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Dark Streets & Darker Secrets Streets of Blood 1 Page Spread
Dark Streets & Darker Secrets Streets of Blood 1 Page Spread
Alan Bahr
II Streets of Blood
Author: Alan Bahr
Artist: Bree Orlock, Bradley K.
McDevitt
Layout: Alan Bahr
Copyright 2019, Gallant Knight
Games.
Dedication
To the White Wolf of the 90s, which
inspired a fever dream of gaming,
punk and goth lifestyle for me.
To leather trench coats, couch-
surfing, and the Crystal Method.
And to the who I thought I was, and
who I came to be.
And to Diogo. Who has rekindled a
part of me long dead with his
excellent work in the game industry
and our partnership. Here’s my first
written contribution to your genius,
and here’s to many more.
This game requires the use of Diogo
Nogueria’s excellent DARK
STREETS & DARKER SECRETS.
Buy it.
Streets of Blood 1
Table of Contents
Welcome, Children of the Night 1
Vampiric Powers 8
Weaknesses 10
Optional Rules 17
I
n the world of Dark Streets & Darker Secrets, the characters find
themselves opposed by a mirror of their world, though one darkly
lit. In this context, they are opposed by forces, what a poorly
educated individual raised on too much mass media would call forces of
darkness.
It is a stupid term, one filled with idiotic politics and propaganda. The
forces of darkness is a term meant to cast the denizens of the dark night
into opposition with humanity. It means fucking nothing.
O
f the many denizens of the night, perhaps the most commonly
known is the vampire. Popular culture has spread significant
lies about the realities of vampirism, their behaviors and
habits, and their desires and wants.
Here is the truth of the vampiric condition, carried from sire to child by
blood. There are many mythologies about Vampires, but in the world of
Dark Streets & Darker Secrets, these details below are the truth.
Vampires require blood. Truth. This is the core element of the vampire
myth that rings true and eternal. While vampires require blood, it is not
food in the sense that mortals think of. It is a mystical requirement, a tax
the world imposes for their existence.
Those a vampire bites become like them. False. The vampiric bite or
embrace has li�le to do with who becomes a vampire. Passing on the
night’s blessing is a ritual enacted by the elder vampire and the vampire-
to-be, with full knowledge and consent of the blessings and restrictions
that come with it. One can not be forced into vampire-hood.
They just have the supernatural powers to really fuck some shit up if
they want to...
I
f we’re being honest, playing a vampire in Dark Streets & Darker
Secrets is easy. You follow the normal rules for character creation,
with some modifications.
Vampires have the same four A�ributes as other characters, but with
the special addition of a special resource: Blood. They are also not capped
at 18 like an average human would be.
The rules for character creation for vampires assume the player will be
starting with a newly fledged vampire, fresh off the ritual that gave them
their power.
You can find more about how Blood is used in the Vampiric Powers
section.
Attributes
To generate each score, roll the following:
Physique: 2d6+6
Agility: 2d6+6
Intellect: 2d6+3
Willpower: 2d6+3
Intelligent readers will notice that Physique & Agility are higher than
the average human.
Choose an Archetype
Here’s where it gets weird. Vampires
don’t get access to any of the four main
archetypes. Instead, they have a special
archetype: Vampire.
Blood Limit: A vampire may never have a Blood a�ribute higher than
their level + 1 (so 1 for a first level vampire.)
Special Abilities:
Vampiric Powers
V
ampires advance just like normal characters. However,
vampires have a special set of powers only they can acquire. All
of these powers must be taught by an elder vampire who knows
these abilities.
When we say only a vampire can acquire them, we mean in the fiction
of the game. For the sake of not reworking already excellent rules, where
an existing power in Dark Streets & Darker Secrets works to emulate
vampire abilities, we just refer you to that power. While magical Hypnosis
and vampiric Hypnosis come from different sources and are different in
the context of story, mechanically they’re the same.
When a vampire uses it, it’s not magical in the same sense, and it feels
different.
A vampire may only know powers equal to their level -1., and each
time they acquire one of these powers, they must take a weakness.
Animal Communication
The vampire may speak with creatures of the night. Such animals might
be stray dogs, wolves, bats, crows, ravens, alley cats, rats, or more. The
animals ability to communicate is limited by the way the animal perceives
the world. This lasts for PL rounds.
