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Core Rulebook Ill v.3.5 ‘eed on the orignal Daoions & Datos ome ‘eat by EGary Gypgand Dae Aneion “This Winds or vue Const ami probuet contains 20 Ope Gu Conte. without ten erin. Talon erga te Opes Gorighiceten pel see teers itc. pleats site sian corn ‘IAEA tds AMERICA ‘Rotoreay HEADauanreas Wot at 0 WA epore EGetrnnl oss ‘Si ink na en writs othe no tn et ‘le nc gaat i ‘Visitour websiteat ywrwinizards.com/dnd at CREDITS ONSTER MANUAL DESIGN Seip WILLIAMS ONSTERK MANUAL &D DESIGN, TEAM Mone Coox, JonaTHan TWEET, Sxip Wittians ADDETIONAL DESIGN Prope Apztioy, RrciaRo Bars, [4sox Cant, ‘Wiu.tat W. Conxors, Sean KRevNoLDs M ™ D Ba pe en Jesntren Crake Witxes, Jox Piexens EDITORIAL ASSTTANCE Jeuta Marcie, Jeet Qurex, Ros He1Nsoo, Davin, Noonan, PENNY WILLTANS MANAGING EDITOR “Kin Mona CORE D&D CREATIVE DIRECTOR Ep Starx DIRECTOR OF RPG RED Birt Stavresex, VISUAL CREATIVE DIRECTOR ‘Jox Scumspenerre ASRBT ERD RE co to Daw Munrx D&D CONCEPTUAL ARTISTS Topo Locxwoon, Sat Woon D&D LOGO DESIGN ‘Mart Apztsprrcen, Sureey Froxp CaRgO stay Ores “R AO ROT Henat Hrocinsornam INTERTOR ARTIsTs Grex Axcus, Caio Anpitano, Danny Baper, Toss Baxa, Can Crrrcnow, Barax Despatx, Tory Drteauizzt, Lanay EuMone, Scort Fisener, Resreca Guay, Pau Jaawaxs, Micnar Katona, Dana Kxorsox, Topp Locxwoop, Davip Mantis, Martanw Mrrouett, Moxre Moore, ne rost, AvaM Rex, Wax Rexxorns, Riekagp Sanpryua, Brian Syoppy, Marx Tzp1n, “Axruoxy Warzrs GRAPHIC DESIGNER ‘SEAN GLENN, SHERRY FLOYD TY P OuG RA PH E RS Ear Donnuns, AxopiixaLoxo77, Naxcy Wacker PAV) at tONG Re Es HOE Re Crate CuNonursxy 32 N Dh MA Naa G BR Ryax Daxcer CATEGORY MANAGER Kerra Staoum PROJECT MANAGERS Laney Wenver, Jost Fiscrtn DIGI-TEGH SPECTALIST Jor Feananpez PRODUCTION MANAGER 9 « Gaas Dons SPECIAL THANKS Ginpi Ric, Jit Lix, Ricuanp Gaxsreip, eee ‘DREW FINCH ee igen fia MONSTER MANUAL REVISION Rich Baxer’Skte WrittaMs D&D REVISION TEAM Rick Baxex, Anpy Coutins, Dart Noonax, Ric Repaax, Sme Win tants ADDITIONAL DEVELOPMENT Davro Receznzaay, Jexnrrer CLARKE Witxes, Gwenporis EM. KesTREL, Brut Staviesex FRO OF 8 BD amD ER Penxy WILLIAMS: MANAGING EDITOR Kin Moray: D&D CREATIVE DIRECTOR Ep Starx. DIRECTOR OF RPG R&D BILL SLAVICSEK ae AD. TR Bi Ch TO Daws Munix Go! vie | & AGT Henry Hraarenoraam INTERIOR ARTISTS GLEN ANGUS, CARLO ARELLANO, DAREX BapeR, Tom Baxa, Cat. CRITCHLOW, BRIAN Despats, Ton¥ DrreRitzz1, Scott FIscHER, REBECCA GUAY-MITCHELL, JEREMY [ARVIs, PAUL Jaquays, MicHazL RaLuta, Dana ‘Kxbrsox, Toop Locxwoop, Davio Marri, Raven Miviuna, Martiew Mrrcwett, Monte Moore, Anas Rex, ‘Warne REYNOLDS, RICHARD SARDINHA, BRIAN SNODDY, Mak TEDIN, ANTHONY Warkns, San Wood GRAPHIC DESIGNER Dawy Murms GRAPHIC PRODUCTION/SPECIALISTS ‘Ents Dorares, Axcettxa Loxotz. PHOTOGRA?FHER Crate CupNonursxy VICE PRESIDENT OF PUBLISHING Many Kirenorr CATEGORY MANAGER “ANTHONY VALTERRA PROJECT MANAGER ‘Manrin Duriam PRODUCTION MANAGER CHas DeLoxe OTHER WIZARDS OF THR COAST R&D CONTRIBUTORS Paut Baxcray, Micurie Carre, Bruce Corpert, Mrxe Doxits, Skarr Evtas, ‘Axpniw Fike, Jere Gave, Roa HErsso0, Crnistopuek Peexins, CHanirs Rvax, Mrewari Seutxxee: JONATHAN TWEET, : Janes Wear ei CUAL THANKS or ELtzane ri ALLAN, JzBPEASON Dostar, Srernux Rapwex-McFaxcaxo, ‘Liz Scnvn, Axpx Sura, Mar Sars, “Avex Werrz TABLE OF CONTENTS Introduction. = Chapter t: Monsters AtoZ. Chapter 2: Animals ‘Chapter 3: Vermin. ae Chapter 4: Improving Monsters. [Chapter 5: Maleing Monsters. ‘Chapter 6: Monster Skills and Fe (Chapter 7: Glossary... 290 303 305 ALPHABETICAL LISTING OF MONSTERS ‘Aasimarlanetouchel) 209 ‘sbolet 8 ‘Aboleth mage 8 Abomination (yuan)... 266 Abyesl gremerbaeik....24 Achalerat ° Airelemental 9s Aiemephit st Alp 10 Androsphina m2 Angel 10 Animated abject a Antes 4 Annis hag) 3 ‘Ape 268 Apes dire a ‘Aquatic ef 103 Ares 1s Archon. 6 Aroha 9 ‘Asean vine 20 ‘Asal dva angel) u Athach 2 Avoral (guard. iat ‘Auer 2 Babau (demon) .-....0..-.-40 Baboon 268 Badger. 268 Badger. dire Thee Baleen whale 282 Balor Gemon) -.-..-. Barbed devil (hamatul) Barghest Barghest, greater ‘Baslisk : Bat 268 Bat, dive 62 ‘Bese, black 269 Bea, brown 269 Bea, dice. 63 Beat, pol 269 ‘Bearded devil (barbaa}. Bebilita (lemon) Behir Beholder Belker Bison. slack dragon Black pudding Blink dog Blue dragon Slue sled ose Boar, lie Boda Bore dev (esyluh). raat (laden) 23 Bass dragon eneen--79 Firenze degen 80 Bughear Ruler. CCachalathale Carion crawler Cauchemar (nightmare) Celestial charger (unicorn Celestial crete, Centar Chaindedil (ey) Chios beast Cheeth, Chimera (Choker. Chromatic dragons chun! Chay golem, leaker (Cloud giant 23 5 tot Darkmanae. 