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New Roster (Warhammer 40,000 9th Edition) [197 PL, 10CP, 3,110pts]

Arks of Omen Detachment (Imperium - Adeptus Astartes - Dark Angels) [197 PL,
10CP, 3,110pts]
Rules: 1st Company, 2nd Company, And They Shall Know No Fear, Angels of Death, Assault Doctrine,
Bolter Discipline, Combat Doctrines, Devastator Doctrine, Fire Discipline, Grim Resolve, Implacable,
Shock Assault, Speed of the Raven, Tactical Doctrine

Configuration [12CP]

**Chapter Selector**
Selections: Dark Angels
Categories: PC: DA, CONFIGURATION

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

Game Type
Categories: CONFIGURATION

No Force Org Slot [10 PL, 160pts]


Deathwing Ancient [6 PL, 90pts]
Categories: ANCIENT, TERMINATOR, CHARACTER, FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM,
INFANTRY, ELITE CHARACTER, NO FORCE ORG SLOT, FACTION: DARK ANGELS, INNER CIRCLE, DEATHWING
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: Astartes Banner [Aura], Crux Terminatus, Unit: Ancient in Terminator Armour
Powerfist and Storm Bolter
Selections: Power fist, Storm bolter
Weapon: Power fist, Storm bolter

Abilities Description Ref


While a friendly <CHAPTER> CORE unit is within 6" of this model, add 1 to
the leadership characteristic of models in that unit. In addition, each time a
model in such unit is destroyed by an attack made by an enemy model, roll
Astartes
one D6. On a 4+, do not remove the destroyed model from play - it can,
Banner
after the attacking model's unit has finished making its attacks, either shoot
[Aura]
with one of its ranged weapons as if it were your shooting phase or make
one attack with one of its melee weapons as if it were the fight phase. After
resolving these attacks, the destroyed model is then removed.
Crux
This model has a 5+ invulnerable save.
Terminatus

Unit M WS BS S T W A Ld Save Ref


Ancient in Terminator Armour 6" 3+ 3+ 4 4 5 3 8 2+

Weapon Range Type S AP D Abilities Ref


Power Each time an attack is made with this weapon,
Melee Melee x2 -3 2
fist subtract 1 from that attack’s hit roll.
Storm Rapid
24" 4 0 1 -
bolter Fire 2
Deathwing Command Squad [4 PL, 70pts]
Categories: FACTION: ADEPTUS ASTARTES, FACTION: DARK ANGELS, INFANTRY, TERMINATOR, FACTION:
IMPERIUM, INNER CIRCLE, DEATHWING COMMAND SQUAD, DEATHWING, CORE, NO FORCE ORG SLOT
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: Bodyguard, Crux Terminatus
Deathwing Sergeant [35pts]
Unit: Deathwing Sergeant
Storm Bolter & Power Sword
Selections: Power sword, Storm bolter
Weapon: Power sword, Storm bolter
Deathwing Terminator [35pts]
Unit: Deathwing Terminator
Storm Bolter & Power Fist
Selections: Power fist, Storm bolter
Weapon: Power fist, Storm bolter

Abilities Description Ref


While a friendly <CHAPTER> CHARACTER unit that has a wounds
Bodyguard characteristic of 9 or less is within 3" of this unit, enemy models cannot
target that CHARACTER unit with ranged attacks.
Crux
This model has a 5+ invulnerable save.
Terminatus

Unit M WS BS S T W A Ld Save Ref


Deathwing Sergeant 5" 3+ 3+ 4 4 3 3 9 2+
Deathwing Terminator 5" 3+ 3+ 4 4 3 2 8 2+

Weapon Range Type S AP D Abilities Ref


Power Each time an attack is made with this weapon,
Melee Melee x2 -3 2
fist subtract 1 from that attack’s hit roll.
Power
Melee Melee +1 -3 1 -
sword
Storm Rapid
24" 4 0 1 -
bolter Fire 2

HQ [13 PL, 230pts]


Belial [7 PL, 125pts]
Categories: FACTION: ADEPTUS ASTARTES, BELIAL, CHARACTER, FACTION: DARK ANGELS, HQ, INFANTRY,
GRAND MASTER, TERMINATOR, FACTION: IMPERIUM, CAPTAIN, DEATHWING
Rules: Angels of Death, Inner Circle, Teleport Strike
Abilities: Grandmaster of the Deathwing, Iron Halo, Parrying blade, Rites of Battle (Aura), Unit:
Belial
Sword of Silence & Storm Bolter
Selections: Master-crafted storm bolter, Sword of Silence
Weapon: Master-crafted storm bolter, Sword of Silence

