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| ’ MONIT Naas) N01) (lta (ae S MICHAEL GHELFI STUDIOS SF Vf, ev? SA 5TH EDITION SUPPLEMENT CONTENT OVERVIEW ssues of Questline Monthly contain a unique fantasy setting built around enthralling lore, 9 Ree bon eercenrae reine ted eee ‘monsters. Giving Game Masters a foundation to eter nani et cts world. And providing players access to irresistible ew player options, extraordinary new spells, and thrilling ce een te eter INTEGRATION Renn ee eee es cn See ee eke g eee cat ee eran aes eae Ree een ce eC as objectives, You can place The Breathing Grotto anywhere beneath the surface of the earth, preferably ina large cave ecu) pe) roo Page Manipulator of Life a PLACES OF INTEREST roar oo The Breathing Groto 5 Biotech Laboratory 9 ea e Gene Pool i) Monstrum Enclosures 10 Offal Reservoir 10 LO} SCN TNCHy Re) NEEL EELS ro os rae ner ar Experiment #1102 aE ‘Ozzomar, Warper of Flesh 4 PLAYER OPTIONS roa on Peeaem acre ang ir [temerity ar PNT tee a Tele tay 20 GENETIC AUGMENTATIONS Name on Pear ea ad Fe) Pienaar conc 35 plead Waettry 32 mae 7 Marries od Pr SPELLS co rs Replication 45 pela co Genetic Recombination ry BEY UY Dee estes Dead cr palin ry oes Ballater ery ot AT ear eaecsco rer cr [stern 2 eEM eran) 50 Experiment #556 Lupiris ba Seeete snr Ey Peesdata ieee Racing cE Experiment #224 Cephalodon cry Experiment #551 Shockelaw 55 Peete rritee 56 Experiment #469 Orcuro Ed Experiment #897 Centimanus Er [sere LER ee TUTT 59 err LU aa] rr cr fren 6 UESTL MONTHLY eter ee 7g Cer MANIPULATOR OF LIFE 220 was once a brilliant wizard, renowned J) for his mastery ofthe arcane arts, his ‘adoration for biology, and his unquenchable thirst for knowledge. He spent his days practicing a forbidden school of magic called eee ete va the very essence of lif itself ewisting and Ree estecenrt ate See cee eas Sg cee erate foe eed eto eeu eee ena his passion and distanced himself from civilization so that his studies could continue. EVOLUTIONARY ARCANA. cto uk genetic information of one ereature and apply it to another creature. He then used additional magic to fast forward the Pee eu ene ec tees phenotypic traits and compile them to create the desired eee ee eee ea eed Ee ee ete eee Cee coer chameleon, regenerate limbs like a lizard, and possess the ee oe GENESIS OF OZZOMAR eee a nes See ee a ee eee ey ‘exceptionally powerful black dragon named Gulramar. ee ne ener eee to sneak into its lar and steal a sample of the creature's Feta eerie key senrr erent netn teense spell that would infuse Gulramar’s genetic material with his own, ‘The moment his spell took hold, he knew something was amiss. Was the incantation incorrect or was the presence of Gulamar's genetics simply too great? Either way, Ozz0 could feel the sadistic, vile nature of Gulamar taking root Te ee ee eee) corrupted Ozzo descended into madness as he battled Gulamar’s influence within himself. He arose from this pe ever eure st are ire eet key eee eek eee a ienae ee sean eee Dec Ne Raced eee nen ett eras ‘unimaginable monstrosities in his pursuit of evolutionary ree ae ec Le bbiomancy to collapse kingdoms and revel in their crumbled. erent ag ees Tone S Map By: DUNGEONAE THE BREATHING GROTTO ———— eee ee eer See t Sen re ee See ee eT eee een eee nT Perea cents as Ce ground ofthe grotto are said to pulse and twiteh with tee en een eee ed eee eee ts Soe eT tena the Breathing Grotto. The liquid is said to havea faintly Dee iano tare no re ae eee coerce eet ee eer eee eat {nto the grotto must take care to avoid contact with the Se ee ee Die er CS and eerie sound that seems to eome from within the walls es a a akan Rages ne Sree cea) Set ne ae ens braved the twisted passages and encountered the sound: describe itas a haunting and unsettling noise as ifthe Breathing Grotto itself is alive and drawing breath. Passageways through the Breathing Grotto ae lke nothing seen in any other place, resembling the intestines of some en ae nee oe traverse these narrow, twisting tunnels, passing through ee ee ae ns Ce mun oss eee ee ee eet ee ‘making it dificult to maintain footing as one makes their er ees The Breathing Grotois considered a warning to all who Se ae ey See ee rete cca ee eee eee ree {gain, Those who venture into the grote often emerge with Pere eee er eee renee Co ees ees Pere ieee epee enn gore eeen fs ee ee ec cee ad THE BREATHING GROTTO AMBIENCE Michael Ghelf UESTL oir errr 7d Downioan THe Map HeRe retary BroTecH LABORATORY ‘The Biotech Laboratory s the heart ofthe Breathing Ce seen ee ‘wisted and horrific