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Rejoice Changes
Rejoice Changes
Dark Heresy
Note: While on Scintilla this is the home of the House of the Just (Arbites) and the Divisio Immoralis.
On Scintilla, the Adeptus Arbites is based at the Fortress of the Just, a massive rockcrete slab that sits in
the relentless desert a short flight away from Hive Tarsus. It is here that Lord Marshall Goreman’s
headquarters can be found, along with the training facilities for the arbitrator cadets sent to the Calixis
Sector, and the Sector Judicial archive. The Divisio Immoralis is based in a cramped set of offices in
the Archive, while Scintilla’s large pool of enforcers trains regularly in the bullet-scarred mock town
just outside the fortress.
Alaric & Tsar & Tsaritsa are incircled in salt Warding for Daemons (Tsar & Tsaritsa did it) Mr. B
played Warp Space Incursion card (put in a lesser Daemon), doing spooky shit to the Psycho-meter.
Use a minor version of the Veiled Deceit from the Koronus Bestiary. Get someone to roll for the Twins
Occult skills to see how good the salt circle is.
Veiled Deceit
WS BS S T Ag Int Per WP Fel
(6) (10)
35 50 25 — 20 25 45 50 35
Movement: N/A Wounds: 10
Armour: None. Total TB: 6
Skills: Awareness (Per), Charm (Fel), Deceive (Fel), Psyniscience (Per).
Talents: Heightened Senses (all).
Psychic Powers (Psy Rating 6): Delude, Dominate, Mental Bond, Mind Probe, Mind Scan.
Traits: Creature Of The Warp†, Daemonic (TB 6),
Daemonic Presence††, Dark Sight, Fear (3), From Beyond,
Glossolalia†††, Hoverer (3), Size (Hulking), Strange
Physiology, The Stuff Of Nightmares, Unnatural Intelligence
(x2), Warp Instability, Warp Weapon.
†Creature of the Warp: Veiled Deceits never invoke Psychic Phenomena.
††Daemonic Presence: When a Veiled Deceit manifests, the local temperature drops to near freezing
as frigid winds blow into the rift formed by the Veiled Deceit’s presence. All creatures within 20 metres
take a –10 penalty to Willpower Tests and those without appropriate thermal protection within 10
metres must take a Difficult (–10) Toughness Test or suffer one point of Fatigue.
†††Glossolalia: When a Veiled Deceit speaks, each individual listener hears it talking in their native
tongue. Weapons: Endless Teeth (1d10+2 R; Pen 0, Tearing, Warp Weapon).
Ranksacked an apartment
Starts with the group being called in because the Strophes niece is missing but also because there may
be a connection with the strange cult. Have the group have to retrieve a meter themselves if they want
that info.
Inquisitor has business at the Bastion Serpentis to speak with the Tyrantine Cabal, whatever that is. He
seeks knowledge of the tyrant star and the Serrated Query.
Tie Ins: Serrated Query, Caros Shoal knows Noxt & Yorgos Marcin, Haarlock play, Amaranthine
Syndicate is forcing the Query out of Hazeroth Abyss, Query has a Ghostfire “farm” on Iocanthos
(Corey's Solo session?) also growing the Zamarkand Rose,
Use Subtlety: Starting Subtlety is (XX REDACTED). Make a Subtlety test and if it is over they gain a
+20 to covert actions and if it is under they take a -20 to covert actions and vice versa.
Alter Egos: All considered best quality +10 to test to prove they are who they say they are, could be
higher but the Strophes didn't know any exact details about the Acolytes. Give them an additional +10
and bonus Subtlety if they truly play the part. There cover identities are
– Noble: May carry a pistol & sword and gains +10 on interaction tests with other nobles -10
for non nobles.
– Bodyguard: Pistol & Sword & “longarm” -10 to interact with nobles, +10 interact with
other bodyguards.
– Entertainer: +10 to all interaction tests.
– Every weapon after the limit lowers the groups Subtlety by 1 or by 2 if it is a basic weapon
and 3-5 if it is particularly large (Heavy) or exotic.
Clothes Maketh the Man: Clothing varies a great deal across the length and breadth of the Calixus
Sector but regardless of where you are how you dress changes how other see you. All clothing is either
of Poor (+0), Common (+3), Good (+5), or Best (+10) these bonuses apply on specific social
interaction tests when your “type” of dress is relevant. For example an acolyte dressed in proper
Arbites regalia of Common Quality would gain a +5 bonus on a test to get information out of a mid-
hiver or to convince others that his is an Arbite. He would not get the same bonuses out of a spire noble
who does not fear Arbites in the same way as the mid-hiver, if he had the regalia of an Arbites Judge
that might be a different matter. The downside to this is of course depending on who they are dealing
with these bonuses can quickly become penalties if for example you are dressed as an Aribte in a low-
hive mutant bar it may make Charm tests that much more difficult.
