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special reputation tiles preparations Place the Special Reputa on Tiles in the
Reputa on bag.
Re-roll: Simultaneously re-roll up
to any two own dice in combat (in- drawing special reputation tiles When drawing Reputa-
cluding a acking Popula on). on Tiles a er combat, keep any Special Reputa on Tiles
Resource Gain: Gain 1 unit of any you draw next to your player board face up. They are ig-
one basic Resource (Money, Sci- nored in the Reputa on Tile draw count, so always draw
ence or Materials). as many regular Reputa on Tiles as the base rules say. You
may keep one Special Reputa on Tile per draw, in addi on
Double Ac on: At the end of your to the one regular Reputa on Tile you keep. Return the
ac on, take an addi onal ac on.
rest to the bag.
Priority Ac on: At the start of
game round, take one ac on be- playing special reputation tiles The les can be played
fore the star ng player (even at any me. Return the le to the game box a er it is
when it’s you). played.
Advanced Reac on: Take any of
your normal ac ons when you
take a Reac on. supplementary components
Bonus targe ng: Add +2 to one of
your rolls in combat. Rolling a 1 is
extra ship parts Some of the Ship Parts in the base game
may occasionally run out. The expansion contains 30 extra
s ll always a miss.
Ship Parts for the base game and 6 extra Ship Parts for the
Bonus Move: One addi onal Ship Rise of the Ancients expansion.
ac va on when taking a Move ac-
on. +40 storage markers Use the +40 Storage
Bonus Upgrade: Place one addi- Markers to help track Storage of Resources
over 40 units.
onal le when taking an Upgrade
ac on.
turn order markers The Turn Order Markers
Bonus Build: Build one addi onal are used with the Turn Order Variant included
Ship or Structure when taking a in the Ship Pack One expansion.
Build ac on.
If the Eridani Empire draws Special Reputa-
on Tiles in the beginning of the game, they
are returned to the bag un l the Eridani has adjusting the game
two regular Reputa on Tiles.
This expansion, just like Rise of the Ancients before it, is
designed to be modular. As di erent players' and groups'
preferences and play styles can be very varied, it is easy to
leave out a module (for example Special Reputa on Tiles,
or even one species) or just a single component you don't
like. It will not break the game!
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For example, some players may feel that using the Priority
Ac on Special Reputa on Tile and taking that crucial Tech-
nology is too harsh for the player who passed rst just to
get hold of it. If this is the case in your play group, you may
consider leaving that le in the box. Similarly, if you prefer
more predictable non-player opponents, you can decide to
always place the Anomalies the Immobile side down.
alien species
distortion pool update Colony Ships can be used to change the Star ng Storage:
les in the Distor on Pool at any me during your turn. For 3 4 2
each ipped Colony Ship, discard one le from the pool and
draw a new one from the bag. Discarded les are then returned 244 Star ng Sector number
to the bag.
Combina on ac ons: may
The giant stars of Kappa Pyxidis do the ac ons shown, in any
make the system uninhabitable order
and previously it was mainly
recognised for its strategic lo- During the Build ac on, may
ca on. The primal energy of the
suns was however exactly what
1 convert two Ships in one hex to
one Ship of the next type, or vice
the Unity were looking for as versa, by paying 1 resource; can
their nanomachine clouds dri - be used several mes per ac on
ed through the void, searching
for the right place. Capable of With the Move ac on may
transforming ma er and en- move up to two Ships, or one
ergy, they rapidly colonized the Ship twice
system and made it their home.
The Unity are constantly shap- Reputa on Track
ing and transforming the very
fabric of space, making them Two Colony Ships
a civiliza on able to adapt to
almost any condi ons. Their Ini al Technologies: Advanced Robo cs
eets are a source of great fear,
as they can suddenly transform Only one resource type (see Transma er
between a swarm and a gigan- below)
c machine of destruc on. Di erent Ship blueprints
Not allowed to construct Starbases
transmatter The Unity only have one basic resource type, Transma er. All Popu-
Starbase les / miniatures represent
la on Cubes come from the same Popula on Track, regardless of the target plan-
Deathmoons
et's type. All Discoveries, Technologies and Developments giving basic resources
(Money, Science and Materials) are worth 5 Transma er, regardless of what the
Deathmoons are worth 4VP at the end
le says. Ar fact Key gives 5 Transma er per Ar fact. Resource Gain Special Repu-
of the game. Destroying a Deathmoon
ta on Tile gives 1 Transma er. Transma er cannot be used as Mutagen, but it can
allows you to draw three Reputa on
be traded for Mutagen in a 3:1 ra o.
Tiles.
Star ng Storage:
8
242 Star ng Sector number
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