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I hope you are ready to piss your pants in happiness, because we get very awesom e stuff, they are

just AWESOME. Shield Mastery: Increase the Physical and Magic defense if a shield is equipped. Pre-Big Bang: Max Level 20: Defensive power of the Shield +100% when shield is e quipped Post-Big Bang: Max Level 10: Increase physical and magic defense with 100%. Formula: +Physical and Magical Defense = 10%*Skill Level Shield Mastery used to be the most useless Skill in a Chief Bandit s Skill Book be cause it only doubled the defense of the Shield. But Post - Big Bang it doubles the defense of the Character, not only the Shield. Also it now takes 10 less Ski ll Points for the Skill to be maxed. Not a bad improvement at all. Still not a t op priority Skill though. For a chart to see how much Shield Mastery helps in di minishing Damage please go to the Defense Calculations Section in Part II of the Guide. Chakra: Use MP to recover your HP. Can only be used with less than half of your maximum HP. Pre Big Bang: Max Level 30: MP -27, Recovery rate 300%, Damage 112% during recov ery if hit Post Big Bang: Max Level 10: -140 MP, 300% Recovery. 60% Damage received if hit while using Chakra. Formula: Recovery Rate = 100% + 20%*Skill Level, Damage received = 100% - 4*Skil l Level Delay: 1500ms Chakra was improved, there is no argument there. Mastery Level was reduced, cast time was reduced and Damage received was reduced too. Assaulter: Attacks a single enemy with incredible power and speed. The enemy may be stunned. Pre-Big Bang: Max Level 30: MP -26, Damage: 500%, Stun chance: 80% Post-Big Bang:Max Level 20: -24 MP, 290% Damage with 3 hits, 80% chance to stun for 4 seconds. Formula: Damage per hit = 230% + 3%*Skill Level; Chance of Stun = 20% + 3%*Skill Level; Stun Duration = 2s for Level 1-9, 3s for Level 10-19, 4s for Level 20 Delay: 900ms I love this. 290%*3 = 870%, that means a 370% Damage Increase. I don t quite see w hy they needed to split the attacks into three medium attacks instead of just on e big attack. But the end result is still awesome nonetheless. And we get 10 Fre e Skill Points. Pickpocket:Mesos will fall off the enemy while attacking it. It requires Level 3 Meso Explosion. Pre-Big Bang: Max Level 20: MP -50; Success rate 60% for 180 seconds Post-Big Bang:Max Level 10: -50 MP, 60% chance that Mesos will fall off the enem y for 150 seconds. Formula: Duration = 100 + 5*Skill Level; Chance to drop Mesos = 10% + 5%*Skill L evel Delay: 900ms 10 Free Skill Points, I Love it. It is 30 seconds shorter than before but no big deal. From what I have seen the Pickpocket + Meso Explosion Combination is ever ything but useless even at Fourth Job Post Big Bang. For more information visit the Pickpocket + Meso Explosion Combination in Part II of the Guide. Band of Thieves: Summon fellow robbers to hit multiple enemies. Pre-Big Bang: Max Level 30: -25 MP, summons 5 bandits for 250% Damage. Post-Big Bang: Max Level 20: -30 MP, attack up to 5 enemies for 395% Damage. Formula: Damage = 315% + 4%*Skill Level; Level 1-9: 3 Targets, Level 10-19: 4 Ta rgets, Level 20: 5 Targets Delay: 600ms I absolutely adore this Skill. It is one of my favorite Skills as a Chief Bandit

, and the fact that it is stronger and faster to Max now makes it even better. W e get an increase of 145% Damage per enemy, which means that it can go up to an 860% Damage Improvement. To make it even better, our Range has been increased, m ostly our Range to hit monsters behind us. See this Youtube Video to get a bette r idea of how large our range is now. I am not certain on whether the descriptio n is right on how many targets Band of Thieves hits. As you probably know, Pre-B ig Bang Band of Thieves summons 5 Bandits, but your dagger itself can also hit a Mob, thus making it 6 targets. I can t find any definite proof on whether Post Bi g Bang