mobile and could rapidly advance over varied terrain.
According to Plutarch, they could fight as skirmishers and then fall back, assume spears and tighten the
ranks, forming a phalanx Source: Diadochi Warlords

Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Xiphos,Kopis) OR do not choose 2H weapon but choose 2 of


(Xiphos,Kopis).
2h weapon: Dory.
Ranged weapon: Akon&Ankyle.;
Sidearm: Dagger.
Shield: Select one of (Small Pelte,Large Pelte,Thuroes) .

Akon&Ankyle; Size: M Reach: E Ranged 1d8+1 (1d8 Hand to Hand) AP: 3 HP: 8 Enc: 1 Load time: 1
Range: 10/45/125
Greek Javelin with throwing strap >3 can be held in one hand
Offensive Impale,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Dory Size: L Reach: VL 1h 1d8+1 AP: 4 HP: 8 Enc: 2
The dory was about 2 to 3 m (6 ft 7 in to 9 ft 10 in) in length and had a handle with a diameter of 5 cm (two inches) made of wood,
either cornel or ash weighing 2 to 4 lb (0.91 to 1.81 kg). The flat leaf-shaped spearhead was composed of iron and its weight was
counterbalanced by an iron butt-spike.[2][3][4] (cf Sarissa) The rear of the spear was capped with a spike called a sauroter (Greek:
σαυρωτ■ρ), Greek for "lizard killer". It functionally served as a counter-weight to give balance. This spike had several uses. It could be
used to stand the spear up or used as a secondary weapon if the spearhead was broken off.[5] If the shaft of the dory was broken or if
the iron point was lost, the remaining portion could still function.[6] Though its combat range would be reduced, the dory's complete
length would have lessened the chance of a single break rendering it ineffective. Additionally, any enemies that had fallen could be
dispatched by the warriors marching over them in the back ranks of the phalanx who were holding their spears in a vertical position.[5]
(Wikipedia)
Set : The weapon can be set to receive a foot or mounted charge
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #862
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Offensive Impale
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Large Pelte Size: L Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Small Pelte Size: M Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Thuroes Size: H Reach: S Shield 1d4 AP: 4 HP:10 Enc: 4
A thyreos (Ancient Greek: θυρε■ς) was a large oval shield which was commonly used in Hellenistic armies
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Xiphos Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
The xiphos (Ancient Greek: ξ■φος [ksíp■os]; plural xiphe, Ancient Greek: ξ■φη [ksíp■■■])[1] is a double-edged, one-handed Iron
Age straight shortsword used by the ancient Greeks. It was a secondary battlefield weapon for the Greek armies after
the dory or javelin. The classic blade was generally about 45–60 cm (18–24 in) long, although the Spartans supposedly preferred to
use blades as short as 30 cm (12 in) around the era of the Greco-Persian Wars.
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #863
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Peltast
Civilized for Post Alexandrian Greece Combat Style Card
One of the ranged weapons. Source: Diadochi Warlords

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Xiphos,Kopis) OR do not choose 2H weapon but choose 2 of


(Xiphos,Kopis).
2h weapon: Dory.
Ranged weapon: Akon&Ankyle.;
Sidearm: Dagger.
Shield: Select one of (Small Pelte,Large Pelte) .

Akon&Ankyle; Size: M Reach: E Ranged 1d8+1 (1d8 Hand to Hand) AP: 3 HP: 8 Enc: 1 Load time: 1
Range: 10/45/125
Greek Javelin with throwing strap >3 can be held in one hand
Offensive Impale,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Dory Size: L Reach: VL 1h 1d8+1 AP: 4 HP: 8 Enc: 2
The dory was about 2 to 3 m (6 ft 7 in to 9 ft 10 in) in length and had a handle with a diameter of 5 cm (two inches) made of wood,
either cornel or ash weighing 2 to 4 lb (0.91 to 1.81 kg). The flat leaf-shaped spearhead was composed of iron and its weight was
counterbalanced by an iron butt-spike.[2][3][4] (cf Sarissa) The rear of the spear was capped with a spike called a sauroter (Greek:
σαυρωτ■ρ), Greek for "lizard killer". It functionally served as a counter-weight to give balance. This spike had several uses. It could be
used to stand the spear up or used as a secondary weapon if the spearhead was broken off.[5] If the shaft of the dory was broken or if
the iron point was lost, the remaining portion could still function.[6] Though its combat range would be reduced, the dory's complete
length would have lessened the chance of a single break rendering it ineffective. Additionally, any enemies that had fallen could be
dispatched by the warriors marching over them in the back ranks of the phalanx who were holding their spears in a vertical position.[5]
(Wikipedia)
Set : The weapon can be set to receive a foot or mounted charge
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale

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Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Large Pelte Size: L Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Small Pelte Size: M Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Xiphos Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
The xiphos (Ancient Greek: ξ■φος [ksíp■os]; plural xiphe, Ancient Greek: ξ■φη [ksíp■■■])[1] is a double-edged, one-handed Iron
Age straight shortsword used by the ancient Greeks. It was a secondary battlefield weapon for the Greek armies after
the dory or javelin. The classic blade was generally about 45–60 cm (18–24 in) long, although the Spartans supposedly preferred to
use blades as short as 30 cm (12 in) around the era of the Greco-Persian Wars.
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #865
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Psiloi
Civilized for Post Alexandrian Greece Combat Style Card
In Ancient Greek armies, the psiloi (Ancient Greek ψιλο■, singular ψιλ■ς, psilos, literally "bare,
stripped")[1] were the light infantry who usually acted as skirmishers and missile troops, and who were
distinguished from the armored hoplitai (heavy infantry) by their light weapons and lack of armor. Source:
Diadochi Warlords

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Select one of (Akon&Ankyle;,Sling,Staff Sling,Composite Bow) .


Sidearm: Dagger.
Shield: Small Pelte.

Akon&Ankyle; Size: M Reach: E Ranged 1d8+1 (1d8 Hand to Hand) AP: 3 HP: 8 Enc: 1 Load time: 1
Range: 10/45/125
Greek Javelin with throwing strap >3 can be held in one hand
Offensive Impale,Marksman,Rapid Reload
Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location
Small Pelte Size: M Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Staff Sling Size: E Reach: Ranged 2d6 AP: 3 HP: 6 Enc: 2 Load time: 4 Range: 5/25/30
Offensive Marksman,Rapid Reload,Stun Location

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Rogue
Civilized for Post Alexandrian Greece Combat Style Card
One of the ranged weapons. Source: Diadochi Warlords

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club,Quarterstaff.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location

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Tarentine
Civilized for Post Alexandrian Greece Combat Style Card
One of the ranged weapons. Source: Diadochi Warlords

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Xiphos,Makhaira.
Ranged weapon: Akon&Ankyle.;
Sidearm: Dagger.
Shield: Aspis.

Akon&Ankyle; Size: M Reach: E Ranged 1d8+1 (1d8 Hand to Hand) AP: 3 HP: 8 Enc: 1 Load time: 1
Range: 10/45/125
Greek Javelin with throwing strap >3 can be held in one hand
Offensive Impale,Marksman,Rapid Reload
Aspis Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3
Hoplite shield
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Makhaira Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Curved cavalry sword. The makhaira is a type of Ancient Greek bladed weapon, generally a large knife or sword with a single cutting
edge. Used often by cavalry
Offensive Bleed
Xiphos Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
The xiphos (Ancient Greek: ξ■φος [ksíp■os]; plural xiphe, Ancient Greek: ξ■φη [ksíp■■■])[1] is a double-edged, one-handed Iron
Age straight shortsword used by the ancient Greeks. It was a secondary battlefield weapon for the Greek armies after
the dory or javelin. The classic blade was generally about 45–60 cm (18–24 in) long, although the Spartans supposedly preferred to
use blades as short as 30 cm (12 in) around the era of the Greco-Persian Wars.
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #868
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Thureophoui
Civilized for Post Alexandrian Greece Combat Style Card
Thyreophoroi are usually distinguished from both skirmishers and the phalanx and seem to have operated
in a role intermediate between the two types. They often supported light troops and seemed to be capable
of operating in a similar manner to peltasts. The thyreophoroi were well suited to the tactical needs for
smaller states, mainly border defense. They were mobile and could rapidly advance over varied terrain.
According to Plutarch, they could fight as skirmishers and then fall back, assume spears and tighten the
ranks, forming a phalanx Source: Diadochi Warlords

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Xiphos,Kopis) OR do not choose 2H weapon but choose 2 of


(Xiphos,Kopis).
2h weapon: Dory.
Ranged weapon: Akon&Ankyle.;
Sidearm: Dagger.
Shield: Select one of (Small Pelte,Large Pelte,Thuroes) .

Akon&Ankyle; Size: M Reach: E Ranged 1d8+1 (1d8 Hand to Hand) AP: 3 HP: 8 Enc: 1 Load time: 1
Range: 10/45/125
Greek Javelin with throwing strap >3 can be held in one hand
Offensive Impale,Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Dory Size: L Reach: VL 1h 1d8+1 AP: 4 HP: 8 Enc: 2
The dory was about 2 to 3 m (6 ft 7 in to 9 ft 10 in) in length and had a handle with a diameter of 5 cm (two inches) made of wood,
either cornel or ash weighing 2 to 4 lb (0.91 to 1.81 kg). The flat leaf-shaped spearhead was composed of iron and its weight was
counterbalanced by an iron butt-spike.[2][3][4] (cf Sarissa) The rear of the spear was capped with a spike called a sauroter (Greek:
σαυρωτ■ρ), Greek for "lizard killer". It functionally served as a counter-weight to give balance. This spike had several uses. It could be
used to stand the spear up or used as a secondary weapon if the spearhead was broken off.[5] If the shaft of the dory was broken or if
the iron point was lost, the remaining portion could still function.[6] Though its combat range would be reduced, the dory's complete
length would have lessened the chance of a single break rendering it ineffective. Additionally, any enemies that had fallen could be
dispatched by the warriors marching over them in the back ranks of the phalanx who were holding their spears in a vertical position.[5]
(Wikipedia)
Set : The weapon can be set to receive a foot or mounted charge
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #869
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Offensive Impale
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed
Large Pelte Size: L Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Small Pelte Size: M Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Thuroes Size: H Reach: S Shield 1d4 AP: 4 HP:10 Enc: 4
A thyreos (Ancient Greek: θυρε■ς) was a large oval shield which was commonly used in Hellenistic armies
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Xiphos Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
The xiphos (Ancient Greek: ξ■φος [ksíp■os]; plural xiphe, Ancient Greek: ξ■φη [ksíp■■■])[1] is a double-edged, one-handed Iron
Age straight shortsword used by the ancient Greeks. It was a secondary battlefield weapon for the Greek armies after
the dory or javelin. The classic blade was generally about 45–60 cm (18–24 in) long, although the Spartans supposedly preferred to
use blades as short as 30 cm (12 in) around the era of the Greco-Persian Wars.
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #870
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Xyston Hippeis
Civilized for Post Alexandrian Greece Combat Style Card
One of the ranged weapons. Source: Diadochi Warlords

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Kopis,Makhaira) OR do not choose 2H weapon but choose 2 of


(Kopis,Makhaira).
2h weapon: Select one of (Xyston,Dory) .
Ranged weapon: Akon&Ankyle.;

Akon&Ankyle; Size: M Reach: E Ranged 1d8+1 (1d8 Hand to Hand) AP: 3 HP: 8 Enc: 1 Load time: 1
Range: 10/45/125
Greek Javelin with throwing strap >3 can be held in one hand
Offensive Impale,Marksman,Rapid Reload
Dory Size: L Reach: VL 1h 1d8+1 AP: 4 HP: 8 Enc: 2
The dory was about 2 to 3 m (6 ft 7 in to 9 ft 10 in) in length and had a handle with a diameter of 5 cm (two inches) made of wood,
either cornel or ash weighing 2 to 4 lb (0.91 to 1.81 kg). The flat leaf-shaped spearhead was composed of iron and its weight was
counterbalanced by an iron butt-spike.[2][3][4] (cf Sarissa) The rear of the spear was capped with a spike called a sauroter (Greek:
σαυρωτ■ρ), Greek for "lizard killer". It functionally served as a counter-weight to give balance. This spike had several uses. It could be
used to stand the spear up or used as a secondary weapon if the spearhead was broken off.[5] If the shaft of the dory was broken or if
the iron point was lost, the remaining portion could still function.[6] Though its combat range would be reduced, the dory's complete
length would have lessened the chance of a single break rendering it ineffective. Additionally, any enemies that had fallen could be
dispatched by the warriors marching over them in the back ranks of the phalanx who were holding their spears in a vertical position.[5]
(Wikipedia)
Set : The weapon can be set to receive a foot or mounted charge
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale
Kopis Size: M Reach: S 1h 1d6+1 AP: 6 HP: 8 Enc: 1
Curved sword
Offensive Bleed

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Makhaira Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Curved cavalry sword. The makhaira is a type of Ancient Greek bladed weapon, generally a large knife or sword with a single cutting
edge. Used often by cavalry
Offensive Bleed
Xyston Size: L Reach: VL 2h 1d10 AP: 4 HP:10 Enc: 2 Narrow <1.5m: -2 grades
Spear or lance. It measured about 3.5–4.25 meters (11.5–13.9 ft) long and was probably held by the cavalryman with both hands. It
had a wooden shaft and a spear-point at both ends.
Set : The weapon can be set to receive a foot or mounted charge
Double Ended : If broken in combat, the length remaining in the hand can be reversed, and used as a shorter version of the original
weapon.
Offensive Impale

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Styles for Post Alexandrian Levant

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Barbarian Archer
Barbarian for Post Alexandrian Levant Combat Style Card
One of the ranged weapons. Source: Diadochi Warlords

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Bow Simple.