Abilities Description Ref


In your Command phase, select one friendly DEATHWING CORE or
Grandmaster
DEATHWING CHARACTER unit within 6" of this model. Until the start of
of the
your next Command phase, each time a model in that unit makes an
Deathwing
attack, you can re-roll the hit roll.
Iron Halo This model has a 4+ invulnerable save.
Parrying Each time a melee attack is made against this model, subtract 1 from
blade that attack’s hit roll.
Rites of While a friendly DARK ANGELS CORE unit is within 6" of this model,
Battle (Aura) each time a model in that unit makes an attack, re-roll a hit roll of 1.

Unit M WS BS S T W A Ld Save Ref


Belial 5" 2+ 2+ 4 4 6 4 9 2+

Weapon Range Type S AP D Abilities Ref


Master-
crafted Rapid
24" 4 -1 2 -
storm Fire 2
bolter
Each time an attack is made with this weapon
Sword of against a unit that is not a VEHICLE, an
Melee Melee +2 -4 3
Silence unmodified wound roll of 2+ is always
successful.
Captain in Gravis Armour [6 PL, 105pts]
Selections: Astartes Chainsword, Boltstorm gauntlet
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, FACTION: IMPERIUM, INFANTRY, CAPTAIN, MK X
GRAVIS, PRIMARIS, HQ, FACTION: DARK ANGELS
Rules: Angels of Death
Abilities: Gravis Fighting Style, Iron Halo, Rites of Battle, Unit: Captain in Gravis Armour,
Weapon: Astartes Chainsword, Boltstorm gauntlet (Melee), Boltstorm gauntlet (Shooting)

Abilities Description Ref


- If this model is equipped with an Astartes Chainsword, each time the
bearer fights, it can make 2 additional attacks with that weapon. (For a
maximum of 3)
- If this model is equipped with a Power Sword, each time the bearer fights, it
Gravis
can make 2 additional attacks with that weapon.
Fighting
- If this model is equipped with a Power Fist, each time the bearer fights, it
Style
can make 1 additional attack with that weapon

This ability cannot be used with a Relic which replaces any of these
weapons.
Iron Halo This model has a 4+ invulnerable save.
Rites of While a friendly <CHAPTER> CORE unit is within 6" of this model, each time
Battle a model in that unit makes an attack, re-roll a hit roll of 1

Unit M WS BS S T W A Ld Save Ref


Captain in Gravis Armour 5" 2+ 2+ 4 5 7 5 9 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Each time an attack is made with this
Boltstorm
Melee Melee x2 -3 2 weapon, subtract 1 from that attack's
gauntlet (Melee)
hit roll.
Boltstorm
Pistol
gauntlet 18" 4 -1 1
3
(Shooting)

Troops [28 PL, 460pts]


Heavy Intercessor Squad [7 PL, 115pts]
Selections: Heavy bolt rifle
Categories: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD,
FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, TROOPS, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle
4x Heavy Intercessor [92pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [23pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolt rifle 36" Rapid Fire 1 5 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Heavy Intercessor Squad [7 PL, 115pts]
Selections: Heavy bolt rifle
Categories: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD,
FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, TROOPS, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle
4x Heavy Intercessor [92pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [23pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolt rifle 36" Rapid Fire 1 5 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Heavy Intercessor Squad [7 PL, 115pts]
Selections: Heavy bolt rifle
Categories: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD,
FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, TROOPS, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle
4x Heavy Intercessor [92pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [23pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolt rifle 36" Rapid Fire 1 5 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Heavy Intercessor Squad [7 PL, 115pts]
Selections: Heavy bolt rifle
Categories: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD,
FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, TROOPS, FACTION: DARK ANGELS
Rules: Angels of Death, Combat Squads
Weapon: Heavy bolt rifle
4x Heavy Intercessor [92pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades
Unit: Heavy Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades
Heavy Intercessor Sergeant [23pts]
Selections: Bolt pistol, Frag & Krak grenades
Unit: Heavy Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

