Core Rulebook Ill v.3.5
‘eed on the orignal Daoions & Datos ome
‘eat by EGary Gypgand Dae Aneion
“This Winds or vue Const ami probuet contains 20 Ope Gu Conte.
without ten erin.
Talon erga te Opes Gorighiceten pel see teers itc.
pleats site sian corn
‘IAEA tds AMERICA
‘Rotoreay HEADauanreas
Wot at
0 WA epore
EGetrnnl oss
‘Si ink na en writs othe no tn
et
‘le nc gaat i
‘Visitour websiteat ywrwinizards.com/dnd
atCREDITS
ONSTER MANUAL DESIGN
Seip WILLIAMS
ONSTERK MANUAL
&D DESIGN, TEAM
Mone Coox, JonaTHan TWEET,
Sxip Wittians
ADDETIONAL DESIGN
Prope Apztioy, RrciaRo Bars, [4sox Cant,
‘Wiu.tat W. Conxors, Sean KRevNoLDs
M
™
D
Ba pe en
Jesntren Crake Witxes, Jox Piexens
EDITORIAL ASSTTANCE
Jeuta Marcie, Jeet Qurex, Ros He1Nsoo,
Davin, Noonan, PENNY WILLTANS
MANAGING EDITOR
“Kin Mona
CORE D&D CREATIVE DIRECTOR
Ep Starx
DIRECTOR OF RPG RED
Birt Stavresex,
VISUAL CREATIVE DIRECTOR
‘Jox Scumspenerre
ASRBT ERD RE co to
Daw Munrx
D&D CONCEPTUAL ARTISTS
Topo Locxwoon, Sat Woon
D&D LOGO DESIGN
‘Mart Apztsprrcen, Sureey Froxp
CaRgO stay Ores “R AO ROT
Henat Hrocinsornam
INTERTOR ARTIsTs
Grex Axcus, Caio Anpitano, Danny
Baper, Toss Baxa, Can Crrrcnow, Barax
Despatx, Tory Drteauizzt, Lanay EuMone,
Scort Fisener, Resreca Guay, Pau
Jaawaxs, Micnar Katona, Dana Kxorsox,
Topp Locxwoop, Davip Mantis,
Martanw Mrrouett, Moxre Moore, ne
rost, AvaM Rex, Wax Rexxorns, Riekagp
Sanpryua, Brian Syoppy, Marx Tzp1n,
“Axruoxy Warzrs
GRAPHIC DESIGNER
‘SEAN GLENN, SHERRY FLOYD
TY P OuG RA PH E RS
Ear Donnuns, AxopiixaLoxo77,
Naxcy Wacker
PAV) at tONG Re Es HOE Re
Crate CuNonursxy
32 N Dh MA Naa G BR
Ryax Daxcer
CATEGORY MANAGER
Kerra Staoum
PROJECT MANAGERS
Laney Wenver, Jost Fiscrtn
DIGI-TEGH SPECTALIST
Jor Feananpez
PRODUCTION MANAGER
9 « Gaas Dons
SPECIAL THANKS
Ginpi Ric, Jit Lix, Ricuanp Gaxsreip,
eee ‘DREW FINCH
ee
igen fia
MONSTER MANUAL REVISION
Rich Baxer’Skte WrittaMs
D&D REVISION TEAM
Rick Baxex, Anpy Coutins, Dart Noonax,
Ric Repaax, Sme Win tants
ADDITIONAL DEVELOPMENT
Davro Receznzaay, Jexnrrer CLARKE
Witxes, Gwenporis EM. KesTREL,
Brut Staviesex
FRO OF 8 BD amD ER
Penxy WILLIAMS:
MANAGING EDITOR
Kin Moray:
D&D CREATIVE DIRECTOR
Ep Starx.
DIRECTOR OF RPG R&D
BILL SLAVICSEK
ae AD. TR Bi Ch TO
Daws Munix
Go! vie | & AGT
Henry Hraarenoraam
INTERIOR ARTISTS
GLEN ANGUS, CARLO ARELLANO, DAREX
BapeR, Tom Baxa, Cat. CRITCHLOW, BRIAN
Despats, Ton¥ DrreRitzz1, Scott FIscHER,
REBECCA GUAY-MITCHELL, JEREMY [ARVIs,
PAUL Jaquays, MicHazL RaLuta, Dana
‘Kxbrsox, Toop Locxwoop, Davio
Marri, Raven Miviuna, Martiew
Mrrcwett, Monte Moore, Anas Rex,
‘Warne REYNOLDS, RICHARD SARDINHA,
BRIAN SNODDY, Mak TEDIN, ANTHONY
Warkns, San Wood
GRAPHIC DESIGNER
Dawy Murms
GRAPHIC PRODUCTION/SPECIALISTS
‘Ents Dorares, Axcettxa Loxotz.