38 Deithslaad..... 21 Deep dvarf. Deep halfling 150 Deinonyehus (inesaut)...60 Dever 38 Demon. 40 Dex 48 Destrachan ..... +” Devil. Devourer Digester Dinoseur Dige animal. Displacerbeas. Djinn Dog. Dog. riding Donkey Doppelganger Dragon, tue Dragon rate Drigoane Dread wraith Dretch (demon) Drder Drow (ll). Dryad Diwrgar dar) Dose mephit Doatf Eagle Eagle giant Earth elemental Earth mephit feet! Elsdin -Elsmosaurus (lino) lderblack pudding. Bement. Elephant Bl Erinyes (dev). Ethereal flcher Ethereal marauder Everap.. Erin, Fiendish creature ire elemental Fire gant Fire mephit. Flesh golem Forest nome. Formign, Frost giant. rest gant al Erest worm, Fungus Gargoyle Gauth (behelder Gelatinous cube Genie ‘Ghaele (laden). hast, Ghost Ghoul Giant Giantant. Giant bee Guntbombardier becie Giant constrictor snake. Giant crocodile Gianteage. . Giant fire beetle = Giant octoptss.c2 ne Gisncowi GGtantprayeg mantis Guanesquld.. Giant stag beetle Guantwasp, being mouther. Giralon Githyanki Githaera (Glabeezs lemon Gall - Gny tender Gay saad Greater barghost Green dragon Green he. Groen shad, (Geardian niga. Goardinal Gynosphin Hug Hualfcelestil Hulfdragon Hale Hilfliend Haleore. Hultblood (yuan) Halfling Harpy. Hawk, Hall hound. Hellat (dvi) Hezrou (lemon) Hieracosphins. Hippogri Hill gan. Hill giant dre wereboar (lyeantheope) Hobgoblin Homunculus Horned devil (corangon) Horse, Hound archon Hound achon hero Howler Hyd, Hyent ‘ce devil (gelugon| ce mephit Imp (dew) Inevitable 4 13 1a a 7 104 13 231 2 74 wn 230 Be a 235 440 Sag 141 233 145 14 146 102 wr 204 264 198 154 si 234 ist 138 Invisible stale: 160 Nessisn yathound (hell Iron golem s13¢ hound) colt Janmeesen 116 Nighthag 191 Kobold. wssesscsrsss-A6t —Nighteraler. 195 Kolyacut(ineviable).....-159 Nightmare Kren Nighishide 195 Keenshar Nighrwalle. 196 Kuo-to8 Nightwing 197 Lamia 265 Nie none 235 Tammasi 16s Normph_ 197 ante archon 16 Ochrejelly 202 ‘Lenuee dei) 57 Octopus, wan Leona Oz. 198 Leopard Ogre baroanan, 198 ich Ore mage 200 Lillend 16 Onze 201 Lion 274 _Ocsemephie 183 Lion, dire @ Or 203 Lint, w4 Ora 283 Laarfollc 169 Onyugh 208 Loeathah 169 Owl a7 Iycamhrope 170 Owl. giant 208 Magma mephit 183 Owlbear 206 Magmin, 179 Pack lord (displacer beas) 6. ‘Manta ray... 275 esas. 206, Manticore 178 Phantom funges 20 Marilith demon) 44 Phase spider 200 ‘Maru inevitable), 159 Phasm 208 Media 180 Pit fiend (dev) o.oo enon 7 Mesarapror(dinosur)......60 Pie 236 Mephit. Planetar (angel ut Mefalk.. Planerouched 209 Metalic drazors Pony. acnaannnsdl Mimic Poxpaise 278 Mind layer. Pseudodsagon 210 Mind ayer sorcerer Pureblood (naan). ..268 Minow Purple worm, 2 Mobte. Byrohydaa, 156 ‘Monitor iar. ‘Quasi demon). 46 Monkey. Raksbass. a Monstrous cemtipede. 23 Monstrous scorpion... 28 Monstrous spider Cy ‘Mountain dae. 278 Mule. 23 Mummy. 25 ‘Mumaty oni 228, Naga ‘Remothar 244 ‘Nafeshnse demon) Retriever (demon) 46 MONSTERS BY TYPE (AND SUBTYPE) ‘Aberration: aboleth athach, beholder, cation crawler, choker, chu, cloaker delver destachan, crier, ethereal filcner, eiercap, gauth, hau, pbbering mauther, grck, oimic, mind fayer, nagas, otyugh, pphasm, rust monster shure, umber hult, willo-wisp. (Ai): air meghit, arrowhaw, cloud giant, dust mephit, green dragon, ce mephit, wil-o-wisp, ‘Animal: animale, bat swarm, dinosaurs, dive animals, rat swarm, (Aquatic) aboleth, aquatic ef, chu, die shark, dragon tut, giant octopus, Kraken, euoto, locathan, merfole, merrov, octopus, sahua i, 4a cat sea hag, shat, skum, squids, water naga [Calg ryohyar, Fost giant, frost worm, ice mephit, sver dragon, white dragen, winter wot Rhinoceros. = 228___“Thiceratops. a Rec cas “Tien, das Roper 215 Troglodyte 246 ust monster 216 Troll 27 Schoagin 217 Trollhunter aus Solamander..ossossconus348 Tray horrid umber bulk. ..249 Salt mephit 184 Trumpetarchon. 18 Saye 219 ‘Tyrannesnurus (inoue). 6t Seeit 229 Umber hale 248 Sealag 144 Unicorn 23) ‘Shadow 221 Virpire 28 Shadow marif 222__Vampire spawn 28 Shambling mound 20 Virgouille 244 shark 279 Viole fungus 13) Shark, dire 6t Viper snake 281 Shield guardian 228 Vimek (demon 4 Shockerlined 20 Mater elemental sa Shricker 113 Water mephit 4 Silver dragon 8 Watermga..