Sidearm: Dagger.

Bow Simple Size: M Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 2 Load time: 2 Range: 10/100/200
Offensive Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Barbarian Slinger
Barbarian for Post Alexandrian Levant Combat Style Card
One of the ranged weapons. Source: Diadochi Warlords

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Sling.


Sidearm: Dagger.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #876
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Galatian
Barbarian for Post Alexandrian Levant Combat Style Card
The Galatians (Ancient Greek: Γαλ■ται, romanized: Galátai; Latin: Galatae, Galati,
Gallograeci; Greek: Γαλ■τες, romanized: Galátes, lit. 'Gauls') were a Celtic people dwelling in Galatia, a
region of central Anatolia surrounding present-day Ankara, during the Hellenistic period.[1] They spoke
the Galatian language, which was closely related to Gaulish, a contemporary Celtic language spoken
in Gaul.[2][3] Source: Diadochi Warlords

Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Thuroes,Celtic Sword.


Ranged weapon: Javelin.
Sidearm: Dagger.

Celtic Sword Size: M Reach: L 1h 1d8 AP: 6 HP: 8 Enc: 1 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Thuroes Size: H Reach: S Shield 1d4 AP: 4 HP:10 Enc: 4
A thyreos (Ancient Greek: θυρε■ς) was a large oval shield which was commonly used in Hellenistic armies
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Hillman
Barbarian for Post Alexandrian Levant Combat Style Card
Source: Diadochi Warlords

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear.
Ranged weapon: Javelin.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Small Pelte.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Small Pelte Size: M Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Horse or Camel Cavalry
Barbarian for Post Alexandrian Levant Combat Style Card
Source: Diadochi Warlords

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortsword,Shortspear.
Ranged weapon: Composite Bow.
Sidearm: Dagger.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Marksman,Rapid Reload
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed

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Lancer
Barbarian for Post Alexandrian Levant Combat Style Card
Source: Diadochi Warlords

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword,Shortspear.
Ranged weapon: Select one of (Composite Bow,Javelin) .
Sidearm: Hatchet.

Composite Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 2 Load time: 2 Range: 50/160/450
Offensive Impale,Marksman,Rapid Reload
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Thracian
Barbarian for Post Alexandrian Levant Combat Style Card
One of the ranged weapons. Source: Diadochi Warlords

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Shield Splitter : Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but
only when using the Damage Weapon special effect against shields.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Small Rhomphaia.


2h weapon: Large Rhomphaia.
Ranged weapon: Javelin.
Sidearm: Dagger.
Shield: Select one of (Small Pelte,Large Pelte) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Large Pelte Size: L Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Large Rhomphaia Size: L Reach: L 2h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2
grades
Rhomphaias were weapons with a straight or slightly curved single-edged bladeattached to a pole, which in most cases was
considerably shorter than the blade. A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole. Typically,
the blade is around 45 centimetres (18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a socket-shaft
configuration similar to an axe head, rather than having a tang like a sword or naginata. Occasionally, glaive blades were created with
a small hook on the reverse side to better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed,Sunder
Small Pelte Size: M Reach: S Shield 1d3 AP: 4 HP: 8 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Small Rhomphaia Size: L Reach: L 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <3m: -1 grade <1.5m: -2 grades
Rhomphaias were weapons with a straight or slightly curved single-edged bladeattached to a pole, which in most cases was
considerably shorter than the blade. . A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole.
Typically, the blade is around 45 centimetres (18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a
socket-shaft configuration similar to an axe head, rather than having a tang like a sword or naginata. Occasionally, glaive blades were
created with a small hook on the reverse side to better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed

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Styles for Prax

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Agimori
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.
Shield Splitter : Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but
only when using the Damage Weapon special effect against shields.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Club.
Ranged weapon: Javelin.
Shield: Doraddi War Shield.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Doraddi War Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

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Antelope Lancer
Nomad for Prax Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Antelope Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit. Allows rider to ignore the skill cap placed upon combat rolls by the Ride skill. When
using a ranged weapon, shift a random Hit Location roll to an adjoining body location
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar.
2h weapon: Lance.
Ranged weapon: Recurve Bow.
Shield: Praxian Shield.

Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3


Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Praxian Shield Size: M Reach: T Shield 1d2 AP: 2 HP: 6 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed

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Baboon
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear.
Ranged weapon: Select one of (Sling,Stone) .

Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2


Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location

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Basmoli
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Blind Fighting : Allows user to reduce any penalties imposed due to poor lighting or temporary blinding to
be reduced by one difficulty grade.
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Short Spear,Longspear.


Ranged weapon: Javelin.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Marksman,Pin Weapon(Shield),Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Marksman,Rapid Reload

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Bison
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Bison Tribe Combat Style : Performing a mounted charge with this combat style does not incur the one
step difficulty penalty to hit. Allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but only when using the
Damage Weapon special effect against shields.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Long Axe 1H,Broadsword) OR do not choose 2H weapon but choose 2
of (Long Axe 1H,Broadsword).
2h weapon: Lance.
Ranged weapon: Javelin.
Shield: Praxian Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Praxian Shield Size: M Reach: T Shield 1d2 AP: 2 HP: 6 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #889
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Bison Berserker
Nomad for Prax Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Shield Splitter : Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but
only when using the Damage Weapon special effect against shields.
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Broadsword,Short Spear,Long Axe 1H) OR do not choose 2H weapon
but choose 2 of (Broadsword,Short Spear,Long Axe 1H).
2h weapon: Lance.
Ranged weapon: Select one of (Short Bow,Javelin) .

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

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Bison Berserker Bodyguard
Nomad for Prax Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Intimidating Scream (Formation) : Style encourages frequent yells and bellows in combat to intimidate
foes, making any psychological resistance rolls inflicted on an opponent one grade harder. This trait allows
the formation to utilise the Intimidate creature ability but only before combat starts or when they have their
opponents at a severe disadvantage. Opponents must make an unopposed Willpower roll to hold their
ground; a success allows a character to stand his ground, whereas a failure indicates that they must spend
the next round instinctively placing distance between themselves and the creature. If he fumbles the
Willpower roll, then the character flees at maximum speed. A critical success allows the character to ignore
any further intimida- tion attempts by the creature or its brethren during that encounter.
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Broadsword,Short Spear) .


Ranged weapon: Short Bow.
Shield: Praxian Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Praxian Shield Size: M Reach: T Shield 1d2 AP: 2 HP: 6 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #891
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Bison Berserker Bodyguard with Greatsword
Nomad for Prax Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Intimidating Scream (Formation) : Style encourages frequent yells and bellows in combat to intimidate
foes, making any psychological resistance rolls inflicted on an opponent one grade harder. This trait allows
the formation to utilise the Intimidate creature ability but only before combat starts or when they have their
opponents at a severe disadvantage. Opponents must make an unopposed Willpower roll to hold their
ground; a success allows a character to stand his ground, whereas a failure indicates that they must spend
the next round instinctively placing distance between themselves and the creature. If he fumbles the
Willpower roll, then the character flees at maximum speed. A critical success allows the character to ignore
any further intimida- tion attempts by the creature or its brethren during that encounter.
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

2h weapon: Greatsword.
Ranged weapon: Short Bow.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Sunder
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #892
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Bolo Lizard
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Bolas.
Sidearm: Dagger.
Shield: Praxian Shield.

Bolas Size: Reach: Ranged 1d4 AP: 2 HP: 2 Enc: 0 Range: 10/25/50
Defensive Entangle
Offensive Entangle,Marksman,Rapid Reload,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Praxian Shield Size: M Reach: T Shield 1d2 AP: 2 HP: 6 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #893
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Cannibal Cult
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.
Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Club,Net,Whip) .


Ranged weapon: Net.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Net Size: S Reach: L 1h 1d4 AP: 2 HP:20 Enc: 3 Range: 20/100/200 Narrow <3m: -1 grade <1.5m: -2
grades
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Defensive Entangle
Offensive Entangle,Remise
Whip Size: M Reach: VL 1h 1d3 AP: 2 HP: 8 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive : The weapon cannot be used to parry.
Defensive Entangle
Offensive Entangle,Grip,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #894
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Desert Archer
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longspear.
Ranged weapon: Recurve Bow.

Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2


Set : The weapon can be set to receive a foot or mounted charge
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #895
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
High Llama
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Long Axe 1H,Longspear) OR do not choose 2H weapon but choose 2 of
(Long Axe 1H,Longspear).
2h weapon: Lance.
Ranged weapon: Javelin.
Shield: Praxian Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Praxian Shield Size: M Reach: T Shield 1d2 AP: 2 HP: 6 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #896
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Impala
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Prancing : May use the springing leaps of his mount to evade ranged attacks without going prone by rolling
against Ride skill. In addition may fire at the top of a jump ignoring passive cover from shields
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Long Axe 1H.


Ranged weapon: Select one of (Recurve Bow,Dart) .
Shield: Praxian Shield.

Dart Size: M Reach: S Ranged 1d4 AP: 2 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Impale,Marksman,Rapid Reload
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Praxian Shield Size: M Reach: T Shield 1d2 AP: 2 HP: 6 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #897
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Morokanth
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Morokanth Fu : On a successful unarmed attack may immediately apply defensive special effect in addition
to any offensive special effect. Defensive is ALWAYS applied if morokanth does not use a made weapon n
GB pg 31 BaB pg 52
Shield Splitter : Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but
only when using the Damage Weapon special effect against shields.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Club,Short Spear,Longspear) .


Sidearm: Unarmed.
Shield: Praxian Shield.
Dual Weapon Combinations: Club and Short Spear
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Praxian Shield Size: M Reach: T Shield 1d2 AP: 2 HP: 6 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #898
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Ostrich
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear.


Ranged weapon: Select one of (Boomerang,Dart,Sling) .
Shield: Praxian Shield.

Boomerang Size: S Reach: Ranged 1d3+2 AP: 2 HP: 4 Enc: 0 Load time: 1 Range: 15/25/50
Offensive Marksman,Rapid Reload,Stun Location
Dart Size: M Reach: S Ranged 1d4 AP: 2 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Impale,Marksman,Rapid Reload
Praxian Shield Size: M Reach: T Shield 1d2 AP: 2 HP: 6 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #899
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Pol-Joni
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear,Long Axe 1H.


Shield: Praxian Shield.

Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Praxian Shield Size: M Reach: T Shield 1d2 AP: 2 HP: 6 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #900
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Rhino
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Long Axe 1H,Mace) OR do not choose 2H weapon but choose 2 of
(Long Axe 1H,Mace).
2h weapon: Lance.
Ranged weapon: Javelin.
Shield: Praxian Shield.

Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Long Axe 1H Size: M Reach: M 1h 1d6+1 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Praxian Shield Size: M Reach: T Shield 1d2 AP: 2 HP: 6 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Sable
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar.
2h weapon: Lance.
Ranged weapon: Recurve Bow.
Shield: Praxian Shield.

Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3


Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Praxian Shield Size: M Reach: T Shield 1d2 AP: 2 HP: 6 Enc: 1
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Unicorn
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Kuschile Archery : Permits upto three arrows to be held in the drawing hand so that they maybe released
sequentially with no delay for reloading between each shot. Priming the hand requires an entire round
during which no other aggressive action may be performed

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Lance.
Ranged weapon: Select one of (Recurve Bow,Dart) .
Shield: Pelorian Peltast Shield.