PHOTOGRA?FHER
Crate CupNonursxy
VICE PRESIDENT OF PUBLISHING
Many Kirenorr
CATEGORY MANAGER
“ANTHONY VALTERRA
PROJECT MANAGER
‘Manrin Duriam
PRODUCTION MANAGER
CHas DeLoxe
OTHER WIZARDS OF THR COAST
R&D CONTRIBUTORS
Paut Baxcray, Micurie Carre, Bruce
Corpert, Mrxe Doxits, Skarr Evtas,
‘Axpniw Fike, Jere Gave, Roa HErsso0,
Crnistopuek Peexins, CHanirs Rvax,
Mrewari Seutxxee: JONATHAN TWEET,
: Janes Wear
ei CUAL THANKS
or ELtzane ri ALLAN, JzBPEASON
Dostar, Srernux Rapwex-McFaxcaxo,
‘Liz Scnvn, Axpx Sura, Mar Sars,
“Avex WerrzTABLE OF CONTENTS
Introduction. =
Chapter t: Monsters AtoZ.
Chapter 2: Animals
‘Chapter 3: Vermin.
ae
Chapter 4: Improving Monsters.
[Chapter 5: Maleing Monsters.
‘Chapter 6: Monster Skills and Fe
(Chapter 7: Glossary...
290
303
305
ALPHABETICAL LISTING OF MONSTERS
‘Aasimarlanetouchel) 209
‘sbolet 8
‘Aboleth mage 8
Abomination (yuan)... 266
Abyesl gremerbaeik....24
Achalerat °
Airelemental 9s
Aiemephit st
Alp 10
Androsphina m2
Angel 10
Animated abject a
Antes 4
Annis hag) 3
‘Ape 268
Apes dire a
‘Aquatic ef 103
Ares 1s
Archon. 6
Aroha 9
‘Asean vine 20
‘Asal dva angel) u
Athach 2
Avoral (guard. iat
‘Auer 2
Babau (demon) .-....0..-.-40
Baboon 268
Badger. 268
Badger. dire Thee
Baleen whale 282
Balor Gemon) -.-..-.
Barbed devil (hamatul)
Barghest
Barghest, greater
‘Baslisk :
Bat 268
Bat, dive 62
‘Bese, black 269
Bea, brown 269
Bea, dice. 63
Beat, pol 269
‘Bearded devil (barbaa}.
Bebilita (lemon)
Behir
Beholder
Belker
Bison.
slack dragon
Black pudding
Blink dog
Blue dragon
Slue sled
ose
Boar, lie
Boda
Bore dev (esyluh).
raat (laden) 23
Bass dragon eneen--79
Firenze degen 80
Bughear
Ruler.
CCachalathale
Carion crawler
Cauchemar (nightmare)
Celestial charger (unicorn
Celestial crete,
Centar
Chaindedil (ey)
Chios beast
Cheeth,
Chimera
(Choker.
Chromatic dragons
chun!
Chay golem,
leaker
(Cloud giant
23
5 tot
Darkmanae. 38
Deithslaad..... 21
Deep dvarf.
Deep halfling 150
Deinonyehus (inesaut)...60
Dever 38
Demon. 40
Dex 48
Destrachan ..... +”
Devil.
Devourer
Digester
Dinoseur
Dige animal.
Displacerbeas.
Djinn
Dog.
Dog. riding
Donkey
Doppelganger
Dragon, tue
Dragon rate
Drigoane
Dread wraith
Dretch (demon)
Drder
Drow (ll).
Dryad
Diwrgar dar)
Dose mephit
Doatf
Eagle
Eagle giant
Earth elemental
Earth mephit
feet!
Elsdin
-Elsmosaurus (lino)
lderblack pudding.
Bement.
Elephant
Bl
Erinyes (dev).
Ethereal flcher
Ethereal marauder
Everap..
Erin,
Fiendish creature
ire elemental
Fire gant
Fire mephit.
Flesh golem
Forest nome.
Formign,
Frost giant.
rest gant al
Erest worm,
Fungus
Gargoyle
Gauth (behelder
Gelatinous cube
Genie
‘Ghaele (laden).
hast,
Ghost
Ghoul
Giant
Giantant.
Giant bee
Guntbombardier becie
Giant constrictor snake.
Giant crocodile
Gianteage. .
Giant fire beetle =
Giant octoptss.c2 ne
Gisncowi
GGtantprayeg mantis
Guanesquld..
Giant stag beetle
Guantwasp,
being mouther.
Giralon
Githyanki
Githaera
(Glabeezs lemon
Gall -
Gny tender
Gay saad
Greater barghost
Green dragon
Green he.
Groen shad,
(Geardian niga.
Goardinal
Gynosphin
Hug
Hualfcelestil
Hulfdragon
Hale
Hilfliend
Haleore.
Hultblood (yuan)
Halfling
Harpy.
Hawk,
Hall hound.
Hellat (dvi)
Hezrou (lemon)
Hieracosphins.
Hippogri
Hill gan.
