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Blender 3D: Noob to

Pro
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About This Book


Blender 3D: Noob to Pro is a product of
shared effort by numerous team members
and anonymous editors. Its purpose is to
teach people how to
create three-
dimensional computer
graphics using
Blender (http://www.bl
ender.org) , a free
software application.

This book is intended to be used in


conjunction with other on-line resources
that complement it:

Other Blender-related Wikibooks on


topics such as scripting and creating
games;
The Blender Wiki (http://wiki.blender.or
g/) for technical documentation;
User forums, such as the Blender Artists
Forum (http://blenderartists.org/foru
m/) .

While you can learn simply by reading the


book, you'll get more out of the tutorials if
you follow along. In order to do this, you'll
need access to a computer with Blender
installed. You can download Blender (htt
p://www.blender.org/download) from the
Blender Foundation (http://www.blender.or
g/) 's website; more detailed instructions
are in the first module.
Version compatibility:
Blender is under
continuous
development, and
most of the following
tutorials do not apply
to the current version
of Blender. While you
might find some
individual tutorials
still useful, this book
should no longer be
used as a general
guide for learning
Blender.
Version-specific content should be tagged
with a note that looks like this:

Applicable Blender version: 2.75. Learn more


Overview

This book has a collection for


ordering a printed copy (https://en.wi
kibooks.org/w/index.php?title=Speci
al:Book/order_collection/&colltitle=W
ikibooks:Collections/Blender_3D:_No
ob_to_Pro) of this book for a fee.
(edit (https://en.wikibooks.org/w/inde
x.php?title=Special:Collection/load_co
llection/&colltitle=Wikibooks:Collectio
ns/Blender_3D:_Noob_to_Pro) ) (help)

The core of this book is a series of


tutorials that increase in complexity, with
later tutorials building on the preceding
ones. While experienced users can skip
ahead, beginners are urged to proceed
through the tutorials in sequence.

The tutorials in the core series are grouped


into four units:

1. Background — A basic orientation


regarding:
Computer graphics
The Blender user interface (UI)
2. Basic Modeling and Shading — Basic
techniques for building and rendering
3D models
3. Broadening Horizons
Alternative modeling and
rendering techniques
Introductions to lighting,
animation, and game creation
4. Taking Off
Scripting
Advanced techniques for
modeling, animation and game
creation (Note: the Blender
Game Engine is not available as
of 2.8x onwards)

Each unit is subdivided into sections,


which are made up of modules.

Three appendices are also provided:


Reference Material — including:
Frequently-Asked Questions
Glossary
General Advice — Tips to help you get
the most out of Blender
Miscellaneous Tutorials — Tutorials that
aren't part of the core series

Table of Contents

Unit 1: Background

Knowing before Making  ⇐ START


HERE
What Blender Can Do
Section 1A: 3D Concepts
3D Geometry
Coordinate Transformations
Orthographic Views
Perspective Views
Coordinate Spaces in Blender
Section 1B: User Interface (UI.)
Overview
Keystroke, Button, and Menu
Notation
Non-standard Input Devices
Operating System-specific Issues
Blender User Interface
Blender Windowing System
User Preferences Windows
Properties Window
3D View Windows
Object Mode

Unit 2: Basic Modeling and Shading

Section 2A: Your First Mesh Models


Meshes and Edit Mode
Normals and Shading
More Mesh Editing Techniques
Quickie Lighting
Quickie Model
Quickie Render
Enter the World
Understanding the Camera
Improving Your House
Section 2B: Smooth Meshes (Simple
Person with a Hat)
Extruding a Simple Person
Smoothing Your Simple Person
Improving Your Simple Person
Spinning a Simple Hat
Putting the Hat on the Person
Section 2C: Materials and Textures
Overview
Quickie Material
Multiple Materials per Object
Metal Versus Plastic
Texture Settings
Image Textures
Procedural Textures
Quickie Texture
Halo Materials
Beyond Basics
Blender Memory Management
Using Bones
Mountains out of Molehills
Modeling a Volcano
Penguins from Spheres
Dicing With Depth (Dice Modeling)
Model a Goblet
Model a Silver Goblet
Model a Silver Goblet Another
Way
Spin a goblet
Light a Silver Goblet (Early look
at lighting)
Simple Vehicle
Simple Vehicle: Wheel tutorial 1
Simple Vehicle: Wheel tutorial 2
Simple Vehicle: Seat
Simple Vehicle: Rocket
Launcher
Simple Vehicle: Another
Shooting Machine
Simple Vehicle: Body
Simple Vehicle: Some
Assembly Required
Modeling a 3D Parachute in Blender
Model a Low Poly Head
Building a House
Pipe joints
Lighting Suzanne: Introductory one
lamp lighting
Curve and Path Modeling
Overview
Intro to Bézier Curves
Bevelling a Curve
NURBS Patches
Deforming Meshes using the Curve
Modifier
The Empty Object
Using Reference Photos
Background Images
Aligning Vertices with a Guide
Image
Modeling a Wolf from Guide Images
Using Bézier Curve to Model a 3D
logo from a 2D logo
Further Materials and Textures
Subsurface Scattering
Ray Tracing
Using Textures
Using a texture to make a material
partially transparent
Creating Basic Seawater
Mountains Out Of Molehills 2
Basic Carpet Texture
The Rusty Ball
Creating Pixar-looking eyes
Procedural Eyeball
Putting It All Together: A Dragon!

