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Name Edition : Set

Adam 1st: Angry Neighbors


Jeff 1st: Angry Neighbors
Julien 1st: Angry Neighbors
Tiff 1st: Angry Neighbors
Amy 1st: Core
Doug 1st: Core
Josh 1st: Core
Ned 1st: Core
Phil 1st: Core
Wanda 1st: Core
Belle 1st: Prision Outbreak
Grindlock 1st: Prision Outbreak
Joshua 1st: Prision Outbreak
Kim 1st: Prision Outbreak
Shannon 1st: Prision Outbreak
Watts 1st: Prision Outbreak
Adriana 1st: Prision Outbreak Promo
Audrey 1st: Prision Outbreak Promo
Claudia 1st: Prision Outbreak Promo
Dakota 1st: Prision Outbreak Promo
Dave 1st: Prision Outbreak Promo
El Cholo 1st: Prision Outbreak Promo
Elena 1st: Prision Outbreak Promo
Eva 1st: Prision Outbreak Promo
Fred 1st: Prision Outbreak Promo
Helen 1st: Prision Outbreak Promo
Ivy 1st: Prision Outbreak Promo
Lea 1st: Prision Outbreak Promo
Marvin 1st: Prision Outbreak Promo
Mr Phal 1st: Prision Outbreak Promo
Nick 1st: Prision Outbreak Promo
Rick 1st: Prision Outbreak Promo
Ross 1st: Prision Outbreak Promo
Union Worker #42 1st: Prision Outbreak Promo
Will 1st: Prision Outbreak Promo
Azaghal 1st: Promo
Bear 1st: Rue Morgue
Cathy 1st: Rue Morgue
Dan 1st: Rue Morgue
James 1st: Rue Morgue
Jane 1st: Rue Morgue
Joe 1st: Rue Morgue
Laurie 1st: Rue Morgue
Louise 1st: Rue Morgue
Maddie 1st: Rue Morgue
Parker 1st: Rue Morgue
Terry 1st: Rue Morgue
Travis 1st: Rue Morgue
Bastian 1st: Rue Morgue Promo
Benny 1st: Rue Morgue Promo
Cat 1st: Rue Morgue Promo
Curro 1st: Rue Morgue Promo
Doc 1st: Rue Morgue Promo
Jesse 1st: Rue Morgue Promo
Jovem Nerd 1st: Rue Morgue Promo
Kabir 1st: Rue Morgue Promo
Kris 1st: Rue Morgue Promo
Lucius 1st: Rue Morgue Promo
Miss Trish 1st: Rue Morgue Promo
Nikki 1st: Rue Morgue Promo
Oksana 1st: Rue Morgue Promo
Patrick 1st: Rue Morgue Promo
Seth 1st: Rue Morgue Promo
Spencer 1st: Rue Morgue Promo
Yuri 1st: Rue Morgue Promo
Bones 1st: Special Guest Box: Adrian Smith
Padre Johnson 1st: Special Guest Box: Adrian Smith
Doud 1st: Special Guest Box: Edouard Guiton
Tomiko 1st: Special Guest Box: Edouard Guiton
Carson 1st: Special Guest Box: John Kovalic
Gilly 1st: Special Guest Box: John Kovalic
Igor 1st: Special Guest Box: John Kovalic
Matt 1st: Special Guest Box: John Kovalic
Angry Mary 1st: Special Guest Box: Karl Kopinski
Red Cap Ben 1st: Special Guest Box: Karl Kopinski
Mitch 1st: Special Guest Box: Kevin Walker
Uncle Honk 1st: Special Guest Box: Kevin Walker
Brother Max 1st: Special Guest Box: Lucio Parrillo
Donna 1st: Special Guest Box: Lucio Parrillo
Kevin 1st: Special Guest Box: Miguel Coimbra
Peach 1st: Special Guest Box: Miguel Coimbra
Dylan 1st: Special Guest Box: Paolo Parente
Maki 1st: Special Guest Box: Paolo Parente
Derek 1st: Toxic City Mall
Elsa 1st: Toxic City Mall
Neema 1st: Toxic City Mall
Raoul 1st: Toxic City Mall
Amy 1st: Ultimate Survivor #1
Doug 1st: Ultimate Survivor #1
Josh 1st: Ultimate Survivor #1
Ned 1st: Ultimate Survivor #1
Phil 1st: Ultimate Survivor #1
Wanda 1st: Ultimate Survivor #1
Chaz 1st: Ultimate Survivor #2
Claudia 1st: Ultimate Survivor #2
Dave 1st: Ultimate Survivor #2
El Cholo 1st: Ultimate Survivor #2
Ivy 1st: Ultimate Survivor #2
Marvin 1st: Ultimate Survivor #2
Nick 1st: Ultimate Survivor #2
Troy 1st: Ultimate Survivor #2
Kyoko 1st: Zombicide Gaming Night #1: Cars, Food or Guns
Thiago 1st: Zombicide Gaming Night #2: Black Friday
Bill 1st: Zombicide Gaming Night #3: Zombie Trap Promo
Chaz 1st: Zombicide Set #1 – Survivors & Zombivors
The Cardboard Tube Samurai 1st: Zombicide Set #1 – Survivors & Zombivors
Troy 1st: Zombicide Set #1 – Survivors & Zombivors
Brad 1st: Zombicide Set #2 – Survivors & Zombivors
Kirk 1st: Zombicide Set #2 – Survivors & Zombivors
Ralph 1st: Zombicide Set #2 – Survivors & Zombivors
Rose 1st: Zombicide Set #2 – Survivors & Zombivors
Thaissa 1st: Zombicide Set #2 – Survivors & Zombivors
Achille 1st: Zombicide Set #3 – Survivors & Zombivors
Chuck 1st: Zombicide Set #3 – Survivors & Zombivors
Gary 1st: Zombicide Set #3 – Survivors & Zombivors
Mack 1st: Zombicide Set #3 – Survivors & Zombivors
Mike 1st: Zombicide Set #3 – Survivors & Zombivors
Smith 1st: Zombicide Set #3 – Survivors & Zombivors
Don 1st: Zombicide Set #4: Moustache Pack
Frank 1st: Zombicide Set #4: Moustache Pack
Rob 1st: Zombicide Set #4: Moustache Pack
Dick 1st: Zombicide Set #5: Moustache Pack #2
Leroy 1st: Zombicide Set #5: Moustache Pack #2
Paul 1st: Zombicide Set #5: Moustache Pack #2
Amado 2nd: Chronicles Survivor Set
Ben 2nd: Chronicles Survivor Set
Erin 2nd: Chronicles Survivor Set
Glenn 2nd: Chronicles Survivor Set
Hellen 2nd: Chronicles Survivor Set
Kiki 2nd: Chronicles Survivor Set
Lateesha 2nd: Chronicles Survivor Set
Mark 2nd: Chronicles Survivor Set
Preston 2nd: Chronicles Survivor Set
Reno 2nd: Chronicles Survivor Set
Shamsia 2nd: Chronicles Survivor Set
Yuka 2nd: Chronicles Survivor Set
Nico 2nd: Chronicles Survivor Set Promo
Amy 2nd: Core
Bunny G 2nd: Core
Doug 2nd: Core
Elle 2nd: Core
Josh 2nd: Core
Lili 2nd: Core