Hill giant dre wereboar
(lyeantheope)
Hobgoblin
Homunculus
Horned devil (corangon)
Horse,
Hound archon
Hound achon hero
Howler
Hyd,
Hyent
‘ce devil (gelugon|
ce mephit
Imp (dew)
Inevitable
4
13
1a
a
7
104
13
231
2
74
wn
230
Be
a
235
440
Sag
141
233
145
14
146
102
wr
204
264
198
154
si
234
ist
138Invisible stale: 160 Nessisn yathound (hell
Iron golem s13¢ hound) colt
Janmeesen 116 Nighthag 191
Kobold. wssesscsrsss-A6t —Nighteraler. 195
Kolyacut(ineviable).....-159 Nightmare
Kren Nighishide 195
Keenshar Nighrwalle. 196
Kuo-to8 Nightwing 197
Lamia 265 Nie none 235
Tammasi 16s Normph_ 197
ante archon 16 Ochrejelly 202
‘Lenuee dei) 57 Octopus, wan
Leona Oz. 198
Leopard Ogre baroanan, 198
ich Ore mage 200
Lillend 16 Onze 201
Lion 274 _Ocsemephie 183
Lion, dire @ Or 203
Lint, w4 Ora 283
Laarfollc 169 Onyugh 208
Loeathah 169 Owl a7
Iycamhrope 170 Owl. giant 208
Magma mephit 183 Owlbear 206
Magmin, 179 Pack lord (displacer beas) 6.
‘Manta ray... 275 esas. 206,
Manticore 178 Phantom funges 20
Marilith demon) 44 Phase spider 200
‘Maru inevitable), 159 Phasm 208
Media 180 Pit fiend (dev) o.oo enon 7
Mesarapror(dinosur)......60 Pie 236
Mephit. Planetar (angel ut
Mefalk.. Planerouched 209
Metalic drazors Pony. acnaannnsdl
Mimic Poxpaise 278
Mind layer. Pseudodsagon 210
Mind ayer sorcerer Pureblood (naan). ..268
Minow Purple worm, 2
Mobte. Byrohydaa, 156
‘Monitor iar. ‘Quasi demon). 46
Monkey. Raksbass. a
Monstrous cemtipede. 23
Monstrous scorpion... 28
Monstrous spider Cy
‘Mountain dae. 278
Mule. 23
Mummy. 25
‘Mumaty oni 228,
Naga ‘Remothar 244
‘Nafeshnse demon) Retriever (demon) 46
MONSTERS BY TYPE (AND SUBTYPE)
‘Aberration: aboleth athach, beholder, cation crawler, choker, chu,
cloaker delver destachan, crier, ethereal filcner, eiercap, gauth,
hau, pbbering mauther, grck, oimic, mind fayer, nagas, otyugh,
pphasm, rust monster shure, umber hult, willo-wisp.
(Ai): air meghit, arrowhaw, cloud giant, dust mephit, green dragon,
ce mephit, wil-o-wisp,
‘Animal: animale, bat swarm, dinosaurs, dive animals, rat swarm,
(Aquatic) aboleth, aquatic ef, chu, die shark, dragon tut, giant
octopus, Kraken, euoto, locathan, merfole, merrov, octopus, sahua
i, 4a cat sea hag, shat, skum, squids, water naga
[Calg ryohyar, Fost giant, frost worm, ice mephit, sver dragon,
white dragen, winter wot
Rhinoceros. = 228___“Thiceratops. a
Rec cas “Tien, das
Roper 215 Troglodyte 246
ust monster 216 Troll 27
Schoagin 217 Trollhunter aus
Solamander..ossossconus348 Tray horrid umber bulk. ..249
Salt mephit 184 Trumpetarchon. 18
Saye 219 ‘Tyrannesnurus (inoue). 6t
Seeit 229 Umber hale 248
Sealag 144 Unicorn 23)
‘Shadow 221 Virpire 28
Shadow marif 222__Vampire spawn 28
Shambling mound 20 Virgouille 244
shark 279 Viole fungus 13)
Shark, dire 6t Viper snake 281
Shield guardian 228 Vimek (demon 4
Shockerlined 20 Mater elemental sa
Shricker 113 Water mephit 4
Silver dragon 8 Watermga..- 155,
Skeleton 25 Wea! 22
Shum 223 Weasel, dire Ss
shad 228 Werebear(ycanthrope) 170
Stake 279 Wereborr(veamthrope) --. 471
Solar (ange!) 12 Wererat(lycamthrope) .....171
Specie. 232° Weretger(iyeamthrope).. 172
‘Sphinx 232 Werewolf yeanthrope) 173,
Spider exter 234 Werewolf lord (lycan-
Spiritmaga 192 thrope)
Sprite 235 While
Suid 28 White dragon,
Steam mephit. ast Wight
SOB cascsesnes 235 Wildelf
Stone gifs Wills-wisp
Stone golem. 137 Winer woll
Storm gant Wolf
Soceubus (demon) Wolf dise
Svirfneblin(gnome).......132_ Wolverine.
Swarm Wolverine dire
Tllfelow (baling) ..°°-149 Wood ef.
Tarrasque... 240 Worg
Tendriculos 241 Wraith
Thogyua 20-0 242 Wyvern 29
Tieng (plmnetouched).-.-209 Xi 299
Tiger. 28. Xorn. 20,
Tiger dire 6s Yeh hound 260,
Tian, 242 Yaak 220)
Tead. 282 Yani 202
‘Tojanida 243,_Zelek (inevitable)... 160)
Trea 24 Zombie 265
Construct: animated cbjects, golems, homunculis, ineveables,
retriever, shield guardian.
