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King’s Field: The Ancient City
Prima’s Official Strategy Guide
STEVE HONEYWELL
Prima Games
A Division of Random House, Inc.
3000 Lava Ridge Court
Roseville, CA 95661
(800) 733-3000
www.primagames.com
Helpful Characters
David Bunch
David runs the small shop below the ruined village. Though his selection is
limited, his shop is an excellent source of herbs, antidote, and mushrooms early in
your quest. He also has a Wind crystal for sale.
Chad Breshears
Chad Breshears is a successful thief. You encounter him frequently in your travels.
Early on, trade him a Rock of Life for a crystal vial. Later, buy and sell items with
him. Chad carries a lot of unusual items, and you can count on decent prices.
Ramirez Martin
Ramirez is one of the few soldiers who avoided an evil transformation in the
Ancient City. He carries mushrooms and healing items, and is one of the few
shopkeepers who supplies you with arrows.
JaMarc Neeley
Though JaMarc lost his way, he still opens his peddler’s sack if you need
something. His prices are high, but he’s handy in a pinch. You find him near
the Giant Beetle.
Oagh Burleigh
Oagh is unusual. Captured and forced into service of the Widdas, he desperately
fears turning into a Widda himself. After you find him, you can trade with him, but
he only accept scales, claws, and bones as payment for his wares.
Harmurah Forgefist
Harmurah is a Dwarven smith who proves indispensable to you. You encounter him
first in the Forge, where he is frozen in a block of ice. After he’s thawed, he returns
to his home in the Earth Folks’ Village, where he repairs your weapons and armor,
and improves them if you have Earth stones. 3
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BEETLE
You see many of these creatures as
you follow your quest. Beetles are
everywhere, running around
underfoot, jumping at you, and furiously biting.
Beetles attack in a straight line, so slide to the side
Bestiary when they jump, then turn and slash at them as they
line up for another pass.
BEETLE, GIANT
This massive brute lives in a tunnel
near the Ancient City. It has the
same basic attacks as a normal
ACID CRAWLER Beetle, but its huge size makes these attacks more
Reptilian creatures with a dangerous deadly. It is immune to Earth spells and power but is
acid attack, Acid Crawlers are rare vulnerable to blunt weapons. Its stone attack, which
but are a problem when you face causes rocks to fall from the ceiling, is dangerous.
them. They rush forward, striking with their heads and Move in close, hack with something big and heavy,
biting, then breathing a nasty acid gas. Acid Crawlers and have a lot of healing spells and items ready.
have a lot of hit points and can take a lot of damage,
but they aren’t resistant to anything. Use your favorite BLOOD BAT
weapon and your favorite spell to do them in. Tiny flying creatures, these are an
annoyance. A good swing with any
ANCIENT KING weapon drops them. They are tough
You face the Ancient King as you to hit because of their size and maneuverability, but
near the end of your quest. A huge swinging into a cloud of them brings down two or
skeleton, the Ancient King is more three at a time.
powerful than any other undead
creature you encounter. He has a lightning attack. CRITTER
However, he spends most of his energy summoning Giant roly-poly bodies and big,
High Skeletons to fight for him. The Ancient King hands make Critters ungraceful, and
can take a lot of damage. He’s resistant to all magic their shuffling waddle makes them
except for Light spells, and weapons normally affect appear clumsy. Don’t be fooled. Critters jump a good
him. Getting to him through the crowd of walking distance and attack with a vicious bite that strips your
dead makes killing him difficult. health. Use a slashing weapon and hack at them when
they jump past.
AQUA LIZARD
These huge lizards don’t look tough. CROW
They have no arms to strike with, Look in the trees around the
and their huge size makes them look cemetery behind the church early in
ponderous. Nothing could be further your quest to spot Crows. These
from the truth. They strike from a great distance with birds rest in trees and are harmless. If
their huge tongues, and they’re difficult to attack from you don’t bother them, they won’t bother you. When
behind because they slap with their tails. Worse, when you first see them, you don’t have a spell or missile
their tongue attack hits, it drags you toward them. weapon with which to attack them. They’re not worth
They breathe a powerful water attack at long range. much experience-wise, and you can kill them with
Attack them from a distance, moving in to strike with anything. The benefit to killing them is that they drop
Fire-based weapons for the final killing stroke. up to 100 gold.
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Bestiary
DARK ARCHER Hit them with the spells to knock them back, and
These female warriors defend charge in, slashing away. Bob around to avoid their
themselves both at a distance and at Dark spell.
close range. They shoot arrows from
long range, and they imbue their arrows DARK SOLDIER
with Dark magic for extra damage. Up Dark Soldiers leap into combat,
close, Dark Archers kick either with one coming down in front of you with
leg or, by dropping down and using an their claws bared. They are fast when
arm for support, with both. They are vulnerable to they run because their loping motion covers a lot of
Light magic and aren’t physically powerful. A Light ground. When they strike, they lunge forward,
spell knocks them off balance. Follow that with a good catching you while you retreat. For their power and
weapon strike to get rid of them. hit points, Dark Soldiers are resistant to nothing, so
use any spell and hit them with your favorite weapon.
DARK BIRD Weaken them before they get close and you’re forced
Nasty birds with human faces on to defend yourself.
their chests, Dark Birds are
problems. They hurl Fireball and DARK SORCERER
Wind Cutter in combat and fly out of your weapon’s The Dark Sorcerer is a nasty customer.
reach. Run past them when you see them. He uses his Dark Protrusion spell to
keep your magic energy low. He also
DARK FLOWER calls forth spear traps from the walls of
These horrible plants are dangerous his chamber, as well as a ring of
only if you get too close. When powerful homing arrows. He causes the
approached, they launch a putrid floor to rise and fall, sending you to the
seed bomb that causes lethargy, slowing you down and ceiling only to crash to the floor. Hit him with Light
making it difficult to see. Attack them from long spells early on, then charge. Use healing items when
range with spells. They drop a lot of gold and provide you need them and stay on him, moving in a circle to
you with a forest root. avoid his staff and his ring of arrows.
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MINION
Minions look like black-and-red, MUTANT FLOOR
two-headed Dobermans. They are Mutant Floors are the second of the
swift and run around, making them creatures you face in the Dark
difficult to hit from long range and Reality. Unlike the other mutant
hard to find up close. They run creatures, Mutant Floors are mobile.
around you, striking at your flanks Spot them before they strike by looking for their holes
before you can turn and swing at them. Minions also in the floor. Mutant Floors are physically powerful and
breathe Fireballs, and because they have two heads, hard to kill because they have so many hit points.
they spit a pair of Fireballs at a time. Hit them with They are relatively slow, though, so a fast, powerful
spells from a distance to slow them down and use a weapon like the Moonlight Sword is an excellent
slashing weapon as they run around you. Minions choice for getting rid of them.
have a high resistance to Fire, but Water spells and
weapons kill them. MUTANT WALL
Mutant Walls are the third of the
MUMMY mutant creatures. They aren’t
Mummies are the remains of humans mobile, but can strike out from their wall a good
preserved after death and reanimated distance. They love to jump, catching you with their
by Dark magic. Impossibly tall, teeth before they breathe a deadly poison. Because
Mummies have a long reach, which they can only move so far, destroy them while staying
makes dealing with them an exercise out of range with Light spells. You can spot them
in retreating and looking for the before they strike by looking for their faces on the
right opening. Their attacks do a lot walls.
of damage when they strike, but
because they are undead, Mummies ONYX
are slower paced than most creatures. Holycrest is Huge Onyxes are your main
effective against Mummies, as are Fire-based weapons opponents as you go through the
and spells. Let them swing, then charge in for some Dark Reality to your final battle.
shots before you back out. Their slow speed means you They emit a Dark cloud from one
can get in a few strikes if they turn their backs on you. hand, and use their other to smash and grab you.
Onyxes are resistant to Dark spells and to blunt and
MUMMY, ADEPT stabbing weapons. Use slashing weapons and Light
Even though they are weaker than spells against them. Lead with Light spells and charge
Mummies, Adept Mummies are more in with the Moonlight Sword to keep them at bay.
dangerous and harder to kill. They
can attack with their staves but PHAGOS
usually attack with spells, poisoning A Phagos is a small insect that
you and darkening your vision. Get appears in the Ancient City and
rid of them at close range with the old jail. They infest human
Holycrest. bodies and use their skills to host
and possess the dead into life.
MUTANT CEILING When the host is destroyed they quickly flee. Phagos
You see Mutant Ceilings in the first don’t attack and have only one hit point, but they
part of the Dark Reality at the end of earn you a good amount of experience because they
your quest. Of the mutant creatures, are so difficult to kill. Use spells to kill them.
these are the easiest to eliminate
because they can’t move from their spots like Mutant
Floors and stretch out to strike like Mutant Walls.
They breathe a poisonous muck; do not get into close-
range combat with them. Hit them with Light spells
when you spot them. 9
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REAPER SKELETON
Reapers are mutated trees that act There are four
with a nefarious intelligence. Up varieties of normal
close, they swing their branches, Skeleton: unarmed,
catching you with sharp thorns. At armed with a sword
long range, Reapers cause their roots and round shield,
to jut out of the ground, similar to armed with a sword and square shield,
your Upheaval spell. They use this attack when you and armed with an ax. Unarmed
run behind them. Dodge in and out, swinging with Skeletons are the easiest to deal with
any weapon. They aren’t a big threat. because their attacks have a shorter
range. Handle Skeletons with blunt weapons.
SALAMANDER Stabbing weapons are worthless against all except
Flying lizards made from fire, those armed with square shields. The armor these
Salamanders fly out of range of creatures wear makes them easier to hit with that
your weapons, meaning that type of weapon. Because Skeletons are undead, use
you must plan weapon strikes. Holycrest against them.
They attack with a trio of Fireballs or with a
concentrated stream of fire. Use a Water-based SKELETON ARCHER
weapon. If you don’t have one, knock them out of the The two types of Skeleton Archer are
sky with a non-Fire-based spell. indistinguishable from each other.
Both attack with arrows from long
SCORPION range, shooting with accuracy and
Large versions of the small desert speed. The more dangerous Skeleton
pests, Scorpions scuttle around, Archers can punch up close. As with
swinging their massive tails at most Skeletons, use blunt weapons,
anything nearby. They slowly move not stabbing weapons. All spells affect
side to side, quickly striking with their tails. Use blunt them. Skeleton Archers go down
weapons against them. Use a rapier or Tsunami to hit easily with a good hit. Pop out from cover and hit
them before they can strike with their tails. from a distance.
SKULL SOL
Disembodied, dead heads that float Sols live under the waves in the
inside a globe of purplish darkness, ruined city of the Dark Folk. Their
Skulls are more dangerous than they bulbous bodies look harmless, but
appear. They ram into you, affecting Sols pack a punch. Their bubble
you with their Dark powers. Skulls follow this attack attack forces you to run for your forest roots and
by breathing a toxic fume that strips away your dried amphibia, while in combat, they strike with
health. Normal weapons and all spells affect them, one or both arms. Sols get in your way, forcing you to
but Light spells affect them the most. Attack them fight while your air drains. Use Earth weapons
from long range. against them.
SLASHER SPIDER
Little demonic creatures, Slashers Spiders inject deadly poison when
are more deadly than they look. they strike. They also jump a great
They jump away from your attacks, distance when they attack. Back away
only to rush in and smack you with when they jump, then move in and
a claw. This claw attack paralyzes crush them when they land. Use any weapon—they
you, leaving you open to more attacks. Handle aren’t tough.
Slashers with a combination of spells and weapons,
hitting them with a spell, then rushing in to kill with SPIDER, GIANT
a final blow. You can also use a carver and swing as This huge creature stands on the
the Slasher runs next to you. ceiling of its lair, striking with webs
to slow you and blind you from long range, and hitting
SLIME, GREEN with its massive front legs if you stray too close. It has
Pools of filth and muck, Green good defenses against spells, but you can still use magic
Slimes are nuisances. You need to to kill it. Fireball works well.
be close to them to strike accurately.
This leaves you open for an attack. STONE GUARDIAN
Use your longest weapon to strike at them. In These magically animated defenders
addition, Green Slime can absorb poison. If you are are tough on defense and offense. A
poisoned, stand on a Green Slime to abolish it. strike from their massive granite fists
strips hundreds of hit points.
