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Exercise is painful. As the cliché goes, “No pain, no gain.” It is when the body exerts
itself, pumping action out of muscles to tear them down and build their mass, it’s left with a
soreness. Doctors, coaches, and mothers all recommend heat for tense sore muscles—warm
baths, moist towels, hot-water bottles, or heated pads as thermotherapy techniques. But how
exactly does applying this heat help the pain and relax the muscles?
While exercising, the body requires more energy than it can produce through aerobic
respiration, or the intake of oxygen. To create enough energy for vigorous movement, the
body goes through another process: anaerobic respiration. This type of energy production
burns sugar without oxygen, producing lactic acid within exerted muscles. Overworked
muscles and a build-up of lactic acid are what cause the pain associated with exercising.
When heat is applied to a sore area of the body, blood vessels widen, and blood flow
increases to transport excess lactic acid and other toxins away from tired muscles. These
muscles are also made more elastic by the heat, and nerve endings are stimulated to block
pain signals.
Hogeback, J. (n.d). Why Does Heat Relax Your Muscles? Taken on July 14, 2021 from
https://www.britannica.com/story/why-does-heat-relax-your-muscles.
4. The heat does the things below to the painful spot except ….
A. relaxes muscles
B. expands veins
C. creates energy
D. stretches the muscles
E. helps better bloodstream
9. The first time scientists agreed on the cause of solidified burrows was in the year of ….
A. 1500
B. 2015
C. 2005
D. 2020
E. 555 million years ago
10. The word miniscule in the second paragraph may probably mean ….
A. tiny
B. ovalic
C. elliptical
D. printing
E. image
The questions number 11-15 are based on the following passage.
Television was once the newest technology in our homes, and then came videos and
computers. Today’s children are growing up in a rapidly changing digital age that is far
different from their parents. A variety of technologies are all around us in our homes, offices,
and schools. When used wisely, technology and media can support learning children’s
relationships both with adults and their peers.
Based on some evidence by research, there has never been a more important time to
apply principles of development and learning when considering the use of cutting-edge
technologies and new media as the so-called interactive media. Interactive media refers to
digital and analog materials, including software programs, applications (apps), some
children’s television programming, e-books, the Internet, and other forms of content designed
to facilitate active and creative use by young children and to encourage social engagement
with other children and adults.
When the integration of technology and interactive media in early childhood
programs is built upon solid developmental foundations, and early childhood professionals
are aware of both the challenges and the opportunities, educators are positioned to improve
program quality by intentionally leveraging the potential of technology and media for the
benefit of every child.
This statement provides guidance for early childhood educators about the use of
technology and interactive media in ways that can optimize opportunities for young
children’s development. In this statement, the definition of technology tools encompasses a
broad range of digital devices such as computers, tablets, multi-touch screens, interactive
whiteboards, mobile devices, cameras, audio recorders, electronic toys, games, e-book
readers, and older analog devices still being used such as tape recorders, record and cassette
players, projectors, and microscopes.
By appropriately and intentionally using the technology of his day—broadcast
television—to connect with each individual child and with parents and families, it
demonstrated the positive potential of using technology and media in ways that are grounded
in principles of child development.
NAEYC and Fred Rogers Center. (2012). Technology and Interactive Media as Tools in Early Childhood Programs Serving Children from
Birth through Age 8 [PDF]. Accessed and adapted on 11 July, 2022 from
https://www.naeyc.org/sites/default/files/globally-shared/downloads/PDFs/resources/position-statements/ps_technology.pdf.
11. The author would apparently agree on the idea that ....
A. any forms of content designed to facilitate creative children to learn will challenge
them
B. interactive media are any kind of media that include hardware and artifacts of
education
C. the integration of technology and interactive media in childhood programs leads to
improved program quality
D. applying principles of development and learning of children is secondary in the
use of the interactive media
E. technology and media can be used to facilitate learning and establish better
relationships with other children and adults
A. refers to
B. includes
C. points to
D. speaks about
E. shows