- 155, Skeleton 25 Wea! 22 Shum 223 Weasel, dire Ss shad 228 Werebear(ycanthrope) 170 Stake 279 Wereborr(veamthrope) --. 471 Solar (ange!) 12 Wererat(lycamthrope) .....171 Specie. 232° Weretger(iyeamthrope).. 172 ‘Sphinx 232 Werewolf yeanthrope) 173, Spider exter 234 Werewolf lord (lycan- Spiritmaga 192 thrope) Sprite 235 While Suid 28 White dragon, Steam mephit. ast Wight SOB cascsesnes 235 Wildelf Stone gifs Wills-wisp Stone golem. 137 Winer woll Storm gant Wolf Soceubus (demon) Wolf dise Svirfneblin(gnome).......132_ Wolverine. Swarm Wolverine dire Tllfelow (baling) ..°°-149 Wood ef. Tarrasque... 240 Worg Tendriculos 241 Wraith Thogyua 20-0 242 Wyvern 29 Tieng (plmnetouched).-.-209 Xi 299 Tiger. 28. Xorn. 20, Tiger dire 6s Yeh hound 260, Tian, 242 Yaak 220) Tead. 282 Yani 202 ‘Tojanida 243,_Zelek (inevitable)... 160) Trea 24 Zombie 265 Construct: animated cbjects, golems, homunculis, ineveables, retriever, shield guardian. ‘Dragon: dragons, dragon turtle, pseudodragon, wyvern. (arth): bive dragon. copper dragon, earth meahit, gargoye, salt rephit stone giant, Elemental: beer, elemental, visite stalker, magmin thoqgua. ‘Elemental (Af belker, air elementals, invisible stalker, Elemental (Earth): earth elementals, thoggua Elemental (Fire: fre elementals, magma, thoqgua Elemental (Water wate elementals. Fey: dyad, grig, rine, nymph, pis, saty (Frey azer, brass dragor, fire gla, Fre mephit, golddragon, magma mephit prohyera, red dragon, stexm mph Gane ecin, glans, ogre, ogre mage, tel INTRODUCTION: “his is the Duxczos & Descoss* Roleplaying Game, the game that defines the genre and has set the sandand for fantasy role plying formore than 30yeas Specifically, this isthe Monster Manual, This book contains cntles for hundreds of creatures, both hese and benign, foruse| Jn Donceoxs & Diacoxs adventures. This book, the ayer Hand: ‘ook, and the Dungeon Masters Gude compris the core rules fo. the D&D game “This intoductionexolainshoio radeach creature's write-up. ‘toften refers tothe Glosiary, located in Chapier 7 atthe back of tis Kook stating on page 308) for more deta onatck forms alte special qualities asocated with monsters. ‘A ist of monsters organized by Challenge Rating appears on pages 318 and 319 te makeit ag forthe Dungeon Master tailor ‘encounters tothe party lecel ofthe player characters. Eich monster descrptionis arganizedinthe same genera format, | asoutlined below. For complete information about the character istics of monsters, consult Chapter 7: Glossary (starting on page 305),the Players Handbyok or the Dungeon asters Gude. STATISTICS BLOCK. This portion of a monster description contains basic game infor: ‘mation on the creature ‘Name “This is the name by which the creatures generally known. The descriptive text may provide other names. Size and Type This line describes the crestue'ssize (Huge forexample) Size cat ‘egories are defined n the Gssury A size modifier applies ra the creatures Armor Cliss (AC) and attack bonus, as sells ro certain skill A creature’ size also determines how fart can reach to) ‘make a melee attack and how much space it occupies ina fight (ee space/Reach, below). “The sizeani!typeline coniinues with the creatures type (giant) for example), Type determines host magic affects a creatuce; for example, the hold animal spel affects only creatures ofthe animal type. Type determines certain features such as Hit Dice size, base) attack bonus, bise saving throw bonuses, and skill points. For, quick reference,the Glossary gives afull description ofthe fea-| {rues and tais ofeach type and subype. Hit Dice = ‘This line gives the creature’ number and type of Hit Dice, and lists any bonus hit points. A parenthetical note gives the average hit points for a creature of the indicated, number of Hit Dice. ‘A creatures Hit Dice total is also treated asits level for deter- mining how spells affect the creature, is rate of natural healing, and its taxirour ranks ina skill. initiative. Thisline gives the crearur’'s modifier on initiative checks. Speed [his ine gives the creatures acca speed on lan (the amount cf distance itcan cover in one move action) If the creature wears armor that reduces its speed, the create’ base land speed follows. Ifthe creature his other modes of movement, these are given after (or in place of) the land speeé. Unless noted otherwise, ‘modes of movement are natural (not magical). Seethe Glossary for information on movement modes. Armor Class The Armor