Professional Documents
Culture Documents
Av Script
Av Script
Link.
In this documentary, we will look at Link’s End of speech: screen fades into footage of The
character design over a variety of Zelda games Legend of Zelda (1986).
over the years, and we will see exactly what
within the designs works, and how they show
the tone and style each game wants to go for.
So, let’s examine the design.
This is the design of Link in the very first Legend Image of Japanese box art for The Legend of
of Zelda game. As you can see, it is sort of Zelda (1986) shows on screen, followed by
difficult to entirely understand exactly what he image of only Link from the box art.
is supposed to look like, but that’s because of
the limitations of the hardware. Thankfully, we
can get a good look at what the developers
want Link to officially look like with the
Japanese box art, the manual and marketing, so
here it is!
(Overworld music from Legend of Zelda (1986))
As you can see, this design is very basic, but
does lay the groundwork for most future Link
designs going forward, featuring his most iconic
attributes, like the green tunic and hat. Footage of The Legend of Zelda (1986) plays
However, because this design is based on a very alongside images of the Link design from the
basic 2D sprite, there was not a lot the box art. Fades out to Ocarina of Time footage.
illustrators could go off of, but I think they
made the most out of what they had.
The next major entry I will talk about is Ocarina Images of both Young Link and Adult Link
of Time, which actually has 2 variations of a appear when mentioned.
Link design: one which is a child, as with
previous games in the franchise, and another
which is much older.
(Gerudo Valley Theme from Ocarina of Time as
music)
The Young Link design is reminiscent of the Footage of child sections of Ocarina of Time
design from the original Legend of Zelda game, plays, alongside images of Young Link.
maybe to draw in people who only played that
entry into this new era of Zelda, but it also
carries an aura of charm and wistfulness, which
encapsulates the tone of that part of the game.
Now, this is a very good design which works Images of both Link’s in art and model form are
very well with the game; however, it can be shown.
strangely inconsistent. What I mean by this is
details from various art pieces, like this baldric
both designs have, are lost in transition to the
models in game. Whilst this could be due to
hardware limitations,
Show footage of Majora’s Mask alongside
the sequel to this game, Majora’s Mask, fixes images of the Link designs when necessary.
this by giving Young Link a baldric within the
models in game, but Adult Link does not
appear, so there is no model of Adult Link from
these games that is consistent in design from
the art in the manual to the game itself.
Thankfully, the developers of the 3DS Remake Show images of the 3DS remake of Ocarina of
of this game, The Legend of Zelda: Ocarina of Time. Fade out to Wind Waker footage.
Time 3D, did fix this by giving both models the
baldric.
Wind Waker was a huge turning point in the Cut to various cutscene footage showing Link’s
Zelda series in terms of art style, and Link expressions at end.
represents this fantastically. He has a very
simple design, only using the most basic
attributes, but the developers combatted the
simpleness by making him the most expressive
design yet.
(Dragon Roost Island theme from Wind Waker
as music)