it is 5 Mobs total, or 5 Mobs attacked by the summons and 1 Mob attacked by the dagger. We are going to have to wait until the Big Bang hits Global Maple Story. We do get 10 Free Skill Points, though. I just Love this Skill. Meso Guard: Use Mesos to guard 50% of the Damage. Damage reduction and consumpti on rates vary by skill Level. Meso Guard requires Level 3 Chakra. Max Level: Meso cost is 61% of the mitigated Damage, 180 seconds duration. Pre-Big Bang: Max Level 20, -35 MP Post-Big Bang: Max Level 10, -37 MP Formula: Duration = 120 + 6*Skill Level; Mesos Consumption Rate = 81%-2%*Skill L evel Delay: 900ms It works exactly the same except that we can Max it half as fast now, pretty coo l in my opinion. Meso Explosion: Explodes Mesos on the ground to attack monsters. Pre-Big Bang: MP -30; Mastery 100%, explode up to 20. Post-Big Bang: Max Level 20: -30 MP, 180% Damage per attack, up to 10 enemies, u p to 15 bags explode. Formula: Damage = 100% + 4%*Skill Level; Number of Targets = 5 + Round-up (Skill Level/4); Number of Bags = 5 + Round-down (Skill Level/2) Delay: 750ms Meso Explosion has been nerfed and improved at the same time. For more informati on in how Meso Explosion s Damage is now calculated please visit the Pickpocket + Meso Explosion Combination Section in Part II of the Guide. New Skill Dark Flare: Summon Dark Lord's giant Shuriken to reflect attacks. The Shuriken r eflects damage whenever an enemy attacks nearby party members within range. Cann ot reflect more than half of the target's maximum HP. Max Level 20: -100 MP, summons Dark Flare for 60 seconds, reflects 1300% of Dama ge dealt. Cool-down: 60 Seconds Formula: Duration: 20 + 2*Skill Level; Damage = 300% + 50%*Skill Level; Cool-dow n = 260s for Level 1-3, 220s for Level 4-7, 180s for Level 8-11, 140s for Level 12-15, 100s for Level 16-19, 60s for Level 20 Delay: 600ms Dark Flare works nicely when luring or bossing. When luring, you get all the Mon sters in one area and then spam BoT, if you lure them to the place where Dark Fl are was summoned then it will be constantly attacking, because you will be in th e nearby range. When bossing, if the boss is not moving, the concept is the same as luring, you can stay in the nearby range of Dark Flare. For this two cases D ark Flare may speed up training (or Bossing) a bit. For information on how the R eflected Damage is Calculated please visit the Dark Flare Section in Part II of the Guide. New Skill Shadow Partner: Summon a shadow that will attack with you for a period of time. Requires a Summon Rock. Max Level 20: -80 MP, summon a shadow for 180 seconds that deals 50% of the Dama ge you're dealing. Formula: Damage: 10% + 2%*Skill Level; Duration: 60s for Level 1-5, 100s for Lev el 6-11, 140s for Level 12-17, 180s for Level 18-20

Delay: 1500 It s OK if you piss your pants now. Shadow Partner is not exactly a New Skill becaus e Hermits have had it since Third Job came out. But, it is new to us Bandits, or Chief Bandits to be more precise. There are no words to describe how happy I am to have this Skill, it s just wow. New Skill Flash Jump: Performs a second jump in the air. The higher the Skill Level, the f urther you'll jump. Max Level 20: -12 MP, jump a certain distance. Formula: MP Consumption: 52 2*Skill Level Just as Shadow Partner this is not quite a New Skill because Hermits have it. But, to us Chief Bandits it is new. Although it is not as good as Shadow Partner, I will take it happily. Skill Builds for Chief Bandits We have a total of 151 Skill Points in Third Job and we need 160 Skill Points to Max every Skill in the Third Job. As you can easily calculate we are missing 9 Skill Points just as we were on the Second Job. Since we cannot Max everything i s time to prioritize and set rules as to what we can sacrifice and what we canno t compromise. We cannot compromise Shadow Partner, Band of Thieves, Meso Explosi on and