Julia's Notes:
Lady Tanae Borella: Influential supporter of the Choir seems harmless and generally likes throwing
parties, likes just enough excitement that things are interesting but dislikes a “ruckus”.
Sorkat Authwaite: Gunmetal Nobleman trade baron from Gun Metal City, loud and brash he respects
those that know there weapons.
Malene Trun: Mid-hiver invited due to her great works. Little else is known, unimportant.
Lord Raephen Verence: Noble from Maris Hax's court and is kind of a big deal. Anything that could
gain Hax's is favour is a boon, his displeasure a curse.
Spirit Daneen: They are minor noble, a bit of a social butterfly as I've seen them at many parties.
Counsellor Cort Arboag: The only higher ranking Choir member other than Lady Borella that will be
in attendance.
Maelinea Yong: An imperial scholar from a powerful mercantile house.
Lady Amanda Shillering Movia: A recent widow and a bit of a “libertine” if my sources are correct.
Baron Walges Comtum: Very minor noble family he's looking to fund some kind expedition for
relics? Honestly a bit of a bore.
Day 1 (Opening Act): Tasks for travel over from Malfi, any further questions or interactions with the
Throne Agents. Briefing on what they know and house Strophes.
Day 2 (Cover): The Acolytes make up their cover stories and get settled in with the Strophes. In the
evening they are free to meet with Vorlin Orday or do any other sleuthing they might want to do. Such
as locate a harmony meter.
Day 3 (Lady Borella's Soiree): They are given the invite list and told that securing a way to get closer
to the upper echelons of the cult is the prime objective.
Day 4 (Assassination & Chase): Meet Orday in the morning in the Hustle, where Orday gets shot.
First encounter with Theodosia. Rest of the day is free?
Day 5 (Alabastor Court): They find a way to attend the Alabaster Court and in the evening they are
attack by goons.
Day 6 (Ornothopter ride to Ambulon): Time should be spent finding out about the Oracle and
locating the Queries true hideout.
Day 7 (Final Showdown): They Acolytes track down the maddening warehouse and fight the Query
there. Unless they've escaped.
Blush (Drug)
(Swift / -10 / Psychotropic / - / varies / Very Rare)
This intoxicating drink is made from a rare small yellow fruit found on some worlds on the rimward
edges of the Calixis Sector. Fermented properly in raw stone vats, it gives a very pleasant glowing
feeling when imbibed. This glow is quite literal—as intoxication sets in, the drinker actually emits a
soft reddish hue that diminishes as the effects fade and sobriety sets back in. Popular amongst
debauched young nobles, it is a favourite drink at their parties, where they compete to see who can
glow the brightest before passing out.
Dramatis Personae
Julia Strophes:
Laurent Strophes:
Saia Stophes: Missing niece
Lady Borella's Soiree Attendees
Lady Tanae Borella: Influential supporter of the Choir if she takes a liking (2 DoS charm) grants the
Acolyte a invite to the Alabaster Court.
Sorkat Authwaite: Gunmetal Nobleman (150y looks 50y) likes guns. Info
Malene Trun: Mid hiver invited due to her great works. Knows that many of the younger choir
members are hooked on some new drug.
Lord Raephen Verence: Noble from Maris Hax's court and is kinda a big deal. Knows that the
Scintillian psyker tithe is down and knows of other sector gossip. Mutant uprisings trouble Sepherus
Secondus again, war has broken out in the periphery, and war drains manpower, strange killings in
Landunder, Death of nobles on Malfi, etc.
Spirit Daneen: Also looking for an invite to the Alabaster court, will help acolytes. Secretly Slannesh.
Counsellor Cort Arboag: High up Choir member will discuss their beliefs and if paid (500 Throne
Gelt) or promised great wealth with 2 DoS on appropriate action test nets an invite.
Maelinea Yong: Debates faith but is of a staunch and austere sect of the Imperial Creed.
Lady Amanda Shillering Movia: Looking for a husband or at least a good time.
Baron Walges Comtum: Knows about Shoal's past if questioned about him or the Choir. Has left the
Archeo-exhumantors as he thinks they have fallen in with the wrong sort.
