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Scenario #4-15 Levels 9–12
In Glorious Battle
By Luis Loza
In Glorious Battle
TABLE OF CONTENTS
AUTHOR
Luis Loza Adventure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
DEVELOPMENT LEAD
Josh Foster Appendix 1: Level 9–10 Encounters . . . . . . . . . . . . . . 22
ADDITIONAL DEVELOPMENT
Jessica Catalan and Linda Zayas-Palmer Appendix 2: Level 11–12 Encounters. . . . . . . . . . . . . . 31
EDITING LEAD
Solomon St. John Appendix 3: Game Aids . . . . . . . . . . . . . . . . . . . . . . 40
EDITORS
Zac Moran and Solomon St. John Organized Play . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
COVER ARTIST
João Fiuza and Nicholas Phillips
INTERIOR ARTISTS
Gislaine Avila, Hannah Böving, João Fiuza, GM RESOURCES
Guilherme Motta, Alecksander Ribeiro, and Campaign Home Page: pathfindersociety.club
Brian Valeza
Books: Pathfinder Core Rulebook, Pathfinder Bestiary 3, and Pathfinder Book of the Dead
CARTOGRAPHERS
Jason Engle, Robert Lazzaretti, and Rob McCaleb Maps: Pathfinder Flip-Mat Classics: Battlefield and Pathfinder Flip-Mat: Forest Fire
ART DIRECTION Online Resource: Pathfinder Reference Document at paizo.com/prd
Emily Crowell and Sonja Morris
GRAPHIC DESIGN
Sonja Morris
SCENARIO TAGS
Scenario tags provide additional information about an adventure’s contents. For more
DEVELOPMENT MANAGER information on scenario tags, see the Guide to Organized Play: Pathfinder Society at
Linda Zayas-Palmer
http://www.organizedplayfoundation.org/paizo/guides.
ORGANIZED PLAY COORDINATOR
Alex Speidel Glyph
CREATIVE DIRECTOR
James Jacobs
LEVELS: 9–12
PLAYERS: 3–6
Paizo Inc.
7120 185th Ave NE, Ste 120
Redmond, WA 98052-0577
paizo.com
In Glorious Battle
By Luis Loza
Wight
A PC who succeeds at a DC 18 Religion check to Recall
Knowledge knows more about wights (Pathfinder
Bestiary 332).
Critical Success A wight can lash out just before its destruction.
Anyone standing close to a wight as it’s destroyed should
be ready for the wight to attack in its final moments.
Success Wights are intelligent undead that drain the life
energy from anyone they attack. People slain by a wight
have a chance to rise as a wight themselves.
Critical Failure Wights are unusual undead that feed on
blood. This blood courses through them like it does a living
person, which makes wights susceptible to poisons, unlike
most undead.
Z1
Z2
PCs Start Here
Swarm
Z3
Z = Zombie
1 SQUARE = 5 FEET Pathfinder Flip-Mat Classics: Battlefield
Freedom Town
After the encounter with Geir’s advance forces, Mahja
insists on hurrying to Freedom Town. The remaining
journey takes several hours, with the PCs and the rest
of the forces reaching the town shortly after sunset.
Freedom Town is active when the PCs arrive, with many
of the citizens milling about, preparing to evacuate.
Two half-orcs approach the PCs and Mahja Firehair
as they arrive in Freedom Town. They are Bovar
Ashcaller (CG male half-orc barbarian) and Namiri
Ashcaller (NG female half-orc kineticist), Mahja’s
trusted scouts. After reporting Geir’s army to Mahja,
they returned to Freedom Town in hopes of preparing
the town for the upcoming ambush. Bovar and Namiri
encountered a fair amount of resistance, however, and
eventually dedicated their time to assessing the town’s
current defenses. The twins assumed they could share
their assessments with Mahja once the rest of the
Burning Suns arrived and allow her to take command
of preparing the town.
Mahja takes a moment to introduce Bovar and
Namiri before taking them aside to debrief. After a few
minutes, Mahja returns to the PCs and asks them for
help. Mahja explains that she’s going to help find shelter
CLACKING SKULL SWARM for her people, unload supplies, and generally get the
Burning Suns ready for a fight, so she’s trusting the PCs
to take charge on preparing Freedom Town’s defenses.
Aren River
River Street
Dirt
Walk
Goose L
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S
treet
Ha ght St
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Str
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tree
We
reet
1
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Field’s
Market Street
3
4 et
Po
tre
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Key
Hall S
1. First Hall
2. Brokeneck Tavern
Wall Street
3. The Sauced God
4. Sharpes Manor
5. Fort Freedom
100 FEET
Evacuation
Many of Freedom Town’s citizens are still in the town.