SLIME, POISON However, they patrol limited areas,
More of a threat than Green Slimes, which means that they can’t pursue
you can easily identify Poison you beyond a certain point. They have two
Slimes because of their sickly red weaknesses. First, their heads are vulnerable. Second,
color. Their behavior is similar to piercing weapons damage them. Use a bow from a
that of Green Slimes, but when they hit, Poison distance and aim for their heads.
Slimes inject a virulent poison. As with Green Slimes,
use a long weapon and strike them from far away. One STOOL
good, heavy swing will do in a Poison Slime. Mutated mushrooms, Stools send
out a cloud of yellow spores when an
SNAKE enemy approaches. They fall with a
Snakes are poisonous serpents. They single strike from any weapon. Wait
are easy to kill with any weapon you for the spore cloud to disperse, then run in and hack
have. They have a poisonous bite, away with any weapon. One slows down your progress,
but Snakes are more of a nuisance than a real threat. but in large groups, they are problems.
Don’t waste spells on them.
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WIDDA ARCHER
Less powerful than their melee-
oriented cousins, Widda Archers are
a larger problem. They load and fire
their bows with speed and accuracy,
meaning you’ll take a couple of hits
as you come into striking range.
Their arrows paralyze you, which
makes fighting them tougher. Light spells work against
them, as do strong weapons swung hard. Attack from
long range and close fast when you have to.
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Items
HOLYCREST
Items Another version of the long sword,
Holycrest wards off undead
creatures. It is otherwise similar to
a knight sword.
Weapons FROSTBITE
This variation of the knight sword
offers additional damage to creatures
Swords vulnerable to Water.
SHORT SWORD
The short sword is moderately good at FOREST CARVER
slashing and stabbing, making it a A long knife, the Forest Carver is
decent choice against living enemies. similar to a long sword. It is much
It’s less effective against Skeletons. shorter, however, and less effective in
bashing attacks.
FIERY SWORD
This is essentially the same as a regular FIRE CARVER
short sword, but with additional powers This weapon is similar to the Forest
against creatures vulnerable to Fire Carver and causes considerable
damage. damage to creatures vulnerable to Fire.
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VENOMBLADE WAVECRASHER
Similar to a broad sword, this weapon Another katana, this weapon is
is imbued with poison, adding effective at causing slashing, hitting,
additional damage to anything it and stabbing damage. It also has both
strikes. Wind and Light powers.
DARK DEFILER
The Dark Defiler is an elemental that was
chosen by the gods to walk among the HAND AX
light, however tempted by the darkness, A basic weapon, this single-bladed ax
the elemental was soon banished by the is excellent for slashing and hitting.
gods to live among the dark. A petrified
demon’s skull mounted on the end of this staff gives it both
Dark attributes and the ability to cause terrible damage.
CRESCENT AX
QUEEN’S STAFF A heavy weapon, this two-handed ax
Although not much value as a offers decent damage against all
weapon, the Queen’s Staff increases enemies.
the magical power of the wielder. 15
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BUCKLER
This small iron shield is light and easy
LONG BOW to carry.
The long bow is more effective than
the standard bow.
LIGHT BUCKLER
Similar to a standard buckler, this item
BLESSED BOW offers the same protection at half the
This bow causes the same damage as a weight.
standard bow, but has significant Light
attributes, as well.
KNIGHT SHIELD
This large metal shield offers decent
CROSSBOW protection without adding too much
The crossbow takes a long time to weight.
load, but it strikes with tremendous
damage.
EARTHEN SHIELD
This rust-colored shield offers better
WIDDA’S BOW protection than a knight shield and
This special bow requires unique has Earth attributes, as well.
arrows that track the target. Superior
damage from range and Light
attributes make it a weapon to fear.
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Items
BLESSED SHIELD
This shield is excellent on defense and Helms
has Light attributes, as well.
LEATHER HELM
This reinforced leather helm offers a
little protection. It’s better than going
CRYSTAL SHIELD without.
Created by the Earth Folk, the Crystal
shield is excellent against stabbing
attacks and offers Fire and Earth IRON HELM
protection, as well. This iron helm offers more protection
than leather.
FLAME SHIELD
As its name suggests, this shield is
most effective against Fire attacks.
WAR HELM
Sturdier against slashing damage, the
war helm is useless against stabbing
GUARDIAN SHIELD attacks. A lighter version offers more
Not as effective against normal slashing protection at the cost of less
attacks, the guardian shield is superior protection from blunt attacks.
at defending against magic.
PLATE HELM
This heavy helm offers marginal
CHAOS SHIELD protection but a great deal of weight.
This unholy shield causes the bearer to
sacrifice might for its Dark attributes.
KNIGHT HELM
Lighter than the plate helm, the
knight helm offers superior protection
against normal attacks.
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ANGELIC CROWN
Not a true helm, this headgear offers
protection against attacks and provides LEATHER ARMOR
Light attributes, as well. Stronger than the leather vest, leather
armor is also heavier. Some leather
armor also provides decent magical
SHADOW MASK defenses.
The defense and Dark attributes of
this mask are superior, but the item is IRON BREASTPLATE
cursed. Wear at your own peril. The iron breastplate’s increased weight
outweighs the minor improvement in
protection over leather armor.
SACRIFICIAL MASK
This heavy mask offers decent
protection. However, it is an unholy CHAIN MAIL
item that you should leave alone. Great against slashing attacks and
decent against hitting, chain mail is
useless against stabbing attacks.
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Items
DEMON ARMOR
KNIGHT PLATE Those wearing this cursed heavy plate
This armor is well-balanced against all armor get what they deserve. This
normal attacks, but it’s heavy. armor has Dark attributes but is
defenseless against blunt attacks.
CRYSTAL ARMOR
CRUSADER PLATE Designed and crafted by the Earth
This armor is better than knight plate, Folk, Crystal Armor is heavy but offers
but heavier to wear. great protection. It also has minor Fire
and Earth attributes.
ANCIENT ARMOR
CAVALIER PLATE This old suit of
This armor is as heavy as knight plate armor is heavy Ancient King’s Armor
but offers less protection, mainly but offers Once you collect all of the
King’s armor (Shield, Helmet,
because it is badly damaged when you excellent defense.
Armor, Gloves, Greaves and
find it. It also radiates Sword of Ancient series) and
strange magic. equip it, the weight of each
SACRED PLATE piece of equipment
This plate armor offers excellent LORD MYU’S becomes lighter.
protection against normal attacks and ARMOR
has Earth attributes. Lightweight and unsurpassed in
providing defense against normal attacks,
this suit of plate armor is priceless.
BLESSED ARMOR
Good protection, Light attributes, and
low weight are features of this Gauntlets and Gloves
excellent armor.
LEATHER GLOVES
Basic protection for the hands and
ENCHANTED ARMOR wrist, leather gloves are better than
Offering the same protection and bare hands.
Light attributes as Blessed Armor,
Enchanted Armor is lighter to wear.
ARM GUARD
While these items leave the hands
ICE ARMOR bare, they offer good protection to the
Good protection from normal wrists and forearms.
attacks, Ice armor also has Wind
attributes, when wearing this armor,
you cannot use Fire magic. GAUNTLETS
Large metal gloves that cover the forearm
well, these items offer an upgrade from
arm guards or leather gloves. 19
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ANCIENT GLOVES
BONE HANDS The Ancient Gloves emanate strange
While these gloves offer great magical powers. They are tremendous
protection and have Dark attributes, on defense; however, this power comes
they are cursed. Use with caution. with incredible weight.
SILVERY GLOVES
While these gloves offer modest
protection, they increase the power of IRON BOOTS
your attacks, making you deadlier in The standard issue for Heladin
combat. soldiers, iron boots are heavy but
offer better defense than leather.
There is a pair of these comparable
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Items
CAVALIER GREAVES
Sturdier than knight greaves, cavalier
greaves are also heavier.
Jewelry
CRUSADER GREAVES
Rings
Crusader greaves protect better than RING OF SIGHT
cavalier greaves at slashing and This magical ring illuminates dark
hitting, but they protect less against areas. It provides no additional
stabbing attacks. defense.
BLESSED GREAVES
Great defense and Light attributes RING OF WISDOM
make the Blessed Greaves worth This ring increases the wearer’s
finding and using. magical power.
ABSORPTION BOOTS
These lightweight boots are great WIDDA’S RING
against slashing and stabbing attacks. Wearing this ring increases hit
They also have Wind attributes and points—excellent when entering
lessen damage taken from long falls. battle against strong enemies.
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RING OF WATER
This ring helps protect against Water
spells and attacks. Necklaces
LUCKY PENDANT
Wearing this necklace provides
additional defense against normal
attacks.
Bracelets
CLARITY BRACELET WIDDA’S NECKLACE
Wearing this bracelet increases magic Similar to the Lucky Pendant, this
power, allowing for additional spells to necklace provides defense against
be cast. magical attacks.
FEATHER BRACELET
Wearing this bracelet lowers body
weight, letting you carry heavier items.
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Items
PURITY AMULET
This amulet repairs status anomalies by
Health and
cleansing the body.
Magic Items
THIEVES NECKLACE HERB
When used, herbs restore a small
In addition to minor Wind and Water
portion of lost hit points. These are
defense, the Thieves Necklace makes
handy to have in battle.
the wearer harder to detect.
FOREST FRUIT
A rare fruit, this has the ability to
restore a tremendous amount of lost
Other Items health. Use only when desperate
because these are valuable.
Maps ANTIDOTE
When eaten, antidote cures all
There are several maps to find in your currently active poisons. This is a
journey. All provide you with necessity for battle against many
important guidance in getting from creatures.
place to place.
FOREST ROOT
This strange root cures most status
NORMAL KEYS
A normal key operates certain locks. DRIED AMPHIBIA
As long as the key is in your This dried, two-headed creature cures
possession, you can open these doors all status anomalies, including poison.
or chests when you encounter them.
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MAGIC CRYSTAL
When used, this crystal not only BONE
restores magic energy but also raises These jawbones fall from destroyed
magic power. Skeletons. Save them to exchange
with a merchant.
SCALE
Scales fall from reptilian creatures.
Like bones, you can exchange them
with a merchant.
CLAW
Another monster drop, save the claws
to exchange with a merchant.
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Items
ICONS
You find four icons during your
quest. Each is keyed to a
Note
particular power and provides There are five Guide
something that has been lost Stone/wand colors: red,
from the cursed land. green, blue, yellow, and
violet.
ROCK OF LIFE
This rock has the power to cure
any disease. It’s rare and IDOL OF SORROW
valuable. You possess this cursed item when you
begin your journey. It brings suffering
and tragedy to whomever holds it.
FOREST DEW
Forest Dew is used by Forest
Golems as food. It is found in
the Heart of the Forest.
Requirements to
STRANGE EGG Level Weapons
The Widdas collect these
LEVELING WEAPONS
unusual reddish-orange eggs for Successfully land 180 hits to an enemy to obtain
an unknown reason. level 2
GUIDE STONES
Place each mystical, glowing
Guide Stone in a Marker.
Then when you later stand
in a Symbol of Passage,
use a wand of the same
color as the Guide Stone to transport back
to that Marker.
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FLAME STRIKE
This spell creates a single ball
of fire over the head of the
enemy. This bursts, showering
Magic
the target with flaming debris.
This is a great spell for causing
damage to closely packed
targets or one large enemy.
Strategy
fast weapons do less damage, which means you must hit
more frequently as well.
Fast weapons
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Use health
Tip To counteract the problem of
heavier weapons, swing while you
restoratives in
combat.
approach the enemy. Your attack finishes as you
get close, scoring a hit and leaving you
vulnerable for a shorter period of time.
It takes a lot of
combat to gain
General Strategies this many levels,
but you must do it
to survive.
Combat Experience
Combat is a major part of your quest in King’s Field:
The Ancient City. Everywhere you go, there are
creatures trying to stop you from finishing your task.
In addition to clearing the way for your
continued exploration, combat does three things for
Going Up Levels
you. First, many of the creatures you fight drop items.
Bosses, especially, drop spell crystals and other items There are a few different types of levels with which you
you need to continue. Second, monsters drop gold, should be concerned. The basic type is an experience
which allows you to buy items that you need to protect level, which improves your hit points, magic points,
yourself, heal, and better continue your journey. Third, and ability to carry items.
combat generates experience. You can also raise levels in weapons and spells.