Class line gives the creatures. AC for normal combat and includes « parenthetical mention ofthe moulflers contribu ‘ng ttt (usually size, Dexterity, and natural amo, The creatures touch and ilavfooted ACs follow the comba-teady AC. ‘A creature’ acmor proficiencies (if thas any) depend on its type, bu in generalacreacure Isawomatically proficient withany kind of amor tis described as wearing (light, medium, or heavy’, and with all lighter kinds of armor Baye Attack/Grapple The number before the slash on this line is dhe creature's base attack bonus (before any modifier are applied). The DM usually wort need this number, britcan be handy sometimes, especially ifthe exeature has the Poser Attack or Combat Expertise fears The numoberaterthe sishisshccrearures grapple bonus, which comsined fom page + {(Geblinois}: bugbear, godin, hbgoblin. ‘Humanoid: bugbear, dwarf, ef, gthyanki, githzeral, gnoll, gnome, g2blin,halling, hobgoblin,kabeld, lizard loathah, meal, or, toglodye. (Wncorporeal alip, ghost, shadow. spect, wraith, (Lawfil: inevitable Magia Beast: arkheg, aranes, baslsh, beh, tulete, bink dog chimera, cockatice, darkmaree, digester, displace beast, dragon, tchereal arauder fendish die mat ros worm, giant eagle, gant ow, srallon, gorgon, gray render ifn, hellvasp swarm, hippogsif yds, jrenast, reaticere, anlbear, pegasus, phase eaken,krenshet, lamia pide, purple worn, remothaz rope shocker lard spider ene segs, tranque,unizor, winter wolf, wor yrhak. ‘Mensirous Humanoid: centaur derr, deppelganger,gagorl, grim lock, haga, harpy kuotoa, medusa, minotaur, sahusgir, yar ‘Ooce black pudding, eltinous cube, gray ooze, ache ell Outsider ‘Ousider (Ai sir mephit anowhavk, jin, dust mephit ice mephit ‘Outsider (Chases chace beast, demons, eladrins, howler, lend, ‘Outsider (Ei): achsiersi, barghest, demons, devie, hel) hound, ‘at, sphimis, hotles night hag, nightmare, akshass, shadow mestif varguile il eth hourd. ath mephit, sat mephit, worn refs hall mound re mephit, magma mei steam mepht, rast salamanders ‘Outsider (Coed): angele, archone, elaine, guardinals lillend, titan (Outsider (Lawflyachaiersi, archons, barghezt, evi, frmians, hell hound, rakshase xl ‘Outsider (Native: astimar cout, jan fing, ratshasa, ton, Outsider Water) ooze meoht, water mephit, tojanidat, ton. Plats assassin vine, phantom fongus, shamoling mound, sriket, tendricules,teant, vil Fung {pilin}: hobo, iaecfelk, toglodyte (Shapechanger): aranea, barghest, doppelganger, yeanthropes, mime: phases ‘Undead lip, bedak, devourer; ghact, ghost, gheul lich, mohts mummy, nightshades, shadow, clalone, spectre, vampire, vampire ‘pou, wight, wraith, zombie "Vermin: centipade swarm, giant insects, locust swarm, monstrous certipedes, mosstous scorpions, monstrous spiders, spider swam. (Water: black digo, bronze dragon, ooze mephit, water mephit tiesto grapple the creature, The grapple bonus includes all mod fiers chat apply tothe creature's grapple checks (base atack bonus, Strength modifier, special sie modifier, and any other applicable ‘modifies, schasa racial bonus on grapple checks Attack [Uhisline shows the singleartack the creanute makes with an arack| [action. tn most cases, thisis also the atack the creature uses When [naking.an atuick of opportunity. as well. The atack line provides the steapon used (natural or manufactured), attack bonus, and |focm ofattack (melee or ranged). The attack bonus given includes modifications for size and Strength (for melee atacks) or Dexter ity (for ranged attacks) A creature with the Weapon Finesse fear ‘can use its Desteity maadfiecon melee attacks Ifthe creanure uses natural attacks, the natural weapon given jhereis the cteatures primary natural weapon (see the Glossity [Fiche creature has several diferent weapons at its disposal, the, alternatives are shown, with each different arack separated by the {sword ‘or’ ‘A creature canuse one ofits secondary natural weapons (see the (Glossary) when making an atack action, but if ir does ic rkes an attack penalty as nace in the Full Atick section below ‘The damage that each atiack deals is noted parenthettall. Damage from anattck i always at least point, even if subirac- tion from adie rll reduces the result 10 00r lower FulLAttack ‘This line shows all the physical attacks che ceanure makes when i fuses fllound action 0 make a fll asack. Ie gives the auraber of {anucks along withthe weapon.arck bonus ana formofattck melee ‘orranged)-The ist entry sforthe creature primary weapon, with an ‘atuck bonus including modifcations for sae and Stengt or melee stuck) or Deceit forranged atack).A creature with the Weapon Finesse eatcan we is Dexerity moxifieron melee attacks ‘The remaining weapons ae secondary, and attacks with thems are made witha =5 penalty tothe attack 2oll no matter how mapy. there ae. Creatures with the Multaruack feat (see page 308) take only a=2 penalty on secondary attacks. i ‘The damage that exch attack doals is nored parenthetically.