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his the princes, nobles are refered to a8 thanes, ‘een if elated to royalty. Thanes may hold offices, but these are not hereditary. Each swears an oath of allegiance o the king and holds his office a the king's him. When the ell comes to muster, clans will form Warrior, Quarreller and Thunderer regiments under their own leader. The more affluent the cla, the ‘more embellished theie wargear will be. All Dwarf ‘weaponry and armour is of excellent quality and even 1 minor clan will only send warriors to war properly hhamessed, GUILDS Many long-established professions have gulls. A clan that practices a given profession will probably be alate to the guild. Some guilds ensure that only the clans that formed the guild ae allowed to peat that trade (the practice © known as baren umbatt lerally barring trade) to deny atecomers accesso an csablahed enterprise Gulls set out rules for member cans 10 follow, Dwarfs attach considerable importance 40 having recognised trade oF craft $0 are normally willing 0 obey gull rales, Within each guild, Dwarfs follow the standard path of apprentice, journeyman and master. A council, ‘comprising all dhe guild's masters, responsible for KHAZALID {he ancient bigh language ofthe Dwarf ts alld | hase 1 deeply conservative lguage tbat ‘bas not ebanged noticeably in many thousands of | Sse iter tnt soon orton "nt orm | "he Dwarfs are very proud of thet tongue bic ‘ey rarely speak in the company of otber races snd never tach to otber creatures To buenas the ‘ret tongue of the Deaf occasionally verbeard bul never propery understood. | ‘The sound of Kbazatid is not much like buman speech and very ante the melons sound of ‘lsh Comparions bave een dram to tbe ramble Of thunder All Duar bave very dep, resonant tees anda tendency to speak more lol than ts Strictly. necessary. This can mae Dwarfs sound rowdy and rescble = hich or te mos ptt | Lair reflection of Dwarvish temperament. The | ‘rcabudary of Kail aby recs the unig preocepations of the Deaf race. Tore are | St wont fr eres ns of rock or xe enforcing the rules and regulating the guild. Expulsion from 2 guild is a serious dishonour Failure to exile an expelled guild member from 4 ‘lan ean bring the same punishment down on the lan. In wartime, it is customary for members of can regiments to display guild insignia on their bannces and shields: this is aot a uniform, merely a reflection of the pride that individual warriors ake in their seul THE GUILD OF ENGINEERS ‘The most powerfal guild isthe Guild of Engineers, ‘which many claim was founded by Grungni. The guild attemprs 10 regulate the most inventive of Davarfs, ensuring that everything they make is based fon proven, reliable engineering principles. This is sadly a losing baie as Dwarf Engincers are constantly striving for the invention that will catty ‘heir name forever. This makes relations between the guild and its most dlustious guild members ‘more than a ltl stained, Vierally every Engincet visionary has at some point been expelled from the suild, only to be readmitted later when their fnvention finally wins acceptance. This. may, of ‘course, be long after their deaths Inthe meantime, ‘elle and derision isthe anil on which many a trac Engincer is shaped. aassages and tumels, and most ofall for precious ‘metals. Indeed, there are bundreds of words for gold alone, reflecting on its qualities of colour, lusre, purity and bardness. 0 their dealings with ‘others, Dusarfs choose their words carefully A. | usa will ot venture an opinion om ani tat_| ‘be has not considered deeply, and once bis mind ts ‘made up you can be sure bis view will be as immovable as a mountain. Dusarfe don't change ‘heir opinions except inthe face of overebeling ecesty — and not always then. Many would rather die stubbornty than adit 10a mista that costs them thetr life! For this reason, Duerfs tale ‘oats and promises very seriously indeed. In all te Duar language, the word ‘unbaral isthe most ‘condemning of all~it means ‘oatbbreake’ Curiously the Dwarf word for the race of Men is ‘umm whilst ts abstract form of ‘umgak’ means ‘shoddy’ ~ the Dusarf word being equivalent 0 ‘man-made’ Cs THE DWARF THRONG SPECIAL RULES ‘The following special ues app toall the models fins Donat amy “Ancestral Grudge. Dwae hold grudges for a long time, possibly forever. They have never forgiven the fll of tet stonghols tthe bands of the Orcish enemy Duarte bate all types of res, Goblins and. Snodings, including, Night Goblins, Black Oren, Hobgoblins, Grobler. in fact all Greeaskns of any deseripion! Resolute. Dwarfs fight with grim determination and are reluctant to abandon thei. postion Dmatis but nor Gyrocopters) fee and. pure 206-1 instead ofthe noemal 206° Relentless. A Dwar on the march isas implacable 2 the turning ofthe year, ad jst impossible to hale Danis may march even i thee a ‘enemy close enough oii arch momen | | EQUIPMENT Dwarf Handy “The handguns of Dwarf Thunderers, called “dragon heehers’ by the more supersiiour Gablin tres, feature many improvements over the crude devices ted by other races. These festres include riled ures finer powider grain and more ecb fring mechani. ‘Maximum Range: 2; Strength 4 ules: Armour pring: Mover ire Superior design: A Dwar handgu has a + madi Gromit Armour ‘Armour made fom the metal known arom the Toughest and sturdest inthe knowa world. Known variously as meteoric io, siderstone. and ‘hammernough armou, rome amour nied ‘wealty Dwar and the ete Ironbrcakers Rates: Grom armour gives 4+ Armour Save Oath Stones 8 ‘When a Dwarf goes to war he carrie the honour of his ‘dan and his hold with him eis a mater of personal Drie that he wll do them creditor mot rete al To demonstrate his intent he wil take a Out sone ‘wih im. This a earefly sculpted plinth on which {he lineage and the deeds ofthe owner are caved At the start ofthe game, 2 characte with an Oath Stone must nominate 2 unit of Warrors Gout NOT Rangers), Longbeards, oabreakes or Hamercrs bbe his Stonebearers. The character mus deploy with this uit and cannot leave it dura the game The presence of the stone withthe unit once Mage Resistance (1) as Is runes act to absorb wild magi No other character may join a Stonebearc unis Fumhermore, while the character ves, if the Stonebearer uni charged the character ty "it the stone’ and sad upon tas part of Hel reason Ths Indicates that he has choxen to stand ae ight where he i. Accordingly his toncbearrs pee by hs eae ‘om up around him, facing in all direc Ie noe ‘ces to move the models represent his, Setting the stone has the allowing efecs: 2),The Stonehearerunie has 90 Banks sear rom this point even ifthe character on the sone killed. This means, for eximple tha they donot lose their rank bonuses i charged In lank ot rear {that no enemy unit ets combat resolution Poms for atacking them in fan or rear and 50 09 2) The Stonebearet unit may not move In any way unless forced 40 Flee and may aot choose to Fee ‘3 4 charge reacuion. The character om the st0ne ‘may aot be moved within the unt. 3)A Character on an Oath stone must always sue 4 ‘challenge in close combat and meet any calenge ‘wether hes ighting o not (he not had od “he's the one onthe stone). 