Unit M WS BS S T W A Ld Save Ref


Heavy Intercessor 5" 3+ 3+ 4 5 3 2 7 3+
Heavy Intercessor Sergeant 5" 3+ 3+ 4 5 3 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy bolt rifle 36" Rapid Fire 1 5 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -

Elites [18 PL, 325pts]


Primaris Apothecary [4 PL, 70pts]
Selections: Absolver Bolt pistol, Frag & Krak grenades, Reductor Pistol
Categories: FACTION: ADEPTUS ASTARTES, CHARACTER, APOTHECARY, FACTION: IMPERIUM, INFANTRY,
PRIMARIS, ELITE CHARACTER, FACTION: DARK ANGELS, ELITES
Rules: Angels of Death
Abilities: Combat Restoratives, Narthecium [Aura], Unit: Primaris Apothecary, Weapon:
Absolver Bolt Pistol, Frag grenades, Krak grenades, Reductor Pistol

Abilities Description Ref


At the end of your Movement phase, this model can heal one friendly
Combat <CHAPTER> INFANTRY or <CHAPTER> BIKER model whose unit is
Restoratives within 3" of it. That model regains up to D3 lost wounds. Each model can
only be healed once per turn.
While a friendly <CHAPTER> INFANTRY or <CHAPTER> BIKER unit is
Narthecium
within 3" of this model, each time a model in that unit would lose a wound,
[Aura]
roll one D6; on a 6, that wound is not lost.

Unit M WS BS S T W A Ld Save Ref


Primaris Apothecary 6" 3+ 3+ 4 4 5 4 8 3+

Weapon Range Type S AP D Abilities Ref


Absolver Bolt Pistol 18" Pistol 1 5 -1 2 -
Frag grenades 6" Grenade D6 3 0 1 Blast.
Krak grenades 6" Grenade 1 6 -1 D3 -
Reductor Pistol 3" Pistol 1 4 -4 2 -
Primaris Company Champion [Legends] [4 PL, 70pts]
Selections: Master-crafted power sword
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, COMPANY CHAMPION, INFANTRY, PRIMARIS,
CHARACTER, ELITES
Rules: Angels of Death
Abilities: Blade Stance, Honour or Death, Unit: Primaris Company Champion [Legends],
Weapon: Master-crafted power sword

Abilities Description Ref


At the start of the Fight phase, if this model is within Engagement range of any
enemy units, select one of the following stances to apply to this model until the
end of that phase

- Defensive Parries: Add 1 to armour saving throws made for this model and
Blade
this model has a 4+ invulnerable save
Stance
- Behading Strikes: Add 1 to the strength characteristic of this model and each
time this model makes a melee attack, on an umodified roll to wound of 6, the
target suffers 1 mortal wound in addition to any normal damage
- Whirling Blade: Add 1 to the Attacks characteristic of this model and this
model fights first this phase
This model is eligible to perform a Heroic Intervention if it is within 6"
horizontally and 5" vertically of an enemy unit, instead of 3" horizontally and 5"
Honour
veritcally. Each time this model makes a Heroic Intervention move, so long as
or
it ends its move either closer to the closest enemy model or within
Death
Engagement range of an enemy CHARACTER unit, it can move up to 6". All
other rules of Heroic Intervention still apply.

Unit M WS BS S T W A Ld Save Ref


Primaris Company Champion [Legends] 6" 2+ 2+ 4 4 5 5 8 3+

Weapon Range Type S AP D Abilities Ref


Master-crafted power sword Melee Melee +1 -3 2 -
Redemptor Dreadnought [10 PL, 185pts]
Selections: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling
Cannon, Redemptor Fist
Categories: FACTION: ADEPTUS ASTARTES, DREADNOUGHT, FACTION: IMPERIUM, REDEMPTOR
DREADNOUGHT, VEHICLE, CORE, ELITES, FACTION: DARK ANGELS
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor
Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining),
Weapon: Fragstorm Grenade Launcher, Heavy flamer, Heavy Onslaught Gatling Cannon,
Redemptor Fist

Abilities Description Ref


Duty Each time an attack is allocated to this model, subtract 1 from the Damage
Eternal characteristic of that attack(to a minimum of 1)