Dart Size: M Reach: S Ranged 1d4 AP: 2 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Impale,Marksman,Rapid Reload
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Pelorian Peltast Shield Size: L Reach: S Shield 1d3 AP: 5 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload

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Zebra
Nomad for Prax Combat Style Card
Source: Design Mechanism: Adventures in Glorantha

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear,Broadsword.


Ranged weapon: Recurve Bow.
Shield: Orlanthi Round Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Orlanthi Round Shield Size: L Reach: S Shield 1d3 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload

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Styles for Realm

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Beast Handler
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Whip,Falchion.

Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Whip Size: M Reach: VL 1h 1d3 AP: 2 HP: 8 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive : The weapon cannot be used to parry.
Defensive Entangle
Offensive Entangle,Grip,Stun Location,Take Weapon

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Bodyguard
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortsword,Shortspear.
Sidearm: Dagger.
Shield: Target Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

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City Guard
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortsword,Shortspear.
Ranged weapon: Light Crossbow.
Sidearm: Dagger.
Shield: Target Shield.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Dirty Rotten Scoundrel
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club,Chain.
Sidearm: Knife.

Chain Size: M Reach: M 1h 1d4 AP: 8 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Entangle
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Gartharis Assassin
Barbarian for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Short Bow.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Gartharis Hunter
Barbarian for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear.
Ranged weapon: Sling.

Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2


Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

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Gartharis Scout
Barbarian for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Stun Location,Trip opponent
Available weapons for the combat style

Ranged weapon: Sling.

Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300

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Gartharis Sworn Warrior
Barbarian for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Falchion,Shortspear.
Shield: Target Shield.

Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Gartharis Warrior
Barbarian for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Battleaxe.
Shield: Target Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Glorified Soldier
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortspear,Broadsword.
Shield: Target Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

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Imperial Knight
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Flurry : Any active shield parry can immediately be followed up by a sword blow at the cost of a further
Action Point

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Rapier,Main Gauche.


Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #917
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Mercenary
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear,Shortsword.
Shield: Heater.

Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Moor's Warrior
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Broadsword.
Ranged weapon: Javelin.
Shield: Heater.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #919
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Never Fight Fairly
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Garrotte.
Ranged weapon: Light Crossbow.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Garrotte Size: S Reach: T 2h 1d2 AP: 1 HP: 2 Enc: 0
Stealth : The weapon must be used from ambush.
Concealable : The weapon can be concealed
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Kill Silently,Remise,Strangle
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #920
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Noble Layabout
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Flamboyance : Any uses of the combat style to pose impressively and beautifully are one difficulty grade
easier than normal. This trait is often found in societ- ies where actual combat is rare and the intent is to use
the combat style more as a highly stylised dance than as an actual fighting technique.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Rapier,Main Gauche.


Ranged weapon: Light Crossbow.

Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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North Vale Warrior
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe.
Shield: Target Shield.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Realm Thug
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Sidearm: Select one of (Dagger,Hatchet) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Slaver
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Whip,Club,Net) .


Ranged weapon: Net.
Sidearm: Dirk.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dirk Size: S Reach: S 1h 1d3+2 AP: 4 HP: 8 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Net Size: S Reach: L 1h 1d4 AP: 2 HP:20 Enc: 3 Range: 20/100/200 Narrow <3m: -1 grade <1.5m: -2
grades
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Defensive Entangle
Offensive Entangle,Remise
Whip Size: M Reach: VL 1h 1d3 AP: 2 HP: 8 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive : The weapon cannot be used to parry.
Defensive Entangle
Offensive Entangle,Grip,Stun Location,Take Weapon

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Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #924
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Sneak
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club,Shortsword.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Street Fighter (Daggers)
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Sidearm: Dagger.
Shield: Heater.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Street Scum
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #927
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Streetwise Bruiser
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Chain.
2h weapon: Great Club.
Sidearm: Select one of (Dagger,Hatchet) .

Chain Size: M Reach: M 1h 1d4 AP: 8 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Entangle
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Great Club Size: H Reach: L 2h 2d6 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #928
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Vale Crossbow Skirmisher
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Light Crossbow.


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Vale Light Infantry
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortsword,Shortspear.
Shield: Target Shield.

Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2


Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #930
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Vale Longbow Skirmisher
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Long Bow.


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Vale Men-At-Arms infantry
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Shield Wall* : Allows a group of three or more shield users to overlap their protection, adding one to the
number of locations which can be protected with passive blocking, and resisting Knockback, Leaping
attacks and Bash as if using the Brace action. All of the characters need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Shortspear,Broadsword,Mace) .


Shield: Target Shield.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

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Vale Mounted Knights
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe.
2h weapon: Lance.
Sidearm: Dagger.
Shield: Kite.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder

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Vale Warrior
Civilized for Realm Combat Style Card
Source: Design Mechanism: Book of Quests

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe.
Ranged weapon: Javelin.
Shield: Heater.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload

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Styles for Renaissance

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Arte del combattimento del Maestro Fiore de Liberi
Civilized for Renaissance Combat Style Card
Specialty combat style:unusual fighting arts that typically must be learned by studying under a particular
weapons master. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. These need to be learned in order: Cautious Fighter,Unarmed Prowess then any
others Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Joint lock : if you have established a grapple against an opponent’s limb (as determined by the GM), step
up your damage mod one step when applying grappling damage. Does not work on things without bones.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.
Unarmed throws : This unarmed style teaches techniques to use an opponent’s weight against him and
drop him prone. When using the Trip Opponent Special Effect the Brawn, Evade or Acrobatics roll to avoid
falling prone is one step harder. Unarmed Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Unarmed,Mace,Shortspear,Falchion,Longsword,Shortsword,Flail


(Light),) OR do not choose 2H weapon but choose 2 of
(Unarmed,Mace,Shortspear,Falchion,Longsword,Shortsword,Flail (Light),).
2h weapon: Select one of (Polearm (Poleaxe),Quarterstaff) .
Sidearm: Dagger.
Shield: Select one of (Buckler,Rotella ) .
Dual Weapon Combinations: Dagger with Longsword or Shortsword
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
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Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Flail (Light) Size: M Reach: M 1h 1d6 AP: 3 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bash,Entangle
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Polearm (Poleaxe) Size: L Reach: L 2h 1d8+2 AP: 4 HP:10 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3
grades*
Flanged : The weapon has blunt metal blades or crowns of blunt spikes that are designed to concentrate the impact against armoured
opponents. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon, but only for deter-
mining the effects of the Stun Location or Sunder Special Effects.
Puncturing : the weapon has a significant metal spike, usually slightly curved and designed to penetrate stiff armour. Can also apply to
ammunition. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon but only against
rigid armour.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Bash,Bleed,Impale,Stun Location,Sunder
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Rotella Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Larger than the civilian buckler, small enough to be quickly wielded in a fast aggressive style. (Wikipedia)
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Arte dell'Abbraccio
Civilized for Renaissance Combat Style Card
Specialty combat style:unusual fighting arts that typically must be learned by studying under a particular
weapons master. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. These need to be learned in order: Iron Holds,Unarmed Prowess,Joint Locking then
any others Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Iron holds : This unarmed style teaches techniques to maintain holds on an opponent. Any opposed rolls to
escape from the Grip Special Effect or Grappling are one step harder. Unarmed Only.
Joint lock : if you have established a grapple against an opponent’s limb (as determined by the GM), step
up your damage mod one step when applying grappling damage. Does not work on things without bones.
Knockout : This unarmed style emphasises powerful blows to the head to knock the opponent
unconscious. When using the Stun Location special effect on the enemy’s head, the roll to resist is one
grade more difficult. Unarmed Only. Human (or human-like) opponents only.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

1h weapon: Unarmed.

Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0

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Brawling
Civilized for Renaissance Combat Style Card
Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Impromptu Weapons : Treat any objects as club MI pg 41
Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.
Knockout : This unarmed style emphasises powerful blows to the head to knock the opponent
unconscious. When using the Stun Location special effect on the enemy’s head, the roll to resist is one
grade more difficult. Unarmed Only. Human (or human-like) opponents only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Unarmed,Hatchet,Club) .


Sidearm: Select one of (Dagger,Knife) .
Dual Weapon Combinations: Hatchet with Dagger or Knife
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Brawling - Sailor
Civilized for Renaissance Combat Style Card
Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Impromptu Weapons : Treat any objects as club MI pg 41
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Unarmed,Hatchet,Club,Gaff,Harpoon,Net,Cutlass,Sabre) .


Ranged weapon: Select one of (Net,Harpoon) .
Sidearm: Select one of (Dagger,Knife) .
Shield: Rotella.
Dual Weapon Combinations: Cutlass or Sabre with Dagger or Knife
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Cutlass Size: M Reach: M 1h 1d6+1 AP: 2 HP: 8 Enc: 1 Narrow <1.5m: -1 grade*
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Gaff Size: M Reach: L 1h 1d6 AP: 2 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
A gaff hook is a long pole with a hook on one end for spearing fish
Offensive Entangle
Harpoon Size: M Reach: L Ranged 1d8+1 AP: 4 HP: 5 Enc: 2 Load time: 1
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.

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Offensive Impale,Marksman,Rapid Reload
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Net Size: S Reach: L 1h 1d4 AP: 2 HP:20 Enc: 3 Range: 20/100/200 Narrow <3m: -1 grade <1.5m: -2
grades
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Defensive Entangle
Offensive Entangle,Remise
Rotella Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Larger than the civilian buckler, small enough to be quickly wielded in a fast aggressive style. (Wikipedia)
Offensive Bash,Stun Location
Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Common Defense
Civilized for Renaissance Combat Style Card
Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Impromptu Weapons : Treat any objects as club MI pg 41
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of ( Unarmed,Hatchet,Club,Flail (Light),) OR do not choose 2H weapon but


choose 2 of ( Unarmed,Hatchet,Club,Flail (Light),).
2h weapon: Select one of (Polearm (Bill),Quarterstaff) .
Ranged weapon: Stone.
Sidearm: Select one of (Dagger,Knife) .
Dual Weapon Combinations: Hatchet with Dagger or Knife
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon

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Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Coraiocht
Civilized for Renaissance Combat Style Card
Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Impromptu Weapons : Treat any objects as club MI pg 41
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Unarmed,Club) OR do not choose 2H weapon but choose 2 of


(Unarmed,Club).
2h weapon: Select one of (Great Club ,Shillelagh) .
Sidearm: Select one of (Dagger,Knife) .
Shield: Targe.
Dual Weapon Combinations: Club with Dagger or Knife or Dual Daggers
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Great Club Size: H Reach: L 2h 2d6 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Shillelagh Size: L Reach: M 2h 1d6+2 AP: 4 HP:10 Enc: 1 Narrow <1.5m: -1 grade
A shillelagh is a wooden walking stick and club or cudgel, typically made from a stout knotty blackthorn stick with a large knob at the
top. (Wikipedia)
Set : The weapon can be set to receive a foot or mounted charge
Offensive Bash,Stun Location

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Targe Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
a concave shield fitted with enarmes on the inside, one adjustable by a buckle, to be attached to the forearm, and the other fixed as a
grip for the left hand. (wikipedia)
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale,Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Dagger Fighting - Italian (Arte della Daga) or German (Dolchfechten)
Civilized for Renaissance Combat Style Card
Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Joint lock : if you have established a grapple against an opponent’s limb (as determined by the GM), step
up your damage mod one step when applying grappling damage. Does not work on things without bones.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.
Unarmed throws : This unarmed style teaches techniques to use an opponent’s weight against him and
drop him prone. When using the Trip Opponent Special Effect the Brawn, Evade or Acrobatics roll to avoid
falling prone is one step harder. Unarmed Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Unarmed.
Sidearm: Dagger.
Shield: Targe.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Targe Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
a concave shield fitted with enarmes on the inside, one adjustable by a buckle, to be attached to the forearm, and the other fixed as a
grip for the left hand. (wikipedia)
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale,Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Fechten und Ringen von Meister Liechtenaur
Civilized for Renaissance Combat Style Card
Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Joint lock : if you have established a grapple against an opponent’s limb (as determined by the GM), step
up your damage mod one step when applying grappling damage. Does not work on things without bones.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.
Unarmed throws : This unarmed style teaches techniques to use an opponent’s weight against him and
drop him prone. When using the Trip Opponent Special Effect the Brawn, Evade or Acrobatics roll to avoid
falling prone is one step harder. Unarmed Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Unarmed,Battleaxe,Mace,Sabre,Longsword,Smallsword,Flail (Heavy))


