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Blood, Water and All That...
Blood, Water and All That...
New Orleans, the Big Easy. Trust me organized crime family for up north
when I say it ain't that easy. Life has decided to set up shop in the
here is as hard as it is everywhere French Quarter, wresting control
else. The Great War, with all it's from the original ruling gang, the
horrors did manage to do some Red Sect. Gang violence continues
good, cooling off tensions between as they battle for territory and
the North and the i n fl u e n c e . T h e
South as they majority of the
fought side by police, while
side against the some of the best
Axis powers. The equipped in the
disease they nation, are in
brought back s o m e o n e ' s
with them pocket, making
however killed them generally
s o m a ny, j u s t inef fective at
like the plagues best or deadly at
of old. With the worst. That's
depression on, where the P.I.s
some folks wish come in. The
they had died in police won't
the plague. touch some
People work, eat, cases because of
work some more, time, effort or
then die. Most d a n g e r. T h e
folks are just looking for their big gumshoes of New Orleans do a swift
break, regardless of where it comes trade in getting to the bottom of a
from. New Orleans is the jewel of the case or getting consumed by it....
c o n f e d e r a c y, t h a n k s t o t h e
machines birthed back in the days Part One: Investigator for Hire
of the cowboy, a lot of the bayou has
been pumped and new land for A glass door in a run down office building
those lucky enough to be in the reads "Iron Investigations". The o looks like
a small a with some pieces cut off. Save
middle class has become available.
money where you can. The windows in the
Not all the newcomers are welcome. hallway call out to the desperate, "Cheap,
T h e B l a ck H a n d , t h e l a rge s t Honest Lawyer", "Loans When You Need
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Them", "Become a Star - Casting". The truth to the press may ruin his company.
is you're just as desperate as the ones There is a depression on after all.
searching these halls. A good case means
He offers to pay for three days of
you get to eat.
investigation. If they crack this case
sooner, they can keep the rest as a
Before the client enters, Jones is in
bonus for quick work. He also asks if
his office, doing whatever it is he
Jones is working alone or with help.
does. Give Arizona Jones a few
Whatever the fee for extra help is,
minutes to give a short monologue
he tries to negotiate down, but will
on whatever he feels like. Give the
pay if he has to. When he accepts,
same opportunity to other players
the case is on!
as they're introduced. When done,
read the following. Part Two: Assemble the Team
A slight rap at the door gives you a few
moments to throw last nights dinner At this point, Jones goes off to get
leftovers out the window and hide whatever some of his acquaintances to join
else might tell a client that this office him. He may call in favors, beg, offer
doubles as a bedroom. The man looks to be money, whatever he needs to to get
in his early fifties with a head full of gray them onboard. He has three choices,
hair. His suit, while nothing to write home Papa Midnight, The Night-Crow, and
about, looks new and well kept. If he's got
Seamus O'Shannohan. he can visit
money for a new suit, he's got money to pay
for a few days of work. Not a dame, but them in any order.
whatever pays the bills.
Papa Midnight
A neon light reading "The Dark Side"
The man introduces himself as
flickers outside a small club in the French
Arthur Delaney and hands them his Quarter. The quiet contrasts the large the
card. It reads that he is the Vice crowd inside. On a small stage, lit with a
President at Ace Construction, one few lights, Papa Midnight bares his soul.
of the many construction companies
in New Orleans making a go of
reclaiming land for new
development. After a few questions
to the agency, he states that
someone is blackmailing him, but he
honestly doesn't know why they're
doing this to him. He insists he
hasn't done anything. He hands the
investigators a note written on
After reading the flavor text, give
nondescript paper. Give the handout Papa Midnight a moment for his
to the players. He would go to the
monologue. When he's done, give the
police, but any kind of word of this players a few moments to interact
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and allow him a perform test to see to chat and then onward to collect
how much money he can earn. Once another member.
he's decided to come, move on to the
next section or recruit another The Night-Crow
member. A man stands alone. In front of him, a
number of goons, weapons drawn. One of
their number seems to be nursing a bloody
Seamus O'Shannohan
nose. Behind the lone hero, a man lies
The sound of a fist impacting followed by a
crumpled on the street, blood pouring from
spattering of blood. Two gladiators battling
a number of wounds. Heedless to himself,
under the guise of a "civilized sport". This is
the Night-Crow defends those who need
war. For Seamus O'Shannohan, this is living.
him, if you believe the stories.
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Gear: .38 revolver (Range 12/24/48, Damage 2d6, written by his nephew, Simon. The
RoF 1) or brass knuckles (Str+d4, treat as
Unarmed Attacker) or unarmed girl he refers to must be that tramp
he is dating with expensive tastes.