Lou 2nd: Core
Ned 2nd: Core
Odin 2nd: Core
Ostara 2nd: Core
Tiger Sam 2nd: Core
Wanda 2nd: Core
Danny Trejo 2nd: Danny Trejo Promo
Javier 2nd: Fort Hendrix
Karl 2nd: Fort Hendrix
Marian 2nd: Fort Hendrix
Michelle 2nd: Fort Hendrix
Riley 2nd: Fort Hendrix
Wayne 2nd: Fort Hendrix
Gabriel 2nd: Fort Hendrix Promo
Andrea 2nd: Promo
Bagby 2nd: Promo
Bam-Byron 2nd: Promo
Big Devil 2nd: Promo
Billie 2nd: Promo
Bruin 2nd: Promo
Carol 2nd: Promo
Carter 2nd: Promo
Clarice 2nd: Promo
Clerk 2nd: Promo
Dale 2nd: Promo
Doria 2nd: Promo
Felix 2nd: Promo
Grace 2nd: Promo
Hayden 2nd: Promo
Her Royal Majesty 2nd: Promo
Hudson 2nd: Promo
Hunter 2nd: Promo
Isaac 2nd: Promo
Jay 2nd: Promo
John Doe 2nd: Promo
Johnny Law 2nd: Promo
Laura 2nd: Promo
Leah 2nd: Promo
Lil' Will 2nd: Promo
Liv 2nd: Promo
Lizzie 2nd: Promo
Logan 2nd: Promo
Luke 2nd: Promo
Mason 2nd: Promo
Mona 2nd: Promo
Phil 2nd: Promo
Pinnkie 2nd: Promo
Queen 2nd: Promo
Smitty 2nd: Promo
Solana 2nd: Promo
Stylus 2nd: Promo
The Prime Minister 2nd: Promo
Victor 2nd: Promo
Angelo 2nd: Washington ZC
Anton 2nd: Washington ZC
Ashley 2nd: Washington ZC
Justin 2nd: Washington ZC
Mindy 2nd: Washington ZC
Tess 2nd: Washington ZC
President 16 2nd: Washington ZC Promo
President 40 2nd: Washington ZC Promo
President 42 2nd: Washington ZC Promo
President 43 2nd: Washington ZC Promo
President 44 2nd: Washington ZC Promo
President 45 2nd: Washington ZC Promo
Starting Item Blue 1 Blue 2 Yellow
+1 Die: Melee +1 Action
Sniper +1 Action
Steady Hand +1 Action
Sub-MG Starts with Sub-MG +1 Action
+1 Free Move Action +1 Action
Matching Set +1 Action
Slippery +1 Action
+1 Free Search Action +1 Action
Ranged: Damage 2 +1 Action
Sprint +1 Action
+1 Free Move Action +1 Action
Taunt +1 Action
Lifesaver +1 Action
Lucky +1 Action
Point-Blank +1 Action
Fire Axe Starts with Fire Axe +1 Action
Taunt +1 Action
Zombie Link +1 Action
+1 to Dice Roll: Melee +1 Action
Taunt +1 Action
2 Cocktails are better than 1 +1 Action
2 Machetes Starts with 2 Machetes +1 Action
Swordmaster +1 Action
+1 to Dice Roll: Ranged +1 Action
Reaper: Combat +1 Action
Flashlight Starts with Flashlight +1 Action
Sniper +1 Action
Slippery +1 Action
Destiny +1 Action
Taunt +1 Action
Tough +1 Action
Steady Hand +1 Action
+1 Die: Ranged +1 Action
+1 Free Melee Action +1 Action
+1 Damage: Ranged +1 Action
Swordmaster +1 Action
Shove +1 Action
Sprint +1 Action
Lifesaver +1 Action
+1 Max Range +1 Action
+1 Die: Ranged +1 Action
Scavenger +1 Action
Free Reload +1 Action
Search: 2 Cards +1 Action
Bloodlust: Melee +1 Action
Medic +1 Action
Born Leader +1 Action
Reaper: Combat +1 Action
Matching Set +1 Action
+1 Die: Ranged +1 Action
+1 Free Move Action +1 Action
Is That All You've Got? +1 Action
Medic +1 Action
Born Leader +1 Action
Steady Hand +1 Action
Slippery +1 Action
Point-Blank +1 Action
+1 to Dice Roll: Ranged +1 Action
Full Auto +1 Action
+1 Free Ranged Action +1 Action
Bloodlust: Combat +1 Action
Lucky +1 Action
Hit & Run +1 Action
+1 Free Ranged Action +1 Action
Distributor +1 Action
Tactician +1 Action
Super Strength +1 Action
Scavenger +1 Action
Taunt +1 Action
Slippery +1 Action
Shove +1 Action
Bloodlust: Melee +1 Action
Born Leader +1 Action
Reaper: Ranged +1 Action
Hit & Run +1 Action
+1 Free Move Action +1 Action
Taunt +1 Action
Dreadnought: Walker +1 Action
+1 to Dice Roll: Melee +1 Action
Taunt +1 Action
Jump +1 Action
Lifesaver +1 Action
Swordmaster +1 Action
+1 Max Range +1 Action
Break-In +1 Action
Born Leader +1 Action
Webbing +1 Action
+1 Free Move Action Medic +1 Action
Matching Set Hoard +1 Action
Slippery Jump +1 Action
+1 Free Search Action Scavenger +1 Action
Shotgun Starts with Shotgun Lifesaver +1 Action
Sprint Bloodlust: Melee +1 Action
+1 Free Melee Action +1 Damage: Melee +1 Action
+1 to Dice Roll: Melee +1 Die: Ranged +1 Action
2 Molotov 2 Cocktails are better than 1 Starts with 2 Molotov +1 Action
2 Machetes Starts with 2 Machetes Bloodlust: Melee +1 Action
Sniper Rifle Sniper Starts with Sniper Rifle +1 Action
Destiny Search: 2 Cards +1 Action
Tough Lucky +1 Action
Sawed-Off Starts with Sawed-Off +1 Free Reload +1 Action
+1 Free Search Action +1 Action
Reaper: Melee +1 Action
+1 Damage: Ranged +1 Action
+1 Free Melee Action +1 Action
Katana Starts with Katana +1 Action
Sawed-Off Starts with Sawed-Off +1 Action
Shotgun Starts with Shotgun +1 Action
Melee: Damage 2 +1 Action
Steady Hand +1 Action
2 Cocktails are better than 1 +1 Action
+1 Free Search Action +1 Action
Zombie Link +1 Action
Low Profile +1 Action
Slippery +1 Action
2 Kukris Stars with 2 Kukris +1 Action
Chainsaw Stars with Chainsaw +1 Action
+1 Free Combat Action +1 Action
Born Leader +1 Action
Fire Axe Starts with Fire Axe +1 Action
Break-In +1 Action
Lucky +1 Action
Tough +1 Action
Swordmaster +1 Action
+1 Zone Per Move +1 Action
Break-In +1 Action
Lifesaver +1 Action
Scavenger +1 Action
Melee: Damage 2 +1 Action
+1 Free Search Action +1 Action
Field Medic +1 Action
Sprint +1 Action
Tough +1 Action