Unit M WS BS S T W A Ld Save Ref


Redemptor Dreadnought [1] (7+ wounds
8" 3+ 3+ 7 7 13 4 8 3+
remaining)
Redemptor Dreadnought [2] (4-6 wounds
6" 4+ 4+ 7 7 N/A 4 8 3+
remaining)
Redemptor Dreadnought [3] (1-3 wounds
4" 5+ 5+ 7 7 N/A 4 8 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Fragstorm
Assault
Grenade 18" 4 0 1 Blast
D6
Launcher
Each time an attack is made with
Heavy
Heavy flamer 12" 5 -1 1 this weapon, that attack
D6
automatically hits the target.
Heavy Onslaught Heavy
30" 6 -1 1 -
Gatling Cannon 12
Redemptor Fist Melee Melee x2 -3 D3+3 -

Fast Attack [17 PL, 300pts]


Land Speeders [3 PL, 60pts]
Categories: FACTION: ADEPTUS ASTARTES, FLY, FACTION: IMPERIUM, LAND SPEEDER, VEHICLE, FAST
ATTACK, FACTION: DARK ANGELS, RAVENWING
Rules: Angels of Death, Explodes (3"/1), Jink
Abilities: Datalink Telemetry
Land Speeder [3 PL, 60pts]
Selections: Heavy bolter
Unit: Land Speeder, Weapon: Heavy bolter

Abilities Description Ref


At the start of your Shooting phase, select one enemy unit that is within 18"
Datalink of and visible to this unit. Until the end of the phase, each time a friendly
Telemetry <CHAPTER> WHIRLWIND model makes an attack with a weapon that has
the Blast ability against the selected unit, add 1 to that attack's hit roll

Unit M WS BS S T W A Ld Save Ref


Land Speeder 18" 3+ 3+ 4 6 6 2 7 3+

Weapon Range Type S AP D Abilities Ref


Heavy bolter 36" Heavy 3 5 -1 2 -
Outrider Squad [6 PL, 105pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, BIKER, PRIMARIS, OUTRIDER SQUAD,
CORE, FACTION: DARK ANGELS, FAST ATTACK, RAVENWING
Rules: Angels of Death, Jink
Abilities: Devastating Charge, Turbo-boost
2x Outrider [70pts]
Selections: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x
Twin Bolt rifle
Unit: Outrider, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak
grenades, Twin Bolt rifle
Outrider Sgt [35pts]
Selections: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle
Unit: Outrider Sgt, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol, Krak
grenades, Twin Bolt rifle

Abilities Description Ref


Devastating Each time this unit fights, if it made a charge move this turn, then until that
Charge fight is resolved, add 2 to the Attacks characteristic of models in this unit
Turbo- When this model Advances, add 6" to its Move characteristic for that
boost Movement phase instead of rolling a dice.

Unit M WS BS S T W A Ld Save Ref


Outrider 14" 3+ 3+ 4 5 4 2 7 3+
Outrider Sgt 14" 3+ 3+ 4 5 4 3 8 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Heavy Bolt
18" Pistol 1 4 -1 1 -
Pistol
Krak Grenade
6" 6 -1 D3 -
grenades 1
Rapid
Twin Bolt rifle 30" 4 -1 1
Fire 2
Storm Speeder Thunderstrike [8 PL, 135pts]
Selections: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, FLY, VEHICLE, STORM SPEEDER,
THUNDERSTRIKE, FAST ATTACK, FACTION: DARK ANGELS, RAVENWING
Rules: Angels of Death, Explodes (6"/D3), Jink
Unit: Storm Speeder Thunderstrike [1] (6+ wounds remaining), Storm Speeder Thunderstrike
[2] (3-5 wounds remaining), Storm Speeder Thunderstrike [3] (1-2 wounds remaining),
Weapon: Stormfury missiles, Thunderstrike las-talon, Twin Icarus rocket pod

Unit M WS BS S T W A Ld Save Ref


Storm Speeder Thunderstrike [1] (6+ wounds
16" 3+ 2+ 5 6 10 3 7 3+
remaining)
Storm Speeder Thunderstrike [2] (3-5 wounds
12" 3+ 3+ 5 6 N/A 2 7 3+
remaining)
Storm Speeder Thunderstrike [3] (1-2 wounds
8" 3+ 4+ 5 6 N/A 1 7 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Stormfury Heavy
48" 10 -3 D6 -
missiles 1
Thunderstrike Heavy
36" 9 -3 D6 -
las-talon 2
Blast. Each time an attack is made with
Twin Icarus Heavy
24" 7 -1 2 this weapon against an Aicraft unit, add 1
rocket pod 2D3
to that attack's hit roll