After the battle, any of the less
honorable players may rifle through The ransom note was also mailed to
the thugs pockets. In total they find the client's office and bears a
about $6.25 in bills and change and postmark which an give the players
a piece of beef jerky, not to mention a ge n e r a l a r e a o f w h e r e t h e
a few family photos. The victim, blackmailer sent the letter from.
while battered, will survive, but it's This requires an investigation check
best to get him out of the street. and $D6. A raise gets the info for
They can take him to either the free, failure gets the info but it costs
church, a homeless shelter or a $2D6 and they have to wait a day
small clinic nearby. The clinic will for the info. If this info is presented
ask for a bit of payment up front, to the client, he mentions that he
but you can appeal to their good nephew lives in that area, but why
nature with a persuasion test +2 or would he be blackmailing him?
cow them with an intimidation test.
Give the party a moment to interact F inally, the ransom note has
and then on to the case. instructions for the client to leave
money at a certain place at a
certain time. It's very easy for the
investigators to tail him back to
Part 3: A Trail of Breadcrumbs where he lives. Showing the client a
picture or giving him the address
At this point, the agency can begin also reveals the perp to be his
the investigation in earnest. The nephew.
client promises to help the
investigators in any way he can, so The Client also promises to help the
he can be tapped if needed. The first agency in whatever way he can,
piece of evidence they receive is the including providing some access to
ransom note. It has a few hooks records, however, he does want to
they can investigate. keep it on the down-low so they can
only check the records at night. At
First, if they suggest rubbing it with the moment, this information
charcoal or pencil to see what was doesn't really further the
written previously, they find an investigation, but it will prove
additional note, no roll needed. Give helpful later on. An investigation
them the other handout. If they test -4 reveals that some
present the note to the client, he information seems to be missing.
will say that looks like it was
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Finally, the agency can research the Part 4: The Criminal Mastermind
company itself. Hitting the books
requires an investigation test and Once the player ID Simon as the
reveals that a number of bodies had perp and actually lay eyes on him,
made there way onto a few of the read the following.
companies work sites, however that
seemed to have stopped a few And there he is. He certainly doesn't act like
months ago after a security guard a criminal, at least not like a criminal who
doesn't want to be caught. This was so easy,
was found dead at one of the sites.
you almost feel guilty taking the clients
An investigation test -2 and $2D6 in money. Almost....
bribes can get a out the victims. A
raise gets the info for free, a failure This guy has nothing about him that could
indicates you spent the money, but be said to be memorable except for the fact
he is extraordinarily normal. Walking like
he doesn't have a care in the world, he
strolls into his apartment. A few moments
later, you see him throw open a curtain on
the second floor. 204. My God, that was
easy.
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He knocks on the door for a bit, calls
His apartment doesn't really have out "Samantha" before heading
much in the line of sinister goods in home.
it with two exceptions.
Finally, they can confront him at his
In the desk, after a bit of apartment. It takes him a few
rummaging, they can find some moments to realize what is
fi n a n c i a l d o c u m e n t s f o r A c e happening before he tries to run
Construction. The documents show away. He moves to the window, but
that Ace Construction received forgets it's locked, struggling futility
payments from a Crimson before giving in. The party either
Securities. Comparing these needs to make a persuasion check
documents with the ones at the o r i n t i m i d a t i o n + 2 t o ge t a ny
company shows that they received information out of him. Once they
payments but performed no actual succeed, use the following
construction work for them. In information for any questions they
addition, all of these payments were may ask.
signed off on by the company's
president, Brian "Ace" Albright. He was approached by some guys
with creole accents. They asked
Second, on the shelf a simple doll him whether he would like to earn
rests on the shelf. A Knowledge: some money. He said yes and they
occult test -1 can identify it as an gave him some documents.
actual Vodoo doll. A smarts check He wasn't sure what the
by anyone with the Vodoo arcane documents said, but he knew that
background reveals that it can be it had something with his uncles
used to look at or influence the company so he figured if he was
owners dreams. Once made, it is vague enough, he could get a few
bonded to a particular person. bucks out of it.
He wanted to use the money to
If they decide to tail him a bit, use buy a ring for his girl and some
the modified chase mechanic to see tickets out of here.
how well they do. Simon isn't
exactly on to the fact someone He promises to hand over the
might be looking for him so he takes documents whether or not the
a -2 to his notice rolls. The first time agency has them or not and won't
he notices the players, he shrugs it say anything, he just doesn't want to
off. After following him for a bit, go to jail.
they notice he walks by the post box
mentioned in the letter, takes a bus
for about ten minutes and goes to an Part 5: Success?
apartment in a nicer part of town.