Improvised Weapon: Melee +1 Action
Born Leader +1 Action
Katana Starts with Katana +1 Action
Roll 6: +1 Damage: Melee +1 Action
+1 Free Move Action +1 Action
Lucky +1 Action
Matching Set +1 Action
Sniper +1 Action
Slippery +1 Action
+1 Max Range +1 Action
Charge +1 Action
+1 Free Search Action +1 Action
+1 Die: Melee +1 Action
Can Search More Than Once +1 Action
+1 Die: Ranged +1 Action
Sprint +1 Action
Danny Trejo +1 Action
All-Out: Ranged: Damage 2 +1 Action
Sniper +1 Action
Field Medic +1 Action
Spare Parts +1 Action
All-Out: +1 Die: Melee +1 Action
Shove +1 Action
Point-Blank +1 Action
Full Auto +1 Action
Taunt +1 Action
Roll 6: +1 Die Ranged +1 Action
Hit & Run +1 Action
Melee: Damage 2 +1 Action
Improvised Weapon: Ranged +1 Action
Blitz +1 Action
Zombie Link +1 Action
Improvised Weapon: Melee +1 Action
B.I.A. Improvised Weapon: Melee +1 Action
Lucky +1 Action
Reaper: Ranged +1 Action
Shove +1 Action
Sniper +1 Action
2 Cocktails are better than 1 +1 Action
Medic +1 Action
Escalation: Combat +1 Action
Sprint +1 Action
Swordmaster +1 Action
B.I.A. +1 Die: Combat +1 Action
Slippery +1 Action
Improvised Weapon: Melee +1 Action
Charge +1 Action
Combat: Damage 2 +1 Action
+1 Free Move Action +1 Action
Webbing +1 Action
Dreadnought: Fatty +1 Action
Improvised Weapon: Melee +1 Action
Escalation: Ranged +1 Action
Shove +1 Action
Born Leader +1 Action
Ranged: Damage 2 +1 Action
Hit & Run +1 Action
Taunt +1 Action
Scavenger +1 Action
Distributor +1 Action
B.I.A. Improvised Weapon: Ranged +1 Action
Starts with Health 6 +1 Action
Taunt +1 Action
+1 Free All-Out Ranged Action +1 Action
All-Out: +1 Die: Ranged +1 Action
All-Out: +1 Die: Melee +1 Action
Jack of all trades +1 Action
+1 Free All-Out Melee Action +1 Action
All-Out: Bloodlust: Melee +1 Action
+1 Free Combat Action +1 Action
Ronald's Ray Gun +1 Action
Hoard +1 Action
Blitz +1 Action
B.I.A. Field Medic +1 Action
Trump Card +1 Action
Orange 1 Orange 2 Red 1
+1 Die: Combat Webbing +1 Free Combat Action
+1 Die: Ranged +1 Max Range +1 Free Ranged Action
+1 to Dice Roll: Ranged Hit & Run +1 Die: Combat
+1 Free Ranged Action Sniper +1 Die: Ranged
+1 Free Melee Action +1 Free Ranged Action +1 Die: Combat
+1 Die: Ranged +1 Free Combat Action +1 to Dice Roll: Combat
+1 Die: Melee +1 Free Combat Action +1 Free Move Action
+1 Die: Ranged +1 Free Combat Action +1 Die: Combat
+1 Free Combat Action +1 to Dice Roll: Ranged +1 Die: Combat
+1 to Dice Roll: Melee Slippery +1 Die: Combat
+1 Free Melee Action +1 to Dice Roll: Ranged +1 Die: Combat
+1 Free Melee Action Slippery +1 Damage: Melee
+1 Free Ranged Action +1 to Dice Roll: Melee +1 Free Combat Action
Roll 6: +1 Die Ranged Webbing +1 Free Combat Action
+1 Free Ranged Action Lucky +1 Die: Combat
+1 Die: Melee Shove +1 Free Combat Action
+1 Free Combat Action Lifesaver +1 Free Move Action
+1 Die: Ranged +1 to Dice Roll: Melee +1 Free Combat Action
+1 Free Move Action Low Profile +1 Die: Combat
+1 Die: Ranged Point-Blank +1 Free Combat Action
Lucky Slippery +1 Die: Ranged
+1 Die: Melee +1 Free Combat Action +1 Damage with Machete
+1 Die: Melee +1 to Dice Roll: Melee +1 Die: Melee
+1 Free Combat Action Gunslinger +1 Die: Ranged
+1 Free Combat Action Dreadnought: Walker +1 Die: Combat
+1 to Dice Roll: Ranged Destiny +1 Die: Combat
+1 Die: Combat +1 Free Ranged Action +1 Free Combat Action
+1 Free Melee Action Webbing +1 Free Move Action
Lucky Taunt +1 Free Combat Action
+1 Free Move Action Reaper: Combat +1 Free Combat Action
+1 Die: Combat Slippery +1 Free Combat Action
+1 to Dice Roll: Ranged Tough +1 Free Combat Action
+1 Die: Ranged +1 Free Ranged Action +1 Die: Combat
+1 to Dice Roll: Melee Shove +1 Damage: Melee
Gunslinger Slippery +1 Die: Combat
+1 Die: Combat Barbarian +1 Free Combat Action
+1 Free Melee Action +1 to Dice Roll: Melee +1 Damage: Melee
+1 Free Melee Action Jump +1 to Dice Roll: Combat
+1 Free Move Action Jump +1 Damage: Melee
+1 Free Ranged Action Sniper +1 Free Combat Action
+1 Die: Ranged Lucky +1 Free Ranged Action
+1 Die: Combat Reaper: Combat +1 Free Combat Action
+1 Free Ranged Action Webbing +1 Free Combat Action
+1 Damage: Combat +1 to Dice Roll: Ranged +1 Die: Combat
+1 to Dice Roll: Melee Taunt +1 Free Combat Action
+1 Free Move Action Free Reload +1 Free Combat Action
+1 Free Combat Action Distributor +1 Free Combat Action
+1 to Dice Roll: Ranged Hit & Run +1 Die: Combat
+1 Die: Combat +1 Free Combat Action +1 Die: Combat
+1 Die: Ranged Lifesaver +1 Die: Ranged
+1 Die: Combat +1 Free Melee Action +1 Free Combat Action
+1 Free Ranged Action Reaper: Combat +1 Free Combat Action
+1 to Dice Roll: Melee Reaper: Melee +1 Damage: Melee
+1 to Dice Roll: Melee Swordmaster +1 Free Melee Action
+1 Free Ranged Action +1 to Dice Roll: Melee +1 Damage: Combat
+1 Free Move Action +1 to Dice Roll: Melee +1 Die: Combat
+1 Die: Ranged +1 Free Move Action +1 Free Combat Action
+1 Free Ranged Action +1 to Dice Roll: Melee +1 Die: Combat