experiments. The room is dimly lit, the etd einai irae ene wails. The room is erowded with all manner of bizarre er et een nea ea eee eet ee ee The laboratory is cluttered with large workbenches that ee a eet ere cof mysterious, bubbling liquid. The devices appear to be eee ne en eter See acorn nr eee eet Around the edges of the laboratory are small cages that Docume in ea a at eee ee ee eee nrc ee ec they are being used for some sort of experimentation. The ages are fitted with intricate mechanisms tha allow the Sees eet nee Pere en ener en tem rees ofthe chamber are several giant incubators, filled with strange, bubbling liquid that seems to pulse with life, Inside eee teers ee aos aren Area tc eee eo eer neers ens etree gece etc ee Serer este cee ee en eee ee ee ee en ‘Nes and bone, pulsing with a sickly green ight. Ozzomar hhimseif can often be found inthis room, working tirelessly to perfect his creation and unlock its fll potential As ree enter i where the laws of nature are twisted and warped beyond eT eee Peete eet eee ee eee pished beyond! natural recognition. ener LaLa Daren round Download Link INCUBATION CHAMBER AMBIENCE Panen Keren} Poem td ET eo nN aol aac ZL ceed combat encounters more dynamic. Pal ach Aone Ror Pre a Oma cylindrical incubation chamber filled with fluid. If the incubator is damaged or the creature within is disturbed it could awaken and break free. Vial of Acid, Vials of mysterious alchemical ae Pe ened ee oe Pen cea cos ‘Animal Cages. Cages within the lab hold various Ce eater een et ee peter ‘one may be scratched, stung, or bitten by the orice Electrical Wires. Metalic wires run along the laboratory floor. If damaged these wires could Creu esi Ce ee aa car ORY Uae Failures Fall isa deep and foreboding pit that descends further into the Breathing Grotto, leading to the winding oe eee ee ere ene ee ee See net eto ‘treacherous, The stench of rot and decay permeates the ar, and the occasional sounds of scrabbling and screeching ean be heard echoing up from the depths. Thase who venture too close to the edge of the pit risk being pulled down by the creatures that dwell within. EO aati eect eg and death hits them like a wave. The pit is filled with the failed experiments of Ozzomar, his unwanted ereations that Se ee ne re eee that were thrown into the pit have adapted to their new: surroundings, and now they fight and consume each other oes ‘The creatures that inhabit Failures’ Fall are Prererenerer cme iterate tes that seem to defy all logic. They are a combination of Cee tee eee oe Ponte eS te eer ey ee eee eee eee ee ee Pe ere a ete ee fangs and stingers that can kill within seconds. te aa complete. Here, the creatures are the most horrific, with ‘eyes that gleam with a mad hunger, and teeth that glisten in Pea eee ect td caverns befow, and those who wish to brave the depths of the Breathing Grotto must descend into this horrific place. Leone ei Dronning erry 7g x) Genz Poot Srereen ne ergets testament to the mad genius of Ozzomar: The chamber: small circular room, with the walls and floor pulsing and Roe te oe Breathing Grotto. The room is dimly li, the only source of light coming from the glowing pool atthe eenter of the oom. The pool is only a few feet across, but its radiant light illuminates the entire room in a faint, erie glow. ete ee mney that Ozzomar has collected over his years of Se ee eet eT Pe eee ee ae a La Sette aceasta eS EUS us eer See ee ee reeset re The Gene Pool is guarded by Ozzomar's creations, ‘monstrous creatures that have been augmented by the bbiomancer's dark magic. They watch over the chamber, Peers en rete ec Coser cere ‘Those who do manage to approach the Gene Pool would Ce en et ee the pool has the potential to alter an organic ereature's reat Mere eo ne MonsrruM ENCLOSURES et oe deep within the Breathing Grotto, accessible only through ea ee es ‘with slimy: translucent substance, and the air is thick with the smell of decay and corruption. Each enclosed area is designated with a label, marking the particular monstrosity Peer ieee er Rec ees are a macabre collection of Ozzomar's most prized experiments, with each one representing years of dark Perce ee so en eats themselves are made from thick, sturdy metal bars, ere eo eee ears etn nrc? Sree eee ert stereo etd ea te eee a reo et et a! recognition. Each enclosure is labeled with a name, a brief description, and a warning label detailing the creature's Eee ag eee eeten acer within the enclosures seem to have multiple heads or Ca ete eas ‘As one moves through the Monstrum Enclosers, the