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oracle
Travel Travel/ ruins Bestiary
To determine how many days away your next Weather Landmark Forage Wilderness Ruin
destination is, roll d4+2. If it is a neighboring 1) Grey 1) Rock Spire 1) Nuts 1. Giant Spider 1. Skeleton
locale, it is 1 day away.
2) Drizzle 2) Mirage 2) Game 2. Dire Wolf 2. Haunt
To determine the direction, roll d8. Mark a dot in
that direction writing the days travel between the 3) Snow 3) Waterfall 3) Large Beast 3. Grizzly Bear 3. Golem
Adventure
points. 4) Thunder 4) Bridge 4) Lost 4. Bandit 4. Serpent
During each journey, something will happen. Roll 5) Cool 5) Spring 5) Track 5. Soldier 5. Giant Insect
on the Event & Subject tables to determine what
that could be. Freely interpret the results to make 6) Warm 6) Grove 6) NPC 6. Abomination 6. Demon
reference
interesting narrative. Not all results need be read Ruin Room 1 Room 2
as conflict! To simulate armor, add several HP
1) Abbey 1) Crypt 1) Ritual Most creatures will flee or surrender if they
If you’d like something more specific, roll on the
tables below. 2) Tower 2) Laboratory 2) Throne fall below half their HP or of half their party
is defeated.
1)
Explore Die
Nothing
Omen
1) Sky
2) Weather
1)
2)
Danger
Hazard
Hazard
3) Temple
4) Burial
5) Lair
3) Library
4) Torture
5) Kitchen
3) Bedroom
4) Larder
5) Plain
manual For Special Abilities, roll d12 on the
following table to be surprised.
1. Grapple 5. Hurl 9. Explode
2) Nothing 6) Dungeon 6) Hall 6) Plain
3) Animal 3) Hazard 2. Stun 6. Poison 10. Jump
3) Omen Feature 1 Feature 2 Hazards
4) Fire 4) Hostile 3. Hypnotise 7. Spell 11. Resistance
4) Danger 1) Pool 1) Bridge 1) Trap
5) Voice 5) Hostile 4. Kick 8. Double Strike 12. Armor
5) Danger 2) Lever 2) Rubble 2) Collapse
6) NPC 6) Unnatural Level HP Damage
6) Discovery 3) Door 3) Tunnel 3) Vapor 1 5 4
Discovery Feature Hazard 4) Obelisk 4) Pit 4) Magic device 2 10 5
1) Odd Feature 1) Cave 1) Bog 5) Sarcophagus 5) Split path 5) Ranged 3 15 6
6) Garden 6) Stairs 6) Pit 4 20 7
2) Normal Feature 2) Stones 2) Landslide 5 25 8
3) Ruin 3) Lair 3) Sinkhole Wild Card 6 30 9
4) Settlement 4) Water 4) Poison 1. Released monster 4. Automaton man 7 35 10
5) Evidence 5) Resource 5) Resources 2. Spinning room 5. Ghost haunts you 8 40 11
6) NPC 3. Magically sealed door 6. Ruin is a being 9 45 12
6) Ravine 6) Ambush
10 50 13