+1 Free Ranged Action Tough +1 to Dice Roll: Combat
+1 Free Ranged Action Point-Blank +1 Free Ranged Action
+1 Free Combat Action Free Reload +1 Die: Combat
+1 Die: Combat +1 Free Move Action +1 Free Combat Action
+1 Free Melee Action Steady Hand +1 to Dice Roll: Combat
2 Cocktails are better than 1 Zombie Link +1 Free Combat Action
+1 Free Ranged Action Steady Hand +1 Free Combat Action
+1 to Dice Roll: Ranged Slippery +1 Die: Combat
+1 Free Melee Action Medic +1 to Dice Roll: Combat
+1 Free Combat Action Webbing +1 Die: Ranged
+1 Die: Melee Hit & Run +1 to Dice Roll: Combat
+1 Free Ranged Action Dreadnought: Walker +1 Free Combat Action
+1 Free Ranged Action Steady Hand +1 Free Move Action
+1 to Dice Roll: Melee Dreadnought: Walker Ambidextrous
+1 Free Ranged Action Gunslinger +1 Die: Combat
+1 Free Ranged Action Hit & Run +1 Die: Combat
+1 Die: Melee +1 to Dice Roll: Ranged +1 Free Combat Action
+1 to Dice Roll: Combat Slippery +1 Free Combat Action
+1 Free Melee Action Bloodlust: Melee +1 Damage: Melee
Barbarian Full Auto +1 Damage: Melee
+1 Free Melee Action Swordmaster +1 Die: Melee
+1 Die: Combat Tough +1 Free Melee Action
+1 Free Ranged Action +1 Max Range +1 Free Combat Action
+1 Free Melee Action Born Leader +1 Die: Combat
+1 Die: Melee Slippery +1 Free Combat Action
+1 Free Melee Action Tough +1 Free Move Action
+1 Free Ranged Action Slippery +1 Free Combat Action
+1 Free Combat Action Is That All You've Got? +1 Free Melee Action
Hoard Medic +1 Free Melee Action
+1 Free Melee Action +1 Free Ranged Action +1 Die: Combat
+1 Die: Combat +1 Free Combat Action +1 to Dice Roll: Combat
+1 Die: Melee Lucky +1 Free Move Action
+1 Die: Combat +1 Free Combat Action +1 Die: Combat
+1 to Dice Roll: Ranged Born Leader +1 Die: Ranged
+1 to Dice Roll: Melee Hit & Run +1 Damage: Melee
+1 to Dice Roll: Melee Bloodlust: Melee +1 Free Melee Action
+1 Free Move Action Webbing +1 Die: Combat
+1 Free Combat Action Webbing +1 Free Combat Action
+1 Die: Melee +1 Free Combat Action +1 Damage: Combat
+1 Damage: Ranged +1 Free Ranged Action +1 Free Combat Action
+1 Free Ranged Action Lifesaver +1 Free Combat Action
+1 Die: Combat +1 Free Ranged Action +1 Free Combat Action
+1 to Dice Roll: Combat Shove +1 Free Melee Action
+1 to Dice Roll: Melee Destiny +1 Die: Combat
+1 Free Melee Action Taunt +1 Free Combat Action
+1 Die: Combat Distributor +1 Free Combat Action
+1 Free Melee Action +1 to Dice Roll: Melee +1 Damage: Melee
+1 Free Melee Action Slippery +1 Damage with Katana
+1 to Dice Roll: Combat Tough +1 Free Melee Action
+1 Free Ranged Action Lucky +1 Damage: Ranged
+1 Free Melee Action Slippery +1 Free Combat Action
+1 Free Ranged Action Lifesaver +1 Die: Combat
Bloodlust: Combat Medic +1 Free Ranged Action
+1 Free Ranged Action Destiny +1 to Dice Roll: Combat
+1 to Dice Roll: Melee Distributor +1 Damage: Combat
+1 Free Melee Action Taunt +1 Free Combat Action
+1 Free Move Action Lucky +1 to Dice Roll: Melee
+1 Die: Melee Steady Hand +1 to Dice Roll: Combat
+1 Free Melee Action Lucky +1 Free Move Action
+1 Free Move Action Lucky +1 Die: Combat
+1 Die: Ranged Distributor +1 Free Combat Action
+1 Damage: Melee +1 Free Search Action +1 Die: Combat
+1 Free Ranged Action Steady Hand +1 Free Combat Action
+1 Die: Combat Zombie Link +1 Free Combat Action
+1 Damage: Combat Shove +1 Free Combat Action
+1 Die: Melee +1 Free Melee Action +1 Damage: Melee
+1 Die: Combat Slippery +1 to Dice Roll: Melee
Improvised Weapon: Melee Shove +1 Damage: Melee
+1 Free Melee Action +1 Free Ranged Action +1 Free Combat Action
Hoard Improvised Weapon: Ranged +1 to Dice Roll: Combat
+1 Free Melee Action Reaper: Melee +1 Die: Melee
+1 Free Ranged Action B.I.A. +1 Free Combat Action +1 Free Move Action
Improvised Weapon: Melee Lifesaver +1 Free Combat Action
+1 Max Range Melee: Damage 2 +1 Die: Combat
+1 Free Melee Action +1 Free Move Action +1 Die: Combat
+1 Free Ranged Action +1 to Dice Roll: Ranged +1 Die: Combat
+1 Die: Ranged +1 Free Move Action +1 Free Ranged Action
+1 Die: Melee +1 to Dice Roll: Melee +1 Damage: Melee
+1 Die: Melee +1 Free Melee Action +1 to Dice Roll: Melee
+1 Free Melee Action +1 Free Ranged Action +1 Die: Combat
+1 to Dice Roll: Melee Jump +1 Damage: Melee
+1 Die: Ranged +1 Free Combat Action +1 to Dice Roll: Combat
+1 Die: Combat +1 Free Ranged Action +1 Die: Ranged
+1 Die: Melee +1 Free Combat Action +1 Free Move Action
+1 Die: Ranged Sprint +1 Free Combat Action
+1 Die: Combat +1 Free Melee Action +1 Free Move Action
+1 Die: Ranged +1 Free Combat Action +1 Die: Combat
+1 Free Melee Action +1 Free Move Action +1 Die: Melee
+1 Die: Ranged +1 Free Move Action +1 Free Combat Action
+1 Free Move Action Sniper +1 Damage: Ranged
+1 to Dice Roll: Melee Slippery +1 Die: Combat
Barbarian Bloodlust: Melee +1 Free Combat Action
+1 Free Ranged Action Double All-Out Dice +1 Free Move Action
+1 Free Ranged Action All-Out: +1 Die: Combat +1 Die: Combat
+1 Free Melee Action All-Out: +1 Damage: Melee +1 Free Combat Action
