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Blitz-Logs 20230624223654
Blitz-Logs 20230624223654
Graphics Family, RDP Encoder Mirror Driver, RDP Reflector Display Driver, RDPDD
Chained DD
01:36:55 [info] 22:36:55 -3 [engine] Network type: WiFi
01:36:55 [info] EngineBackend::OnGameLoopStarted: enter
01:36:55 [info] GameCore::OnAppStarted begin
01:36:56 [info] 22:36:56 -3 [base] [CamoDataProvider::ObtainDefaultCamoSort] load
file : C:/Program Files (x86)/Steam/steamapps/common/World of Tanks
Blitz/Data/camoSort_configuration.yaml
01:36:57 [info] 22:36:57 -3 [wwise] Wwise sound system was successfully
initialized.
01:36:57 [info] SetBattleState unknown
01:36:57 [info] 22:36:57 -3 [base] Vendor OS version: no
01:36:57 [info] 22:36:57 -3 [base] Platform: Win32 steam
01:36:57 [info] 22:36:57 -3 [base] RAM size in gb: 3.90642
01:36:57 [info] Device kind: Desktop
01:36:57 [info] Device display: 16.32" (14.23"x8.00")
01:36:57 [info] GameCore::OnAppStarted done
01:36:57 [info] EngineBackend::OnGameLoopStarted: leave
01:36:57 [info] Window::HandleWindowCreated: enter
01:36:57 [info] 22:36:57 -3 [render] rhi::ShaderSourceCache::InitCacheDir start
01:36:57 [info] 22:36:57 -3 [render] rhi::ShaderSourceCache::InitCacheDir end,
duration 49 ms
01:36:57 [info] Rendering thread started
01:36:57 [info] [RHI-DX11] Creating device
01:36:57 [info] [RHI-DX11] available adapters:
01:36:57 [info] 0 : 'Intel(R) HD Graphics Family' (vendor: 0x8086, subsystem:
0x6511028), feature level: 0xb000 (11.0)
01:36:57 [info] [RHI-DX11] Using adapter `Intel(R) HD Graphics Family` (vendor:
8086, subsystem: 6511028)
01:36:57 [info] [RHI-DX11] Creating device without selected adapter
01:36:57 [info] [RHI-DX11] Init with feature level: 0xb000 (11.0)
01:36:57 [info] [RHI-DX11] Using retrieved adapter `Intel(R) HD Graphics Family`
(vendor: 0x8086, subsystem: 0x6511028)
01:36:57 [info] [RHI-DX11] Selected adapter has 192 Mb of video memory
01:36:57 [info] [RHI-DX11] OS registry version: 6.1.7601, is running on Win10: 0
01:36:57 [info] [RHI-DX11] Starting swapchain resize. Set nullView.
01:36:57 [info] [RHI-DX11] Reset targets and views
01:36:57 [info] [RHI-DX11] Clear context state
01:36:57 [info] [RHI-DX11] Flush context
01:36:57 [info] [RHI-DX11] Resize swapchain buffers to size {1024, 690}
01:36:57 [info] 22:36:57 -3 [render] DeviceTier: Low (video memory <512mb)
01:36:57 [info] [RHI-DX11] hardware command buffers enabled: 0
01:36:57 [info] [RHI-DX11] Typeless texture formats supported: 1
01:36:58 [info] 22:36:58 -3 [render] DeviceInfo::GetGPUModel(): Intel(R) HD
Graphics Family
01:36:58 [info] 22:36:58 -3 [render] Default Framebuffer size: 1024 x 690
01:36:58 [info] 22:36:58 -3 [render] Default Framebuffer dpi x: 96 y: 96
01:36:58 [info] 22:36:58 -3 [render] Default Framebuffer Diagonal size in inches:
16.3239
01:36:58 [info] [Renderer] DeviceTier: Low
01:36:58 [info] [Renderer] CurrentFlow: Forward
01:36:58 [info] [Renderer] Is Forward with Depth Prepass Supported: YES
01:36:58 [info] [Renderer] Is PBR Supported: YES
01:36:58 [info] [Renderer] Is Shadow Mapping Supported: YES
01:36:58 [info] [Renderer] Max Anisotropy: 16
01:36:58 [info] [Renderer] Max Texture Size: 16384
01:36:58 [info] [Renderer] Max Vertex Attributes Count: 16
01:36:58 [info] [Renderer] Max Varying Vectors Count: 15
01:36:58 [info] [Renderer] Max MRT Count: 4;
01:36:58 [info] [Renderer] Max MSAA Sample Count: 1;
01:36:58 [info] [Renderer] is32BitIndicesSupported: YES
01:36:58 [info] [Renderer] isVertexTextureUnitsSupported: YES
01:36:58 [info] [Renderer] armOpenglDepthStencilFetchSupported: NO
01:36:58 [info] [Renderer] armOpenglColorFetchSupported: NO
01:36:58 [info] [Renderer] extOpenglColorFetchSupported: NO
01:36:58 [info] [Renderer] androidMultisampleTextureEXTSupported: NO
01:36:58 [info] [Renderer] metalColorFetchSupported: NO