Experience is what turns you into a one-man Using a weapon or spell many times teaches you
wrecking crew capable of defeating any foe. Each something about that weapon or spell. Eventually, you
time you go up a level, you become able to use can improve your skills with it. At higher levels, you
heavier, more powerful items, your magic abilities become faster, more accurate, and more dangerous with
increase, and you become harder to kill because of your weapons, and your spells gain strength and new
additional hit points. Attacks that would flatten you abilities. Stick with a few weapons you really like to
outright at the beginning of your quest can be gain additional strength with them over time. As for
shrugged off later on. spells, get several to second or third level. The
maximum level for a spell or weapon is three.
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Maps
W
hile you can easily follow the written walkthrough to get from place to place,
you can use these maps in conjunction with the walkthrough to help you find
items and navigate how each area connects to the next. Throughout the Walkthrough
◆
(starting on page 49), look for the 64 icon, which appears in screen corners. The number on
the icon references the maps in this chapter.
To Map 4
To Map 4
To Map 7
To Map 26
Healing
Fountain
Save Point
To Map 1
To Map 2 To Map 3
Duhrin
Start To Map 5
Clarity
Bracelet
Hidden
Door
To Map 9
Lynn
Sharyl
To Map 1
To Map1 Chad on
Second Level
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To Map 11
To Map 26 To Map 5
Caretaker’s
Duhrin Map
To Map 2 Rusty Key
Shop
Wind Crystal
To Map 6
Rock of
Life
To Map 7
To Map 1
To Map 8
To Map 8
To Map 7
To Map 7
34
Maps
To Map 4
To Map 5
To Map 9
To Map 11
Lee Maynor
Save Point
Giant
Spider
To Map 13
Hidden Entrance
to Map 12
Drop From
Map 10
Mista
Light
To Map 10 Crystal
To Map 5
Poison
To Map 10 To Map 11 Spring
To Map 5
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Switch Switch
Engineer’s Room
To Map 15 (top floor)
To Map 15
To Map 15
Switch
Dog
To Map 13
To Map 13
To Map 13 To Map 16
Earth Crystal To Map 15
To Map 19
To Map 16
To Map 15
To Map 15
To Map 15
36
Maps
Kyle Campbell
Expedition
Key
To Map 41
Hidden
Door
To Map 17 To Map 17
To Map 40
To Map 16
To Map 20
Dark Crystal
To Map 16
To Map 19
To Map 35 To Map 21
To Map 35
To Map 35
Save Point
To Map 19
To Map 27 37
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Prima’s Official Strategy Guide
To Map 20
Aeaine To Map 21
Save Point
Healing
Spring
Symbol of
Passage
To Map 23
Forest Golem
Forest Dew
To Map 22
To Map 23
To Map 25
To Map 24
Light Crystal
To Map 58 To Map 16
King’s Key
To Map 25
To Map 57
To Map 57
Ancient King
Light Crystal
Trap
38
Maps
To Map 24
Light Crystal
To Map 24
Water Crystal
To Map 5
To Map 27 To Map 27
To Map 19
Hidden
Door
Hidden
Panel
Hidden
Door
To Map 29
To Map 29
Hidden Door
To Map 28 Harmurah’s
To Map 28 Smithy
Save Point
39
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Hidden Panels
Save Point
To Map 29
Hidden
Panel Earth King
To Map 31
Fire Crystal
To Map 30 Harmurah
To Map 28
Fire To Map 33
Genie
Altar of
Fire
To Map 27 Shane’s
Room
To Map 34
Fire
Lord
Fire
Crystal
40
Maps
To Map 32
To Map 32 Wind To Map 32
Crystal
Hidden Door
To Map 37
To Map 32
Wind Crystal
To Map 19
Save Point
To Map 19
To Map 32
Hidden Doors
Light Crystal
To Map 19
Belric
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Prima’s Official Strategy Guide
To Map 39
To Map 38 To Map 53
To Map 37
Giant Beetle
To Map 16
JaMarc
Secret Door
To Map 36
To Map 38
To Map 38
To Map 37
To Map 37 To Map 37
Talisman of Water
42
Hidden Door
Maps
To Map 42
To Map 44 To Map 42
Fort
Icon of Fire To Map 42
Lyle
John To Map 44
Joshua
To Map 42 Lighthouse
To Map 45
Widda’s
Map Save Point
To Map 41
To Map 41
To Map 18
Paul
To Map 42
Dark Crystal
Water
Crystal
To Map 41
To Map 42
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To Map 46
Akryal To Map 41
To Map 45
To Map 47
To Map 45
To Map 46
To Map 47
Hidden
Door To Map 45
Wind
To Map 45 Crystal
Drop From
Map 45
Widda Key
Septiego Oagh
To Map 49
To Map 48
To Map 50
44
Maps
To Map 40
To Map 48 To Map 48
To Map 48
Earth
Crystal
To Map 48
To Map 48
To Map 52
Egg
To Map 51
Switch
Ancient Key
To Map 53
To Map 50
Dark Crystal
Healing Spring
Save Point
To Map 59
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To Map 55
To Map 54
To Map 53
To Map 55
To Map 54
56 THE TREASURY
Ring of Wisdom
WINDS, INTERIOR
Switch
To Map 54 Hidden Door
Serrak
King’s Map
To Map 54
Icon of Water
To Map 53 Hidden Door Earth Crystal
46 Serrak’s Key
Maps
To Map 23
Sentinel
Sentinel
To Map 23
Altar ofLight
Sentinel
To Map 61
Jail Key
To Map 52 To Map 62
Dark Crystal
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Prima’s Official Strategy Guide
To Map 60
Dark Knight
To Map 60
Alter of Darkness
To Map 60
Final Boss
To Map 63
Start
48
The Walkthrough
The Walkthrough
Starting Out
The
◆ icons on the screens in this chapter refer, by number, to the Maps starting on page 33.
64
◆ 1
The grayish
ground to the
◆ 2
right is
dangerous. If
you step on it,
Starting Out
you’ll fall into a
lava pit.
Walk forward from your Walk through the doors On the other side of the
starting position. Grab
the herb resting on the
Caution! on your left. Follow the
stairs and hallway to the
second door, you see a
man sitting. Talk to him.
ground in front of you. next door. Go through it. This is Cecile Yeala.
Tip
There is a
save icon in
this room.
When you are done Walk into the main area. In the chest in front of
talking with Cecile, grab Go to the doorway across you, you find some
the club next to him. It’s from you and head leather gloves. Equip
a low level weapon, but through it. Avoid the them. Like the club,
it’s a start. Maneaters for now. they’re not the best, but
they’re a start.
Go back out the door and There’s a wooden plank Go back up the plank As you step toward the
head left. Go up the stairs to your left. Walk across and head left again. helm, the wall collapses.
in front of you. At the top it and open the chest on When you see a helm on If you’re quick, you can
of the stairs, go left along the other side. You find the wall ahead of you, run back and avoid
the battlements. an herbal liquid. step carefully. taking damage in the fall. 49
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Prima’s Official Strategy Guide
Return along the With the equipment you When you are done with At the end of the path is
battlements to the have now, you can take the Maneaters, follow the an old man named
ground. Follow the wall on the Maneaters. Start path next to the entrance Duhrin. Talk to him and
on the right to find the killing them off and to this building. grab the herb on the
helm that fell off the collecting the gold. ground near the broken
wall. Grab it and equip it. bridge.
◆5
◆1
As you return to the Enter the building and Most of the shopkeeper’s Walk out of the store and
ruined village, finish off follow the stairs down to the items are too expensive back past Cecile. Return
the rest of the Maneaters. door at the bottom. Beyond for you right now. If to your starting position
You should go up a level the door is a shop. There are you’re having trouble and go left.
in experience. 80 gold pieces in the chest in combat, buy some
in the back corner. extra herbs.
◆3
As you walk forward, you As you enter the open At the end of the path, When you are done with
see Beetles in the area ahead of you, take you find a small Lynn, go inside the house
distance. You can easily the first right and follow homestead. Talk to Lynn, and talk to her mother,
handle them. it to the end. Grab the the girl standing outside. Sharyl.
antidote as you follow
the path.
There’s a wooden shield
on a stool. Take and
equip it.
◆1 Return down the path
and finish off the
Beetles.
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The Walkthrough
◆4
Go through the tunnel At the fork, bear to When the tunnel opens, After the Beetles are dead,
directly across from you. the right. there are plenty more check out the rightmost
Don’t be surprised if Beetles to fight. exit. There are two chests
there are more Beetles inside. You find a short
inside. sword in one and 100 gold
in the other.
◆ 1
◆4
Starting Out
Down the left tunnel, Go back down the tunnel Open the doors and There are two doorways
you find a skeleton and a to the palace entrance, enter the palace. Walk on your right. Go to the
leather vest. Get the vest where you first fought the toward the misty pedestal rightmost door.
and put it on. Beetles. Don’t be in front of you.
surprised if there are
more of them.
◆5
Inside, there is a Green Head back toward the At the top of the stairs, Return to where you
Slime and two chests. entrance, but go left at the you find Chad. Talk to started your quest. You
You find wooden shoes door to the spiral staircase. him. Like Sharyl, he must get back to the shop
and a mushroom inside Take it to the top. wants a Rock of Life. near the ruined village.
the chests.
primagames.com
The Walkthrough
◆5
Tip ◆3
◆ 1
Starting Out
You find a lot of antidote Go back outside and Go right when you enter Go down the left passage
here. Get all of it because check around the house. the open area within the when you are ready.
you need it where you’re Smash the barrels, then palace. There are two You’re entering the mine
going. return to the palace. tunnels to the right. The area, which is filled with
rightmost tunnel has a Poison Slimes.
save position at the end.
◆7
After the Slimes are This passage dead-ends a Go back to the main On the far side of the log,
dead, take the left few feet down. A Green passage and proceed left. there is a sign. Go right
passage. Go left again Slime is here, as well as a Skip the tunnel to the here and get your weapon
when you have the healing pool. Stand in right for now. You come ready.
chance. the pool and use the to a log suspended over a
action button to regain chasm. Cross it.
Note
some health.
◆ 8 There are two Living
Dead in this passage. Kill
both and get the pickax
You may be attacked by a Blood from one of them. Smash
Bat on the log. Don’t the barrels in the room.
worry—they don’t hit
too hard. 53
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◆7
Continue down the The sign on the other side On the other side of the Go left at the fork. Past
passage ahead of you. It of the room says “Do Not barrier are some Blood the next group of Blood
opens into a cave with a Enter.” Knock the sign down Bats. Fight your way Bats, you find more
few more Living Dead. and keep going. When you through them. antidote and some arm
get to the barrier, knock it guards.
down as well.
◆8
Go back and head left to Instead, go right and Past the Poison Slimes, While you are waiting,
the next barricade. Smash walk past the healing you find an elevator. Flip smash the barrels. When
through it. Don’t go left pool again. Go back the switch to call the the elevator arrives,
again, or you return to the across the log, and this elevator to your level. stand on it to drop to the
entrance to the mines. time, go left at the sign. lower level.
Tip Iftoyou ◆
can get
the second Walk up the 7 Go forward. To
alcove from the left, plank to the the right,
there is another Earth right until growing on the
you’re above body of a fallen
Stone. However, it is
the corpse. miner, is a Stool.
usually guarded by a
Drop to the Kill it and get
Living Dead who won’t
54 ground below. the mushrooms.
leave, which makes it
too tough to grab.
The Walkthrough
◆ 3
There are three corridors to The central passage At the top of the ladder, Return to Sharyl’s house. Go
examine here. The one on contains a ladder back to walk forward and go left back to the area behind the
the left from where you en- the top level of the mine. when the tunnel splits. The house with the red Beetles.
tered has a miner at the end. If you are low on antidote, first fork to the right leads to The Beetles have returned,
Get the Earth Stone from climb up. the healing pool; the second and many of the antidote
the ground next to him. right leads back outside. plants have grown back.
Starting Out
While you are here, return Go back outside and talk Go to the boarded-up house Go through the non-
to the interior of the house to the girl. She rewards and smash your way in. In boarded door in the house
and give the Rock of Life you by giving you a Fire the chest inside, you find a to the backyard. There is a
to Sharyl. crystal. Use it to gain mushroom. Break through Reaper here. Kill it and
your first spell. the other boarded-up door receive the Clarity
◆
and smash the barrels here. Bracelet.