‘Dragon: dragons, dragon turtle, pseudodragon, wyvern.
(arth): bive dragon. copper dragon, earth meahit, gargoye, salt
rephit stone giant,
Elemental: beer, elemental, visite stalker, magmin thoqgua.
‘Elemental (Af belker, air elementals, invisible stalker,
Elemental (Earth): earth elementals, thoggua
Elemental (Fire: fre elementals, magma, thoqgua
Elemental (Water wate elementals.
Fey: dyad, grig, rine, nymph, pis, saty
(Frey azer, brass dragor, fire gla, Fre mephit, golddragon, magma
mephit prohyera, red dragon, stexm mph
Gane ecin, glans, ogre, ogre mage, telINTRODUCTION:
“his is the Duxczos & Descoss* Roleplaying Game, the game
that defines the genre and has set the sandand for fantasy role
plying formore than 30yeas
Specifically, this isthe Monster Manual, This book contains
cntles for hundreds of creatures, both hese and benign, foruse|
Jn Donceoxs & Diacoxs adventures. This book, the ayer Hand:
‘ook, and the Dungeon Masters Gude compris the core rules fo.
the D&D game
“This intoductionexolainshoio radeach creature's write-up.
‘toften refers tothe Glosiary, located in Chapier 7 atthe back of
tis Kook stating on page 308) for more deta onatck forms
alte special qualities asocated with monsters.
‘A ist of monsters organized by Challenge Rating appears on
pages 318 and 319 te makeit ag forthe Dungeon Master tailor
‘encounters tothe party lecel ofthe player characters.
Eich monster descrptionis arganizedinthe same genera format, |
asoutlined below. For complete information about the character
istics of monsters, consult Chapter 7: Glossary (starting on page
305),the Players Handbyok or the Dungeon asters Gude.
STATISTICS BLOCK.
This portion of a monster description contains basic game infor:
‘mation on the creature
‘Name
“This is the name by which the creatures generally known. The
descriptive text may provide other names.
Size and Type
This line describes the crestue'ssize (Huge forexample) Size cat
‘egories are defined n the Gssury A size modifier applies ra the
creatures Armor Cliss (AC) and attack bonus, as sells ro certain
skill A creature’ size also determines how fart can reach to)
‘make a melee attack and how much space it occupies ina fight
(ee space/Reach, below).
“The sizeani!typeline coniinues with the creatures type (giant)
for example), Type determines host magic affects a creatuce; for
example, the hold animal spel affects only creatures ofthe animal
type. Type determines certain features such as Hit Dice size, base)
attack bonus, bise saving throw bonuses, and skill points. For,
quick reference,the Glossary gives afull description ofthe fea-|
{rues and tais ofeach type and subype.
Hit Dice =
‘This line gives the creature’ number and type of Hit Dice, and
lists any bonus hit points. A parenthetical note gives the average
hit points for a creature of the indicated, number of Hit Dice.
‘A creatures Hit Dice total is also treated asits level for deter-
mining how spells affect the creature, is rate of natural healing,
and its taxirour ranks ina skill.
initiative.
Thisline gives the crearur’'s modifier on initiative checks.
Speed
[his ine gives the creatures acca speed on lan (the amount cf
distance itcan cover in one move action) If the creature wears
armor that reduces its speed, the create’ base land speed follows.
Ifthe creature his other modes of movement, these are given
after (or in place of) the land speeé. Unless noted otherwise,
‘modes of movement are natural (not magical). Seethe Glossary for
information on movement modes.
Armor Class
The Armor Class line gives the creatures. AC for normal combat
and includes « parenthetical mention ofthe moulflers contribu
‘ng ttt (usually size, Dexterity, and natural amo, The creatures
touch and ilavfooted ACs follow the comba-teady AC.
‘A creature’ acmor proficiencies (if thas any) depend on its
type, bu in generalacreacure Isawomatically proficient withany
kind of amor tis described as wearing (light, medium, or heavy’,
and with all lighter kinds of armor
Baye Attack/Grapple
The number before the slash on this line is dhe creature's base
attack bonus (before any modifier are applied). The DM usually
wort need this number, britcan be handy sometimes, especially
ifthe exeature has the Poser Attack or Combat Expertise fears
The numoberaterthe sishisshccrearures grapple bonus, which
comsined fom page +
{(Geblinois}: bugbear, godin, hbgoblin.
‘Humanoid: bugbear, dwarf, ef, gthyanki, githzeral, gnoll, gnome,
g2blin,halling, hobgoblin,kabeld, lizard loathah, meal, or,
toglodye.
(Wncorporeal alip, ghost, shadow. spect, wraith,
(Lawfil: inevitable
Magia Beast: arkheg, aranes, baslsh, beh, tulete, bink dog
chimera, cockatice, darkmaree, digester, displace beast, dragon,
tchereal arauder fendish die mat ros worm, giant eagle, gant ow,
srallon, gorgon, gray render ifn, hellvasp swarm, hippogsif yds,
jrenast, reaticere, anlbear, pegasus, phase
eaken,krenshet, lamia
pide, purple worn, remothaz rope shocker lard
spider ene segs, tranque,unizor, winter wolf, wor yrhak.
