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Assessment For Training and Development
Assessment For Training and Development
Rationale: Training gamification exercise is a powerful tool that leverages game elements to enhance
learning and engagement in educational or professional settings. It capitalizes on intrinsic human
motivation for challenges, rewards and competition. By incorporating elements like points, leaderboards,
badges, and levels into training programs, participants are more likely to remain motivated, stay focused,
and retain information. This approach also promotes a sense of accomplishment, which reinforce
positive learning experiences. Overall, the rationale behind employing training gamification is to create
an enjoyable and effective learning experience that maximizes participant retention, engagement, and
application of the material.
Direction:
2. Design your Training Gamification Exercise Plan with the given format and example.
FORMAT:
a. Define Learning Objectives: Clearly outline the specific goals and learning outcomes
you want to achieve through the gamification exercise. This ensures that the game aligns
with the training’s purpose.
b. Choose a game Format: Decide on the type of game that best suits your training
content. Options included quizzes, simulations, scavenger hunts, role-playing, or
interactive storytelling.
c. Select Appropriate Game Mechanics: Identify the game elements you’ll incorporate,
such as points, badges, leaderboards, challenges, levels, or rewards. These should align
with your learning objective.
3. I will be selection the best training gamification plan in every group, and the chosen plan will receive
the highest grade , and we will execute the plan.
Example: TRAINING GAMIFICATION PLAN FOR A Customer Service Workshop
Objective: Enhance Customer Service skills and knowledge through interactive gamified learning.
Duration:2 days-workshop
Game Elements:
1. Points System: Participants earn points for completing task, answering quizzes, and demonstrating
excellent customer service.
2. Badges:
Active Listeners
Problem Solver
Empathy Champion
4. Scavenger Hunt: Participants search for hidden customer service tips and best practices throughout
the venue.
5. Role-Playing Challenges: Participants act out various customer scenarios and receive feedback.
6. Customer Persona cards: Each participant receives a card representing a different customer persona
with specific needs and expectations.
7. case Studies: Participants work in teams to analyze and solve real-world customer service challenges.
Day 1:
Scoring:
1. Point earned throughout the workshop contribute to participants overall scores.
2.Badges are awarded based on specific criteria met during activities.
Leaderboard:
1. Updated in real-time to create a sense of competition and motivation.
RUBRICS