7
Tip
If you feel you still
need more
antidote, return to
the shop and buy it
before you head
Return to the mines and go back to the mines. Smash through the Go down the right fork,
back to the ladder. To get barricade and pick your way then go right again. There
there, go left inside, past the through the Poison Slimes. is a huge Slime here. Kill
healing pool, then take the You get repeatedly poisoned it to get another Rock
first right. Out in the large here because the actual area of Life.
area below, go left. is poisonous, so be ready
◆
with the antidote.
Go back to the ladder 4 Head back into the
and return to the area palace, which is right in
outside the mines. front of you. Go up the
stairs and trade the
second Rock of Life to
Chad for the crystal vial.
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Prima’s Official Strategy Guide
Leave Chad and return to Kill the Spider, then use Go through the door Advance using Fireball to
the ground. Walk toward your new Fireball spell to and down the stairs. At burn through the webs.
the misty altar, but bear burn the webs off the door. the bottom, you see There are plenty of
right and walk straight more webs. Spiders to smash along
ahead into the small the way.
room with the Spider.
The soldier is Lee. He Leave Lee and go to the Return to the room with When Lee falls, he drops
tells you a terrible story door into the central Lee. He is standing and the key to the central
when you talk to him. room. It is locked. attacks you. room. Get it, but don’t
use it yet.
Tip
If you check the door before you see Lee,
he’ll give you the key without you having
56 to fight him.
The Walkthrough
◆
10
Walk down the corridor Check out the two side Open the gate ahead of At the far end of this
from the door to the chambers inside. Each has you and walk down the chamber, there is a
central room. Go through a chest. In one you find a stairs into the large area. Skeleton Archer. Move
the door on the right. forest root, in the other up carefully and destroy it.
you find a mushroom.
There are cells in the Leave the area with the Examine the pile of Go back outside and take
room beyond the Archer. cells and go to the door bones in the corner to the staircase down. In one
There’s a Skeleton in one on the right. There is a find an herb. When you alcove behind the stairs,
of them and a gaping Skeleton Archer at the do, two Skeletons appear you find an herbal liquid.
hole in another. back of the room. and attack. In the other, there is a
Skeleton.
◆5
Enter the room with the Bash the Skeleton at the Go down the stairs all At the top of the short
Stools and fight your way top of the stairs and the way to the bottom in staircase, there is a pile of
through them to the continue down the the next area. Fight the bones and a release rock.
stairs at the back. corridor. Skeletons. Get this rock.
Tip ◆
10 Return to the cells above
you. Open the door to
the cell with the gaping
If you open the gate and go right, you’ll be hole. Drop through to
back at the shopkeeper’s. If you need items, the shelf below.
this is a great time to get them.
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The Walkthrough
◆9
Tip
The crystal is just
outside the door
to the last save
position you used.
Save your game.
Return to Mista and find Leave this area. Go back to Now it’s time to use the
the hole in the wall near where you fought with Lee. key you got from Lee.
where you killed the The crystal you released Return to the door near
Spider. Cast a Fireball from the webs is on the where you fought him,
through the hole to destroy floor. Use it to learn the and use the key.
the webs and drop the Divine Light spell.
crystal to the ground below.
primagames.com
The Walkthrough
Tip
Check the wall
across from the
Skeleton barrel.
There is a pair
of knight
Go down the stairs and Go straight. When you greaves in a Walk out of the room
out the door. Turn left find the door on your right small alcove. and fight the Expedition
and walk forward. You’re at the far end, go in. The Soldier in front of you.
in the large room where first two barrels in this Destroy him and get the
you started in this area. room contain herbs, while arrows off the floor as you
the third holds a Skeleton. walk forward.
◆
15
◆
13
Kill the four Skeletons in Of the four side rooms here, In the room across from When you are done, go to
the next room. In the only the one in the back the area containing the the door between the
front-right corner, get the right is important. Follow the breastplate, there are two torches in the
knight sword from tunnel from this room. Kill gauntlets. The room next previous area.
the statue. the Skeletons and get the to this one holds two
iron breastplate and more Skeletons.
the herbs.
◆
15 When you open the door,
an Expedition Archer
fires at you from the
Place the Binding Crown
on the pedestal. This
sends the Stone Guardian
balcony above. Run down to its resting place.
the stairs and to the right.
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Prima’s Official Strategy Guide
Note ◆ 13
There is a save
position beyond the
door near
these
stairs.
Follow the hall where the Cross the bridge at the top From where the Archer
Stone Guardian walked. of the stairs and look left was, cross the bridge and
Go left and head up the in the next small room. go up the short staircase.
stairs. The Archer who attacked Open the door and follow
you earlier is here. Kill the ledge to the room at
him. In the box near him the end. The Forest
is a suit of chain mail. Carver is in the chest.
◆
15
◆
16
◆15
Return to the last save Follow the next hall to Take the first passage Go into the previous
position past the Stone the door at the end and left and open the door room and through the
Guardians. Go through walk through. Go left. at the end. Four door on the left. Inside,
the large double door. Expedition Soldiers wait talk to Ramirez. He gives
inside for you. you a bow. You can also
buy and sell items here.
◆
17
Note
The other door here
leads to a small
room with a box.
Inside the box
is antidote.
Leave this room and head The next room is filled The hallway beyond is
back to the open area. Go with Stools and Green filled with Stools at the
left and take the next pas- Slime. Hack your way far end. Take the left
sage to reach the room with through to the door at passage to the door and
the Expedition Soldier, the far end. go through.
then go left past Ramirez to
the next passage.
There is an Expedition In the area where the In the other half of the Return to the hallway
Archer to your left as you Archer was, check the room, the door to your left containing the Stools
enter. Take care of him, right wall for a secret has an empty chest behind and hack your way
then handle the Slimes door. Inside is a chest it. The door to your right through to the door at
and Soldier. with scale mail. has more Stools. Kill them the back.
and get the magic crystal
they are guarding. 63
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The Walkthrough
◆ 20
At the top of the stairs You now have a bunch of The catacombs are filled There are interesting
are four Earth possible paths. Take the with Blood Bats, Spiders, things in the four
Elementals. These are stairs down to the right and Earth Elementals. catacomb rooms. Check
tough, but you must get of where you entered to everywhere and destroy all
through them. explore the catacombs. the boxes to find a war
helm, forest root, the Wind
Carver, and a Dark crystal.
◆
20
Note ◆21
There is a bastard
sword behind the
pedestal.
This door leads into the Kill the Earth Elemental Go up the stairs until you
large, open room. Go up on the other side of the come to a door. Go
the huge staircase to your door. Follow the long through and to the door on
left. There is a door on staircase to the top, the other side of the pillar-
your left. through the clouds of lined hallway. Keep going
Blood Bats. until you reach the forest.
primagames.com
The Walkthrough
◆
23
◆
24
◆
25
Follow the hall inside until The room has a large Go through the door past Walk through the door
you see a door on your passage to the right and a the Living Statues, then opposite from where you
right. Inside is a chest with doorway to the left. Take through the next door. entered. Go through the
a crystal vial. Grab it, then the doorway and the There are two more short hall to the next
follow the halls and stairs stairs to the bottom. In Living Statues in this door and walk to the
until you come to a large, the next room are two room. You also find forest middle of the dark room.
open room. Living Statues. root, herbal liquid, and a Use Fireball on the
crusader shield. pedestal for some light.
◆
16
Go to the back in this In one coffin is the Outside, you can either Beyond the next door is
room and open the Priest’s Key. In another is fight the Archers or run Chad, to whom you
coffins. Equip Holycrest the Earth Carver. through them. You must traded the Rock of Life.
because High Skeletons get to the door across Talk to him. You can buy
attack you. from where you first and sell items here.
entered.
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The Walkthrough
Note
There is an herbal
liquid behind one of
the Living
Statues.
Three of these statues are Ignore the stairs on the On the other side of the
Living Statues. If you right for now. At the end door are Earth
bought a Hammer of of the hall, are two Elementals. Be ready.
Woe, use it. Living Statues guarding
a door.
Tip
The correct eye is
the third one on
the right as you
Note
The Living Statues
don’t become active
until you
open a
chest.
More traps are in the Leave this area. Go to These two areas also have
next room. The statues in where you fought the last trapped chests. Open
the corners belch flame Earth Elementals, and them and run backward
as you near them. To get check out the two doors on to avoid the poison gas.
a wand, trigger the flame the left. There is a Living You find a knight sword
and wait until it dies off. Statue behind each one. and antidote.
◆
When it does, run in, get
the wand, and dash out. 1 You have a long walk ahead of you now. You need to
return to the ruined village where you started your
quest. When you pass the entrance to the palace, you
see the restored pool. Use it to heal.
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◆2
◆
26
In the village, there is a Drop through the well in Walk forward through Run forward until you see
chest you can now open. the middle of town. The the sewer. Go past the the Water Crystal, which
Inside is the Spider landing hurts, so heal Dragon Flies and walk contains Endure Fire.
Armband, which protects yourself. down the steps into the Grab it, then go straight.
against poison. water. Drop off the ledge and run
to the stairs ahead of you.
Tip ◆5
◆
13
◆
19
Heal yourself
while underwater
to avoid
drowning.
Walk out the door and go From here, return to The white symbol on the
straight to return to the Mista’s room in the palace. floor is the Symbol of
shop. Buy the Wind Continue down the hall by Passage. Stand on it and
crystal to learn Wind Mista’s room and into the use the green wand.
Cutter. area containing the arrow You’re transported to a
traps. Go left and open the new location.
first door on your left.
◆
27
Leave the room. At the There is a large passage to Go through the door On the other side of the
end of the corridor, you your left and a small door- opposite where you bridge, grab the
face a couple of Fire way to the right. Take the entered. You’re in a huge, mushrooms, then enter
Elementals. doorway and follow the open area. Go up the the fissure in the rock
corridor to the end. In the stairs and cross the bridge wall.
next room is a Fire Elemen- to the far side.
tal and a number of barrels.
◆
28 Follow the tunnel to the
end, killing the Beetles as
you go. Check the side
Check the next passage
to the right for an Earth
Stone. Go left and battle
passage for an Earth the Fire Elementals in
70 Stone. This tunnel opens the next area. Look for
into a round area filled an Earth Stone and
with more tunnels. forest fruit in this room.
The Walkthrough
Tip
The forest fruit is in
◆
27
◆ 28
a secret panel in
the wall next to
the table.
Continue to the end of Go to the center, then left Check out the side
this chamber to find a to the next passage. Inside, passage that was to the
Slasher and a pair of take the left fork past the right when you entered
knight gloves. Fire Elemental and check this tunnel. There’s a
out the area in the back. Slasher at the top.
Look for more Earth Stones.
Note
In addition to the
key, there are two
Earth Stones and a
forest fruit
here.
Go up the torch-lined At the end of the tunnel, When the Slashers are
tunnel. There are a few go left into the Earth dead, check the candles on
Slashers to handle. Folk graveyard. There are the gravestones. You find
many more Slashers here, several items. The most
so battle them. important one is the Earth
Folk key, on the gravestone
farthest from the entrance.
Walk to the central area Take the slope to the
and go through the round right and go inside. Drop
opening across and to the off the left ledge to the
right of where you are. tunnel below.
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Prima’s Official Strategy Guide
◆29
Tip
There is a Symbol of
Passage in this room.
If you are short on
supplies, use the red
wand to return to
Walk down the stairs and Go left past the door and At the top of the stairs is Chad and buy some
go to the door. Beyond ignore the short staircase an Ice Golem. Defeat items. Use the green
this door, go down the down. Walk forward, him, then walk through wand to return to
long staircase and walk bearing right, and take the arch on the right past the Earth Folk area
forward, fighting through the long staircase up past him. Go up the short and the Forge.
the Beetles. Ignore the the next set of Beetles. stairs to a save position.
door on the right.
Go through the arch and Follow the ledges in the On the far side is a door Turn around and walk
head straight through next rooms to the far to your left. Push it. This forward to the wall, then
another Ice Golem. Take side. In the middle room turns into a bridge that go right. Pass the door
the door on the right. is a dwarf frozen in a leads to where you on your left and bear left
Look left when the door block of ice. entered the Forge. to the stairs. Climb these
opens, and go through to the top. Turn left as
the door you see. Follow the path to the you go through the
next set of stairs. When doorway. Walk across
you leave the stairs, go the ice bridge to the
left through a Beetle. next door.
