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Beneath the ground, atop the mountains, 2nd dragon’s breath, locate object
amidst the darkest swamps, and soaring
over the rocky coast--dragons are an 3rd bestow curse, tiny servant
ever-present threat in worlds fantastical. 4th polymorph, stoneskin
Sometimes dragons act as rogue elements,
pillaging and plundering the settlements 5th dominate person, legend lore
around them and bending servants to their
will. Others are the basis of entire religions DRACONIC MASTER
and civilizations--the core element of
When you choose this patron at 1st level,
worship and government for entire races of
choose the heritage your draconic master
settled people. No matter their role, the
hails from.
power of the dragon is undeniable.
Warlocks of this patron serve dragons
TABLE: DRACONIC HERITAGE
ancient enough to accrue incredible,
world-bending power, both natural and Color Element
magical. Depending whether the dragon is
Black Acid
chromatic or metallic, warlocks of this
patron vary greatly in alignment and Blue Lightning
purpose.
Brass Fire
TABLE: ANCIENT DRAGON FEATURES Bronze Lightning
Level Features
Copper Acid
1st Draconic Master, Unarmored
Gold Fire
Defense
Green Poison
6th Wealth of the Hoard
Red Fire
10th Draconic Spellcasting
Silver Cold
14th Dragon Mastery
White Cold
EXPANDED SPELL LIST
The Ancient Dragon lets you choose from UNARMORED DEFENSE
an expanded list of spells when you learn a At 1st level, your patron bestows the gift of
warlock spell. The following spells are draconic scales upon you. While you aren’t
added to the warlock spell list for you. wearing armor, your Armor Class is
calculated as 13 + your Dexterity modifier.
TABLE: ANCIENT DRAGON SPELLS Additionally, you are resistant to the
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THE COLD-
damage type associated with your draconic
master’s heritage, as determined above.
THE DREAM
expanded list of spells when you learn a
warlock spell. The following spells are
added to the warlock spell list for you.
EATER
The Plane of Dreams is a constant that TABLE: DREAM EATER SPELLS
connects almost every living thing: anything Spell Spells
that sleeps and dreams visits this plane Level
nearly every night, connected to the rest of
1st alarm, sleep
the living world like a network of waiting
minds. Though the plane itself is an 2nd calm emotions, silence
ever-shifting mindscape that ebbs and flows
with its dreamers, not all of its aspects are 3rd catnap, feign death
perfectly controlled; some creatures are
4th confusion, phantasmal killer
born in the Plane of Dreams, immune to its
changing masters, and seek to draw on this 5th legend lore, modify memory
network of living minds like a psychic
vampire. These powerful beings are called
BONUS CANTRIP
Dream Eaters.
When you choose this patron at 1st level,
Each Dream Eater is unique in
you know the friends c antrip and can cast it
personality, alignment, and agenda, making
at will. Creatures affected by this cantrip feel
warlocks of this patron just as unique. Some
vaguely sleepy until the cantrip’s effects
are very kind, seeking to curb the hunger of
end.
the rest of their kind by finding some other
way of drawing energy harmlessly; others
are malevolent beings that sustain DREAMING EYE
themselves on the dreams of the rich and At 1st level, your work has widened the
powerful, using their warlocks to plunge bounds of your sight, and you can see the
important figures into an unending sleep like connections between this plane of existence
death. and the Plane of Dreams. When a creature
is sleeping, you can see a psychic thread
TABLE: DREAM EATER FEATURES rising from their mind before wavering and
disappearing into thin air. The color and
Level Features
shape of this thread is unique to each
1st Bonus Cantrip, Dreaming Eye creature. Trancing creatures also give off
this thread, as trancing creatures are
6th Sleep Siphon capable of controlled dreaming in a
meditative sense.
10th Dreaming Mind
As a result of this vision, you can always
14th Nightmare Grasp tell whether a creature is pretending to
sleep at a glance, as these creatures bear
no psychic thread of dreams.
EXPANDED SPELL LIST
The Dream Eater lets you choose from an
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NIGHTMARE GRASP
At 14th level, you learn to mimic the powers
of your master, trapping creatures on the
Plane of Dreams to prey on them when
necessary. You know the dream spell, and
can cast it once without expending a spell
slot or material components.
When you cast the spell in this way and
choose to appear as a monstrous and
terrifying messenger, you gain a number of
benefits:
● The length of your message is not
limited to ten words.
● If the target fails its Wisdom saving
throw, you are able to trap the creature
on the Plane of Dreams. So long as you
are present in the target’s dream and
tormenting it, it cannot wake up
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expanded list of spells when you learn a spellcasting focus for your spells, in a
warlock spell. The following spells are similar fashion to a bard. When you do so,
added to the warlock spell list for you. you have a +1 bonus to spell attack rolls
and to the save DC of spells cast through
TABLE: NIGHTINGALE SPELLS the instrument.
Your pact instrument disappears if it is
Spell Spells
Level more than 5 feet away from you for 1 minute
or more. It also disappears if you use this
1st dissonant whispers, speak with feature again, if you dismiss the weapon (no
animals action required), or if you die.