4 ifteStoncbeare ni es, then the Oath ston it lost. Alo the Victory Points for the owning ‘character re lost whether he svn the bate ot such it hie dshonour LORDS & THANES ‘The most powerful fighters in a Dwarf army are its Lords and Thanes. Each of them has vast experience combating the enemies of their race, often built up lover several centuries. Dwarf leaders are well tutored in heart of war, learning both from the elders of their fown clans and the venerable Ronesmiths, When the ime comes for them to lead, they will have learnt ‘more than most commanders ever know and will have been tried and tested oa the battlefield many times This experience and wisdom is reflected in their beards, a clear indication that the other Dwarfs inthe throng would do well to follow theie example ‘When bate is joined it isthe Lords & Thanes, with their finely crafted armour and rune-insenibed axes ‘who seek out the enemy's most powerful combatants, matching bestial fury or dark magic with courage, honour and honest sel a eee Ted 37 445 3 4 4 10 Thane 364452339 SHIELDBEARERS A Dwarf General may be carried into battle atop Shield casted by two loyal (and strong) retainers. ‘A General and his Shicldbearers fight 28 a single ‘model with a Unie Stengsh of 3 (even in challenges), ‘They are mounted on 2 40mm wide by 20mm deep base. The Shieldbearers add 2 tothe Armour Save of the character (to a maximum of 1+) mounted on the shield. The Shieldbearers give the General swo extra [WSS Strength Initiative 3 close combat attacks each round but these attacks do not benefit from any ‘weapon (runic or otherwise) carried by the General. Ia General with Shieldbearers fights with a ait, he counts as two normal models for the purposes of working ou if there 2 complete rink offour models Note that when in a unit, Lord and his Shildbearers ‘may stil use the “Look out, Si” rule and are not considered a larger target than the other unit members. ROYAL BLOOD Dwarf Lords (but not Thanes) are of Royal Blood. This special rule i used in conjunction wth the Bodyguard special rule ~ refer tothe Hammerer entry for etal Inaddition, ifan army contains a character with Royal Blood, it may have one more unit of Longhcards than it does Warrior. These represent the Dwarfs of the character’ own clan | DWARF KINGS | Bich f the mir bl (heown 8 Kinks) is i ona King Th tk of Hing Retry co within the | rang hn The tide pc fon the ig is lc ton oye th igs deh Sonne he Kg oes fot aes ho ht wl to le meter ter ust be sled. tht coe on othe King tit sto set od perce the tnag of hs smoot fo win his ch, Natelyetgh ch imporun dns we tte in crjectnn eh te Conn of Ele: The omc b mate op of the ede tnd wnat Das in the Bld sed commune nope srkoghy, A tng vil ryt opt the die tivce of hs cool aihogh bye ime ton coc il sel quinn he Wako ot» hing who Lie pros his ce This aks foe vey se erematiaied At anytime there wil be «sage High King Sine the ime of Gotrck Stbveaker this has sorally been the King of Karr-a-Kank This reflection of it st 2 the most powerful old. cerialy since the fall of Kank Fight Paks The High Kisp somisally commands the allegnce ofall he other Kings howeer. ia pce, ‘this is noemally 4 mater of coopertion rather thn command as Dwarfs, and putiuliely Dost king. are proud individuals wot accustomed o Mind obedience. ‘There hae been examples of Duel quecas This hie ee limited to small holds ia the pst In most ces queen is not 2 Toag-tern ruler but merely 2 short-term, figuechead wail suitable hushed canbe fund for he. NNatwallyeaough 1 queca is + fine catch forthe right Dart so their independent reigns tod to be very brie ex RUNESMITHS ‘The ancient Guild of Runesmiths sone ofthe oldest and vost respected institutions in all the Dwar alms. According to tradition, Is origins stretch Dak tothe days of Grungni, the great Ancestor God (of Mining, Master of the Forge and Lord of the Runes. The Runesiths Guild claims deseent fom Grungni’s son Morgrim. For this reason, the Runesmiths sometimes refer t0 themselves as the Clan of Mongrim, although they are not the only clan to claim descent from Grungni or his sons. All Runesmiths ae related to each other in some. often ‘very remote, fashion. Each exries on his family’s traditions of arcane study, learning the ancient crafemanship of working” metal and magic into mighty runes of power. Although some ether races make magic items of great potency, Runesmiths are masters of the at. The greatest Runesmiths are superlative crafismen, widely respected by all Dwarfs, and even accorded the sort of reverence ‘normally reserved for ancestors, ‘The numberof Runesmiths isnot very great. When a unesmith judges that its tne, he chooses a young Felaive as his apprentice and teaches him the cers ‘f making magic runes. Runesoniths ae very scertve about ther knowledge and will only passion 10 3 ‘worthy successor. Many powerful runes hive Been Jost simply because a Runeamith could find no one ‘worthy enough io succeed him. However, Runesmiths do tend 10 live for a long time even by Dwarl ‘standards As Dwarfs pet older they get tougher, even more obstinate, and extremely stubborn. These great Ineroes and lords can proudly sit a the tables of Kings, and thee immense age accords 3 status nak possible Amongst Men or Elves. Runesmiths are ancient and powerful individuals. At the very Ieat they will have endured hundeeds Of ‘years of arsh apprenticeship under the demanding ‘ye and unforgiving hand of thee forebear Older Runesmiths will have survived hundreds of yeas of farther tol, centuries of beating runes from hot meta, and decades of searching out old seercts ta ‘the depths of lost Dwar strongholds. Ava result is hard 10 imagine a tougher or more cantankerous Musas s rw aw. e242 5 2 ‘A Runesmith gives the Dwar player an extra Dispel dice in the enemy Magic phase A Runclord gives the Dwarf player an extra two Dispel dice in the enemy Magic phase. ANVIL OF DOOM The Anvis of Doom are the most ancient heeiooms of the Dwarf race. eis on these anvils thatthe greatest ‘une weapons have been forged. Each anvil overs fin runes that modern Runesmiths cannot begin 8 fathom. When striking runes on the anil cach unelord uses techniques taught w hi by his master {that were in tar taught by his master aod 30 on back to the dawn of time: Because ofthis, no two ats function in exactly the same way. Tit powers can be broken down. into three broad ‘categories those diated to Grimnie that emphasise fury, those lcdieated to Grungni that emphasise effort and theme ‘dedicated to Vaya that emphasise loyal. ‘8 Dwarf army may have one and only one Anvil of ‘Doom. In ming terms, the Anil sa war machin that ‘annor be moved and cannot be atc at al yay ‘means (n6 more than you can move or atk 4 ll), ‘Whenever a Runclord brings an Anvil of Doom wo the battlefield, two Aavil Guards always accompany his ‘The Guards have sworn the moxt binding out never to abandon the Anvil or the Runclord tothe enemy Each Anvil Guar fights using the prof below. jiggle ‘olGad 3-33 ‘The Runclord and the rwo Anvil Guards must remain for all ‘the battle om the platform. They are Unbreakable, may not declare charges and will never Bure beaten foes. The Anvil and crew have a Unit Strength of 5: No other characters may Jon the Arwl ‘Enemy units that change the Anil model are placed in hase contact with the platform, The Runclond an! the Guards place themselves berwecn the enemy andthe Anvil, without leaving the Anvil’ platform, Tne Ant and crew count asa unit with a 6bmm wide frontage forthe purposes of close combat ‘When shooting atthe Anil of Doom, randomise hiss evenly between the remaining Dwar. To take into account the protection llered bythe. Anvil, the Runelord and Anvil Guards gun 2 44 Ward