Charge Double All-Out Dice +1 Free Combat Action
+1 Free Move Action All-Out: +1 Free Ranged Action +1 Free Melee Action
All-Out: +1 Die: Combat Charge +1 Free Melee Action
+1 Die: Combat +1 Free Move Action +1 Die: Combat
+1 to Dice Roll: Ranged Ranged: Damage 2 Dual Expert
+1 to Dice Roll: Melee Bloodlust: Melee +1 Free Combat Action
Lucky Escalation: Ranged +1 Die: Combat
+1 Free Ranged Action Shove +1 Die: Combat
+1 Die: Melee +1 Free Melee Action +1 to Dice Roll: Melee
+1 Free Ranged Action Trump Card +1 Free Combat Action
+1 Free Move Action B.I.A. Reaper: Ranged +1 Free Combat Action
+1 Free Move Action Field Medic +1 Free Combat Action
+1 Die: Melee Charge +1 Die: Ranged
+1 Free Melee Action Melee: Damage 2 +1 Die: Melee
+1 Free Ranged Action Charge +1 Free Combat Action
+1 Die: Ranged Sniper +1 Free Ranged Action
+1 Free Melee Action Jump +1 Damage: Melee
+1 Die: Ranged +1 Free Ranged Action +1 Damage: Ranged
+1 Free Move Action Webbing +1 Die: Combat
+1 Free Ranged Action Born Leader +1 Free Combat Action
+1 Free Combat Action +1 to Dice Roll: Combat +1 Free Combat Action
+1 Die: Combat Jump +1 Free Combat Action
+1 Free Melee Action +1 to Dice Roll: Melee +1 Die: Melee
+1 Free Move Action Lifesaver +1 Die: Combat
+1 Free Ranged Action Sprint +1 Free Combat Action
Escalation: Melee Hit & Run +1 Free Melee Action
+1 Free Combat Action Lifesaver +1 Die: Combat
+1 Free Combat Action +1 Free Move Action +1 Free Combat Action
Melee: Damage 2 Ranged: Damage 2 +1 Free Melee Action
+1 Free Combat Action Tough +1 to Dice Roll: Ranged
Combat: Damage 2 Field Medic +1 Free Melee Action
+1 Die: Melee +1 Free Melee Action +1 Die: Melee
+1 Free Ranged Action Blitz +1 Free Ranged Action
+1 Damage: Melee Bloodlust: Melee +1 Free Melee Action
B.I.A. +1 Free Move Action Lifesaver +1 to Dice Roll: Combat
+1 Free Combat Action +1 to Dice Roll: Ranged +1 Die: Combat
+1 Die: Combat +1 Free Ranged Action +1 Free Combat Action
Born Leader Dual Expert +1 Die: Combat
+1 Free Melee Action Is That All You've Got? +1 Free Combat Action
Charge Zombie Link +1 Free Combat Action
+1 Free Ranged Action Sniper +1 Die: Ranged
Bloodlust: Melee Escalation: Combat +1 Free Combat Action
+1 to Dice Roll: Melee Melee: Damage 2 +1 Free Combat Action
+1 Free Ranged Action B.I.A. +1 Free Combat Action +1 to Dice Roll: Combat
+1 Free Move Action All-Out: +1 Damage: Ranged +1 Free All-Out Combat Action
+1 Free Move Action Shove +1 Free Combat Action
+1 Free Melee Action All-Out: +1 Die: Combat All-Out: +1 to Dice Roll: Combat
+1 Free Melee Action Double All-Out Dice +1 Free Move Action
+1 Die: Combat Sprint +1 Free Melee Action
Blitz Hit & Run +1 Die: Combat
+1 Die: Ranged +1 Free Ranged Action +1 Die: Ranged
+1 Free Melee Action Webbing +1 Damage: Melee
+1 Die: Ranged Hit & Run +1 Die: Ranged
+1 Free Ranged Action Tactician +1 Die: Combat
+1 Free Ranged Action Taunt +1 Damage: Ranged
Red 2 Red 3 Note
+1 to Dice Roll: Combat Hoard
Reaper: Combat Tactician
+1 Free Combat Action Point-Blank
+1 Free Ranged Action Gunslinger
+1 to Dice Roll: Combat Medic
Ambidextrous Slippery
+1 to Dice Roll: Combat Lucky
+1 to Dice Roll: Combat Shove
B.I.A. +1 Free Combat Action Sniper
+1 Free Melee Action +1 Free Move Action
+1 Free Move Action Ambidextrous
Is That All You've Got? Roll 6: +1 Die: Combat
+1 to Dice Roll: Ranged Born Leader
+1 to Dice Roll: Combat Roll 6: +1 Die: Melee
+1 Free Combat Action Slippery
+1 to Dice Roll: Combat Sprint
+1 to Dice Roll: Combat Steady Hand
Bloodlust: Combat Hit & Run
+1 Free Combat Action Slippery
+1 to Dice Roll: Combat Born Leader
+1 to Dice Roll: Ranged Lucky
+1 Free Combat Action +1 to Dice Roll: Combat
+1 Free Melee Action Bloodlust: Melee
+1 Free Move Action Slippery
+1 Free Combat Action +1 to Dice Roll: Combat
Low Profile Slippery
+1 to Dice Roll: Combat Lucky
+1 to Dice Roll: Combat Ambidextrous
+1 to Dice Roll: Combat Born Leader
+1 to Dice Roll: Combat Bloodlust: Combat
+1 Free Move Action Born Leader
+1 Free Move Action Tactician
+1 Free Combat Action +1 to Dice Roll: Combat
+1 Die: Melee Lifesaver
+1 Free Combat Action Dual Expert
Dreadnought: Walker Slippery
+1 Die: Combat Lifesaver
Bloodlust: Combat Lifesaver
+1 Free Combat Action Tactician
+1 to Dice Roll: Combat Reaper: Combat
+1 Free Move Action Gunslinger
+1 to Dice Roll: Combat Ambidextrous
+1 to Dice Roll: Combat Hit & Run
+1 Free Combat Action Sniper
Hit & Run Roll 6: +1 Die: Combat
+1 Max Range Shove
Is That All You've Got? Steady Hand
+1 Free Combat Action Point-Blank
+1 Free Combat Action +1 to Dice Roll: Combat
+1 Free Combat Action Born Leader
+1 Zone Per Move Slippery
+1 to Dice Roll: Ranged Full Auto
+1 Free Combat Action Roll 6: +1 Die: Melee
+1 Die: Melee +1 to Dice Roll: Melee
+1 Free Combat Action Roll 6: +1 Die: Combat
+1 Free Combat Action Reaper: Combat
+1 to Dice Roll: Ranged Roll 6: +1 Die: Combat
+1 Free Combat Action Reaper: Combat
Hit & Run Sniper
+1 to Dice Roll: Ranged Hit & Run
