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Facilitator Sheet: Notes

Facilitator Sheet: Reference

Player

Investigators
Ghosts

Player
This Discord Has Ghosts in It preplay checklist:
Safety Tools
• Review safety tools (page 10) Lines and Veils
• Build server and set permissions (page 105) or use a pre- Lines and veils are two umbrellas under which to place sen-
made template (available at willjobst.itch.io/ghosts) sitive content. Lines include content that will be excluded
• Post rules references in relevant channels (available at from the game: you’re drawing a metaphorical lines be-
willjobst.itch.io/ghosts) tween your play session and any content you’d like to ex-
• Read through Live Setup (page 14) clude. Veils allow content to be included, but not directly ref-

Name
• Decide whetheryou want to try out Phantom Lab options erenced.

True/False
(page 86) X-card
• Schedule a time and send out invites The X-card is an optional tool that allows anyone in your

Name
• Print out facilitator sheet, or use the Google Sheets ver- game (including you) to edit out any content anyone is un-
sion comfortable with as you play. In This Discord Has Ghosts in It,
type “X-CARD”, “X”, or say “X-CARD” to X-out content from
Once the players are ready, do the following: the game. X-carded content will be removed from the game
going forward.
• Review safety tools Open table

Connection
• Set lines and veils An open table means that anyone can leave to table or game,
• Pick or design a haunted house for any reason without judgement.

Connection
• Write frights (two per player) Frights
• Pick roles Frights serve as a palette of fear we use to craft haunts and
• Split up haunted houses from. As a group, we create frights together.

Sequencing The Séance


This Discord Has Ghosts in It takes place over three phases: the Both sides get back on #walkie-talkies, and everyone reenters
the house. First, we clear up any missing information:
Bloodline

haunt, the intermission, and the séance.

Before the Haunt • Ghosts summon investigators using the @ function to

Secret Motive
(Check when revealed)

(Check when revealed)


Before the haunt, the investigator and ghost players split up rooms and share any missing details.
• Investigators reveal any remaining frights and spill any
and fill out character cards. Ghosts enter the house and pre- remaining secrets.
haunt rooms.
Once a ghost’s true name, bloodline, and malign are revealed,
Investigators it’s time for the séance.
Review investigator rules, then choose a connection, two
unique frights from the list, make secret motives, and pick a Make sure everyone is present for each séance, and that only
name. Fill out character cards and make sure you get a copy of one séance happens at a time. During a séance, the ghost calls
each. Log the details in the Facilitator Sheet: Notes ledger. the investigators to a special room. The investigators speak to
the ghost telling them what they know of their story and the
Ghosts ghost returns with details and context.
Malign

Review ghost rules, then choose a connection, a bloodline, a


malign, a true name, and a false name. Fill out character cards The Choice

Frights
(Check when revealed)

(Check when discovered)


and make sure you get a copy of each. Log the details in the Fa- The investigators must offer the ghost a choice whether to be
cilitator Sheet: Notes ledger. released or stay among the spirits.
Ghosts can pre-post in the house with any extra time here. “Spirit, will you move onto the next world, or stay among this
one?”
The Haunt
During the haunt, investigators enter the haunted house and It’s the ghost’s choice whether or not they stay in this world or
explore it. Once most or all of the frights, bloodlines, and ma- move on to the next. Then, it’s time to move on to the next
ligns have been discovered, it’s time for the next phase: the in- ghost.
termission.
Looking Back
Once every ghost has had a séance, the investigators leave…
Veils

Lines
to progress.
phase if the group is struggling
to push the game into the next
discovered. Use the fourth ring
investigator and ghost details
Between 75% and 100% of the
• Fourth ring (3:00 AM)
discovered.
ghost details have been
Half of the investigator and
• Third ring (2:00 AM)
and maligns).
discovered (frights, bloodlines,
ghost details have been
1/4th of the investigator and
• Second ring (1:00 AM)
The game has started.
• First ring (midnight)
as pinging the entire Discord.
progress to the players, as well
voice chat and announce the
Use this clock to step into the
The Clock

The Intermission but not without looking back at that house, one last time.
During the intermission, we take a short break and get ready
for the final phase. Everyone should join the #waiting-room • Each investigator describes one thing they notice about
voice channel to chat about the game (including the ghost the house.
players!). Then, investigator and ghost players split up and get • Each ghost describes one thing they notice about the in-
ready for the next phase. vestigators after they leave.

Looking back is the last thing each character does before the
game comes to an end.

This Discord Has Ghosts in It

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