| Damage from an attck is always atleast 1 poims, even ifa subtrac| tion from a die rll reduces the result 10 0 ot lower ‘A creature’ primary attack damage includes its fall Seengeh modifies (1-1/2 names its Strength bons if the attack is with the creature's sole natural weapon) and is given first, Secondary attacks add only 1/2 the ereatunss Stengzh bonus and are giver second in the parentheses. {sused when the creature makesa grappleatiack orwhen someone ‘any atacksalsa have some special effect other than damage (Foison, disesse, energy drain, and so forth), thar information. | gen here, Unless noted otherwise, creatures using natural wespons deal, {double damage on critical his. | Manufactured Weapons; Creatures that use swords, bows, spears, and the like fallow the same rules as characters do. The bonus for attacks seth twoshanded weapons is 1-1/2 times the creatures Strength modifier if isa bonus), and is given first. Off-, hhand weapons add only 1/2 the Strength bonus andare given second in the parentheses Space/Reach ‘This line describes how much spac the creature takes up on the butle guid and thereby needs 1 fight effectively as wellas how. close it has tobe o threaten an opponent. The number before the slash isthe ereature’ space, cr how many feet one side ofthe cre Ture occupies (refer to the Dungeon Masters Guide for addtional |derais), For example, creature with aspace of 15 feet occupies Ts-square-by-ssquare space on she batle grid. The number afer the slash isthe creatures natural reach. ifthe creatute has excep tional reach due 10 a weapon, tentacle, or he like. she excended reach and its source ate noted in parentheses atabe end ofthe ine. Special Attacks and Special Qualities ‘Many ccvatures have unsual abilities, which can include special antack forms, resistance or vulnerability xo-cextain types of] sdsmage, and enhanced senses, among others. A snonster eatty | breaks these abilities into special aacks and special qualities. The lacter category inchudesdefenses, vulnerabilities, andotherspscal abilsies chatare nox modes of arack. A special ability is ether extraordinary (Ex),spelllike (Sp), or supernatural (Su). See the Glossary for definitions of special abilities Additional informa: tion (when needed) is provided in the cxeanue’s desctiptive-txt ‘When a special ability allows a saving throw, the hind of save and the save DC is noted in the descriptive text. Mest saving throws against special abliies have DCs calculates follves 40 41/2 the atacker’ racial Hit Dice + the relevant ability modifier “The save DC is given in the creatures description along with the abiliry on which the DC i bare, Saves “This ine gives the creatures Fortitude, Rell, nd Willswvemedifier: Abilities This lin les the creature ability scores in the customary exer See, Dex. Con, Ine, Wis, Cha, Except where noted otherwise, each WHY A REVISION? ‘The new Doucions & Daicone game debuted in 2000 Inthe three years ince the d20 game sytem energizes the RPG indir, wove gathered tons of dats om how the games being played. We consider DED to be a lving game that constanty evokes ast i played. Using the gathered feedback, weve retooled the game from the ground up and inearpo- razed everyone's suggetions to improve the game and this product If this ie your it experianee with DED, we welcome you to wonderful world of advertute snd imagination. if you played the por version ofthis beok, est assured that this revision isa testa- ‘ment te our deciation to continuous product improvement and Imovation. We've updated errata, clarfied rales, polished the pres. ‘entation, and made the game better than it was. Ths is an upgrade ‘of the 20 System, not a new edition ofthe game. Tis revision is ‘compatible weh existing products, and these products can be used with the revision with enly minor adjustments. Whats new i the evised Monster Manuel? Theetire