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1967 Nicholas Negroponte formed the Architecture Machine Group at
History of Multimedia MIT
The newspaper was perhaps the first mass communication medium to employ Multimedia —
they used mostly text, graphics, and images. 1968 Douglas Engelbart, greatly influenced by Vannevar Bush's "As
We May Think, "demonstrated the "On-Line System" (NLS),
In 1895, Guglielmo Marconi sent his first wireless radio transmission to Pontecchio, Italy. A another early hypertext program.
few years later (in 1901 he detected radio waves beaming across the Atlantic. Initially invented
for the telegraph, the radio is now an effective medium for audio broadcasting. 1969 1969 Nelson and van Dam at Brown University created an early hypertext
editor called FRESS- [4]. The present-day Intermedia project by the Institute
Television was the new media of the 20th century. It brings the video and has since changed for Research in Information and Scholarship (IRIS) at Brown is the descendant
the world of mass communications. of that early system.
1830 Motion pictures were initially conceived of in the 1830s to observe motion 1985 Negroponte and Wiesner cofounded the MIT Media Lab, a
too rapid for perception by the human eye leading research institution investigating digital video and
multimedia.
1887 Thomas Alva Edison 'commissioned the invention of a motion picture
camera in 1887 1989 Tim Berners-Lee proposed the World Wide Web to the
European Council for Nuclear Research (CERN).
1895 In 1895, Guglielmo Marconi sent his first wireless radio transmission to
Italy. A few years later (1901), he detected radio waves beaming across the 1990 Kristina Hooper Woolsey headed the Apple Multimedia Lab, with
Atlantic. Initially invented for the telegraph, the radio is now an effective a staff of 100. Education was a chief goal.
medium for audio broadcasting. In 1909, Marconi shared the Nobel Prize for
physics.
1991 MPEG-1 was an international standard for digital video. It's
further development led to newer standards, MPEG-2, MPEG-4,
1910 Silent feature films appeared from 1910 to 1927; the silent era and further MPEGs, in the 1990s
effectively ended with the release of The Jazz Singer in 1927.
1991 The introduction of PDAs (Personal Digital Assistant) in 1991 began a new
1926 Television was the new medium of the twentieth century. It established period in the use of computers in general and multimedia in particular. This
video as a commonly available medium and has since changed the world of development continued in 1996 with the marketing of the first PDA with no
mass communication. keyboard.
1945 Vannevar Bush (1890-1974) wrote a landmark article describing a 1992 JPEG was one of the approved international standards for digital image
hypermedia system called "Memex." Memex was a universally valuable and compression. Its further development has now led to the new JPEG2000
personalized memory device included in associative links - it is the standard.
forerunner of the World Wide Web.
1992 1992 The first MBone audio multicast on the Net was made.
1960 Ted Nelson started the Xanadu project and coined the term "hypertext."
Xanadu was the first attempt at a hypertext system - Nelson called it a
1993 The University of Illinois National Center for Supercomputing uses dialogue, recorded narration, music, and sound effects;
Applications produced NCSA Mosaic, the first full-fledged adding multimedia such as sound to your presentation can be a great way to
browser, launched a new era in Internet information access catch and focus the visitor's attention, deliver information, .and help reinforce
1994 Jim Clark and Marc Andreessen created the Netscape program. the visitor's comprehension of the data presented
1995 The JAVA language was created for platform-independent application 4. Video
development. Video is a visual multimedia application that combines a sequence of images to
form moving pictures and sound
1996 DVD video was introduced; high-quality, full-length movies were distributed
on a single disk. The DVD format promised to transform the music, gaming, 5. Animation
and computer industries. Animation is a series of images put together to give the effect of movement. In
multimedia, 2D and 3D digital animation are used
1998 1998 XML 1.0 was announced as a W3C Recommendation.
1998 Handheld MP3 devices first made inroads into consumer tastes Benefits of Multimedia
in the fall, with the introduction of devices holding 32 MB of flash memory.
1. Deeper understanding
- According to research, a benefit of multimedia learning is that it takes advantage of
2000 World Wide Web (WWW) was estimated at over 1 billion pages.
the brain's ability to make connections between verbal and visual representations of
content, leading to a deeper understanding, which in turn supports the transfer of
Multimedia learning to other situations
- is the media that uses multiple forms of information content and information 2. Improved Problem Solving
processing (e.g., text, audio, graphics, video, and animation) to inform or entertain - Many human brains dedicate themselves to visual processing. Thus, using images,
the user. Multimedia also refers to using electronic media to store and experience videos, and animations alongside text stimulates the brain
multimedia content. Multimedia is similar to traditional mixed media in fine art but
with a broader scope. The term "rich media" is synonymous with interactive 3. Increased Positive Emotions
multimedia. - According to psychologist Barbara Fredrickson, experiencing positive emotions makes
people see more possibilities in their lives
Creativity
A creative mindset is a primo skill you must have
Communication Skills
Express your ideas and deliver your views and opinion well
Management Skills
Manage your time and prioritize your errands
Through creating and developing a multimedia project, the team members must constantly
communicate with each other. They must also share the same goals and consistency in the
end product's design. Depending upon the size of a project, one specialist might be required to
play more than one role, or the roles might be extended to different departments. Every
specialist team member is not only needed to have a n extensive background in their fields but
also be a fast learner capable of picking up new skills. Knowledge and experience in other