OR do not choose 2H weapon but choose 2 of
(Unarmed,Battleaxe,Mace,Sabre,Longsword,Smallsword,Flail (Heavy)).
2h weapon: Polearm (Poleaxe).
Sidearm: Dagger.
Shield: Select one of (Buckler,Rotella ) .
Dual Weapon Combinations: Sabre or Longsword or Smallsword with Dagger
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise

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Flail (Heavy) Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 2 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Bash,Entangle,Stun Location
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Polearm (Poleaxe) Size: L Reach: L 2h 1d8+2 AP: 4 HP:10 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3
grades*
Flanged : The weapon has blunt metal blades or crowns of blunt spikes that are designed to concentrate the impact against armoured
opponents. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon, but only for deter-
mining the effects of the Stun Location or Sunder Special Effects.
Puncturing : the weapon has a significant metal spike, usually slightly curved and designed to penetrate stiff armour. Can also apply to
ammunition. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon but only against
rigid armour.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Bash,Bleed,Impale,Stun Location,Sunder
Rotella Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Larger than the civilian buckler, small enough to be quickly wielded in a fast aggressive style. (Wikipedia)
Offensive Bash,Stun Location
Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Smallsword Size: S Reach: M 1h 1d4 AP: 2 HP: 4 Enc: 0 Narrow <1.5m: -1 grade
Offensive Impale
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Knife Fighting - Spanish (Lucha con Cuchillo)
Civilized for Renaissance Combat Style Card
Specialty combat style:unusual fighting arts that typically must be learned by studying under a particular
weapons master. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. These need to be learned in order: Defensive Minded,Daredevil Matadorthen any
others Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Flamboyance : Any uses of the combat style to pose impressively and beautifully are one difficulty grade
easier than normal. This trait is often found in societ- ies where actual combat is rare and the intent is to use
the combat style more as a highly stylised dance than as an actual fighting technique.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Remise,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Unarmed.
Sidearm: Select one of (Dagger, Knife) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Strangle,Stun Location,Take Weapon

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Knife Fighting - Italian (Arte del Coltello)
Civilized for Renaissance Combat Style Card
Specialty combat style:unusual fighting arts that typically must be learned by studying under a particular
weapons master. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. These need to be learned in order: Cuatious Fighter,Defensive Minded then any
others Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Joint lock : if you have established a grapple against an opponent’s limb (as determined by the GM), step
up your damage mod one step when applying grappling damage. Does not work on things without bones.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.
Unarmed throws : This unarmed style teaches techniques to use an opponent’s weight against him and
drop him prone. When using the Trip Opponent Special Effect the Brawn, Evade or Acrobatics roll to avoid
falling prone is one step harder. Unarmed Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Remise,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Unarmed.
Sidearm: Knife.

Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0


Offensive Bleed,Impale,Kill Silently
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Strangle,Stun Location,Take Weapon

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Knightly Art of Combat
Civilized for Renaissance Combat Style Card
Professional combat style: related to a particular vocation,and generally are only learned by characters of
the appropriate career. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. These need to be learned in order: Mounted Combat,Mounted Lancer then any
others Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Mounted Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Unarmed,Warhammer,Mace,Longsword,Flail (Heavy)) OR do not


choose 2H weapon but choose 2 of (Unarmed,Warhammer,Mace,Longsword,Flail (Heavy)).
2h weapon: Select one of (Lance,Polearm (Poleaxe)) .
Sidearm: Select one of (Dagger,Knife) .
Shield: Heater.
Dual Weapon Combinations: Longsword with Dagger or Knife
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Flail (Heavy) Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 2 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Bash,Entangle,Stun Location

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Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Polearm (Poleaxe) Size: L Reach: L 2h 1d8+2 AP: 4 HP:10 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3
grades*
Flanged : The weapon has blunt metal blades or crowns of blunt spikes that are designed to concentrate the impact against armoured
opponents. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon, but only for deter-
mining the effects of the Stun Location or Sunder Special Effects.
Puncturing : the weapon has a significant metal spike, usually slightly curved and designed to penetrate stiff armour. Can also apply to
ammunition. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon but only against
rigid armour.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Bash,Bleed,Impale,Stun Location,Sunder
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Warhammer Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flanged : The weapon has blunt metal blades or crowns of blunt spikes that are designed to concentrate the impact against armoured
opponents. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon, but only for deter-
mining the effects of the Stun Location or Sunder Special Effects.
Puncturing : the weapon has a significant metal spike, usually slightly curved and designed to penetrate stiff armour. Can also apply to
ammunition. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon but only against
rigid armour.
Offensive Bash,Stun Location

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Manus Nigrum
Civilized for Renaissance Combat Style Card
Specialty combat style:unusual fighting arts that typically must be learned by studying under a particular
weapons master. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).
Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.
Poisoner : The style includes training in using poison on weapons and delivering it effectively to the target.
The user of this Combat Style may use a Special Effect to ‘Inject Poison’, in order to deliver an Injected
poison to the target on an unprotected area, ignoring any armour, but forfeiting a damage roll. Inject Poison
follows the same rules as Choose Location with regards to usage with ranged weapons. The GM may rule
that a sufficiently armoured target has no unprotected areas and is therefore immune to Inject Poison.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of ( Unarmed, Club, Garrotte, Shortsword) .


Ranged weapon: Select one of (Light Crossbow,Hand Crossbow, Dart) .
Sidearm: Dagger.
Shield: Heater.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Dart Size: M Reach: S Ranged 1d4 AP: 2 HP: 1 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Impale,Marksman,Rapid Reload
Garrotte Size: S Reach: T 2h 1d2 AP: 1 HP: 2 Enc: 0
Stealth : The weapon must be used from ambush.
Concealable : The weapon can be concealed
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Kill Silently,Remise,Strangle

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Hand Crossbow Size: M Reach: Ranged 1d6 AP: 4 HP: 5 Enc: 1
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Impale,Marksman,Rapid Reload
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Peasant Levy
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Impromptu Weapons : Treat any objects as club MI pg 41
Shield Splitter : Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but
only when using the Damage Weapon special effect against shields.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Shortspear,Flail (Light)) OR do not choose 2H weapon but choose 2 of
(Shortspear,Flail (Light)).
2h weapon: Select one of (Great Axe,Club,Polearm (Bill)) .
Ranged weapon: Short Bow.
Sidearm: Hatchet.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Flail (Light) Size: M Reach: M 1h 1d6 AP: 3 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Defensive Entangle
Offensive Bash,Entangle
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Polearm (Bill) Size: L Reach: L 2h 1d6+1 AP: 2 HP: 8 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
A bill is a class of agricultural implement used for trimming tree limbs, which was often repurposed for use as an infantry polearm.
(Wikipedia)
Offensive Bleed,Sunder
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

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Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

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Renaissance Pugilism
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Knockout : This unarmed style emphasises powerful blows to the head to knock the opponent
unconscious. When using the Stun Location special effect on the enemy’s head, the roll to resist is one
grade more difficult. Unarmed Only. Human (or human-like) opponents only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

1h weapon: Unarmed, Knuckledusters.

Knuckledusters Size: S Reach: T Unarmed 1d4 AP: 4 HP: 4 Enc: 0


Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Offensive Remise

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Stick Fighting - Quarterstaffing
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. These need to be learned in order: Defensive Minded then any others Source: Mjollnir's Medieval
Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Stun Location,Trip opponent
Available weapons for the combat style

2h weapon: Quarterstaff.

Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.

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Swordsmanship - Hungarian
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. These need to be learned in order: Cautious Fighter then any others Source: Mjollnir's Medieval
Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Flamboyance : Any uses of the combat style to pose impressively and beautifully are one difficulty grade
easier than normal. This trait is often found in societ- ies where actual combat is rare and the intent is to use
the combat style more as a highly stylised dance than as an actual fighting technique.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Sabre.

Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade

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Swordsmanship - Spanish (La Verdadera Destreza)
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. These need to be learned in order:Daradevil Matadorthen any others Source: Mjollnir's Medieval
Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Rapier.

Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1

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Swordsmanship - English
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. These need to be learned in order: Defensive Minded,Excellent Footwork then any others Source:
Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Longsword,Rapier,Smallsword) .


Sidearm: Dagger.
Shield: Buckler.
Dual Weapon Combinations: Rapier or Smallsword with Dagger
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale
Smallsword Size: S Reach: M 1h 1d4 AP: 2 HP: 4 Enc: 0 Narrow <1.5m: -1 grade

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Offensive Impale

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Swordsmanship - French (Lutte des Epee)
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Flamboyance : Any uses of the combat style to pose impressively and beautifully are one difficulty grade
easier than normal. This trait is often found in societ- ies where actual combat is rare and the intent is to use
the combat style more as a highly stylised dance than as an actual fighting technique.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Smallsword,Rapier.
Sidearm: Select one of (Main Gauche,Triple Dagger ) .
Shield: Buckler.
Dual Weapon Combinations: Smallsword or Rapier with Main Gauche or Triple Dagger
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale
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Smallsword Size: S Reach: M 1h 1d4 AP: 2 HP: 4 Enc: 0 Narrow <1.5m: -1 grade
Offensive Impale
Triple Dagger Size: S Reach: S 1h 1d3 AP: 4 HP: 6 Enc: 0
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Offensive Impale

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Swordsmanship - German (Fechten)
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Longsword,Broadsword.
Sidearm: Dagger.
Dual Weapon Combinations: Longsword or Broadsword with Dagger
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Kill Silently,Remise
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*

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Swordsmanship - Italian (Arte della Spada)
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. These need to be learned in order: Do or Die,Cautious Fighter then any others Source: Mjollnir's
Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Flamboyance : Any uses of the combat style to pose impressively and beautifully are one difficulty grade
easier than normal. This trait is often found in societ- ies where actual combat is rare and the intent is to use
the combat style more as a highly stylised dance than as an actual fighting technique.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club,Rapier.
Sidearm: Select one of (Main Gauche,Triple Dagger ) .
Shield: Select one of (Buckler,Rotella ) .
Dual Weapon Combinations: Rapier with Main Gauche or Triple Dagger
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #967
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Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale
Rotella Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Larger than the civilian buckler, small enough to be quickly wielded in a fast aggressive style. (Wikipedia)
Offensive Bash,Stun Location
Triple Dagger Size: S Reach: S 1h 1d3 AP: 4 HP: 6 Enc: 0
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Swordsmanship - Scottish
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Broadsword.
2h weapon: Greatsword.
Sidearm: Dagger.
Shield: Targe.
Dual Weapon Combinations: Broadsword with Dagger
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Sunder
Targe Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
a concave shield fitted with enarmes on the inside, one adjustable by a buckle, to be attached to the forearm, and the other fixed as a
grip for the left hand. (wikipedia)
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 2 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #969
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Trained Guard
Civilized for Renaissance Combat Style Card
Professional combat style: related to a particular vocation, and generally are only learned by characters of
the appropriate career. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. These need to be learned in order: Formation Fighting then any others Source:
Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.
Spear Phalanx* : ■ Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. Allows a group of three or more shield users to
overlap their protection, adding one to the number of locations which can be protected with passive
blocking, and resisting Knockback, Leaping attacks and Bash as if using the Brace action. All of the
characters need to have this. ■ Any enemies engaged with the first rank of spear phalangites at range S or
shorter can be engaged by the second rank of phalangites with their spears.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Mace,Shortspear,Shortsword) OR do not choose 2H weapon but choose


2 of (Mace,Shortspear,Shortsword).
2h weapon: Polearm (Halberd).
Ranged weapon: Light Crossbow.
Shield: Select one of (Buckler, Rotella ) .

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Impale,Marksman,Rapid Reload
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Polearm (Halberd) Size: L Reach: L 2h 1d8+2 AP: 4 HP:10 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3
grades*
The halberd consists of an axe blade topped with a spike mounted on a long shaft. It always has a hook or thorn on the back side of
the axe blade for grappling mounted combatants. (Wikipedia)
Puncturing : the weapon has a significant metal spike, usually slightly curved and designed to penetrate stiff armour. Can also apply to

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #970
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
ammunition. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon but only against
rigid armour.
Set : The weapon can be set to receive a foot or mounted charge

Offensive Bleed,Impale,Sunder
Rotella Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Larger than the civilian buckler, small enough to be quickly wielded in a fast aggressive style. (Wikipedia)
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #971
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Trained Mercenary - Balkan (Stratioti)
Civilized for Renaissance Combat Style Card
Professional combat style: related to a particular vocation, and generally are only learned by characters of
the appropriate career. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. These need to be learned in order: Pike Phalanx, Reload Drill then any others
Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Mounted Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Sabre.
2h weapon: Lance.
Ranged weapon: Short Bow.
Sidearm: Dagger.
Shield: Heater.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Sabre Size: M Reach: M 1h 1d6+1 AP: 6 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #972
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Trained Mercenary - German (Landsknecht - Doppelsoeldner)
Civilized for Renaissance Combat Style Card
Professional combat style: related to a particular vocation, and generally are only learned by characters of
the appropriate career. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. These need to be learned in order: Formation Fighting,Batter Aside then any others
Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Bleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

2h weapon: Select one of ( Polearm (Halberd), Polearm (Partisan), Greatsword) .