Bodyguards
Gisbern van Hank (Lady's Borella's bodyguard): A jovial man who loves his food & drink can be
buttered up to let slip that Borellas has invitations to Alabastor court.
Hafah (Arboag's Bodyguard): Knows nothing, is surprising well kitted out though. He's form
Pressure Point a mercenary company.
Nagen (Lady Amanda Shillering's bodyguard): Skintight synskin and ornate rapier, was mostly hired
for his looks.
Nicklas Braun (Verence's Bodyguard): Is dying for a drink and is tired of these stuffy parties. Knows
plenty of gossip from across the hive.
Entertainers
Sigmari Pfeiffer (Dancer): Doesn't know about the Choir but does know about Farcosia. It's new and
it is expensive, more an upper hive thing though some in the mid-hive are hooked on it.
Bartisch Allenstag (Poet): Composes poetry and is already hooked on Farcosia. Is a budding heretic
that hasn't yet take the plunge, he is searching for a copy of the Eris Transform.
Nikki Eshemann (Courtesan): Knows that all sorts of new drugs are flooding into the hives right now.
Shankslandian Coca, Farcosia, Spiral Black, and Blush to name a few.
Farcosia Tasting
Alabaster Court
Caros Shoal:
Elergi Krin: Haarlock in the “play” possibly duellist
Thiery & Colva: Counsellors and Query members
Georgius Nussbacher: Amaranthine Agent
Thaddeus Boselmann: Very rich donor to the church
Kite Ahlen: Plays as fate and is a devoted servant to Elergi Krin
Ermel Dietersmann: Very minor latent psychic (-40 psyniscience) otherwise jovial man who wishes to
do good works.
Friedrica Zumwalder: Noble woman Hooked on Farcosia
Theodosia
WS BS S T Ag Int Per WP Fel
55 41 45 54 52 32 37 44 33
Corruption Points: 9 Insanity Points: 6
Movement: 5/10/15/30 Wounds: 30
Skills: Awareness (Per) +10, Common Lore (Imperium) (Int), Concealment (Ag) +10, Dodge (Ag) +20,
Inquiry (Fel), Interrogation (WP), Intimidate (S) +10, Security (Ag) +10, Shadowing (Ag) +10, Silent
Move (Ag) +10, Speak Language (Low Gothic) (Int), Tracking (Int), Acrobatics (Ag), Climb (S),
Contortionist (Ag) +20, Secret Tongue (Cult) (Int), Forbidden Lore (Serrated Query) (Int), Demolition
(Int) +20.
Talents: Basic Weapon Training (Las, SP), Disarm, Hip Shooting, Melee Weapon Training (Chain,
Primitive, Power), Pistol Training (Las, SP), Rapid Reaction, Two-Weapon Wielder (Melee), Combat
Master, Chem Geld, Leap Up, Ambidextrous.
Traits: Cybernetic Body: (adds 5 AP to all locations except Head, immune to Blood Loss), Double-
jointed limbs (these twisted mechanical limbs allow him to use all his arms as legs and his legs as
arms if need be. This adds +20 to all Climb Tests and allows him to traverse vertical surfaces as
though he is moving on the ground. In addition, he may rotate his body independently of his head and
legs, allowing him a 360-degree arc of fire).
Hyper-reaction emitter: +2 reactions a round
Armour: Cybernetic body (Head 3 (5), Arms 5 (7), Body 5 (7), Legs 5 (7)). Mesh robes 4 all but +2 for
Theodosia
Weapons:
– Best quality enhanced autopistol with man-stopper bullets (30m; S/–/6; 1d10+3 I; Pen 3; Clip
18(x3); Rld Full Toxic),
– two power blades (1d10+7 E; Pen 6; Balanced, Power Field).
Gear: Robes, 20 man-stopper rounds, pysbernetics
Psychic Powers:
Spur (Drug):
A common drug for those who live by the sword, spur infuses the user with boundless energy until
he feels ready to tackle any situation. The powerful stimulant increases reaction times and overall
stamina for a short period, with the inevitable crash of depression and weariness following soon after.
Each dose lasts 2d10 minutes, during which the user cannot be Stunned and takes no Fatigue.
Afterwards, however, the character takes a –20 Penalty for Toughness and Agility Tests for one hour,
as well as one Fatigue level for every two they would have received while
the drug was active. If used more than five times in a week long period, the user must make a Hard (–
20) Willpower Test, or ingest the drug daily as he becomes addicted.