Continue to the door and
72 kill the Ice Golem
guarding it.
The Walkthrough
◆
30
You are out of the Forge. Go forward and take the Retrace your steps to the Turn around and walk
Follow the cave tunnel to tunnel to the right. stairs. Go right. At the toward the entrance. Take
the right across the Follow it to the end, end is a chest on a small the first left and battle the
bridge. Climb the short slaying the Lava Lizards plateau. Inside is the Fire Lava Lizards here. Continue
staircase and kill the as you go. At the end is a Ring. Grab it and wear it. through the cavern, fighting
Lava Lizard. crescent ax. all enemies.
◆31
Big Battles
Follow the cave to the Here is the Fire Genie. The Larva that the Fire After the Fire Genie is
left. Don’t cross the He’s big, so use spells to Genie produces are an dead, the lava flows past
bridge. Instead, hug the whittle him down and additional danger. Don’t him to the Forge. This
left wall and follow the use a good Water-based go out of your way to melts the ice that was
catwalk to the end. weapon to kill him. kill them, but if they are there.
in front of you, take
them down.
Big Battles
◆31
Note ◆29
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The Walkthrough
◆
28
Move to the Symbol of Pas- Talk to Harmurah. He He repairs your weapons While you wait for your
sage and use the Red wand. gives you the Craftsman’s and armor. Give him an repairs and upgrades, return
Take the Red Guide Stone Key. Earth Stone, and he’ll to the save position in this
and use the Green wand at improve your weapons. area. Place the Red Guide
the Symbol of Passage. Stone on the Marker. Now
Return to the Earth Folk you can easily return here
village. Harmurah is in the for repairs.
room where you found
Frostbite.
◆
29
Big Battles
When Harmurah is done Take the door on the Follow the path you took Go down the stairs and
with your repairs, return right. Past the Beetles, the first time through this to the door in the next
to the Forge. The lava there is a Fire crystal. area (when it was frozen) room. Ahead of the door
level is down, so you can This teaches you the Fire to the save position. is a secret panel. Open it
explore everything. Don’t Wall spell. There’s a new door you to get the Flame Shield.
cross the bridge; go down can go through now that Equip this.
the stairs. the ice is gone.
Go to the previous room. Leave this area. Follow When you get to the Drop to the chest now
There is a sword the river of lava to where door that exits the Forge and open it. Inside is the
surrounded by lava. you got the kite shield. area, stop and look down Sacred plate, which is an
There’s no way to get it You’re heading back to in the gap at the center excellent suit of armor.
right now. the Altar of ice now. of the room. Drop to the
platform next to the
chest. This hurts.
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◆
31
Head toward the Altar of There is only one path to Keep going forward until This guy is difficult to beat.
ice. Cross the bridge to follow here. When you you encounter the Fire Keep moving. Use a quick-
it, but follow the path get to this bridge, run Lord. hitting spell like Wind
that runs beneath it. across it because the Cutter to jab at him, and a
stones drop behind you. good Water-based weapon
like the Water Carver or
Frostbite to knock him back.
Tip
Check out the Fire
◆
29
◆21
◆29
◆27
Use the Red wand to Take the first right and Cross the long bridge There are two doors on
return to Harmurah’s area. cross the short bridge. ahead of you. It’s similar the opposite side of the
Go to the Forge. Walk There’s a mushroom to to the one you crossed to bridge. Check out the left
down the stairs and to the the left outside in the get to the Forge, but it door. In the chest
corner, then go left. open area. leads to a different area. protected by the statue
are cavalier greaves.
◆
32 Check the other door.
Follow the path forward,
to a new part of the
Walk down the stairs.
As you enter the next
area, a Widda Archer to
Ancient City. your left closes the silver
gate. Go up the stairs in
76 front of you and follow
the path to the outside.
The Walkthrough
◆
16
◆32
◆
33
If you have a Keystone, After you drop off the At the bottom of the You have a couple of
use it on the bridge in ledge inside, you can’t go next set of stairs, you find options. Start with the door
front of you. Go left to backward. Fight the the Widda Archer who at the bottom of the stairs.
the stairs and follow Widda here and move closed the gate on you. Inside are a number of
them up to the door. forward. Kill him and open the barrels and boxes, a Widda,
silver gate. and two Widda Archers.
the Widda
room, go up the
Archers are
stairs to your left.
trapped.
Follow the catwalk
Caution! to the chest. It
Big Battles
In one of the barrels are a contains the Ring Leave this room and go to
Skeleton and a Wind of Wind. the right under the silver
crystal. The crystal gate. Head down the stairs
teaches you the Life under the wide arch. At
Shield spell, useful the bottom are a couple of
against Widda Archers. Wind Elementals.
◆34
Open the door near the Take the stairs up and go Follow the ledge by Go back down the stairs by
Wind Elementals. Beyond to the door. Behind it is Shane’s room over the Shane’s room and under the
are several more paths to Shane, a researcher. Talk crack. In the next room arch. Follow the curving
choose, but you must kill to him. There is a release are two High Skeletons hallway to the room at the
the Elementals first. rock on his bed. and an herbal liquid. end. The creature here is a
Malice, who drops with a
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Prima’s Official Strategy Guide
Tip
There is an
◆
36
herbal liquid on
the table beyond
the door to the
right, before the
Go right and up the stairs, Head down the stairs and High Skeletons. Descend the stairs to the
killing a Wind Elemental. go straight. Fight the group Don’t go up the save position. Go
Open the small doors to of High Skeletons at the ladder yet. through the door. Beyond
release a horde of Beetles. bottom of the short stair- the next door is a huge
When they are dead, get case. In the back corner, area containing several
the cavalier helm. get the Dwarven Sword. hallways.
Take the first hall to the Go down the stairs to the Avoid the barrel because At the end of the
left and climb the stairs. door on your left. Use the it is trapped. Head up the catwalks, the wall is
Fight the Wind Elementals release rock to open it, and stairs through a few more broken. Edge forward and
and grab the herbal liquid fight the Wind Elementals Elementals. Follow the look down into the room.
from the chest. on the other side. catwalks at the top of the
stairs. There’s a side path
that leads to a chest
holding crusader greaves.
Drop into the room. Open one of the two Knock down the barricade Walk through the doorway
You’re attacked by a chests in the room to on the door and leave. and get the herbal liquid.
horde of Malices. Use find a Keystone. Get the Return to the room you Drop to the next ledge
Flash, and hack at them Light crystal to learn the accessed with the release and kill the Elementals.
with Holycrest. spell Retribution. rock and drop off the ledge There is a new kite shield
near the door. in the chest.
Note ◆37
◆38
Tip
JaMarc has the
Yellow wand.
Because you
primagames.com
Prima’s Official Strategy Guide
Tip
You can stand between
Note ◆
39
Run into the room to the Leave and go around the Open the door. Inside is The Dark Sorcerer prevents
Fadin on the right against pillar in the center of the the Dark Sorcerer. you from casting spells by
the back wall. This is the room outside. Beyond the draining your magic power.
Master Fadin. Kill it, and next door are two Dark He also attacks with spears,
all of the Fadins here and Puppets. which shoot from the walls,
outside die. and arrows. He shoots you
into the air, and drops you
from the ceiling.
After the Dark Sorcerer Walk through the short Go to the hallway and get The shelf behind the spot
is dead, leave the room. corridor to the next door. the Binding Crown. This where the Stone
The door that was Beyond it, go into the room releases the Stone Guardian Guardian was standing
protected by a spell is across from you. Follow the here, but he can’t walk past holds the Water
now accessible. wall clockwise and read the the Binding Pedestal. Shoot Talisman.
graffiti. The next room over him with arrows or bolts
holds a Symbol of Passage. until he drops.
Tip
Go to where you
◆ 38
◆
40
Note
There is an Earth
Stone in the
back-right
corner.
◆
37
◆ 40 The door is a
trap. If you
walk
through,
you will
fall, taking
damage.
Go up the stairs by the Look left. Run over the Take the door ahead and to
save position and through
the next door. This room
short gap here. Next to the
skeleton on the ground is
the right. It ends in a door
protected by exploding barrels.
Caution!
has a chest you can’t open Zastari’s Map. Get it and Hit them with a spell. The
and two doors. Check the run over the gap. barrel near the door holds
◆ Tip
door on the right first. It fool’s fruit. Return the way you
leads to a small ledge near 18 came past the save position.
the central tower. Break all of the
pots here. They
Go up the stairs to the
door on the other side.
contain useful
Beyond the next door is a items.
81
new area.
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Prima’s Official Strategy Guide
◆
41
Cross the bridge and bear Follow the tunnel. It Walk down the watery Take the tunnel on your
left. Pick up the Widda widens into an area tunnel first. Fight the right. Walk forward until
arrows and bolts, and talk containing a couple of Aqua Lizard and get the a small fort appears in
to the soldier at the end of Widdas and a huge Ring of Water from the front of you. Drop and get
the path. Return to the staircase guarded by flame. skeleton. Go to the the tower shield from the
bridge and go through the flaming staircase. corpse, then go to the fort
large door near it. and enter it.
Talk to all three soldiers Leave the fort and go left When the ledge you are Go toward the fort and
inside. The rightmost into the tunnel. There is a on ends, you see two follow the Stool-lined
gives you the Icon of Fire. branch to the left that you Widdas. Kill them. tunnel. There are Water
can avoid for now. To fight One is carrying the Elementals at the end.
the Aqua Lizards, wade Widda Map.
through the water. Other-
wise, cross the bridge.
Tip
Make sure you
◆
42
Note
are wearing the The Thieves
Water Talisman Necklace is on the
when you do this. ground outside the
back of
the light-
Take the left fork and drop Take the other fork to
into the water. Get the the lighthouse. Climb the house.
great helm and put it on. stairs inside to the top.
82
The Walkthrough
◆
42
Go to the right to the Follow the tunnel near the Go toward the lighthouse, The Icon of Fire in the
next save position. Save save position; it comes out following the beach, to lighthouse reveals the
the game here. near the lighthouse. There find a cave filled with bridge to the ocean fort.
are mushrooms on the cliff Aqua Lizards. At the back Run across the bridge.
face. Shoot them with is the sword Tsunami. There are Sea Fangs in
arrows and they drop. the water.
◆
43
Don’t advance
too far because
there is
another Para
Stool around
the corner.
Let the Zombie come to Caution! Follow the corridor past Go past the arrows and
you. He gets damaged by the arrows to the chest at down the next corridor.
the arrows. Kill the Stools the end. Inside is the Look for a staircase leading
with a spell as well. Widda Necklace. up to your right. There’s a
Zombie at the top.
Note
The Blessed Arms
are on a shelf
next to this
Zombie.
Walk to the next door. Destroy the piece of Go up the short staircase
Inside is a chest with the broken wall across from and take a right in the
Widda Bracelet. Get it to the chest and drop into next corridor. Go to the
trigger a trap. You take the next corridor. Kill the end. There is a room
damage from a poison gas. Zombie here. containing a number
of chests.
Note Tip
This fourth chest You get a
holds a Dark mushroom, two
crystal with the herbal liquids, a
spell power seed, a
Eclipse. forest fruit, and
Open the chests, going Run around the next the Blessed Helm,
counterclockwise. After corner because this floor in addition to the
the third chest, run around is trapped. Open the new spell.
the corner. The floor here three chests on this side
is trapped and deposits you of the room.
at the entrance.
Leave, taking the long
staircase down. This
leads to the arrow trap.
Return to the fort’s
entrance and leave. Save
your game here.
84
The Walkthrough
◆
44
Tip ◆
37
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◆
19
◆
35
Tip
Use spells to kill
the Skeletons in
the room next to
Belric. Enter this
room later, and
Enter the central tower and Take the Green Guide Go left at the top of the the Skeletons stop
place the Yellow Guide Stone. Go out of this stairs and down the long you from climbing
Stone in the Marker. Climb room and left down the staircase ahead of you. At the ladder into
the stairs and unlock the stairs. Take the narrow the end of this path, talk to the room.
door, then go down and use staircase up before the Belric Psytar and get the
the Green wand. lava river. herbal liquid from the table.