Heavy Support [111 PL, -2CP, 1,635pts]

Firestrike Servo-Turrets [6 PL, 80pts]


Categories: HEAVY SUPPORT, FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, ARTILLERY, VEHICLE,
FIRESTRIKE SERVO-TURRETS, FACTION: DARK ANGELS
Firestrike Servo-Turret [6 PL, 80pts]
Selections: Twin las-talon
Rules: Angels of Death
Unit: Firestrike Servo-Turret, Weapon: Twin las-talon

Unit M WS BS S T W A Ld Save Ref


Firestrike Servo-Turret 3" 3+ 2+ 4 5 5 2 8 2+

Weapon Range Type S AP D Abilities Ref


Twin las-talon 24" Heavy 4 9 -3 D6 -
Gladiator Valiant [11 PL, 170pts]
Selections: 2x Multi-melta, Twin las-talon
Categories: VEHICLE, FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, REPULSOR FIELD, GLADIATOR,
GLADIATOR VALIANT, HEAVY SUPPORT, FACTION: DARK ANGELS
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Hover Tank, Unit: Gladiator Valiant [1] (7+ wounds remaning), Gladiator Valiant [2]
(4-6 wounds remaning), Gladiator Valiant [3] (1-3 wounds remaning), Weapon: Multi-melta,
Twin las-talon

Abilities Description Ref


Hover Distances and ranges are always measured to and from this model's hull
Tank even though it has a base.

Unit M WS BS S T W A Ld Save Ref


Gladiator Valiant [1] (7+ wounds remaning) 10" 6+ 3+ 7 8 12 3 8 3+
Gladiator Valiant [2] (4-6 wounds remaning) 5" 6+ 4+ 7 8 N/A D3 8 3+
Gladiator Valiant [3] (1-3 wounds remaning) 3" 6+ 5+ 7 8 N/A 1 8 3+

Weapon Range Type S AP D Abilities Ref


Each time an attack made with this weapon
Multi- Heavy
24" 8 -4 D6 targets a unit within half range, that attack has a
melta 2
Damage characteristic of D6+2.
Twin
Heavy
las- 24" 9 -3 D6 -
4
talon
Kratos [22 PL, -1CP, 320pts]
Selections: 2x Heavy Bolters, 2x Heavy Bolters, Co-axial Autocannon, Kratos Battlecannon
Categories: SMOKESCREEN, FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, VEHICLE, KRATOS, HEAVY
SUPPORT
Rules: Angels of Death, Explodes (6"/D6), Martial Legacy
Abilities: Kratos Battlecannon, Unit: Kratos 1 [10+ wounds remaining], Kratos 2 [ 5-9 wounds
remaining], Kratos 3 [1-4 wounds remaining], Weapon: Autocannon, Heavy bolter, Kratos
Battlecannon - Armour Penetrating, Kratos Battlecannon - High Explosive

Abilities Description Ref


Kratos Before selecting targets, select one of the profiles below to make
Battlecannon attacks with

Unit M WS BS S T W A Ld Save Ref


Kratos 1 [10+ wounds remaining] 10" 6+ 3+ 8 8 18 6 9 2+
Kratos 2 [ 5-9 wounds remaining] 5" 6+ 4+ 8 8 N/A D6 9 2+
Kratos 3 [1-4 wounds remaining] 3" 6+ 5+ 8 8 N/A D3 9 2+

Weapon Range Type S AP D Abilities Ref


Autocannon 48" Heavy 2 7 -1 2 -
Heavy bolter 36" Heavy 3 5 -1 2 -
Kratos Battlecannon - Armour
36" Heavy 1 14 -5 D3+6
Penetrating
Heavy
Kratos Battlecannon - High Explosive 36" 7 -2 3 Blast
D6+3
Kratos [22 PL, -1CP, 320pts]
Selections: 2x Heavy Bolters, 2x Heavy Bolters, Co-axial Autocannon, Kratos Battlecannon
Categories: SMOKESCREEN, FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, VEHICLE, KRATOS, HEAVY
SUPPORT
Rules: Angels of Death, Explodes (6"/D6), Martial Legacy
Abilities: Kratos Battlecannon, Unit: Kratos 1 [10+ wounds remaining], Kratos 2 [ 5-9 wounds
remaining], Kratos 3 [1-4 wounds remaining], Weapon: Autocannon, Heavy bolter, Kratos
Battlecannon - Armour Penetrating, Kratos Battlecannon - High Explosive