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Kill Silently,Remise
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Sunder
Polearm (Halberd) Size: L Reach: L 2h 1d8+2 AP: 4 HP:10 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3
grades*
The halberd consists of an axe blade topped with a spike mounted on a long shaft. It always has a hook or thorn on the back side of
the axe blade for grappling mounted combatants. (Wikipedia)
Puncturing : the weapon has a significant metal spike, usually slightly curved and designed to penetrate stiff armour. Can also apply to
ammunition. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon but only against
rigid armour.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Sunder
Polearm (Partisan) Size: L Reach: L 2h 1d8 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade* <1.5m: -2
grades*
t consisted of a spearhead mounted on a long shaft, usually wooden, with protrusions on the sides which aided in parrying sword
thrusts. (Wikipedia)
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.

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Set : The weapon can be set to receive a foot or mounted charge
Offensive Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #974
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Trained Mercenary - German (Landsknecht)
Civilized for Renaissance Combat Style Card
Professional combat style: related to a particular vocation, and generally are only learned by characters of
the appropriate career. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. These need to be learned in order: Pike Phalanx,Reload Drill then any others
Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Crack Shot : Attacks with crossbows or firearms at a target within 50 yards are one difficulty grade easier.
Pike Phalanx* : Permits a group of three or more warriors to draw into close formation, placing more open
or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus reducing
each foe’s Action Points by one if they engage. All of the group need to have this. ■ Any enemies engaged
with the first rank of pike phalangites at range L or shorter can be engaged by the second rank of
phalangites with their pikes. ■ Any enemies engaged with the first rank of pike phalangites at range S or
shorter can be engaged by the second and third rank of phalangites with their pikes. ■ Every pike
phalangite is considered to have Passive Blocking of size L on one random hit location (determine the
protected location randomly each time a pikeman is struck by missile fire). This is in addition to any passive
protection from a pikeman’s shield.
Reload Drill : This style includes heavily drilled actions for improving the reload times of ranged weapons.
Reduce Reload time of one weapon by one action. Rapid Reload is no longer available as a Special Effect
for that weapon.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Longsword,Shortsword) OR do not choose 2H weapon but choose 2 of


(Longsword,Shortsword).
2h weapon: Polearm (Pike).
Ranged weapon: Heavy Crossbow.
Sidearm: Dagger.
Shield: Select one of (Buckler, Pavise) .

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Impale,Marksman,Rapid Reload,Sunder
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #975
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Offensive Bleed,Impale
Pavise Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
A pavise is a large shield used for cover that can be stood on the ground with an attached spike or worn on the back. Treat as a
Scutum
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Polearm (Pike) Size: L Reach: VL 2h 1d8+2 AP: 4 HP:12 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3
grades*
Puncturing : the weapon has a significant metal spike, usually slightly curved and designed to penetrate stiff armour. Can also apply to
ammunition. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon but only against
rigid armour.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #976
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Trained Mercenary - Scottish (Galloglaigh)
Civilized for Renaissance Combat Style Card
Professional combat style: related to a particular vocation, and generally are only learned by characters of
the appropriate career. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. These need to be learned in order: Pike Phalanx,Skirmishing then any others
Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Berserker : The style emphasises entering into a violent frenzy where personal safety and pain are
disregarded. At the beginning of a fight, or upon taking an injury, a berserker may attempt to roll his POW x5
to enter a frenzy. When in a frenzy: - Damage modifier is increased by one step. - Parrying or Evading
attacks are one step more difficult. - Endurance rolls for resisting the effects of injury are one step easier. -
Effects of Fatigue are ignored. After the fight any deferred Fatigue levels plus one additional level are
applied."
Pike Phalanx* : Permits a group of three or more warriors to draw into close formation, placing more open
or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus reducing
each foe’s Action Points by one if they engage. All of the group need to have this. ■ Any enemies engaged
with the first rank of pike phalangites at range L or shorter can be engaged by the second rank of
phalangites with their pikes. ■ Any enemies engaged with the first rank of pike phalangites at range S or
shorter can be engaged by the second and third rank of phalangites with their pikes. ■ Every pike
phalangite is considered to have Passive Blocking of size L on one random hit location (determine the
protected location randomly each time a pikeman is struck by missile fire). This is in addition to any passive
protection from a pikeman’s shield.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Shield Splitter : Permits clubs and axes to roll the weapon’s damage twice and pick the best result, but
only when using the Damage Weapon special effect against shields.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Morningstar, Longspear) OR do not choose 2H weapon but choose 2 of
(Morningstar, Longspear).
2h weapon: Select one of (Great Axe,Longspear) .
Ranged weapon: Select one of (Javelin,Short Bow) .
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #977
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale,Sunder
Javelin Size: M Reach: H Ranged 1d8+1 AP: 3 HP: 8 Enc: 1 Load time: 1 Range: 10/20/50
Offensive Impale,Marksman,Pin Weapon(Shield),Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Morningstar Size: M Reach: M 1h 1d8 AP: 5 HP: 8 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #978
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Trained Mercenary - Swiss
Civilized for Renaissance Combat Style Card
Professional combat style: related to a particular vocation, and generally are only learned by characters of
the appropriate career. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. These need to be learned in order: Pike Phalanx,Reload Drill then any others
Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Crack Shot : Attacks with crossbows or firearms at a target within 50 yards are one difficulty grade easier.
Pike Phalanx* : Permits a group of three or more warriors to draw into close formation, placing more open
or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus reducing
each foe’s Action Points by one if they engage. All of the group need to have this. ■ Any enemies engaged
with the first rank of pike phalangites at range L or shorter can be engaged by the second rank of
phalangites with their pikes. ■ Any enemies engaged with the first rank of pike phalangites at range S or
shorter can be engaged by the second and third rank of phalangites with their pikes. ■ Every pike
phalangite is considered to have Passive Blocking of size L on one random hit location (determine the
protected location randomly each time a pikeman is struck by missile fire). This is in addition to any passive
protection from a pikeman’s shield.
Reload Drill : This style includes heavily drilled actions for improving the reload times of ranged weapons.
Reduce Reload time of one weapon by one action. Rapid Reload is no longer available as a Special Effect
for that weapon.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword .
2h weapon: Select one of (Polearm (Halberd), Polearm (Pike)) .
Ranged weapon: Heavy Crossbow.
Sidearm: Dagger.
Shield: Pavise.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Heavy Crossbow Size: H Reach: Ranged 1d10 AP: 4 HP: 8 Enc: 1 Load time: 4 Range: 20/150/300
Offensive Impale,Marksman,Rapid Reload,Sunder
Pavise Size: H Reach: S Shield 1d4 AP: 4 HP:18 Enc: 4
A pavise is a large shield used for cover that can be stood on the ground with an attached spike or worn on the back. Treat as a
Scutum
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 5 Hit Locations, which must be contiguous to one another.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #979
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Offensive Bash,Stun Location
Polearm (Halberd) Size: L Reach: L 2h 1d8+2 AP: 4 HP:10 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3
grades*
The halberd consists of an axe blade topped with a spike mounted on a long shaft. It always has a hook or thorn on the back side of
the axe blade for grappling mounted combatants. (Wikipedia)
Puncturing : the weapon has a significant metal spike, usually slightly curved and designed to penetrate stiff armour. Can also apply to
ammunition. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon but only against
rigid armour.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Bleed,Impale,Sunder
Polearm (Pike) Size: L Reach: VL 2h 1d8+2 AP: 4 HP:12 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3
grades*
Puncturing : the weapon has a significant metal spike, usually slightly curved and designed to penetrate stiff armour. Can also apply to
ammunition. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon but only against
rigid armour.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #980
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Trained Militia - Archer
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. These need to be learned in order: Reload Drill then any others Source: Mjollnir's Medieval
Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Longshot : The style emphasises accurate fire at extreme ranges. When firing ranged weapons, use the
row one step above the correct row for Distance. (ie. when shooting at 125m., use the 101 – 120m. row).
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Reload Drill : This style includes heavily drilled actions for improving the reload times of ranged weapons.
Reduce Reload time of one weapon by one action. Rapid Reload is no longer available as a Special Effect
for that weapon.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Short Bow.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Trained Militia - Infantry
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. These need to be learned in order: Formation Fighting then any others Source: Mjollnir's Medieval
Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).
Spear Phalanx* : ■ Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. Allows a group of three or more shield users to
overlap their protection, adding one to the number of locations which can be protected with passive
blocking, and resisting Knockback, Leaping attacks and Bash as if using the Brace action. All of the
characters need to have this. ■ Any enemies engaged with the first rank of spear phalangites at range S or
shorter can be engaged by the second rank of phalangites with their spears.
Pike Phalanx* : Permits a group of three or more warriors to draw into close formation, placing more open
or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus reducing
each foe’s Action Points by one if they engage. All of the group need to have this. ■ Any enemies engaged
with the first rank of pike phalangites at range L or shorter can be engaged by the second rank of
phalangites with their pikes. ■ Any enemies engaged with the first rank of pike phalangites at range S or
shorter can be engaged by the second and third rank of phalangites with their pikes. ■ Every pike
phalangite is considered to have Passive Blocking of size L on one random hit location (determine the
protected location randomly each time a pikeman is struck by missile fire). This is in addition to any passive
protection from a pikeman’s shield.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Shortspear, Broadsword,Shortsword) OR do not choose 2H weapon but


choose 2 of (Shortspear, Broadsword,Shortsword).
2h weapon: Select one of (Polearm (Glaive), Polearm (Pike)) .
Shield: Rotella.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Polearm (Glaive) Size: L Reach: L 2h 1d10+2 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade* <1.5m: -2
grades*

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A glaive is a polearm consisting of a single-edged tapering blade similar in shape to a modern kitchen knife on the end of a pole. The
blade was around 18 inches (46 cm) long, on the end of a pole 6 or 7 feet (180 or 210 centimetres) long (Wikipedia)
Set : The weapon can be set to receive a foot or mounted charge
Offensive Bleed,Impale,Sunder
Polearm (Pike) Size: L Reach: VL 2h 1d8+2 AP: 4 HP:12 Enc: 3 Narrow <3m: -2 grades* <1.5m: -3
grades*
Puncturing : the weapon has a significant metal spike, usually slightly curved and designed to penetrate stiff armour. Can also apply to
ammunition. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon but only against
rigid armour.
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Rotella Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Larger than the civilian buckler, small enough to be quickly wielded in a fast aggressive style. (Wikipedia)
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Trained Militia - Turkish (Akinci)
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. These need to be learned in order: Mounted Combat,Skirmishing,Longshot then any others Source:
Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Longshot : The style emphasises accurate fire at extreme ranges. When firing ranged weapons, use the
row one step above the correct row for Distance. (ie. when shooting at 125m., use the 101 – 120m. row).
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Mounted Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Battleaxe,Scimitar) OR do not choose 2H weapon but choose 2 of


(Battleaxe,Scimitar).
2h weapon: Lance.
Ranged weapon: Short Bow.
Sidearm: Dagger.
Shield: Rotella.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Rotella Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Larger than the civilian buckler, small enough to be quickly wielded in a fast aggressive style. (Wikipedia)
Offensive Bash,Stun Location
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed

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Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

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Trained Militia - Turkish (Sipahi)
Civilized for Renaissance Combat Style Card
Professional combat style: related to a particular vocation, and generally are only learned by characters of
the appropriate career. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. These need to be learned in order: Mkounted Combat, Mounted Lancer,Formation
Fighting then any others Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Longshot : The style emphasises accurate fire at extreme ranges. When firing ranged weapons, use the
row one step above the correct row for Distance. (ie. when shooting at 125m., use the 101 – 120m. row).
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Mounted Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Mace, Scimitar) OR do not choose 2H weapon but choose 2 of (Mace,
Scimitar).
2h weapon: Lance.
Ranged weapon: Short Bow.
Sidearm: Dagger.
Shield: Rotella.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Rotella Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Larger than the civilian buckler, small enough to be quickly wielded in a fast aggressive style. (Wikipedia)
Offensive Bash,Stun Location
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
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Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

