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2017 08 02 - Oculata Manus - Walters Huang
2017 08 02 - Oculata Manus - Walters Huang
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Oculata Manus: On the Role of the Body in the Making of Creative Minds
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Bradley Walters
University of Florida
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Young designers and beginning design students are often motivated more by
principles. Causal relationships that are remote in perception, time, or space are
less relevant than those that are immediate, present, and concurrent. Even when
students to weigh them appropriately when compared with factors that may be
students are asked to begin with concepts and “big ideas,” gradually working
remain largely in the realm of the speculative and untested drawing, remote from
bodily experience, with materiality and matter either completely absent or only
tentatively suggested in rendered images and scaled models. This approach does
hyper-mediated image-laden world, “materiality” has shifted from the matter and
substance of buildings to a two-dimensional applique that can be interchangeably
experience do not comprehend that the material properties, craft, and methods of
process in drawing with the experience of material itself is among the most
difficult to communicate if one does not already believe that material—in its
1988, 16).
Many design students operate in a space where material reality exists as a remote
horizon. This limits the ability of students to engage an important and expansive
distance, it is critical for beginning design students to work with matter directly to
growth. Of these, the most persistent in contemporary culture remains the idea of
revolution. To the extent that “knowledge” can be collected, parsed, ordered, and
The transmission model of education relies on the ability of the teacher to fully
bounded process, limited always by the extent of the teacher’s knowledge. While
useful for the relaying of certain kinds of rote data, this educational model does
task now is to create a proper environment, an environment that will promote ‘the
including those of Sir Ken Robinson, who claims in his well-known TED Talk
education as too narrow and limiting. He suggests that “we are educating people
out of their creative capacities” by discounting the roles of the whole body and
growth requires that the teacher create strategies and opportunities that engage the
mind and body, allowing the full richness of students’ potential to be realized.
Published in many forms across Europe during the 16th and 17th centuries,
religious texts, offering moral guidance for their readers. The images, while
associations.
Figure 1. Andrea Alciato, “Emblem 16,” Emblematum libellus (Venice, 1546), 28.
attributed to Andrea Alciato. Each page of this particular emblem book consists of
titled “Be sober and remember to withold belief. These are the sinews of the
mind” (Alciato 1546, 28). The image itself shows an open hand, with an open eye
and eyelid set squarely within the palm, near the center of the image. To the right,
near a body of water. Below the image, the text reads as follows:
Epicharmus, and these maxims will prove the sinews and limbs of
man’s mind. See here a hand with an eye, believing what it can
showing it, Heraclitus calmed the mob and milked it when heavy
safeguards its wearer from the dust and busyness of the city. But it is the peculiar
conflation of hand and eye that draws our attention. The “oculata manus,” or
with each sense informing the other. It is believed to be tied to the expression
“seeing is believing,” attributed to Erasmus (Alciato 1546). But what does it mean
The eyes provide a perception of the physical world from a distance and therefore
eliminate the physical distance through direct, immediate, and close contact with
the world. This allows the hands to “see” in a different way from the eyes. There
between each of the senses and the brain that expands possibilities. Creativity and
imagination are not exclusively the domain of the brain. Thinking of,
experimenting with, and reflecting on ideas occurs in both the hand and the eye.
Each sense is a critical proponent in teaching and learning through experience that
In his book, The Hand, neurologist Frank R. Wilson illuminates the significance
that the hand and tactility play in the development of human intelligence. Wilson
writes “the brain keeps giving the hand new things to do and new ways of doing
what it already knows how to do. In turn, the hand affords the brain new ways of
approaching old tasks and the possibility of undertaking and mastering new tasks”
(Wilson 1998, 146). The hand is not passively controlled by the brain, but in fact,
the hand offers new knowledge and discoveries through haptic experiences. The
brain relies on the exploration of the hands in engaging the physical world. This is
Mind and Brain at the University of California, Davis, Dr. John M. Henderson
more engaged when readers were attending to words that refer to concrete real-
world objects that can be manipulated. This result supports the view that meaning
2016).
At a most fundamental level, the hand touches matter to understand its physical
our perceptual understanding of that physical matter. A material may look hard
and stiff from a distance, but upon touching it, we might find it soft and pliable.
On another level, the hand has the active ability to play, manipulate and
the creation of a story” (Wilson 1998, 195). Any act of making or physical
engagement of matter is about creating and igniting the imagination. This requires
the hand to “see” and “think” while exploring possibilities and limitations.
occurs.