Make up the Story for the “Fall of Cyprene” or make is the fall of the Dynasty of Haarlocke?
A tragedgy loosely based of the rise and fall of the Haarlocke dynasty
The room is lit by hundreds of candles, a few of which are enormous, allowing for the nobles to show
off their “star lit” fashions. A stage has been set up within the centre of the court and the Acolytes hear
whispers of a grand performance in the offing. If Lady Borella invited one or more of the Acolytes, she
soon notices them and glides over with some of her entourage, including Siprit Daneen. She confirms
that a popular young noble named Elsergi Krin has apparently arranged for the evening’s opening
diversion.
The crowd falls silent as a masked figure steps out onto the stage. Cloaked in grey robes, the figure’s
mask suddenly flickers to life, revealing shifting holographic features that study the crowd with interest.
“Call me Fate for it is by my dark hand that these puppets move,” he intones, “so ready
yourselves and prepare for a tale of woe.” Thus begins one of the great tragedies of our sectors
history the Fall of of the Dynasty Haarlock; a play about the trials of the lost Rogue Trader dynasty are
there tragic infighting. A ragged figure soon staggers out onto the stage. Though dressed in fine
clothing, he is clearly dishevelled and emaciated from hunger. Chorus declares, “Hail Mattathias!” as
the play begins in earnest. What follows is an hour of masked figures coming and going acting around
“Mattathias” who appears somewhat lost and out-of-sorts.
Near the climax two other actors lie at Mattathias feet (drugged), Chorus states, “What fate is suitable
for such a one?” Before anyone can reply, the clearly frightened Mattathias whispers, “nonono, by the
Emperor what have i done, forgvie me?!,” which hangs in the air several long seconds before Chorus
replies, “There is no forgiveness, only vengange!” as he impales the man from behind with a power
sword. The nobles applaud wildly as the corpse slumps to the stage. Haarlock removes his mask,
revealing handsome features and a tight smile of perfectly formed diamond teeth, before bowing to the
cheering crowd.
Shoal's Logbook
Ticket log for a Rogue Trader vessel called the silver dart for one way travel out into the Koronus
expanse, stopping at Port Wander.
A good place to lay low, but I've been having a hell of time getting a hold of any geniue xeno artifacts
to flip for a profit back on Scintila, seems that there are at least 5 big players out here and I've learned
enough to know that I don't want to anger any of them.
I've got a meeting with one of the “quintet” if this is the end of me at least I will have lived better than
that horrible pit I was birthed in. Damn the lower hive, damn it hell.
Huzzah! My humble searchings have finally born fruit! My genius is recognized as these new fellows
seem interested in my distinct ability to set up fast and lucrative business. I've always said there was
money in religion sounds like a perfect time to get out of the artifact game. I'd planned on gathering up
some of the fake trinkets out in the Koronus Expanse but this is much better.
Ripped off by that bastard Noxt I'm left with 80kg's of vat grown flesh, damned stuff will rot in the
warehouse I'll need to find another buyer. Marcin?
Ornithropter
These are a unique class of aircraft, using regular engines plus large articulated wings to mimic avian
flight. Often graceful and manoeuvrable beyond normal craft, they require more specialised training as
they are prone to mishap in the hands of an inexperienced Pilot. Piloting such a vehicle is a sure sign
of expert skills and an appreciation for style above the more brutish
fashions displayed among other Imperial vehicles.
Type: Civilian Craft
Size: Hulking
Armour: Hull 12, Wings 9
Traits: none
Narrative Speed: 50 kmph/70 kmph
Combat Speed: -/25/50/75/100
Handling Modifier (Pilot (Civilian Craft): -20
Armaments: None
Crew: 1 (Pilot) Passengers: 1
Access Points: Ornithropters are open-topped so can be boarded or disembarked from any point.
As the Expanse is not under the direct dominion of the Master of Mankind, the alien is allowed to roam
without rightful challenge. Xenos fleets move through the Koronus Expanse, such as massive Kroot
Warspheres or barbed Eldar Corsair raiders. Ork vessels leave behind destroyed planets and drifting
bloodstained flotsam in their wake as they travel from war to war. Stryxis traders establish dealings
across the Expanse, ready to deal with any who would dare. All these and more act as sources of
xenos goods for the Explorer canny or brave enough to deal with them. Such direct contact can lead
to superlative deals, but can also lead to deadly battles should negotiations falter. Surrounding and
watching these are the agents of the Inquisition, Adeptus Mechanicus, and other Imperial agencies
duty-bound to protect mankind from the heresies of xenos