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After securing the documents and
identifying the culprit, the players
have a few choices. They can turn
the documents in to their client or
may also confront the president of
the company with the documents.
They could also investigate the
documents themselves, looking for
the men with creole accents.
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you're in here or the whole thing might like getting wet, there is a dock on
come down on you. the side. They can also swim under
the warehouse, finding a small trap
There are a number of ways into the door leading inside. If the player
warehouse. The most obvious is the succeeds a stealth check or attacks
front entrance, however it is being from here once the action starts,
guarded. To the northern side is a they get the drop on whoever they
rickety platform that leads to a attack. Mr. Albright is tied to a chair
rusted metal ladder. Moving down as a bokkor is performing a ritual on
the plank requires an agility check him to collect his "essence" there are
to avoid stepping on rotted planks also 2+ the number of wild cards
in addition to any stealth checks. Red Sect cultists guarding the
The ladder requires one as well or a warehouse. The bokkor and one of
climbing +2. Once on the roof, they the cultists is a wild card. The
can jump down from any of the blue bokkor doesn't join the fight until 3
squares. Doing this requires an rounds has passed and the ritual is
agility test to avoid bumps and complete, killing Mr. Albright. They
bruises. If they jump and attack, all fight to the death. If they go to
they take a -2 on both actions, but Delaney first, they receive a +2 to
they have the drop on the their notice tests against the party.
unsuspecting schmucks. If they feel
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Bokkor* Delaney requested a meeting at that
Attributes: warehouse. When he arrived, he
Agility d6, Smarts d8, Spirit d10, Strength d6, was jumped by a number of men and
Vigor d8
came to tied to the chair, shortly
Skills: before they started slicing into him.
Fighting d6, Intimidation d8, Knowledge (Occult)
d10, Notice d6, Shooting d6, Spellcasting d10
Armed with this information have enough to
Charisma: –2; Pace: 6; Parry: 5; Toughness: 6 build a case against Delaney, however he
seems to have either skipped town or
Hindrances: Vengeful, Mean, Enemy (Black Hand)
maybe just relocated six feet under.
Edges: Arcane Background (Black Magic),
Connections (Red Sect), New Powers, Power Points Regardless, Ace Construction losing two
presidents in less than a month proves too
Powers: Boost/lower Trait, conceal/detect arcana, much. The company is sold to one of the
confusion, zombie; Power Points: 15 larger firms. The workers keep their jobs,
Gear: Bokkor frequently carry ritual weapons but they're now at the mercy of their new
imbued with evil (inflicting an extra +2 damage in owner. Whose pocket he's in is another
the hands of the bokkor only), but they are not story...
above packing a f irearm either.
Skills:
Driving d4, Fighting d8, Knowledge (Occult) d4,
Knowledge (Trade) d4, Notice d6, Shooting d6
Hindrances: Bloodthirsty
Edges: Arcane Resistance
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Wild Cards & Extras
Arizona Jones
Agility D8 Smarts D6 Spirit D8 Strength D6 Vigor D8
Pace 6 Parry 5 Toughness 7 Charisma 0
Skills
Knowledge: Occult D6 Investigation D6 Streetwise D6
Taunt D4 Fighting D6 Shooting D8 Notice D8
Gear
.38 Special Revolver, Flashlight, Lighter, Notepad and
Pen, Camera, Dented Badge
Papa Midnight
Agility D6 Smarts D6 Spirit D8 Strength D4 Vigor D6
Pace 6 Parry 5 Toughness 5 Charisma -1
Skills
Voodoo D8 Perform(Sax) D8 Persuasion D6
Fighting D6 Gambling D6 Knowledge: Occult D6
Notice D4
Gear
Charms and Amulets, Gris-Gris (Healing), Sword Cane,
Lighter
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Seamus O'Shannohan
Agility D8 Smarts D4 Spirit D4 Strength D8 Vigor D8
Pace 6 Parry 7Toughness 7 Charisma 0
Skills
Fighting D10 Lockpicking D6 Throwing D6 Stealth D6
Notice D4 Intimidation D4 Driving D4 Gambling D4
Gear
Used Old-Model Truck, Lighter, Flask, Lockpicks
The Night-Crow
Agility D10 Smarts D6 Spirit D6 Strength D8 Vigor
D6
Pace 6 Parry 7Toughness 5 Charisma-2
Dominion +0
Skills
Notice D6 Fighting D10 Intimidation D6 Climbing D4
Tracking D6 Stealth D8 Survival D4
Gear
Used Billy Club
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