Dr. Karin James, a psychologist at Indiana University, has conducted studies in
which she asked children who had not yet learned to read or write to reproduce a
The children “were then placed in a brain scanner and shown the
brain that are activated in adults when they read and write: the left
fusiform gyrus, the inferior frontal gyrus and the posterior parietal
The role of the hand is significant in the learning process. The differences in
attributed “to the messiness inherent in free-form handwriting: Not only must we
first plan and execute the action in a way that is not required when we have a
traceable outline, but we are also likely to produce a result that is highly variable.
That variability may itself be a learning tool. ‘When a kid produces a messy
letter,’ Dr. James said, ‘that might help him learn it’” (Konnikova 2014).
The Hand and the Design Process
the design process and its role in interacting with and engaging the tactile
often takes the lead in probing for a vision, a vague inkling that it
Design ideas are materializing through drawing and making. The hands take on a
digital screens, or constructing with physical matter. Relying on only one mode of
working endangers the hand’s potential for imagination. Pallasmaa’s use of the
term “probing” is critical. Beginning design students often get frustrated when
The translation from thoughts into physical matter requires the hand to
continuously test and refine design ideas through various modes of working. As
In our work, the “seeing hand” serves as a reminder that architecture is not
exclusively an intellectual project, but rather work that engages the hands and
body as well. At the same time, the hand is not a mute instrument, but rather a
sensing organ of perception and reflection. Through critical work of the hands,
students of architecture can calibrate their hands and eyes to allow them to work
MATERIAL MATTERS
Materials are the medium of architecture. The architect needs to know how to
construction industry, architects must communicate design intent clearly such that
it can be realized and built by others. The hand that communicates design ideas
important not to lose the presence of matter and the tactility of the hand in the
design process.
In design education, studio projects often operate and start at a macro scale.
Students start the design process examining the site and program organizations to
develop the design of a larger project. We often work iteratively and increase in
scale as we develop and determine more about the design of the project.
designed in the computer at some point must be tested in the physical realm. The
haptic knowledge the hand gains from working with different materials and
parallel with the construction of buildings. Only the “seeing hand” can
comprehend mass, weight and gravity and its effects on design ideas.
for beginning students to visualize spatial design ideas. The ability to hold, rotate,
and modify physical models generates a connection between the senses and the
brain. The hand measures spatial dimensions and assesses relative proportions. If
varied materials are used in making models, there can also be a relative tactile
understanding of material qualities. Even at representative scales, students
cannot be treated in the same way. Each material requires its own distinct set of
assembly processes and strategies. What can be used to cut and adhere the
Typical white glue functions as a good adhesive for wood and paper, but the same
glue does not work with plastics or metals. Although students do not usually work
with actual “building materials,” they are engaged in learning and developing
In the design studio, physical models are used to explore different building and
proportion, and mass. In working with physical models, students are challenged to
solidity or ephemerality.
(approximately 3/8”=1’-0”) scale, students can occupy models with their hands,
heads, and bodies to physically grapple with mass and matter. In large physical
models, the thresholds, apertures, and scales of spaces become more familiar. In
these, students can see direct relationships with the body and better understand the
wood versus paper, for instance, become evident. At 1:200, paper may be able to
hold itself without other materials for support, but at 1:30, the presence of gravity
is evident. That same thickness of paper will submit to gravity without the support
of a framework. To work with wood at 1:30 scale, the hand may not be able to cut
it without the help of woodworking tools. New skills are needed to expand the
Scale mediates the intricate web of relationships in working with matter. The
beginning design student needs to know how big something is, the amount of
matter to be used, and the relative sizes of things. There is a direct translation
from physical models to building: students engage materials with their body,
deploying hand tools, mechanical power tools, and digital technologies to shape
raw materials. Working with hand tools in a woodshop requires students to think
in layers of materials. Students develop an understanding that the pieces they
make are dependent on one another, which has a direct correlation with
economy of means. Students contend with the weight and mass of materials as
Students’ hands are critical for intimately understanding the issue of gravity that
constraints and material realities. Instead of starting with the design of a whole
building at a zoomed-out scale, the strategy of zooming into full-scale work offers
develop a tacit knowledge of matter, structure, and assemblies. The hands are
can all be transparent materials, they each have very different material properties.
