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Extensive Forms
Extensive Forms
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The following rules apply to all game trees.
• There is a unique initial node and ev-
ery other node is a successor of the
initial node:
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The decision nodes are assigned to the
players,
• one player per decision node.
Information is modelled with information
sets and branches are labelled by actions:
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• Distinct information sets do not over-
lap.
• Each information set contains the de-
cision nodes of only one player.
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Finally, we assign the payoffs of the play-
ers to the terminal nodes:
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Playing the Game: Strategies
OUT at A2, IV at B2
as (OUT, IV). Each component of the
vector corresponds to an information set:
A2 B2
(OUT, IV).
It is important that the assignment of
vector components to information sets is
consistent throughout. In the earlier ex-
ample, we can write player 2’s strategy
IN at A2, IV at B2, IV at C2
as (IN, IV, IV) where again each compo-
nent of the vector corresponds to an in-
formation set:
A2 B2 C2
(IN, IV, IV).
When actions are labelled by only one let-
ter we will sometimes simplify the nota-
tion further. Consider for instance,
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We will sometimes write a strategy for
player 2 such as “L at A2, R at B2” simply
as LR.
S1 = {L, R}.
Consider an example from the textbook
with 3 players:
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The strategy set of a generic player i will
be denoted by Si, for i = 1, 2, ...., n, where
n is the number of players. A generic
strategy for player i will be denoted by si,
that is, (recall from math courses that ‘∈’
means ‘is an element of the set’)
s i ∈ Si .
A strategy profile assigns a strategy to
every player. A strategy profile s is then
s = (s1, s2, ..., sn)
A strategy profile specifies how the play-
ers play the game.
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For example, the profile s = (U, BC, T P )
in the previous example tells us that player
1 plays U , player 2 plays BC, player 3
plays T P or
s1 = U, s2 = BC, s3 = T P.
Since strategy profiles describe the possi-
ble way a game is played, they will ulti-
mately be the central object in our anal-
ysis: how do we expect players to play a
game?
S = S1 × S2 = {A, B} × {C, D} =
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The Normal Form
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Let’s consider some more examples. If we
modify the information structure in the
previous example by assuming that player
2 does not observe the choice of player
1, the extensive form changes (new nota-
tion: information sets are labelled by the
player they belong to):
ui(s).
To summarise, a game in normal form
consists of:
1. A set of players {1, 2, ..., n}.
2. A strategy set Si for each player i,
i = 1, 2, ..., n.
3. A payoff function ui : S → R for each
player i, i = 1, 2, ..., n, that assigns a
payoff to player i for each strategy
profile s ∈ S.
When we have two players, we can repre-
sent strategies and payoffs with a ‘table’
or, more precisely, a payoff matrix.
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In the previous example in which
LL LR RL RR
L 0,10 0,10 10,0 10,0
R 10,0 0,10 10,0 0,10
S1 = {L, R}.
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One final observation. Different extensive
forms can have the same normal form.
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