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The Grand Theft Auto Game and Its Negative Impacts On Children
Introduction
Grand theft auto popularly known as GTA has undergone several change and designs
since 1989. The computer game was designed by three programmers, David Jones, Milly Dailly
and Paul Farley. David Jones was the first designer of the game started working on the game in
1994 at Dundee Head quarter Zerachy Clarke joined the team of the game designers in 1997 who
is currently recognized the game designer. The first design was great which allowed the player to
work as a police or as a criminal bombing around the town. However, the game faced a
limitation of being bug ridden which made the game designed and at the moment working as a
demo to crush when being played. The game also faces a major setback of having the cars
colliding. Through the design and the improvement of the game into a game that could be played
on the play station’s console, the designers and programmers met a change of memory not being
enough, the game required a larger memory than what the console for play station had at that
moment. In an interview Paul Farley one of the designers of the game stated that by allowing the
players pick a mission made the game a free and open which made it more great because it
allowed the player to explore the game for a more longer time of about two three hours (Stuart,
2020).
The design of the city on which the GTA was played on was a rigorous task by the
programmers and the game developers. Having little resources and budget. They only had one
personal computer and much of the information was obtained through interviews on the movies
they were watching and the songs they were listening to. The designers had to go to the library in
order to collect the information of the design of the city for the game (Stuart, 2020). The other
major challenge the designers faced was the visuals of the game not being great and despite the
Negative impacts of Grand Theft Auto Games 3
challenges faced while designing the game, the game has remained number one form of
entertainment in the globe. Several version and improvements of the game has been made to
ensure that the GTA fun has a variety of choices on the game. Currently the GTA franchise has
over seven standalone and four expansion packs with enough contents for the gamers. Through
the improvement of the game, from different versions, GTA has become more entertaining to its
fun. However, the company, Rockstar Games suffered a big loss which has affected the
company’s business and the employees’ motivation when version six of the game leak on the
internet when the hackers attacked the company’s server. (Lieberum, 2023).
The games evolution from the 2001 version of bird’s eye view to the current GTA 3
which allows the player to be part of the games by putting him in the shoe of the Claude a
vengeful character in the game makes the game to be more entertaining to the player. The
excellent gaming features has made the game to be an avenue where the players can meet
virtually on almost a daily routine and have discussion just like the social media sites. The
introduction of GTA$ and shark cards has also made the game to be an avenue where the
players can trade from the points earned as they paly virtually and use the same to purchase the
gaming merchandise such as cosmetics and the gaming assets (BBC, 2022).
GTA, grand theft auto, has met a hug negative criticism citing that it has been promoting
criminal activities, violence, mature rated content and alcohol abuse. The criticism force the
Rockstar Games Company to pull down scenes in one of the versions. The designers of the game
allows the player to take the full control of the games features hence reasons why its critics
claims it promotes societal vices. However, the freedom enjoyed by the players made GTA5 to
make a lot of profit and increase in its popularity. In GTA 3 three the player were allowed to be
Negative impacts of Grand Theft Auto Games 4
in the shoe of the character and could hire sex worker an evidence that the game contained
Literature Review
Video games have a greater impact both negative and positive on the youth’s behavior.
Some of the positive impacts of playing video games are; they awaken psychological functions,
improves brain function, and boost on their psychomotor activities. However, the negative
impacts of playing video games out weighs positive impacts of video games on the youths. For
GTA the designers excluded the children characters in their game versions. GTA being a violent
game full of guns, and scenes which depicts pole dancers and prostitution and blood splattering
on the camera screen have a negative impact on the child development. Research findings have
shown that children who play video games whose content are violent are said to are more
aggressive, have low sympathy level and poor anger management (Greenwood, 2010). Over 98
percent of the pediatricians practicing in the united states of America have been once as about
the correction between the aggressive behavior of children who are exposed to violent media.
The research findings have found that children who are exposed to excessive violent media has a
negative effect on the child’s aggression (Warburton & Braunstein, 2012). A child with
aggressive though is likely to have been exposed to excessive violent media GTA games being
one of them. Further findings have also shown that such kinds have desensitization to violent
behavior and their pro-social behavior are also poor and lack of empathy.
Methodology
I will use meta-analysis and literature review to analysis the negative effects of playing
GTA by the children under the age of eighteen years. From several research conducted on the
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negative effects of playing GTA by young children, it evident that the game which has violent,
mature content and weapons such gum have a negative impact on the child playing the game.
The child is to be desensitized on the violent behavior, they are more aggressive and lacks
empathy, and have a lower pro social behavior. Studies have shown that increased moral salience
in a given video game was characterized by decreased moral violation by the player of the game.
The findings have also shown that once the player is more familiar with game less negative guilt
was reported however, the player enjoyed the game more (Hodge et al., 2019). Another research
has also shown a strong correlation between playing video games such as GTA with violent
content with the violent behavior of children. The children who are exposed to violent behavior
become immune and numb to violence hence a conclusion that the violent video games results in
the desensitization of the child of the violent act. In addition, the research findings have also
shown that in the process of imitating the violent behavior, and were said to be more aggressive
A longitudinal intervention study which employed multiple test to find out the negative
effects video games such as the GTA on the players’ moral, empathy, aggression, and pro-social
behavior. A large sample of ninety healthy participants who were subjected to violent GTA
video game and non-violent video game, the participants in the research were subjected to a
variety of battery tests such as the computerized behavior test used to test the aggressive
behavior of the participants and the questionnaire. The findings in this study have shown that
short term effects of playing non-violent games had an effect of increased aggression and
From the findings it is evident that short term exposure to the violent video games such as
GTA V had a correlation with aggressive behavior among the subjects under study. The subjects
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also exhibited decreased willingness to help. However, the findings should be subjected to
standardization so as to be used for generalization of real life situation on the correlation between
aggressive behavior and the prosocial skills and playing of the violent video games such as the
GTA. Secondly, for the longitudinal studies the effects studies for a short period of time is not a
representative of the long term effects on the subjects under study behavior.