sense of unease and dread only grows stronger. The creatures held within seem to sense the presence of cee en ren cs ee ae eee roe een eee experiments and taking notes on their behavior. Visitors SRO Re oe ee en) result in an escape and potentially deadly encounter with ee eee crn VR SUL ae oes By: Michael Ghel Studios parieting OFFAL RESERVOIR ee ee ee een es accustomed to the horrors of the Breathing Grotto. The Sea ee etree discarded offal ofthe creatures that Ozzomar has used in eee eee ee eee ny rot and decay, and the ground squelches beneath one’s feet, the detritus of flesh and bone making each step a sickening sensation, pee ee ee cee eee eens Ozzomas: The chamber has been enchanted with dark Se eee et od the creatures within for future use. This magic has imbued Cee ec Re rere ey eee ere The walls ofthe Offal Reservoir are slick with the same Stomactracidike liquid that fils the rest of the Breathing Ce Eee een ea eee eee ae tse ee and organs are twisted and deformed, and in some places, iis impossible (o tell where one ereature ends and another ee ae Seen Cee ee ga ort eat eae tet nie eaten) ‘more, twisted! monstrosities. Its a place of horror and despair, a reminder of the cruelty and madness of the biomancer Ozzomar, and the twisted creations he has ‘wrought in the Breathing Grotto. UESTL rear eter Tg Pees vertoery Ez) Ozzomar, ‘WARPER OF FLESH fede asda Personality. Ozzomar is a sadistic and manipulative ee neice ‘others. He is cunning, and deceitful and will stop err ea insatiable thirst for knowledge, especially in the bie es eR tot Dee ge Se ee ue el aa eee eee eee eee ear es Se ea aa ee a ee ied Sen Mer a EEC ne iar Ress ra ta) erica cual) Ideal Power, Ozzomar seeks to gain as much cease ues urea) Bond. Ozz0mar is obsessed with the study of CA eee Tac es i ead a ens eae eyed ete Ceca eee cara ca Flaw. Ozzomar's pursuit of knowledge has made pee en ae coer eer eee oes Ere eign (Ozz0 was a talented wizard who practiced biomancy, a form of magic that alowed him to ‘manipulate life, However, the world saw it as cruel, immoral, unrefined, and unsafe, and many kingdoms banned its practice. Undeterred, Ozz0 eae eet ee cue tes eae eer phenotypic traits, some of which he also ee ie eee tact ‘Ozz0 discovered the lair of a powerful black dragon named Gulramar and stole a sample of the Senet ‘own. However, something went wrong, and ru eure el ceicres sadistic and vile nature, causing him to descend into madness. O2zo emerged from this madness ote an amalgamation of Ozzo's intelligence and passion with Gulamar's cruelty and wickedness. Te ae gw cma t experiments on al creatures of lfe, creating eee a eg evolutionary perfection. He plots to use the full might of biomancy to collapse kingdoms and revel rsa oe Caren entrant OZZOMAR THE CORRUPTED'S QUESTS eo eet ie ene Bree ett er ere peer eet emer cence Sees POT ard ‘Ozzomar has commanded his husks to search nearby cere er renee error eee ete ev ere ee eer ens peer ere enter ree ie eee eee ete ees encountered, and any humans that have been captured ee et eee senna Fatse Gop Ce one ee ce SU power of biomancy and his corruption from combining fe ee ee ee ee See ee ree eee orice rere centenary re ae asa ene aa stopped io bring balance back to the natural world and prevent his corruption from spreading further than it ee UESTL rear ng etree rg Ant By: MiosouRNeY prerrry Byte Pomerat HOMUNCULUS Se eee succeeded in creating a Homunculus. The process was ee ee ee ee was more than worth te effort. The ereature I have broughe to life is unlike any other being in existence. Its Saree cen eee Ee Sra ee ene eee Le reat asset to my research. However, I must remain ‘cautious. The world isnot yet ready (o accept the existence: ‘of such a creature, and I must keep ny creation hidden from prying eves. But for now, I revel in the success of my work and the knowledge that Thave pushed the boundaries of magic to new heights” Seana BOUNDARIES OF BIOMANCY Cottier tke through a forbidden school of magic known as biomancy. ‘These constructs were ereated from organic material and Se a ees ae aS Se aR ea ae See ee coca Dea ce eae forbidden. Thus, homunculi are seen as abominations by ‘most races and are often hunted and destroyed While they See ete een en ate to get to know them may find that they are highly intelligent ee ees ‘The creation of homunculus dates back to a time when Peet entree ee eae ees mindless constructs, known as husks. But as the knowledge of biomancy grew, so did the sophistication of ee eer eae ee advanced beings that can rival any mortal