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Spend Common/

Roll dice in pool If Spell used, place


Add all Green Dice Unique Items to add
Turn Start Move Character Adventure Card (that have not been die/dice on Spell
to dice pool Red/Yellow dice to
set aside) card (one per slot)
pool, cast Spells

Entrance Card:
Set aside any
Perform ONE action:
number of dice only Spend Clue
Receive 1 First Aid, Players Win! No Yes
for this clue re-roll token
Check Lost & Found,
only
Buy 1 Souvenir

Yes No

All tasks on Apply task effects Place matching dice Can dice
Advance Clock by 3 Take rewards on
Last Elder Sign? Yes adventure card (Sanity/Stamina loss, on ONE task row to Yes complete a task?
hours Adventure Card
complete? Clock advancement) complete it (in order?)

No No

Give Adventure Card Apply penalties


Apply Adventure
to player as trophy, listed on Adventure Discard one die from
Want to keep Card’s Terror effect
Turn End No Midnight? draw new adventure Card. Assisting No pool (may not be
rolling? if one or more
card, check for players lose 1 used again this turn)
Terror was rolled
effects, locked dice stamina or sanity.

Yes Yes

Apply “At Midnight” Focus: Set one rolled


Give any defeated
effects on Focus, Assist, or die on your
monsters to player
Adventure Cards, Neither character card
as trophies
Mythos Card (max 1 per char.)

Assist: Set one die


rolled on one other
Turn over and apply
character card if on
new Mythos Card
same Adventure
(max 1 per char.)

A Monster appears! Doom Token placed Monster icon A Monster appears! Remove 1 Doom
Yes Empty? Yes Players Win!
covered up? (See chart) token from track

No succeed No

Place monster on an
1 player attacks Yes
open monster task, Last doom Advance clock 3
Yes Old one awakens! (using task/roll fail Midnight? Old one attacks
else at bottom of token? hours
rules)
any Adventure Card

No No

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