Professional Documents
Culture Documents
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706 REVIEWS
and Korean Wave 2.0. Korean Wave 2.0 gathered pace by 2008, aided by the
arrival of smartphones. Korean Wave 1.0 was about TV dramas, films and online
games; the government worked on technology and infrastructure but remained
largely hands-off when it came to cultural production, not least because of
local nationalism and the conservative morality; production was local, with the
East Asian region reached through distributors who recognized shared historical
experiences and shared social and behavioural norms. Korean Wave 2.0 targets
younger age groups and more global audiences, and involves a much more
hands-on approach from government. It focuses on K-Pop, gaming, animation
and social media. This volume is primarily concerned with Korean Wave 2.0,
although it drills down into the local context, taking us back to earlier decades
to see how, for example, the film industry emerged and then declined in the
1980s as restrictions on Hollywood imports were removed, or how the
pan-Asian ballads that dominated the local music scene in the 1980s were
replaced by idol groups trained by entertainment companies in the mid 1990s
and by strategies for displacement in other markets that began in the early
years of the new millennium as Korean stars such as BoA were marketed as
Japanese. To keep the book within a reasonable word count, the details offered
are compressed, and this leaves New Korean Wave as an overview text. There
is simply no space to give an exhaustive exploration of any single element of cul-
tural production, be it film or pop music. And, given the core observation that the
South Korean government has become closely involved in ensuring local busi-
ness and technology conditions are right and in fostering global promotion, we
should probably see the account as a snapshot that will soon be regarded as his-
torical: government think-tanks have spent the last couple of years planning
Korean Wave 3.0 . . .
In structure, New Korean Wave opens with two overview chapters, then offers
single chapters on television programmes – particularly dramas, but outlining
how the last decade has seen an increase in the import and export of formats
such as game shows – and on cinema, where Jin accepts that the promise of the
early 2000s never fully materialized. The next chapter, on animation, goes a long
way to balance accounts of the better-known Japanese and Chinese industries. A
chapter on K-Pop vacillates between celebration and the belief that music production
is becoming too uniform, with stars who lack personality; the proffered explanation,
that mimicking the West to allow Korean Wave exports doesn’t allow for the inclu-
sion of any Korean cultural DNA, although common in other publications, seems a
little vacuous. The next chapter, on gaming, is more convincing, and demonstrates
how the spread of local social institutions such as PC-bangs set up networked com-
munities who could capitalize on the arrival of social networking platforms. The
final chapter on smartphones and the development of apps for them neatly encapsu-
lates why technological advances and the ability to reach mass audiences cheaply
has ensured the success of the Korean Wave.
Right now, we have plenty of reasons to celebrate the Korean Wave, but there
may be clouds on the horizon, since, as JIn notes in his conclusion, transnationalism
demands locally driven hybrids that fail to accommodate local forms, but the still
small local Korean cultural content providers, by necessity, always have to challenge
the dominance of multinational corporations while staying anchored to Korea and
the local. Success, then, may prove short-lived.
Keith Howard
SOAS University of London
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