‘Mensirous Humanoid: centaur derr, deppelganger,gagorl, grim
lock, haga, harpy kuotoa, medusa, minotaur, sahusgir, yar
‘Ooce black pudding, eltinous cube, gray ooze, ache ell
Outsider
‘Ousider (Ai sir mephit anowhavk, jin, dust mephit ice mephit
‘Outsider (Chases chace beast, demons, eladrins, howler, lend,
‘Outsider (Ei): achsiersi, barghest, demons, devie, hel) hound,
‘at, sphimis,
hotles night hag, nightmare, akshass, shadow mestif varguile il
eth hourd.
ath mephit, sat mephit, worn
refs hall mound re mephit, magma mei
steam mepht, rast salamanders
‘Outsider (Coed): angele, archone, elaine, guardinals lillend, titan
(Outsider (Lawflyachaiersi, archons, barghezt, evi, frmians, hell
hound, rakshase xl
‘Outsider (Native: astimar cout, jan fing, ratshasa, ton,
Outsider Water) ooze meoht, water mephit, tojanidat, ton.
Plats assassin vine, phantom fongus, shamoling mound, sriket,
tendricules,teant, vil Fung
{pilin}: hobo, iaecfelk, toglodyte
(Shapechanger): aranea, barghest, doppelganger, yeanthropes,
mime: phases
‘Undead lip, bedak, devourer; ghact, ghost, gheul lich, mohts
mummy, nightshades, shadow, clalone, spectre, vampire, vampire
‘pou, wight, wraith, zombie
"Vermin: centipade swarm, giant insects, locust swarm, monstrous
certipedes, mosstous scorpions, monstrous spiders, spider swam.
(Water: black digo, bronze dragon, ooze mephit, water mephittiesto grapple the creature, The grapple bonus includes all mod
fiers chat apply tothe creature's grapple checks (base atack bonus,
Strength modifier, special sie modifier, and any other applicable
‘modifies, schasa racial bonus on grapple checks
Attack
[Uhisline shows the singleartack the creanute makes with an arack|
[action. tn most cases, thisis also the atack the creature uses When
[naking.an atuick of opportunity. as well. The atack line provides
the steapon used (natural or manufactured), attack bonus, and
|focm ofattack (melee or ranged). The attack bonus given includes
modifications for size and Strength (for melee atacks) or Dexter
ity (for ranged attacks) A creature with the Weapon Finesse fear
‘can use its Desteity maadfiecon melee attacks
Ifthe creanure uses natural attacks, the natural weapon given
jhereis the cteatures primary natural weapon (see the Glossity
[Fiche creature has several diferent weapons at its disposal, the,
alternatives are shown, with each different arack separated by the
{sword ‘or’
‘A creature canuse one ofits secondary natural weapons (see the
(Glossary) when making an atack action, but if ir does ic rkes an
attack penalty as nace in the Full Atick section below
‘The damage that each atiack deals is noted parenthettall.
Damage from anattck i always at least point, even if subirac-
tion from adie rll reduces the result 10 00r lower
FulLAttack
‘This line shows all the physical attacks che ceanure makes when i
fuses fllound action 0 make a fll asack. Ie gives the auraber of
{anucks along withthe weapon.arck bonus ana formofattck melee
‘orranged)-The ist entry sforthe creature primary weapon, with an
‘atuck bonus including modifcations for sae and Stengt or melee
stuck) or Deceit forranged atack).A creature with the Weapon
Finesse eatcan we is Dexerity moxifieron melee attacks
‘The remaining weapons ae secondary, and attacks with thems
are made witha =5 penalty tothe attack 2oll no matter how mapy.
there ae. Creatures with the Multaruack feat (see page 308) take
only a=2 penalty on secondary attacks. i
‘The damage that exch attack doals is nored parenthetically.|
Damage from an attck is always atleast 1 poims, even ifa subtrac|
tion from a die rll reduces the result 10 0 ot lower
‘A creature’ primary attack damage includes its fall Seengeh
modifies (1-1/2 names its Strength bons if the attack is with the
creature's sole natural weapon) and is given first, Secondary
attacks add only 1/2 the ereatunss Stengzh bonus and are giver
second in the parentheses.
{sused when the creature makesa grappleatiack orwhen someone
‘any atacksalsa have some special effect other than damage
(Foison, disesse, energy drain, and so forth), thar information. |
gen here,
Unless noted otherwise, creatures using natural wespons deal,
{double damage on critical his.
| Manufactured Weapons; Creatures that use swords, bows,
spears, and the like fallow the same rules as characters do. The
bonus for attacks seth twoshanded weapons is 1-1/2 times the
creatures Strength modifier if isa bonus), and is given first. Off-,
hhand weapons add only 1/2 the Strength bonus andare given
second in the parentheses
Space/Reach
‘This line describes how much spac the creature takes up on the
butle guid and thereby needs 1 fight effectively as wellas how.
close it has tobe o threaten an opponent. The number before the
slash isthe ereature’ space, cr how many feet one side ofthe cre
Ture occupies (refer to the Dungeon Masters Guide for addtional
|derais), For example, creature with aspace of 15 feet occupies
Ts-square-by-ssquare space on she batle grid. The number afer
the slash isthe creatures natural reach. ifthe creatute has excep
tional reach due 10 a weapon, tentacle, or he like. she excended
reach and its source ate noted in parentheses atabe end ofthe ine.