Save ‘against any form of missle (his Includes mage ‘mises as well as normal misses. Equipment ‘The Anvil Guard wear gromal amour ane cach cai thane weapon and sil ‘Victory Points + Score Victory Points forthe Runelord as noc “HF the Runelord and both guards are killed then Vietory Points are. scored for the Runeloe at normal and the Ani ination, Dispet Dice ‘While the owning Runclord lives, an Anil adds an tra dice to the Dwarf spel pool STRIKING RUNES ON THE ANVIL OF DOOM During his own Shooting phase the Runclord may strike a single rune each turn. A rune may not be struck ifthe Runesmith or Guards are in lose combat Anvils are ancient beyond reckoning and have powers that few Runesmiths dare to call upon. When striking 2 rune, a Runesmith must choose whether he will strike it normally or try tell forth ts ancient power. Arne is struck correetly on a D6 roll of 2+ if truck ‘normally, 4+ if struck with ancient power. Ifthe rune ‘snot struck correctly olla D6and consult the Filed Rune table to determine the effect on the Anvil a) FAILED RUNE TABLE ] DG Res {ii beeaine neaee Eee miniecnnencarmaeee Sone poe aes ener gana acorns ceseee Scacenee nc cere 46 The rune Is struck incorrectly, the magical ‘energies are dissipated into the earth and no elles priced this turn, UNE OF HEARTH & HOLD The Rune of Hearth and Hold was originally the git of Valiya to the Dwarf. With cach blow ofthe hammer 4 low bass note resonates across the hatleficl, reminding all fiendly Dwarf units of hold, clan and ancestors Every fienly Dwatf unit may reroll failed Fear or Terror tests while the note lst. Remember you may never eel a rol, We sar of the owning player's Ancient Power. Ifthe Runelord attempts to use the {atl power of the runes then all friendly Dwarf units ‘may resoll failed Panic and Break tests. and are immune to fear and terror while the noe lass. RUNE OF OATH & HONOUR When the runes are stuck, Grungn's blessing is placed upon the works of the Dwarfs. The Dwarfs, whose ‘solution and endurance i legend anyway, are driven {make an extra supemnatual efor to ensure that they o thie duty. single, iendly Dwarf unit (out not 2 Gyrocopte) may make a normal mee (which can be a March or Charge) inthe Shooting phase Units that move in this way may: not shoot in the Shooting phase. Units which rallied earl in the tien ‘may not make this move Ancient Power. Ifthe Runclord uses the full power of the runes then D3 fsendly Dwar units willbe flected. RUNE OF WRATH & RUIN ‘When the Anvil is struck and the name of Grimnie is invoked, the power of the Rune of Wrath & Ruin causes the sky 10 darken and the canth to crack, venting fre and sulphur. Nominate an unengaged {enemy unit anywhere on the table. You may not target independent characters unless they (or thei mounts) | are large targets. The taryet unit takes D6 magical Surengih 4 hits distsbuted in the same way as Shooting hits f that uni has the Fy ability then i cannot Fy in its next Movement phase. If its aot a | Flyer then its Movement characteristics halved unt | the end of ts own following turn If forced to flee, foe whatever reason, the unit flees at half speed | (determine the flee distance ofthe unit as normal and | then halve the score, rounding up) Ancient Power. Ifthe Runelord attempts to use the fall power of the runes then D3 enemy units are allected and each takes 206 magical Strength 4 hits, cs ax WARRIORS Dwarfs are immensely strong and resilient, broad of shoulder, wide inthe grt, with big hands and broad fect. They are ideally adapted to cope with demanding Dhysical work, and can dig or tunnel for hous Without tring. Their extreme physical endurance alo enables them to carry heavy loads without any notable loss in speed. AS well as being physically ewe they are also mentaly tough. To say that a Dat knows ie ‘own mind is something of an understatement Dwarfs are set_in their ways and extremely determined. They are supremely content in the LONGBEARDS Longbeards are the oldest, most experienced Dwarf wantors a fact evidenced by the length of thet beards These ensure that they receive complete respect from other Dwars, who have been tht uit righty wo respect thir cders, Longbeards have fought in more wars, beaten more ‘enemies, and endured greater harlships than any young Dwarf can imagine They constantly grumble about how todays Goblins are far amaler and weediet than they used to be and how nothing fas well made as was in their day. No Dwarf would galnsay them 35 they have the experience and the hear! 0 prove atte, Longheards are able to demonstrate their Aime-won skills, dsdsinful of any minor shi in fortune that would throw less experienced warsons inco confusion, and woe betide any bearing who falters under thei stern eye, for they will admonish him in'n0 uncertain terms Muwses's twit au Toners 353 4 4 1 2 te Veersn B33 44 eee ‘Immune to Panic. Lngbeards expect the worst, and spend long time grumbling about the inadequacies ‘tes and values of thle cvilsation, and are openly scornful of ‘the achievements of other lene sccomplished” races. This combination ‘of phystal and mental durability makes Dwarssteadlast hte ‘They will often fight wo the last rather than adent defeat, and rarely run away even ifthe station appears hopeless Dwarfs take matters of oaths and barpaios very Seriously indeed. A Dwaef who i unable for some reason t0 keep a bargain he has made will ser ‘considerable anguish and loss of face. ORen the shame will prove too much to bear, and he wil abandon his family to wander in the mountains, or ‘even Become Stayer Although very determined and matteratfact in thie daly tves, once a Dwarf snaps his whole life claps lhe mighy tee blown down in the wind Ris caase they take such mates so seriously that they rely forgive ats of betrayal oF disloyalty. tn fact i there’ ‘one thing a Dwar can do better than anything ele fit hod grudge! The Dwatls have never former the igh Fes for staring the ancient war berween ther ‘wo races Even though Dwarfs and Hes now enjoy ‘omparaivey fiend relations, i unltely tha the ‘Dwarfs wll eer ts them completely again, E Mwsmss twa uw Warr 2435413 t ® Veteran 343341229 of Dwarfvweapons\Goblin these days, a theyre not 8 brave/well madiscary as they were in the olden days. Ie takes a lot 10 Unset & Longbeand fem 2 00d grumble. Longheards aufomatialy pass acy Panic tess they ave to take (Old Grambiers. Longbeards tend to look down tele beards at younger Dwar In their tum other Duss ‘pay duu atention vo the words of tir elders Any Dwarf unit within 6" of unit of nonNceing Longbeards may reroll fled Pani test to svoid tele withering ares and endless moans of “old you so SLAYERS Dwarfs are above all very proud individuals and do ‘not cope easily with failure personal los. Should a Dart suffer some terrible personal tragedy, he wil be inconsolable. The loss of his family his hoard, ot fire ro uphold a promise can seriously unhinge the ‘ind of any Dwart. Young Dwarfs forsaken in love ‘fen never recover from the blow to thei pride Whatever the cause, Dwarts who have suffered what they perceive tobe a serous loss of honour wil ofen forsake the fellowship oftheir family and friends fora lie of seltimposed exile leaving their home stronghold as far behind as Possible, they wander inthe wilderness brooding on the misery of existence. Having broken wi ‘venting he holds dear, the Dwarf deliberately secks death by hunting out and fighting large monsters ‘These Dwarfs are called Slayers. They ae stern