Animal Form
Streets of Blood 9
The vampire can take on a single animal form, such as a wolf, dog, cat,
bat, or rat. (Jesus fucking Christ, we’re rhyming now?)
The vampire can stay in this form until the next sunrise if they desire,
though their vampiric powers (other than Animal Communication) will
not function and they can not feed. Any special mode of transportation
(like flight) they’d have in that animal form, or natural species bonuses to
senses (like a wolf’s sense of smell) they get while in that form.
Augment Attribute
The vampire can increase the raw potency of their Physique or Agility.
They test Physique or Agility (chosen when this power is used) with a
Positive Die. This bonuses lasts for X turns, where X is the vampire’s level
+ the number of Blood they choose to spend when they use this power.
Burst of Speed
The Vampire may immediately take X move actions, where X is the
Blood they spend after successful activating this power.
False Friendship
Just like the power in the Dark Streets & Darker Secrets rule-book.
Ferocity
Just like the power in the Dark Streets & Darker Secrets rule-book.
Hypnosis
Just like the power in the Dark Streets & Darker Secrets rule-book.
Mind Control
Just like the power in the Dark Streets & Darker Secrets rule-book.
10 Streets of Blood
Read Thoughts
Just like the power in the Dark Streets & Darker Secrets rule-book.
Shadow Cloak
Just like the power in the Dark Streets & Darker Secrets rule-book.
Sunlight Resistance
The vampire can ignore damage from UV or Sunlight for PL rounds.
Toughness
The Vampire is unnaturally tough. They can spend blood up to their
PL to gain an equivalent amount of armor reduction.
Unnatural Aging
The vampire ages slowly. They may live a number of centuries equal to
their Blood a�ribute’s maximum amount.
Vampires aren’t fucking immortal and they know it, so they don’t take
stupid risks. They got centuries to make it work...
Weaknesses
Streets of Blood 11
V
ampires must take a weakness each time they learn a new
supernatural power. Some weaknesses can be taken twice (the
weakness will say, and usually make the consequences worse.)
If a weakness doesn’t explicitly say it can be taken twice, it can’t.
Garlic
To approach an area ringed with garlic, you must make a successful
Willpower A�ribute Test. If you take this Weakness twice, this test is
made with a Negative Die.
V
ampires require more than just mechanics
and stats. Vampires are the modern
gothic romance made undead flesh, and
14 Streets of Blood
they thrive on politics, intrigue, and
blood. What is presented below is a
sample political set up for vampires that
you can drop into any city.
T
he Moonlit Court is the ruling
council of vampires, forged out
of necessity about a century ago.
After a string of deaths from careless
feeding, and questioning mortals
knocking on lair doors, the oldest
vampires in town decided that something
had to be done.
Then it ended, when they declared their work done, and their hands red
with blood.
Nowdays, the fucking Moonlit Court runs everything like it or not, and
they prefer to keep their boots on the neck of those under them.
Streets of Blood 15
If you’re not playing careful, their shithead enforcers (called
Hellhounds) will catch you, and drag you in front of those wizened blood
geezers with their suits, ties and their board room tables, where they’re
gonna sit high and mighty and sentence you to burn in the daylight if they
don’t like your tone. In a lot of ways, might makes right here, and they
have all the might.
So yeah.
The Enemies of
Vampires
Look, we’re not gonna devote pages to
things that want to kill and eat vampires. But
there’s a lot. So let’s touch on them briefly, so
you know where vamps fall in the natural
order of predators.
Hunters
The biggest threat is the supernatural
hunters that tend to call the world of Dark
Streets & Darker Secrets home. Hunters are
everywhere, and they look and taste normal,
so you go�a be careful.
Werewolves
If vampires have a natural enemy in this
world, it’s those goddamn werewolves.
Those fuckers are out for vampire blood on a
regular basis, and they can smell a vampire a
Streets of Blood 17
mile away.
Optional Rules
Feeding Risk
You can increase the risk of feeding by having
the target of the vampire’s feed have to make an
A�ribute Test against the Vampire’s Blood + the
amount they’ve been drained. On a failure, they
die.
Bullet Sponge
You can give vampires natural armor against
firearms to represent all their dead organs. This
gives them an Armor 2 against any a�ack from
guns that fire bullets. This Armor will stack with
other armor.
18 Streets of Blood
If you use this, you should make sure vampires take double damage
from fire or similar a�acks, so they remain balanced.