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Elven Background
Elven Background
ORIGINS
The first Elves from Ulthuan to arrive in the Old World from the
western coasts penetrated as far inland as a great forest which
covered the land as far as the eye could see. This forest, which
is now known by humans as the Forest of Loren, is a pale
imitation of the expanse that the Elves found. The Elves named
the forest Athel Loren, which means the 'Wood of the Dawning
of the World'.
The forest was a realm little touched by evil. Orcs and Goblins
had never found their way into the wood and monsters were
only encountered at its margins and at the foothills of the Grey
Mountains. Dwarf prospectors had passed it by as they ventured
to the mountains in search of ore. The forest remained a place
where Treemen and Dryads dwelled undisturbed. Possibly it was
due to these guardians that the forest was such a tranquil place
of beauty.
At this time, the Dwarfs traded with the High Elves at their
coastal cities on the east coast of the Old World. Both empires
prospered.
Some say that due to Dark Elf treachery, the war between the
High Elves and the Dwarfs, the so-called 'War of the Beard' was
instigated. Dwarfs marched across the lands from their
kingdoms in the World's Edge Mountains to besiege the coastal
ports. To fuel their war machines and to build their siege
engines, but also to spite the Elves, the Dwarfs felled the trees
of Athel Loren. The Elves, shocked and angered by this
destruction of the forest by a harsh, uncouth race defended the
woodland realm. The small numbers of Elves in Athel Loren, the
guardians of the wild wood, used ambush tactics to prevent the
Dwarfs from entering the forest. The Dwarfs were prevented
from entering too far into the forest and the modern Forest of
Loren was saved from their axes.
The Elves soon adopted to life in the forest, living and roaming
among the trees, hunting game and gathering the fruit of the
wild. Some of the Elves explored the lands further to the west
and settled in the forests of what is now the Empire. The Elves
that remained in the Old World relinquished all ties with the
High Elves of Ulthuan and declared themselves independent of
the Phoenix King and began to evolve a new society of their
own, becoming Wood Elves. Isolated from the wealth and
resources of Ulthuan, the Wood Elves avoided the temptations
of wealth and luxury that turned some of their distant kindred
towards the dark gods, and became a hardy and simple folk.
They took to the worship of Kurnous, Isha and Liadriel, gods
that were not quite so revered in Ulthuan, but were important
to those who lived in the wild.
WOOD ELVES
Wood Elves are almost identical in physical appearance to their
kindred, the High Elves. They are tall, agile, lithe and graceful in
their movements. They are intelligent, intuitive and quick witted
as well as fleet of foot.
Wood Elf clothing is made from cloth woven from thread spun
from various plants or from the hides of woodland animals.
They favour natural colours of blue, green and ruddy browns
often decorated with sharply contrasting patterns of a more
vivid hue. Cloaks may even be made of leaves sewn together to
allow the Elves to blend into the surroundings. Many wear their
hair long and braided, or decorated with feathers which are a
symbol of marksmanship.
Wood Elves are experts with the long bow, which they use to
hunt game and to defend their realm. The bows are typically
fashioned from laminated strips of wood and the arrow heads
are made from flint or obsidian due to the rarity of iron.
At the summer solstice, the council meet again, but this time
there is a great feast with entertainment, singing and dancing.
This is the first day when fruits can be gathered from the forest.
There are archery contests and displays of combat by skilled
wardancers. This is also a favoured time for marriages.
SETTLEMENTS
Over the centuries, Elven mages have become skilled in the arts
of 'tree singing', whereby the growth of trees is accelerated and
trained in particular ways. The branches of great oaks can be
entwined to form walkways and canopies, galleries and vaults.
Even beneath the earth, the same methods have been used to
create great hollow chambers walled by the interwoven roots of
trees. Access to these vaults is made through hollow trunks of
still living trees.
The lore of the Wood Elves tells of several glades within the
forest, each with its own character. Some glades were settled
by a particular kinband, others are shared and some are
shunned. Nomadic kinbands may search for similar types of
glades as they wander through the forest. The different glades
are described below:
The Ash Groves: Ash groves are likely to be found along the
banks of the rivers that flow through the forest. The ash trees
are used to make spears for hunting. Groves of dense ash trees
are 'sung' into labyrinthine dwellings.
The Beech Glades: The gentle hills in the central region of the
forest of Loren are covered in beech trees of immense age. The
branches of these trees have been 'sung' into intertwining
vaults which support galleries and chambers. The trunks are
like vast pillared halls through which a traveller could wander
without knowing that Elven folk were near. The only thing the
traveller would be aware of would be the enchanting sound of
Elven laughter and singing coming from all around him and yet
from nowhere in particular.
