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Wout Bogaerts, Anneleen Vanhoudt, Mengchen Liu, Yoeri Artemieff, Aditya Nur
Case study
Animation has always played an important part in the movie industry, both artistically and economically; totaling a gross figure of $12,306,782,376 over the past 15 years. The industry growth, and the actors involved reads as much as a fairytale as the iconic movies that they made. Alongside the industry, techniques too have evolved: from 2D drawings, passing by stop-motion, all the way to special effects and 3D computer animation. In this dynamic and creative environment a new player arose to become a giant among peers and a role model for others.
Pixar animation studios is well known for its multiple box-office films like Finding Nemo, WALL-E, Toy-story, etc. Its last six movies made over 3 billion dollars in worldwide receipts, earning the Pixar team 22 Academy Awards, four Golden Globes and three Grammys before its 25th birthday. The company also consistently ranks amongst the top innovative and most admired companies in the world. It is the combination of product and process innovation that drives Pixar to create something special, or as it was put by Walt Disney:
This case study will hopefully provide you with an answer to the following question:
Wout Bogaerts, Anneleen Vanhoudt, Mengchen Liu, Yoeri Artemieff, Aditya Nur
Wout Bogaerts, Anneleen Vanhoudt, Mengchen Liu, Yoeri Artemieff, Aditya Nur
Second product syndrome Pixar now suffered from the second product syndrome. Their first product was very successful but they didnt realize why. They now had to make a second product that had to meat up to the expectations. The second film became A Bugs Life. They managed to overcome the second product syndrome by innovating at several levels. For example they managed to animate a crowd of 400 ants. At that time crowd animations was limited to 50 entities. A Bugs Life was a great success and John decided to take a long break. In the mean while work on Toy Story 2 continued. This lead the company into a creative crisis. They couldnt get the movie at the level they wanted. John came back and noticed the crisis. Since they only had 9 months to the release date Disney said it was good enough. John however insisted on redoing the movie. In the end Toy Story 2 turned out to be a great success. The crisis illustrated that there was too much work to finish qualitatively. The company had to expand. Expansion They wanted to grow the studio so that they could release one film every year. This meant overlapping projects and required new directors. Pete doctor and Andres Stanton created Mosters Inc and Finding Nemo respectively. After four hits in a row the company wanted to come with something new in order to stay fresh. This difficult task was left to Brad Bird who was the first external director. He created The Incredibles which also turned out to be a great success. By this time Pixar had already revolutionized the animation business. 3D animation films were perceived as good films and 2D animation films as bad. Pixar as Disney subsidiary The Disney deal came to an end. Pixar and Disney argued over a new deal but Disney refused because Pixar was demanding a more equitable deal. Disney only did the management and distribution of the movies but did owe all the rights to the movies and their characters. Disney even wanted to make sequels without Pixars involvement. Jobs looked for new partners and the employees feared that Pixar would lose its creative culture if another company bought them. Pixar wanted to stay an independent company! Due to a change in management at Disney negotiations resumed between Jobs and Disney. The new board of Disney realized the importance of Pixar and saw the company as an essential part in Disneys future vision. In 2006 Disney bought Pixar for 7.4 billion dollars. Disney recognized the creative talent at Pixar and saw its unique culture as a success of the company. Pixar stayed an independent company under the Disney group.
Wout Bogaerts, Anneleen Vanhoudt, Mengchen Liu, Yoeri Artemieff, Aditya Nur
Wout Bogaerts, Anneleen Vanhoudt, Mengchen Liu, Yoeri Artemieff, Aditya Nur
Another kind of innovation is the new organizational methods developed at Pixar. They organize production in new and efficient ways, for instance by including actors in the animation team, or by actively training all employees in the fields of acting animation, computer programming etc. They also pioneered the idea of screening unfinished work daily, to overcome personal embarrassment and spot mistakes and opportunities early on.
Although these techniques are protected by IPRs, Pixar has a long-standing tradition of sharing its advances within the broader CG community. Employees regularly submit scientific papers, or speak at industry events, other than that, also technological partnerships are common. A clear example of this is the publically available RenderMan product.
Wout Bogaerts, Anneleen Vanhoudt, Mengchen Liu, Yoeri Artemieff, Aditya Nur
At last, constant development of Pixar employees is ensured by the Pixar University. Pixar University is an internal program of workshops, events lectures and seminars with which Pixar provides an opportunity for every employee---even accountants or security guards---to be trained with art and other creative skills.