and. laconic individuals, not much given to talking about themselves, and they tend to be horsibly scarred a a result oftheir encounters with Trolls, Giants, Dragons and ouher monsters. Sayers dye their hair bright orange, and stiffen it with ig grease so that i sticks out at alarming angles. Their way of life invariably means that many achieve thei ambition and are slain 3t the hands of whatever ferocious beast they have confronted. Others, the leas successful ones ina sense, tend to survive either because they are the toughest, the fastest or most ‘determined. This process of natural selection weeds ‘utall those who do not have exceptional abiliis, 30 You can be fasty sure that any Slayer you meet 5 exceptionally tough, violent, and psychopathcally dangerous. Slayers are a fascinating sub-cult of Dwaet society, and many famous Slayers have achieved deeds of ‘exceptional valour. Younger Slayers often band together, sometimes under the tutelage ofan older ‘master, so that they can learn the arts of monster slaying. Slayers spend as much time as possible improving their warrior skill. Although they scek death, Dwarfs are incapable of deliberately fighting to lose, and so always enter the fay t0 win. a Muss 's Twit aw Tolls 343341 2 Gansuyer 3534413 2 10 Drgonsier 3 6 3 45 2 4 3 10 Daemon Suyer 3.7 3°45 5 5 4 0 Unbreakable. Note, however, that Slayers sil bate ‘Grecnskins Toner. Daemon Slayers and Dragon Slayers may only fight alone or join a Slayers unit. Daemon Slayers and Dragon Slayers can never be the army's General. Slayer. All Shyers hive an uncanny ability that makes them panicularly effective inst especially tough ‘opponents. When rolling to wound, a Sayer’ Src, including any modifiers for weapons (a rat AN). Increased undl itis equal 1 the Toughness of his opponent, up to 2 maximum of Serength 6 If the ‘opponents Toughness is lower than the Slayers Sengsh, including any addaional modifiers for weapons, the Sliyer does noe receve any Strength bonus. For ‘example, a Shyer armed with a great ane ($5) i fighting a Dragon (1): normally he needs a $+ 40 wound, but because ofthe Slayer sil his Strength is increased 0 6 and he therefore wounds on a 4+. Note thatthe Amour Sive modi i calculated at the moxliied. Steph score, in this ase ti 3 fora Strength 6 hit the Slayer were fighing a weedy Goblin (73), he would use his formal Strength of $ and would therefore wound the Goblin on a 2+, with an Armour Save moder of 2 Slayer Axes. Slayers are skilled with all manner of axes and cary a mixture of single-and double handed. axes around with them. At the stat of any combat, a Slayer unit may choose to fight either with two axes ‘counting as having an addtional hand weapon, ot take a single axe in both hands, counting its 2 great ‘weapon. Ifthe Slayer has a une axe then this ule ceases 10 apply and he fights with the rune axe only, seenerally as a hand weapon but possibly ay a great ‘weapon if it has the Master Rune of Kragg the Grim Inseribed on ie ‘Once the have made the choice on how tose their axes ‘hey must continue doing this unl the combats over QUARRELLERS Since the Dwarfs first came to the Worlds Edge Mountains the crossbow has ever been their ranged ‘weapon of choice. It will easily outrange the pony bows of the Goblins and is powerful enough to ‘drop even a Black Ore im his tracks. In more recent times, devotees of the handgun have grown in fhumbers to the extent that the crossbow is no Jonger entirely the dominant weapon. ‘The ‘crossbow will never disappear entirely though. The (Quarrellers “Quarrelier THUNDERERS Although some more traditional Dwar still regard the Jhandgun with suspicion, ic has become as common sight in Dwarf armies asthe crosibow The Deas wo specialise in the handgun have become, Known as Thunderers. Being. natrally methodical as well as ‘mechanically ited, they will continue to load sd fre ina disciplined manner, even when the enemy are git ‘on them, rarely sufi the mites that would aie. lessdisciptined oops. Many Thundercsy will have crafted their own handguns, incorporating adional improvements of their own or the latest Ideas trom noted, Engineers. There is some svalry between Thunderer regarding what make forthe mos accurate weapon, resulting i Dwar haniguns being the most Drecse weapons of their ype inthe wot = Muses s twit ai Thunder 3433-4 13-19 Verena 3433541245 RANGERS Not all Dwarfs le in great holds under the ‘mountains. Some dans dwell above ground, trading With Men and operating their own businesses sich 4 mines and breweries. For such clans the battle inst the Greenskins Is 4 daily challenge, with ‘ailing commonplace. The tition has developed for Dwarfs to band together 0 defend their cS aginst these threats and to settle ridges by hunting down the culprits, Such Bands have become known as Rangers. Armed with thie Preferred great axcs, bands of Rangers have brought & bloody reckoning to many an enemy of Dwain. HAMMERERS Hanmerers are the king's personal guard and so are ‘coed high status within the stronghold. They are ‘ex sled warriors and are personally selected by the Ling himself a Dwarf should prove, bimself courageous enough over the course of many bates he iy be ackcted 10 join the Hammerers. Skil, strength aad courage alone, however, are not enough A Hamaerer must be wiling to give is complete loyaky ‘ois ewe and dedicate himself totally to protectin tim from harm. Amongst afl: known throughout the orl for their stubbornness, Hammerers are regarded sheng stubborn by other Dwarfs Duty to king and hold is a sacred thing to warts A ‘ea bound by oath 10 serve 4 king wil give his ie father than face the dishonour of failure A. king sucrouned by his Hammerers is te keep inthe centre the thong: grimfaed, unyielding and immovable the ing personification ofthe Dwar spirit. ‘The symbol of the bond benween a Lord and his Hammerers isthe weapon they cary. Each bears hheayy, but perfectly balanced, great hammer. It the gift ofthe hammer to the warrior that seals the ‘oath between him and his Lord. In batl, the sight of the great hammers rising and falling around the King’s banner is an inspiration to the rest of the {throng who will ypically redouble thelr own effort to keep wp. fi Ms BSS TW 1A id Hammer 353 4-4-1 2 af Guekeeper 3 53441229 Stubborn. Hammerers are Stubborn as described in the Warhammer rulebook Bodyguard. tammerers are selected from the seadiest and most resolute Dwarfs, If the unit i Joined by a character withthe Royal Blood special ale then the unit and the character hecome immune t0 Fear and Terror. MINERS Dwarfs have an insatiable ‘constrict deep shafts beneath the mountains tn ther quest for more oft, but iis not the only thing that futs thei interest n mining. Gemstones and ores are also especially valued, many Dwart eral being, dependent on a regular supply of both Dwarfs ae ideally suited to be miners, ther strength and endurance making them excellent wielders of pick, hammer and shovel. They also have an instinct for the stone, knowing where best to dig and when to pause 10 shore up a section of tunnel. Collapses and ther accidents are rare. The longer established ‘mine fs, the more mechanical contrivances there will be. Steampowered engines, fined in’ position, ‘continually haul chains which tow wagons cut ofthe depths. Some clans may even use a ncwlangled boring machine that some Engineer has invented But, however successful these ae, they can never replace the sal! and experience of a Deaf Miner. thirst