Pickpocket, in that order or relevance. Meso Guard is a really good Skill , but Level 1 Meso Guard and Level 10 Meso Guard mitigate the same damage the on ly difference is the duration of the Skill and the amount of Mesos used. I do re commend maxing Meso Guard, but it is not a must. So what about the rest? Well, S hield Mastery has gotten a nice improvement, but it still far from being a neede d Skill. Dark Flare reflects back damage which could in theory speed up Bossing and training (especially if luring). Then we have our mobile Skills, Flash Jump and Assaulter. Both are really helpful and fun to use, but neither of them is a must-be-maxed Skill. Flash Jump allows you to move around easier from place to p lace, and platform to platform. While Assaulter allows you to quickly move a cer tain distance acroo a monster while dealing damage. We also have our Healing Ski ll, Chakra. Chakra is probably one of the best options to sacrifice. A Potion wo rks much faster than Chakra without needing to be below 50% maxHP before using i t. There are some occasions where Chakra could be very helpful though, ie: Dojo. One of the cons in sacrificing Chakra is that you would still need to take 2 Sk ill Points from another Skill because Meso Guard requires at least a Level 3 Cha kra. What I mean with all of these is that if you sacrifice Chakra you would hav e 2 Un-Maxed Skills in your Third Job Skill Book. I myself do not care about hav ing 2 Un-Maxed Skills in my Third Job Skill Book but some would rather sacrifice only 1 Skill, which is entirely up to the player. Early Chief Bandit Stage Shadow Partner First Level 70: +1 Assaulter (1) Comments: Assaulter is also a really good Skill when you are training due its mo bility capabilities. Let s say for example there are 3 monsters in front of you an d you are using Steal to kill them and then another monster shows up behind you, what do you do? Well if you have Assaulter you can turn around attack and now t hat monster would be in the same side as the other 3 monsters you were attacking before, meaning that now you have 4 monsters to use Steal to. Not bad, huh? Als o Level 1 Assaulter is stronger than Maxed Savage Blow Level 71-77: +20 Shadow Partner (MAXED) Comments: Shadow Partner increases the attack from all the Skills you have. This means that even at Shadow Partner Level 1 all of your Skills start to inflict m ore Damage I just cannot hold my love for this Skill. Level 77-78: +3 Chakra (3); +1 Meso Guard (1) Comments: Sadly we need Chakra in order to have Meso Guard. Even if you are plan

ning to Max Chakra do not raise any more points for now. 1 Skill Point into Meso Guard is enough to diminish all damage taken by 50%. Level 1 Meso Guard lasts f or 126 Seconds and takes 79% of the Damage diminished in Mesos. Level 79-85: +20 Band of Thieves (MAXED) Comments: If you think that Steal is good, wait until you try Band of Thieves. U nlike Steal, Band of Thieves does not only attack forward but it also attacks be hind you. Some of you might think that if we wait this long to max Band of Thiev es we won t be able to train at Typhons in the early 80 s anymore. Well right now Ty phons are Level 100 and if they stay at that Level we are going to miss a lot Po st - Big Bang due to the new Miss-Rate System. Korea Maple Story does not have N ew Leaf City so there is no information on how Nexon America is going to deal wi th New Leaf City Monsters Post Big Bang, but I doubt they will bring Typhons Lev el to the 80 s. It is just a hunch though. As a side note, there is no need to hav e Meso Guard before Band of Thieves so you could start raising Band of Thieves a s soon as your Shadow Partner has been maxed. But I would recommend having at le ast 1 Skill Point into Meso Guard before Band of Thieves because that way you ha ve to go back to buy Potions less often, and it can also help if you are trainin g at places that