◆28
◆
19
◆
16
◆19
Go to the Earth Folk area You are by the Forest Inside, go right and up the Go down the stairs in the
and talk to Harmurah. This Golem. Walk to the stairs to the Priest’s door. main room. The silver gate is
is a great opportunity to get entrance by the save Open it and get Earth- now open. Kill the Fire Ele-
your weapons and items position and continue binder from the chest. mental and continue down
repaired. Use the Blue wand down to the small doors. the stairs. You pass the lava
on the Symbol of Passage. Take the one on the right. river, but on the other side.
◆
35
◆
16
◆
13
Go up the curved Follow the ledge and Go the way you came, Continue past the spot
staircase at the bottom climb down the ladder. past the silver gate and where you fought the
and enter the Craftsman’s You take damage from the out the door on the left. Stone Guardians. Go to
room. Destroy the barrels, flaming statue here, but it Walk around the central the right past the stairs
then go out the door left isn’t much. Open the tower to the opposite side. and right again past the
of where you entered. chest to find the Ice armor. Stop and talk to Ramirez. arrow traps’ location.
◆1
Tip ◆ 13
◆
44
◆
41
◆ 45
◆
46
◆ 45
Go down the stairs and There is a secret door Return to the pillared Go up the other stair-
through the door you behind the pots. The room and run across to case. If you haven’t killed
ignored. There’s a Widda right and center pots the door opposite you. this Widda Archer, kill
and some pots here. Kill inside contain Snakes, Past another Widda are him now. He drops an
the Widda and smash the while the left pot holds two staircases. Take the herbal liquid. There are
pots to find the champ- the Absorption Boots. left one, kill the Widda two forest roots and
ion helm. at the top, and claim the another herbal liquid
three herbal liquids. outside his room.
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◆
46
Return to the central room The door to your left Go through the door on There are arrows being
and go through the right- leads to a Symbol of the right. Mummies fired at the end of the next
hand door. There are two Passage. Ignore it. Take coming through the walls corridor. Put on your
Widdas in this room, and the door on the right. attack you. Kill them and Spider Armband and move
you have three choices for You enter a catacomb. As go through the door on from alcove to alcove. In
where to go next. you walk in, Mummies the left. the third alcove, be ready
come through the walls. for a surprise.
Tip
Collect the war
sword in the
Adept Mummy
room. It’s on one
of the ledges.
The floor in the third The room beyond holds Return to the hallway
alcove is a trap, which three Adept Mummies. containing the arrows.
drops you on a nest of Battle through them and Go to the end, avoiding
Scorpions. Fight your way go up the stairs. the third alcove. Go
through them and get the through the door here to
items here, particularly the Widda’s area.
the Blessed Shield.
◆45
In the alcove to the right Open the locked gate The gate to the left of In the next room, Snakes
are two Golden Statues. and talk to the guard on the guard is locked, but pour out of the walls.
Destroy them and claim the dais. He tells you to the door isn’t. Take the Move to the corridor.
the Queen’s Staff from the leave because the Queen door and walk down the
chest. Examine the chests is off limits. long, narrow staircase to
outside for some nice items. the bottom.
You have reached the lair When the Widdaconas
of the Widdaconas. You are dead, drop down the
must kill them. right one’s hole. You
take less damage from
88 the fall, and you can get
a forest fruit.
The Walkthrough
Drop onto the mine cart Jump off when the cart
and let it carry you to the stops and go through the
next area. doorway. Continue
forward to the cave.
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There’s a Widda Archer Open the small window to Leave the cave and climb Move through the
guarding a couple of the left of the door and talk the stairs. Kill the Widda doorway and kill the
mushrooms in the back. to the man here. He won’t Archer here and get on Widda Archer. Drop
The door here is barred, open the door because you the mine cart. Don’t down and take the mine
so find another way in. aren’t a Widda. Talk to him worry, it can cross the cart. You may have to
until you discover what he gap easily. wait for it to return.
really wants: a Widda egg.
◆
49
Get off the cart when it Return to the track. Wait There are a couple of It isn’t long before you
stops. When it moves away, for the cart to pass from Dark Flowers in the cave. see some Widdas. Kill
go up the track to the small left to right, then follow Deal with them and follow them and move forward.
building and get off the track the track left. Go through the path ahead of you. Take the right path
to the right. Take the stairs the door at the end. ahead of you.
and smash the pot at the top
to receive a Wind crystal
with the spell Tornado.
Tip
On the ground
below is a fool’s
fruit in one of the
stone tubes. In
the poisonous
When you round the There’s also a Widda who Climb the stairs to the water, locate
corner, you see a group of charges as you approach Archer ledge and go Venomblade.
Widda Archers on a ledge. the stairs. right. Look through the
Handle them with spells. oval-shaped gap in the
◆
wall. Shoot an arrow into
48 Walk around and get the the space across from you
egg. Go right to the to drop a strange egg to
nearest door. This leads the ground.
to a Scorpion-infested
area of the mine cart
90 tracks.
The Walkthrough
◆ 49
Walk to the end of this area Walk around the track Go left in the cave, then Walk back and go right.
and up the mine cart track and kill the Widda right. Kill the Widdas Through the gap in the
at the end. When you are Archer below you. Get and get the second floor, you can see four
partway across, the mine the forest fruit here, then strange egg from the Acid Crawlers guarding
cart at the other end starts climb the stairs and go stone tube. an Earth crystal. Hit them
moving. It hurts, but if you through the door. with spells, then drop
keep walking, it shouldn’t down and get the crystal.
knock you off the track.
◆
48
◆
41
Note
This crystal teaches
the spell Volcannon.
Walk out the tunnel and Enter the door and go left Return to the Widda
drop off the end onto the to the next door in the Queen’s area. Go up the
Tip
Don’t forget to put
◆48
Tip
Collect the Green
on the Widda Guide Stone before
jewelry before you continue. Also,
you leave the use the Widda key
fortress. at the door next to
Give one of your strange Go back to the mine the guard in the
eggs to Lyle behind the carts. Return to the man Queen’s area. You
door. This prevents his guarding the door and find the venom
transformation into a give him the second egg. gloves inside.
Widda. He gives you a He opens the gate for you
crystal vial. so you can proceed.
◆
50 Go inside and kill the
Widdas and Snakes. Go
up the stairs and check
◆ 48 You find a path to the
man you gave the egg to
and a pot. Smash the
the wall in the back pot to find Lord Myu’s
corner. Necklace.
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◆50
Tip
Go up the stairs
here, and come
to a gate. Open
the gate and
continue up to
Talk to the man here. Leave this area and go to reach the save Walk through the
You can buy wise man’s the graveyard. Deal with position in the cemetery to the stairs,
fruit, fool’s fruit, and a Skull floating over the Ancient City near fighting the Skeletons on
Widda arrows from him, graves. the Widda fortress. the way. At the top of
but you have to pay in the stairs, go right.
scales, claws, and bones.
Tip
On the back wall to
the right, there is a
secret panel.
Behind it is a chest
with the Dwarven
Drop off the ledge to the The chest at the center of pickax. You can’t Push the button to open the
floor below. You take the room holds a Widda’s open this panel until gate outside. This takes you
some damage, but not too bow, but when you open you have opened back to the exit from the
much. Go left and use it, slots on the walls open the chest with the egg mines. Return to the
the Widda key to open and start firing arrows. Get Widda bow. graveyard and go back to
the door. the bow and leave quickly. the stairs. Go left this time.
◆
51
Fight the Skeleton and Go through the The corridor leads to Fight the Sol and climb
the Skulls. Check the last graveyard and down the the ruins of the Dark the stairs on the left.
gravestone for the Demon stairs at the end. Go right Folk. Get the forest fruit
Legs, then continue down when you have a choice, on the stairs in front of
the stairs. At the end of and take the door at the you and to the left. Find
the hall, press the button end of the corridor. the staircase on the left
on the back wall, then go and walk down it into
back to the graveyard. the water.
At the top of the stairs, Go straight through the
you find the Ancient key doorway in front of you.
near the small obelisk. Fight another Sol and climb
Get this and return to the stairs. There is a catwalk
92 the water. in front of you. Take it to
the small ruined structure.
The Walkthrough
◆50
◆
52
Take the stairs to the right. Retrace your steps out of This takes you back to Walk around the tower until
Run past the Sols because the Dark Folk ruins. Go the central tower of the you find the side on the far
you don’t have a lot of right in the corridor Ancient City, this time at wall that has no door. Jump
time. On the other side of when you can and into the bottom. Drop into the into the water and walk
the sunken room, climb the shallow water. Go water and climb the stairs. forward down the tunnel.
the stairs to the top and get through the open gates to Claim the Water crystal.
the Dark crystal. It teaches the large door.
the spell Reckless Strength.
Tip
Go in the tower to
◆ 53
find a healing
pool, a Marker, a
save position, and
a Symbol of
Turn around and go back Passage. Climb the stairs inside. At the top of the stairs, you
through the tunnel. Go right, There is a Dark Archer are attacked by a Dark
Tip
When the Giant Spiders are dead, find the
dragon flowers on two of the statues. Check
the wall near the central opening in the
floor to find a secret area. Climb down the
ladder and open the chest to find the
There are two more Dark Kill the Spider and enter the Guardian Bracelet. The middle torch around
Archers at the top of this room on the right. the opening in the floor holds a Fire crystal.
flight of stairs. Kill them Remember the Giant Spider
and go up the wide you fought at the beginning
staircase on your right. of the game? Here’s your
◆
chance to see three of them.
54
Go back down the Skip the stairs for now.
staircase and straight Go through the door past
across to the opposite the Giant to reach the
stairs. Fight the Giant at swinging bridge. Cross it
the top. to the far side.
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◆
55
There are three club- Go through the door at Take the stairs on the Check around the room
wielding Giants on the the top of the stairs. Find right. Climb all the way to for dragon flowers. In the
far side of the bridge. the switch on the wooden the top to Serrak’s room. chest, you find the
Drop them all and walk beam and flip it to open Ancient Shield. Talk to
toward the large door. the gate. Go back to the Serrak, then go back
Don’t go through it, large door outside and down the stairs.
though. Take the stairs on head through it.
the left instead.
Tip
In the first door on
the right, you can
find another
dragon flower in
a poison water
Go through the gate. pool. It’s worth At the bottom of the When you go through the
There are two more club- getting poisoned stairs you run into door, the Giant Leader
swinging Giants here. to get this item. another Giant. Kill him smashes through the wall
You can’t get through the and open the door at the in front of you. He’s a
door on the right yet, so end. Fight the two Giants dangerous foe. Use spells
go left. here from the doorway. and keep your distance.
◆
54
When the Giant Leader Go to the end of the Walk toward the front of Leave the house and
dies, get Serrak’s key. Go hallway and use Serrak’s this house. You can now head back toward the
up the stairs. key on the door. You open the door on your right. bridge. When you get
receive the Icon of Water. There are tons of items in to the bridge, go right
the back of this room. and get the dragon
flower. Look down.
There’s a ledge below
This area is inhabited by large Acid
you. Drop to it.
Crawlers. Kill them and check their caves
for items.
94
The Walkthrough
Final Preparations
◆53
Tip ◆ 56
There’s a secret
door on the wall
on the other side
of the skeleton.
Push the switch
Return to the stairs below here to shut off Around the corner, is In the room are a Greater
and take the door on your the spear traps. your old friend Chad. He Demon and a pair of
right. You come to a square looted the treasure room Dark Soldiers. Kill the
room containing a and has a number of Demon without alerting
skeleton slumped against a unique items for sale. the Soldiers.
pillar. Watch out for the When you are done with
Final Preparations
spear traps and get Zastari’s Chad, go through the
key from the bones. door next to him.
Tip
When you open a
chest, back away.
This allows you to
avoid traps.
Open the chests carefully; Go up the narrow stairs Look at the pillars below
many are trapped. When left of where you entered you. Drop onto the
you find gold, you find and open the chests here. leftmost one and destroy
10,000 at a time. None of these are the wall next to it. Follow
trapped. this corridor to the end
and destroy the Lava Faces.
primagames.com
Prima’s Official Strategy Guide
Tip
You pass three small doorways. There’s
a chest behind each, but when you
open the doors, you are pushed
toward a pit of acid. Move quickly to
One of these chests reveals Read the sign on the
open the chests and get the items
a switch that opens a secret back wall. It’s a code
before you are pushed away. panel when you press it. you’ll need soon.