While many of the citizens are planning to keep out of
the way during the attack, they still represent a liability,
especially if the fighting spills into the town itself.
Mahja prefers that any citizens not willing to fight
be evacuated instead. She has set some of her hold’s
members aside to serve as escorts for these citizens
and lead them toward the safety of Urgir.
PCs who critically succeeded at their Society
check to learn about Freedom Town might
remember that the citizens are typically not the
kind to ask for help, which is part of the reason that
BOVAR evacuating the town is taking so long. If a PC keeps
this in mind and is tactful with their attempt, such as
by being clear that they’re here to help or by acting
Scouting
Expecting much of the ambush and subsequent battle
to occur outside of Freedom Town, Mahja asks the PCs
to assess the town’s surroundings. The PCs must travel
throughout the surrounding wilderness, getting the lay
of the land and locating key features of the area. The
PCs can invite Bovar and Namiri Ashcaller with them
during the scouting attempt. The Ashcallers share what
they know of the wilderness and grant the PCs a +2
circumstance bonus to their checks to scout.
Applicable Skills: Athletics, Acrobatics, Perception,
Nature, Survival
0 Defense Points: The PCs’ lack of understanding of
the wilderness allows their enemies to catch them off
guard. Enemies in encounter C and D begin combat
with their reactions and are quickened 1 for the first
round of combat. They can use the extra action to Step
or Stride.
1 Defense Points: The PCs get a basic understanding
of the town’s surroundings, enough that they’re able to
avoid any ambushes.
2 Defense Points: The PCs get a better understanding
of the wilderness. The PCs ignore the natural difficult
terrain during encounters B, C, and D.
3 Defense Points: The PCs know the wilderness
well and move through it almost supernaturally.
NAMIRI During encounters B, C, and D, the PCs gain a +5-foot
circumstance bonus to their Speed and ignore the
natural difficult terrain.
H2
H1
A1
A2
Levels 11–12
ELITE COMBUSTIVE ZOMBIES (3) CREATURE 9
Page 36
Z3
Z2
Z1
Z = Zombie
1 SQUARE = 5 FEET Pathfinder Flip-Mat: Forest Fire
Levels 9–10
SMOKESIGHT HUNTER WIGHTS (2) CREATURE 7
Page 28, art on page 42
Levels 11–12
SMOKESIGHT DEADEYE WIGHTS (2) CREATURE 9
Page 37
REPORTING NOTES
If the PCs achieved at least 1 Defense Point in every task,
check box A. If they earned 0 points in any task, check
box B.
PRIMARY OBJECTIVES
The PCs fulfill their primary objective and earn 2
Reputation with their chosen faction if they successfully
defeat Encounter D.
SECONDARY OBJECTIVES
The PCs fulfill their secondary objective if they earn at
least 1 Defense Point on every task in Preparing Freedom
Town. Doing so earns each PC 2 additional Reputation
with their chosen faction.
Freedom Town
Bovar Namiri
Clacking Skull Swarm Hunter Wight
Location
Adventure:
Reporting Codes: (check when instructed, line through all if no conditions to report) □A □B □C □D Reputation
Earned:
Bonus Faction Goal Achieved: □ Envoy’s Alliance □ Grand Archive □ Horizon Hunters □ Radiant Oath □ Verdant Wheel □ Vigilant Seal
Faction:
Faction:
Faction:
Faction:
Faction:
Faction:
In Glorious Battle
2
Character Name Organized Play # Character #
Adventure Summary
When a massive undead army threatened the orc capital of Urgir in Belkzen, the Burning Sun hold called upon the Pathfinder Society
for help. You traveled to Belkzen and joined the Burning Sun orcs as they prepared for battle. You made use of the small settlement
of Freedom Town as your staging area and were tasked with preparing the city’s defenses. There was a lot of work to do and little
time to do it, but once Freedom Town was as ready as you could get it, you faced off against the powerful undead that lead the army.
Boons Rewards
Starting XP
Congratulations on completing the adventure! You’ve earned Pathfinder Society (second edition)
Achievement Points, a currency that be redeemed on our website at paizo.com for special character boons,
Experience
such as access to rare or uncommon ancestries, feats, and more! To redeem your Achievement Points, go to
paizo.com/organizedPlay/myAccount and click on the Boons tab. Note that you must have created a paizo. XP Gained
com account and registered a character before you can begin making Achievement Point transactions.
This adventure qualifies you for a unique Achievement Point boon: Drakebonded.
Total XP
Items Notes
GP Gained
Gold
GP Spent
Total GP
Reputation/Infamy
FOR GM ONLY
EVENT EVENT CODE DATE GM Organized Play #
Chronicle Code: BBQN
For more information about the Pathfinder Society Organized Play program, including how to use this Chronicle Sheet, visit pathfindersociety.club