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Module Jcamp 2023
Module Jcamp 2023
Tools Venue
Duration:
10 minutes
Instructions:
Phase 1:
Phase 2:
1. Now the instruction will be the same but on the other hand, the action will be
slightly different from before.
2. This time when the facilitator says, Jump! participants need to jump forward
one time.
3. Whenever the facilitator says DON'T, participants need to jump backward one
time.
4. And lastly when the facilitator says Monkey, they have to jump while turning
180 degrees and hold the shoulder of a person in front of them quickly.
Durations:
10 minutes
Instructions:
1 hour 30 minutes
Rationale:
Instructions:
1. All the members in a team will need to tie their hands with a little rope(thread)
that will be given by the facilitators.
2. Participants in the team must line out accordingly.
3. Then, participants will tie a knot using the string around one another's waist
and make sure that it is secure. (Facilitators are available to assist with the
knot if needed)
4. Each team will race to checkpoint (B), maintaining their string attached
throughout the entire journey.
5. Each team will receive a big dice.
6. They need to throw the dice and move according to the number they got.
7. Each team will get an extra string in case their string breaks at the middle of
the journey BUT they have to restart at the starting point again!
8. If the string breaks, participants must re-tie the knot to remain in the
connection.
9. Successful teams reaching checkpoint (B) must first take only one ball and
need to return to checkpoint(A) by moving according to the number of dice
that they got again.
10. The team should repeat the journey to the checkpoints to earn as much ball as
possible in order to win the game.
11. The team with the highest number of balls and the least time taken to take the
balls will be declared as the winner and will receive a hint.
12. Facilitators will explain the rationale for the module in their own group.
MODULE 2: THE LAND OF DOOM Tools Venue
Objectives:
Duration:
2 Hours 30 minutes
Tools:
Instruction:
Objectives:
● Each group needs to discuss a wise strategy to be used during the game.
Find the opponent's weakness and use it as a chance to win the game.
Teamwork is the main key for each group to be focused on. This module can
surely foster good and efficient communication among the members. Good
and efficient communication means less miscommunication and frustration,
fewer errors and conflicts, and a happier, friendlier, faster, and more
productive environment. Goals can be easily achieved. Winning is just a piece
of cake.
Durations:
2 Hours 30 minutes
Tools:
Balloons,
Instructions:
GAMES RULES:
Checkpoint 7
Checkpoint 5.1: The Flying Ball
Duration: Checkpoint 9
1. Each group will be provided with a big Mahjong paper and 2 balls. Checkpoint 10
2. Participants need to balance the ball on top of the Mahjong paper that contains ● Pvc netting
several holes with different sizes. ● Ping Pong ball
3. Participants need to walk until the finishing line while holding the Mahjong
● stick
paper.
4. They are not allowed to touch the ball with their hands.
5. They can only touch the Mahjong paper with one hand.
6. If the ball falls into the ground, the team must walk to the checkpoint to start
the game all over again.
7. Facilitators are tasked with giving a little distraction to the participants.
● Participants can construct a handful and wise strategy to stack the cups and
build a shape according to the instructions given.
● Inculcate teamwork among team members.
● Everyone in the group can contribute their effort in accomplishing the task.
Tools:
Plastic cups
Duration:
15 minutes.
Instructions:
1. Every group member needs to queue in line with one member standing at the
opposite side.
2. Everyone must balance the cup on top of their head and run to the opposite
side one after another.
3. They must use the path that was shown by the station master before the game
starts.
4. They must overcome all obstacles on their way to the other side.
5. After they reach the opposite side, the member who was already standing
there needs to take the cup and stack it up correctly to form a shape given by
the station master.
6. Then, the person will change position with the person who just arrived and run
straight to the opposite side where the other members queue up and wait for
him/her turn.
7. Things go on until they successfully stack all the cups and form a correct
shape.
8. If the cups fall down while the participant is running, they need to pick up the
cup quickly and run from the starting line all over again.
Objectives:
● Unity is the key!
● Think creatively to accomplish the mission.
● Try and error as it will show you the true way to solve the quest.
Durations:
15 Minutes
Tools:
Instructions:
1. Everyone needs to queue in a straight line with a moderate space with each
other.
2. They are required to move a total of 8 water balloons maximum from the first
pile to the second pile sat far away from the first one.
3. They need to swiftly discuss and construct a wise strategy about where each
person of the group needs to stand (they need to find a strategic place to
stand).
4. After they have decided about the place where they want to stand, they can't
change the place.
5. They can start to move the water balloons when they are ready.
6. They need to move at least 8 water balloons within 5 minutes.
7. If the water balloons explode during the process of transferring them, the
group can just continue to pass other water balloons in the first pile.
8. Some people might get wet as a result so be prepared and have fun playing
the game!
Durations:
15 Minutes
Tools:
Instructions:
Objectives:
● To make sure all the participants can think creatively and take quick action
regarding the instruction given.
● To strengthen the bond between all the members.
● Participants can enhance their creativity.
● Participants can use their skills and talent to accomplish the task.
Duration:
15 minutes
Tools:
Participants smartphone/camera
Instruction:
Objectives:
● Participants can work together and make sure the tasks are correctly done.
● Focus is the best method to accomplish the task.
● Participants can have fun while focusing on transferring the water from tray to
tray without getting wet.
Duration:
15 minutes
Tools:
Instruction:
1. All 17 members need to lay down on the ground facing up according to this
position:
2.