01:36:58 [info] [Renderer] isUpperLeftRTOrigin: YES
01:36:58 [info] [Renderer] isZeroBaseClipRange: YES
01:36:58 [info] [Renderer] isCenterPixelMapping: NO
01:36:58 [info] [Renderer] isInstancingSupported: YES
01:36:58 [info] [Renderer] isPerfQuerySupported: YES
01:36:58 [info] [Renderer] isGpuStageTrackingSupported: NO
01:36:58 [info] [Renderer] isDisjointPerfQuerySupported: NO
01:36:58 [info] [Renderer] isComparisonSamplerSupported: YES
01:36:58 [info] [Renderer] isInstanceIdSupported: YES
01:36:58 [info] [Renderer] framebufferDiscardSupported: NO
01:36:58 [info] [Renderer] isD24S8FormatSupported: YES
01:36:58 [info] [Renderer] isD16FormatSupported: YES
01:36:58 [info] [Renderer] isMemorylessSupported: NO
01:36:58 [info] [Renderer] retrieveTileDataAllowed: YES
01:36:58 [info] [Renderer] tileDataCompatibleWithDenseVertices: YES
01:36:58 [info] [Renderer] isAstcCompressionSupported: NO
01:36:58 [info] GameCore::OnWindowCreated begin
01:36:58 [info] Desirable resource suffix: ""
01:36:58 [info] 22:36:58 -3 [graphics_options_module] Device tags: [Win32, ,
manufacturer-, maxFps-60, windows-low-tier]
01:36:58 [info] 22:36:58 -3 [graphics_options_module] Detected preset:
WindowsLowTier
01:36:58 [info] 22:36:58 -3 [base] Highest allowed options:
Graphics options:
WaterQuality: Medium
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 16X
Antialiasing: Off
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: High
HitMarks: true
HDTextures: true
HalfResolutionV2: Dynamic
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: true
TankSuspension: true
01:36:58 [info] 22:36:58 -3 [base] Max graphics options according to our runtime
hardware clamping:
01:36:58 [info] 22:36:58 -3 [base] Field with name: WaterQuality clamped from High
[3] to Medium [2]
01:36:58 [info] 22:36:58 -3 [base] Field with name: ObjectsQuality clamped from
Cinema [4] to High [3]
01:36:58 [info] 22:36:58 -3 [base] Field with name: LevelOfDetail clamped from
Cinema [4] to High [3]
01:36:58 [info] 22:36:58 -3 [base] Field with name: Antialiasing clamped from 4X
[2] to Off [0]
01:36:58 [info] 22:36:58 -3 [base] Field with name: GrassQuality clamped from
Cinema [3] to High [2]
01:36:58 [info] 22:36:58 -3 [base] Field with name: ShadowQuality clamped from
On(StencilOnly) [5] to High [3]
01:36:58 [info] 22:36:58 -3 [base] Field with name: FPSLimit clamped from 120 [2]
to 60 [1]
01:36:58 [info] 22:36:58 -3 [base] GameOptions::CheckAppVersion,
currentBuildInfoStr = 10.0.0.1672_3522199 release/10.0.0 WOTB_Win7 ,
currentBuildVersion = 10.0.0.1672_3522199
01:36:58 [info] 22:36:58 -3 [base] GameOptions::CheckAppVersion, saved versionStr =
10.0.0 , versionStr = 10.0.0
01:36:58 [info] 22:36:58 -3 [base] GameOptions::CheckAppVersion, saved infoStr =
10.0.0.1672_3522199 release/10.0.0 WOTB_Win7 , currentBuildInfoStr =
10.0.0.1672_3522199 release/10.0.0 WOTB_Win7
01:36:58 [info] 22:36:58 -3 [base] GameOptions::CheckAppVersion,
needRefreshAppVersion = 0
01:36:58 [info] 22:36:58 -3 [base] GameOptions::CheckAppVersion,
majorMinorVersionChanged = 0
01:36:58 [info] 22:36:58 -3 [base] AppGraphicsOptionsMigrationManager::Migrate
01:36:58 [info] 22:36:58 -3 [base] currentVersion = 13 , isFirstRun = 0 ,
MinVersion = 8 , MaxVersion = 13 , loadedFromFile = 1
01:36:58 [info] 22:36:58 -3 [base] Options do not need to be migrated (already max
migration version).
01:36:58 [info] 22:36:58 -3 [base] [GraphicsOptionsManager::LoadFromMap] Selected
user options:
Graphics options:
WaterQuality: Medium
ObjectsQuality: High
VehiclesQuality: High
EffectsQuality: High
LevelOfDetail: High
FogQuality: High
AnisotropicFiltering: 2X
Antialiasing: Off
Camouflage: ForAll
GrassQuality: High
GrassInSniperMode: true
TankTreads: true
ShadowQuality: Medium
HitMarks: true
HDTextures: true
HalfResolutionV2: Off
VSync: true
FPSLimit: 60
Fullscreen: true
ColorblindMode: false
TankSuspension: true