can 1-hit or 2-hit Kill you. Reasoning for this Build By starting with Shadow Partner you get to increase all of your attacks at once, which is a major plus. With Maxed Shadow Partner Steal deals 450% per Monster, Savage Blow does 810%, and Assaulter Level 1 hits 1048.5%, these three should be your main Attack-Skills until Band of Thieves replaces Steal. Also Shadow Partn er starts to improve these two said Skills since Level 1, meaning that unlike th e Band of Thieves first build you start seeing faster training and higher damage since the Level 1 Shadow Partner. Band of Thieves First Level 70: +1 Assaulter (1) Comments: Assaulter is also a really good Skill when you are training due its mo bility capabilities. Let s say for example there are 3 monsters in front of you an d you are using Steal to kill them and then another monster shows up behind you, what do you do? Well if you have Assaulter you can turn around attack and now t hat monster would be in the same side as the other 3 monsters you were attacking before, meaning that now you have 4 monsters to use Steal to. Not bad, huh? Als o Level 1 Assaulter is stronger than Max Savage Blow. Level 71-77: +20 Band of Thieves (MAXED) Comments: Band of Thieves is going to be your main mobbing Skill in Third Job, i t simply beats Steal in damage and in number of how many Monster it can attack. Level 77-78: +3 Chakra (3); +1 Meso Guard (1) Comments: Sadly we need Chakra in order to have Meso Guard. Even if you are plan ning to Max Chakra do not raise any more points for now. 1 Skill Point into Meso Guard is enough to diminish all damage taken by 50%. Level 1 Meso Guard lasts f or 126 Seconds and takes 79% of the Damage diminished in Mesos. Level 79-85: +20 Shadow Partner (MAXED) Comments: Band of Thieves by itself is good, but with Shadow Partner it is just Heaven. You could start raising Shadow Partner right after Band of Thieves is ma xed, but I think that waiting 1-2 more Levels in order to have Meso Guard in Lev el 1 is more beneficial than an early Shadow Partner, or at least more Meso-effi cient. Reasoning for this Build We place one point into Assaulter mobility purposes. We quickly start raising ou r new mobbing Skill right away to help speed up training even further. In the fi rst Chief Bandit Levels the people that chose Shadow Partner first will be stron ger but once Band of Thieves starts hitting 5 Mobs it will be stronger than the Shadow Partner Build first. Why? Because Band of Thieves by itself beat Steal ev en with Shadow Partner. Steal with Shadow Partner hits up to 1800% when it hits 4 monsters, while Band of Thieves by itself can hit up to 2370% when it hits 6 m onsters and 1975% when it hits 5 monsters. Also Band of Thieves hits not only fo rward but also backward, upward and downward. If Band of Thieves was nerf d into o

nly 5 Targets total at max Level, then this Build will not be stronger until Ban d of Thieves is Maxed at Level 77. But if Band of Thieves works as before, and i t hits x targets with the summons and then 1 target is attacked with the dagger, t hen this Build will be stronger when Band of Thieves is Level 10. Which build should I choose? There are many factors that should matter when you try to make a choice between these two Builds. Mainly where are you training, and whether you want to see an increase in damage fast, or would you rather wait a little bit for an increase t hat is actually larger. If you train at a place where it is going to be hard to find monsters in groups of 5+ then I would recommend you to go for Shadow Partne r first because Steal with Shadow Partner beats Band of Thieves (without Shadow Partner) in mobs of 4 or less. But if you train in a place where finding large m obs is easy then go you might want to go with Band of Thieves first, especially if you train at a place where monsters are coming for you from everywhere such a s Gryphons. I