3. The person on the left needs to take a bowl beside him/her and fill it with water
inside a pile that is also beside him/her.
4. Then he/she needs to put the water inside of the tray.
5. After that, he/she is required to pass the tray filled with the water to the next
person laying beside him/her.
6. Participants need to carefully pass the tray to the next member in order for the
water to not splash out.
7. Last person who receives the tray needs to pour the water inside a pile beside
him/her.
8. A team is considered successful if they can transfer the water as much as
possible.
Durations:
15 minutes
Tools:
Instruction:
Durations:
15 minutes
Tools:
Instructions:
1. There will be a total of 10 sets of cups that were taped with each other:
2.
3. Each person in a group will be given a balloon.
4. They need to inflate the balloon inside one of the cups in order for them to
make sure the cup gets attached.
5.
6. Then they have to pass the cups to the next person until the last person.
7. The person who will be receiving the cups will need to receive the cup by the
same method as the person before use which is by blowing the balloon.
8. They need to move a total of 10 cup sets.
9. If the cups fall while they are passing them, they need to start all over again
from the first person.
10. A team is considered as successful when they are able to move all 10 sets of
cups within 10 minutes.
Objectives:
Durations:
15 minutes
Tools:
Marker pen, drawing block, rope
Instruction:
Objectives:
● All participants can learn about how to construct a wise strategy that can
solve a problem efficiently.
● Participants can inculcate the camaraderie between each other.
● Participants will learn about how to not give up and still give the best out of
the best in order to finish a task.
Duration:
15 minutes
Tools:
Instruction:
1. The main objective of this module is for participants to find the exact location
of the Jaguar eyes
2. There are a total of 12 Jaguar eyes and each team needs to find only one
Jaguar eye.
3. During this module, each group will be required to open all of their HINTS that
they get from the previous modules.
4. Each HINTS contains clues for the location of the Jaguar eye.
5. Group with lots of HINT will be at an advantage if they can use all the HINTS
wisely.
6. Meanwhile, groups with less number of HINT can also be given chances to get
HINTS by completing a few challenges prepared by facilitators.
7. All groups will be given approximately two hours to find the Jaguar eyes
using the HINTS that they have.
8. The location of the Jaguar eye is somewhere located around the Savanna Hill
venue.
SURPRISE ATTACK!
1. During the activity, there will be a sudden loud siren voice that can be heard
from all over the place.
2. The siren voice indicates that INTRUDERS will appear to distract all teams.
3. Intruders can take back a HINT if they manage to catch the group's leader.
4. A group can protect their HINTS by playing some games with the INTRUDERS.
5. If they win the game, they can pass through the INTRUDERS with their HINTS
safely.
6. After that, they can proceed to find the Jaguar eye within the set time.
7. The team who finds the Jaguar eyes first needs to quickly bring the Jaguar
eye to the The Parrish Tree House( Makan D Hutan)
8. A loud siren voice will be played to indicate that the game has ended.
9. All teams need to quickly gather at the main hall.
10. The leader of the team who found the Jaguar eyes first needed to put back the
Jaguar eye onto its Jaguar shrine during the closing ceremony as a gimmick.
11. Facilitators will explain the rationale for the module in their own group.
MODULE 7: JUNGLE RAWR Tools Venue
Storyline: ● Sharveen professor russel Indoor-hall
video (shot during 23rd).
● Upon reaching the Jaguar shrines with Jaguar eyes obtained from MODULE 6, ● Technical need to prepare
you and your friends are about to celebrate the upcoming success of finding audio for every group.
the Jaguar eye and putting it to its Jaguar Shrine, save JUMANJI and return
back to reality. BUT you forgot that Professor Russel is still out there looking
for the jaguar eyes! He managed to take all the jaguar eyes that you put at the
Jaguar Shrine during module 6. But don't worry as Professor Russel has his
vital weakness which is a loud sound. In order for you to retrieve back all the
Jaguar eyes you have to showcase every talent that you have, singing,
dancing, and doing tricks in the jungle to chase him away and get back all the
Jaguar eyes. Thrills all over the place indicate that you will be the person that
will save JUMANJI in the nick of time!
Durations:
2 Hours 30 minutes
Instructions:
1. Before the participants start to showcase their performances, every group will
be asked to put their Jaguar eyes at MakanDI Hutan, which means that they
don't need to hold the Jaguar eye all the time.
2. Then, little that they know that they had put all the Jaguar eyes at risk
because professor Russel will STROLL around and take all the Jaguar eyes
3. Things get more chaotic when he tells all the participants that if they don't
find the Jaguar eyes within the time given, then they all will be eaten by a pack
of wild wolves and they will never escape JUMANJI safe and sound!
● Irfan and Qyla will ask the participants where they put The Jaguar
Eyes.
● Then they will be confused after hearing that question as they were
asked to put the Jaguar eyes at Makan D hutan during module 6.
● Filzah tells participants that she forgot to inform them that they
shouldn't put the Jaguar Eyes alone as Professor Russel is still out
there looking for the Jaguar Eyes.
● Everyone will act surprised and afraid of the situations that happen
during that time.
● Suddenly, Sharveen(professor Russel) video will pop out and show
the participants the moment when He took all the Jaguar Eyes.
● After the video ends, we will straight away start the performances.
● After the performances end, sharveen will come into the hall and say
that he couldn't hear any more noises.
● Sharveen will retreat and surrender.
● Sharveen will give back the Jaguar eyes for every group.