Abilities Description Ref


Kratos Before selecting targets, select one of the profiles below to make
Battlecannon attacks with

Unit M WS BS S T W A Ld Save Ref


Kratos 1 [10+ wounds remaining] 10" 6+ 3+ 8 8 18 6 9 2+
Kratos 2 [ 5-9 wounds remaining] 5" 6+ 4+ 8 8 N/A D6 9 2+
Kratos 3 [1-4 wounds remaining] 3" 6+ 5+ 8 8 N/A D3 9 2+

Weapon Range Type S AP D Abilities Ref


Autocannon 48" Heavy 2 7 -1 2 -
Heavy bolter 36" Heavy 3 5 -1 2 -
Kratos Battlecannon - Armour
36" Heavy 1 14 -5 D3+6
Penetrating
Heavy
Kratos Battlecannon - High Explosive 36" 7 -2 3 Blast
D6+3
Land Raider [14 PL, 245pts]
Selections: Twin heavy bolter, 2x Twin lascannon
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, LAND RAIDER, TRANSPORT, VEHICLE,
SMOKESCREEN, MACHINE SPIRIT, HEAVY SUPPORT, FACTION: DARK ANGELS
Rules: Angels of Death, Explodes (6"/D6), Smoke Launchers
Transport: Transport, Unit: Land Raider [1] (9+ wounds remaining), Land Raider [2] (5-8
wounds remaining), Land Raider [3] (1-4 wounds remaining), Weapon: Twin heavy bolter, Twin
lascannon

Transport Capacity Ref


This model can transport 10 CHAPTER INFANTRY models. Each JUMP
PACK or TERMINATOR model takes the space of two other infantry models
Transport
and each CENTURION takes the space of three other models. It cannot
transport PRIMARIS models.

Unit M WS BS S T W A Ld Save Ref


Land Raider [1] (9+ wounds remaining) 10" 6+ 3+ 8 8 16 6 9 2+
Land Raider [2] (5-8 wounds remaining) 5" 6+ 4+ 8 8 N/A D6 9 2+
Land Raider [3] (1-4 wounds remaining) 3" 6+ 5+ 8 8 N/A D3 9 2+

Weapon Range Type S AP D Abilities Ref


Twin heavy bolter 36" Heavy 6 5 -1 2 -
Twin lascannon 48" Heavy 2 9 -3 D6 -

Repulsor Executioner [18 PL, 250pts]


Selections: Auto Launchers, 2x Fragstorm Grenade Launcher, Heavy Onslaught Gatling
Cannon, Macro Plasma Incinerator, 2x Storm bolter, Twin Heavy Bolter, Twin Icarus ironhail
heavy stubber
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, REPULSOR, VEHICLE, TRANSPORT,
MACHINE SPIRIT, REPULSOR FIELD, HEAVY SUPPORT, FACTION: DARK ANGELS, SMOKESCREEN
Rules: Angels of Death, Explodes (6"/D6)
Abilities: Aquilon Optics, Hover Tank, Transport: Transport, Unit: Repulsor Executioner [1]
(9+ wounds remaining), Repulsor Executioner [2] (5-8 wounds remaining), Repulsor
Executioner [3] (1-4 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy
Onslaught Gatling Cannon, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator,
Supercharged, Storm bolter, Twin Heavy Bolter, Twin Icarus ironhail heavy stubber

Abilities Description Ref


Aquilon Each time this model makes an attack with its heavy laser destroyer or macro
Optics plasma incinerator, add 1 to that attacks hit roll
Hover Distances and ranges are always measured to and from this model's hull
Tank even though it has a base.