am not saying Typhons because I doubt you could train at Typhons i n your late 70 s or even early 80 s Levels Post Big Bang. Also if you would rather s ee an increase in damage as fast as possible then go with Shadow Partner first b ecause with the Band of Thieves Build you are not going to see an increase in da mage until Band of Thieves starts hitting 5 Targets (Level 10 or Maxed, dependin g on whether Band of Thieves has been nerfed or not target s wise). If for any rea son you decided not to add Steal on Second Job, or left it below Level 14, then go for Band of Thieves first. Don t get too stressed up upon what build to choose though, because by level 85 both Builds would end up with the same results, and getting to Level 85 should not be too bad Post Big Bang. Skill Points Distribution up to Level 85 (Both Builds) Assaulter (Level 1) Chakra (Level 3) Meso Guard (Level 1) Band of Thieves (MAXED) Shadow Partner (MAXED) +1 Extra Skill Point (See under Nuke Stage) Nuclear Chief Bandit Stage *I do realize how cheesy Nuclear Chief Bandit Stage sounds. If you can find a bett er name for this stage please tell me by commenting below or PM ing me. This is the only efficient Middle-Stage Build I can come up with. If you think t hat this Nuclear Stage should be postponed for later, comment below or PM me on ho w would you change it and your reasoning. Level 85-86: +3 Meso Explosion (3); +1 Pickpocket (1) Comments: Level 1 Pickpocket has a 15% Chance of dropping a coin, meaning 1 coin every 6-7 attacks. Level 3 Meso Explosion, explodes only 6 coins so you ll be abl e to explode the max amount of coins about every 4 Savage Blows, 7 Assaulters, o r 4-5 Band of Thieves. Please be aware that at this Level of Meso Explosion and Pickpocket unless you explode the same or more people than what you are attackin g with Band of Thieves your training will actually slow down. In other words, if on average your Band of Thieves is attacking 4-5 Monsters, try to explode about 5 monsters per explosion too. The Range for Meso Explosion is pretty wide; ther efore as long as your pool of money is extended well enough it shouldn t be too ha rd to accomplish this. Another little tip, only explode when there are as many c oins as the maximum amount of coins that Meso Explosion can explode, thus maximi zing Meso Explosions efficiency. Also, at this point Level 1 Assaulter is still a little bit better than Savage Blow. Level 87: +2 Pickpocket (3); +1 Meso Explosion (4) Comments: Trust me on this one. Adding 2 Skill Points to Pickpocket and 1 to Mes o Explosion actually increases %DPM more than adding 2 Skill Points into Meso Ex plosion and 1 into Pickpocket. Also at this point Savage Blow + Meso Explosion s tarts beating Assaulter Level 1 + Meso Explosion

Level 88-94: +1 Pickpocket (10); +2 Meso Explosion (18) per Level Comments: An early Meso Explosion + Pickpocket Build will help you at training a nd bossing. Meso Explosion beats Assaulter and Band of Thieves in terms of damag e. The only downside to Meso Explosion is that it needs Mesos on the ground to a ttack, which is why a high Level of Pickpocket is recommended too. The next ques tion will be, whether to Max Pickpocket before Meso Explosion or go the other wa y. Think about Pickpocket as your delay time for activating a bomb and Meso Explos ion as the overall effect of those bombs. The higher the Level of Pickpocket the less you have to wait per bombing. But a higher Level of Meso Explosion will no t only inflict more damage per bomb, but will be allow you to explode more bombs per attack and hit a larger number of mobs as well. In other words, do you want to be able to bomb a small amount of bombs with OK damage, but be able to do it a lot of times, or bombing a large amount of bombs with a high Damage, but havi ng to wait a long time between bombings. The order I followed in here is basical ly just plugging-in numbers