You are on page 1of 3

Wizard Evocation 4 Sage - Discredited Academic

CLASS & LEVEL BACKGROUND PLAYER NAME

High Elf 2700


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Specialty - Discredited Academic
12 +2 30 Trait - I . . . speak . . . slowly . . . when talking . . . to
idiots, . . . which . . . almost . . . everyone . . . is . . .
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
compared . . . to me.

8 PERSONALITY TRAITS

Hit Point Maximum 26


-1
Strength
DEXTERITY Knowledge is the path to
+2


+2

+2
Dexterity
Constitution
26 power and domination.
CURRENT HIT POINTS IDEALS
● +6
Intelligence
12+2 ● +4
Wisdom
My life's work is a series of tomes
-1
Charisma
related to a specific field of Lore.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+2

+2
Acrobatics (Dex) Total 4d6 SUCCESSES I speak without really thinking through my
14 words, invariably insulting others.
+2
Animal Handling (Wis) 4 FAILURES

+6
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

+4 ●


-1

+6
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
--==Racial==--
***Race - Elf***
Fire Bolt +6 1d10Fire *Ability Score - Dexterity +2

Insight (Wis)
*Size - Medium
15+3 +2
*Darkvision 60' - Dim=Bright, Dark=Dim(no color in Dark)
*Keen Senses - Perception(Wis)

-1
Intimidation (Cha) S.Sword-1 +4 1d6+2Pier *Fey Ancestry - Advantage vs. Charm effects and Immunity vs. Sleep
*Trance - 4 hours = 8 hours rest
*Languages - Common and Elvish

Investigation (Int)
***Subrace - High Elf***
WISDOM ●
+6
*Ability Score - Intelligence +1
S.Sword-2 +4 1d6Pierce *Weapons - Longsword, Shortsword, Longbow and Shortbow

Medicine (Wis)
+2 *Cantrip - you may cast "Prestidigitation" at will, Intelligence is your Spellcasting ability for

+2
+4
Nature (Int)
Fire Bolt - 120' 1 target ranged spell attack for 1d10 Fire damage.

Poison Spray - 10' 1 target must make a Constitution save or take 1d12 Poison damage.
this.
*Extra Language - Draconic

--==Background==--
***Background - Sage***

Perception (Wis)
+2 *Skills - Arcana(Int) and History(Int)

14 *Languages - Sylvan and Infernal

Performance (Cha)
-1 --==Class==--
***Class - Wizard***
*Ability Score - Intelligence +2

Persuasion (Cha)
-1 *Hit Dice - 4d6

CHARISMA *Weapons - Daggers, Darts, Slings, Quarterstaffs and Light X-Bows


*Saving Throws - Intelligence and Wisdom
*Skills - Investigation(Int) and Religion(Int)

+6
Religion (Int) *Starting Wealth - 160GP(4d4x10)

-1 +2
Sleight of Hand (Dex)
*Prepared Spells(8)
*Ritual Casting - you may cast any spell with the "Ritual" tag in your spellbook as a Ritual
without consuming a Spell Slot, doing so requires 10 minutes extra.
*Arcane Recovery(2) - once per day after a Short Rest you may recover Spell Slots of a
combined level equal to 1/2 your Wizard level rounded up and no higher than a 6th level
+2
Stealth (Dex) slot.

8 --==Archetype==--
+2
Survival (Wis) ***Archetype - Evocation***
*Evocation Savant - Gold and Time spent copying Evocation spells to your spellbook are
halved.
*Sculpt Spells - you may select a number of creatures you can see (1 + Spell Level) that
SKILLS ATTACKS & SPELLCASTING are immune to the effects of your Evocation spells.

12 PASSIVE WISDOM (PERCEPTION)


Body - Common
CP

Clothes
SP RH - Shortsword
LH - Shortword
EP

Misc - Component
GP 85 Pouch

PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

Background Equipment - A bottle of black ink, a quill, a small knife, a letter from a dead
colleague posing a question you have not yet been able to answer, a set of common
clothes, and a belt pouch
Wizard Starting Equipment - Scholar's Pack(40GP), 2xShortswords(20GP) and
Component Pouch(25GP)

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
Intelligence 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Prestidigitation (Racial)
Fire Bolt
Mage Hand
Minor Illusion
Poison Spray

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Grease

Color Spray
4
● Mage Armor

● Shield
SPELLS KNOWN

Detect Magic (Ritual)

Identify (Ritual)

Chromatic Orb

Magic Missile

2 3
● Mirror Image

● Scorching Ray

● Rope Trick
5
● Misty Step

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like