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[SystemSettings]

r.AllowOcclusionQueries=1
r.Shaders.Optimize=1
r.Shaders.Optimize=1
r.ShaderPipelineCache.StartupMode=3
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.ReportPSO=1
r.ShaderPipelineCache.GameFileMaskEnabled=0
r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
r.ShaderPipelineCache.BatchSize=50
r.XGEShaderCompile=1
r.XGEShaderCompile.Mode=1
r.XGEShaderCompile.Xml.BatchGroupSize=256
r.XGEShaderCompile.Xml.BatchSize=16
r.XGEShaderCompile.Xml.JobTimeout=0.500000
r.GPUParticle.Simulate=1
r.GTSyncType=1
r.OneFrameThreadLag=1
r.Shadow.WholeSceneShadowCacheMb=1024
gc.TimeBetweenPurgingPendingKillObjects=900
gc.NumRetriesBeforeForcingGC=5
gc.MinDesiredObjectsPerSubTask=20
s.ForceGCAfterLevelStreamedOut=0
s.ContinuouslyIncrementalGCWhileLevelsPendingPurge=0
r.Streaming.Boost=1
r.Streaming.Boost=1
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.UseMaterialData=1
r.Streaming.UseNewMetrics=1
r.Streaming.UsePerTextureBias=1
r.Shaders.FastMath=1
r.AccelTargetPrecompileFrameTime=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.DefragDynamicBounds=1
r.Streaming.PoolSize=3072
r.Streaming.PoolSize=1024
r.Streaming.MaxTempMemoryAllowed=1024
r.Streaming.MaxTempMemoryAllowed=1024
r.FastVRam.Tonemap=1
r.FastVRam.Upscale=1
r.FastVRam.VelocityFlat=1
r.FastVRam.VelocityMax=1
r.FastVRam.VolumetricFog=1
r.FastVRam.MotionBlur=1
r.FastVRam.SceneColor=1
r.FastVRam.SceneDepth=1
r.FastVRam.ScreenSpaceShadowMask=1
r.FastVRam.ScreenSpaceShadowMask=1
r.FastVRam.HZB=1
r.FastVRam.Histogram=1
r.FastVRam.HistogramReduce=1
r.FastVRam.LPV=1
r.FastVRam.DistanceFieldNormal=1
r.FastVRam.DistanceFieldShadows=1
r.FastVRam.DistanceFieldTileIntersectionResources=1
r.FastVRam.DistortHistory=1
r.FastVRam.Distortion=1
r.FastVRam.Downsample=1
r.FastVRam.EyeAdaptation=1
r.FastVRam.ForwardLightingCullingResources=1
r.FastVRam.DistanceFieldAODownsampledBentNormal=1
r.FastVRam.DistanceFieldAOHistory=1
r.FastVRam.DistanceFieldAOScreenGridResources=1
r.FastVRam.DistanceFieldCulledObjectBuffers=1
r.FastVRam.DOFPostfilter=1
r.FastVRam.DOFReduce=1
r.FastVRam.DOFSetup=1
r.FastVRam.CombineLUTs=1
r.FastVRam.BokehDOF=1
r.FastVRam.ShadowCSM=1
r.FastVRam.ShadowPerObject=1
r.FastVRam.PostProcessMaterial=1
r.Streaming.MinMipForSplitRequest=0
r.Streaming.MinMipForSplitRequest=1
r.Streaming.HiddenPrimitiveScale=0.5
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.MaxNumTexturesToStreamPerFrame=2
r.Streaming.NumStaticComponentsProcessedPerFrame=2
r.Streaming.NumStaticComponentsProcessedPerFrame=500
r.Streaming.FramesForFullUpdate=1
r.Streaming.FramesForFullUpdate=5
s.AsyncLoadingThreadEnabled=1
s.AsyncLoadingTimeLimit=4
s.LevelStreamingActorsUpdateTimeLimit=4
s.UnregisterComponentsTimeLimit=4
s.AsyncLoadingUseFullTimeLimit=0
s.IoDispatcherCacheSizeMB=256
s.LevelStreamingComponentsRegistrationGranularity=1
s.LevelStreamingComponentsUnregistrationGranularity=1
s.LevelStreamingComponentsUnregistrationGranularity=10
s.MaxIncomingRequestsToStall=1
s.MaxReadyRequestsToStallMB=0
s.MinBulkDataSizeForAsyncLoading=0
s.PriorityAsyncLoadingExtraTime=0
s.PriorityLevelStreamingActorsUpdateExtraTime=0
r.VSync=0
r.FullScreenMode=1
r.TextureStreaming=1
r.Streaming.HLODStrategy=0
r.Streaming.MipBias=0
r.Streaming.HiddenPrimitiveScale=1
r.DetailMode=2
r.Streaming.FullyLoadUsedTextures=0
r.Streaming.UseBackgroundThreadPool=1
s.LevelStreamingComponentsRegistrationGranularity=50

[ConsoleVariables]
AllowAsyncRenderThreadUpdates=1
AllowAsyncRenderThreadUpdatesDuringGamethreadUpdates=1
AllowAsyncRenderThreadUpdatesEditor=1

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