into the %DPM Bandit Calculator I ve made to see what is better, level by level. It just happened to follow a nice +2 Meso Explosion, +1 Pickpocket sequence. Level 95: +2 Meso Explosion (MAXED); + 1 Assaulter (2) Level 96: +3 Assaulter (5) Comments: Assaulter is raised in order to unlock Flash Jump, more on Flash Jump under Late Chief Bandit Stage. Skill Point Distribution up to Level 95: Assaulter (Level 5) Meso Guard (Level 1) Chakra (Level 3) Band of Thieves (MAXED) Shadow Partner (MAXED) Meso Explosion (MAXED) Pickpocket (MAXED) Reasoning for this Stage Meso Explosion is purely amazing, we need it Maxed. Meso Explosion deals great D amage, attacks up to 10 mobs and it has a great range. Post Big Bang even the co ins behind you explode, thus meaning it is actually feasible to reach the 10 mob s limit. Meso Explosion + Pickpocket acts like a second Shadow Partner, sort of, but not really. It acts like Shadow Partner because it virtually makes all of o ur attacks stronger. Our grinding is faster, our bossing is faster, and being to tally honest, Meso Explosion looks super-sexy. In case you were wondering, by th is point Savage Blow + Meso Explosion starts beats Assaulter (Level 1) + Meso Ex plosion by about 36%.This combination is by far the best option to Max right aft er Maxing Shadow Partner and Band of Thieves. The only problem I see with Pickpo cket + Meso Explosion is that if you lack a pet with Meso Pouch, you are going t o literally blow your money away. Pets do not pick-up the Mesos from Pickpocket, so that when you use Meso Explosion only the Mesos from Pickpocket will be blow n up, and not the Mesos from Monster Drops. Assaulter is raised to Level 5 to un lock Flash Jump, more on Flash Jump under Late Chief Bandit Stage. Late Chief Bandit Stage There is a small divergence for the Late Stage, mainly due to which Skill you pl an to sacrifice. Instead of posting all the plausible Build variations I am goin g to set-up a main scheme and explain what kind of variations could be made. 1. Flash Jump Comments: Flash Jump is our own refillable Red Bull. It gives as wings and a mob ility we could only dream of Pre - Big Bang. You could choose to keep it at Leve l 1 while Maxing Dark Flare and/or Assaulter, Max it now, or Max it while doing the other two. Place at least one Skill Point before moving on. 2. Dark Flare Comments: Dark Flare is going to be really useful on bosses and places like Hime

s. Dark Flare does not follow you, so if you are training all over a huge map Da rk Flare won t be able to reflect the damage dealt to you by Monsters and will be useless. If you plan to train on places where you lure all the Monsters into one small area, like Himes or Typhons, then Dark Flare might be really useful. Be a ware though that Dark Flare has a cool-down time. Only when Dark Flare is Maxed you can re-cast it as soon as it disappears. 3. Assaulter Comments: As I already mentioned, Savage Blow is stronger than Assaulter when Bo ssing, even if Assaulter is Maxed because of Meso Explosion. But this does not m ean that Assaulter is useless. In the first stages of Dojo Assaulter will actual ly be better than Savage Blow because you kill the Bosses in 1-2 hits. There is no much chance to use Meso Explosion if you kill the Monster in less than 3 hits , therefore it is as if we virtually don t have Meso Explosion, thus making Assaul ter far stronger than Savage Blow. Also Assaulter s main purpose is going to be mo bility, not damage. Assaulter is going to serve as a finishing and mobility move . By the time you hit this Late Chief Bandit Stage you ve had Assaulter for over 2 0 Levels so you should know how resourceful it is. I would recommend not sacrifi cing Assaulter because even though you are not going to be training purely with Assaulter, it can help as a finishing move that does not only kill the Monster b ut also teleports you to the other side to keep doing Band of Thieves to the Mon sters you couldn t reach before. Let s put it this way, Savage Blow is better for Bo ssing Monsters that take 4+ hits, but Assaulter is better as a finishing move wh en training. 