Transport Capacity Ref


This model can transport 6 CHAPTER PRIMARIS INFANTRY models. Each
Transport MK X GRAVIS model takes up the space of 2 other models. It cannot
transport JUMP PACK models.
Unit M WS BS S T W A Ld Save Ref
Repulsor Executioner [1] (9+ wounds
10" 6+ 3+ 8 8 16 6 9 3+
remaining)
Repulsor Executioner [2] (5-8 wounds
5" 6+ 4+ 8 8 N/A D6 9 3+
remaining)
Repulsor Executioner [3] (1-4 wounds
3" 6+ 5+ 8 8 N/A D3 9 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Fragstorm
Assault
Grenade 18" 4 0 1 Blast
D6
Launcher
Heavy
Onslaught Heavy
30" 6 -1 1 -
Gatling 12
Cannon
Macro Plasma
Heavy
Incinerator, 36" 8 -4 2 Blast
D6
Standard
Blast. Each time an unmodified hit roll of 1
Macro Plasma
Heavy is made for an attack with this weapon
Incinerator, 36" 9 -4 3
D6 profile, the bearer suffers 1 mortal wound
Supercharged
after shooting with this weapon.
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Twin Heavy Heavy
36" 5 -1 2 -
Bolter 6
Twin Icarus Each time an attack is made with this
Heavy
ironhail heavy 36" 4 -1 1 weapon against an AIRCRAFT unit, add 1
8
stubber to that attack’s hit roll.

Repulsor Executioner [18 PL, 250pts]


Selections: Auto Launchers, 2x Fragstorm Grenade Launcher, Heavy Onslaught Gatling
Cannon, Macro Plasma Incinerator, 2x Storm bolter, Twin Heavy Bolter, Twin Icarus ironhail
heavy stubber
Categories: FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, REPULSOR, VEHICLE, TRANSPORT,
MACHINE SPIRIT, REPULSOR FIELD, HEAVY SUPPORT, FACTION: DARK ANGELS, SMOKESCREEN
Rules: Angels of Death, Explodes (6"/D6)
Abilities: Aquilon Optics, Hover Tank, Transport: Transport, Unit: Repulsor Executioner [1]
(9+ wounds remaining), Repulsor Executioner [2] (5-8 wounds remaining), Repulsor
Executioner [3] (1-4 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy
Onslaught Gatling Cannon, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator,
Supercharged, Storm bolter, Twin Heavy Bolter, Twin Icarus ironhail heavy stubber

Abilities Description Ref


Aquilon Each time this model makes an attack with its heavy laser destroyer or macro
Optics plasma incinerator, add 1 to that attacks hit roll
Hover Distances and ranges are always measured to and from this model's hull
Tank even though it has a base.
Transport Capacity Ref
This model can transport 6 CHAPTER PRIMARIS INFANTRY models. Each
Transport MK X GRAVIS model takes up the space of 2 other models. It cannot
transport JUMP PACK models.

Unit M WS BS S T W A Ld Save Ref


Repulsor Executioner [1] (9+ wounds
10" 6+ 3+ 8 8 16 6 9 3+
remaining)
Repulsor Executioner [2] (5-8 wounds
5" 6+ 4+ 8 8 N/A D6 9 3+
remaining)
Repulsor Executioner [3] (1-4 wounds
3" 6+ 5+ 8 8 N/A D3 9 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Fragstorm
Assault
Grenade 18" 4 0 1 Blast
D6
Launcher
Heavy
Onslaught Heavy
30" 6 -1 1 -
Gatling 12
Cannon
Macro Plasma
Heavy
Incinerator, 36" 8 -4 2 Blast
D6
Standard
Blast. Each time an unmodified hit roll of 1
Macro Plasma
Heavy is made for an attack with this weapon
Incinerator, 36" 9 -4 3
D6 profile, the bearer suffers 1 mortal wound
Supercharged
after shooting with this weapon.
Rapid
Storm bolter 24" 4 0 1 -
Fire 2
Twin Heavy Heavy
36" 5 -1 2 -
Bolter 6
Twin Icarus Each time an attack is made with this
Heavy
ironhail heavy 36" 4 -1 1 weapon against an AIRCRAFT unit, add 1
8
stubber to that attack’s hit roll.