Accordingly to John Lasseter, shorts are an excellent way to discover and incubate new talent as well as a testing ground for new techniques and ideas. A recent approach is that in April 2010, Pixar opened a new studio of roughly 2000 square meters in the downtown area of Vancouver, British Columbia, Canada. Producing shorts and TV-specials based on characters from Pixars feature films will be the primary missions of this new studio. Leaders its more than just what leaders do that matters, just as important is who leaders areii Innovation cannot happen without top managers commitment to innovation. Pixar is lucky to have one of the most successful senior team. With no doubt, John Lasseter has been making a huge contribution to Pixars corporate culture. The reason why Disney lost him in 1984 is the solution later the team tried to make breakthrough with. Ed Catmull, with more than 3 decades of devotion in
Lucasfilm(Pixar), is suck a geek that he came up with the idea of making computer-animated feature films earlier than any other one on earth. And with the special relationship with Apple, Jobs made diversifying in innovation of back-stage procedures easier to happen. In Pixar, they try to create an environment where
employees feel inspired to speak up, while at the same time, they are fully aware of the importance of innovation that they insist on adopting new techniques in making every new movie. the Disney environment Some analyst say that the Disney-Pixar acquisition was much more important to Disney than it is to Pixar. Disneys animation studio struggled to produce critical and financially acclaimed movies. With Disney films like Brother Bear (2003), Home on the Range (2004) and Chicken Little (2005) not doing as well as the box-office hits that were being produced by Pixar. Disney at this time was declining, they were still producing movies but were uninspired. Walt Disney was gone and the mentality at the Disney Studio was changing. As Brad Bird (a former Disney employee, now with Pixar) sums up in an interview with The McKinsey Quarterly: The companys thought process wasnt: We have all this amazing machinery. How do we use it to make exciting things? We could go to Mars in this rocket ship! But rather: We dont understand Walt Disney at all. We dont understand what he did. Lets not screw it up. Lets just preserve this rocket ship; going somewhere new might damage it. Walt Disneys motto for making movies has always been, We dont make movies to make money. We make money to make movies. This is a good quote to illustrate the difference between Disney at its high point and Disney when it was lost. For imagination-based companies to succeed in the long run, money cant be the focus.
Wout Bogaerts, Anneleen Vanhoudt, Mengchen Liu, Yoeri Artemieff, Aditya Nur
With Disney gaining all the creative talent and culture behind Pixars success, Disney would gain the necessary push in creativity it had lacked in the recent years. Disney would benefit from adopting the Pixar culture. So a steering comity was set up, consisting of Catmull, Lasseter, Jobs, Iger (Disney CEO), Tom Staggs (Disney CFO) and Cook to maintain and spread the Pixars culture within Disney. Until now, the merger of the two organizations seems to be going well as shown by their continued success in producing hit movies including, Ratatouille (2007), WALL-E (2008), UP (2009) and Toy Story 3 (2010). It seems that the Disney-PIXAR merger is bringing the spark back into the Disney corporate kingdom and not the other way around.
Questions
Q1: You are a Disney executive, who was asked to independently scrutinize Pixar. The Disney board wants to find out what the Pixar organizational history looks like. Describe the evolution, from start-up to take-over and after. And add your advice on how Pixar should be allowed to evolve within the company, and will the involvement with Disney lead to red tape crisis? (separation integration, organization structure, product-process development,) Q2: What are the specifics about this company culture? Is it different from Disney, and how did they influence each other? Who are the different Pixar leaders, what do you think was their management style?
Wout Bogaerts, Anneleen Vanhoudt, Mengchen Liu, Yoeri Artemieff, Aditya Nur
MOVIE
Shrek 2 Finding Nemo Toy Story 3 Toy Story 2 Shrek Shrek the Third Monsters, Inc. Toy Story The Incredibles Up Cars A Bug's Life Despicable Me WALL-E Ice Age Shrek Forever After Madagascar Happy Feet Ratatouille Kung Fu Panda Ice Age: The Meltdown The Polar Express How to Train Your Dragon The Simpsons Movie Monsters vs. Aliens
STUDIO
Dreamworks SKG Walt Disney Pictures Walt Disney Pictures Walt Disney Pictures Dreamworks SKG Paramount Pictures Walt Disney Pictures Walt Disney Pictures Walt Disney Pictures Walt Disney Pictures Walt Disney Pictures Walt Disney Pictures Universal Walt Disney Pictures 20th Century Fox Paramount Pictures Dreamworks SKG Warner Bros. Walt Disney Pictures Paramount Pictures 20th Century Fox Warner Bros. Paramount Pictures 20th Century Fox Paramount Pictures
RELEASE DATE
5/19/2004 5/30/2003 6/18/2010 11/19/1999 5/18/2001 5/18/2007 11/2/2001 11/22/1995 11/5/2004 5/29/2009 6/9/2006 11/20/1998 7/9/2010 6/27/2008 3/15/2002 5/21/2010 5/27/2005 11/17/2006 6/29/2007 6/6/2008 3/31/2006 11/10/2004 3/26/2010 7/27/2007 3/27/2009
TOTAL GROSS
$441,226,247 $339,714,978 $415,004,880 $245,852,179 $267,655,011 $322,719,944 $255,870,172 $191,796,233 $261,441,092 $293,004,164 $244,082,982 $162,798,565 $251,513,985 $223,808,164 $176,387,405 $238,736,787 $193,595,521 $198,000,317 $206,445,654 $215,434,591 $195,330,621 $181,993,393 $217,581,231 $183,135,014 $198,351,526
Cosnumer Products
Studio Entertainment
ESPN, Inc.
Touchstone Pictures
Hollywood Pictures
Disneynature
Marvel Studios
Animation
Pixar
Skellington Productions
Wout Bogaerts, Anneleen Vanhoudt, Mengchen Liu, Yoeri Artemieff, Aditya Nur
i ii
http://www.michaelleestallard.com Rao H., Sutton R. and Webb A. P. (2008) Innovation lessions from Pixar: An interview with Oscar-