Contributions
The finding of this research are vital to a parent in selection of the online or any form of
media their children should be exposed to. Secondly the research finding of this research can also
be vital for further research on the generalization which already exist between the correlation
between exposure to violent video games such as GTA on the child’s behavior and reactions and
responses to violent behavior most of the research findings are not conclusive due to the sample
picked, methodology used and the longevity of exposure to the experiment plays a vital role in
Conclusion
In conclusion, GTA video game contents violent, adult meant for adult and promotes
criminal activities such as reckless driving and use of guns. The negative effects of playing the
game out weights the positive impacts. The research findings and other research has shown that
playing violent video games such as GTA 5 leads to children emulating violent behaviors
through emulation of such behavior, they become more aggressive and develop poor pro-social
behaviors.
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References
BBC. (2022). Bugzy Malone’s Grandest Game - The undeniable influence of Grand Theft Auto. BBC.
https://www.bbc.co.uk/programmes/articles/5m1SXGxGbB4C9zZlx0qw9dH/the-undeniable-influence-
of-grand-theft-auto
the source examines the transitions of GTA from birds eye view to the latest
version which allows the player to be in the shoe of the characters in the unlike in GTA 1
released in 2001. The gaming platform has also provided the players with an opportunity
to meet virtually as friends. The GTA teach has also introduces the online shark cards and
the GTA$ to enable the players purchase the gaming merchandise such as cosmetics and
cars
Greenwood, D. (2010, June 22). Grand Theft Auto Is Good for You? Not So Fast. . . Scientific American.
https://www.scientificamerican.com/article/grand-theft-auto-is-good/
research findings shows thatmajority of the children play video games for fun. However,
the negative impacts of playing video games are more than the positive impacts
Hodge, S. J., Taylor, J., & McAlaney, J. (2019). It’s Double Edged: The Positive and Negative Relationships
Between the Development of Moral Reasoning and Video Game Play Among Adolescents. Frontiers in
Psychology, 10. https://doi.org/10.3389/fpsyg.2019.00028
is a research article which examines the correlation between playing video games
and the moral of the adolescent playing the game. the research finding has shown that
there positive and negative correlation between the player of the game and their morals.
The findings of the research are based on the variables obtained during the study.
Jones, C. (2020). GTA Explained: Why The Grand Theft Auto Series Is So Controversial. ScreenRant.
https://screenrant.com/grand-theft-auto-gta-series-controversy-explained-why/
The source analyses the contents of the GTA version. it is evident that most of the
version contains materials which promotes violence the game having been inspired by a
Negative impacts of Grand Theft Auto Games 8
real world crime. The source further explain the controversies underpinning the game as
Kain, E. (2013, September 18). Do Games Like “Grand Theft Auto V” Cause Real-World Violence? Forbes.
Retrieved June 22, 2023, from https://www.forbes.com/sites/erikkain/2013/09/18/do-games-like-
grand-theft-auto-v-cause-real-world-violence/?sh=757e99073241
The source an article from Forbes, it list some of the reason why they is a call to
censor the GTA 5 video game which has sparked increased shooting cases in United
states of America, the source which is an interview states that there has been research on
Kühn, S., Kugler, D., Schmalen, K., Weichenberger, M., Witt, C., & Gallinat, J. (2018). Does playing violent
video games cause aggression? A longitudinal intervention study. Molecular Psychiatry, 24(8), 1220–
1234. https://doi.org/10.1038/s41380-018-0031-7
a longitudinal intervention study study in which the subjects of the research were
subjected to violent and non violent video games and their behaviour determined before
and after the research. The study showed that short term exposure to the games had an
Lieberum, H. (2023, June 10). “The Most Expensive Game Ever Made!” GTA 6 Release
Date Revealed: Get a Sneak Peek. Fortress of Solitude. https://www.fortressofsolitude.co.za/gta-6-
grand-theft-auto-6-the-biggest-leak-in-gaming-history/
The sources gives an overview of GTA and the the Riocker Game a company that
is behind the design of the game has been making an improvement on the game making it
more entertaining to the player. The source further states the major challenge that the
company has faced through hacking of their servers which has affected their business and
emotions.
Stuart, K. (2020, April 16). How we made . . . Grand Theft Auto. The Guardian.
https://www.theguardian.com/technology/2015/may/18/how-we-made-grand-theft-auto
the source gives the historical background of how GTA was designed to a more
interesting game. The games was designed first in 1994 and the three designers of the
Negative impacts of Grand Theft Auto Games 9
game David Jones, Milly Dailly and Paul Farley together with a team of other
programmers have ensured a greater improvements on the game to make it better. The
author of this source further states how it was daunting task when designing the game.
The Video Games Your Child Plays Has an Effect on Their Behavior. (2023, May 12). University of Utah
Health | University of Utah Health. https://healthcare.utah.edu/the-scope/kids-zone/all/2021/08/video-
games-your-child-plays-has-effect-their-behavior
video games on a child behaviour. The research findings have shown that children who
play violent games are more aggressive and numb to violent behavior.
Warburton, W., & Braunstein, D. (2012). Growing Up Fast and Furious: Reviewing the Impacts of Violent
and Sexualised Media on Children.
the source is a chapter three of the book by W. Warburton & D. Braunstein (Eds.)
Children. The book gives informations on the positive and negative impacts of
video games
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