Force Rules
1st Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS keyword, then
DARK ANGELS Vanguard Detachments that only contain models with the DEATHWING and/or INNER
CIRCLE keywords gain the 1st Company ability.
• Deathwing Terminator Squad, Terminator Squad, Terminator Assault Squad and Relic Terminator Squad
units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3
Command points'. ()
2nd Company: If every unit in your army (except UNALIGNED units) has the DARK ANGELS Keyword,
then DARK ANGELS Outrider Detachments that only contain models with the RAVENWING keyword gain
the 2nd Company ability.
• Bike Squad and Outrider Squad units in this Detachment gain the Objective Secured ability.
• If your WARLORD is part of this Detachment, this Detachment's Command Benefits are changed to '+3
Command points'. ()
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all
modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Assault Doctrine: The Armour Penetration characteristic of Pistol and melee weapons this model is
equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the
Damned p35)
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting
Rapid Fire bolt weapons make double the number of attacks if any of the following apply

- The shooting model's target is within half the weapon's range


- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your
previous Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid
Fire type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Devastator Doctrine: The Armour Penetration characteristic of Heavy and Grenade weapons this model is
equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the
Damned p35)
Fire Discipline: While the Tactical Doctrine is active for your army, INFANTRY models from your army
(excluding DEATHWING models) can make attacks with Rapid Fire and Assault Weapons (excluding Blast
weapons) while within Engagement Range of enemy units, but must target an enemy unit that is within
Engagement Range of its own unit when they do so. In such circumstances, the model can target an enemy
unit even if other friendly units are within Engagement Range of the same enemy unit, and while it is making
such an attack, it has a Ballistic Skill characteristic of 5+. ()
Grim Resolve: Each time a model with this tactic makes an attack, unless that model's unit has moved this
turn (excluding pile-in and consolidation moves), add 1 to that attack's hit roll. Each time a Combat Attrition
test is taken for this unit, it is automatically passed. ()
Implacable: While the Assault Doctrine is active for your army, each time a DEATHWING INFANTRY or
DEATHWING DREADNOUGHT model from your army makes a melee attack against a CHARACTER unit
or unit that contains any models with a wounds characteristic if 8 or more, you can re-roll the wound roll. ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic
Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this
unit. ()
Speed of the Raven: While the Devastator Doctrine is active for your army:
• Add 3" to the Move characteristic of RAVENWING models from your army.
• RAVENWING units from your army are eligible to shoot with in a turn in which they Advanced. Each time a
model in that unit makes a ranged attack in a turn in which it Advanced, that attack suffers the penalty
incurred to the hit roll as if firing an assault weapon. ()
Tactical Doctrine: The Armour Penetration characteristic of Rapid Fire and Assault weapons this model is
equipped with is improved by 1 whilst this combat doctrine is active. (Psychic Awakening IV: Ritual of the
Damned p35)

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline,
Shock Assault and Combat Doctrines. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its
maximum number of models, may be split into two units each containing an equal number of models. ()
Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes
and each unit within 3" suffers 1 mortal wound. ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it
explodes and each unit within 6" suffers D3 mortal wounds. ()
Explodes (6"/D6): When this model is destroyed, roll one D6 before removing it from play. On a 6 it
explodes and each unit within 6" suffers D6 mortal wounds. ()
Inner Circle: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch
Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:
• Each time a Morale test is taken for this unit, it is automatically passed.
• While this unit is within Engagement Range of any enemy FALLEN units, unless this unit has the VEHICLE
keyword, this unit cannot be selected to Fall Back.
• Each time you select this unit to Fall Back, unless it has the VEHICLE, RAVENWING or CHAPTER
MASTER keywords, roll 2D6: if the result is less than or equal to the unit’s Leadership characteristic it can
Fall Back, otherwise it cannot Fall Back and must Remain Stationary instead.
• Each time an attack is made against this unit, if this unit has the INFANTRY keyword, an unmodified
wound roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack
may have. ()
Jink: If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor
Tactic, and it is using the Chapter Tactic of the Dark Angels, then:
• Models in this unit have a 5+ invulnerable save against ranged attacks. In your Movement phase, if this
unit Remains Stationary, it loses this invulnerable save until the start of your next Movement phase.
• Each time this unit Advances, until the start of your next turn, models in this unit have a 4+ invulnerable
save against ranged attacks. ()
Martial Legacy: If your army is Battle-forged, then when this unit is included in a Detachment, increase that
Detachment's Command Cost by 1 CP ()
Smoke Launchers: Once per game, instead of shooting any weapons in the Shooting phase, this models
can use its smoke launchers; if it does so, until your next Shooting phase your opponent must subtract 1
from any hit rolls that target it. ()
Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of
placing it on the battlefield. At the end of any of your Movement phases this model can teleport into battle -
set it up anywhere on the battlefield that is more than 9" away from any enemy models. ()

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