4. Meso Guard Comments: A higher Level of Meso Guard will increase the duration of the Skill a nd reduce the Mesos used. I highly recommend not sacrificing Meso Guard. 5. Shield Mastery Comments: It has been improved but it is still a easy choice for sacrifice. 6. Chakra Comments: It has been improved but it is still a easy choice for sacrifice. Personal Skill Distribution In case you are interested on how I am going to distribute my Skill points in th e Late Chief Bandit Stage here is my basic Skill Distribution: 1. Raise Flash Jump + Dark Flare. I am going to start with 1 Flash Jump and 2 Da rk Flare each Level. Once Dark Flare is Level 10 and Flash Jump is Level 5, I sh ould probably know which one helps me out the most based on my training style an d I will Max the one that I feel is the most useful. 2. Then I will Max the Skill (Flash Jump or Dark Flare) that wasn t Maxed in the p revious step. 3. Get Assaulter to Level 10 and see if I actually use it on regular training or not. If I use it constantly I will Max it right away; if not I will Max Meso Gu ard and then finish Maxing Assaulter. 4. By this time I should have an idea on how useful Chakra is or isn t. If Level 3 Chakra is good enough to heal me 60%+ I ll probably leave it there. If I think th at Chakra is useful but it would be better if it healed more I will add a few mo re points. Get any extra Skill Points (if any) on Shield Mastery. I think that I might leave Shield Mastery at Level 6 and Chakra at Level 5. Shadower 4th Job

I am not a Fourth Jobber yet which means that I cannot give you a fair, intellig ent or even knowledgeable description of these Skills. I am still posting the Sk ills and changes of them for purely informational purposes though, but without a Build. I will probably hit Fourth Job soon after the Big Bang and I will start updating more after that. Also, if someone out there has experience with Fourth Job and thinks that something I have said is wrong or misleading please let me k now and I will correct it immediately. I am going to try to collect as many tips and advices from you all to complete this section as soon as possible.

Shadow Shifter: Increases the chance of evading enemy attacks by replacing yours elf with a wooden puppet. Pre - Big Bang: Max Level 30: Shadow Shifter 40% chance to avoid Post - Big Bang: Max Level 30: Fake 45% chance to avoid Formula: Chance to Avoid = 15% + 1%*Skill Level It was slightly improved by 5%. Venom:Permanently puts potion to the dagger. Poison can only bring down an enemy 's HP to 1, not kill them. Pre - Big Bang: Max Level 30: Attack: 60, Duration: 8 sec, Poison chance: 50% Max Level 30: 40% chance of poison, 140% damage per second for eight seconds Formula: Chance to Poison = 10% + 1%*Skill Level; Damage per Second = 50% + 3%*S kill Level; Duration = 3 + Round-down (Skill Level/6) No comments due to having a very small knowledge about DoT. New Skill Greed: Increases the efficiency of Meso-related skills. Max Level 10: 20% increased Meso drop rate, +20% Pickpocket chance, Meso Guard + 10% guarded damage, Meso Guard 20% reduced cost, Meso Explosion +60% damage per explosion Formula: +Meso Guard Guarded Damage = 1%*Skill Level; +Meso Drop Rate = +Pickpoc ket Chance = Meso Guard Reduced Cost = 2%*Skill Level; +Meso Explosion Damage pe r Explosion = 6% Skill Level I might not know much about Fourth Job, but I know that this Skill is amazing. I t does not only make Meso Guard better, thus increasing our effective maxHP, but it also makes the Pickpocket and Meso Explosion combination stronger. And the e xtra Drop Rate is also welcome Maple Warrior: Increases stats by a certain percentage for everyone