for gold, and When a Dwarf hold goes to war, many mining clans ‘will send their warriors to bate. Asa estuce f pide {in thei profession, they wil tend to carry pls rather than axes but such is thee sal with them that this no disadvantage. There are many benefits to havog such troops in an army; notably they can use thee skills to tunnel beneath the enemy and gain the advantage of surprise es Mws mss twit aia Miner Carson Aaa open “G4 13) '3 4g awe Underground Advance. Miners are famous for using their extensive knowledge of underground turns to ‘make their way t0 the enemy's rear and turn up on the battlefield from a completely unexpected direction Miners do not have tobe deployed om the table atthe beginning ofthe battle. Instead, staring fom tum wo, tthe beginning of every Dwarf tum rola dice: on a4 the Mines will ave. For ‘every succesie turn afer the second, ad farther 1 to the rol so they arrive on 3+ in urn thee, and soon (ur an unos rol of 1s always a aur), 1m the Movement phase ofthe turn when they arr, Miners can enter the battlefield from any table edge and will be treated exactly ikea unit that has pursued an enemy off the table in the previous turn (sce the Warhammer rulebook) If the Miners fail to turn ep forthe entire game, they have obviously go ont nthe funnels, but their points are not awarded to the ‘opponent. Steam Drill. The steam drill is piece of mining ‘equipment that is also of use on the butte & smal steam engine, usually alcohol powered, is wed to drive the hammer with such force that can punch through rock with ease. A Dwaef Mince unit wing Underground Advance that is equipped witha seam rill may re-oll ies arsval dice each turn nti it arrives. This represents the Miners taking shortcut straight through the rock! It is also a nasty weapon ia close combat, requiring wo hands to use striking st and conferring +3 Strength to its wiclder Blasting Charges. Miners are extremely shied in the art of using black powder oblast thei way to mira ‘deposits. Needless t0 say something this destructne «an be usefl in a tight spoc during battles and sieges Miners equipped with blasting charges may use thom 48 a thrown weapon when making Stand & Shoo responses. One enemy unit charging the Miners wil take D6 Flaming Strength 6 his allocated as shooting ‘This attack has a nominal range of ‘Blasting charges are one use only DEFENCE OF THE Although the Dwarf area martial race, skilled fp all the arts of war, there are few profesional Dwarf soldiers. The majority of Daf ae craftsmen and artisans who, when faled upon by their clan leader, will organise Info regiments to fight for king and hold ‘Within each clan, the Longbeards form a core of professional warriors, and instruct the fathers, often while in a tavern. In return they are released from their more mundane duties to practice their skills. Similarly. the holds Hammerers form the king's permanent bodyguard and have special responsibilities {or guanding the gates ofthe hold. lronbreaker regiments are charged with guarding, the ‘underground approaches and, like. the ammerers, are perpetually under arms OLD Because only faction ofthe available Wartiors are on duty at anytime, the Dwaris depend on setting carly warning of atacks. Around each + hold is a network of fortifications ranging from squat bastions to observation posts on the high cals, many connected by tants both fo each ‘other’ and the hold itsel, As an. enemy approaches they will find themselves under fire fom war machines placed in the bastions, delaying and disrupting, their advance. The legendary ingenuity ofthe Dwarfs is manifest in | the variety and sophistication of the outer defences. Finally, the invader will be ‘confronted with the readied defences of the hold itself, which ae impervious to anything other than long siege. Depending on the circumstances, the king may choose 10 take the bate 10 the invaders perhaps emerging with his mustered throng from hidden gates to strike by surprise. A quick victory i always preferable. The longer the | trong is at war, the poorer the hold gets so suis all concerned to settle things as quickly 25 is prudent to ensure that the mines and ‘workshops can return to normal. Sometimes 2 halEthrong or quarterthrong. will be ‘aled Here only a proportion of each clan's strength is mustered, allowing a longer campaign, knowing that the hold is. secure and Prosperous, IRONBREAKERS Most of Karz Ankor les beneath the ground. From, the towering vaults and labyrinthine galeries of the holds to the endless tunnels of the Underway. Adjoining these are the shafts of countless mines and ‘he dark, dangerous warrens of the Goblins and Slaven. This i a part of the Everlasting Realy that remains a mystery t0 all but the Dwarf and their ancestral enemies AL manner of fell creatures lurk below and the Tronbreakers guard the deep abandoned tunnels fom those that would otherwise invade the hold. They spend much of their time below ground in the ‘deepest, eat visited parts ofthe stronghold. In these dark places, ambush and rockfll are commonplace hazards and survival i often dependent on wearing the right armour, Accordingly, ronbreakers wear fine ts of gromil armour, crafted by the smiths ofthe hold and worn 38.2 badge of honour by this select band of warriors, Such i the reputation of the Ironbreakers that they will often be called upon to fight on the surface when, the fall might of a throng is mustered, but for each battle in sunlight, an leoabreaker wil have fought 4 \doven inthe dark deeps beneath the mountains. Mwsns's Twit a Wonbreaker 353 4-4 1 21-9 konbeard = 3-5 3 446 1-22 9 ENGINEERS GUILD The Dwarf Engineers Guld i one ofthe most secretive ofall Dwarf insttons and over the centuries members have honed theit sls of prechion ‘engincering 0 a fie ar. Most oftheir inventions ar ‘racial and functional: pumps wo dear water fam ‘mine workings, engines odes cages up vertical shal, and steam-powered hammers to beat ut sheet metal ver since the guld's founding they have. also developed machines for bat, italy the simple Bok ‘Thrower and Grudge Thrower bu they soon mastered fhe art of cannon founding, Over tine. individual ince, cage © make a name fr themscies, have ‘come up with even more deadly inventions unlessh ‘pon the enemies ofthe verasting Rel. There are many wild rumours about the way he Engineer Gull operates, many of them coming fom {omer members ofthe gud. On te barel, howe, an Engineer able to oer vital advice on the ontonng ‘fallen and ts use nation, they are usc Dare in a ugh spot fen carving the aes pls and handguns MASTER ENGINEER ‘A Master Engineer is expert in many fds. He is fest. and foremost a doughty wartior whose skill alone merits place of honour in the Dwarf throng. In Addition, he is 2 consummate erafeman who can perform any task relating 40 metal or stone from forging cannon barrels designing steam engioes to rating the plans for foetieations an mines, AA throng which utilises several war machines wil ‘often be accompanied bya Master Engineer, Not only ‘an he help to repair damage done to these cherished ‘machines but he ean also direct this crews with ashi bor of incite faianty withthe working of each dence SSS Artillery Master. The Master Engineer is adept at ‘operating ailery * Hehe joins a Bolt Thrower, you may use his BS * Ine joins a Grudge Thrower, you may revol the Anilery dice but not the Seater die) when fing + I he joins a Cannon, i ints D6 wounds on ‘enemy hit rather than the