+1 Free Combat Action Hit & Run
Roll 6: +1 Die: Combat Slippery
Lifesaver Reaper: Combat
+1 Max Range +1 to Dice Roll: Combat
+1 to Dice Roll: Ranged Tactician
+1 Free Combat Action Lucky
Lifesaver Tough
Bloodlust: Combat Dreadnought: Walker
Ambidextrous Reaper: Combat
+1 to Dice Roll: Combat Lifesaver
+1 to Dice Roll: Combat Slippery
Barbarian Roll 6: +1 Die: Combat
+1 Free Combat Action Distributor
+1 Free Move Action +1 to Dice Roll: Combat
+1 Free Move Action Slippery
+1 Free Move Action Lifesaver
+1 Free Combat Action Reaper: Combat
+1 Damage: Ranged +1 Free Combat Action
Hit & Run Shove
+1 Free Move Action +1 to Dice Roll: Ranged
+1 Free Move Action Slippery
+1 to Dice Roll: Melee Shove
+1 to Dice Roll: Combat Low Profile
+1 to Dice Roll: Combat Slippery
+1 Free Move Action Sprint
+1 Free Ranged Action Tough
+1 Free Ranged Action +1 to Dice Roll: Ranged
+1 to Dice Roll: Combat Bloodlust: Combat
Ambidextrous Full Auto
+1 Free Combat Action +1 to Dice Roll: Combat
+1 to Dice Roll: Combat Shove
+1 Free Combat Action Sniper
+1 Die: Combat +1 Free Move Action
Barbarian Born Leader
+1 Free Combat Action Shove
+1 Die: Combat +1 to Dice Roll: Combat
+1 Free Combat Action +1 to Dice Roll: Combat
+1 to Dice Roll: Combat Reaper: Combat
+1 to Dice Roll: Combat Lucky
Distributor Roll 6: +1 Die: Combat
+1 Free Ranged Action Webbing
+1 Free Combat Action Slippery
+1 to Dice Roll: Combat Slippery
Born Leader Point-Blank
+1 Free Melee Action Born Leader
+1 Die: Combat Low Profile
+1 Free Ranged Action Webbing
+1 to Dice Roll: Combat Steady Hand
+1 to Dice Roll: Combat Tough
+1 to Dice Roll: Combat Shove
Born Leader Steady Hand
Born Leader Webbing
+1 Free Combat Action Born Leader
Lucky Tough
+1 Free Combat Action Roll 6: +1 Die: Combat
Reaper: Combat Slippery
+1 to Dice Roll: Combat Taunt
+1 to Dice Roll: Combat Webbing
+1 Max Range Tactician
+1 Free Combat Action Steady Hand
+1 to Dice Roll: Combat Roll 6: +1 Die: Combat
Distributor Hit & Run
+1 to Dice Roll: Combat Reaper: Combat
+1 to Dice Roll: Melee Bloodlust: Melee
+1 to Dice Roll: Ranged Hit & Run
+1 Free Combat Action Bloodlust: Melee
Field Medic Point-Blank
Ranged: Damage 2 Tough
+1 to Dice Roll: Melee Bloodlust: Melee
Lucky Webbing
+1 to Dice Roll: Melee Reaper: Combat
+1 Free Combat Action Hit & Run
Is That All You've Got? Lifesaver
+1 Free Combat Action Melee: Damage 2
B.I.A. +1 Free Combat Action Sprint
+1 Die: Melee +1 Free Move Action
Bloodlust: Melee Hit & Run
+1 to Dice Roll: Combat Medic
+1 Free Combat Action Roll 6: +1 Die: Combat Kid: Slippery
Ambidextrous Slippery
+1 Free Combat Action +1 to Dice Roll: Ranged
+1 to Dice Roll: Combat Lucky
+1 Free Move Action +1 to Dice Roll: Combat Kid: Slippery
+1 Free Ranged Action Medic Kid: Slippery
+1 to Dice Roll: Combat Shove
+1 Die: Ranged +1 Free Combat Action Kid: Slippery
+1 to Dice Roll: Ranged Slippery Kid: Slippery
+1 Free Combat Action Shove Kid: Slippery
+1 Free Melee Action +1 Free Move Action
+1 to Dice Roll: Melee Shove
Hit & Run Ignore 1 Break
+1 Free Combat Action Reaper: Combat
+1 to Dice Roll: Melee Lifesaver
Roll 6: +1 Damage Taunt
+1 Max Range All-Out: +1 to Dice Roll: Combat
Ambidextrous Taunt
+1 Free Combat Action Shove
Point-Blank Roll 6: +1 Die Ranged
Barbarian Zombie Link
+1 Free Ranged Action Sprint
+1 Free Combat Action Taunt
Sprint Super Strength
+1 to Dice Roll: Ranged 2 Cocktails are better than 1 Kid: Slippery
Jump Zombie Link
+1 to Dice Roll: Melee Combat: Damage 2
+1 Free Melee Action Melee: Damage 2
+1 Free Combat Action B.I.A. Charge
+1 Free Melee Action Shove
+1 Free Melee Action Reaper: Melee
Slippery Taunt
+1 Max Range Point-Blank
+1 Free Combat Action +1 Max Range
Escalation: Combat Regeneration
Charge Reaper: Combat
+1 to Dice Roll: Ranged Hit & Run
+1 Free Melee Action Charge
B.I.A. +1 Free Combat Action Born Leader
+1 to Dice Roll: Ranged Hit & Run
Jump Roll 6: +1 Die: Melee
+1 Free Move Action Zombie Link
+1 to Dice Roll: Combat Barbarian Kid: Slippery
+1 Free Ranged Action +1 Die: Combat
B.I.A. +1 Free Combat Action Born Leader
+1 Free Ranged Action Reaper: Combat
Charge Reaper: Melee
+1 to Dice Roll: Ranged Ranged: Damage 2
+1 Free Move Action Hit & Run
B.I.A. Slippery Shove
B.I.A. +1 Free Combat Action Sniper
Reaper: Combat Taunt
+1 Free Combat Action Hit & Run
2 Cocktails are better than 1 Bloodlust: Melee
B.I.A. +1 Free Combat Action Sniper
+1 Free Move Action B.I.A. Hit & Run
Dreadnought: Abomination Taunt
+1 to Dice Roll: Ranged Escalation: Combat
B.I.A. +1 Die: Combat Sniper
All-Out: +1 Free Combat Action Shove
+1 to Dice Roll: Melee Hit & Run
Bloodlust: Melee Lucky
All-Out: Bloodlust: Melee Melee: Damage 2
+1 Free Ranged Action All-Out: +1 Free Combat Action
+1 to Dice Roll: Melee +1 to Dice Roll: Ranged
+1 to Dice Roll: Ranged Tough
+1 Free Ranged Action Charge
+1 Free Ranged Action Reaper: Ranged
+1 Free Combat Action B.I.A. Born Leader
+1 Die: Combat Escalation: Combat
Skill
[Action Type]: Damage 2
+1 Damage [Action]