in terms of Se eee Pavey UR ts HHomunculi are highly imlligent and possess an innate Se eee es able to learn quickly and adapt to new situations cas Sree ee Eo cet physical trauma that would be fatal to a human. However, they are often seen as emotionless and ealeulating by other eee ge eee ee a ‘manner rather than an emotional one Homunculi vary in size and appearance, depending on Pree eee ecm ene oe Ee eee oct and they have a humanoid appearance. They have skin that oy aor Sg ea ue Tnuman faces, with elongated ears and almond-shaped eyes. They are usally made of organic materials such as flesh, ee aeons ee eo on exaggerated They can have various skin colors, depending on the materials used, and may have scars stitches, or Seer Ane By: MiosoURNEY UESTL erry Tg ro nrring verstoerry Peres Homuncuus NAMES Te ee ee ens many choose to adopt their own names once they gain Cee Se aa aay cn Adopted Names. Aiphonse, Belle, Caleb, Daphne, Ezra, ons, Gabriel Hester, Isaac, and Jemma, Experiticus, Pleshforged, Nephesh, Morfyn, Organoid, aCe et bo Bs Oil MUTE) en ts Dee aad RS ee ee es Peery eerie feted ea) pest ne ee eee age as other onganic creatures do, Alignment. Homunculi are born with their own desires, See en cence ce! eee eer nett pe ee eee ee standing between 4 and 6 feet tall and weigh between 100 and 180 pounds. Your size is Medium. ‘Speed. Your base walking speed is 30 fee. ‘Adaptive Biology. You can survive in environments that ‘would be considered inhospitable to most other ereatures, een ce ae et vacuum of space, and deep underwater Cater teen eet ‘meditative by nature and have advantage on Inteligence CoS renin ern oer Tt) cheeks made to learn about magic, psionies, or the motives ee Genetic Fortitude. You were created with genes that ee co cee a ceed resistant fo poison damage, and have advantage on saving throws to resist the poisoned condition and disease. Impassive. You are out of touch with normal emotions, Pree es erento ene er ete Somer etre erent ee tert Charmed and Frightened, but have disadvantage on Cree Re aun oc Poe a eos However, asa living creature you require food, water, and ca Le ee ee eee eee re eran eee ener ‘unconscious, and you can see her as normal After Resting this way for 6 hours, you gain the same benefit that a Pe neon Languages. You can speak, read, and write Common and. eee earner reercteren a ‘ee xr By: MIOOURNEY eter Sg retary ARCANE TRADITION: SCHOOL OF BIOMANCY he art of biomaney is shrouded in mystery Se eee oe itkeep to themselves, hidden in the shadows. ee cst ad ‘who view their magic as unholy. The Dee eee tes Ser erate ns orem renTee rtek erecta een eset tee oer ee ey STA Teno cee ee eeu as Serene eee ean cs Ruth ee nr nee their experiments have resulted in grotesque monstrosities that they could no longer control. The practice of biomancy is, therefore, reserved only for the most daring and desperate of wizards, who are willing to risk everything for the sake oftheir twisted ambitions. Despite its taboo nature, biomancy remains a source of sreat interest and intrigue in the world of magic. Many legends speak of powerful biomancers who have used their Greer oe UU eee EE beauty, while others tell ofthe dark horrors that have been. a aera themselves to the madness of biomanes: For better or for Recenter ren ea ead Se ee eee cemer ne ‘most daring and reckless of wizards. Fsoh so) OMe) wt Chott eae et at proficiency with the Nature skill You also become ee ete eee herbalism kits. Your proficiency bonus is doubled for any ability check you make that uses Nature. GENOMIC LIBRARY ‘Starting at 2nd level you ean transcribe information into See ea ee coe een library as.a repository for the wizard spells you know, Seber ena ee ears aes Peete eter ec ate ns eee eee etch ey See nee rene ctr Bronte Rote ero nero cee a) Pienaar ete ee to make a backup copy of your spell library. This is just like copying a new spell into your genomic library, but faster and easier, since you understand your ewn notation and: Se ee ee econ no Cece Re ee oe eee etre ieee ets oe eee ey immediately with no gold cost See aed your being, so as Jong as your consciousness remains retool Stee tee ee Ne Ste eee a your body is burned to ash or disintegrated GENETIC TRANSLATION er es allows you to translate other creatures’ genetic material and record Genetic Auamentations into your genomic ee ARE eee ea en creature with a spell of Istlevel or higher, you gain insight into that creature's genetics. You learn all of its damage ‘vulnerabilities, damage resistances, damage immunities, and