Go in and get the Earth
crystal from the statue on
the right. You learn Meteor
Cascade from this crystal.
Tip
The order is: Earth
(front right), Water
(back left), Fire
(front left), Wind
Return to the ground Go through the large door (back right). In the chest behind the
floor and walk along the and up the stairs. There is a secret door, is the Ring of
right wall. Check it for a room containing four panels Wisdom.
secret door that leads to representing the four basic
the sword Triple Fang. elements. Press them in the
order they are on the sign you
read to open a secret panel.
Tip
If you press the
◆21
Tip
Place a Guide
buttons in the Stone in the
wrong order, you’ll Marker here to
be dropped into an make your return
acid pit containing easier.
a few High Leave the treasure room Open the four chests
Skeletons. There’s a and go to the central and get the Black Eyes
Symbol of Passage tower of the Ancient from inside. You have all
on the ceiling; use City. Use the Blue wand of the necessary keys to
it to get out. on the Symbol of Passage do this.
to go to the Holy Forest.
◆
23 Walk down the stairs
next to the Forest
Golem. Turn right when
Open the door ahead
of you at the top of the
stairs. This leads to
you see the statues and the Ancient King’s
right again up the stairs throne room.
96 past the statues.
The Walkthrough
Go to the door across The Ancient King summons When the Ancient King Leave the throne room.
from the save position. hordes of High Skeletons to dies, he drops a Light You can’t open the door
Wear the Ring of defend him. Use your best crystal. Open the chest behind the throne yet, so
Wisdom to open this weapon and fight your way next to him to get the leave through the other
door. The Ancient King through them, hitting the Ancient Crown. door. Go through the first
is sitting on his throne. King when you can. door on your right outside.
◆57
Walk up the narrow Inside this room is a When the Sentinel is Go left down the stairs. At
staircase and loop around Sentinel. Hit him with dead, cross the room. In the bottom, turn right and
to the right at the top. spells, and avoid the the small alcove to your run to the wall. Turn right
Climb the next set of stairs glowing balls of light. right is the Ancient again and climb these
Final Preparations
to the door on your left. When they flare up, you Helm. Leave this room stairs, taking the door on
take damage. and return to the outside. the right at the top.
◆
23
Inside is another Sentinel Drop off the ledge to the It’s another Sentinel Go down the stairs on
in a room like the last left outside and walk left room, but this one is the other side of the
Sentinel’s. Kill him the to the next staircase up. different. Turn left and room. Take a left and run
same way and claim the Go through the door at wait for the Sentinel to down the narrow stairs.
Ancient Gloves from the the top. appear. Fight him at close On the other side of the
alcove before leaving. range. Get the Ancient door at the bottom is a
◆
Greaves before you leave. Light crystal.
Walk to the door on the 58 Don’t slip off the path.
left. Place the four Black Walk ahead until you
Eyes here to open this can go no farther.
portal. Walk through to
the Altar of Light.
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Prima’s Official Strategy Guide
◆
23
◆
21
Note
If you left the
Yellow Guide
Stone in the
Marker on the
second level of
Place the Lawful Blade Leave the Altar of Light. In You must now return to
the central tower
on the altar. A flash of the room below, you receive the cemetery outside the
light changes it into the a message from beyond the Widda temple. The
in the Ancient
Moonlight Sword, an grave through the skeleton closest Symbol of Passage City, it’s no
incredible weapon. on the floor. Get the King’s is in the room where you problem to get
Key from his body and open got the four Black Eyes. back. Go here
the door in front of you. and walk past the
◆ ◆ ◆
place where you
50 53 52 killed the Fadins. If
you unlocked the
barred gate from
the graveyard,
drop down the
stairs and
you’re
In the small chamber next Return to the central tower Walk toward the central there.
to the Symbol of Passage, is and go to the treasure room tower, but don’t cross the
a pair of gloves surrounded area. Go to the top of the bridge. Walk right and
by magic. Use the stairs. Fight the Dark drop off the ledge into
Moonlight Sword to slice Archers and Giant, and get the water.
through the magic and you Lord Myu’s Greaves using
gain Lord Myu’s Gloves. the Moonlight Sword.
Tip
In the chest is a
High Skeleton
holding a fool’s
fruit. Fight him.
Walk forward toward the Destroy the shell around Go straight from the
corner. On the right wall, Lord Myu’s Helmet with secret door, turning left
before the corner, is a the Moonlight Sword and as you round the tower.
secret door. Open it and claim the Helmet. Turn Climb up the stairs.
go inside. Don’t worry around and walk out.
about the High Skeletons.
Go to the central tower.
Go left down the short
flight of stairs and cross the
◆
59 Take the door on your
left and follow the stairs
down. At the bottom of
bridge to the next door. the stairs, use Serrak’s
98 key on the door to your
left. Open the chest to
find the Ancient Armor.
The Walkthrough
Continue to the end of Use the Icon of Water in Walk into the water and Walk out and go
the hallway. When you the hole on the central go right. Explore the first clockwise. In the next
open the door, Geneans pillar. This cleans the alcove to your left. As you alcove is the largest
appear. Cross the water outside. enter, there is an Genean you’ve seen. Kill
poisoned water. underwater passage. Swim him, and he drops a
through it and collect the Water crystal.
◆ ◆
Healing Bracelet.
60 61
Go out and continue Walk to the door you Walk through the door. There are Minions inside.
clockwise. Skip the next skipped and go through To your left is another Kill the ones you see, and
door. In front of the next it. Follow the stairs to the door. Open it with the take the left corridor
Final Preparations
alcove, get the Jail key door below. There is a Jail key and walk inside. down the short staircase.
from the water. huge ramp leading down.
The jail cell you pass is Go to the hallway and go Leave this cell and Walk through the doors
gnarled and broken. The left. Open the next cell continue forward. here and turn right inside
next cell is open and and kill the High Around the next corner, to find Lord Myu’s
contains High Skeletons. Skeleton. He drops a there’s a break in the Shield. Get it using the
Kill them and claim the dragon flower. outside wall. Moonlight Sword.
Chaos Shield.
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Prima’s Official Strategy Guide
Open the grate beyond Walk left on the ledge and Leave the cell and walk Don’t cross this bridge.
the secret door. A horde left through the opening through the opening on Go left through the
of Phagos scatters away— into a new corridor. The your right. Don’t cross opening and follow the
catch as many as you can. High Skeleton in the first the bridge. Instead, corridor to the door at
Claim the Dark crystal cell holds a forest fruit. In follow the ledge past the end.
on the floor, then return the second cell, knock the barricade to the
to the ledge. down the back wall to find next bridge.
the Violet Guide Stone.
◆60
Open the door. Behind it When the Dark Knight The switch dropped the Go forward, fighting the
is the Dark Knight; he’s a dies, he drops the Violet barriers in front of you. Skeletons as you go. On
tough customer. Use wand. Flip the switch on Walk down the corridor the hill ahead of you is a
Light spells to knock him the back wall and return to the door at the end. Greater Demon.
back, and attack with the to the entrance of the jail. Ahead of you is the Old
Moonlight Sword to keep Battlefield.
him off balance.
Kill the Demon. When Go down the hill. There’s Walk up the spine of the Halfway up, turn left and
he dies, he drops a Dark another Greater Demon giant skeleton on the run onto the small plateau.
crystal containing the to fight here. ground in front of you. Use the Moonlight Sword
last spell, Dark Matter. to claim Lord Myu’s Armor.
If you wish to go forward,
You should have the Green Guide
you may. If, you’d like to
stock up on supplies
Tip Stone in the central tower on the
before your final battle,
lowest level, close to the long ramp
go through the jail to the that leads to the jail and not far from Chad. Visit
Symbol of Passage Harmurah one last time and have him repair
100 your weapons and armor before the final push.
outside the entrance.
The Walkthrough
Continue forward from When the tunnel opens, Avoid the shots of the When the Dark Succubus
the giant skeleton the Dark Succubus and Dark Archers. Hit the dies, the Dark Archers
through the graveyard. six Dark Archers face you. Succubus, and don’t fire disappear and the huge
Enter the dark tunnel at the Archers. doors at the end of this
and move forward. area open.
Note ◆63
Walk forward to the Place the Idol of Sorrow You arrive in a strange
Altar of Dark. on the Altar of Dark. A cave. The walls and floor
spell is invoked, and the are moving as if they
Idol is destroyed. This were alive.
Walk down the tunnel. Go left. The right tunnel At the next fork, go The third and final time
Watch out for the is a dead end. right. The left fork is the path splits, go in
Mutant Walls, Floors, and another dead end. either direction. Both lead
Ceilings that live here. to the same place, but the
◆
64 Leave the cave. Walk
forward down the path
and keep your eyes open
right path is shorter.
Tip
for Lava Birds and Kill the Onyxes and Lava Birds when you
Onyxes. have to, but don’t spend too much time on 101
them. They come back after you kill them.