+1 Die: [Action]
+1 Free [Action Type] Action
+1 Max Range
+1 to Dice Roll: [Action]

+1 Zone Per Move

2 Cocktails are better than 1


All-Out: [Skill]
Ambidextrous

Barbarian

Blitz

Bloodlust: [Action]

Born Leader

Break-In

Brother in arms. [game effect]


Can Search More Than Once

Charge

Combat Reflexes

Danny Trejo

Destiny

Distributor
Double All-Out Dice

Dreadnought: [Zombie Type]


Dual Expert

Escalation: [Action]

Field Medic
Free Reload
Full Auto
Gunslinger

Hit & Run


Hoard

Hold your nose


Ignore 1 Break

Improvised Weapon: Melee

Improvised Weapon: Ranged


Is That All You've Got?

Jack of all trades

Jump
Kid: Slippery

Lifesaver
Low Profile

Lucky

Matching Set

Medic

Night Fighter
Night Vision

Point-Blank

Reaper: [Action]
Regeneration

Roll 6: +1 Damage: [Action]

Roll 6: +1 Die: [Action]

Ronald's Ray Gun


Scavenger
Search: 2 Cards
Shove

Sidestep

Slippery
Sniper

Spare Parts

Sprint

Starts with [Equipment]


Starts with [X] Health
Starts with 2 AP

Steady Hand
Super Strength
Swordmaster

Tactician

Taunt
Tough

Trump Card
Webbing

Zombie Link
Description
Weapons of the indicated type used by the Survivor and having a Damage value of 1 are considered to have a Damage value o
The Survivor gets a +1 Damage bonus with specified Action or Weapon.
Each of the Survivor's weapons rolls an extra die with Actions of the specified type. Dual weapons each gain a die, for a total o
specified type.
The Survivor has one free extra specified Action.
The Survivor's Ranged weapons maximum Range is increased by 1.
The Survivor adds 1 to the result of each die they roll for the specified action. The maximum result is always 6.
When the Survivor spend 1 Action to Move, they can Move 1 or 2 Zones instead of 1. Entering a Zone containing Zombies still
Action.
Roll a die each time the Survivor discards a Molotov to perform a Ranged Action. On a result of 4 or more, the Molotov Equipm
Survivor's Backpack instead, for free. The die result may not be altered or re-rolled in any way.
The Survivor benefits from the indicated Skill or game effect whenever going All-Out.
The Survivor treats all weapons as if they had the Dual symbol.
When resolving a Melee Action, the Survivor may substitute the Dice number of the Melee weapon(s) they use with the number
targeted Zone. Skills affecting the dice value, like +1 die: Melee, still apply.
The Survivor can use this Skill once during each of their Turns. The Survivor spend 1 Action: they Move up to 2 Zones, to a Zon
Range of one of their equipped Ranged weapons. They then gain 1 free Ranged Action. Normal Movement rules apply.
The Survivor can use this Skill once during each of their Turns. The Survivor spends 1 Action: they Move up to 2 Zones, to a Zo
Zombie. They then gain 1 free Action of the specified type. Normal Movement rules apply.
During the Survivor's turn, they may give 1 free Action to another Survivor, to use as they please. This Action is used immediate
Survivor resumes their Turn.

The Survivor does not need any Equipment to open doors. They do not make any Noise while using this skill. Other prerequisit
taking a designated Objective before a door can be opened.) Moreover, the Survivor gains 1 extra free Action that can only be
The Survivor can use this Skill whenever they are standing in the same Zone as at least 1 other Survivor. As long as Brother in
in the Zone (including the one with the Skill) benefits from the indicated Skill or game effect. Companions do not benefit from th
The Survivor can Search multiple times per Turn, spending 1 Action for each Search Action.
The Survivor can use this Skill once during each of their Turns, for free. They move up to 2 Zones to a Zone containing at least
rules still apply. Entering a Zone containing Zombies still ends the Survivor's Move Action.
Whenever any Zombies spawn within Range 0-1 (and before any Rushes), the Survivor may immediately perform a free Comb
Action may eliminate more Zombies than have spawned. Ranged Actions must still be aimed at the Zone where the Zombies s
this Skill once per Zombie card drawn.
The Survivor rolls extra dice with Melee Actions performed with Machetes. The extra dice amount scales with the Survivors Dan
each gain these additional dice.
The Survivor can use this Skill once per turn when they reveal an Equipment card they drew. They can ignore and discard that
Equipment card from the same deck.
When resolving the Spawn step during the Zombie Phase, draw as many Zombie Cards as there are active Spawn Zones. Loo
assign 1 of them to each active Spawn Zone, spawning Zombies as indicated.
The Survivor may double the All-Out dice amount written on the Equipment card(s) they use whenever going All-Out.