Special Attacks and Special Qualities
‘Many ccvatures have unsual abilities, which can include special
antack forms, resistance or vulnerability xo-cextain types of]
sdsmage, and enhanced senses, among others. A snonster eatty |
breaks these abilities into special aacks and special qualities. The
lacter category inchudesdefenses, vulnerabilities, andotherspscal
abilsies chatare nox modes of arack. A special ability is ether
extraordinary (Ex),spelllike (Sp), or supernatural (Su). See the
Glossary for definitions of special abilities Additional informa:
tion (when needed) is provided in the cxeanue’s desctiptive-txt
‘When a special ability allows a saving throw, the hind of save
and the save DC is noted in the descriptive text. Mest saving
throws against special abliies have DCs calculates follves 40
41/2 the atacker’ racial Hit Dice + the relevant ability modifier
“The save DC is given in the creatures description along with the
abiliry on which the DC i bare,
Saves
“This ine gives the creatures Fortitude, Rell, nd Willswvemedifier:
Abilities
This lin les the creature ability scores in the customary exer
See, Dex. Con, Ine, Wis, Cha, Except where noted otherwise, each
WHY A REVISION?
‘The new Doucions & Daicone game debuted in 2000 Inthe three years
ince the d20 game sytem energizes the RPG indir, wove gathered
tons of dats om how the games being played. We consider DED to be
a lving game that constanty evokes ast i played. Using the gathered
feedback, weve retooled the game from the ground up and inearpo-
razed everyone's suggetions to improve the game and this product
If this ie your it experianee with DED, we welcome you to
wonderful world of advertute snd imagination. if you played the
por version ofthis beok, est assured that this revision isa testa-
‘ment te our deciation to continuous product improvement and
Imovation. We've updated errata, clarfied rales, polished the pres.
‘entation, and made the game better than it was. Ths is an upgrade
‘of the 20 System, not a new edition ofthe game. Tis revision is
‘compatible weh existing products, and these products can be used
with the revision with enly minor adjustments.
Whats new i the evised Monster Manuel? Theetire book hasbeen
polished and refine, al in responce te your fedback and to reflect the
say the game is actually being played. We've reorganized the group
moneter entre inte easiertouse, single-enty formats: New monsters
have been added to tht larger book Advanced versione of seme
monsters have been included to challenge high-level characters. New
monster feats have been added, and all monster abies are detiled in
the glossary for eaty reference. Monsters that can be used as player
characters have level adjustments and other information to expedite
such play and we've reworked all monsters so that they gain feats and
skis the same way that player characters do. We've added extensive
inferrtien on how to advance customize, and design monstes. And
there ae other improvernents throughout, suchas fst-glnce descrip
tiors of monsters. typical spel lists for spellcasting monsters. addi
tional stastics to speed up play (including grapole bonus and ful
attack routines), and read-toplay entries forall monster types.
Take a lock, play the game, We think youtl Ike how eveything
tured out.creature is assumed to have the standard actay.ok ability scores
‘before racial adjustments (all 1s and 105, To determine any cree
tue’ racial ability adjustments, subtract. 10 ftom any ever-num-
bbered ability score and subtract 11 from any odd-rumbesed score
cofwarm plans, but could aso be encountered underground i
‘cold hills, or even.on another plane of exstence. See Chaprer 3.
the Dungeon. Masters Gude for more oa terrain typesand climate. |
(Gxceptons ae noted inthe Combat secnat acreaures deseni-| Ccganization
tive text) Humanoid warrorsare generally builtusing the nonelite|
arma: 13, 12, 11, 10,9, 8 Advanced creanures (such asthe hound,
archon hero) are built using the elite array. 15, 14, 13, 12,108
‘Most abilities work as described in Chapter 1 of the Mayers)
_Mandhook, with exceptions given belay.
Strength: As noted on page 1620f the Players Handbook, quad-_
stupeds can cary heavier loads than bipeds can, Any creature with
four or more motve limbs can carry aload as a quadruped, even if
it does not necessarily useall she limbs aronce. Forexample, drag
ons carry Icads asquadrupeds.
Intelligence: A creanutecan speak all the languages mencioned
sn ts description, plus one additional language per point of Intel
ligence bonus. Any creature with an Intelligence scoze of 3.01
‘higher understands atleast one language (Common, unless noted
otherwise)
‘Nonabilities: Some creatures lack cerain ability scores: These |
creatures do not have an ability score of o—they lack the ability
altogether. The modifier fora nonability is +0. Other effects of
nonabilities ate detailed in the Glossary
Skills
“his line gives the creature’ skills, cong with ech skills modifier
(dncluding adjustments for ability scores armor check penalties,
‘and any bonuses from feats or racial traits. All listed skills are
clas shils, unless the creature has a chamacer class (note in the
entry), A cceature's type and Intelligence scoredeiermine the
‘numberof skill points thas.