Substituting one for the other changes the working processes and assembly
this way, producing material studies, prototypes and mock-ups in order to test
innovative material and assembly ideas. The level of success and recognition they
achieve is due largely to their efforts in ensuring that progressive design ideas and
methods of building can be constructed and executed with the utmost craft and
design process, their later building proposals embody a material awareness and
materiality directly. The work of these progressive offices can both better
communicate the design intent and respond to the very real issues of construction.
on design ideas. Through their own direct experimentation with building materials
and assembly techniques, students learn to better understand risks and limitations
associated with typical and novel products, materials, methods, and technologies.
By designing in parts at full scale, students learn that the part can inform the
students address scale, proportion, materials, and texture that all contribute to the
EXPERIENTIAL LEARNING
research centered on experiential learning. For some, the work of Francis Bacon
But it also sowed the seeds for many of the educational strategies that followed.
wishes of the adults responsible for them. The hallmark of this new transmission
metaphor of education was the belief that human beings learn from experience”
followers, who believed that human beings could obtain true knowledge through
We do not receive knowledge, we create it. We are not passive receptors, we are
sensory-motor acts, language acts, and logical acts” (Perkinson 1984, 48). Piaget
conceived of the learner “as an active, fallible creator of knowledge who seeks
only the possibility but also the productive possibilities of failure. As active
knowledge, new understandings, understandings better than the ones they are
replacing because the new ones eliminate the contradictions discovered so far.
encouraged mistakes to occur. The first step “is to recognize, or identify, our
errors. Here we come to the key role of the teacher. Instead of ‘instructing’
students, the teacher helps them to educate themselves: she creates an educative
eliminate them—an environment in which they can learn from their mistakes”
Deeply affected by the thinking and work of Albert Einstein and Charles Darwin,
Karl Popper (1902-1994) challenged the inductive processes that were then (and
argue that instead of looking for tests that might verify theories, we should be
seeking out those “crucial tests that could refute the theory tested” (Perkinson
limitations that inhere in our present knowledge or follow from it” (Perkinson
1984, 26). Popper suggests that “knowledge grows through conjecture and
35). For Popper, human beings are fallible creators of knowledge. If all
knowledge is conjectural, “we cannot justify it. But we can improve our
improvement follows directly from our being fallible creators: since knowledge
can never be perfect, then it can always be improved” (Perkinson 1984, 38).
The critical, reflective process requires active, participatory engagement of the
readiness to try again and again) with highly critical thinking; with
critical thought determine the limits of the range from which trials
This is the operating premise of the design studio: constant searching, engaging
the hands, body, and mind as ideas are tested and new knowledge is created.
to be not only the built environment outside the studio, but also to be the design
disciplines from the detail to the room to the building to the site, not necessarily in
that linear order (and ultimately to those lateral and downstream implications).
Working within this structure, the beginning design student is fully involved in
the design process in a direct and immediate way. The work in front of them is
opportunity to be close to it, and to quickly develop the ability to critically engage
their own work and the work of their peers. This is an important part of our studio
order, not needing motivation or control in order to learn. The learner learns from
mass and matter. As fallible creators, “we should look on ourselves (and all
that our conjectures will always generate new problems. So we are continuously
intimate and sensual knowledge of materiality early in the design process allows
students to have a more acute understanding of its possibilities and the potential
It is a messy and at times perilous process, fraught with failed attempts. But these
are necessary attributes of a learning process that brings the body in such close
contact with matter and foments the creation of deep knowledge. It is a process
that becomes meaningful precisely through engagement with the body, and one
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http://www.emblems.arts.gla.ac.uk/alciato/emblem.php?showrel=y&id=A46a
052.
http://www.botanical.com/botanical/mgmh/p/pennyr23.html.
Gundersen, Martin and Nina Hofer. Constructions: Studio Work from the
http://academicminute.org/2016/07/john-henderson-university-of-california-
davis-your-brain-on-reading/.
Konnikova, Maria. “What's Lost as Handwriting Fades.” The New York Times, 2
handwriting-fades.html.
Architecture. Chichester, West Sussex, U.K.: John Wiley & Sons Ltd., 2009.
https://www.ted.com/talks/ken_robinson_says_schools_kill_creativity.
Sennett, Richard. The Craftsman. New Haven: Yale University Press, 2008.
Walters, Bradley and Lisa Huang. “Speculative Making: Engaging Mass and
Student, edited by Jodi La Coe, 403-408. State College, PA: The Pennsylvania
Wilson, Frank R. The Hand: How Its Use Shapes the Brain, Language, and