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Illustrations by Kabocha it goes. Enjoy!

Written by Taylor Curreysmith If you get a chance to play, I’d love to hear how
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Please support this and future games on
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support them to the best of your ability.
on the Indigenous people of your area and
yourself about the impact of white colonialism
acknowledgement as an opportunity to educate
federally recognized. Please use this territorial
excluded several local nations who still are not
made by the US Government but also
A Community-Building RPG of Cats
rights that not only failed to uphold promises
was an unconscionable violation of human
Columbia. The Point Elliott Treaty of 1855
northernmost coast and southern British

Clowderful
the original inhabitants of Washington’s
nation of the Lhaq’temish, The Lummi People,
The author resides in the self-governing
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The Community The Events
Tell stories about the neighbors. Why are A standard deck of 52 playing cards is
the neighbors in the d4 house so easy to used to effect change. Whenever the
win over? Why are the d20 neighbors so conversation shifts from the way things
slow to change their opinion? What do the are (Grandmother Helen goes for a walk
higher values have to offer the cats? What whenever it’s sunny) to what’s currently
do the neighbors with low opinions have happening (there, she’s on a walk now), a
against the cats? How do the cats feel about card is drawn by the player who made the
all of them? Mark on the map where you statement. Change is a consequence of both
eat, sleep, and prowl. cat agency and happenstance.
Kittens have been newly born to the • A card of higher value can increase a
community. The equilibrium was delicately lower value die by one, no matter how
maintained, but the cats now must much higher the card is. Multiple cards
ingratiate themselves to the may be kept to add up against higher
neighbors more than valued dice.
ever, relying on • A card of lower value can decrease a
the humans to higher value die by one. It may be easier
provide extra to force an unfriendly neighbor out than
care for the appease them.
new arrivals.
The End
to move away.
be raised back up, or they may be forced
against the cats. A neighbor at 1 may still
Hostile towards the cats: they will conspire
lower. Neighbors with a value of 1 are
for the cats and their friendliness will not
they will go above and beyond to provide
Neighbors with a max die value are Allies:
the value, the more friendly they are.
friendliness towards the cats. The higher
The dice values describe the neighbors’

these seven houses. empty, play ends.


and a little bit of the space unclaimed by Discard a used card. Once the deck is
property lines, the roads that connect them,
a map around these houses, including two), or to shift the d00 up or down by one.
Where each die lands is a house; draw neighbor to an empty lot, to home a cat (or
d12, a d20, and a d00) onto a playing area. • A face card may be played to introduce a
Roll seven dice (a d4, a d6, a d8, a d10, a
value to move out, leaving that lot vacant.
The Neighborhood • An Ace can force a neighbor with a 1
3 6

2 7
The Cats Clowderful
Written by Taylor Curreysmith
You collectively play a community of cats Illustrations by Kabocha, shooting-stars.org
teaching a new generation of kittens about Commissioned by Kabocha, asking for
your neighborhood. All players describe “something about cats.”
the actions of all cats, though you may find Published by and Copyright 2021
yourself coming back to a few favorites. Whimsy Machine Media
Describe their fur patterns and particular
markings, their unique meow and behavior There are more neighborhood cats than you
quirks. Not every cat will be defined, but know and they need your help. Support your
local humane societies, ethical pet rescues,
write down a few names with a few traits to
organizations who participate in Trap-Neuter-
go with them. Return (TNR) programs, and others who work
to improve the lives of stray, abandoned, and
Cats are not patient or organized, so you feral cats.
won’t play in turns. Be conscientious in
your conversation Safety tools are an important part of all role-
and ask questions playing games. Please use the TTRPG Safety
of the quieter Toolkit created by Kienna Shaw and Lauren
players or just Bryant-Monk. Find it here:
listen if you’ve https://drive.google.com/drive/folders/
spoken the most. 114jRmhzBpdqkAlhmveis0nmW73qkAZCj

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