book hasbeen polished and refine, al in responce te your fedback and to reflect the say the game is actually being played. We've reorganized the group moneter entre inte easiertouse, single-enty formats: New monsters have been added to tht larger book Advanced versione of seme monsters have been included to challenge high-level characters. New monster feats have been added, and all monster abies are detiled in the glossary for eaty reference. Monsters that can be used as player characters have level adjustments and other information to expedite such play and we've reworked all monsters so that they gain feats and skis the same way that player characters do. We've added extensive inferrtien on how to advance customize, and design monstes. And there ae other improvernents throughout, suchas fst-glnce descrip tiors of monsters. typical spel lists for spellcasting monsters. addi tional stastics to speed up play (including grapole bonus and ful attack routines), and read-toplay entries forall monster types. Take a lock, play the game, We think youtl Ike how eveything tured out. creature is assumed to have the standard actay.ok ability scores ‘before racial adjustments (all 1s and 105, To determine any cree tue’ racial ability adjustments, subtract. 10 ftom any ever-num- bbered ability score and subtract 11 from any odd-rumbesed score cofwarm plans, but could aso be encountered underground i ‘cold hills, or even.on another plane of exstence. See Chaprer 3. the Dungeon. Masters Gude for more oa terrain typesand climate. | (Gxceptons ae noted inthe Combat secnat acreaures deseni-| Ccganization tive text) Humanoid warrorsare generally builtusing the nonelite| arma: 13, 12, 11, 10,9, 8 Advanced creanures (such asthe hound, archon hero) are built using the elite array. 15, 14, 13, 12,108 ‘Most abilities work as described in Chapter 1 of the Mayers) _Mandhook, with exceptions given belay. Strength: As noted on page 1620f the Players Handbook, quad-_ stupeds can cary heavier loads than bipeds can, Any creature with four or more motve limbs can carry aload as a quadruped, even if it does not necessarily useall she limbs aronce. Forexample, drag ons carry Icads asquadrupeds. Intelligence: A creanutecan speak all the languages mencioned sn ts description, plus one additional language per point of Intel ligence bonus. Any creature with an Intelligence scoze of 3.01 ‘higher understands atleast one language (Common, unless noted otherwise) ‘Nonabilities: Some creatures lack cerain ability scores: These | creatures do not have an ability score of o—they lack the ability altogether. The modifier fora nonability is +0. Other effects of nonabilities ate detailed in the Glossary Skills “his line gives the creature’ skills, cong with ech skills modifier (dncluding adjustments for ability scores armor check penalties, ‘and any bonuses from feats or racial traits. All listed skills are clas shils, unless the creature has a chamacer class (note in the entry), A cceature's type and Intelligence scoredeiermine the ‘numberof skill points thas. The Skills section of the creature's description sceaps racial ‘bonuses and ether adjustments to skill modifiers forthe sake of ‘clarity these bonuses should noc be added so the listed skill mod fiers, Anasersk beside the relevant score and in the Skills sec Udon ef the descriptive textindicatesa conditional adjustment, one that applies only n ceruin situations (forinstance,a gargoyle gets, an additional +8 bonus on Hide chechs when it is.concealed aginst a background of worked stone ‘Natural Tendencies: Some creatures simply aren't made for certain types of physical activity Elephants, despite their great Strength scores, sxe terable at jumping. Giant crocodiles, despite thoir high Strength seares, dont limb well. Horses cant walk tightrapes fit seems clear toyou that particular creature simply { notamade for apacticulae physical actsty. you can say thatthe creature takes 8 penaltyon sil checkethat defy its natural ter sdencies In extreme circumstance a porpoite attempting aClimb check, for instance) you can rule that he create fils the check auomaticaly Feais ‘The line gives the creanurss fess. A monster gain feats jos character does—one for is frst Hit Die,a second fest i ithas at least 3 HD, and an additional feat for every additional 3 HD. (For example, 9 HD cresruce is entitled ro fox fea.) Somerimes screaure his near mace horus eas, marked