condition immunities. Additionally, the Genetic Augmentations of that creature are then transcribed into your genomic library. Orcanic AUGMENTER eer ee ee etn eters peter eto nag ‘wizard level When you spend an Evolution Point, its lost Pree ern eee sete all expended Evolution Points. ‘Asan action, you can expend an Evolution Poin to augment a willing beast, dragon, giant, or humanoid type creature that you can Couch, You may choose one Genetic pentane eee ee Perret eee ee ee ete eee ete eo eR ace eae eee remain until replaced, 24 hours have passed, or the UESTL Prenairag erry Tog xr By MiosOURNEY preter Livine Focus Te een eer ed oes To create a living focus you must conduct an arcane Sor ee tea eee CO a ee eee crore ee eet Peete eeu eset eet nrc es eee ee ten a ae Ceres poisonous snake, fish (quipper) rat, raven, sea horse, eee eee oer eee eau nese ‘Augmentations of your choosing: The augmentations vou choose for your living focus are permancat. The form of _your living focus and its augmentations can be changed by ee ‘You can only have one living focus ata time, and if you Peet eee beeen eee tet aa er Poe ee es obeys your commands. In combat, it ols its own ec tee peters ne rr ener eat ese y ea Bremen eaten net ere iy See ete toes attack modifier for the roll Additionally, when you take the Peer een eter ee esr feet terete ec ete Reeser ed ARCANE EVOLUTION By 14th level you have mastered biomaney and entered ee ee en oan ne eet and are now able to use your Genetic Augmentations more org Oe eer este ete er Core ee ec net permanent until replaced or removed Oe eee ee enone ene SU cas ‘+ When you apply Genetic Augmentations to yourself you ‘can use your Intelligence modifier to calculate augmentations saving throw DC, instead of the modifier ne eo eae Se OU cee Ree its action to use your Organic Augmenter feature. BUN te 21 8 OCU COE ern et eens genetic material wth extraordinary speed. As a reaction 0 reer cert net ‘one of your genetic auymentations. This change takes place before you take damage or make the saving throw. Lege e MONTHLY eter Tg ees retary AUGMENTATION MECHANICS See eee tt as Pec er enced fi ehis as creature's DNA to enhance certain traits or ee st ee ee ee ee een et er eerie Pieter une ere er? ere ted Se ey disease resistance, for example. The process _ introducing new genetic material or altering existing re eee mere reenter pee eee Re eee eee then using techniques such as gene editing to modify those eed ur nd ee ea ee eau ten) augmentations ae temporary and do not change the involve inserting new genes, deleting or modifying existing _ fundamental nature of the creature. This means that white ‘ones, or changing how certain genes are expressed ee ements este tees cd SULT emn enre o etc a ees se eee er ee ed dragon's tail and a giant ow''s fight will still be considered The Genetic Augmentations were curated from er ereeer Peer reenter neat the beast, dragon, giant, and humanoid-type poets tr am once ecco Pre a erl dort erty Document (SRD) for D&D 5E. You can create your own augmentations for creatures speci ‘Many of the genetic ausmentations grant the target ets tence und creature a new action that involves the use of a saving rene eee throw: Each saving throw is calculated as: oe eee ene Eee cee ced CompatTiBLe GENETICS eee ed SSE San TenSE uur eer sera woe ‘Genatic augmentation only succeeds on living beast, ‘dragon, giant, en humanoid (ype creatures. This process : involves extracting the genetic information of the desired MOLTrPLE AUGMENTATIONS. Seite ert eee tre cen te An individual ean only have one genetic augmentation of eee et eee ee es the same type. This means that if someone already. Poe ea een ‘possesses the genetic augmentation of Improved Ce cern) ete oe ee sien res cory ‘ea ees UESTL eter ee Sg oir gs corer terranes BPE WUC ET EU UCTS Ape Frog fermen ed aii peels Ferraivtd ‘Giant Shark fee prin ferinrel tsa Giant Spider pErreeeRsarey ea Giant Bat Giant Toad fea Eg Giant Boar Giant Vulture Pony eat Giant Centipede ferme ee Sera er fesmeis? fees) Rat Boar Giant Crab Giant Wolf Spider fae cae Giant Crocodile esas feet) Giant Eagle Etta feng Giant Elk fatlnaseiey Constrictor Snake fem ea Saber-Toothed Tiger fay Giant Frog peterend Crocodile Giant Goat Panes Deer fom eary pire Prev Giant Lizard pete Giant Octopus fa perl aeny Elephant en erent lk Giant Rat pany ae fer Misc oy DRAGON AUGMENTATIONS ptemelert Copper Dragon Pere Blue Dragon ‘Dragon Turtle Red Dragon peter ferent Sey Pitecae il ‘Green Dragon White Dragon Ree NSpwsNeer tI by CU COES Cloud Giant Frost