You are on page 1of 1

3. Comet 6. Time travel 3. Has rare map 6.

Seer with visions


2. Purple eclipse 5. Portal 2. Puppeteer with stage 5. Relic dealer
1. Rain of blood 4. Eldritch Horror 1. Carries trained snake 4. Knows of portal
Wild Card Wild Card
Magick 6) 6) Location 6) Explore Hostile 6) 6) History 6) Sabotage
Ally 5) 5) Message 5) Deliver Rude 5) 5) Archaeology 5) Blackmail Outpost Reekar
Rare Item 4) 4) Treasure 4) Steal Wary 4) 4) Magick 4) Money
Plain Item 3) 3) Sorceror 3) Rescue Indifferent 3) 3) Music 3) Violence Outpost Vil
Knowledge 2) 2) Relic 2) Find Curious 2) 2) Art 2) Charm
Money 1) 1) Creature 1) Attack Helpful 1) 1) Treasure 1) Wit
Reward Quest-B Quest-A Reaction Interests Methods
6) Key 6) Dead 6) No one 6) Paranoid 6) Greedy 6) Haughty
Fort Lossis
5) Map 5) Bright 5) Lord 5) Shy 5) Friendly 5) Florid
4) Lockpicks 4) Wide 4) Cult 4) Scared 4) Daring 4) Dirty
3) Shield 3) Foul 3) Sorceror 3) Sarcastic 3) Heroic 3) Tattooed
2) Sword 2) Barren 2) Elder 2) Stubborn 2) Humble 2) Stutters
Grintas City
1) d20 Silver 1) Dark 1) Council 1) Plain 1) Cruel 1) Scarred
Corpse Loot Description Leadership Traits 3 Traits 2 Traits 1
6) Cult 6) Guild 6) Desperate 6) Escape 6) Very Rich 6) Commoner
5) Blight 5) Magick 5) Quiet 5) Power 5) Rich 5) Noble
4) Soldiers 4) Goods 4) Wealthy 4) Wealth 4) Modest 4) Soldier
3) Evil 3) Healing 3) Fearful 3) Adventure 3) Modest 3) Merchant
2) Sorceror 2) Gear 2) Poor 2) Revenge 2) Poor 2) Adventurer
1) Bandits 1) Lodging 1) Worn 1) Crime 1) Very Poor 1) Magic User
Concerns Offers Settlement Motivation Financial Type
Settlement/Misc. characters

oracle
Travel Travel/ ruins Bestiary
To determine how many days away your next Weather Landmark Forage Wilderness Ruin
destination is, roll d4+2. If it is a neighboring 1) Grey 1) Rock Spire 1) Nuts 1. Giant Spider 1. Skeleton
locale, it is 1 day away.
2) Drizzle 2) Mirage 2) Game 2. Dire Wolf 2. Haunt
To determine the direction, roll d8. Mark a dot in
that direction writing the days travel between the 3) Snow 3) Waterfall 3) Large Beast 3. Grizzly Bear 3. Golem

Adventure
points. 4) Thunder 4) Bridge 4) Lost 4. Bandit 4. Serpent
During each journey, something will happen. Roll 5) Cool 5) Spring 5) Track 5. Soldier 5. Giant Insect
on the Event & Subject tables to determine what
that could be. Freely interpret the results to make 6) Warm 6) Grove 6) NPC 6. Abomination 6. Demon

reference
interesting narrative. Not all results need be read Ruin Room 1 Room 2
as conflict! To simulate armor, add several HP
1) Abbey 1) Crypt 1) Ritual Most creatures will flee or surrender if they
If you’d like something more specific, roll on the
tables below. 2) Tower 2) Laboratory 2) Throne fall below half their HP or of half their party
is defeated.

1)
Explore Die
Nothing
Omen
1) Sky
2) Weather
1)
2)
Danger
Hazard
Hazard
3) Temple
4) Burial
5) Lair
3) Library
4) Torture
5) Kitchen
3) Bedroom
4) Larder
5) Plain
manual For Special Abilities, roll d12 on the
following table to be surprised.
1. Grapple 5. Hurl 9. Explode
2) Nothing 6) Dungeon 6) Hall 6) Plain
3) Animal 3) Hazard 2. Stun 6. Poison 10. Jump
3) Omen Feature 1 Feature 2 Hazards
4) Fire 4) Hostile 3. Hypnotise 7. Spell 11. Resistance
4) Danger 1) Pool 1) Bridge 1) Trap
5) Voice 5) Hostile 4. Kick 8. Double Strike 12. Armor
5) Danger 2) Lever 2) Rubble 2) Collapse
6) NPC 6) Unnatural Level HP Damage
6) Discovery 3) Door 3) Tunnel 3) Vapor 1 5 4
Discovery Feature Hazard 4) Obelisk 4) Pit 4) Magic device 2 10 5
1) Odd Feature 1) Cave 1) Bog 5) Sarcophagus 5) Split path 5) Ranged 3 15 6
6) Garden 6) Stairs 6) Pit 4 20 7
2) Normal Feature 2) Stones 2) Landslide 5 25 8
3) Ruin 3) Lair 3) Sinkhole Wild Card 6 30 9
4) Settlement 4) Water 4) Poison 1. Released monster 4. Automaton man 7 35 10
5) Evidence 5) Resource 5) Resources 2. Spinning room 5. Ghost haunts you 8 40 11
6) NPC 3. Magically sealed door 6. Ruin is a being 9 45 12
6) Ravine 6) Ambush
10 50 13

You might also like