The Skills section of the creature's description sceaps racial
‘bonuses and ether adjustments to skill modifiers forthe sake of
‘clarity these bonuses should noc be added so the listed skill mod
fiers, Anasersk beside the relevant score and in the Skills sec
Udon ef the descriptive textindicatesa conditional adjustment, one
that applies only n ceruin situations (forinstance,a gargoyle gets,
an additional +8 bonus on Hide chechs when it is.concealed
aginst a background of worked stone
‘Natural Tendencies: Some creatures simply aren't made for
certain types of physical activity Elephants, despite their great
Strength scores, sxe terable at jumping. Giant crocodiles, despite
thoir high Strength seares, dont limb well. Horses cant walk
tightrapes fit seems clear toyou that particular creature simply
{ notamade for apacticulae physical actsty. you can say thatthe
creature takes 8 penaltyon sil checkethat defy its natural ter
sdencies In extreme circumstance a porpoite attempting aClimb
check, for instance) you can rule that he create fils the check
auomaticaly
Feais
‘The line gives the creanurss fess. A monster gain feats jos
character does—one for is frst Hit Die,a second fest i ithas at
least 3 HD, and an additional feat for every additional 3 HD. (For
example, 9 HD cresruce is entitled ro fox fea.)
Somerimes screaure his near mace horus eas, marked with
a superscript B (9, Creatuces often do not have the prerequisites
fora bonus fest. this sso, the erature can still use the feat. If
you wish to customize the creature with new feats youtcan reas
sign is other feats, but not its honus feats A crearurecannat have
feat that s nota bonus feat unless ithas the feats prerequisites
Ehvironment
“This line gives a type of climate and terrain where the creature is
typically fund. Tis describes a rerdency, bt isnot exclusionary.
A great wyrm gold dragon, for instance, hus 2n environment entry
{Thisline describes tne kindof groups the creature might form. A
range of numbers parentheses indicates how many combat
ready adulis ae in each type of group. Many groups also have 2
number of noncombatans, expressed as 2 percentage ofthe ight
ing population. Noncombarants can include young, the inftm,
shves, or other individuals who are not inclined sp.fight. A crea
tures Society section may include more detallsen noncombatants.
Ifthe organization line contains the term “domesticated, the
creatures generally found only in the company.of ouher cre
tures whom itserves in some capacity,
halienge Rating
“This shows the average level ofa paty of adventurers for which
Jone creature would make an encounter of moderate difficuly.
Jassumea party of fourfresh characters ull hit poins, fall pells
‘and equipmest appropriate to beiclevel) Given reasonable hick,
the party should beable win she encounier wit some damage
‘bur bo casualties Foe mors information about Challenge Ratings
sex pages 36 and 48 ofthe Dungon Masters Guide.
‘Treasure
“This line reflects hew much wealth the ceatuce owas and refers,
so Table 3-5: Treasuse on page 52 of the Dungeon Maser’ Guid. n)
_most caves, a creature heeps valuables in its home or lai and has
no treasure wih it when travels Incelligent creatures shat own
useful, portable weasure (such a9 magic items) tend to carry and)
‘use thes, leaving bulley-items at home. See the glosary foc more
deals on wsing the Treasure line of each monster entry.
Alignment
This line gives the alignment thatthe creature is moat likely to
hove. Every entry includes a qualifier that indicates how brosdly
that slignmene applesto the species 2s awhole. See the Glossary
for details.