Giant fern pati Hill Giant Stenecerity Fire Gian ora eater HuMANoIb AUGMENTATIONS reared ie ret pie pie Grimlock Kobold Tiefling a rte Orc = feral prizes eerily Gnome Halfling ern oy UESTL reer Coreen BEAST AUGMENTATIONS A ee ee eee ees rere Natural Climber. The ene reared Det ee eet Improved Speed. The targets speed increases by 100.4 cera Natural Weapons. The target gains the Beak action. Melee oe ie ects eae tee eee rer eee eee ee mer! os ee een pire eee ee ae eee eee ees damage. Natural Climber, The target gains a climbing speed equal Pree syed Keen Smell, The target gains advantage on Wisdom Creo ee ees Ree ee eee oye py Se ene eee een 30 feet. The target can't use its blindsight while card Flight. The target gains a lying speed equal to its walking. ee Keen Hearing. The target advantaze on Wisdom (Perception) checks that rely on hearing. See ae) ee oe) eee es ee eee eee eee eae ar re pee eee eee (Perception) checks that rely on smell Se cue eee kere eee Sr ae eC ce er Weapon Attack: Str or Dex. modifier + PB to hit, reach 5 eee ner pees eee a re Serene hu ‘Flight. The target gains a flying speed equal to its walking er pe ee ee ee) eee oan Natural Weapons. The target gains the Claw action. Melee rae eer ee Leet ee eee Cos ples one et ee eed eres ee ees eae) ee a eee ed damage. Ifthe target moves at least 20 feet straight toward a creature and then hts it with a Tusk attack on Cee eee tt elo re ee ener eee eee on a DC Strength saving throw or be knocked prone. The DC for this saving throw equals § + the target's Strength eres eee eas Relentless Endurance. When the target is reduced to 0 hit points but not killed outright, it ean drop to 1 hit point ee a ete eta eric oon finishes a long rest. Seed Bite. The target gains the Bite action. Melee Weapon ora reesr see es tee aed Cte ee ene pert SS ee (eee ree tec Natural Climber. The target yains « climbing speed equal toits walking speed rh oe ee ete ee ea ee ree ees ene eee eee eer eee ae ore (orig Heat Resistance. The target becomes immune to the oer ten etree Sere sos Mee See oe eae 10, Car Bite. The target gains the Bite action. Melee Weapoo ee eae eee eae Cee ese crs pene ee ee oer eee ce (Perception) checks that rely on smelL Natural Climber. The target gai ee’ Sree ce Sh or ocr eee te eee Loses ee een eet ft, one creature, Hit: 246+ Str or Dex. modifier slashing crs ee ‘ea UESTLIN reining eter rg Corea reer DRAGON AUGMENTATIONS BLACK DRAGON ere gone tar eure Pern ener See eae ence) ‘Attack: Str or Dex. modifier + PB to hit, reach 5 ft, one ee er ee eter acd re ree ee ete ee as ces be Sa The target exhales lightning in a 5 by 30-foot long line. Pe ett ar ey RS eer rt amet a Preece ear ed bonus. A creature takes 2d6 acid damage on failed save, and half as much damage on a successfal one. The damage inereases to 3d6 with a proficiency bonus of 4, ee eee Pee eae eT ene ce eee ns ee Flight. The target gains a lying speed equal to its walking ce eee eo tn ee ey distance of 120 feet Improved Constitution. The target's Constitution scare feet ont entice UN Pence ene ‘augmentation, it doesn't regain hit missing hit points, Improved Strength. The target's Strength score increases Perce Dae ee Sirens eh otc ae rt ee ed ee saree ees oe Pane opr eens eet esa os Be ee eee Str or Dex. modifier + PB to hit, reach 10 ft, one eee et eee ete ae a damage. Irthe target isa creature, it must succeed on a Strength saving throw or be pushed up to 5 feet away from the target and knocked prone. The DC for this saving throw equals 8+ the target's Strength modifier + erence Water Breathing. The target gains the ability to breathe res bl et een eke Attack: Str. or Dex. modifier + PB to hit, reach 5 ft, one ee ee eer cones Lightning Immunity (Cost 2 Evolution Points) The re ete teres ee ee eee ar? oe Blindsight. The target gains blindsight out to a distance of Enea foes acer et ey peas Water Breathing. The target gains the ability © breathe feted So ee ee eae Weapon Attack: Siz. or Dex. modifier + PB to hit, reach 5 ee eee a con errno Sa ees ed eens BTR eet eg Se et ee oa Sra ees ee ee ete at ee Ce ane eee tees Led See tee ae eee from the target and knocked prone. The DC for this ‘saving throw equals 8 + the target's Strength modifier + eee eae Improved Constitution. The target's Constitution score increases by 2 points to a maximum of 20. Ifthe target is Dee ern ctu Prenmee eeee neces Improved Strength. The target's Strength score increases Perens ea ere ee eee sey action. The target exhales lightning in a 5 by 30-fo0t long. line. Each creature in that area must