in the party . Pre - Big Bang: Max Level 30: -70 MP, increase all the stats with 15% for everyo ne in the party for 900 seconds Post - Big Bang: Max Level 30: -70 MP, increase all the stats with 15% for every one in the party for 900 seconds Formula: Duration = 30*Skill Level; Increase in Stats = 1%*Round-up (Skill Level /2) Delay: 1500ms Assassination: Exit Dark Sight to attack an enemy 4 times for incredible damage. The final attack can deal critical damage, and damage increases while in Dark S ight. Pre - Big Bang: Max Level 30: Attack 120%, for 12 seconds, accumulative damage, Critical Damage 250%, for success rate 90% Post - Big Bang: Max Level 30: -44 MP, 560% damage for 4 hits, the total damage for 8 seconds in Dark Sight. Formula: Damage = 380% + 6%*Skill Level; Dark Sight duration = 3s + Round-up (Sk ill Level/7) Delay: 1380ms Taunt: Provoke up to 6 enemies. Targets acquire increased defense and higher exp erience and item drop rates. It requires Shadow Shifter Level 10. Pre - Big Bang: Max Level 30: Increases the Defense, EXP and Drop-Rate of the en emy by 40% Post - Big Bang: Max Level 30: Increases the enemies Defense, EXP and Drop-Rate b y 40% Formula: +Target Defense = +Experience = +Drop-Rate = 10% + 1%*Skill Level Delay: 1020ms Ninja Ambush: A group of ninjas hiding in the bushes will ambush up to 6 monster s at once. HP cannot fall below 1.

Pre - Big Bang: Max Level 30: MP -43, Damage 100%, for 12 seconds, attack range 200% Post - Big Bang: Max Level 30: MP -44, 200% damage, 14 seconds duration Formula: Damage = 80% + 4%*Skill Level, Duration = 4 + Round-up (Skill Level/3) Delay: 1500ms Smoke Shell: Scatter around bombs and hide in the smoke. All party members will not be hit while being in the smoke. Pre - Big Bang: Max Level 30: -45 MP, 60 seconds smoke. Cool-down 10 minutes Max Level 30: -46 MP, 60 seconds smoke. Cool-down: 6 minutes Formula: Duration = 30 + Skill Level Delay: 1440ms Boomerang Step: Hit multiple enemies by attacking them two times, with a chance to stun the enemies. Pre - Big Bang: MP -26, Attacks 4 enemies, damage 500%, stun with success rate 9 0% Post - Big Bang: Max Level 30: MP -40, 600% each attack, up to 4 enemies, 90% st un chance for 4 Seconds. Passive effect: +25% damage to Savage Blow, Steal, Assa ulter and Band of Thieves Formula: Damage = 450% + 5%*Skill Level; Chance for Stun = 30% + 2%*Skill Level; Number of Enemies = Level 1-14: 2 Mobs, Level 15-29: 3 Mobs, Level 30: 4 Mobs; +Passive Effect Damage on Savage Blow, Steal, Assaulter and Band of Thieves = 5% + 2%*Round-Down (Skill Level/3) Delay: 690ms Hero's Will: Shrug off abnormal conditions. Pre - Big Bang: Max Level 5: -30 MP, 360 seconds Cool-down Max Level 5: -30 MP, 360 seconds Cool-down Formula: Cool-down=660-60*Skill Level Credits and Copyright Statement Credits go to: Kruimel and his Guide for creating the Big Bang Guide in BasilMarket and allowin g me to use some of his information. Spadow and his Blog for some raw information. Efemera for her guide in SP Fiel of SP. Does anybody know why can t we link to SP? J0S3A4D (me) for doing both Guides in their entirety, using raw information from the sources listed above. Special Thanks to: kruimel0 for being very quick in responding when I have a question, and even bot hering to check the .wz files for me to find out more about Chakra. Everybody that has given a suggestion or found a mistake and told me about it ha ve their names in the Update Logs. (Hopefully?) Unnecessary but still Present Copyright Statement: All the material presented in both parts of the Guide is not to be distributed w ithout a proper link to the Guide and a statement declaring where the informatio n came from. Although some information in this Guide was not acquired by me, the pictures and charts were done by me and I will at least like to be properly ack nowledged.

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