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Trained Soldier - Turkish (Janissary)
Civilized for Renaissance Combat Style Card
Professional combat style: related to a particular vocation, and generally are only learned by characters of
the appropriate career. A character may choose to learn one Combat Trait for every 20 points he has in the
relevant Combat Style. These need to be learned in order: Formation Fighting,Reload Drill, Longshot then
any others Source: Mjollnir's Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.
Longshot : The style emphasises accurate fire at extreme ranges. When firing ranged weapons, use the
row one step above the correct row for Distance. (ie. when shooting at 125m., use the 101 – 120m. row).
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Reload Drill : This style includes heavily drilled actions for improving the reload times of ranged weapons.
Reduce Reload time of one weapon by one action. Rapid Reload is no longer available as a Special Effect
for that weapon.
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Unarmed, Mace, Falchion, Scimitar) OR do not choose 2H weapon but
choose 2 of (Unarmed, Mace, Falchion, Scimitar).
2h weapon: Lance.
Ranged weapon: Short Bow.
Sidearm: Dagger.
Shield: Rotella.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
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Rotella Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Larger than the civilian buckler, small enough to be quickly wielded in a fast aggressive style. (Wikipedia)
Offensive Bash,Stun Location
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

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Woodland Hunter
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. These need to be learned in order:Ranged Marksman then any others Source: Mjollnir's Medieval
Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Longshot : The style emphasises accurate fire at extreme ranges. When firing ranged weapons, use the
row one step above the correct row for Distance. (ie. when shooting at 125m., use the 101 – 120m. row).
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Hatchet.
Ranged weapon: Short Bow.
Sidearm: Select one of (Dagger,Knife) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

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Wrestling
Civilized for Renaissance Combat Style Card
Cultural combat style: broadly available to any character of the appropriate cultural background and social
status. A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat
Style. These need to be learned in order: Iron Holds,Unarmed Throwsthen any others Source: Mjollnir's
Medieval Renaissance

A character may choose to learn one Combat Trait for every 20 points he has in the relevant Combat Style.
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Iron holds : This unarmed style teaches techniques to maintain holds on an opponent. Any opposed rolls to
escape from the Grip Special Effect or Grappling are one step harder. Unarmed Only.
Joint lock : if you have established a grapple against an opponent’s limb (as determined by the GM), step
up your damage mod one step when applying grappling damage. Does not work on things without bones.
Unarmed throws : This unarmed style teaches techniques to use an opponent’s weight against him and
drop him prone. When using the Trip Opponent Special Effect the Brawn, Evade or Acrobatics roll to avoid
falling prone is one step harder. Unarmed Only.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

1h weapon: Unarmed.

Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0

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Styles for Sea

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Blue Elf Hunter
Civilized for Sea Combat Style Card
Light infantry-Lunar and Sartar units have been compiled from Armies and Enemies of Dragon Pass. The
unit list includes a few units with same weapons and traits but their availability in the area, insignia, tactics
and armor may be different. For further details consult this tome of knowledge. Source: Campaign -
Notesfrompavis Glorantha Campaign

Water Combat : The style allows its user to ignore the skill cap placed on combat rolls by the Swim skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Marksman,Press Advantage,Rapid Reload,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

1h weapon: Sea Dart.


Ranged weapon: Lancet Ranged.

Lancet Ranged Size: L Reach: Ranged 1d8+1 AP: 2 HP: 2 Enc: 1 Load time: 1 Range: 5/10/20
long and thin sharp spines made entirely of a single sea-tree splinter. They are used two-handed,
Offensive Impale
Sea Dart Size: Reach: Ranged 1d4 AP: 2 HP: 2 Enc: 0 Load time: 1 Range: 10/25/50
Defensive Entangle
Offensive Entangle,Stun Location

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Styles for Standard

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Agissene Infantry
Barbarian for Standard Combat Style Card
Source: Design Mechanism: Mythras

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

2h weapon: Greatsword.
Sidearm: Dagger.
Dual Weapon Combinations: Greatsword and Dagger
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Kill Silently,Remise
Greatsword Size: H Reach: L 2h 2d8 AP: 6 HP:12 Enc: 4 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Sunder

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Assassin
Civilized for Standard Combat Style Card
Source: Design Mechanism: Mythras

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Select one of (Short Bow,Light Crossbow) .


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Light Crossbow Size: L Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 3 Range: 20/100/200
Offensive Marksman,Rapid Reload
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Barbarian Warrior
Barbarian for Standard Combat Style Card
Source: Design Mechanism: Mythras

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Broadsword,Battleaxe) .


Shield: Orlanthi Round Shield.
Dual Weapon Combinations: Broadsword and Battleaxe
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Orlanthi Round Shield Size: L Reach: S Shield 1d3 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Cavalry
Barbarian for Standard Combat Style Card
Source: Design Mechanism: Mythras

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.
Beast-back Lancer : Performing a mounted charge with this combat style does not incur the one step
difficulty penalty to hit.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Broadsword,Longspear) OR do not choose 2H weapon but choose 2 of


(Broadsword,Longspear).
2h weapon: Lance.
Shield: Heater.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale

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City Watch
Civilized for Standard Combat Style Card
Source: Design Mechanism: Mythras

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Short Spear,Shortsword.


Shield: Heater.

Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Short Spear Size: M Reach: Ranged 1d8 AP: 4 HP: 5 Enc: 1 Load time: 1 Range: 10/15/30
Offensive Impale,Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Gladiator
Civilized for Standard Combat Style Card
Source: Design Mechanism: Mythras

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Shield: Buckler.

Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

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Gladiator Net
Civilized for Standard Combat Style Card
Source: Design Mechanism: Mythras

Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Net,Trident.
Shield: Select one of (Net,Trident) .

Net Size: S Reach: L 1h 1d4 AP: 2 HP:20 Enc: 3 Range: 20/100/200 Narrow <3m: -1 grade <1.5m: -2
grades
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Defensive Entangle
Offensive Entangle,Remise
Trident Size: L Reach: Ranged 1d8 AP: 4 HP:10 Enc: 2 Load time: 1 Range: 10/15/30
Barbed : If impaled it will cause full rather than half damage on being yanked free.
Offensive Impale,Marksman,Rapid Reload

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Master Archer
Barbarian for Standard Combat Style Card
Source: Design Mechanism: Mythras

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Ranged Marksman : When using a ranged weapon, shift a random Hit Location roll to an adjoining body
location.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Long Bow.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Marksman,Rapid Reload
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed

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Natural Weapons
Primitive for Standard Combat Style Card
Source: Design Mechanism: Mythras

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Scar Foe,Shift
Location,Spoil Spell,Strangle,Take Weapon,Trip opponent
Available weapons for the combat style

1h weapon: Select two of (Pointed Beak,Tearing Beak,Claws/Talons,Crushing Teeth,Fist,Grasping


Teeth,Hoof,Horns,Incising Teeth,Paw,Pincer,Proboscis,Stinger,Tail,Tentacle,Tusk,Unarmed,Wing) .

Claws/Talons Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0


Offensive Bleed
Crushing Teeth Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0
*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4
Offensive Remise,Stun Location
Grasping Teeth Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Offensive Impale
Hoof Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Offensive Bash,Stun Location
Horns Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Offensive Impale
Incising Teeth Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Offensive Bleed
Paw Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Offensive Stun Location
Pincer Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Offensive Sunder
Pointed Beak Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Offensive Impale
Proboscis Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Offensive Impale
Stinger Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Offensive Impale
Tail Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Defensive Entangle
Offensive Bash,Entangle

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Tearing Beak Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Offensive Bleed
Tentacle Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Tusk Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Offensive Impale
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Offensive Remise,Stun Location
Wing Size: Reach: Unarmed AP: 0 HP: 0 Enc: 0
Defensive Entangle
Offensive Bash,Entangle

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Noble Warrior
Civilized for Standard Combat Style Card
Source: Design Mechanism: Mythras

Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longsword,Main Gauche.


Ranged weapon: Short Bow.
Shield: Heater.

Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

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Outback Slinger
Nomad for Standard Combat Style Card
Source: Design Mechanism: Mythras

Knockout Blow : When attacking with surprise treat any Stun Location as lasting minutes instead of turns.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortsword.
Ranged weapon: Sling.
Shield: Peltast Shield.

Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Pirate from Mythras
Barbarian for Standard Combat Style Card
Source: Design Mechanism: Mythras

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Falchion,Rapier,Club,Main Gauche) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Falchion Size: M Reach: M 1h 1d6+2 AP: 6 HP:10 Enc: 1 Narrow <1.5m: -1 grade
Short, heavy blade with a single edge.
Offensive Bleed
Main Gauche Size: S Reach: S 1h 1d4 AP: 6 HP:10 Enc: 1
Main Gauche is a left handed dagger that is used to guard when fencing.
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Defensive Pin Weapon (Main Gauche)
Offensive Bleed,Kill Silently,Pin Weapon (Main Gauche),Remise
Rapier Size: M Reach: L 1h 1d8 AP: 5 HP: 8 Enc: 1
Offensive Impale

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Street Brawler
Civilized for Standard Combat Style Card
Source: Design Mechanism: Mythras

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Unarmed Prowess : Permits the user to treat his Unarmed blocks and parries as ‘Medium’ sized, enabling
him to better defend himself from armed opponents.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Sidearm: Select one of (Unarmed,Knife) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Unarmed
Barbarian for Standard Combat Style Card
Source: Campaign - Notesfrompavis Glorantha Campaign

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Take Weapon,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Flurry,Grip,Press Advantage,Remise,Scar Foe,Shift
Location,Spoil Spell,Strangle,Stun Location,Take Weapon,Trip opponent
Available weapons for the combat style

1h weapon: Fist.

Fist Size: S Reach: T Unarmed 1d3 *) AP: 0 HP: 0 Enc: 0


*) SIZ 1-10 1d3. SIZ 11-20 damage is 1d4

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1011
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Stupor Mundi West

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1012
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1013
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Archer
Civilized for Stupor Mundi West Combat Style Card
A professional soldier can learn this style as a career style Source: Stupor Mundi - Alephtar Games

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.
Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Broadsword,Battleaxe,Scimitar) .


Ranged weapon: Short Bow.
Sidearm: Dagger.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1014
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
City Folk
Civilized for Stupor Mundi West Combat Style Card
Source: Stupor Mundi - Alephtar Games

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Dagger Prowess : Permits the user to treat his knfie and dagger blocks and parries as ‘Medium’ sized,
enabling him to better defend himself from armed opponents.
Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

2h weapon: Quarterstaff.
Ranged weapon: Stone.
Sidearm: Select one of (Dagger,Hatchet) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1015
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Highlander
Civilized for Stupor Mundi West Combat Style Card
Generally restricted to Scotsmen Source: Stupor Mundi - Alephtar Games

Claymore : Use a longsword with two hands (add 1 to damage and one level to weapon Force). This
weapon and technique were only used by Scotsmen at the time

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

2h weapon: Longsword 2H.


Ranged weapon: Short Bow.
Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Longsword 2H Size: L Reach: L 2h 1d10 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Sunder
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1016
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Horse Archer
Civilized for Stupor Mundi West Combat Style Card
Generally restricted to Mongols and elite Byzantine units Source: Stupor Mundi - Alephtar Games

Horse Archery : Shooting arrows from galloping horseback. Applies only to bow. Style allows rider to
ignore the skill cap placed upon combat rolls by the Ride skill. The style permits launching ranged attacks
whilst galloping

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar,Broadsword.
Ranged weapon: Select one of (Short Bow,Recurve Bow) .
Sidearm: Select one of (Dagger,Hatchet) .

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1017
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Knight
Civilized for Stupor Mundi West Combat Style Card
Only a nobleman should choose this as a background skill Source: Stupor Mundi - Alephtar Games

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Broadsword.
2h weapon: Lance.
Ranged weapon: Dagger.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Select one of (Target Shield,Heater) .

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Muslim Knight
Civilized for Stupor Mundi West Combat Style Card
Only a nobleman should choose this as a background skill Source: Stupor Mundi - Alephtar Games

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar.
2h weapon: Lance.
Ranged weapon: Dagger.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Select one of (Target Shield,Heater) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Heater Size: L Reach: S Shield 1d4 AP: 6 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3
Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Target Shield Size: L Reach: S Shield 1d3+1 AP: 4 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Peasant Militia
Civilized for Stupor Mundi West Combat Style Card
A countryman who serves as a spearman from times to times Source: Stupor Mundi - Alephtar Games

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear.
2h weapon: Select one of (Battleaxe 2H,Quarterstaff,Glaive,Halberd) .
Sidearm: Dagger.