with a superscript B (9, Creatuces often do not have the prerequisites fora bonus fest. this sso, the erature can still use the feat. If you wish to customize the creature with new feats youtcan reas sign is other feats, but not its honus feats A crearurecannat have feat that s nota bonus feat unless ithas the feats prerequisites Ehvironment “This line gives a type of climate and terrain where the creature is typically fund. Tis describes a rerdency, bt isnot exclusionary. A great wyrm gold dragon, for instance, hus 2n environment entry {Thisline describes tne kindof groups the creature might form. A range of numbers parentheses indicates how many combat ready adulis ae in each type of group. Many groups also have 2 number of noncombatans, expressed as 2 percentage ofthe ight ing population. Noncombarants can include young, the inftm, shves, or other individuals who are not inclined sp.fight. A crea tures Society section may include more detallsen noncombatants. Ifthe organization line contains the term “domesticated, the creatures generally found only in the company.of ouher cre tures whom itserves in some capacity, halienge Rating “This shows the average level ofa paty of adventurers for which Jone creature would make an encounter of moderate difficuly. Jassumea party of fourfresh characters ull hit poins, fall pells ‘and equipmest appropriate to beiclevel) Given reasonable hick, the party should beable win she encounier wit some damage ‘bur bo casualties Foe mors information about Challenge Ratings sex pages 36 and 48 ofthe Dungon Masters Guide. ‘Treasure “This line reflects hew much wealth the ceatuce owas and refers, so Table 3-5: Treasuse on page 52 of the Dungeon Maser’ Guid. n) _most caves, a creature heeps valuables in its home or lai and has no treasure wih it when travels Incelligent creatures shat own useful, portable weasure (such a9 magic items) tend to carry and) ‘use thes, leaving bulley-items at home. See the glosary foc more deals on wsing the Treasure line of each monster entry. Alignment This line gives the alignment thatthe creature is moat likely to hove. Every entry includes a qualifier that indicates how brosdly that slignmene applesto the species 2s awhole. See the Glossary for details. Advancement ‘This book usually describes only the most commonly encoun- tered version ofa cresture (though some entries for advanced ‘monsters can be found). The advancement line shows hove rough a creature can get, in terms of extrs Hit Dice. (Thisis not an absolute limit. but exceptions are extremely rare) Often, intel gent creatures advance by gaining s level in a character class instead of jast gaining new Hit De Level Adjustment Thicline is included in the entries of crentures suitable for use as phyeecharactersorascohors(ususlly creaures with Inlligence scores of atleast 4. andl possessing apposable thumbs). Add this ‘number tothe creatures total Hit Dice, including class levels, to get the creature's offective character level (ECL) Achsracters ECL affecs the experience the character extn, the amount of expert tence the charscter must have before grining a new level, and the characters starting equipment. See pages 172, 199, and 208 of the Dungeon Master's Gute for more information DESCRIPTIVE TEXT ‘The body of each entry opens with a sentence or two that) describes what the player characters might see on first encounter-| {ng amonster, followed by-a short description of the creature: ‘what it does, what it looks like, and what is most noteworthy about it Special sections describe how the creature fights and give details on specialartacks, special qualities, skills, and fears. CHAPTER k; Senet MONSTERS A-TO-Z DEainden Attar htiyatemsde met ocd ons This book conzains hundreds of ereatutesforuse inany Dusceows|, [Fortitude sive ar begin sotransform over the next id4+1 minutes, ‘S Diacons game, Refer to the Glossary, starting on page 305,for| [rhe skin gradually becaminga.clear, simy membrane. An allicred definitions of common features and abilities of individual mon-|. _jereature rust remain moisiened with cool, fresh water or take sters.Inmmost cases, a morster entry describes atypical individual] /1412 points of damage every 10 minutes. The slime reduces th ofthe kind n quesdon, whichis the most common version enc], _cteatures nara armoc bonus y 1 (but never les than 0), The ouniertd by character on avenutes The DM can modify these! save