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Item Stats
Item Stats
Weapons
WEAPON
LENGTH
WATER
WEIGH
EARTH
NOTES
LIGHT
SLASH
WIND
DARK
STAB
FIRE
HIT
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Prima’s Official Strategy Guide
WEAPON
LENGTH
WATER
WEIGH
EARTH
NOTES
LIGHT
SLASH
WIND
DARK
STAB
FIRE
HIT
SCORPION 6.1 5.4 150 42 71 0 0 0 0 0 0 two-handed,
poisons victim
and user
BLACK SCAR 4.4 4.2 75 53 55 40 0 0 0 0 0 two-handed
TSUNAMI 3.9 4.5 10 20 131 0 0 0 80 0 0 two-handed
CRYSTALINE BLADE 6.6 4.4 79 58 51 0 0 40 0 0 0 two-handed
EARTHQUAKE 13.4 4.9 0 118 0 0 65 0 0 0 0 two-handed
DARK DEFILER 6.6 3.2 0 92 99 0 0 0 0 0 70 —
QUEEN’S STAFF 1.5 3.9 0 9 0 0 0 0 0 0 0 MP Recover
ANCIENT SWORD 23.1 4.4 75 79 61 12 10 12 11 0 70 —
TRIPLE FANG 3.5 4.9 98 35 76 0 0 0 0 95 0 —
LAWFUL BLADE 2.6 4.5 71 65 66 0 0 0 0 59 0 —
MOONLIGHT SWORD 3 5 105 72 73 0 0 0 0 100 0 HP recover
HAND AX 5.2 2.2 50 60 0 0 0 0 0 0 0 —
HAND AX 5.2 2.2 53 59 0 0 0 0 0 0 0 —
MORNING STAR 5.5 2.2 0 45 48 0 0 0 0 0 0 —
MORNING STAR 5.5 2.2 0 46 47 0 0 0 0 0 0 —
MORNING STAR 5.5 2.2 0 45 46 0 0 0 0 0 0 —
BATTLE HAMMER 9.7 4.2 0 118 0 0 0 0 0 0 0 two-handed
WAR HAMMER 10.1 4.2 0 125 0 0 0 0 0 0 0 two-handed
HAMMER OF WOE 10.3 4.2 0 120 10 0 0 0 0 0 0 two-handed,
slows enemy
CRESCENT AX 17.8 6.8 79 76 41 0 0 0 0 0 0 two-handed
CRESCENT AX 17.8 6.8 69 77 40 0 0 0 0 0 0 two-handed
BOW 4.4 3.6 0 0 80 0 0 0 0 0 0 two-handed
LONG BOW 4.4 3.6 0 0 81 0 0 0 0 0 0 two-handed
BLESSED BOW 4.4 3.6 0 0 80 0 0 0 0 70 0 two-handed
CROSSBOW 3.3 1.9 0 0 101 0 0 0 0 0 0 two-handed
CROSSBOW 3.3 1.9 0 0 100 0 0 0 0 0 0 two-handed
WIDDA’S BOW 3.3 3.9 0 0 150 0 0 0 0 30 0 two-handed, uses
special arrows
Shields
SHIELD
WATER
WEIGH
EARTH
NOTES
LIGHT
SLASH
WIND
DARK
STAB
FIRE
HIT
WATER
WEIGH
EARTH
NOTES
LIGHT
SLASH
WIND
DARK
STAB
FIRE
HIT
KNIGHT SHIELD 5 11 7 10 0 0 0 0 0 0 —
EARTHEN SHIELD 5.9 12 10 15 0 30 0 0 0 0 —
CRUSADER SHIELD 5 8 7 11 5 5 5 5 5 5 —
KITE SHIELD 6.1 12 13 17 0 0 0 0 0 0 —
KITE SHIELD 7 14 17 10 0 0 0 0 0 0 —
KITE SHIELD 6.6 12 16 18 0 0 0 0 0 0 —
TOWER SHIELD 7.7 13 14 19 0 0 0 0 0 0 —
TOWER SHIELD 8.1 10 16 25 0 0 0 0 0 0 —
TOWER SHIELD 7.2 13 14 18 0 0 0 0 0 0 —
BLESSED SHIELD 7 14 18 28 0 0 0 0 28 0 —
CRYSTAL SHIELD 14.9 15 21 33 5 5 0 0 0 0 —
FLAME SHIELD 12.3 12 13 11 20 0 0 0 0 0 —
GUARDIAN SHIELD 8.8 10 12 9 40 40 40 40 40 40 —
CHAOS SHIELD 13.2 20 24 16 0 0 0 0 0 50 —
MAMMOTH SHIELD 55.3 16 62 29 0 0 0 0 0 0 —
ANCIENT SHIELD 27.5 15 25 33 0 0 0 0 0 0 —
LORD MYU’S SHIELD 5.7 16 25 35 25 25 25 25 25 25 —
Headgear
WATER
WEIGH
EARTH
NOTES
LIGHT
SLASH
WIND
DARK
HELM
STAB
FIRE
HIT
Armor
ARMOR
WATER
WEIGH
EARTH
NOTES
LIGHT
SLASH
WIND
DARK
STAB
FIRE
HIT
LEATHER VEST 8.8 4 1 6 0 0 0 0 0 0 —
LEATHER VEST 8.8 7 2 4 0 0 0 0 0 0 —
LEATHER ARMOR 11.4 8 4 8 0 0 0 0 0 0 —
LEATHER ARMOR 12.1 9 3 8 15 15 15 15 5 5 —
IRON BREASTPLATE 15.8 10 6 4 0 0 0 0 0 0 —
IRON BREASTPLATE 17.1 12 6 2 0 0 0 0 0 0 —
CHAIN MAIL 18 15 7 1 0 0 0 0 0 0 —
SCALE MAIL 17.4 14 7 10 0 0 0 0 0 0 —
SCALE MAIL 13.6 9 4 6 0 0 0 0 0 0 —
SCALE MAIL 18 12 15 7 0 0 0 50 0 0 —
KNIGHT PLATE 20.2 17 15 10 0 0 0 0 0 0 —
KNIGHT PLATE 20.5 17 9 17 0 0 0 0 0 0 —
CRUSADER PLATE 22.2 18 15 13 0 0 0 0 0 0 —
CAVALIER PLATE 20.5 10 8 8 0 0 0 0 0 0 —
SCARED PLATE 20.2 23 16 19 0 32 0 0 0 0 —
BLESSED ARMOR 19.8 26 18 21 0 0 0 0 12 0 —
ENCHANTED ARMOR 17.6 25 20 21 0 0 0 0 12 0 —
ICE ARMOR 19.1 28 23 23 0 0 30 0 0 0 forbids use of fire magic
FIRE MAIL 18.7 24 11 22 30 0 0 0 0 0 —
DEMON ARMOR 25.3 39 1 29 0 0 0 0 0 50 stats recover slower
CRYSTAL ARMOR 21.6 35 28 31 2 2 0 0 0 0 —
ANCIENT ARMOR 39 35 30 33 0 0 0 0 0 0 —
LORD MYU’S ARMOR 13.6 38 31 35 0 0 0 0 0 0 stats recover faster
WATER
WEIGH
EARTH
NOTES
LIGHT
SLASH
WIND
DARK
STAB
FIRE
HIT
WATER
WEIGH
EARTH
NOTES
LIGHT
SLASH
WIND
DARK
STAB
FIRE
HIT
KNIGHT GLOVES 7 15 18 16 0 0 0 0 0 0 —
CRUSADER GLOVES 7 10 19 22 0 0 0 0 0 0 —
CAVALIER GLOVES 7.9 14 22 19 0 0 0 0 0 0 —
BLESSED ARMS 6.3 18 26 20 0 0 0 0 10 0 —
SILVERY GLOVES 5.9 8 10 10 0 0 0 0 0 0 attack power increase
VENOM GLOVES 1.7 4 3 6 0 0 0 0 0 0 add poison attack to
weapon
CRYSTAL ARMS 8.3 20 34 25 1 2 0 0 0 0 —
ANCIENT GLOVES 15.2 23 34 26 0 0 0 0 0 0 —
LORD MYU’S GLOVES 4.6 28 35 26 0 0 0 0 10 10 lowers weapon’s weight
WATER
WEIGH
EARTH
NOTES
BOOTS
LIGHT
SLASH
WIND
DARK
STAB
FIRE
HIT
Rings
WATER
WEIGH
EARTH
NOTES
LIGHT
SLASH
WIND
DARK
RING
STAB
FIRE
HIT
WATER
WEIGH
EARTH
NOTES
LIGHT
SLASH
WIND
DARK
RING
STAB
FIRE
HIT
WIDDA’S RING 0.4 0 0 0 0 0 0 0 0 0 increases hit points
RING OF FIRE 0.2 0 0 0 20 0 0 0 0 0 increase Fire attribute
RING OF EARTH 0.2 0 0 0 0 20 0 0 0 0 increase Earth attribute
RING OF WIND 0.2 0 0 0 0 0 20 0 0 0 increase Wind attribute
RING OF WATER 0.2 0 0 0 0 0 0 20 0 0 increase Water attribute
Bracelets
º
BRACELET
WATER
WEIGH
EARTH
NOTES
LIGHT
SLASH
WIND
DARK
STAB
FIRE
HIT
Necklaces
NECKLACE
WATER
WEIGH
EARTH
NOTES
LIGHT
SLASH
WIND
DARK
STAB
FIRE
HIT
Creature Stats
VULNERABLE
HIT POINTS
EXPERIENCE
CREATURE
AGAINST
ATTACKS
STRONG
SPECIAL
DROPS
TO
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Prima’s Official Strategy Guide
VULNERABLE
HIT POINTS
EXPERIENCE
CREATURE
AGAINST
ATTACKS
STRONG
SPECIAL
DROPS
TO
ELEMENTAL, WATER 1,500 75 Earth Fire, Water Bubble, Water Shot Gold, 30% Claw,
30% Herbal
Liquid
ELEMENTAL, WIND 700 60 Fire Earth, Wind Tornado Gold, 30% Claw
EXPEDITION ARCHER 200 35 None None Arrow Gold, 40% Arrow
EXPEDITION SOLDIER 540 35 None None None Gold
FADIN 500 50 Hit Fire Fire Arrow —
FADIN, MASTER 600 500 Hit Fire Fire Arrow —
FIRE GENIE 4,000 700 None All Elements but Water Throw Lava —
(Immune to Fire)
FIRE LORD 6,000 1,000 None Fire (Immune), Earth, Flame Ball Fire Mail
Wind, Light, Dark
GENEAN 2,400 40 Slash None None —
GIANT (WITH CLUB) 3,000 800 None None Shock Wave Gold, 15%
Darkwood Club
GIANT (WITHOUT CLUB) 3,000 500 None None Poison Gold
GIANT LEADER 8,000 2,000 None All Elements but Light Shock Wave Serrak’s Key
GOLDEN STATUE 3,000 200 None None Plasma Gold
GREATER DEMON 5,500 100 None All Elements but Light Darkness Bomb, 50% Claw
Freeze Breath
HIGH SKELETON (SMALL) 800 70 Hit, Light Stab None Gold, 30% Bone
HIGH SKELETON (LARGE) 1,200 100 Hit, Light Stab None Gold
HIGH SKELETON (WITH SHIELD) 800 190 Hit, Fire, Stab None Gold, 35% Bone
Earth
ICE GOLEM 1,600 63 Fire, Hit Slash, Stab, Immune None Gold
to Wind
LARVA 205 5 Water, Immune to Fire Fireball —
Light
LAVA BIRD 3,200 500 Light Fire, Dark Death Bomb —
LAVA FACE 200 500 Hit Immune to All but Hit None —
LAVA LIZARD 3,000 68 Water Fire (Immune) Flame Breath Gold
LEE MAYNOR 330 30 Fire None None Gold
LIVING ARMOR 1,800 65 All Hit, Immune to Slash Shock Wave Gold, 25%
Elements and Stab Knight Gloves
LIVING DEAD 210 15 Fire None Poison Puke Gold
LIVING STATUE 1,100 100 Hit All Elements Ice Attack —
MAKARA 1,400 250 None Water Mist —
MALICE 1,300 100 Light Dark Dark Breath, Fireball Gold
MANEATER 91 9 None None None Gold, 20% Herb
MINION 1,800 500 Water Fire Jump Attack, Gold
Flame Breath
MUMMY 4,000 250 Fire, Light None None Gold
MUMMY, ANCIENT 1,800 300 Fire, Light None Curse, Energy Bolt Gold
MUTANT CEILING 2,500 400 Light Dark Breath —
MUTANT FLOOR 5,000 200 Light None None —
110 MUTANT WALL 2,000 400 Light Dark Breath —
ONYX 4,500 500 Light Hit, Stab, Dark Dark Breath —
Creature Stats
VULNERABLE
HIT POINTS
EXPERIENCE
CREATURE
AGAINST
ATTACKS
STRONG
SPECIAL
DROPS
TO
PHAGOS 1 100 None None Dash Gold
REAPER 300 20 None Dark Root Attack Gold, 30%
Forest Shoes,
80% Forest Shield
SALAMANDER 550 70 Water Fire Fire Breath, Fire Ball Gold
SCORPION 1,000 70 Hit, Stab None Poison Gold
SEA FANG 600 30 None None None Gold
SENTINEL 4,500 1,000 — Slash, Light Shock Wave Gold
SKELETON (UNARMED) 110 12 Hit Stab None Gold
SKELETON (SWORD AND 250 19 Hit Stab None Gold, 20% Bone,
ROUND SHIELD) 5% Buckler
SKELETON (SWORD AND 340 19 Hit Stab None Gold, 20%
SQUARE SHIELD) Bone
SKELETON (AXE AND SHIELD) 250 19 Hit Stab None Gold, 20% Bone
SKELETON ARCHER (SMALL) 150 19 Hit Stab Arrow Gold, 20% Bone
SKELETON ARCHER (LARGE) 310 1 Hit Stab Arrow 5% Bone
SKULL 4,000 700 Light None Body Check, 1% Dark Defiler
Dark Breath
SLASHER 550 63 None None None Gold
SLIME, GREEN 60 4 None Slash Abolish Poison Gold
SLIME, POISON 60 6 None Slash Poison Gold
SNAKE 200 10 None None None —
SPIDER (SMALL) 100 15 Fire None Jump Attack Gold
SPIDER (BLUE) 2,500 350 None None Web Gold
SPIDER BOSS 700 200 None Earth, Wind, Water, Web Water Crystal
Light, Dark
STONE GUARDIAN 2,000 10 None All but Stab None —
STOOL 140 12 None None Poison Gold
STOOL, PARA 200 20 None None Paralyze —
SOL 1,200 100 Earth Water Bubble Gold
WATCHER 1,000 10 Hit None Magic Drain —
WIDDA 1,000 90 None None None Gold, 30%
Scale, 30%
Leather Boots
WIDDA (LARGE) 1,600 350 Light None None Gold, 35% Scale
WIDDA ARCHER (LARGE) 1,200 300 Light None Arrow Gold, 40%
Scale, 50%
Widda Arrow
WIDDA ARCHER (SMALL) 900 90 None None Arrow Gold, 50% Scale,
40% Widda Arrow
WIDDA QUEEN 7,000 1,500 None All Elements but Dark Poison, Lightning Ball —
WIDDACONA 3,000 1,000 None Fire, Earth, Water, Light, Poison —
Dark
ZOMBIE 4,000 250 Fire, Light None None Gold, 30%
Gauntlet, 40%
Dried Amphibia 111
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