Axolom are a medium sized race that have a swimming and walking speed of 30 feet. They have enhanced senses of smell and touch to compensate for their poor eyesight, which gives them disadvantage on perception checks beyond 5 feet. Axolom can regenerate hit points using a reaction and hit die, and are amphibious though they must stay submerged in water every 4 hours. They mature quickly but have shorter lifespans than humans, typically living 15 years or less.
Original Description:
Had a player want to play an axolotl for a game, so had to create the race first.
Axolom are a medium sized race that have a swimming and walking speed of 30 feet. They have enhanced senses of smell and touch to compensate for their poor eyesight, which gives them disadvantage on perception checks beyond 5 feet. Axolom can regenerate hit points using a reaction and hit die, and are amphibious though they must stay submerged in water every 4 hours. They mature quickly but have shorter lifespans than humans, typically living 15 years or less.
Axolom are a medium sized race that have a swimming and walking speed of 30 feet. They have enhanced senses of smell and touch to compensate for their poor eyesight, which gives them disadvantage on perception checks beyond 5 feet. Axolom can regenerate hit points using a reaction and hit die, and are amphibious though they must stay submerged in water every 4 hours. They mature quickly but have shorter lifespans than humans, typically living 15 years or less.
Ability Score Increase: Your Charisma score increases by 2
and your Constitution score increases by 1. Age: Axolom mature much faster than humans, reaching adulthood in 18 to 24 months. They however also have much shorter lifespans, typically only living up to 15 years on the high end with few exceptions. Size: Medium Speed: 30 feet walking speed, as well as 30 feet swim speed. Poor Vision: You are exceedingly near-sighted. Any perception check made using your eyes beyond 5ft is made at disadvantage. Keen Smell: As a part of adapting to having poor sight, you have an enhanced sense of smell, even while under water. You have advantage on any perception checks utilizing your sense of smell. Limited Tremorsense: An additional adaptation to having poor eye-sight is your sense of touch. You have tremorsense up to 15ft, being able to feel vibrations through the ground of any moving thing within that range as long as it and yourself are connected to the same surface. While in water, any movement within that range you can pinpoint. Regeneration: As a reaction to being damaged, you may use one hit die and regain what you roll on it. Limited Amphibiousness: While you can breathe air or water, you must be submerged in water once every 4 hours to avoid suffocation. Languages: You can speak, read, and write Common and Aquan.