Advancement
‘This book usually describes only the most commonly encoun-
tered version ofa cresture (though some entries for advanced
‘monsters can be found). The advancement line shows hove rough
a creature can get, in terms of extrs Hit Dice. (Thisis not an
absolute limit. but exceptions are extremely rare) Often, intel
gent creatures advance by gaining s level in a character class
instead of jast gaining new Hit De
Level Adjustment
Thicline is included in the entries of crentures suitable for use as
phyeecharactersorascohors(ususlly creaures with Inlligence
scores of atleast 4. andl possessing apposable thumbs). Add this
‘number tothe creatures total Hit Dice, including class levels, to
get the creature's offective character level (ECL) Achsracters ECL
affecs the experience the character extn, the amount of expert
tence the charscter must have before grining a new level, and the
characters starting equipment. See pages 172, 199, and 208 of the
Dungeon Master's Gute for more information
DESCRIPTIVE TEXT
‘The body of each entry opens with a sentence or two that)
describes what the player characters might see on first encounter-|
{ng amonster, followed by-a short description of the creature:
‘what it does, what it looks like, and what is most noteworthy
about it Special sections describe how the creature fights and give
details on specialartacks, special qualities, skills, and fears.CHAPTER k; Senet
MONSTERS A-TO-Z DEainden Attar htiyatemsde met ocd ons
This book conzains hundreds of ereatutesforuse inany Dusceows|, [Fortitude sive ar begin sotransform over the next id4+1 minutes,
‘S Diacons game, Refer to the Glossary, starting on page 305,for| [rhe skin gradually becaminga.clear, simy membrane. An allicred
definitions of common features and abilities of individual mon-|. _jereature rust remain moisiened with cool, fresh water or take
sters.Inmmost cases, a morster entry describes atypical individual] /1412 points of damage every 10 minutes. The slime reduces th
ofthe kind n quesdon, whichis the most common version enc], _cteatures nara armoc bonus y 1 (but never les than 0), The
ouniertd by character on avenutes The DM can modify these! save DC is Consttuio:bise
eaties, crite advanced or weaker versions or aller any stasis | A wmav digas spell cast before the tansioxmation i comple
topliy a monster agunst ype and surprise the phyer characters. will estore an alice creaute wo normal Aitenvand, haweves,
And ro ets meet themonsiers only eal or ma hal spell ean reverse te aliction,
‘Maicis Cloud (Ex) An sbolets undersatersurzounds ise
wth a scous cloud of micus roughly {oot thick Any ceatune
— A BOLETH cing tio contac with and inhaling this subsiance must suc
The clefting wer suddeniyenpsina sam of reaching grap. _{eesdona DC 19 Fortitude sare ot lose the ability to breathe ai fr
Jing Seles. The eracs connec too primes fo, 20fet in length the nex 3 hours. An affected creature sufocates in 26 minutes i
(pas butous heats creere-shaped ai Threes-shaped eyes, _empoved from the water, Renewed contct withthe mucus cowl)
[tteedbybory gs, rt oc ato te cher inh font of sod and fallng another Fortitude sve continues the eflect for
Wich remains tanec he ce as tak another 3 hours. the ate DC 1s Consituion-based
Skills: An aboleth has +8 racial bonis an
the boleh is revoling fislike amphibisn found peimantyt Swim check te perform some spe nor
subterranean ikes an river. It despsesall nonaguatc creatures avoid hazav. It en always chose 1 ake
an avtemprs to destoy them on sight to ona Swia check cwsnf dstacted
An abot hat a pink belly, Four pulsating blue or endangeted.I.can se the
[black onfcsline the bouom oft body and se- gl ren aciiaa-ehile sim
|cretegraye thatsme' ning. provided itswims
Iss is al or propulsion in ihe water ina aight line
and drags itselCalong with is tem
tales on land. An aboleth weighs
about 6500 pounds
abpeths ae eel an r .
highly intelligent, mak
‘ng them dangerous pred: -—
‘tors They now manyancent and
sects fhe inert hee pater
all they consu
Aboleths are smart enough vo xefrin
from immedistely tacking land dwellers
who draw near. Intend they hang beck,
Ihoping tase pry wl ener she eae, which
they ofien make appeat coal leas,and refreshing with their
powers of illusion. Aboleths also use their psionic abilities to ABOLETH MAGE
enslave individuals forse aginst their own companic Among ihe watery tombs and dungeons they inhabit the lords 0
Abaleshs have both male and female reproductive organs They the aboleths focus their eflorss to achieve dominion threugh thei
brisdin soni, laying 163 eggs ever.five pears There gr grow stad of wiaardy: Their great power marl thers at among the
{for another five years before hatching into full grown aboleths. lords of ll subterranean creatures, Stil these crea
“Althcugh the youngare physically mature, they remain with their totheir arcane scholarship, spend most of thelr lon
parent for some ten years obeying the older creature urtery
Abolethe epeak their own langusge, a well ss Undercommon Combat
and Aquin, The save DC for the aboleth mages transformation tentacle
attack (DC.21) and its mucus clovd (DC 21) are adjusted for ite
COMBAT higher Constitution score. The sive DC for ite enslave ability
‘An sboleth atacks by tiling with its long, slimy tentae [DC 16) is adjusted for its lower Charisma score, asare the save
though i prefers to fightfioma distance using itslision powers DCs forits psionic abilities: Hypnotic patlern (DC 14), lusary wal
Enelave (Su) Three times per ay, anaboleth can ate DC 16),.mirsge arcana (DC 19), persistent image (DC12). ao
enslave any one living creature within 30 feet. The tay med image (DC18), project image (DC 49), wel (OC 18) Eke:
succeed ona DC17 Will aave or be afecred as though by adomi- tive caster evel seth
ynaie person spel (caster lavel 1cth)-An enslaved creature obeys the The aboleth mage uses « number of spells, such as displacement,
abolesbs telepathic commands until freed by remove cascand can. grate invisiiity. and wall offre to protect iself while seizing.
Jatempe a new Will save every 24 hours to break fee. The comiral. control of ts foes with spells and innate abilities
red (4/6/5/4/4/3: save DC 15 + spell
{salso roken ifthe aboleth cies or travels more than t mile from anl Spells Pn
its slave. The save DC is Charisma-based
Psiomies (Sp): Ar will—hymotc atten (DC 15), fluor wall (OC ge arma, magic missile (2); 2nd—blur, lls strength,
17), miage arcane (DC 48), yrsstent mage (DC 18), programme ares fv cunning, se invsily:3rd-—dgel magi displacement,