Before we start building waiks and ‘inventing’ walks — here's what happens in a so-called
normal’ walk:
FIRST WE'LL
MAKE THE
ONTACT
TIONS -
IN A NORM,
\ CONYBNTIONAL
AND THRUST.
\2
PASSING POSITION
( ShicHty HIGHER
(THAN MID-FOWT
NEXT WELL a # .
ey OOO
PASSING POSITION - AUSE THE 1
— THE MIDPLE {S STRAIGHT UPOH
POSITION Te PASSING POSITION,
oR , DING T HFT
BREAKDOWN THE PELVIS,
HE BODY aud HEAD
HALF-WAY SLIGHTLY
PHASE HIGHER.
AKD JUST Te COMPLICATE
LIFE - IN A NOIRMAL WALI
~ Comps THe ARM SWING IS AT
NEXT GOMES THE L
Down POSEN ITS WIDEST
WHERE On THe DOWN POSITION
BENT LEG (AND Nor EH he, Conrecr”
TAKES THE PESITION AS WED PREFER.
WEIGHT
J
WE CAN IGNORE THIS
AS WE PROCEED Bur WE
MIGHT AG WELL UNDERSTAND
THE NORM BEFORE WE
START MESSING APOUND.uP»
NEXT WE PUTIN - Oo O C O ‘The FOC PUSHING OFF
- 4 L{FTS The FELV'S,
THE UP POSITION Z \ ET ne esp
“Tae PUSH OF To 18 HiGHEST POSITION
THEN “The LEG ("THROWN
CUP TO CATCH US CH
“The CONTACT POSITION
— SO WE DONT FALL
ON OUR FACE.
cover
SO, INA NORMAL REALISTIC! WALK FIST APTER the Ste?
The WEIGHT GOES (BONN) UST AFTER Te CONTCT:
eo The WEIGHT GOES (UP) JUST AFTER The, PASSING PCSITICN,
SO, we Ser A Bears
4 pRwes = A VeRY FAST RUN (6 SIBPS A SECOND)
& reanes A BUA OR VERY FAST WALK (4 SHERe A SECOND)
B reAuzs = SLOW RUN OR ‘CARTOON WALK (2 STEPS A SECOND’)
12 FRAMse — BRISK, PUSINEES-LIKE WALK NATURAL! WALK (2- SIBPSA SeEND)
1G Feaites = STROLLING WALK - MORE LEISUBELY (% OFA SECOND PER STEP)
20 RAS — ELDERLY CR TiRED PERSON (ALMA A SECOND PEESIEP )
DA rekues = SLOW STEP (ONE SiBP PER.SECOND)
BL Feates = SHOW ME He WAY .n.TC GO HOME:Sa)
(Ser ne TEMPO)
“The FIRST THING To PON A WALK IS Ser A BEAT
GENERALLY PEOPLE WALK ON [2's - MARCH TIME (HALE A Secon, ER. CTeR
Bur LAZY ANIMATORS DONT LIKE TOPO ITON 128
ITS HARD Te DIVIDE UP. YOU HAVE To USE ‘THIRDS'— THINK PARTLY IN THIRDS
THE IN SETWHNS APE GOWNS To Be On THADS OOPS — NOM MBRE Do WE PUT Ta DOWN oF a
HE/, THIS 15 GETING HARD ~ESFECIRLY
WHC WE Ger IND THE APNE AND Hah, AD
AOTING AND DRAPERY — MAY DE THERES AN
FASE WAY?
THERE (S AN EASIER WAY — HAVE HiM/HER WALK ON IGS — OR WALK ON 8S
MUCH EASIER TO WALK ON [G'S — iT BAAY To DIVIDE UP —SAME THING OW BIS,
(C FACE STEP = 74 50) (3 Sims PER SEC.)
1s o7
TS pene pure
WHEN, THAT WAKES LIFE EASE. / RerateD UP AND Down AcOH sme
NICE EVEN DIVISIONS WoW - erapne DUE nea cecemHe Te)
‘TRIS 15 WHY CARTOON WALKS ARE CPTEM ON Bs
BUMP, Bicup, BUMP, 3 STEPS SECOND.