PROFILES
Mage
Wood Elf Mages are almost chosen from the moment they are
born. Infants that show a natural affinity for tree, plant and
beast (more so even than other Wood Elves), may in time
become magic-wielding Mages. Such young Wood Elves are
more introverted than their friends and instead find solace and
contentment alone in the deepest depths of the forest. Of their
experience these Wood Elves speak very little, but it is said that
they commune with Treemen, the solitary, and ancient,
shepherds of the trees. It is also said that from them the
language of the trees is learnt.
The role of the Wood Elf Mage is primarily one of guidance and protection of
the kinband. They understand that Humans do not wantonly destroy the forests,
as other races do, and clear areas usually for cultivation and settlement. When
Humans stray too close to the kinband the Wood Elf Mage will unleash subtle
magics in order to scare them away; they won't use harmful spells unless
absolutely necessary. However, the true despoilers of the forests, creatures of
Chaos and goblinoids, are led into (often) fatal traps and ambushes where rows
of Elven archers lay almost invisible in the trees, and then it is too late. Wood Elf
Mages can also summon Treemen and Dryads from the forests and cause trees to
grow rapidly in any shape they desire by chanting their strange arcane songs.
Glade Riders
The outer borders of the Wood Elf realm are patrolled by Elven
horsemen known as Glade Riders and it is their job to warn of
any impending danger. They are the Kindred of Equos, the
kindred which breeds all the Elven horses in the Old World.
Indeed the Kindred of Equos were the only one of the kindreds
who stayed in the Old World who kept and bred horses. The
open meadows are where these fine Elven horses can graze and
roam freely. The only other Elf forest to breed their own horses
is the realm of Laurelorn in The Empire. However, the glades
here are not as open and as free as in Athel Loren and as such
the Elf community of this forest must still rely on the Kindred of
Equos for their prize breeds. In fact the Laurelorn nobles ride
Equos steeds.
Glade Riders are very skilled riders indeed and can not only fight with sword and
lance from horseback but also the fabled Elf bow. Small groups of Glade Riders
are capable of fighting many times their number by use of clever hit and run
tactics, the knowledge of paths perilous to non-Elves, and of course their own
martial prowess. The nobles of the Kindred of Equos can often be found riding in
chariots and they are known as wainriders.
Trappings: Elven steed, saddle and harness; Lance; Elf bow and
arrows; Sword; Leather jack; Helmet; Shield.
Glade Guards
The Glade Guards are amongst the finest warriors of a kindred, they also some of
the tallest; in Athel Loren the Glade Guards of the Oak of Ages are said to be
almost 7-feet tall. They are entrusted with the task of protecting the kindred's
sacred glades. Their spears are shaped from the straight staves of the ash tree and
are capable of unhorsing a knight in full gallop.
Elf Warrior
Elf men and women will collectively fight to defend their kinband.
Archers
Wood Elves are renowned bowmen and the Archers of the Wood Elf kindred
live up to this reputation. They spend hours each day perfecting their
marksmanship and enjoy competing against each other to wile away idle hours.
The bow-staves are shaped over many years while still growing on the tree and
the bow strings are woven from the long hair of Elf women. Wood Elf Archers
form the backbone of any Elven host and generally rely on surprise attacks when
facing an enemy.
Wardancers
The most respected (and feared) of all Wood Elves are the
warrior caste known as Wardancers, who can be found in large
Wood Elf communities. Their whole lives are spent perfecting
the arts of combat including the thrown weapon such as knives,
axes and javelins. They are masters of courtesy and dance,
performing intricate manoeuvres with consummate ease and
grace. Because of their way of life they tend to live apart from
other Elves not of their kind and do not involve themselves
much, except when there is a fight. They have a love of war
that doesn't always endear themselves to other Elves who may
even find them uncouth and dangerous to be involved with.
Wardancers are easily identified because of their graceful pride and their
fondness for spectacularly dyed hair, which is often stiffened with tree-resin, and
their reverence of the Lord of the Dance, Adamnan-na-Brionha.
Scouts
Traditionally, Scouts are Wood Elves who are descended from the very first
Elves to live in the forest during the war against the Dwarfs. They are the most
accomplished of all Elven archers and are primarily tasked with watching for
intruders.
Waywatchers
Waywatchers are chosen from the best Elven Scouts to form small bands in order
to guard the ways into the depths of the forest. They hide in trees, living for long
periods on wicker platforms woven among the branches. From this vantage point
they can see everyone and everything which enters the forest. If enemies are
spotted, the Waywatchers sound the alarm, often the call of a beast or bird, and
often despatch a runner to the nearest kinband too. Meanwhile the Waywatchers
will prepare concealed traps to delay and deter intruders while a suitable force
can be gathered.