This decklist contains 99 cards including lands, creatures, artifacts, enchantments, and instants/sorceries that enable various combo strategies in a green-blue-red pod deck. The deck aims to cheat permanents into play using cards like Birthing Pod, Prime Speaker Vannifar, and Eldritch Evolution to assemble combos and win conditions. Ramp spells and mana rocks provide mana acceleration to power out these plays early in the game. The deck has access to interaction, card draw, and tutors to find the necessary pieces.
This decklist contains 99 cards including lands, creatures, artifacts, enchantments, and instants/sorceries that enable various combo strategies in a green-blue-red pod deck. The deck aims to cheat permanents into play using cards like Birthing Pod, Prime Speaker Vannifar, and Eldritch Evolution to assemble combos and win conditions. Ramp spells and mana rocks provide mana acceleration to power out these plays early in the game. The deck has access to interaction, card draw, and tutors to find the necessary pieces.
This decklist contains 99 cards including lands, creatures, artifacts, enchantments, and instants/sorceries that enable various combo strategies in a green-blue-red pod deck. The deck aims to cheat permanents into play using cards like Birthing Pod, Prime Speaker Vannifar, and Eldritch Evolution to assemble combos and win conditions. Ramp spells and mana rocks provide mana acceleration to power out these plays early in the game. The deck has access to interaction, card draw, and tutors to find the necessary pieces.