normal D3 Entrenchment. A Dwacf army contains many sil! workers that can be put t0 good use by a Master Engineer. Up to one war machine (nota Gyrocoptes) may be entrenched pee Master Engincer inthe sry ‘An entrenched war machine is treated 28 being hard comer when shot at, and a5 protecicd by defended obstacle if attacked in close combat. Aa entrenched war machine can be pivoted to fie bu if femoves in any other way, the entreachment yest It the war machine is destroyed, the entrenchment is fost athe same ime, ENGINEER Some Dwarf war machine crews may include an Engineer. Whist not as accomplished asa Maser Engincer, an Engineer confers some advanagcs to his war machine wees s rwitaw eas arate Artillery Specialist. Some Dwat war machines may auditionally include an Engineer + the par of Bole Thrower’ cew you may se hi 'BS wien fring the Bolt Thrower, + Ithe is pat ofa Grudge Thrower or Cannon's row and the war machine suffers 4 Misfire you may Te ‘olla result onthe Mire chart for that weapon, The anlery crew special rues that follow apply 40 all Dwarf war machine erews (except the Gyrocoptcr pilot) and to Master Engineers oe Engincers that have joined war machine as additional crew Stwiaw 3341219 Gunners’ Pride. Dwar crewing a war machine are Stbbom as long asthe machine they a een has fot been destroyed. They wll be unwling to leave | them unguarded, however, and ean ever ehoose to | lee as charge response or pursue a Fleeing enemy. FLAME CANNON A volatile concoction of hot oll and molten ta is ‘mixed in the barrel of the Fame Cannon. Ait i Pumped into the barrel until the pressure inside Yery great and the barrel almost ready to burst At precisely the right moment the Dwrts place bbuming oily wad into the moze and release the Pressure inside. The mixture caches fre at spurts from the barrel and burning oll ares ino the ait towards the enemy ranks. With a bit of luck, the ‘aing oi lands right in the middle of an enemy uni, spraying fre and boling tr ver the target, More __Toushness Wound ‘The Flame Cannon can be moved atthe speed ots crew a specified for Cannons in the Warharnmer rulebook. The Mame Cannon may be wened on the 90 face is target, but cannot otherwise move and fire inthe same ue {oss of crew. The Flame Cannon is affected by lon of «ew as detain the main Warhammer rules Firing the Flame Cannon, Fame Cannons shoot i a similar way to cannons, but ‘instead of firing a cannon ball they shoot a goat of lame ~ use the Hame vemplate to represent this Range strength Wounds Armour Save oe asa as 2 To fie the cannon, fit turn it on the spot so that i Point a your intended target. Now detiare how ft you wish fo shoot, upto a maximum of 12% eg. 12" 107,” etc Tis represents the gunners elevating the barrel ‘to get the required tejectory. ‘The fe of foflammable liquid wall travel the distance you have ‘ominated plus the score of an Arillery dice (marked 2.4, 6,8, 10 and Matic), Roll the Anilry dice and add the score to the distance you have nominated. The jet ravels the total distance and will land short, hie dhe target, or pass ‘over it depending on. how accurately you, have ‘essed the range and what ellec the dice roll has. ARTILLERY CREW Additional Crew. Dwarf Artillery follows the Warhammer rues relating t0 Loss of Crew Ha wat machine has been joined by a. Master Engiocer andor Engineer, then they may act as crew I's, ‘ey will suffer the consequences of any” Misfire In any given Shooting phase, 4 Master Engineer oF fan Engineer who his joined 4 war machine can fier act as additional crew: uve thei, Ally Master or Arilery Specialist special ules or fire Pesonal weaponry: They must dedare the option they wll use befor fing dhe war machine When vou have established where the jet of fming liquid hits the ground, place the Flame template on that spot. The jet sprays out from this point and Scorehes a line through any targets in its way. To determine the swathe cut bythe burning igus, place the Flame template with the narrow end onthe pont where the jet hit the ground and the wide’ end pointing dicectly away from the cannon so that the flame continues in a straight line. Any models ‘completely under the template are automatically hit and models partially covered are hit on the roll of + 4+, Amy model struc bythe flame takes a Stength 3 hie and any model wounded by the flame takes D3 wounds. Saving throws apply as normal le, -2 ‘Armour Save), ‘nic that sues casualties from the Flame Cannon, ‘mst take an immediate Panic test represent the horn effects ofthis weapon It you roll a Misfre on the Artillery dice then the Fame Cannon has malfunctioned. Roll a D6 and check the Flame Cannon Misre chart below to se ‘what happens FLAME CANNON MISFIRE CHART D6 Result 1. Destroyed Smoke begins to pour fram fhe barrel in a worrying fashion sd afew seconds later # explodes into chal cenguling everyone nearby. The Flame ‘Cannon i destroyed and screw slain, 23 Malfunction. The mixture fails to ignite and the cannon squits smelly hot ol and ‘ar into the air. Although unpleasant, this is not deadly, and has no effect on the target, The crew must prepare the cannon for fring again, so the ame Cannon may not shoot this tar or next ten. 446 Phut. he pressure snot high enough, 50 the Fame Cannon may notre this turn, =x" ORGAN GUN ‘The Dwarf Engincers Gulld has developed a four barrelled cannon called an Organ Gun or Organ ‘Gannon. ts mime derves rom the pipes ofa musa ‘organ, which the array of bares resembles, The ‘Organ Cannon's bares are smaller and lighter than that ofan ordinary cannon, which means i lacks the ‘ange and hiting power, but the gun docs have the ‘advantage of being able to fie several shots at once ‘The Organ Gun as more barrels than an ordinary fannon but these are smaller and lighter. Ie range tnd the damage i inlics are considerably diferent from acannon’ Range _Streagth__ Armour Save Wounds ‘Onan Guns are stouly made from iron and can sustain considerable damage ax shown on their profile. The Organ Gun can be moved atthe speed of Is crew a speiied for Cannons In the Washammer rulebook The Ongan Gun cannot move and shoot ia the same ten, oder than to pivot on the spot ace loss of crew. The Onan Gun i alfected by loss of Firing the Dwarf Organ Gun. In the Shooting phase ‘nominate target unit and turn the Organ Gan vo that ft faces ic Roll the Artllery dive and then measure the ange Mf the target units within range will ster number of hes equal v9 the umber rolled on the ‘niley dice. His are resolved sing the pri Below Ifyou roll Mise, the cannon has misfired and may explode. Rolla D6 and consult the Onan Gun Misti ‘har below 10 see what happens Whenever you fire the Ongan Gun you may ell he Alley dice i i dat Score 2 Misfire. IF a Misfire resuls on the resol automatically exises a Fz (Clunk result asthe gun skimpy fal to fie ‘ORGAN GUN MISFIRE CHART 6 Result | 1-2 Destroyed! The gun explodes wih a mighty cack Shards of metal yin all dectons leaving hole in the ground, a cloud ofblack smoke and the stench of burnt beats The fun © destroyed. and i crow slain or {ojured. Remove the Organ Gun and is crew. 3-4 Malfunction. The gun falls 10 ignite and does not re. The crew fas around, banging leith hammers and mutering wo themsches before working out what wrong. The gt ‘anaot re this tur oe next tur. sun fing. Perhaps the fuse Is not set properly or maybe the young. crew Imishandled the loading procedure. ‘The Organ Gun docs not shoot this turn However, Ils unharmed and may