DC is Consttuio:bise eaties, crite advanced or weaker versions or aller any stasis | A wmav digas spell cast before the tansioxmation i comple topliy a monster agunst ype and surprise the phyer characters. will estore an alice creaute wo normal Aitenvand, haweves, And ro ets meet themonsiers only eal or ma hal spell ean reverse te aliction, ‘Maicis Cloud (Ex) An sbolets undersatersurzounds ise wth a scous cloud of micus roughly {oot thick Any ceatune — A BOLETH cing tio contac with and inhaling this subsiance must suc The clefting wer suddeniyenpsina sam of reaching grap. _{eesdona DC 19 Fortitude sare ot lose the ability to breathe ai fr Jing Seles. The eracs connec too primes fo, 20fet in length the nex 3 hours. An affected creature sufocates in 26 minutes i (pas butous heats creere-shaped ai Threes-shaped eyes, _empoved from the water, Renewed contct withthe mucus cowl) [tteedbybory gs, rt oc ato te cher inh font of sod and fallng another Fortitude sve continues the eflect for Wich remains tanec he ce as tak another 3 hours. the ate DC 1s Consituion-based Skills: An aboleth has +8 racial bonis an the boleh is revoling fislike amphibisn found peimantyt Swim check te perform some spe nor subterranean ikes an river. It despsesall nonaguatc creatures avoid hazav. It en always chose 1 ake an avtemprs to destoy them on sight to ona Swia check cwsnf dstacted An abot hat a pink belly, Four pulsating blue or endangeted.I.can se the [black onfcsline the bouom oft body and se- gl ren aciiaa-ehile sim |cretegraye thatsme' ning. provided itswims Iss is al or propulsion in ihe water ina aight line and drags itselCalong with is tem tales on land. An aboleth weighs about 6500 pounds abpeths ae eel an r . highly intelligent, mak ‘ng them dangerous pred: -— ‘tors They now manyancent and sects fhe inert hee pater all they consu Aboleths are smart enough vo xefrin from immedistely tacking land dwellers who draw near. Intend they hang beck, Ihoping tase pry wl ener she eae, which they ofien make appeat coal leas,and refreshing with their powers of illusion. Aboleths also use their psionic abilities to ABOLETH MAGE enslave individuals forse aginst their own companic Among ihe watery tombs and dungeons they inhabit the lords 0 Abaleshs have both male and female reproductive organs They the aboleths focus their eflorss to achieve dominion threugh thei brisdin soni, laying 163 eggs ever.five pears There gr grow stad of wiaardy: Their great power marl thers at among the {for another five years before hatching into full grown aboleths. lords of ll subterranean creatures, Stil these crea “Althcugh the youngare physically mature, they remain with their totheir arcane scholarship, spend most of thelr lon parent for some ten years obeying the older creature urtery Abolethe epeak their own langusge, a well ss Undercommon Combat and Aquin, The save DC for the aboleth mages transformation tentacle attack (DC.21) and its mucus clovd (DC 21) are adjusted for ite COMBAT higher Constitution score. The sive DC for ite enslave ability ‘An sboleth atacks by tiling with its long, slimy tentae [DC 16) is adjusted for its lower Charisma score, asare the save though i prefers to fightfioma distance using itslision powers DCs forits psionic abilities: Hypnotic patlern (DC 14), lusary wal Enelave (Su) Three times per ay, anaboleth can ate DC 16),.mirsge arcana (DC 19), persistent image (DC12). ao enslave any one living creature within 30 feet. The tay med image (DC18), project image (DC 49), wel (OC 18) Eke: succeed ona DC17 Will aave or be afecred as though by adomi- tive caster evel seth ynaie person spel (caster lavel 1cth)-An enslaved creature obeys the The aboleth mage uses « number of spells, such as displacement, abolesbs telepathic commands until freed by remove cascand can. grate invisiiity. and wall offre to protect iself while seizing. Jatempe a new Will save every 24 hours to break fee. The comiral. control of ts foes with spells and innate abilities red (4/6/5/4/4/3: save DC 15 + spell {salso roken ifthe aboleth cies or travels more than t mile from anl Spells Pn its slave. The save DC is Charisma-based Psiomies (Sp): Ar will—hymotc atten (DC 15), fluor wall (OC ge arma, magic missile (2); 2nd—blur, lls strength, 17), miage arcane (DC 48), yrsstent mage (DC 18), programme ares fv cunning, se invsily:3rd-—dgel magi displacement,

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