make a Dexterity ‘saving throw. The DC for this saving throw equals 8 + the targets Constitution modifier + the targets Proficiency bonus, A creature takes 246 lightning damage on a failed PG a Ste eee eas een ee FO Ecce tea proficiency bonus of 6. After the target uses its Lightning, Breath, it can't use it again until it completes a short or fina SSC p ETS Bite. The target gains the Bite action. Melee Weapon Attack: Str-or Dex. modifier + PB to hit, reach 5 ft, one eee ie ease cos Ser as eee ee eon ee 30 feet. ‘ea UESTL rennin eter ead Careers Bye 33:10 MELT) sb sea) Medium monstrosity, chaotic evil eae aa) cme) penn STR DEX CON INT WIS CHA SrAcey EN ENCE N ere ye )) Skills Perception +3, Stealth +4 ‘Senses Darkvision 60 Ft, passive Perception 13 es foie rachel) Keen Smell and Hearing. The lupiris has advantage ean ee ee esse et and hearing, ge A a ey attack rolls against creatures within 5 feet of one Bano ane eet eae aici Pack Bond. While within 30 feet of an ally that it ere eee ce ac Pee ca acres] ae cae? eee aoe a i eae ae ee ore Sucking Bite attack against a creature below half its hit point maximum, it can make the attack with Sas Life Leech. While grappled by the lupiris, the target eer ce ea eee cy Cae eee eect ta ks Bloodletting. While grappled by the lupiris, ‘creatures cannot regain hit points, Any hit points Peete ect a at Neti Ere Teena eee cbse ter ay Sai ee) Peng ae ee nr Ly the lupiris (escape DC 13) and must succeed aDC 12 Constitutions saving throw, taking an additional 7 (246) necrotic damage on a pecene ea eeae eae enc eas aes eure a pee) ee et eeu nee a See errata mares ‘monster, a fusion of a wolf and a blood-sucking leech, was @ een es eee ees Moe a ‘moist skin and mouth parts ofa leech. The creature is Cee Re ee ee Cay Se ea eee et) eae ec ina ee and their preferred prey is anything that has blood flowing eer The lupiris's bunting method was a slow and painful death for its prey. It latches onto the target and begins to eer cere ements that the lupiris injects into its prey causes it to hemorrhage, eee Steen ae its prey until it is too weak to fight back. See eee ces Tree eee ee en eer ere killing machine, and it showed no mercy to its prey. Its bloodlust is insatiable, and its packmates were just as cers Ga Lege e reining eter ey Sd ees oes OzzZOMAR, WARPER OF FLESH BsToh MNCL BUS ‘The difficulty of this boss encounter will be calculated based on the standard five-character party size at level eae eS EUW rece further into difficulty levels ranging from casy to deadly. All ‘monsters used in the encounters ean be found within this section of this supplement. Lacon ars Cres ey Ozzomar(1) raed ec re Ozzomar(1) ier) ad er Ozzomar(1) Ozzomar's Lair (Ozzomar encountered in his lair, The Breathing Grotto, has Soma een bt pe ee ne eee nee FRc ee er eererseeeer eng etna err Per eu er keener cd ee eee eee ure oe tee ete tt aS walls and ground of the grotto are said to pulse and twitch Soret ce ag keen ee creatures used to construct the lair trying to eseape its relies Peat Corr eee een a RU ee eee tee econ ene ed eet ec eens re ee Oe Porras et ease LCN prec onnreereree utet er y within 60 feet of Ozzomar. These husks take their turns Senter eee eee eee) hours belore he ean use this lae ation again, + Flesh Weaving. Ozzomar manipulates the living tissue ren eee arene action can be used to create difficult terrain or to create ‘walls that block lines of sight or movement. ers coe eee Pernt ee en ee ern their allies, All husks within the lair regain 448 hit ome eet eee Cerra ane cae ee ee eet en eet ee) Se keg ene ey Pere eee eee a eee en ta een ene rnc throw with advantage. On a failed save, the creature falls prone. Ley A AoyVEN MU eHyCOL} ee ene ‘manipulating living tissue and biological matter. In combat, eee es eet ree eee ae ee eae some tacties that Ozzomar might employ in a combat ce ree eee ea esa points or less he will immediately east Shapechange to take the form of Gulamar the ancient black dragon. In this form, Ozzomar will use strategies typical of a dragon, until he reverts back to his normal form. fee ey a eee Pee ea eee Pee eer eee ete ett ge eg Rapid Mutation, Ozzomar would use his Rapid “Mautation reaction to gain and apply genetic augmentations Sere erie ernest ts eee rs Warp Flesh. Ozzomar would use his primary attack to cee ee Se Sa eeee Set eres ‘The Breathing Grotto. Ozromar will use his lair to his Ee eer tn eR cent erty Cree eet teeta ree Gq UESTL Preairag etree ag es cerry cm) OzzomMar, WARPER OF FLESH Co tata eee ge a ea) HitPoints 180 (20d8 ~ 100) EE