Battleaxe 2H Size: L Reach: M 2h 1d8+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Glaive Size: L Reach: L 2h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole. Typically, the blade is around 45 centimetres
(18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a socket-shaft configuration similar to an axe head,
rather than having a tang like a sword or naginata. Occasionally, glaive blades were created with a small hook on the reverse side to
better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed,Sunder
Halberd Size: L Reach: VL 2h 1d8+2 AP: 4 HP:10 Enc: 4 Narrow <3m: -2 grades* <1.5m: -3 grades*
Set : The weapon can be set to receive a foot or mounted charge
Offensive Entangle,Impale,Sunder
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Pilgrim
Civilized for Stupor Mundi West Combat Style Card
A clergyman or a travelling merchant or peddler Source: Stupor Mundi - Alephtar Games

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Cloak Defense : Your cloak provides one point of armor as long as you are not engaged in melee
Improved Surrender : You can use the Compel Surrender effect defensively against any opponent of the
same religion even when he or she is not at a disadantage. If you win your foe does not surrender but rather
feels that you are too holy to harm and most stop attacking you (but not your friends). If you later attack the
enemy the effect is negaged
Trained Beast : Intended for styles which emphasise fighting in close coordination with an animal
companion (such as trained birds of prey, pet wolves, and so on), the user may utilise any of his Action
Points to defend against attacks launched at his beast.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Quarterstaff.
2h weapon: Quarterstaff.
Ranged weapon: Stone.
Sidearm: Knife.

Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0


Offensive Bleed,Impale,Kill Silently,Remise
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1021
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Seaman
Civilized for Stupor Mundi West Combat Style Card
Typical sailor or Venetian character Source: Stupor Mundi - Alephtar Games

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Excellent Footwork : When fighting on slippery, wobbling surfaces the user can ignore the skill cap placed
on combat rolls by the Acrobatics skill.
Water Combat : The style allows its user to ignore the skill cap placed on combat rolls by the Swim skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Kill Silently,Press Advantage,Scar Foe,Shift
Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Dagger.


Sidearm: Select one of (Dagger,Hatchet) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1022
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Soldato di Ventura
Civilized for Stupor Mundi West Combat Style Card
A professional soldier can learn this style as a career style Source: Stupor Mundi - Alephtar Games

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Siege Warfare : The style permits its user to ignore the skill cap placed upon combat rolls by the Athletics
skill when making assaults whilst scaling walls or crawling through tunnels.
Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Battleaxe,Mace,Longsword) OR do not choose 2H weapon but choose 2


of (Battleaxe,Mace,Longsword).
2h weapon: Select one of (Halberd,Glaive) .
Ranged weapon: Dagger.
Sidearm: Select one of (Dagger,Hatchet) .
Shield: Kite.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Glaive Size: L Reach: L 2h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole. Typically, the blade is around 45 centimetres
(18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a socket-shaft configuration similar to an axe head,
rather than having a tang like a sword or naginata. Occasionally, glaive blades were created with a small hook on the reverse side to
better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed,Sunder
Halberd Size: L Reach: VL 2h 1d8+2 AP: 4 HP:10 Enc: 4 Narrow <3m: -2 grades* <1.5m: -3 grades*
Set : The weapon can be set to receive a foot or mounted charge
Offensive Entangle,Impale,Sunder
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Kite Size: H Reach: S Shield 1d4 AP: 4 HP:15 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1023
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Offensive Bash,Stun Location
Longsword Size: M Reach: L 1h 1d8 AP: 6 HP:12 Enc: 2 Narrow <3m: -1 grade* <1.5m: -2 grades*
Offensive Bleed,Impale
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Street Thug
Civilized for Stupor Mundi West Combat Style Card
A rogue or thief learns this style. The style grants two Traits. Source: Stupor Mundi - Alephtar Games

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Assassination : Allows the user access to the normally restricted 'Kill Silently' special effect.
Dagger Prowess : Permits the user to treat his knfie and dagger blocks and parries as ‘Medium’ sized,
enabling him to better defend himself from armed opponents.
Cloak Defense : Your cloak provides one point of armor as long as you are not engaged in melee

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveBleed,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Kill Silently,Press Advantage,Remise,Scar
Foe,Shift Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Dagger.


Sidearm: Select one of (Dagger,Knife) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1025
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Yeomanry
Civilized for Stupor Mundi West Combat Style Card
Restricted to English soldiers Source: Stupor Mundi - Alephtar Games

Longbow : +1 to Longbow damage (this represents both the real superiority of the longbow as a field
weapon and the fact that it required a dedicate training)

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Impale,Press Advantage,Scar Foe,Shift Location,Spoil
Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Long Bow.


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Kill Silently,Remise
Long Bow Size: L Reach: Ranged 1d8 AP: 4 HP: 7 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1026
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Styles for Tozer

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1028
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Briarwood Thief
Civilized for Tozer Combat Style Card
Source: Broch Goddarth - Scenario

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Unarmed.
Ranged weapon: Sling.
Sidearm: Select one of (Dagger, Knife) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Claurin Knife-Thrower
Civilized for Tozer Combat Style Card
Source: Broch Goddarth - Scenario

Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe,Club.
Sidearm: Select one of (Knife,Hatchet) .

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1030
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Claurin Mercenary
Civilized for Tozer Combat Style Card
Source: Broch Goddarth - Scenario

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Broadsword,Glaive,Shortspear) .


Shield: Viking.

Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2


Offensive Bleed,Impale
Glaive Size: L Reach: L 2h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole. Typically, the blade is around 45 centimetres
(18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a socket-shaft configuration similar to an axe head,
rather than having a tang like a sword or naginata. Occasionally, glaive blades were created with a small hook on the reverse side to
better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed,Sunder
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Viking Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

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Crafton Commoner
Civilized for Tozer Combat Style Card
Source: Blood Rock - Scenario

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe.
Ranged weapon: Stone.
Sidearm: Select one of (Dagger,Hatchet) .

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Dureshi Commoner
Civilized for Tozer Combat Style Card
Source: Unapproachable - Scenario

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Ranged weapon: Stone.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Dureshi Herder
Civilized for Tozer Combat Style Card
Source: Unapproachable - Scenario

Cautious Fighter : Can use the Change Range action to automatically withdraw from engagement with no
need to roll

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club,Quarterstaff.
Ranged weapon: Sling.
Sidearm: Dagger.

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Dureshi Mercenary
Civilized for Tozer Combat Style Card
Source: Unapproachable - Scenario

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Longspear,Shortspear,Scimitar) .


Shield: Peltast Shield.

Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2


Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Grath Herder
Civilized for Tozer Combat Style Card
Source: Broch Goddarth - Scenario

Defensive Minded : Increases the Size of your weapon when parrying by one step, provided no offensive
action is taken that round.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Shortspear.
Ranged weapon: Short Bow.
Sidearm: Select one of (Dagger,Hatchet) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Heavy Pit Fighter
Civilized for Tozer Combat Style Card
Source: Savage Swords Against Necromancer - Scenario

By Any Means Necessary : Beyond the weapons listed, at the Games Master’s discretion the character
may use any hand-to-hand weapon effectively, particularly impromptu ones like broken chairs, heavy ropes,
smashed masonry, etc. The character never suffers a penalty grade worse than Hard for being unfamiliar
with a close-combat weapon. None of this applies to ranged weapons.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Battleaxe,Shortspear,Shortsword) .


Shield: Buckler.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Buckler Size: M Reach: S Shield 1d3 AP: 6 HP: 9 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
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Hilimyan Householder
Civilized for Tozer Combat Style Card
Source: Unapproachable - Scenario

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Sidearm: Select one of (Dagger,Hatchet,Knife) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1038
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Light Pit Fighter
Civilized for Tozer Combat Style Card
Source: Savage Swords Against Necromancer - Scenario

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.
Do or Die : Allows dual weapon combinations to use the Flurry special effect, provided that each
subsequent attack utilises the alternating weapon.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Mace,Unarmed.
Sidearm: Select one of (Dagger,Hatchet) .
Dual Weapon Combinations: Mace with Dagger or Hatchet
Trainer teaches one combination of dual weapons with "Do or Die" trait. One can use the Offensive
Flurry special effect with that combination if each subsequent attack uses the alternating weapon..

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Mace Size: M Reach: S 1h 1d8 AP: 6 HP: 6 Enc: 1
Offensive Bash,Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1039
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mountain Forester
Civilized for Tozer Combat Style Card
Source: Blood Rock - Scenario

Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe.
2h weapon: Select one of (Great Axe,Great Hammer) .
Sidearm: Hatchet.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Great Hammer Size: H Reach: L 2h 1d10+3 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location,Sunder
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1040
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mountain Guard
Civilized for Tozer Combat Style Card
Source: Blood Rock - Scenario

Skirmisher : The style permits launching ranged attacks whilst at a run (but not whilst sprinting).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear,Battleaxe.
Ranged weapon: Stone.
Sidearm: Hatchet.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1041
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mountain Herder
Civilized for Tozer Combat Style Card
Source: Blood Rock - Scenario

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Shortspear,Shortsword) OR do not choose 2H weapon but choose 2 of


(Shortspear,Shortsword).
2h weapon: Quarterstaff.
Ranged weapon: Sling.

Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1042
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mountain Miner
Civilized for Tozer Combat Style Card
Source: Blood Rock - Scenario

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Warhammer,Pick) OR do not choose 2H weapon but choose 2 of


(Warhammer,Pick).
2h weapon: Select one of (Great Hammer,Battleaxe 2H) .
Sidearm: Select one of (Dagger,Hatchet) .

Battleaxe 2H Size: L Reach: M 2h 1d8+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Great Hammer Size: H Reach: L 2h 1d10+3 AP: 4 HP:10 Enc: 3 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bash,Stun Location,Sunder
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Pick Size: M Reach: M 1h 1d6+1 AP: 6 HP:10 Enc: 3
Used by eastern cavalry
Offensive Impale
Warhammer Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flanged : The weapon has blunt metal blades or crowns of blunt spikes that are designed to concentrate the impact against armoured
opponents. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon, but only for deter-
mining the effects of the Stun Location or Sunder Special Effects.
Puncturing : the weapon has a significant metal spike, usually slightly curved and designed to penetrate stiff armour. Can also apply to
ammunition. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon but only against
rigid armour.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1043
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mountain Smith
Civilized for Tozer Combat Style Card
Source: Blood Rock - Scenario

Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Warhammer,Battleaxe.
Sidearm: Select one of (Dagger,Hatchet) .

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Warhammer Size: M Reach: M 1h 1d6+1 AP: 4 HP: 6 Enc: 1 Narrow <1.5m: -1 grade
Flanged : The weapon has blunt metal blades or crowns of blunt spikes that are designed to concentrate the impact against armoured
opponents. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon, but only for deter-
mining the effects of the Stun Location or Sunder Special Effects.
Puncturing : the weapon has a significant metal spike, usually slightly curved and designed to penetrate stiff armour. Can also apply to
ammunition. Ignores a specific number of armour points equal to half the maximum damage capability of the weapon but only against
rigid armour.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1044
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Mountain Villager
Civilized for Tozer Combat Style Card
Source: Blood Rock - Scenario

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Kill Silently,Press Advantage,Scar Foe,Shift
Location,Spoil Spell,Trip opponent
Available weapons for the combat style

Ranged weapon: Stone.


Sidearm: Select one of (Dagger,Hatchet,Knife) .

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Remise
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Marksman,Rapid Reload
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Remise
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1045
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Pit Keeper
Civilized for Tozer Combat Style Card
Source: Savage Swords Against Necromancer - Scenario

Mancatcher : The style grants its user an advantage when entangling or immobilising opponents, making a
foe’s opposed rolls to evade or break free one difficulty grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Shortsword,Whip) OR do not choose 2H weapon but choose 2 of


(Shortsword,Whip).
2h weapon: Quarterstaff.
Ranged weapon: Net.