Unit 3: Broadening Horizons

The UV/Image Editor


UV Maps - Pasting photos to 3D
surfaces
UV Map Basics
Realistic Eyes In Blender
Lighting
Beginning Lighting
Understanding Real Lights
Understanding Blender Lights
Basic Lighting Rigs
Faked Global Illumination with
Blender internal
Practicing Good Parenting
Basic Animation
Overview
Introduction to Keyframing
The Ways of the Animator
Animation Editors
Introducing the Graph Editor
Animation Rendering
Lattice Modifier
Bouncing Ball with Lattice
Creating Basic Water Animation
Flying Through a Canyon
Using the Sequencer to Compile
Frames into an Animation
Further Rendering Options
Particle Systems
Overview
Fire
Fur
Fireworks
Particles forming Shapes
Billboard Animation
Soft Bodies
Soft Body Animation
Simple Cloth Animation
Soft Body with Wind
Blender Game Engine
Blender Game Engine Basics-
Rolling Ball
Platformer: Controls and Movement
Maze: Force and Multiple Levels
Platformer: Improving the Physics
How to Make an Executable
Build a Skybox
Basic Mouse Pointer
Text in BGE
Platformer: Creating the Engine
with Python

Unit 4: Taking Off with Advanced


Tutorials

Python Scripting
Introduction
Anatomy Of An Addon
A User Interface For Your Addon
Adding A Custom Property
A Separately Installable Addon
Object, Action, Settings
Advanced Modeling
Overview
High Dynamic Range imaging
(HDRi)
Creating a Light Probe
Landscape Modeling with
Heightmaps
How to Do Procedural
Landscape Modeling
Landscape Modeling I: Basic
Terrain
Landscape Modeling II: Texture
Stenciling
Landscape Modeling III:
Exporting as a Heightmap
Advanced Materials and Textures
Bump Mapping
Normal Mapping
Texture Normals
Color Map Normals
Nodes
Introduction
Texture Nodes
Material Nodes
Compositing
Further Compositing: A Portal
Effect
Advanced Rendering
Introduction to Cycles
A Glass Material in Cycles
Dealing with Fireflies in Cycles
Fireflies in Cycles, Continued
Procedural Eyeball in Cycles
Introduction to Freestyle
Advanced Animation
Overview
Introduction
Guided Tour:
Armature Object
Armature Object in Object
Mode
Armature Object in Edit
Mode
Armature Object in Pose
mode
Mesh Object
Connection between
Armature and Mesh
Envelope
Vertex Groups & Weight
Paint
Shape Keys
Lip-Sync with Shape
Keys
Constraints
Copy Location
Copy Rotation
Track-To
Floor
Locked Track
Follow Path
Stretch-To
IK Solver
Timeline Window
Graph Editor
Dope Sheet
NLA Editor
Introduction To NLA Editor
Working Example: Bob
Building the Rig
Deform the Mesh
Create a Walk Cycle
Working example: Piston, Rod and
Crank
Working example: Cutting Through
Steel
Advanced Game Engine
Overview
Advanced Game Engine Techniques
(GUI)
Creating Pop-Up Menus
Creating Dropping Menus
The "5-Layer" Button
Creating Object Outlines
Advanced Game Engine Techniques
(Python)
Creating A "HUD"
Hacking Blender
Introduction to Game Engine
Source

Appendices

Reference Material

Glossary
Frequently Asked Questions
Tutorial Links List
Hotkeys
Output Formats
Image Portfolio
Blender Glossary
Materials Directory: Every Material
Known To Man
Sources of free 3D models - Sources of
free 3D models for additional study
All Blueprints Links – blueprints from all
over the Web
Materials, Textures, Photos - Sources of
free materials, textures and photos
Advice

General advice:

Asking for Help


Tips for a Successful Project
Modeling Realistically
Modeling tips

Performance tips (for making Blender run


faster):

Cheat the 3D
Performance vs. Quality

Miscellaneous Tutorials

This is our attic, mostly tutorials that could


be useful to some extent if they would be
revamped completely, but are of little use at
the moment. If you can contribute to some
of them, go ahead and rewrite them to your
liking!

Modeling a Gingerbread Man


Modeling a simple space-ship
Create an animated GIF wallpaper
(Blender/GIMP)
Part 1 - Preparing the Scene
Creating Weapons based on 2D Images
Modeling with Meta Balls
Match Moving
Match Moving/Motion Tracking with
Icarus and Blender
Create a Clayman
Organic Modeling
Understanding the Fluid Simulator
Creating a jewel in Blender
Modeling a picture
Modeling with the Spin Tool
Spin Tool Introduction
Illustrative Example: Model a Wine
Glass
Creating Ogg-Theora movies using
Blender
Creating animated GIFs using Blender
and Gimp
3D Tiling Backgrounds For The Web
Cool Things That Aren't That Obvious in
Blender
Troubleshooting Common Technical
Issues and What to do About Them
Creating Blender Libraries
Add some depth with stereo
Ways to create a "fluffy" effect
(materials and lights)
Human Body
Rendering Information
Using Blender Libraries
Beginning Modeling Final Project
Using Inkscape to make advanced
Bezier curves
Light Mapping
Platonic Solids
Polygonal Modeling
Box Modeling
Illustrative example: Model
a Chair (Swan Chair)
Model a Chair-
Preparations
Model a Chair-The
Seat
Model a Chair-The
Feet
Illustrative Example:
Modeling a Simple Human
Character
Modeling a Human
Character -
Preparations
Modeling a Human
Character - Modeling
Polygon by Polygon modeling
Animation Notes and FAQ
Customization
Mist - Make Objects Opaque
Wikibook Development Stages
Sparse Developing Maturing Developed Com
text text text text text

Additional Resources

The Blender Reference Manual for the


latest release (https://docs.blender.org/
manual/en/latest/)
A Wikibookian suggests that Blender 3D:
MemoBook be merged into this book. Learn more

Retrieved from
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title=Blender_3D:_Noob_to_Pro&oldid=4230871"

This page was last edited on 20 January 2023, at


01:17. •
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