aa ene Se ae oa Premier ALA) eau an eee acme ae ea Perception +10, Damage Immunities Acié Senses Blindsight 30 Ft., Darkvision 60 Ft, passive Perception 21 ae kere et Era) eee ee ee ee eed Ae) Ernie oats reeee ete are Ded ee ee ee? throws against spells and other magical effects Cao eee ee] noes Onganic Augmenter, Ozzomar knows all Genetic ‘Augmentations and can have up to 7 augmentations Perera css ieee eee eee gy DG, instead of the modifier listed in its description. Spellcasting, Ozzomar is a 20th-level wizard, His spellcasting ability is Inteligence (spell save DC 22, +414 to hit with spell attacks). Ozzomar has the eer eat ACR eae aNd ena Ist level (4 slots): expeditious retreat, feather fal, aed et 2nd level (3 slots): enlarge/reduce, scorching ray, pees Seen aa ae seae Le Ath level (3 slots}: fabricate, polymorph, stone shape Sth level 3 slots): animate objects, passwall, genetic Brau Tey 6th level (2 slots): contingency, disintegrate ae 8th level (1 slot): clone ee a ee ae) Actions Warp Flesh. Melee Weapon Attack: +12 to hit, reach 5 eee ari hc aad target must succeed on a DC 18 Constitution saving Seca eM tatters + The target suffers disadvantage on attack rolls using either Strength or Dexterity. + The target is deafened, blinded, or silenced. er ee ae eas Seer re ts pias ‘The target can end the effects of these mutations Reg crea eee a aos Reactions Cee ene Tue toe making a saving throw, Ozzomar can change one of. cp ua cote Pe ee Legendary Actions ‘Ozzomnar can take 3 legendary actions, choosing from the options below. Only one legendary action option Sree or es creature's turn. Ozzomar regains spent legendary pee ce aeg cat ‘Ozzomar changes up to three of his current Lesa ae Cantrip. Ozzomar casts a cartip. Draconic Fight. Ozzomar can then fly up to his fying. pees St cee tec Cr ee a Cee ae ee asec a es feo ennai ees Fabled Actions Nea eR ad ne ere ec id Mutant Arcana (Cost 3 Actions). Ozzomar releases volatile biomantic energy in a 15-foot radius. Each ee ua eaten saving throw, taking 42 (12d6) necrotic damage on a Cie tare take eral ‘one. Creatures tht fail the saving throw also suffer from one of the mutations caused by Ozzomar's oa g eee aan re ee ac ees cs Visage of Clamar(1/Da). Ozzomar csi ie 3h nes eter ng ancient black dragon Gulamar. UESTL Drea erred Eoerery PATRON APPRECIATION RC ae ee eee ce eT Ss ee ene ee Ree ee A a Cae ee ee ee high quality material Together, Teast wait to grow and evolve as we embark on this quest eer aa Cero) Fo Baw aut) ‘Paulo H. S, Monteiro Noah Stump Ashen Mercury Marco Van Rhyn Sandy Ruiz Travis Anderson Evan Saikaley TheWarden808 ShadyFellowes Peter Taylor Nathan Rodriguez Crystal Moeykens That Guy Tanner Thurman Nicholas McKenna Justin Valupeh Justin Walter Kate Coulter Nic Gordon €. Reed Hranac AIA,ud JKnight iXen X The Dungeon ‘Master Wayne Naylor Andrew Edwartls Subtle Spell Sydney SirGoatly Minp Gamzee Makara bake TheDiceDragon Craig Cuozz0 Albert Marciniec Adam Miller Don Macintyre Ariana Rosel dapp3r Polly Clarke Blue Eved Demon Roni Vega Suuhbo Sera Eee een ee Cre an eg ete ce ee eS Jonathon Hyslop Lupine_Horror Henry Nguyen Mollie Baldus Kaleb Bisele Samucl Hewlett Jason Corber HenHart Nathan ‘Simpson Persephone A. Jarno Helin Michael Travis Spencer Wyatt Zumbro AcrialGame Opitivy 97 Alex Drake Dezra Ortiz Sete entrain Scene ee Yel eee ec ec ea Tg Albrecht Simon Baumgart Cody Burley Helion Batou Paraplonk unicodePicasso Tim Holt Paul DeLarme Ard Cole McNutt Liam Reichdan bille33 Nelson Kwapinski Chris Valleau Matthew Morris RandomMip Noelle Kellner Tanner Babb Kaun Alex Re eer a ee er eg on en eee eee er Pettit Morgan Meyer Theocrass Chad Galaxybrain Ashton Newhouse Cayce Hanger Nathan Yakich Nick Garrison Konstantin Korntner Cory C. Broken Frog Walter Norbeck collin parker Julie Ecker Brock Chapman Shane Stewart Wolfang254 Jeremy ‘Prada Ciza161 victor storm Steven Kanberg Nik Steven Phillips Matt Wallis Drakonis The Latin wolf Teresa McVey Adam Dooley Haylie Danelle Tyler Heffner Fortunato Martinez Tim Doughty Connor Martinosky Tyron Darby John Pyke Codey Dewey SuperChie(r Capn X Jack Graham Jacob_darkfire John Mast LeoHere Skvlar Briggs Tyler Danh John Ja€S eer ae ete tae eke pt er a te et aero te reteer eta Castillo Ethan Miljus Andrew Beal JOSEPH ANTONE GUZMAN Sageofpixelz 88 ALEX Z Alessandro Nosenzo Noah ‘Johnson Aitir Jacob Barlow Sam Clark Adendrachi SirChayton Thibs Grumpy Teacher THANK YOU SO MucH For Your SuPPorT! td CHECK OUT PREVIOUS ISSUES OF QUESTLINE MONTHLY:

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