Net Size: S Reach: L 1h 1d4 AP: 2 HP:20 Enc: 3 Range: 20/100/200 Narrow <3m: -1 grade <1.5m: -2
grades
Entrapping : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.Also allows use of the Pin Weapon special effect without needing to roll
a Critical.
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Defensive Entangle
Offensive Entangle,Remise
Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Whip Size: M Reach: VL 1h 1d3 AP: 2 HP: 8 Enc: 1 Narrow <3m: -2 grades <1.5m: -3 grades
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive : The weapon cannot be used to parry.
Defensive Entangle
Offensive Entangle,Grip,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1046
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Street Rat
Civilized for Tozer Combat Style Card
Source: Savage Swords Against Necromancer - Scenario

Daredevil : May use Evade to dodge blows in hand to hand combat without ending up prone.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club,Unarmed.
Sidearm: Select one of (Dagger,Knife) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1047
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Tinisford Villager
Civilized for Tozer Combat Style Card
Source: Broch Goddarth - Scenario

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe,Club.
Ranged weapon: Sling.
Sidearm: Dagger.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1048
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Tough Temptress
Civilized for Tozer Combat Style Card
Source: Savage Swords Against Necromancer - Scenario

Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Metal Hair Chopstick.


Sidearm: Select one of (Hair Comb,Weighted Sash,Brooch) .

Brooch Size: S Reach: T 1h 1d2 AP: 1 HP: 1 Enc: 0


Concealable : The weapon can be concealed
Offensive Impale
Hair Comb Size: S Reach: T 1h 1d2 AP: 2 HP: 2 Enc: 0
Concealable : The weapon can be concealed
Offensive Bleed
Metal Hair Chopstick Size: S Reach: S Ranged 1d2 AP: 2 HP: 2 Enc: 0
Offensive Impale,Marksman,Rapid Reload
Weighted Sash Size: M Reach: M 1h 1d2 AP: 1 HP: 2 Enc: 0
Offensive : The weapon cannot be used to parry.
Flexible : If the opponent is using a shield to parry, the shield is considered one size smaller than it actually is. So a Huge shield is
considered Large, a Large shield is considered Medium, and so on.
Offensive Entangle,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1049
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Tozerian Charioteer
Civilized for Tozer Combat Style Card
Source: Unapproachable - Scenario

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Longspear,Shortspear,Scimitar) .


Shield: Peltast Shield.

Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2


Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1050
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Tozerian Commoner
Civilized for Tozer Combat Style Card
Source: Unapproachable - Scenario

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Club.
Sidearm: Select one of (Dagger,Knife) .

Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1


Offensive Bash,Stun Location
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1051
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Tozerian Farmer
Civilized for Tozer Combat Style Card
Source: Unapproachable - Scenario

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe.
Ranged weapon: Stone.
Sidearm: Select one of (Knife,Hatchet) .

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1052
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Tozerian Infantry
Civilized for Tozer Combat Style Card
Source: Unapproachable - Scenario

Formation Fighting* : Permits a group of three or more warriors to draw into close formation, placing more
open or disordered opponents at a disadvantage (provided the ‘unit’ cannot be outflanked) and thus
reducing each foe’s Action Points by one if they engage. All of the group need to have this.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Scimitar,Shortspear.
Ranged weapon: Sling.
Shield: Hoplite.

Hoplite Size: H Reach: S Shield 1d4 AP: 6 HP:15 Enc: 3


Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Scimitar Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2 Narrow <1.5m: -1 grade
Offensive Bleed
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1053
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Tozerian Socialite
Civilized for Tozer Combat Style Card
Source: Unapproachable - Scenario

Hidden Weapons : Allows the user to utilise seemingly innocuous objects noted as part of the style as
deadly weapons, with no chance of accidental breakage despite apparent delicacy (fans or musical
instruments for example).

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

Ranged weapon: Metal Hair Chopstick.


Sidearm: Select one of (Dagger,Knife,Comb) .

Comb Size: S Reach: S 1h 1d6 AP: 4 HP: 4 Enc: 0


Metal hair comb with wicked teeth
Concealable : The weapon can be concealed
Offensive Bleed,Kill Silently,Remise
Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Metal Hair Chopstick Size: S Reach: S Ranged 1d2 AP: 2 HP: 2 Enc: 0
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1054
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Traveling Ground Fighter
Civilized for Tozer Combat Style Card
Source: Blood Rock - Scenario

Swashbuckling : Style allows the user to engage in attacks and evades made whilst jumping or swinging
into (or disengaging from) combat, ignoring any skill cap placed on it by the Athletics skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select two of (Longspear,Shortsword,Unarmed) .


Sidearm: Hatchet.

Hatchet Size: S Reach: Ranged 1d6 AP: 4 HP: 6 Enc: 1 Load time: 1 Range: 10/20/30
Offensive Bleed,Kill Silently,Marksman,Rapid Reload
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1055
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Traveling Herder
Civilized for Tozer Combat Style Card
Source: Blood Rock - Scenario

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Shortspear,Shortsword) OR do not choose 2H weapon but choose 2 of


(Shortspear,Shortsword).
2h weapon: Quarterstaff.
Ranged weapon: Recurve Bow.

Quarterstaff Size: M Reach: L 2h 1d8 AP: 4 HP: 8 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Defensive : If used to parry an attacking weapon, that weapon is considered one size smaller than it actually is. So a Large sword is
considered Medium, and a Medium sword is considered Small.
Offensive Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Shortsword Size: M Reach: S 1h 1d6 AP: 6 HP: 8 Enc: 1
Offensive Bleed,Impale

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1056
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Traveling Horse Warrior
Civilized for Tozer Combat Style Card
Source: Blood Rock - Scenario

Mounted Combat : Style allows rider to ignore the skill cap placed upon combat rolls by the Ride skill.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Longspear.
2h weapon: Lance.
Ranged weapon: Recurve Bow.
Shield: Peltast Shield.

Lance Size: H Reach: VL 1h 1d10+2 AP: 4 HP:10 Enc: 3


Mount : The weapon must be used from the back of a moving mount.
Offensive Impale,Sunder
Longspear Size: L Reach: VL 2h 1d10+1 AP: 4 HP:10 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Offensive Impale
Peltast Shield Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 2
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 3 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location
Recurve Bow Size: H Reach: Ranged 1d8 AP: 4 HP: 8 Enc: 1 Load time: 2 Range: 15/125/250
Offensive Impale,Marksman,Rapid Reload

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1057
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Wealthy Fop
Civilized for Tozer Combat Style Card
Source: Blood Rock - Scenario

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Weighted Cane.


Sidearm: Dagger.

Dagger Size: S Reach: S 1h 1d4+1 AP: 6 HP: 8 Enc: 0


Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Bleed,Impale,Kill Silently,Remise
Weighted Cane Size: M Reach: L 1h 1d6+2 AP: 6 HP: 6 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Reinforced, weighted cane
Concealable : The weapon can be concealed
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1058
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Styles for Viking

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1059
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1060
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Dane Raider
Barbarian for Viking Combat Style Card
Source: RQ Vikings

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Battleaxe,Unarmed) OR do not choose 2H weapon but choose 2 of


(Battleaxe,Unarmed).
2h weapon: Great Axe.
Ranged weapon: Shortspear.
Sidearm: Knife.
Shield: Viking.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Viking Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1061
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Viking Berserker
Barbarian for Viking Combat Style Card
Source: RQ Vikings

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Berserker : The style emphasises entering into a violent frenzy where personal safety and pain are
disregarded. At the beginning of a fight, or upon taking an injury, a berserker may attempt to roll his POW x5
to enter a frenzy. When in a frenzy: - Damage modifier is increased by one step. - Parrying or Evading
attacks are one step more difficult. - Endurance rolls for resisting the effects of injury are one step easier. -
Effects of Fatigue are ignored. After the fight any deferred Fatigue levels plus one additional level are
applied."
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
OffensiveClose Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Battleaxe.
2h weapon: Great Axe.
Ranged weapon: Stone.
Sidearm: Knife.
Shield: Viking.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location
Viking Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1062
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Viking Raider
Barbarian for Viking Combat Style Card
Source: RQ Vikings

Campaign specific decision: Brotherhood may either teach only one of the traits per character or teach character one Combat Trait for
(for example) every 25 points he has in the relevant Combat Style based on its own rules for adva■cement and training
Batter Aside : If the fighter’s Damage Modifier is two or more steps greater than his opponent’s, his
weapon is considered one size larger for the purposes of bypassing parries
Intimidating Scream : Style encourages frequent yells and bellows in combat to intimidate foes, making
any psychological resistance rolls inflicted on an opponent one grade harder.
Throw Weapons : Any nominal melee weapon in the style can also be thrown at no penalty to skill, but
when used in this way a weapon’s damage roll is halved.

Common Special Effects


All weapons in this combat style can choose these special effects

Critical Accidental Injury,Blind Opponent,Force Failure,Pin Weapon,Select


Defensive Target,Slip Free
Critical Bypass Armour,Choose Location,Circumvent Parry,Force Failure,Max
offensive Damage,Pin Weapon
Defensive Arise,Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Open Range,Overextend Opponent,Prepare
Counter,Scar Foe,Stand Fast,Trip opponent,Withdraw
Offensive
Close Range,Compel Surrender,Damage Weapon,Disarm
Opponent,Distract,Press Advantage,Scar Foe,Shift Location,Spoil Spell,Trip
opponent
Available weapons for the combat style

1h weapon: Select one of (Battleaxe,Club,Seax,Shortspear,Broadsword,Unarmed) OR do not


choose 2H weapon but choose 2 of (Battleaxe,Club,Seax,Shortspear,Broadsword,Unarmed).
2h weapon: Select one of (Great Axe,Glaive) .
Ranged weapon: Select one of (Short Bow,Sling,Stone) .
Sidearm: Knife.
Shield: Viking.

Battleaxe Size: M Reach: M 1h 1d6+1 AP: 4 HP: 8 Enc: 1 Narrow <1.5m: -1 grade
Offensive Bleed,Sunder
Broadsword Size: M Reach: M 1h 1d8 AP: 6 HP:10 Enc: 2
Offensive Bleed,Impale
Club Size: M Reach: S 1h 1d6+1 AP: 4 HP: 4 Enc: 1
Offensive Bash,Stun Location
Glaive Size: L Reach: L 2h 1d10+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
A glaive (or glave) is a polearm, consisting of a single-edged blade on the end of a pole. Typically, the blade is around 45 centimetres
(18 in) long, on the end of a pole 2 metres (7 ft) long, and the blade is affixed in a socket-shaft configuration similar to an axe head,
rather than having a tang like a sword or naginata. Occasionally, glaive blades were created with a small hook on the reverse side to
better catch riders. Such blades are called glaive-guisarmes.
Offensive Bleed,Sunder
Great Axe Size: H Reach: L 2h 2d6+2 AP: 4 HP:10 Enc: 2 Narrow <3m: -1 grade <1.5m: -2 grades
Offensive Bleed,Sunder
Knife Size: S Reach: S 1h 1d3 AP: 5 HP: 4 Enc: 0
Offensive Bleed,Impale,Kill Silently,Remise
Seax Size: M Reach: S 1h 1d4+2 AP: 6 HP: 8 Enc: 1

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1063
If you want to use this data in any other form than this pdf, please contact the author via the blog address.
Offensive Bleed,Impale
Short Bow Size: L Reach: Ranged 1d6 AP: 4 HP: 4 Enc: 1 Load time: 2 Range: 15/100/200
Offensive Impale,Marksman,Rapid Reload
Shortspear Size: M Reach: L 1h 1d8+1 AP: 4 HP: 5 Enc: 2
Set : The weapon can be set to receive a foot or mounted charge
Thrown : The weapon can be used as a ranged weapon as well as a hand-to-hand weapon.
Offensive Impale
Sling Size: L Reach: Ranged 1d8 AP: 1 HP: 2 Enc: 0 Load time: 3 Range: 10/150/300
Offensive Marksman,Rapid Reload,Stun Location
Stone Size: S Reach: Ranged 1d3 AP: 3 HP: 6 Enc: 0 Load time: 1 Range: 5/10/20
Offensive Kill Silently,Marksman,Rapid Reload,Stun Location
Unarmed Size: S Reach: T Unarmed 1d4 AP: 0 HP: 0 Enc: 0
Defensive Take Weapon
Offensive Flurry,Grip,Remise,Strangle,Stun Location,Take Weapon
Viking Size: L Reach: S Shield 1d4 AP: 4 HP:12 Enc: 3
Ranged Parry : The weapon can parry ranged weapons.
Passive Block : The weapon can passively block 4 Hit Locations, which must be contiguous to one another.
Offensive Bash,Stun Location

“Mythras” is a Registered Trademark of The Design Mechanism Inc, and is used with permission.
Tools for Mythras can be found at my blog http://notesfrompavis.wordpress.com Page #1064
If you want to use this data in any other form than this pdf, please contact the author via the blog address.

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