shoot ss | | f Only the most expert Engineers have the range of skills needed to make a proper cannon, They can be made ‘quickly in brass, of course, with a simple mould and wooden frame, but sooner or later they wil erack ke the shoddy things they are. Only a master con make 4 sun from steel because only a master can make the ‘machines and tools that wil make the cannon. Even then, the finest gun ean be betrayed by poor powder. Mixing the components in the right quantities and fixing itso tha it detonates consistently fan art in ‘ell Proving a cannon can take centuries, by which tine it isa part ofthe clan that made like & verte Auger, attention is lavished upon i¢ and the eannon ‘ames their pride onus broad wheels, Cannons follow the eules given in the Warhammer rulebook. Note that a Dwarf Cannon i the smaller of the two types defined. GRUDGE THROWER Grudge Throwers were orginally simple stone throwers, ‘sed to command the approaches to Dwarf olds It wis uring. the War of Vengeance that the practice of ‘nscribing grudges on the rocks to be uscd 38 ammunition developed, so great was the fury of the Dara the betrayal ofthe Eves, Bren alter the war there was no peace forthe Dwarfs 28 hold aftr hold fell to the Greenskins or Ratnen, New chapters were addled to the Book of Grudges ‘very year as the Dwarfs fell back to the surviving When the war che of the humus Usbeogn te, Sigma raced King Kura hnbard fron Or apy, be won msl 4 power ally As well a big ited with Chat Min. 3 tue huamer of codec power + miliary atc docloped beween Mes sad Dealer ig the Sige of Zafer. Sigmar spin sod spe King Keren to bold Blick Fe Pus spins » cw Orc Waugh! Mer ‘memories ae shor. Rowe. they hepa record The Deus expla were adel by the pent Recah Alare the Mad aed we vee inthe Book of she High Kgs the Raion “The Dea ting ried the int Ore atch ad repelled three grat wes The forth howe, thestacd to erin thm br Sigmar wall his movted warns ins Gre change tha clad the Har wd tepid the mmomeatim Dest sod Min surged fore taking the ight to the Ors bat such were the eam of Cres coming dwn th ps tht they cold ot be boken there wb sowie 10 fee twat igh f sede sels wd BATTLE OF BLACK FIRE PASS 4 holds. They brought with them stone fragments of thei lost realms and, reviving the older custom, inseribed them with runes desenbing the injustices ‘done to them and laying curses upon thelr enemies. During the long siege of Karak Axgul the Dwaes used these ones 28 ammunition, Inerlly busing their srudges back at theie enemies. Since then it has become commonplace to carefully sclec and prepare the stones that are to be fred, with many skilled Engineers espousing thelr belie that the engine Is ‘only as good asthe rock throws, Grudge Throwers follow the rules for Stone Throwers sven in the Warhammer rulebook BOLT THROWER Bolt Throwers are simply larger versions of the crossbow, able 10 fre heavier bolts over greater distances. Engincers stil ve wth each other to invent Bolt Throwers with greater range, loading speed or accuracy. Practical to a fault, the Dwarfs place more ‘ust in an old, proven Bolt Thrower that has fied reliably for generations. "The Bolt Thrower remains an important part ofthe Dwarf arsenal because can be built and’ maintained cheaply and is accurate ‘enough to bring down monsters such as Wiyverns oF ‘Trolls with a welljudged shot. Is direct trajectory of fire and uncomplicated mechanism also enable 110 be used efecvely underground, and. without ‘obscuring everything around it choking smoke Bolt Throwers follow the ules given inthe Warhammer rulebook. sued hme dantophbic pi wich Dea Mea tnd Ons feght. ded sd wee token sth te foots of the vig, The advange ss wh the alla but in the Coulis othe po har victry calle wo 1s as then tthe epnes commanding the Dea illry ‘reed thatthe caces move tr wept nt rocky 1 the side ofthe pur Stews barting, he vars eed thir pac ways op the dgcoe age. One the they ied ove the ining aks thir comme wt te ee of Ons sill coming op the pats The Ors were so sigh ck sat it was imposible tm With rach» Barge fomig a them out ofthe dik hy the Ore ere fst ‘slowed tnd then bey to reat. This wae the fal sew With stig to Bld them in plc the One begat fe ‘Sealy ay hove vemied ales thre cn aw ervey sit bot i wath wat ard Fortwo mile the pot ‘cape with Ore dd. So grat wt King Kenn’ oy thet he allowed Alaic 1 fashion the Rec swede tht oul be the eras for Siar gate wus yg oy GYROCOPTER Gyrocopters ae fying machines whose rotor blades are propelled by an ingenious lightweight steam ‘engine. These devices can takeoff and land vertically ‘oreven hover on the spot. Gyrocopters were invented by the Dwarf Engineers Guild and. ace flown by ‘members of the guild. Ie is easy to sce why Dwarts ‘vented these machines when you consiler theie high mountain realm, The inventor was, probably inspired by watching dragons swooping down from ‘mountain crags and combined the idea of wings with tha of engines used to drive drlling machines and Aywhecls from grinding machines! Gyrocopters can take off and land easily amid the peaks, athe lofty pinnacles make excellent landing points Gyrocopters enable strongholds to keep in contact by ving direedy over the difficult mountain passes ‘which may be infested with enemies Supplies and messages can be dropped from a Gyrocopter dircesly ‘onto a beleaguered Dwarf settlement, enabling them to hold out for longer and send word for help. In battle, Gyrocopters provide Dwarf armies with the speed and ability to strike anywhere that they lack since they do not use mounted oops A Gyrocopter is unique device that combines some of the qualities ofa war machine with chose of Rng unt. mwses s Two Aw ‘Grrocopeer sod sas 2 29 Gyrocopters have a Unit Strength of 3. They are ‘considered to be war machines only insoar that they are affected. by spells or magical effects that specially affect war machines. Fach Gyrocopter deploys 2 separate unit and docs not have to be ‘deployed with other war machines. In all other respects itis rested asa Flying monster IF the Gyrocoprer cant fy for any reason, it can't AGyrocopter that chooses to flee asa charge reaction and subsequently rallies a the beginning of is next ‘turn may reform facing in any direction and i eet ‘move during the Movement phase, but may not shoot or charge | Armour Save. The Gyrocopter has 4+ Armour Save Steam Gun. The Gyrocoprer is armed witha stan Powered gun that Unleashes a hail of lead bullets similar to a cannon's grapeshot. To represent the bias of the steam gua, use the Flame template. Pace the template withthe broad end over the target and the narrow end touching the murs ofthe gon. Any models completely under the template are automatically hit and models partially covered are hit ‘on the roll of 24+. You may nor Stand & Shoot with a steam gun, Range _ strength __Armour Save 3 . ame Templars Ga ee DWARF Indeed, many ofthe mast power magic weapons ned By Ehevand Men were mad the Dwar A Dwatf who makes mage ems ie caled + Rc A Darshan no eet quale wa Homan wr heey lnpora india The Runeamiths se an alee gd frase, an for thousands af eae hey have posed he ‘ccf how forge map anes with nredle power “he Dea ngage wren n ns, isrptions specially ‘esgned p be cred Instone or engraved i met Map ‘es ae dren Yo crdnay ne shapes tal, Pot ‘uch oF what makes rune magia! how and when te Sripaed ‘apie runes tap mapsal power = thelr psec ids and hos magi st smal ole gether te pices ember Now ample De runes cn rap weak