The Survivor ignores all Wounds coming from Zombies having the indicated keyword in its name. Dreadnought: Walker works w
The Survivor has a free Combat Action as long as they have Dual weapons equipped. This Action may only be used with the D
The Survivor gains 1 extra die to roll for consecutive Actions of the specified type. The bonus is cumulative and applies until the
The bonus is lost whenever the Survivor performs another kind of Action.
The Survivor can use this Skill once during each of their Turns. The Survivor spends 1 Action: they Move up to 2 Zones to a Zo
Survivor. Then, they may heal 1 Wound from any Survivor in the destination Zone, including themselves. Normal Movement rul
used even if all Survivors in the destination Zone have no Wounds.
The Survivor reloads reloadable weapons for free.
When resolving a Ranged Action, the Survivor may substitute the Dice number of the Ranged weapon(s) they use with the num
targeted Zone. Skills affecting the dice value, like +1 die: Ranged still apply.
The Survivor treats all Ranged weapons as if they had the Dual symbol.
The Survivor can use this Skill for free, just after they resolved a Melee or Ranged Action resulting in at least 1 Zombie being e
resolve a free Move Action. The Survivor does not spend extra Actions to perform this free Move Action if Zombies are in their Z
The Survivor can carry 2 extra Equipment cards. They are placed near their Dashboard and are considered to be in their Backp
The Survivor draws an Equipment card (from the Core Equipment deck only) whenever the last Zombie standing in their Zone i
themselves, another Survivor, or any game effect). This Skill works in any Zone, even a street Zone, and can be used multiple
NOT considered a Search Action.
This Skill may be used once per Game Round, right after a Combat Action roll. Ignore all Break results for this Action.
The Survivor can use this Skill once during each of their Turns. They perform a free Melee Attack using these characteristics. M
example) apply. Range=0, Dice=2, Accuracy=4+, Damage=1, No Noise.
The Survivor can use this Skill once during each of their Turns. They perform a free Ranged Attack using these characteristics.
for example) apply. Range=1-1, Dice=2, Accuracy=4+, Damage=1, Noise is made.
You can use this Skill any time the Survivor is about to endure Wounds. Negate 1 Wound for each Equipment card discarded fr
The Survivor begins each game with 1 Campaign Skill of their choosing, and that they don't already possess. The chosen Skill
Mission
The Survivor can use this Skill once during each of their Turns. The Survivor spends 1 Action and moves 2 Zones. Ignore every
except walls and closed doors. Movement related Skills (like +1 Zone per Move or Slippery) are ignored, but Movement penaltie
starting Zone) apply.
One Free Slippery Movement per Turn.
The Survivor can use this Skill once during each of their Turns, for free. Select a Zone containing at least 1 Zombie and at leas
the Survivor. Both Zones need to share a clear path and Line of Sight. Choose Survivors in the selected Zone to be dragged to
penalty. This is not a Move Action. A Survivor may decline the rescue and stay in the selected Zone if their player chooses.
The Survivor can't get hit by Friendly Fire (Molotov rules still apply). Ignore them when shoot at the Zone they stand in.
For each action the Survivor takes, the player may choose to re-roll all the dice an additional time. The new result replaces the
with the effects of Equipment that allows re-rolls.
When a Survivor performs a Search Action and draws a weapon card with the Dual symbol, they can immediately take a secon
the Equipment deck. Shuffle the deck afterward.
This Skill is used for free during each End Phase. The Survivor, and all other Survivors standing in the same Zone, may heal 1
Survivor earns 1 AP for each Wound healed this way.
The Survivor's Ranged Attacks performed during nighttime have Accuracy 5+ (rolling 5 or more is required to hit). Game effects
apply. Automatic Success, like a Molotov, also still apply.
The Survivor ignores Night rules and Dark Zone rules.
The Survivor can perform Ranged Actions in their own Zone, no matter the minimum Range. When resolving a Ranged Action
chooses the targets and can eliminate any type of Zombies (no matter the special abilities they may have). Their Ranged weap
Damage to eliminate the targets. Friendly Fire is ignored.
This Skill can be used when assigning hits while resolving an Action of the specified type. 1 of these hits can freely eliminate an
the same Zone. Only a single additional Zombie can be eliminated per Action when using this Skill. The Survivor gains the Adre
Zombie.
During each End Phase, the Survivor's Health is fully restored to it's maximum.
Add 1 to the Damage value of the weapon the Survivor uses for each 6 rolled on an Action of the specified type. Game effects
before determining the Damage bonus granted by this Skill.
An additional die can be rolled for each 6 rolled on an Action of the specified type. Keep on rolling additional dice as long as the
effects that allow re-rolls must be used before rolling any addition dice for this Skill.
The Survivor can use this Skill once during each of their Turns with a Ranged Action, for free. For this Ranged Action, the weap
and obstacles blocking Line of Sight are ignored.
The Survivor may Search in any building or street Zone. Normal Search rules apply (no Search in Zones with Zombies, for exam
Draw 2 card when Searching with that Survivor.
The Survivor can use this Skill once during each of their Turns, for free. Select a Zone at Range 1 from the Survivor. Both Zone
All Zombies standing in the Survivor's Zone are pushed to the selected Zone. This is not a Movement.

Whenever any Zombies spawn within Range 0-1 (and before any Rushes), the Survivor may immediately perform a free Move
spend extra Actions to perform this free Move Action if Zombies are standing in their Zone. The Survivor may use this Skill once
The Survivor does not spend extra Actions when they perform a Move Action out of a Zone containing Zombies. The Survivor a
performing Move Actions (including those allowing them to cross several Zones, with the Spring Skill for example).
The Survivor may freely choose the targets of all his Ranged Combat Actions. Friendly Fire is ignored.
Each time the Survivor gets 1 or more Break results during a Melee or Ranged Attack, they may discard a weapon card of the c
Melee) to ignore the Break results.
The Survivor can use this Skill once during each of their Turns. Spend 1 Move Action with the Survivor: they may move 2 or 3 Z
Zone containing Zombies ends the Survivor's Move Action.
The Survivor begins the game with the indicated Equipment. Its card is automatically assigned to them during Setup. Note: Su
used as Companions.
The Survivor starts with the indicated amount of Health. This is their base level. Note: Survivors with this Skill cannot be used a
The Survivor begins the game with 2 Adrenaline Points. Note: Survivors with this Skill cannot be used as Companions.
The Survivor can ignore other Survivors of their choosing when missing with a Ranged Action. This Skill does not apply to gam
the targeted Zone (such as a Molotov, for example).
Consider the Damage value of a Melee weapons used by the Survivor to be 3.
The Survivor treats all Melee weapons as if they had the Dual symbol.
The Survivor's Turn can be resolved anytime during the Player Phase, before or after any other Survivor's Turn. If several Surv
players choose their Turn order.
The Survivor can use this Skill once during each of their Turns, for free. Select a Zone up to 2 Zones away from the Survivor an
Survivor (no walls, closed Barricades, or closed Doors). No Line of Sight is needed. All Zombies standing in the selected Zone
Activation. They try to reach the taunting Survivor by any means available. Taunted Zombies ignore all other Survivors. They do
Zone they are standing in if needed to reach the taunting Survivor.
The Survivor ignores the first Wound they receive during each Attack Step, and during Friendly Fire.

The Survivor can use this Skill once during each of their Turns, for free, before or after resolving an Action. Look at the top card
Melee or Ranged weapon, the Survivor may immediately perform a free Combat Action with it. Other card types have no effect.
All equipment in the Survivor's inventory is considered equipped in hand.
The Survivor plays an extra Turn each time an Extra Activation card (NOT Rushes) is drawn in the Zombie pile. They play befo
If several Survivors benefit from this Skill at the same time, the players choose their activation order.

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