amoues Image ogee speci wa. bt mage res ca erp Imac yenter power. Such rune include the evorme aset ‘one and eran net nes now only Rone RUNIC MAGIC. onl mage ems ae efetinely mae Kem eared yout ‘en cement by combing dierent aes -ADvat character an cay ruic map tems an ther ps "esimpornt wo remember that rnc em odie in Incite wo ay her agi Hem, apd al the wl es for ‘map tem sll apply. For cumple. i creore cannot he ‘nrmed by an ody weapon but can be harmed y a ae ‘sepon, then abouts rani weapon wl ato, A he ‘stat apply othe pomersion ad nef magi em ply rome magi ee CREATING A RUNE ITEM Runes can be inscribed onto any of the follwing things: ‘eapons armour andar war icin se tomas Each ‘tthe has ten peo une ‘Te ease ay 0 crea rane Hem i 10 conn a character {tom your amy Dwat Thane armed wa ans fr example ying res ono hak jou il en lt rng ie ou want fom the weapon res dtl in th secon. Fach fn hat a spe pm act more power he ne, the Iie the points cose You can pot tt meee 3 ‘respon. ating he appropiate ot ath ne ‘Once you have ose dhe rans ou want, wet down the ‘Thane’ mame a ote dha he hw nese withthe rans outta selected. Nore down the psn con the aes ou have wed anda ths wo the eartiers pene valve You ‘ould mate sto ll your charcr hare wane an ems 0 hat you can refer during the att od ics wo make bc pone of what each rane da, wl ‘Sve you tong p dads dar ly RUNES [NUMBER OF RUNIC ITEMS ‘Achat may ave nome than oe unk He rm ach the ve categories one runic weapon one rue amo fone ran tlman et). Remember, chaccr with 2 age ‘teapon cant ue ther mile weapons ut ca De ames th 2 rowthow a handgun oa pata a aon formic ‘reapon aed wth «pt my nt be used hg wh Fn mele weapon ge Atack [CHOOSING RUNES. ‘There are many types of rane, all of which Betow 4 speci power arbors Br combining res together dierent may Youn crate devs of et pomer. The ust power es ever expense ober ae cheaper {ess up w you © decide hw 0 ase res Ie the aly 0 ‘aloe your magic tems to our oe or to your ae ha makes ‘ke agi hes ely ci [RULES OF THE RUNES ‘You may inscribe up to thee runes on 3 rinke mage Hem, ‘sic tothe fawn este 1) No tem cam have more tha thre nape, Hi vitally Ipomoea to bar the sain f crn sotmach powcr, Rune cl he the Rae of Thee 2) Weapon runes ca only be inserbed on wepon, amie ‘ines ca only be serdar, uc saa ‘aly be ner on standards, engncrng rans cao ie tnsrbed on war machines 3a alma: ner ona te mended taimane of wich mare ns) Tie {led he Rule of Form by Rane 3) No more tan one em may cary these cmb of mage runes. You could ot fe to rae weap ath ged ah Rune of Speed and a Rane of fe, fe ‘czmple, This recon la apples sy te wea singe ‘ins 50 you could ne ne fw charac in 3 a ‘teat amour engrave whinge Rane of Reta. ‘Sept Creing tone aes hs pet dea of cero uncom don ie rpeating theme. Nor do they op 4) No master rune may be wed more than one per amy and 5) Apart rom the master res (which ca ony ews on) ‘ther tines cam be combined as you who pce ware fr cumulaie eflecs. For example, you mig lose ‘weapon with the Mater Rine of Soca aay ses fs) the Rane of ting (1 Weapon Si) ad the Rane of ary Gr Atac) With he exception Of mater nen nes ‘Gabe wm mule in which en he cc ed tegen Forex you cul nmr a weapon wh he ae of Pry (+1 Aachen tog at 93 tick WEAPON RUNES Annan wound by weapon wh te Maser Rte of Sing (Sree ks I eB the Deal trace Scr 4 ean a ec wth 4 mage ‘espn the ncn mage wap deed eee ica ieS rr rene eo I cred ae «ony any OE PMS sc a 1 Mathes o tne temo ert The wale Secagh 1 ied gsc ay enemies wh The Se, Borie nyc te ems tron cond wih hs rine lay ssi. ve pat Inara low he Wh Ss Ft ser ‘es Sethe Wrhmme eto dene UNE OF swoKI SpaNGEEAETae Th erst tbe stg of Karacechare foe he time of Kon, Snort stg te saga ‘nema ef th ih ins for soera generations te i» many ate ‘and as renoned for bmg Rom armour wt wel ts amg pee UNE oF cixavnG 20 pins Ths rane forse upon the pices af ‘inn ring ec gy ene The wer hs rape as whe eg, Ber ener ee ie Pati ee, ‘san bs foe pays forbs wrongs ls oe ume rn Sopa se ‘he wider ha weapon may m+! w ha Weago kl ‘he wile oh weapon ae +1 wo i nie UNE OF rine 5 pains Ashe Romesh tabi wo cre ti rane Pai? ‘metal wie tb et ft forge ‘he weapon ms Fang atc ARMOUR RUNES “Tete res ae the most power proetne mac known 0 the Dwar. They are mete only on ston Any a ‘aracter may be pen upto te armour runes. DMASTER RUNE OF STEEL 50 poines 4p ite shee fre nds mea ter ating be more restitution neve rate trough ectbering oa. Srecnten teen's uNE oF romreDE. 30 pois 1 ts rumoured amongst thowe Drs who have worm ‘Rincon as ever confirmed th ra, they mae me ‘topes to den eter This regen Derr +1 Wound MASTER RUNE OF ADAMANT. 45 points A listers arm forte aby er Prince Gud Teohoat te armour was absegwenty olen ty tone banat wb sad the Under preying all partis of tart "This ie add +110 the Togo te charac MASTER RUNE OF GROMRIL 25 points a ere Pare som i emotion tlement seo tari is rom. be pe 10 ly ad, rame wil nt or UNE OF SHIELDING 25 points "Ths rone was ceated daring the War of ogee protection nga te mide ire of High es Malis of his rane haven there. The craters 22+ Se se sing mks pe ded a ape [KUNE OF RESISTANCE 25 points Prats ote rma fh hae of Kara by ‘Gora! Strngheard ths rae tng ave bach UNE OF MON 35 poines Tame tu rene oon the megvele propre of Indestne create magi amon, ‘ard Se butte camo ak Bec ol the Ser hone Spec ha ch ge po UNE OF PRESERVATION 15 points OT Nl rnd decaptted by 0 Wight Blade at the Matte ef tanger Wo may ‘eaner tu Df armour Tats nan st te rene ec a a ton ep te Malis of tis re Rave no fanhe ef. This re cones Immonsy the Kling low and Pond nach re Sas 6 Se [RUNE OF STONE. 5 poinss J Peed dion tat te aces were cree from the rock ofthe rs mountain the a of Son the rs ranean apprentice lear, ‘Maps fh rae ave no ahr he rea +1 ‘he norm ala de ht bith ane cnbson nes to be use on seer Homa 30 ge Ie of ne aye RUNIC STANDARDS ‘These rns maybe inserted on nda and ca oer te ‘nare un protection Fem Pyehgy and ma: They may ao ‘be mrbed on the Bate Sandan’ Maser tes at plac ‘pon Hate Sands by Rancid he soperison f rest of te temples Ganga, Grnau and Ways 200 potas This ancien! rune sald 1 have been havent tthe ‘deen of time by ala the ccs Codes hs reas 2 wal temps wo dapel mage by he owning lee. ay ape that si py pete atom te ‘att ther players Mag paste ret ao i 1 ‘tthe sada or camp, Wall oie wl doped MASTIR HUNE OF VALAYA MASTER RUNE OF STROMNI REDREARD 100 points UL Siopat Rear mae sr ee dae fb Lond of karat tau twas fre cared ont the bate Standard of Darin so of rind son of eri, noting ent one fendy Ema ht thin 1 of FY re ste hme oe es ton that the ter ver the enemy. Dur are ston nouh ppanent nthe on right btw lant arf ‘enough to scare oven the roar euemy? The uncer sous RUNE 35 pins SE Misra rene he nat of he nabling them to march day anni $0 pomefal ‘he mae a the tric en topping bem marcia Mapes of hs rane have no fren ef Aer deployment bat efor the cel deen trys ely a immed move. That may bea march tena es arg ay MASTER RUNE OF GRUNGN! 50 potas Bp ence dr owe fh ind of et ‘nds ben int tbe aro ofthe Deaf ty venting protection aga he dite! weapon ‘ay ery Dart wt win oad with rane ps2 52 Wa Sve apt shot stakes ny spel de a [RUNE OF SLOWNESS H ay fs trig teu tc fn he charge sane thet tome conc hl ee ae fr ale charge opt i map he ne ae ed charge dco bet 50 points Ths rane cents an aot phy barrier fr the Intractabte nate ofthe Dusan

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